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Englische Tutorials

The Amazing Ios9 Course - Over 84 Hours Of Content!

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The Amazing Ios9 Course - Over 84 Hours Of Content!
Last updated 6/2016
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 18.52 GB | Duration: 83h 36m

Learn how to use XCode and Swift. Start a programming career today!



What you'll learn
Code in Swift
Design apps
Make games
Learn the secrets of iPhone development

Requirements
Need a mac, not PC
Xcode (mac only)
Internet

Description
Learn how to code in the amazing iOS9 course!
One of the best features is that you can watch the courses at any speed you want. This means you can speed up the or slow down the video if you want to.
This course is project based so you will not be learning a bunch of useless coding practices. At the end of this course you will have real world apps to use in your portfolio. We feel that project based training content is the best way to get from A to B. Taking this course means that you learn practical, employable skills immediately.
You can use the projects you build in this course to add to your LinkedIn profile. Give your portfolio fuel to take your career to the next level.
Learning how to code is a great way to jump in a new career or enhance your current career. Coding is the new math and learning how to code will propel you forward for any situation. Learn it today and get a head start for tomorrow. People who can master technology will rule the future.
You will get full lifetime access to this course for a single one off fee. John Bura has created many games, apps and training courses so he is extremely qualified to teach you how to master technology. This is an instructor that does not only teach, he produces apps. This means you get the most relevant information on how to code. Most courses do not show you practical skills and real world examples.
What makes you a good teacher?

I have released over 40 games and apps that have done very well in the app store.
I run a company called Mammoth Interactive so I am actively in the field building apps and making money
I have been teaching since 2002
I personally love learning online and my life is much better because I have learned online rather than a classroom
I am one of the top 10 highest grossing Udemy teachers
I have been a Udemy instructor since 2011.
I make sure people learn how to make money from their creations.
I have over 150k students worldwide

How you will make money by learning new skills

Learn practical skills
Learn about how leverage your new skills to greater wealth
Learn through practical examples

Why should you learn online?
There is an online education revolution taking place. You may have heard about it in the news or heard it from a friend. Either-way, education is going to be changed forever. In this short course I talk about how Online Education has

Motivated me
Helped my career
Helped me as a teacher
Impacted several lives around the planet

I promise that this course will be better and more effective than reading books. I show how to master technology through the use of video. This course will give you everything you need to thrive in our technological society.

Overview

Section 1: Let's learn about Swift

Lecture 1 Amazing iOS9 face intro

Lecture 2 Amazing iOS9 Course requirements

Lecture 3 01a. Learn Swift 2.0 in 1 hour - Part 1

Lecture 4 01b. Learn Swift 2.0 in 1 hour - Part 2

Lecture 5 01c. Learn Swift 2.0 in 1 hour - Part 3

Lecture 6 01d. Learn Swift 2.0 in 1 hour - Part 4

Lecture 7 02a. Learn SpriteKit for iOS9 in 1 hour - Part 1

Lecture 8 02b. Learn SpriteKit for iOS9 in 1 hour - Part 2

Lecture 9 02c. Learn SpriteKit for iOS9 in 1 hour - Part 3

Lecture 10 03a. Tip Calculator for iOS9 - Part 1

Lecture 11 03b. Tip Calculator for iOS9 - Part 2

Lecture 12 03c. Tip Calculator for iOS9 - Part 3

Lecture 13 04a. Make a letter counting app with arrays for iOS9 - Part 1

Lecture 14 04b. Make a letter counting app with arrays for iOS9 - Part 2

Lecture 15 05a. Reversing Words App for iOS9 - Part 1

Lecture 16 05b. Reversing Words App for iOS9 - Part 2

Lecture 17 06a. Inspirational Quote App for iOS9 - Part 1

Lecture 18 06b. Inspirational Quote App for iOS9 - Part 2

Lecture 19 07a. Making an innovative calculator for iOS9 - Part 1

Lecture 20 07b. Making an innovative calculator for iOS9 - Part 2

Lecture 21 07c. Making an innovative calculator for iOS9 - Part 3

Lecture 22 07d. Making an innovative calculator for iOS9 - Part 4

Lecture 23 08a. Stock Price Calculator for iOS9 - Part 1

Lecture 24 08b. Stock Price Calculator for iOS9 - Part 2

Lecture 25 08c. Stock Price Calculator for iOS9 - Part 3

Lecture 26 09a. Savings App for iOS9 - Part 1

Lecture 27 09b. Savings App for iOS9 - Part 2

Lecture 28 09c. Savings App for iOS9 - Part 3

Lecture 29 10a. Savings Visualizer for iOS9 - Part 1

Lecture 30 10b. Savings Visualizer for iOS9 - Part 2

Lecture 31 11a. Score Counter for iOS9 - Part 1

Lecture 32 11b. Score Counter for iOS9 - Part 2

Lecture 33 12a. Making a Two Button Quiz for **** for iOS9 - Part 1

Lecture 34 12b. Making a Two Button Quiz for **** for iOS9 - Part 2

Lecture 35 13a. Addition Game for iOS9 - Part 1

Lecture 36 13b. Addition Game for iOS9 - Part 2

Lecture 37 13c. Addition Game for iOS9 - Part 3

Lecture 38 14a. Multiplication Game for iOS9 - Part 1

Lecture 39 14b. Multiplication Game for iOS9 - Part 2

Lecture 40 15a. Subtraction Game for iOS9 - Part 1

Lecture 41 15b. Subtraction Game for iOS9 - Part 2

Lecture 42 16a. Algebra Addition Game for iOS9 - Part 1

Lecture 43 16b. Algebra Addition Game for iOS9 - Part 2

Lecture 44 17a. Algebra Multiplication Game for iOS9 - Part 1

Lecture 45 17b. Algebra Multiplication Game for iOS9 - Part 2

Lecture 46 17b. Algebra Multiplication Game for iOS9 - Part 2

Section 2: Continue Mastering Swift

Lecture 47 18a. Playing a Video in iOS9 - Part 1

Lecture 48 18b. Playing a Video in iOS9 - Part 2

Lecture 49 19a. Compound Interest Calculator for iOS9 - Part 1

Lecture 50 19b. Compound Interest Calculator for iOS9 - Part 2

Lecture 51 20a. Number Divisor App for iOS9 - Part 1

Lecture 52 20b. Number Divisor App for iOS9 - Part 2

Lecture 53 21a. Coffee Decider for iOS9 - Part 1

Lecture 54 21b. Coffee Decider for iOS9 - Part 2

Lecture 55 22a. Tip Calculator for OSX - Part 1

Lecture 56 22b. Tip Calculator for OSX - Part 2

Lecture 57 22c. Tip Calculator for OSX - Part 3

Lecture 58 23a. Character Counter With an Array for OSX - Part 1

Lecture 59 23b. Character Counter With an Array for OSX - Part 2

Lecture 60 24a. Making a Word Reverser for OSX - Part 1

Lecture 61 24b. Making a Word Reverser for OSX - Part 2

Lecture 62 25a. Inspirational Quote App for OSX - Part 1

Lecture 63 25b. Inspirational Quote App for OSX - Part 2

Lecture 64 26a. Innovative Calculator for OSX - Part 1

Lecture 65 26b. Innovative Calculator for OSX - Part 2

Lecture 66 27a. Stock Price App for OSX - Part 1

Lecture 67 27b. Stock Price App for OSX - Part 2

Lecture 68 28a. Savings App for OSX - Part 1

Lecture 69 28b. Savings App for OSX - Part 2

Section 3: Learn the fundamentals of Swift

Lecture 70 29a. Savings Visualizer for OSX - Part 1

Lecture 71 29b. Savings Visualizer for OSX - Part 2

Lecture 72 30a. Score Counter for OSX - Part 1

Lecture 73 30b. Score Counter for OSX - Part 2

Lecture 74 31a. Build a Simple Quiz App for **** for OSX - Part 1

Lecture 75 31b. Build a Simple Quiz App for **** for OSX - Part 2

Lecture 76 32a. Make an Addition App for OSX - Part 1

Lecture 77 32b. Make an Addition App for OSX - Part 2

Lecture 78 33a. Multiplication Game for OSX - Part 1

Lecture 79 33b. Multiplication Game for OSX - Part 2

Lecture 80 34a. Subtraction Game for OSX - Part 1

Lecture 81 34b. Subtraction Game for OSX - Part 2

Lecture 82 35a. Algebra Addition Game for OSX - Part 1

Lecture 83 35b. Algebra Addition Game for OSX - Part 2

Lecture 84 36a. Algebra Multiplication Game for OSX - Part 1

Lecture 85 36b. Algebra Multiplication Game for OSX - Part 2

Lecture 86 37b. Compound Interest Calculator for OSX - Part 2

Lecture 87 38a. Divisor App for OSX - Part 1

Lecture 88 38b. Divisor App for OSX - Part 2

Lecture 89 39a. Coffee Decider App for OSX - Part 1

Lecture 90 39b. Coffee Decider App for OSX - Part 2

Section 4: Let's continue learning Swift

Lecture 91 40a. Circular Distortion Generator

Lecture 92 41a. Introduction to the Apple Watch - Part 1

Lecture 93 41b. Introduction to the Apple Watch - Part 2

Lecture 94 41c. Introduction to the Apple Watch - Part 3

Lecture 95 41d. Introduction to the Apple Watch - Part 4

Lecture 96 42a. Flip a Coin for the Apple Watch - Part 1

Lecture 97 42b. Flip a Coin for the Apple Watch - Part 2

Lecture 98 43a. Coffee Decider App - Part 1

Lecture 99 43b. Coffee Decider App - Part 2

Lecture 100 44a. Tip Calculator - Part 1

Lecture 101 44b. Tip Calculator - Part 2

Lecture 102 44c. Tip Calculator - Part 3

Section 5: Learn how to master Swift

Lecture 103 045a. Timers in XCode for Apple Watch - Part 1

Lecture 104 045b. Timers in XCode for Apple Watch - Part 2

Lecture 105 046a. Make a Dice Random Number Generator - Part 1

Lecture 106 046b. Make a Dice Random Number Generator - Part 2

Lecture 107 047a. Boy Girl Name Generator - Part 1

Lecture 108 047b. Boy Girl Name Generator - Part 2

Lecture 109 049a. Emoji Generator - Part 1

Lecture 110 049b. Emoji Generator - Part 2

Lecture 111 050a. Quote of the Day App - Part 1

Lecture 112 050b. Quote of the Day App - Part 2

Lecture 113 051a. Making a Pushup Counter

Section 6: Let's learn how to use the apple watch

Lecture 114 052a. Making a Productivity Counter

Lecture 115 053a. Making a Simple Score Counter

Lecture 116 054a. Roman Numeral Watch App - Part 1

Lecture 117 054b. Roman Numeral Watch App - Part 2

Lecture 118 060a. Learn Spanish on Your Watch - Part 1

Lecture 119 060b. Learn Spanish on Your Watch - Part 2

Lecture 120 070c. Hour SpriteKit OSX - Part 3

Lecture 121 071a. Using Animation and Text for IOS9

Lecture 122 072a. Colour Picker for iOS9 - Part 1

Lecture 123 072b. Colour Picker for iOS9 - Part 2

Lecture 124 073a. Colour Filter on Images for IOS9

Lecture 125 074a. Image Opacity App for IOS9

Lecture 126 075a. HSB Colour Changer for iOS9 - Part 1

Lecture 127 075b. HSB Colour Changer for iOS9 - Part 2

Lecture 128 076a. Changing Numbers With Text Fields for iOS9 - Part 1

Lecture 129 076b. Changing Numbers With Text Fields for iOS9 - Part 2

Lecture 130 077a. To Do Checklist for iOS9 - Part 1

Lecture 131 077b. To Do Checklist for iOS9 - Part 2

Lecture 132 078a. Introduction to Filters With CI Filer for iOS9

Lecture 133 079a. Hue Filter Changer for iOS9 - Part 1

Lecture 134 079b. Hue Filter Changer for iOS9 - Part 2

Lecture 135 080a. Sketch an Image with Swift in Xcode for iOS9 - Part 1

Lecture 136 080b. Sketch an Image with Swift in Xcode for iOS9 - Part 2

Lecture 137 081a. Hexagon Image Generator for iOS9

Lecture 138 082a. Turning an Image into a Painting for iOS9

Lecture 139 083a. Comic Book Image Generator for iOS9

Lecture 140 084a. Glowing Image Generator for iOS9

Lecture 141 085a. Mosaic Generator for iOS9

Lecture 142 086a. Kaleidoscope Image Generator for iOS9

Lecture 143 087a. Inverting an Image with CI-Filter for iOS9

Lecture 144 088a. Adding a Colour Monochrome Filter to Your App for iOS9

Lecture 145 089a. Learn to Use a Chrome Brighten Filter for your Images for iOS9(2)

Lecture 146 089a. Learn to Use a Chrome Brighten Filter for your Images for iOS9

Lecture 147 090a. Add a Cool Black and White Filter to your Pictures for iOS9

Lecture 148 091a. Adding in a Blur to your Images

Lecture 149 092a. Sepia Tone Image Generator for iOS9

Lecture 150 093a. CI-Vibrance Filter for iOS9

Lecture 151 094a. Circle Crop Images and Filter Images for iOS9

Lecture 152 095a. Twirle Distortion Image Generator for iOS9

Lecture 153 096a. Generate a Border Around an Image for iOS9

Lecture 154 097a. Adding an Image on the Screen when you Touch it for iOS9

Lecture 155 098a. Use a Filter to Pixellate an Image for iOS9

Lecture 156 099a. Reduce Noise in your App

Lecture 157 100a. Instagrm Filter Selection for iOS9

Section 7: Let's learn about SpriteKit

Lecture 158 01a. Make a Simple Space Shooter - Part 1

Lecture 159 01b. Make a Simple Space Shooter - Part 2

Lecture 160 01c. Make a Simple Space Shooter - Part 3

Lecture 161 01d. Make a Simple Space Shooter - Part 4

Lecture 162 01e. Make a Simple Space Shooter - Part 5

Lecture 163 01f. Make a Simple Space Shooter - Part 6

Lecture 164 01g. Make a Simple Space Shooter - Part 7

Lecture 165 02a. Make a Simple Avoid Game for iPad - Part 1

Lecture 166 02b. Make a Simple Avoid Game for iPad - Part 2

Lecture 167 02c. Make a Simple Avoid Game for iPad - Part 3

Lecture 168 02d. Make a Simple Avoid Game for iPad - Part 4

Lecture 169 02e. Make a Simple Avoid Game for iPad - Part 5

Lecture 170 02f. Make a Simple Avoid Game for iPad - Part 6

Lecture 171 02g. Make a Simple Avoid Game for iPad - Part 7

Lecture 172 02h. Make a Simple Avoid Game for iPad - Part 8

Lecture 173 02i. Make a Simple Avoid Game for iPad - Part 9

Lecture 174 03a. Avoid Spikes Game - Part 1

Lecture 175 03b. Avoid Spikes Game - Part 2

Lecture 176 03c. Avoid Spikes Game - Part 3

Lecture 177 03d. Avoid Spikes Game - Part 4

Lecture 178 03e. Avoid Spikes Game - Part 5

Lecture 179 03f. Avoid Spikes Game - Part 6

Lecture 180 04a. Chroma Avoid - Part 1

Lecture 181 04b. Chroma Avoid - Part 2

Lecture 182 04c. Chroma Avoid - Part 3

Lecture 183 04d. Chroma Avoid - Part 4

Lecture 184 04e. Chroma Avoid - Part 5

Lecture 185 04f. Chroma Avoid - Part 6

Lecture 186 05a. Touch the Right Colour - Part 1

Lecture 187 05b. Touch the Right Colour - Part 2

Lecture 188 05c. Touch the Right Colour - Part 3

Lecture 189 05d. Touch the Right Colour - Part 4

Lecture 190 06a. Click as Fast as You Can - Part 1

Lecture 191 06b. Click as Fast as You Can - Part 2

Lecture 192 06c. Click as Fast as You Can - Part 3

Lecture 193 07a. Collecting Square Game - Part 1

Lecture 194 07b. Collecting Square Game - Part 2

Lecture 195 07c. Collecting Square Game - Part 3

Lecture 196 07d. Collecting Square Game - Part 4

Lecture 197 08a. Collect the Colour Blocks - Part 1

Lecture 198 08b. Collect the Colour Blocks - Part 2

Lecture 199 08c. Collect the Colour Blocks - Part 3

Lecture 200 08d. Collect the Colour Blocks - Part 4

Lecture 201 09a. Touch the Right Square - Part 1

Lecture 202 09b. Touch the Right Square - Part 2

Lecture 203 09c. Touch the Right Square - Part 3

Lecture 204 10a. Block Spawning Game - Part 1

Lecture 205 10b. Block Spawning Game - Part 2

Lecture 206 10c. Block Spawning Game - Part 3

Lecture 207 10d. Block Spawning Game - Part 4

Lecture 208 10e. Block Spawning Game - Part 5

Lecture 209 11a. Whack-a-Mole Game - Part 1

Lecture 210 11b. Whack-a-Mole Game - Part 2

Lecture 211 11c. Whack-a-Mole Game - Part 3

Lecture 212 12a. Collect the Right Colour Blocks - Part 1

Lecture 213 12b. Collect the Right Colour Blocks - Part 2

Lecture 214 12b. Collect the Right Colour Blocks - Part 2

Lecture 215 12c. Collect the Right Colour Blocks - Part 3

Lecture 216 12d. Collect the Right Colour Blocks - Part 4

Lecture 217 13a. Collecting Random Blocks - Part 1

Lecture 218 13b. Collecting Random Blocks - Part 2

Lecture 219 13c. Collecting Random Blocks - Part 3

Lecture 220 14a. Memory Colour Game - Part 1

Lecture 221 14b. Memory Colour Game - Part 2

Lecture 222 14c. Memory Colour Game - Part 3

Lecture 223 14d. Memory Colour Game - Part 4

Lecture 224 15a. Avoid Mine Field - Part 1

Lecture 225 15b. Avoid Mine Field - Part 2

Lecture 226 15c. Avoid Mine Field - Part 3

Lecture 227 15d. Avoid Mine Field - Part 4

Lecture 228 16a. Place then Collect - Part 1

Lecture 229 16b. Place then Collect - Part 2

Lecture 230 16c. Place then Collect - Part 3

Lecture 231 17a. Educational Game - Part 1

Lecture 232 17b. Educational Game - Part 2

Lecture 233 18a. Change Gravity Game - Part 1

Lecture 234 18b. Change Gravity Game - Part 2

Lecture 235 19c. Making a Collecting Game - Part 3

Lecture 236 20a. Follow the Leader - Part 1

Lecture 237 20b. Follow the Leader - Part 2

Lecture 238 20c. Follow the Leader - Part 3

Lecture 239 20d. Follow the Leader - Part 4

Lecture 240 18c. Change Gravity Game - Part 3

Lecture 241 18d. Change Gravity Game - Part 4

Lecture 242 19a. Making a Collecting Game - Part 1

Lecture 243 19b. Making a Collecting Game - Part 2

Section 8: Learn how to make iPhone Games with SpriteKit

Lecture 244 00a. Introduction to Swift - Part 1

Lecture 245 00b. Introduction to Swift - Part 2

Lecture 246 00c. Introduction to Swift - Part 3

Lecture 247 00d. Introduction to Swift - Part 4

Lecture 248 01a. Introduction to SpriteKit - Part 1

Lecture 249 01b. Introduction to SpriteKit - Part 2

Lecture 250 01c. Introduction to SpriteKit - Part 3

Lecture 251 01d. Introduction to SpriteKit - Part 4

Lecture 252 01e. Introduction to SpriteKit - Part 5

Lecture 253 02a. Building a Space Shooter - Part 1

Lecture 254 02b. Building a Space Shooter - Part 2

Lecture 255 02c. Building a Space Shooter - Part 3

Lecture 256 02d. Building a Space Shooter - Part 4

Lecture 257 02e. Building a Space Shooter - Part 5

Lecture 258 02f. Building a Space Shooter - Part 6

Lecture 259 02g. Building a Space Shooter - Part 7

Lecture 260 02h. Building a Space Shooter - Part 8

Lecture 261 02i. Building a Space Shooter - Part 9

Lecture 262 03a. Circle Avoid - Part 1

Lecture 263 03b. Circle Avoid - Part 2

Lecture 264 03c. Circle Avoid - Part 3

Lecture 265 03d. Circle Avoid - Part 4

Lecture 266 03e. Circle Avoid - Part 5

Lecture 267 03f. Circle Avoid - Part 6

Lecture 268 03g. Circle Avoid - Part 7

Lecture 269 03h. Circle Avoid - Part 8

Lecture 270 04a. Avoid Spikes - Part 1

Lecture 271 04b. Avoid Spikes - Part 2

Lecture 272 04c. Avoid Spikes - Part 3

Lecture 273 04d. Avoid Spikes - Part 4

Lecture 274 04e. Avoid Spikes - Part 5

Lecture 275 05a. Chroma Avoid - Part 1

Lecture 276 05b. Chroma Avoid - Part 2

Lecture 277 05c. Chroma Avoid - Part 3

Lecture 278 05d. Chroma Avoid - Part 4

Lecture 279 05e. Chroma Avoid - Part 5

Lecture 280 05f. Chroma Avoid - Part 6

Lecture 281 06a. Block Spawn then Collect - Part 1

Lecture 282 06b. Block Spawn then Collect - Part 2

Lecture 283 06c. Block Spawn then Collect - Part 3

Lecture 284 06d. Block Spawn then Collect - Part 4

Lecture 285 06e. Block Spawn then Collect - Part 5

Lecture 286 07a. Click as Fast as You Can - Part 1

Lecture 287 07b. Click as Fast as You Can - Part 2

Lecture 288 09a. Collecting the Right Colours - Part 1

Lecture 289 09b. Collecting the Right Colours - Part 2

Lecture 290 09c. Collecting the Right Colours - Part 3

Lecture 291 09d. Collecting the Right Colours - Part 4

Lecture 292 10a. Touch the White Square - Part 1

Lecture 293 10b. Touch the White Square - Part 2

Lecture 294 10c. Touch the White Square - Part 3

Lecture 295 11a. Touch the Right Square - Part 1

Lecture 296 11b. Touch the Right Square - Part 2

Lecture 297 11c. Touch the Right Square - Part 3

Lecture 298 12a. Place Then Collect - Part 1

Lecture 299 12b. Place Then Collect - Part 2

Lecture 300 12c. Place Then Collect - Part 3

Lecture 301 13a. Place the Correct Block - Part 1

Lecture 302 13b. Place the Correct Block - Part 2

Lecture 303 13c. Place the Correct Block - Part 3

Lecture 304 13d. Place the Correct Block - Part 4

Lecture 305 13e. Place the Correct Block - Part 5

Lecture 306 08a. Collect Squares Game - Part 1

Lecture 307 08b. Collect Squares Game - Part 2

Lecture 308 08c. Collect Squares Game - Part 3

Lecture 309 08d. Collect Squares Game - Part 4

Lecture 310 14a. Collecting Blocks - Part 1

Lecture 311 16c. Avoid Mines - Part 3

Lecture 312 16d. Avoid Mines - Part 4

Lecture 313 17a. Whack-a-Mole - Part 1

Lecture 314 17b. Whack-a-Mole - Part 2

Lecture 315 17c. Whack-a-Mole - Part 3

Lecture 316 18a. Math Educational Game - Part 1

Lecture 317 18b. Math Educational Game - Part 2

Lecture 318 18c. Math Educational Game - Part 3

Lecture 319 19a. Gravity Flip Game - Part 1

Lecture 320 19b. Gravity Flip Game - Part 2

Lecture 321 19c. Gravity Flip Game - Part 3

Lecture 322 19d. Gravity Flip Game - Part 4

Lecture 323 14b. Collecting Blocks - Part 2

Lecture 324 15a. Colour Memory Game - Part 1

Lecture 325 15b. Colour Memory Game - Part 2

Lecture 326 15c. Colour Memory Game - Part 3

Lecture 327 16a. Avoid Mines - Part 1

Lecture 328 16b. Avoid Mines - Part 2

Lecture 329 20a. Move Blocks to Goal - Part 1

Lecture 330 20b. Move Blocks to Goal - Part 2

Lecture 331 20c. Move Blocks to Goal - Part 3

Lecture 332 21a. Follow the Leader - Part 1

Lecture 333 21b. Follow the Leader - Part 2

Lecture 334 21c. Follow the Leader - Part 3

Lecture 335 21d. Follow the Leader - Part 4

Lecture 336 21e. Follow the Leader - Part 5

Section 9: Introduction to SceneKit

Lecture 337 01a. Introduction to Scene Kit and Metal - Part 1

Lecture 338 01b. Introduction to Scene Kit and Metal - Part 2

Section 10: Learn Phaser.io in 1 hour!

Lecture 339 01a. Phaser - Part 1

Lecture 340 01b. Phaser - Part 2

Lecture 341 01c. Phaser - Part 3

Lecture 342 01d. Phaser - Part 4

Section 11: Learn Create.js in 1 hour!

Lecture 343 01a. Create JS in 1 hour - Part 1

Lecture 344 01b. Create JS in 1 hour - Part 2

Lecture 345 01c. Create JS in 1 hour - Part 3

Lecture 346 01d. Create JS in 1 hour - Part 4

This course is for complete beginners,Not for advanced programmers

Homepage


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Deluge on a Luge: Learn Zoho Programming

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Deluge on a Luge: Learn Zoho Programming
h264, yuv420p, 1280x720 |ENGLISH, aac, 44100 Hz, 2 channels | 5h 25mn | 2.32 GB

Learn how to program for Zoho CRM, Zoho Creator and other Zoho apps


What you'll learn
What is Deluge script
Data types
Logic
Fetching external data
Clean coding principles

Requirements
Internet access + a computer
Willingness to learn to code

Description
If you use Zoho CRM, Zoho Creator, Zoho Flow or any of the myriad of Zoho apps, you'll be able to achieve much more if you can use Deluge script (Zoho's programming language). Deluge script allows you to set up complex automation logic to update data and integrate all the zoho apps together. This course teaches you Deluge programming assuming you have no knowledge of any other programming languages before.
The course goes deep into the language, explaining the data types, logical structures, fetching external data and other tips. Because the best way to learn to code is by coding, the course has over 25 exercises which will gradually build up your knowledge until you're ready to tackle the toughest challenges out there.

Who this course is for:

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Make Games And Web Apps: Unity®, React And Redux Masterclass

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Make Games And Web Apps: Unity®, React And Redux Masterclass
Last updated 12/2017
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 5.93 GB | Duration: 35h 7m

​*includes FREE book! Build a SUPER MARLO RUN game in Unity®.​ Learn to code & 3D model. Make web apps in React & Redux.



What you'll learn
Code in C#
Make 3D models in Blender
Unwrap UV's and perform simple texturing of 3D art assets
Build a simple game that is easy to expand on
Lay out a web app in a logical way
Use JSX, a pre-processor that adds XML syntax to JavaScript
Build a single-page app using React Router
Code in ES6 and JavaScript
Use Web Pack, a bundler for code
Transition from webpack 1.0 to webpack 2.0
Write modular CSS
Use Redux, a predictable state container for JavaScript apps
Refactor code (alter code to make it simpler and more efficient)
Fix bugs and handle errors

Requirements
To follow along with the Unity® section, you will need the following programs: Blender (for 3D modeling), Photoshop or a free program like Gimp (for 2D art/texturing), and Unity® (for coding).
The tutorials were recorded on a Mac, but Blender, Photoshop, and Unity® can be used with a PC.
Please download and install Unity® and Blender before purchasing this course.
For the React and Redux section, please have a modern web browser
Basic HTML/CSS knowledge

Description
Want to be a web or game developer? Even if you have never coded before, with this course you can learn the foundations of making a 3D game and coding for the web!"This was a good match for me, I have some programming background. Might be a bit heavy for people without any programming experience. Good overall starter project with great examples of how to code properly from the start."
In Part 1 of this course, we build a 3D SUPER MARLO RUN game in Unity® - from scratch.
This course does not assume any prior knowledge and is perfect for beginners. In fact, we begin with an introduction to Unity® for those who have never used it before.
This course is unique because you will learn how to make your own 3D art, models, and textures in Blender. We will show you how to integrate the art into Unity.
By the end of Part 1, you will have a functioning runner game that you can build on to add your own project ideas!
In Part 2, you learn how to build beautiful, well-functioning web apps. Join web developer Chris Veillette to start coding for the Internet.
Included in this course is material for beginners to get comfortable with the interfaces. Please note that we reuse this material in similar courses because it is introductory material. You can find some material in this course in the following related courses
Build 43 Models & a 3D Runner Game in Unity® with C# Code Ultimate Guide to Blender & Unity: Game Design & DevelopmentMake a Fully Featured Game: Code in C#, Make Low Poly Models Build and model a Super MARLO runner clone in UnityMake a Unity Platform Game & Low Poly Characters in BlenderMake Games and Web Apps: Unity, React and Redux MasterclassIntroduction to React and Redux. Code Web Apps in JavaScriptComplete Modern Developer: React JS with Redux & SpriteKitComplete Developers Guide: Ruby on Rails & React with Redux
Why React?
React is an efficient and flexible JavaScript library for building user interfaces. Many popular websites including Instagram, Facebook, Netflix, and Imgur use React.
You can build your own web apps! This course is full of practical examples.
We teach you theory while also building real projects that you can put in your web development portfolio.
Your purchase includes the ebook "Build a Super Marlo Runner Game in Unity®" by Mammoth Interactive. Sign up right now to join the Mammoth community

Overview

Section 1: Introduction to the Course

Lecture 1 Course Trailer

Lecture 2 Gameplay from the Marlo Game

Section 2: 1. Introduction to Unity

Lecture 3 01 - Introduction

Lecture 4 02 - Unity Editor

Lecture 5 03 - Hello world!

Lecture 6 04 - Variables

Lecture 7 05 - Methods

Lecture 8 06 - Loops

Lecture 9 07 - Movement

Section 3: 2. Movement

Lecture 10 01 - Movement

Lecture 11 02 - Acceleration

Lecture 12 03 - Camera follow

Lecture 13 04 - Jumping

Lecture 14 05 - Jump higher

Lecture 15 06 - Jumping area

Lecture 16 07 - Multiple jumps

Lecture 17 08 - Wall jumping

Lecture 18 09 - Materials

Lecture 19 10 - Sticking to the wall

Section 4: 3. Blocks

Lecture 20 01 - Coins

Lecture 21 02 - Score

Lecture 22 03 - User interface

Lecture 23 04 - Bricks

Lecture 24 05 - Coin brick

Lecture 25 06 - Pause block

Section 5: 4. Speed blocks and enemies

Lecture 26 01 - Arrow design

Lecture 27 02 - Prefabbing the speed area

Lecture 28 03 - Speed area collision

Lecture 29 04 - Changing the player's movement speed

Lecture 30 05 - Property attributes

Lecture 31 06 - Long jump block

Lecture 32 07 - Simple enemy

Lecture 33 08 - Killing the player

Lecture 34 09 - Restarting the game

Section 6: 5. More enemies

Lecture 35 01 - Killing enemies

Lecture 36 02 - Designing the shell enemy

Lecture 37 03 - Shell

Lecture 38 04 - Shell movement

Lecture 39 05 - Designing the plant enemy

Lecture 40 06 - Plant movement

Section 7: 6. Power up and finish line

Lecture 41 01 - Adjusting shell collision

Lecture 42 02 - Designing a powerup

Lecture 43 03 - Powerup collection effect

Lecture 44 04 - Invincibility

Lecture 45 05 - Blinking effect

Lecture 46 06 - Different player models

Lecture 47 07 - Finish line

Section 8: 7. Background and interface

Lecture 48 01 - Background elements

Lecture 49 02 - Building the parallax logic

Lecture 50 03 - Mountain parallax

Lecture 51 04 - Cloud layer

Lecture 52 05 - Moving backgrounds

Lecture 53 06 - Jumping area adjustment

Lecture 54 07 - Main menu

Lecture 55 08 - UI Anchors

Lecture 56 09 - Game instructions

Section 9: 8. Fine Tuning

Lecture 57 01 - Smoothing box collisions

Lecture 58 02 - Changing the gravity

Lecture 59 03 - Wall jumping speed

Lecture 60 04 - Brick jumping

Lecture 61 05 - Shell collisions

Lecture 62 06 - Destroying the shell

Lecture 63 07 - Enemy jumping speed

Lecture 64 08 - Shell physics

Lecture 65 09 - Shell gravity

Lecture 66 10 - Horizontal shell adjustment

Lecture 67 11 - Horizontal shell adjustment 2

Section 10: 9. Level Design

Lecture 68 01 - Singleton

Lecture 69 02 - Saving current level

Lecture 70 03 - Level progression

Lecture 71 04 - Object consistency

Lecture 72 05 - Level 1-1

Lecture 73 06 - Level 1-2

Lecture 74 07 - Level 1-3

Lecture 75 08 - Maximum level

Section 11: Artwork in Blender

Lecture 76 Introduction to Blender

Lecture 77 001. Cube Block Unwrapping

Lecture 78 002. Texture Brick Block

Lecture 79 003. Textures Coin Block

Lecture 80 004. Textures Direction Blocks

Lecture 81 005. Grass Block

Lecture 82 006. Coin

Lecture 83 007. Pipe

Lecture 84 008. Flag

Lecture 85 009. Mushroom

Lecture 86 010. Plant Enemy001

Lecture 87 011. Plant Enemy002

Lecture 88 012. Shroom Enemy Model

Lecture 89 013. Shroom Enemy Unwrap 001

Lecture 90 014. Shroom Enemy Texture

Lecture 91 015. Shroom Enemy Display

Lecture 92 016. Shell Enemy Hat

Lecture 93 017. Shell Enemy Hat Unwrap

Lecture 94 018. Shell Enemy Body

Lecture 95 019. Shell Enemy Body Unwrap

Lecture 96 020. Shell Enemy Texture

Lecture 97 021. Background Parallax Images

Lecture 98 022. Background Parallax Images Upgrade

Lecture 99 023. Marlo Basic Model 001

Lecture 100 024. Marlo Basic Model 002

Lecture 101 025. Marlo Uv Unwrapping

Lecture 102 026. Marlo Texture

Lecture 103 027. Marlo Rigging

Section 12: 10. Integrating Art

Lecture 104 01 - Importing the art

Lecture 105 02 - Coins

Lecture 106 03 - Finish line

Lecture 107 04 - Grass block

Lecture 108 05 - Plant enemies

Lecture 109 06 - Walls

Lecture 110 07 - Enemies

Lecture 111 08 - Patrolling rotation

Lecture 112 09 - Long jump and speed areas

Lecture 113 10 - Brick and pause block

Lecture 114 11 - Coin bricks

Lecture 115 12 - Background

Section 13: 11. Finishing Art

Lecture 116 01 - Integrating the character

Lecture 117 02 - Adding model to player

Lecture 118 03 - Jumping and running

Lecture 119 04 - Movement stutter

Lecture 120 05 - Wall jumping

Lecture 121 06 - Power up

Lecture 122 07 - Swapping background art

Lecture 123 08 - Background adjustments

Lecture 124 09 - Transparency order

Lecture 125 10 - Challenge time

Section 14: Unity Resources

Lecture 126 Source Code

Lecture 127 ($32.79 value!) FREE BOOK

Section 15: Introduction to React and Redux Section

Lecture 128 Common Pitfalls

Lecture 129 Quick Win Example

Lecture 130 Top 10 Things You Will Learn

Lecture 131 Webpack Version Explanation (To Be Watched Before Starting)

Section 16: 1 - Introduction to React and JSX

Lecture 132 React and JSX Intro Part 1

Lecture 133 React and JSX Intro Part 2

Lecture 134 React and JSX Intro Part 3

Lecture 135 React and JSX Intro Part 4

Section 17: 2 - Components

Lecture 136 React Virtual Dom and Classes

Lecture 137 ES6 Webpack Dev Server

Lecture 138 React Components

Lecture 139 Splitting Another Component

Lecture 140 React Component Validators

Lecture 141 Source Code

Section 18: React States

Lecture 142 Introduction

Lecture 143 Extracting Button into Separate Component

Lecture 144 Reusing a Component

Lecture 145 Splitting Component into Sub-Components

Lecture 146 Creating a Timer

Lecture 147 componentWillUnmount

Lecture 148 Webpack Hot Reloading

Lecture 149 Source Code

Section 19: React Event Handling

Lecture 150 Introduction

Lecture 151 Simple Event Handling

Lecture 152 Getting Values

Lecture 153 Using Events to Influence App Display

Lecture 154 Splitting Function into Components

Lecture 155 Source Code

Section 20: React Routers

Lecture 156 Props.children

Lecture 157 Introduction to React Router

Lecture 158 Direct URL

Lecture 159 Wildcard

Lecture 160 IndexRoute

Lecture 161 Making a Name Profile

Lecture 162 Nested Routes

Lecture 163 User Profile

Lecture 164 React Router Redirects

Lecture 165 Making Params Optional

Lecture 166 Making Profile and Calling on History

Lecture 167 Back Button

Lecture 168 activeClassName

Lecture 169 Active Inline Styles

Lecture 170 Navlinks Components

Lecture 171 Source Code

Section 21: React Slight Refactoring

Lecture 172 Improving Layout

Lecture 173 Additional Refactoring

Section 22: React Product Components

Lecture 174 Making a Web Store Example

Lecture 175 Building out the Project

Lecture 176 Routing to Products

Lecture 177 Rendering Product Profile

Lecture 178 Adding Images to the Web App

Lecture 179 Reusing Component

Lecture 180 Source Code

Section 23: React CSS

Lecture 181 Basic CSS Framework

Lecture 182 Organizing Information with CSS Grids

Lecture 183 CSS Modules

Lecture 184 CSS Styling

Lecture 185 Adding a Menu in the Navigation Bar

Lecture 186 Making a Background

Lecture 187 Adding Margins to Products

Lecture 188 Styling the Name List

Lecture 189 React CSS Styling Part 6

Lecture 190 React CSS Extract to Separate file

Lecture 191 React CSS Extract to Separate file (Cont'd)

Lecture 192 Source Code

Section 24: Chapter 9: Introduction to Redux

Lecture 193 9.1 Intro to Redux Part 1

Lecture 194 9.2 Intro to Redux Part 2

Lecture 195 9.3 Intro to Redux Part 3

Lecture 196 9.4 Intro to Redux Part 4

Lecture 197 9.5 Redux Store

Lecture 198 9.6 Redux Store (Cont'd)

Lecture 199 9.7 Redux Store Subscribe

Lecture 200 9.8 Redux Store Subscribe (Cont'd)

Lecture 201 9.9 Redux Combine Reducers

Section 25: Chapter 10: Adding Redux to React

Lecture 202 10.1 Adding Redux to React Part 1

Lecture 203 10.2 Adding Redux to React Part 2

Lecture 204 10.3 Adding Redux to React Part 3

Lecture 205 10.4 Adding Redux to React Part 4

Lecture 206 10.5 Delete Names

Lecture 207 10.6 Babel and Spread Operators

Lecture 208 Source Code

Section 26: Chapter 11: Redux Action Creator and Product Refactor

Lecture 209 11.1 Action Creators

Lecture 210 11.2 Profile Page

Lecture 211 11.3 Dispatch and onEnter

Lecture 212 11.4 Refactor into Separate Files

Lecture 213 11.5 Refactor into Separate Files (Cont'd)

Lecture 214 11.6 Product Page

Lecture 215 11.7 Product Profile Page

Lecture 216 Source Code

Section 27: Chapter 12: Redux State in createStore

Lecture 217 12.1 Initial State in createStore

Lecture 218 12.2 Initial State in createStore (Cont'd)

Lecture 219 12.3 Adding Generated Names with Faker

Lecture 220 Source Code

Section 28: Chapter 13: Redux Middleware and Async Dispatching

Lecture 221 13.1 Fake Backend and Middleware

Lecture 222 13.2 Thunk Middleware

Lecture 223 13.3 Thunk Checking State

Lecture 224 13.4 Get Profile Part 1

Lecture 225 13.5 Get Profile Part 2

Lecture 226 13.6 Get Profile Part 3

Lecture 227 13.7 Get Profile Part 4

Lecture 228 13.8 Get Names Refactor

Lecture 229 13.9 Add Random Name

Lecture 230 13.10 Add Random Name (Cont'd)

Lecture 231 Source Code

Section 29: Chapter 14: Redux Refactoring, Logging, and Error Handling

Lecture 232 14.1 Refactor Name Reducers

Lecture 233 14.2 Using Actions

Lecture 234 14.3 Error Handling Part 1

Lecture 235 14.4 Error Handling Part 2

Lecture 236 14.5 Error Handling Part 3

Lecture 237 Source Code

Section 30: Chapter 15: Products Lists and Profiles

Lecture 238 15.1 Product List

Lecture 239 15.2 Product List (Cont'd)

Lecture 240 15.3 Product Profile

Lecture 241 15.4 Product Profile (Cont'd)

Lecture 242 15.5 Error Handling Refactor

Lecture 243 15.6 Error Handling Refactor (Cont'd)

Lecture 244 Source Code

Section 31: Chapter 16: Loading Spinner and Error Component

Lecture 245 16.1 Loading Spinner

Lecture 246 16.2 Loading Spinner (Cont'd)

Lecture 247 16.3 Error Component

Lecture 248 Source Code

Section 32: Chapter 17: Adding User-Written Reviews

Lecture 249 17.1 Adding Reviews Part 1

Lecture 250 17.2 Adding Reviews Part 2

Lecture 251 17.3 Adding Reviews Part 3

Lecture 252 17.4 Adding User Reviews

Lecture 253 17.5 Refining Review Containers Part 1

Lecture 254 17.6 Refining Review Containers Part 2

Lecture 255 17.7 Refining Review Containers Part 3

Lecture 256 Source Code

Section 33: Chapter 18: Prototypes and Refactoring Error Handling

Lecture 257 18.1 Adding Prototypes

Lecture 258 18.2 Adding Prototypes (Cont'd)

Lecture 259 18.3 Action Types

Lecture 260 18.4 Refactoring Error Handling

Lecture 261 18.5 Refactoring Error Handling (Cont'd)

Lecture 262 Source Code

Section 34: Chapter 19: Updating to Webpack 2 And Building Production Abundle

Lecture 263 19.1 Migrating to Webpack2

Lecture 264 19.2 Hot Reloading

Lecture 265 19.3 Hot Reloading (Cont'd)

Lecture 266 19.4 HTML Webpack Plugin

Lecture 267 19.5 Simple Production Build

Lecture 268 19.6 Dev Config File Update

Lecture 269 Source Code

Section 35: Chapter 20: Styling the App

Lecture 270 20.1 Final Styling Part 1

Lecture 271 20.2 Final Styling Part 2

Lecture 272 20.3 Final Styling Part 3

Lecture 273 20.4 Final Styling Part 4

Lecture 274 20.5 Final Styling Part 5

Lecture 275 20.6 Styling NavBar

Lecture 276 20.7 Styling Product List Part 1

Lecture 277 20.8 Styling Product List Part 2

Lecture 278 20.9 Styling Product List Part 3

Lecture 279 20.10 Styling Product Profile

Lecture 280 20.11 Styling Product Profile (Cont'd)

Lecture 281 20.12 Styling Review

Lecture 282 20.13 Styling Review (Cont'd)

Lecture 283 20.14 Styling Continued

Lecture 284 20.15 Styling Namelist Part 1

Lecture 285 20.16 Styling Namelist Part 2

Lecture 286 20.17 Styling Namelist Part 3

Lecture 287 20.18 Styling Layout Footer

Lecture 288 20.19 Styling Layout Footer (Cont'd)

Lecture 289 20.20 General Layout Styling

Lecture 290 20.21 General Layout Styling (Cont'd)

Lecture 291 20.22 Font Work and More Styling

Lecture 292 Source Code

Section 36: Chapter 21: Epilogue

Lecture 293 Final Thoughts

Lecture 294 Bonus Lecture: Please leave us a rating!

Beginner to intermediate game developers.,Developers who want to learn about React and Redux.,Coders who want to learn to build web apps.,Coders who want to learn JavaScript.

Homepage


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Learn Chinese From Zero In An Effective Way

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Learn Chinese From Zero In An Effective Way
Published 08/2022
Genre: eLearning | MP4 | Video: h264, 1280x720 | Audio: AAC, 48.0 KHz
Language: English | Size: 29.0 GB | Duration: 425 lectures • 28h 34m

Learn Chinese Pinyin, Chinese writing, Chinese Speaking, Chinese language for Beginners, Mandarin Chinese



What you'll learn
You will learn how to read Chinese pinyin.
You will learn how to read the tones correctly.
You will be able to understand the pinyin when you listen to Chinese.
You will learn all Chinese characters in HSK 1.
You will learn how to write characters.
You will learn the pinyin and the tone of the characters.
You will learn basic Chinese grammar.
You will understand Chinese sentences which we will learn in this course, because we will make listening practice for each sentences.
You will speak Chinese and Chinese people can understand you, because we will make speaking practice for each sentences.


Requirements
This is the basic Chinese course, so you do not need to know anything about Chinese.
You will learn everything you need to know.

Description
As you know, China is among the most powerful countries, and therefore, the demand for China and Chinese is increasing day by day. People generally think that Chinese is a very difficult language and they hesitate to start learning it. But Chinese is not as difficult a language as it seems. The pinyin and tones are intimidating at first and are considered difficult to read. But as you will notice during the course and I will constantly emphasize, the tones are not that difficult. During the tutorial, I will talk about the relationships between the pinyin and it will be much easier to keep in mind that way.

In this tutorial series, There will be about 120 videos and each video will have 10 questions. One of the most useful points of learning tones by listening is that you will see the words you have learned in many different questions, so it will be very difficult for you to forget and you will be able to understand them much more easily. Another point is that we will learn the pinyin that you can use in daily conversation, that is, you will be able to use the tones and pinyin we learned directly from questions when talking to a Chinese friend. This will allow you to speak fluently.

I will teach about 620 Chinese sentences. One of the most useful points of learning a language with sentences is that you will see the words you have learned in many different sentences, so it will be very difficult for you to forget and you will be able to understand them much more easily. Another point is that we will learn the sentences that you can use in daily conversation, that is, you will be able to use the sentences we learned directly from the stories or similar sentences when talking to a Chinese friend. This will allow you to speak fluently.

I teach Chinese by translating exactly 46 short and funny Chinese stories. One of the most useful points of learning a language with stories is that you will see the words you have learned in many different sentences, so it will be very difficult for you to forget and you will be able to understand them much more easily. Another point is that we will learn the sentences that you can use in daily conversation, that is, you will be able to use the sentences we learned directly from the stories or similar sentences when talking to a Chinese friend. This will allow you to speak fluently.

I prepared this course for those who don't know anything about Chinese, so you don't need any foundation. Try to fully understand the sentences I have explained in the videos and do not hesitate to ask me about the points you do not understand. I will answer your questions with additional videos. I recommend that you work by typing the characters at the beginning. In this way, you will be able to grasp the structure of the characters much faster.

Who this course is for
People who want to learn Chinese.
For people smart enough to see the importance of Chinese. :)

Homepage


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The 2 Hour Writer by Dan Koe

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The 2 Hour Writer by Dan Koe | 5.52 GB
THE FUTURE BELONGS TO THE CREATIVE
Learn The Recession Proof Skill For The Digital Economy (Without Spending 4 Years & $42,599 On A Degree)

Implement Our 2 Hour Content Ecosystem To Learn High Impact Digital Writing, Boost Your Online Authority, & Systemize Content Creation For Rapid Growth
THE WORLD IS SHIFTING Nobody Wants To Be A Commodity Are you irreplaceable?
62% of labor jobs will be phased out in the next 10 years.This is including jobs that require a high-skill level.This isn't anything new, we are seeing it happen right before our eyes.All signs have been pointing toward individual creative work for a while now.
"If the work doesn't require creativity, delegate it, automate it, or leave it." - Naval

But before I waste anymore of your time with my doomsday speculations, let's see if you should continue reading.If you do not relate with one of the bullets below, you're free to leave the page:
- You have multiple interests but don't how to attract people to your work (for work to be valuable, it needs people that deem it valuable.)
- You already have a one-person business but aren't confident in the quality of your social media posts, newsletters, or content as a whole.
- You are already writing online but don't have a systemized way of creating content that stands out (without templates or copying others).
- You haven't started learning a skill and want to learn one that you can sell on its own, or enhance the impact of every other in-demand skill.
- You are earning with your time instead of your mind and want to build a foundation to reverse that.
- You have followed the common advice of "learn a skill, sell the skill" with little success (because you don't have attention, authority, or an audience).
- You are sick and tired of learning skills that lead to nowhere - and that you don't see yourself doing for more than 10 years.

I could go on, but by now you should know whether or not learning to write better, faster, and original-er is worth it to you.

Homepage:

Screenshots
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Link Download
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Duston McGroarty - Triple G System Courses

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Duston McGroarty - Triple G System | 6.31 GB
YES, Duston, I want to quickly create my own 5-figure PER MONTH passive income stream online!

What You're Gonna Get:
Week #1-Triple-G Quick-Start Launch ($1,497 Value)
Week #2-Triple-G Traffic Blueprint ($1,997 Value)
Week #3-Triple-G Email Mastery ($2,997 Value)
Week #4-Triple-G Growth Hacks ($1997 Value)
Week #5-Triple-G Profit Explosion ($897 Value)
Week #6-Triple-G Advanced Secrets ($1,397 Value)


Screenshots
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Link Download
Extract files with WinRar 5 or Latest !
 
Dylan Madden - 100k+ Per Year Email List Mastery

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Dylan Madden - 100k+ Per Year Email List Mastery - Build Your Skill + Close Clients | 6.22 GB
Over the last few years, email copywriting has allowed me to generate hundreds of thousands of dollars for myself & clients.

I'm showing you this to help you understand one simple fact. As a freelancer if you can save your client time + help them make more than they pay you, you can write your own check.
Email copywriting is your way to achieve this.
Whether you're looking to monetize your own email list or offer this as a service to other people, this course will help you build a 6 figure income if you put in the work.

Some of the things you are about to learn...
Email Copywriting 101:
Template for how to write an email in 10 minutes
The Unlimited Content System to Always Knowing What to Write About
How to start writing the email (what to do when looking at a blank page)?

Email List Building:
How to make a landing page for that lead magnet?
The importance of segmenting your list
Mistake Proofing Your Email List
Making Your First Lead Magnet
Getting Your First 1,000 Subs

Writing Profitable Emails:
How to write good subject lines?
How many times a week should you email?
Are there best times to email?
List of Words to Avoid
How to sell in every email

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Erik Cagi - Incognito Profit System

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Erik Cagi - Incognito Profit System | 6.20 GB
Let Me Hand You My $45,000+/mo System And Help You Set It Up WITHOUT Ever Showing Your Face Online!

+ Leverage My 81,000+ Subscribers Youtube Channel To Fast Track Your Results
- IPS $15,000 Mindset
- IPS $15,000 Blueprint
- Step-By-Step Training
- - Search Traffic Training
- - Solo Ads
- - Free Traffic
- - Autoresponders
- - Landing Pages
- - Clickmagick Tracking
- MASTERY Training
- - Affiliate Offers
- - Email Mastery
- - Paid Ads Mastery
- What To DO
- Resources + DFY

Homepage:

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FTMO ACADEMY Complete Course

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FTMO Academy Course | 917 MB
Stop wasting money on failing challenges before learning our trading strategy, and start earning money and trade up to $400.000, welcome!

FTMO is a Proprietary Trading firm, which invests up to 400,000 USD in profitable traders after passing their funding challenge and verification.
You can't find our unique trading strategy anywhere else.
Expert Advisor included in the course.
Trade Spider EA
Our trade manager is included in the course. It helps you set up your trade, risk, and target per trade. It also handles your positions when your trade is open.
It has an automatic setting for SL & TP.
It has built-in warnings for things like if you are too close to the target, the spread is too high, etc, or if you accidentally take too much risk.
Instrument Scanner EA
The Instrument Scanner saves us time by scanning all instruments on your account for potential trades and also the accuracy of our target calculations as seen in the image (Target). It also shows us in which direction the trade should be (which is automatically set up in Trade Spider), and how much of the average daily range has been moved today.
We know how painful and frustrating it can be for a trader that is struggling to make money in trading. Our only purpose of existence is to teach you how to become a profitable trader.

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FXFundingMate Course

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FX Funding Mate Course | 1.46 GB
Trading can be hard but with a little help from FXFUNDINGMATE, you can make trading simple, straightforward and most importantly, consistently profitable.

With FXFUNDINGMATE, I plan to share all of the valuable information that I have gained in my trading journey. The goal is to help people by sharing tips and tricks how to make additional sources of incomes online.

Homepage:

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Gauher Chaudhry - Pin Sumo

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Gauher Chaudhry - Pin Sumo Download | 2.67 GB
What You Get:
- Welcome Video
- Introduction to Pinterest Ads
- Setting Up A Pinterest Account
- Photos & Handle Setup
- Pinterest Universal Pixel

- Creating Your Pinterest Boards
- Designing Your Pinterest Pins
- Creating A Tailwind Account
- Tailwind Communities
- Getting Started With Promoted Pins
- Studying Pinterest Analytics
- Creating An Ad Campaign
- Pinterest Audiences
- Creating Content For Pinterest
- Content Leverage Strategy
- Using Hashtags For More Exposure
- Pinterest Shopping Ads
- Pin Sumo Q&A Workshop

Homepage:

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Sales Page By Design 2022 With James Wedmore

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James Wedmore - Sales Page By Design | 14.81 GB
What You Get:
Detailed video training & fill-in-the-blank templates for the 16 essential sections of your sales page!

Training 1:
WRITING YOUR SALES PAGE:
The 16 Essential Sections of a High-Converting Sales Page
Every great recipe is made up of a list of ingredients. take a cake for example! Forget even one ingredient (like the sugar) and the cake is ruined! That's how the sales page for your digital product works!
Inside Sales Page By Design, you won't just get a list of the 16 ingredients required to cook up a high-converting sales page. You'll get step-by-step training walking you through exactly how to NAIL each section without having to take 10 copywriting courses!
Imagine how much easier and fun it will be to assemble your sales page when you can simply follow the fill-in-the-blank templates and formulas for each section!
The 16 "Ingredients" of High-Converting Sales Pages:

Below is a Sneak-Peak at ALL 16 Required Sections That You'll Create inside Sales Page By Design:
- Above the Fold Attention Getter
- Empathy & Warning (Consequence)
- Introduce the Solution/Vehicle
- Introducing Your Offer The Right Way
- Social Proof
- Modules Break Down
- The Pricing Conversation
- The Pricing Table
- The Simple Pricing Section
- Guarantee
- Bonuses
- Recap Section
- The Bind
- FAQ Section
- Earnings Disclaimer
- Footer

plus, there's more!
You're not just getting the "recipe," I'm giving you everything you need to write, Design, & publish Your Page TOO!

Training 2:
Conversion Copy Fundamentals
How the Pro's Write!
Get inside my brain! When you've been writing copy and creating sales pages for 14 years in numerous niches, how much will it help to get inside my brain and see exactly how I approach writing and why it's so different than most?! In this section.
I'll Reveal the Invisible Elements Beneath the Surface That Creates Powerfully Persuasive Copy!
you'll discover.
MY UNIQUE APPROACH TO RESEARCH!
Including: what I look for, what questions to ask, and how to know you have a homerun offer before you write a single word of copy!
HOW VITAL THE TONE, THEME, AND STYLE OF YOUR PAGE
is to get your people to actually read your sales page!
THE REAL TRUTH ABOUT
"MARKET SOPHISTICATION" and how to accurately meet your prospects at where they are at in the marketplace.

THE ART OF COMPELLING STORYTELLING
to hypnotize and engage your readers. even if you're like me and thinking, "I don't have any good stories!"
.AND MORE!

Training 3:
Sales Page Design for the Non-Designer
"It's Not Just Enough to Create a Sales Page Worth a Million Bucks. it's Gotta Look Like a Million Bucks Too, Right?!"
Today, great design and branding will separate you from the competition and position you as the established, credible authority that you are!
Inside Sales Page By Design, I walk you through.
- Simple-to-follow design elements anyone can learn to "spruce up" your sales pages.
- How and where to hire inexpensive designers!
- Plus! Get access to our pre-made templates for plug-&-play design you can use instantly!

Training 4:
How to Build & Publish for the Non-Techy!
The last thing you need is the "World's Greatest Sales Page" sitting on your desktop collecting dust. Until it gets published and seen by the World, it won't ever do anything to help you bring in more sales!
That's Why I've Included an Entire Step-by-Step Sales Page PROCESS For Hosting And Publishing Your Page Without a Fancy Programmer Or Techie Skills!
If you can follow directions, you can get your sales page up online and published for the world to see!

BONUS #1 - Plug-and-Play Fill-in-the-Blank Sales Page Sections
BONUS #2 - Ready-Made Sales Page Templates
BONUS #3 - VIP ACCESS to The Sales Page Vault!
BONUS #4- Powerfully Influential Copy Patterns and Formulas
BONUS #5 - Create Your SALES VIDEO By Design!

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