• Regeln für den Video-Bereich:

    In den Börsenbereich gehören nur Angebote die bereits den Allgemeinen Regeln entsprechen.

    Einteilung

    - Folgende Formate gehören in die angegeben Bereiche:
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    - Bei einem Sammelthread für eine Staffel entfällt aus dem Releasename natürlich der Name der Folge. Beispiel: Die Simpsons S21 German DVDRip XviD - ITG
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    Aufbau des Angebots und Threadtitel

    Der Titel nach folgendem Muster erstellt zu werden. <Name> [3D] [Staffel] [German] <Jahr> <Tonspur> [DL] [Auflösung] <Quelle> <Codec> - <Group>
    Beispiel: The Dark Knight German 2008 AC3 DVDRip XviD - iND
    Beispiel: The Dark Knight 2008 DTS DL BDRip x264 - iND
    Beispiel: The Dark Knight 2008 AC3 DL BDRip XviD - iND
    Beispiel: The Dark Knight German 2008 AC3 720p BluRay x264 iND
    Beispiel: The Dark Knight 2008 DTS DL 1080p BluRay x264 iND
    Beispiel: Die Simpsons S01 German AC3 DVDRip XviD iND
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    Beispiel: Sword Art Online II Ger Sub 2014 AAC 1080p WEBRip x264 - peppermint
    Entsprechend sind also u.a. verboten: Sonderzeichen wie Klammern, Sterne, Ausrufezeichen, Unterstriche, Anführungszeichen / Erweiterungen wie "Tipp", "empfehlenswert", "only", "reup", usw. / jegliche andere Zusatzinformation oder Ergänzung, welche nicht in obiger Beschreibung zu finden ist
    Ausnahmen hiervon können in den Bereichen geregelt sein.

    Die Beiträge sollen wie folgt aufgebaut werden:
    Überschrift entspricht dem Threadtitel
    Cover
    kurze Inhaltsbeschreibung
    Format, Größe, Dauer sind gut lesbar für Downloader außerhalb des Spoilers zu vermerken
    Nfo sind immer Anzugeben und selbige immer im Spoiler in Textform.
    Sind keine Nfo vorhanden z.B. Eigenpublikationen, sind im Spoiler folgende Dateiinformationen zusätzlich anzugeben :
    Quelle
    Video (Auflösung und Bitrate)
    Ton (Sprache, Format und Bitrate der einzelnen Spuren)
    Untertitel (sofern vorhanden)
    Hosterangabe in Textform außerhalb eines Spoiler mit allen enthaltenen Hostern.
    Bei SD kann auf diese zusätzlichen Dateiinformationen verzichtet werden.

    Alle benötigten Passwörter sind, sofern vorhanden, in Textform im Angebot anzugeben.
    Spoiler im Spoiler mit Kommentaren :"Schon Bedankt?" sind unerwünscht.


    Releases

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    - Im Serien-Bereich gilt speziell: Wenn ein Retail vor Abschluss einer laufenden Staffel erscheint, darf diese Staffel noch zu Ende gebracht werden.62
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    Support, Diskussionen und Suche

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*** Bestes IPTV *** bester Preis *** gratis Test ***



Englische Tutorials

Cisco CCNA 200-301 - The Complete Guide to Getting Certified

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Cisco CCNA 200-301 - The Complete Guide to Getting Certified
Last updated 8/2022
Genre: eLearning | MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 16 GB | Duration: 312 lectures • 38h 47m

The top rated CCNA course online with comprehensive videos, lab exercises, study notes, Anki flashcards and active Q&A



What you'll learn
Get what you need to pass the up-to-date Cisco CCNA 200-301 exam
Gain hands-on Cisco CCNA configuration and troubleshooting experience through practice labs
Explore how routing and switching technologies work in real world environments
Develop skills to work on enterprise production networks


Requirements
You'll need basic knowledge of how to operate a computer and browse the Internet; that's it!
Absolute beginners to networking are welcome. I start with beginner level networking and explain every single acronym and concept you need to pass the exam.

Description
If you want to jumpstart your career in IT and networking by acing the Cisco Certified Network Associate CCNA exam, then this course is for you! It gives you a full understanding of all the concepts and topics you need to earn the most in-demand networking certification today by passing the Cisco CCNA 200-301 exam.

(The CCNA 200-301 is the current CCNA exam and replacement for the CCNA 200-125 which was retired in February 2020.)

This is the one course you need to get your CCNA.

Full lab exercises are included so you'll get the hands-on practical skills you need to work on real world networks, and it's the only CCNA course online where all questions posted in the Q&A section are answered.

You'll develop full readiness for the CCNA exam with complete Study Notes and Anki Flashcards to ensure you understand and remember everything covered in the course.

It offers an easy-to-understand, structured approach to shortcut your path to mastering Cisco networking to the CCNA level and beyond.

In this course, you will

Develop a deep understanding of Cisco's features and functions

Walk through complete and easy to understand explanations of each technology area covered in the exam

Follow simple step by step instructions to build your own fully featured lab on your laptop for free

Gain hands on configuration and troubleshooting experience through comprehensive lab exercises

Be ready for exam day with complete Study Notes and Anki Flashcards

Learn how networking really works through real world examples throughout the course

Build the skills and confidence to crush the CCNA 200-301 exam

Gain demonstrable knowledge and practical experience to supercharge your networking career

Supercharge Your Learning with Hands-on Practice

This course is chock full of activities. You'll get over 300 pages of hands-on lab exercises with detailed answers to check your understanding every step of the way and build your configuration and troubleshooting skills. Full diagrams and lab setup files are included so you can get started immediately with just your laptop. No equipment or previous experience is required.

All slides in the course are also included in supplemental study notes format with expanded bullet points clearly explaining the technologies. Easily review exam topics to solidify your understanding and get a final refresher when test day is approaching.

Why Learn from Me

In this course, you won't just gain the book smarts to pass the exam. You'll also hone your hands-on skills to succeed as a network engineer in the real world. I'm a professional instructor who has been entrusted by Cisco since 2007 to develop and deliver training courses for their own engineers and partners. I've also designed multiple training courses for the largest service providers in the Asia Pacific region such as IBM, Verizon, and the Australian National Broadband Network. I've spent years distilling my decade's worth of networking experience from the field into mentoring and supporting other systems engineers, and I'm passionate about passing my knowledge of Cisco networks onto others.

As a student in this course, you'll get lifetime access to the course materials and answers to every question you ask in the Q&A board. I love interacting with my students: anything you want to know, please ask. The course also comes with an unconditional risk-free 30 day money-back guarantee-that's my personal promise of your success.

Value

If you take a comparable course at a training centre it will cost you thousands of dollars, and when it's over you can't experience the tutorials again or ask the instructor any more questions. When you take my course you can learn anytime you want in the comfort of your own home, and I'm always here for you whenever you need any help.

Not sure about the best way to pay for this course? Ask your manager at work if they'll expense it. They won't have to pay the large fees of traditional classroom learning or have to cover your absence for a week. They get huge value from this investment in your future.

When you're done with the course, you'll have everything you need to crush the Cisco CCNA exam. I'm excited to share all of my knowledge with you.

Join me on this journey to turbocharging your career!

Who this course is for
Anyone who wants to pass the Cisco CCNA 200-301 exam and start or improve a career in networking.
IT helpdesk engineers who are interested in careers such as network engineers, network administrators, systems administrators, or solution architects. This course can help start your career journey into these fields.
Network engineers who are not Cisco CCNA certified or who have an expired certification. Even if you're an experienced professional, you'll fill gaps in your knowledge and master concepts like IPv6, EIGRP, and OSPF in this course.
IT professionals who want a comprehensive resource on Cisco networking theory, configuration and troubleshooting.

Homepage


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Complete Gaming Masterclass: Learn Unreal And Gamemaker

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Complete Gaming Masterclass: Learn Unreal And Gamemaker
Last updated 9/2019
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 6.85 GB | Duration: 33h 54m

*Includes FREE book! Build 30 VR games in Unity3D and 20 games in GameMaker. Tutorials for beginner game developers.



What you'll learn
Learn to code in C++ in Unreal
Make 6 games in Unreal and 20 games in GameMaker

Requirements
Download GameMaker Studio.
The GameMaker section of this course is recorded on a PC. The Mac version of Game Maker studio is different but can be used.
Install the Unreal Engine.

Description
Have you ever wanted to make your own games? You've come to the right place.
The first part of this course is on Game Maker. Learn to build games with Game Maker one of the easiest engines to use on the planet!
Build games from scratch and learn to code at the same time.
Add more skills to your resume with practical projects.

The second part of this course is on the Unreal Engine. Learn to make games from scratch in the popular engine Unreal 4!
Included in this course is material for beginners to get comfortable with the interfaces. Please note that we reuse this material in similar courses because it is introductory material. You can find some material in this course in the following related courses
Learn how to make games in Game MakerComplete Gaming Masterclass: Learn Blender and GameMaker Finish 21 Games in GameMaker and Make Professional Art FASTBuild 25 Games in Python and GameMaker (and Learn to Code)Learn ELM Functional Programming and Make 22 GameMaker GamesMake 22 GameMaker: Studio Games & 5 Image Data UI Projects Finish 26 Games & Apps Quickly (GameMaker: Studio & Xcode) Complete Guide to GameMaker Studio and Angular Build 22 Games in GameMaker Studio, C# Unity® & BlenderMake games in GameMaker & learn to code for the web in Ruby!Learn to code by building 6 games in the Unreal Engine Complete Unreal & Android Development: Build Games & CodeComplete 6 Games in Unreal Engine 4 and 20 in Construct 2Unreal Engine Game Mechanics Mastery & MakeHuman 3D ModelingComplete Developer Masterclass: Learn Angular 2 and Unreal Master Unreal and Xamarin: Build Professional Games and Apps Unreal Engine 4 & Android Development: Make 6 Games, 12 AppsBeginner's Swift 4 & Unreal Engine - Learn Xcode, Make GamesThe beauty of taking an online course like this is the ability to replay any of the lectures at any time. There is no time limit or final tests. You get to learn at your own pace with a practical model method of learning.
One of the best features is that you can watch the courses at any speed you want. This means you can speed up the or slow down the video if you want to.
This course is project-based so you will not be learning a bunch of useless coding practices. At the end of this course you will have real world apps to use in your portfolio.
We feel that project based training content is the best way to get from A to B. Taking this course means that you learn practical, employable skills immediately.
You can use the projects you build in this course to add to your LinkedIn profile. Give your portfolio fuel to take your career to the next level.
Learning how to code is a great way to jump in a new career or enhance your current career. Coding is the new math and learning how to code will propel you forward for any situation.
Learn it today and get a head start for tomorrow. People who can master technology will rule the future.
You get full lifetime access to this course for a single one-time fee. Your purchase includes the e-book "Build 6 Games in Unreal " by Mammoth Interactive.
Sign up right now to get started

Overview

Section 1: Unreal 01 - Overview

Lecture 1 01 - Introduction

Lecture 2 02 - Setting up the project

Lecture 3 03 - Adding a camera

Lecture 4 04 - Hero code

Lecture 5 05 - Hero visual

Lecture 6 06 - Adding a coin

Lecture 7 07 - Player collision box

Lecture 8 08 - Collision box position

Lecture 9 09 - Making a simple interface

Lecture 10 10 - Widget code

Lecture 11 11 - Game mode

Lecture 12 12 - Showing the interface

Lecture 13 13 - Collecting all coins

Lecture 14 14 - Restarting the game

Section 2: Unreal 02 - Shooter

Lecture 15 01 - Introduction

Lecture 16 02 - Setting up Unreal

Lecture 17 03 - Setting the Camera

Lecture 18 04 - Designing a player

Lecture 19 Update! Collision Boxes and UGameplayStatics

Lecture 20 05 - Moving the Ship

Lecture 21 FAQ on Visual Studio

Lecture 22 06 - Designing a Bullet

Lecture 23 07 - Making bullets move

Lecture 24 08 - Converting bullet to blueprint

Lecture 25 09 - Spawning Bullets

Lecture 26 10 - Making the Enemy

Lecture 27 11 - Player-enemy collision

Lecture 28 12 - Bullet-enemy collision

Lecture 29 13 - Creating the game mode

Lecture 30 14 - Spawning enemies

Lecture 31 14.2 - Spawning enemies 2

Lecture 32 15 - Restarting the game

Lecture 33 16 - Game widget

Lecture 34 17 - Widget blueprint

Lecture 35 18 - Spawning widget

Lecture 36 18.2 - Spawning widget

Lecture 37 19 - Integrating interface

Section 3: Unreal 03 - Platform Switcher

Lecture 38 01 - Introduction

Lecture 39 02 - Setting up Unreal

Lecture 40 03 - Designing the level

Lecture 41 04 - Creating a game mode

Lecture 42 05 - Switch mechanic

Lecture 43 06 - Creating an orb

Lecture 44 07 - Creating obstacles

Lecture 45 08 - Game widget

Lecture 46 09 - Coding the game widget

Lecture 47 10 - Spawning the widget

Lecture 48 11 - Game messages

Lecture 49 12 - Restarting the game

Section 4: 04 - FPS Shooter

Lecture 50 01 - Introduction

Lecture 51 02 - Setting up project

Lecture 52 03 - Making an enemy

Lecture 53 04 - Making a game mode

Lecture 54 05 - Integrating the game mode

Lecture 55 06 - Spawning enemies

Lecture 56 07 - Game mode hooks

Lecture 57 08 - Making the interface

Lecture 58 09 - Integrating interface to game mode

Lecture 59 10 - Spawning the interface

Lecture 60 11 - Restarting the game

Section 5: Unreal 05 - Turret

Lecture 61 01 - Introduction

Lecture 62 02 - Setting up project

Lecture 63 03 - Constraining the player

Lecture 64 04 - Making the enemy

Lecture 65 05 - Making the game mode

Lecture 66 06 - Integrating the game mode

Lecture 67 07 - Health loss

Lecture 68 08 - Creating the interface

Lecture 69 09 - Interface system

Lecture 70 10 - Adding interface and game restart

Section 6: Unreal 06 - Runner Switcher

Lecture 71 01 - Introduction

Lecture 72 02 - Setting up the project

Lecture 73 03 - Runner script

Lecture 74 04 - Designing the runner

Lecture 75 05 - Making a game mode

Lecture 76 06 - Endless runner logic

Lecture 77 07 - Game blocks

Lecture 78 08 - Integrating the game blocks

Lecture 79 09 - Creating the enemy

Lecture 80 10 - Overlap collision

Lecture 81 11 - Enemy blocks

Lecture 82 12 - Game over

Lecture 83 13 - Creating a widget

Lecture 84 14 - Game widget script

Lecture 85 15 - Mode spawning the widget

Lecture 86 16 - Restarting the game

Section 7: Unreal Resources

Lecture 87 Source Code

Lecture 88 Free Book: Build 6 Games in Unreal

Section 8: Introduction to GameMaker

Lecture 89 Introduction

Lecture 90 02 - Project setup and sprites

Lecture 91 03 - Objects

Lecture 92 04 - Rooms

Lecture 93 05 - Rotation

Lecture 94 06 - Movement

Lecture 95 07 - Instances

Section 9: 02 - Deep Dive - Events and Actions

Lecture 96 01 - Introduction

Lecture 97 01 - Introduction

Lecture 98 02 - Setting up project

Lecture 99 03 - Movement

Lecture 100 04 - Friction and warping

Lecture 101 05 - Jumping and stepping

Lecture 102 06 - Spawning

Lecture 103 07 - Destroying

Lecture 104 08 - Sprite transformations

Lecture 105 09 - Alarms

Lecture 106 10 - Control

Lecture 107 11 - Interface

Lecture 108 12 - Collisions

Section 10: 03 - Deep Dive - Coding

Lecture 109 01 - Introduction

Lecture 110 02 - Setting up project

Lecture 111 03 - Movement

Lecture 112 04 - Rotation

Lecture 113 05 - Spawning

Lecture 114 06 - Collisions

Lecture 115 07 - Destroying

Section 11: 04 - Shooter

Lecture 116 01 - Introduction

Lecture 117 02 - Setting up project

Lecture 118 03 - Movement

Lecture 119 04 - Spawning

Lecture 120 05 - Moving bullets

Lecture 121 06 - Enemies and collision

Lecture 122 07 - Dynamically spawn enemies

Lecture 123 08 - Restarting the game

Lecture 124 09 - Interface

Section 12: 05 - Rollerball

Lecture 125 01 - Introduction

Lecture 126 02 - Setting up project

Lecture 127 03 - Movement

Lecture 128 04 - Collect coins

Lecture 129 05 - Walls

Lecture 130 06 - Interface

Lecture 131 07 - Restarting the game

Section 13: 06 - Platformer

Lecture 132 01 - Introduction

Lecture 133 02 - Setting up project

Lecture 134 03 - Creating variables

Lecture 135 04 - Input

Lecture 136 05 - Movement

Lecture 137 06 - Collision

Lecture 138 07 - Orb

Lecture 139 08 - Interface

Lecture 140 09 - Restarting the game

Section 14: 07 - Platform Shooter

Lecture 141 01 - Introduction

Lecture 142 02 - Setting up project

Lecture 143 03 - Variables

Lecture 144 04 - Input

Lecture 145 05 - Speed

Lecture 146 06 - Horizontal collision

Lecture 147 07 - Vertical collision

Lecture 148 08 - Spawning bullets

Lecture 149 09 - Spawning bullets

Lecture 150 10 - Mines

Lecture 151 11 - Interface and restart

Section 15: 08 - Turret

Lecture 152 01 - Introduction

Lecture 153 02 - Setting up project

Lecture 154 03 - Rotating the turret

Lecture 155 04 - Shooting bullets

Lecture 156 05 - Enemies

Lecture 157 06 - Enemy chase

Lecture 158 07 - Dynamically adding enemeis

Section 16: 09 - Cross Shooter

Lecture 159 01 - Introduction

Lecture 160 02 - Setting up project

Lecture 161 03 - Movement

Lecture 162 04 - Shooting bullets

Lecture 163 05 - Enemies

Lecture 164 06 - Enemy spawning

Lecture 165 07 - Interface and restart

Section 17: 10 - Color Shooter

Lecture 166 01 - Introduction

Lecture 167 02 - Setting up project

Lecture 168 03 - Movement

Lecture 169 04 - Shooting bullets

Lecture 170 05 - Changing color

Lecture 171 06 - Adding targets

Lecture 172 07 - Collisions

Lecture 173 08 - Interface

Lecture 174 09 - Restarting the game

Section 18: 11 - Color Matcher

Lecture 175 01 - Introduction

Lecture 176 02 - Setting up project

Lecture 177 03 - Movement

Lecture 178 04 - Changing color

Lecture 179 05 - Targets

Lecture 180 06 - Spawn new targets

Lecture 181 07 - Adding a basic interface

Lecture 182 08 - Score

Lecture 183 09 - Timer

Lecture 184 10 - Restarting the game

Section 19: 12 - Apple catcher

Lecture 185 01 - Introduction

Lecture 186 02 - Setting up project

Lecture 187 03 - Adding a background

Lecture 188 04 - Movement

Lecture 189 05 - Apples

Lecture 190 06 - Apples falling

Lecture 191 07 - Dynamically spawning apples

Lecture 192 08 - Interface

Lecture 193 09 - Game timer

Lecture 194 10 - Restarting the game

Section 20: 13 - Dodger

Lecture 195 01 - Introduction

Lecture 196 02 - Setting up project

Lecture 197 03 - Background

Lecture 198 04 - Player variables

Lecture 199 05 - Applying gravity

Lecture 200 06 - Jumping

Lecture 201 07 - Enemies

Lecture 202 08 - Crouching

Lecture 203 09 - Collision masks

Lecture 204 10 - Dynamically spawning enemies

Section 21: 14 - Collector

Lecture 205 01 - Introduction

Lecture 206 02 - Setting up project

Lecture 207 03 - Moving the player

Lecture 208 04 - Following the mouse

Lecture 209 05 - Point towards the mouse

Lecture 210 06 - Collectable objects

Lecture 211 07 - Collectable variation

Lecture 212 08 - Spawning collectables

Lecture 213 09 - Interface

Lecture 214 10 - Game over

Lecture 215 11 - Restarting

Section 22: 15 - Double Shooter

Lecture 216 01 - Introduction

Lecture 217 02 - Setting up project

Lecture 218 03 - Backgrounds

Lecture 219 04 - Targeting the mouse

Lecture 220 05 - Shoot bullets

Lecture 221 06 - Shooting cooldown

Lecture 222 07 - Adding enemies

Lecture 223 08 - Zigzag

Lecture 224 09 - Dynamically spawn enemies

Lecture 225 10 - Interface

Lecture 226 11 - Restarting the game

Section 23: 16 - Side Scrolling Shooter

Lecture 227 01 - Introduction

Lecture 228 02 - Setting up project

Lecture 229 03 - Setting background

Lecture 230 04 - Vertical motion

Lecture 231 05 - Horizontal motion

Lecture 232 06 - Creating a bullet

Lecture 233 07 - Shooting bullets

Lecture 234 08 - Shooting cooldown

Lecture 235 09 - Enemies

Lecture 236 10 - Dynamically add enemies

Lecture 237 11 - Interface

Section 24: 17 - Balloon Burst

Lecture 238 01 - Introduction

Lecture 239 02 - Setting up project

Lecture 240 03 - Adding a background

Lecture 241 04 - Applying a color

Lecture 242 05 - Balloon movement

Lecture 243 06 - Balloon zigzag

Lecture 244 07 - Popping a balloon

Lecture 245 08 - Spawning balloons

Lecture 246 09 - Random balloon colors

Lecture 247 10 - Interface and score

Lecture 248 11 - Game over

Lecture 249 12 - Restarting the game

Section 25: 18 - Penalty

Lecture 250 01 - Introduction

Lecture 251 02 - Setting up project

Lecture 252 03 - Adding a background

Lecture 253 04 - Adding the goal

Lecture 254 05 - Moving the goalie

Lecture 255 06 - Smooth movement

Lecture 256 07 - Kicker and football

Lecture 257 08 - Moving the football

Lecture 258 09 - Defending the penalty kick

Lecture 259 10 - Dynamically adding footballs

Lecture 260 11 - Interface and score

Lecture 261 12 - Game over

Section 26: 19 - Flappy Bird

Lecture 262 01 - Introduction

Lecture 263 02 - Setting up project

Lecture 264 03 - Adding a background

Lecture 265 04 - Background movement

Lecture 266 05 - Initialize variables

Lecture 267 06 - Bird movement

Lecture 268 07 - Constraining positions

Lecture 269 08 - Walls

Lecture 270 09 - Dynamically add walls

Lecture 271 10 - Increasing the difficulty

Lecture 272 11 - Interface and game over

Section 27: 20 - Double Jumper

Lecture 273 01 - Introduction

Lecture 274 02 - Setting up project

Lecture 275 03 - Adding a background

Lecture 276 04 - Bar

Lecture 277 05 - Player variables

Lecture 278 06 - Gravity

Lecture 279 07 - Keep player in bounds

Lecture 280 08 - Player jumps

Lecture 281 09 - Double jumper

Lecture 282 10 - Enemy

Lecture 283 11 - Player speed

Lecture 284 12 - Dynamically adding enemies

Lecture 285 13 - Interface

Section 28: 21 - Ricochet Shooter

Lecture 286 01 - Introduction

Lecture 287 02 - Setup project

Lecture 288 03 - Looking at the mouse

Lecture 289 04 - Adding walls

Lecture 290 05 - Bullets

Lecture 291 06 - Bullet variables

Lecture 292 07 - Horizontal movement

Lecture 293 08 - Vertical movement

Lecture 294 09 - Bullet color

Lecture 295 10 - Targets

Lecture 296 11 - Interface and game over

Section 29: 22 - Ship Dodger

Lecture 297 01 - Introduction

Lecture 298 02 - Setting up project

Lecture 299 03 - Background

Lecture 300 04 - Ship movement

Lecture 301 05 - Asteroid

Lecture 302 06 - Asteroid movement

Lecture 303 07 - Dynamically add asteroids

Lecture 304 08 - Asteroid shower

Lecture 305 09 - Interface and restart

Lecture 306 10 - Game timer

Section 30: 23 - Jumper

Lecture 307 01 - Introduction

Lecture 308 02 - Project setup

Lecture 309 03 - Initializing player variables

Lecture 310 04 - Gravity

Lecture 311 05 - Horizontal movement

Lecture 312 06 - Jumping logic

Lecture 313 07 - Jumping constraints

Lecture 314 08 - Game view

Lecture 315 09 - Game controller

Lecture 316 10 - Spawner variables

Lecture 317 11 - Adding infinite platforms

Lecture 318 12 - Horizontal offset

Lecture 319 13 - Increasing difficulty

Lecture 320 14 - Cleaning platforms

Lecture 321 15 - Game restart

Section 31: 24 - Gravity Switch

Lecture 322 01 - Introduction

Lecture 323 02 - Project setup

Lecture 324 03 - Background

Lecture 325 04 - Player movement

Lecture 326 05 - Falling player

Lecture 327 06 - Blocks

Lecture 328 07 - Horizontal movement

Lecture 329 08 - Horizontal collision

Lecture 330 09 - Vertical collision

Lecture 331 10 - Gravity switch

Lecture 332 11 - Level design

Lecture 333 12 - Lava

Lecture 334 13 - Orb

Lecture 335 14 - Interface

Lecture 336 15 - Restart the game

Section 32: GameMaker Source Code

Lecture 337 Source Code

Lecture 338 Please leave us a rating!

Section 33: Where To Find More Content

Lecture 339 Bonus Lecture: TODAY! Unreal Masterclass on Kickstarter

Complete beginners. No prior coding or digital art skills necessary.,People who want to make games.

Homepage


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Build Your Professional Portfolio: Learn Ios 10 And Android

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Build Your Professional Portfolio: Learn Ios 10 And Android
Last updated 10/2018
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 35.21 GB | Duration: 130h 9m

Become a professional in Swift and Android Studio.



What you'll learn
Learn how to Code in Swift 3.0
Design apps from scratch in Xcode, Illustrator and Photoshop
Build apps quickly from start to finish
Become a virtuoso programmer
Code in Java
Use Android Studio
Build Android apps

Requirements
Must have a Mac Computer and Xcode 8
PC development is not recommended or supported.
Adobe Photoshop And Illustrator
Android studio

Description
Learn iOS 10 and Android studio with this complete developers course!
One of the best features is that you can watch the courses at any speed you want. This means you can speed up the or slow down the video if you want to.
This course is project based so you will not be learning a bunch of useless coding practices. At the end of this course you will have real world apps to use in your portfolio. We feel that project based training content is the best way to get from A to B. Taking this course means that you learn practical, employableskills immediately.
You can use the projects you build in this course to add to your LinkedIn profile. Give your portfolio fuel to take your career to the next level.
Learning how to code is a great way to jump in a new career or enhance your current career. Coding is the new math and learning how to code will propel you forward for any situation. Learn it today and get a head start for tomorrow. People who can master technology will rule the future.
You will get full lifetime access to this course for a single one off fee. John Bura has created many games, apps and training courses so he is extremely qualified to teach you how to master technology. This is an instructor that does not only teach, he produces apps. This means you get the most relevant information on how to code. Most courses do not show you practical skills and real world examples.
What makes you a good teacher?
I have released over 40 games and apps that have done very well in the app store.I run a company called Mammoth Interactive so I am actively in the field building apps and making moneyI have been teaching since 2002I personally love learning online and my life is much better because I have learned online rather than a classroomI am one of the top 10 highest grossing Udemy teachersI have been a Udemy instructor since 2011.I make sure people learn how to make money from their creations.I have over 150k students worldwide
Who is this class for?
People who want to improve their technical skillsComplete beginnersPeople who want to make money. I show people the tools on how to make money through various methods of passive incomePeople who want to get ahead of the pack by learning online.
How you will make money by learning new skills
Learn practical skillsLearn about how leverage your new skills to greater wealthLearn through practical examples
Why should you learn online?
There is an online education revolution taking place. You may have heard about it in the news or heard it from a friend. Either-way, education is going to be changed forever. In this short course I talk about how Online Education has
Motivated meHelped my careerHelped me as a teacherImpacted several lives around the planet
I promise that this course will be better and more effective than reading books. I show how to master technology through the use of video. This course will give you everything you need to thrive in our technological society.

Overview

Lecture 1 Introduction

Section 1: iOS10 - Introduction

Lecture 2 Top 10 Reasons Why This Course Is Awesome

Lecture 3 How To Use This Course

Lecture 4 How To Download Xcode 8

Lecture 5 Multiple Instructors

Lecture 6 Updates

Lecture 7 Xcode Crash Course: Build an App in Less Than 30 Minutes

Section 2: iOS 10 - Xcode for Beginners

Lecture 8 Xcode Crash Course for Beginners (Intermediate Skip This Tutorial)

Section 3: iOS10 - 01. Deep Dive - Variables

Lecture 9 01a. Swift 3 - Variables - Part 1

Lecture 10 01b. Swift 3 - Variables - Part 2

Lecture 11 01c. Swift 3 - Variables - Part 3

Lecture 12 01d. Swift 3 - Variables - Part 4

Lecture 13 01e. Swift 3 - Variables - Part 5

Section 4: iOS 10 - 02. Deep Dive - If Statements

Lecture 14 02a. Swift 3 - If Statements - Part 1

Lecture 15 02b. Swift 3 - If Statements - Part 2

Lecture 16 02c. Swift 3 - If Statements - Part 3

Lecture 17 02d. Swift 3 - If Statements - Part 4

Section 5: iOS 10 - 03. Deep Dive - Arrays

Lecture 18 03a. Swift 3 - Arrays - Part 1

Lecture 19 03b. Swift 3 - Arrays - Part 2

Lecture 20 03c. Swift 3 - Arrays - Part 3

Lecture 21 03d. Swift 3 - Arrays - Part 4

Lecture 22 03e. Swift 3 - Arrays - Part 5

Section 6: iOS10 - 04. Deep Dive - For In Loops

Lecture 23 04a. Swift 3 - For In Loops - Part 1

Lecture 24 04b. Swift 3 - For In Loops - Part 2

Lecture 25 04c. Swift 3 - For In Loops - Part 3

Lecture 26 04d. Swift 3 - For In Loops - Part 4

Lecture 27 04e. Swift 3 - For In Loops - Part 5

Lecture 28 04f. Swift 3 - For In Loops - Part 6

Section 7: iOS 10 - 05. Deep Dive Functions

Lecture 29 05a. Swift 3 - Functions - Part 1

Lecture 30 05b. Swift 3 - Functions - Part 2

Lecture 31 05c. Swift 3 - Functions - Part 3

Lecture 32 05d. Swift 3 - Functions - Part 4

Lecture 33 05e. Swift 3 - Functions - Part 5

Lecture 34 05f. Swift 3 - Functions - Part 6

Lecture 35 05g. Swift 3 - Functions - Part 7

Section 8: iOS 10 - 06. Deep Dive - While Loops and Switch Statements

Lecture 36 06a. Swift 3 - While Loops and Switch Statements - Part 1

Lecture 37 06b. Swift 3 - While Loops and Switch Statements - Part 2

Lecture 38 06c. Swift 3 - While Loops and Switch Statements - Part 3

Lecture 39 06d. Swift 3 - While Loops and Switch Statements - Part 4

Lecture 40 06e. Swift 3 - While Loops and Switch Statements - Part 5

Lecture 41 06f. Swift 3 - While Loops and Switch Statements - Part 6

Section 9: iOS 10 - 07. Deep Dive - Enumerations, Classes and Structures

Lecture 42 07a. Swift 3 - Enumerations, Classes and Structures - Part 1

Lecture 43 07b. Swift 3 - Enumerations, Classes and Structures - Part 2

Lecture 44 07c. Swift 3 - Enumerations, Classes and Structures - Part 3

Lecture 45 07d. Swift 3 - Enumerations, Classes and Structures - Part 4

Lecture 46 07e. Swift 3 - Enumerations, Classes and Structures - Part 5

Section 10: iOS 10 - 08. Deep Dive - Labels

Lecture 47 08a. Swift 3 - Labels in Xcode - Part 1

Lecture 48 08b. Swift 3 - Labels in Xcode - Part 2

Lecture 49 08c. Swift 3 - Labels in Xcode - Part 3

Lecture 50 08d. Swift 3 - Labels in Xcode - Part 4

Lecture 51 08e. Swift 3 - Labels in Xcode - Part 5

Lecture 52 08f. Swift 3 - Labels in Xcode - Part 6

Section 11: iOS 10 - Deep Dive - Buttons

Lecture 53 09a. Swift 3 - Buttons in Xcode - Part 1

Lecture 54 09b. Swift 3 - Buttons in Xcode - Part 2

Lecture 55 09c. Swift 3 - Buttons in Xcode - Part 3

Lecture 56 09d. Swift 3 - Buttons in Xcode - Part 4

Lecture 57 09e. Swift 3 - Buttons in Xcode - Part 5

Section 12: iOS 10 - Deep Dive - Text Fields

Lecture 58 10a. Swift 3 - Text Fields in Xcode - Part 1

Lecture 59 10b. Swift 3 - Text Fields in Xcode - Part 2

Lecture 60 10c. Swift 3 - Text Fields in Xcode - Part 3

Lecture 61 10d. Swift 3 - Text Fields in Xcode - Part 4

Lecture 62 10e. Swift 3 - Text Fields in Xcode - Part 5

Lecture 63 10f. Swift 3 - Text Fields in Xcode - Part 6

Lecture 64 10g. Swift 3 - Text Fields in Xcode - Part 7

Section 13: iOS 10 - 11. Average Calculator

Lecture 65 11a. Average Calculator - Part 1

Lecture 66 11b. Average Calculator - Part 2

Lecture 67 11c. Average Calculator - Part 3

Lecture 68 11d. Average Calculator - Part 4

Lecture 69 11e. Average Calculator - Part 5

Section 14: iOS 10 - 12. Deep Dive - Segmented Control

Lecture 70 12a. Swift 3 - Segmented Control in Xcode - Part 1

Lecture 71 12b. Swift 3 - Segmented Control in Xcode - Part 2

Lecture 72 12c. Swift 3 - Segmented Control in Xcode - Part 3

Lecture 73 12d. Swift 3 - Segmented Control in Xcode - Part 4

Section 15: iOS 10 - 13. Deep Dive - Sliders

Lecture 74 13a. Swift 3 - Sliders in Xcode - Part 1

Lecture 75 13b. Swift 3 - Sliders in Xcode - Part 2

Lecture 76 13c. Swift 3 - Sliders in Xcode - Part 3

Lecture 77 13d. Swift 3 - Sliders in Xcode - Part 4

Lecture 78 13e. Swift 3 - Sliders in Xcode - Part 5

Section 16: iOS 10 - 14. PickerView

Lecture 79 14a. Swift 3 - PickerView in Xcode - Part 1

Lecture 80 14b. Swift 3 - PickerView in Xcode - Part 2

Lecture 81 14c. Swift 3 - PickerView in Xcode - Part 3

Section 17: iOS 10 - 15. Images

Lecture 82 15a. Swift 3 - Images in Xcode - Part 1

Lecture 83 15b. Swift 3 - Images in Xcode - Part 2

Lecture 84 15c. Swift 3 - Images in Xcode - Part 3

Section 18: iOS 10 - 16. Tip Calculator

Lecture 85 16a. Swift 3 - Tip Calculator - Part 1

Lecture 86 16b. Swift 3 - Tip Calculator - Part 2

Lecture 87 16c. Swift 3 - Tip Calculator - Part 3

Section 19: iOS 10 - 17. Compound Interest Calculator

Lecture 88 17a. Swift 3 - Compound Interest Calculator - Part 1

Lecture 89 17b. Swift 3 - Compound Interest Calculator - Part 2

Lecture 90 17c. Swift 3 - Compound Interest Calculator - Part 3

Section 20: iOS 10 - 18. True False Test

Lecture 91 18a. Swift 3 - True False Test - Part 1

Lecture 92 18b. Swift 3 - True False Test - Part 2

Lecture 93 18c. Swift 3 - True False Test - Part 3

Section 21: iOS 10 - 19. Hex-RGB Converter

Lecture 94 19a. Swift 3 - Hex-RGB Converter - Part 1

Lecture 95 19b. Swift 3 - Hex-RGB Converter - Part 2

Lecture 96 19c. Swift 3 - Hex-RGB Converter - Part 3

Lecture 97 19d. Swift 3 - Hex-RGB Converter - Part 4

Section 22: iOS 10 - 20. Simple Addition Tester

Lecture 98 20a. Swift 3 - Simple Addition Tester - Part 1

Lecture 99 20b. Swift 3 - Simple Addition Tester - Part 2

Lecture 100 20c. Swift 3 - Simple Addition Tester - Part 3

Section 23: iOS 10 - 21. Simple Subtraction Tester

Lecture 101 21a. Swift 3 - Simple Subtraction Tester - Part 1

Lecture 102 21b. Swift 3 - Simple Subtraction Tester - Part 2

Lecture 103 21c. Swift 3 - Simple Subtraction Tester - Part 3

Section 24: iOS 10 - 22. Simple Multiplication Tester

Lecture 104 22a.Swift 3 - Simple Multiplication Tester - Part 1

Lecture 105 22b. Swift 3 - Simple Multiplication Tester - Part 2

Lecture 106 22c. Swift 3- Simple Multiplication Tester - Part 3

Lecture 107 22d. Swift 3 - Simple Multiplication Tester - Part 4

Section 25: iOS 10 - 23. Simple Division Tester

Lecture 108 23a. Swift 3 - Simple Division Tester - Part 1

Lecture 109 23b. Swift 3 - Simple Division Tester - Part 2

Lecture 110 23c. Swift 3 - Simple Division Tester - Part 3

Lecture 111 23d. Swift 3 - Simple Division Tester - Part 4

Section 26: iOS 10 - 24. Simple Algebra Test

Lecture 112 24a. Swift 3 - Simple Algebra Test - Part 1

Lecture 113 24b. Swift 3 - Simple Algebra Test - Part 2

Lecture 114 24c. Swift 3 - Simple Algebra Test - Part 3

Lecture 115 24d. Swift 3 - Simple Algebra Test - Part 4

Section 27: iOS 10 - 25. Algebra Addition

Lecture 116 25a. Swift 3- Algebra Addition - Part 1

Lecture 117 25b. Swift 3- Algebra Addition - Part 2

Lecture 118 25c. Swift 3- Algebra Addition - Part 3

Lecture 119 25d. Swift 3- Algebra Addition - Part 4

Section 28: iOS 10 - 26. Algebra Subtraction

Lecture 120 26a. Swift 3 - Algebra Subtraction - Part 1

Lecture 121 26b. Swift 3 - Algebra Subtraction - Part 2

Lecture 122 26c. Swift 3 - Algebra Subtraction - Part 3

Lecture 123 26d. Swift 3 - Algebra Subtraction - Part 4

Section 29: iOS 10 - 27. Algebra Multiplication

Lecture 124 27a. Swift 3 - Algebra Multiplication - Part 1

Lecture 125 27b. Swift 3 - Algebra Multiplication - Part 2

Lecture 126 27c. Swift 3 - Algebra Multiplication - Part 3

Lecture 127 27d. Swift 3 - Algebra Multiplication - Part 4

Section 30: iOS 10 - 28. Algebra Division

Lecture 128 28a. Swift 3 - Algebra Division - Part 1

Lecture 129 28b. Swift 3 - Algebra Division - Part 2

Lecture 130 28c. Swift 3 - Algebra Division - Part 3

Lecture 131 28d. Swift 3 - Algebra Division - Part 4

Section 31: iOS 10 - 29. Animal Image Guessing Game

Lecture 132 29a. Swift 3 - Animal Image Guessing Game - Part 1

Lecture 133 29b. Swift 3 - Animal Image Guessing Game - Part 2

Lecture 134 29c. Swift 3 - Animal Image Guessing Game - Part 3

Lecture 135 29d. Swift 3 - Animal Image Guessing Game - Part 4

Section 32: iOS 10 - 30. Canadian Tax Calculator

Lecture 136 30a. Swift 3 - Canadian Tax Calculator - Part 1

Lecture 137 30b. Swift 3 - Canadian Tax Calculator - Part 2

Lecture 138 30c. Swift 3 - Canadian Tax Calculator - Part 3

Section 33: iOS 10 - 31. Multiple Choice Test

Lecture 139 31a. Swift 3 - Multiple Choice Test - Part 1

Lecture 140 31b. Swift 3 - Multiple Choice Test - Part 2

Lecture 141 31c. Swift 3 - Multiple Choice Test - Part 3

Lecture 142 31d. Swift 3 - Multiple Choice Test - Part 4

Section 34: iOS 10 - 32. Text Field Delegates - Part 1

Lecture 143 32a. Swift 3 - Text Field Delegates - Part 1

Lecture 144 32b. Swift 3 - Text Field Delegates - Part 2

Lecture 145 32c. Swift 3 - Text Field Delegates - Part 3

Lecture 146 32d. Swift 3 - Text Field Delegates - Part 4

Section 35: iOS 10 - 33. Adding Video To Your Project Using Swift

Lecture 147 33a. Swift 3 - Adding Video - Part 1

Lecture 148 33b. Swift 3 - Adding Video - Part 2

Lecture 149 33c. Swift 3 - Adding Video - Part 3

Lecture 150 33d. Swift 3 - Adding Video - Part 4

Section 36: iOS 10 - 34. Kinematics Calculator

Lecture 151 34a. Swift 3 - Kinematics Calculator - Part 1

Lecture 152 34b. Swift 3 - Kinematics Calculator - Part 2

Lecture 153 34c. Swift 3 - Kinematics Calculator - Part 3

Lecture 154 34d. Swift 3 - Kinematics Calculator - Part 4

Lecture 155 34e. Swift 3 - Kinematics Calculator - Part 5

Section 37: iOS 10 - 35. Buoyancy Force Calculator

Lecture 156 35a. Swift 3 - Buoyancy Force Calculator - Part 1

Lecture 157 35b. Swift 3 - Buoyancy Force Calculator - Part 2

Lecture 158 35c. Swift 3 - Buoyancy Force Calculator - Part 3

Lecture 159 35d. Swift 3 - Buoyancy Force Calculator - Part 4

Section 38: iOS 10 - 36. Build a Social Media App

Lecture 160 36a. Swift 3 - Social Media Connection - Part 1

Lecture 161 36b. Swift 3 - Social Media Connection - Part 2

Lecture 162 36c. Swift 3 - Social Media Connection - Part 3

Lecture 163 36d. Swift 3 - Social Media Connection - Part 4

Section 39: iOS 10 - 37. Word Guessing Game

Lecture 164 37a. Swift 3 - Word Guessing Game - Part 1

Lecture 165 37b. Swift 3 - Word Guessing Game - Part 2

Lecture 166 37c. Swift 3 - Word Guessing Game - Part 3

Lecture 167 37d. Swift 3 - Word Guessing Game - Part 4

Section 40: iOS 10 - 38. Core Data

Lecture 168 38a. Swift 3 - Core Data - Part 1

Lecture 169 38b. Swift 3 - Core Data - Part 2

Lecture 170 38c. Swift 3 - Core Data - Part 3

Lecture 171 38d. Swift 3 - Core Data - Part 4

Section 41: iOS 10 - 39. Building a Run Tracker

Lecture 172 39a. Swift 3 - Run Tracker - Part 1

Lecture 173 39b. Swift 3 - Run Tracker - Part 2

Lecture 174 39c. Swift 3 - Run Tracker - Part 3

Lecture 175 39d. Swift 3 - Run Tracker - Part 4

Section 42: iOS 10 - 40. Alert View Controller

Lecture 176 40a. Swift 3 - Alert View Controller in Xcode - Part 1

Lecture 177 40b. Swift 3 - Alert View Controller in Xcode - Part 2

Lecture 178 40c. Swift 3 - Alert View Controller in Xcode - Part 3

Lecture 179 40d. Swift 3 - Alert View Controller in Xcode - Part 4

Section 43: iOS 10 - 41. Flashcard App

Lecture 180 41a. Swift 3 - Flashcard App - Part 1

Lecture 181 41b. Swift 3 - Flashcard App - Part 2

Lecture 182 41c. Swift 3 - Flashcard App - Part 3

Lecture 183 41d. Swift 3 - Flashcard App - Part 4

Lecture 184 41e. Swift 3 - Flashcard App - Part 5

Section 44: iOS 10 - R01. Simple Calculator

Lecture 185 R01a. Swift 3 - Simple Calculator - Part 1

Lecture 186 R01b. Swift 3 - Simple Calculator - Part 2

Lecture 187 R01c. Swift 3 - Simple Calculator - Part 3

Lecture 188 R01d. Swift 3 - Simple Calculator - Part 4

Section 45: iOS 10 - R02. Quotes

Lecture 189 R02a. Swift 3 - Quotes - Part 1

Lecture 190 R02b. Swift 3 - Quotes - Part 2

Lecture 191 R02d. Swift 3 - Quotes - Part 3

Section 46: iOS 10 - R03. Gestures

Lecture 192 R03a. Swift 3 - Gestures - Part 1

Lecture 193 R03b. Swift 3 - Gestures - Part 2

Lecture 194 R03c. Swift 3 - Gestures - Part 3

Lecture 195 R03d. Swift 3 - Gestures - Part 4

Lecture 196 R03e. Swift 3 - Gestures - Part 5

Lecture 197 R03f. Swift 3 - Gestures - Part 6

Lecture 198 R03g. Swift 3 - Gestures - Part 7

Lecture 199 R03g. Swift 3 - Gestures - Part 8

Section 47: iOS 10 - R04. Web View

Lecture 200 R04a. Swift 3 - Web View - Part 1

Lecture 201 R04b. Swift 3 - Web View - Part 2

Section 48: iOS 10 - RO5. Web View Map

Lecture 202 R05a. Swift 3 - Web View Map - Part 1

Lecture 203 R05b. Swift 3 - Web View Map - Part 2

Lecture 204 R05c. Swift 3 - Web View Map - Part 3

Lecture 205 R05d. Swift 3 - Web View Map - Part 4

Section 49: iOS 10 - R06. Web View YTD

Lecture 206 R06a. Swift 3 - Web View YTD - Part 1

Lecture 207 R06b. Swift 3 - Web View YTD - Part 2

Lecture 208 R06c. Swift 3 - Web View YTD - Part 3

Lecture 209 R06d. Swift 3 - Web View YTD - Part 4

Lecture 210 R06e. Swift 3 - Web View YTD - Part 5

Lecture 211 R06f. Swift 3 - Web View YTD - Part 6

Section 50: iOS 10 - R07. Swift 3 Learning How To Build A Tabbed App

Lecture 212 R07a. Swift 3 - Tabbed App - Part 1

Lecture 213 R07b. Swift 3 - Tabbed App - Part 2

Lecture 214 R07c. Swift 3 - Tabbed App - Part 3

Lecture 215 R07d. Swift 3 - Tabbed App - Part 4

Lecture 216 R07e. Swift 3 - Tabbed App - Part 5

Lecture 217 R07f. Swift 3 - Tabbed App - Part 6

Lecture 218 R07g. Swift 3 - Tabbed App - Part 7

Lecture 219 R07h. Swift 3 - Tabbed App - Part 8

Lecture 220 R07i. Swift 3 - Tabbed App - Part 9

Lecture 221 R07j. Swift 3 - Tabbed App - Part 10

Lecture 222 R07k) Swift 3 - Tabbed App - Part 11

Section 51: iOS 10 - R08. UI Page Control

Lecture 223 R08a. Swift 3 - UI Page Control - Part 1

Lecture 224 R08b. Swift 3 - UI Page Control - Part 2

Lecture 225 R08c. Swift 3 - UI Page Control - Part 3

Lecture 226 R08d. Swift 3 - UI Page Control - Part 4

Lecture 227 R08e. Swift 3 - UI Page Control - Part 5

Section 52: iOS 10 - J02. UI Image View Crash Course

Lecture 228 J02a. Swift 3 - UI Image View Crash Course - Part 1

Lecture 229 J02b. Swift 3 - UI Image View Crash Course - Part 2

Lecture 230 J02c. Swift 3 - UI Image View Crash Course - Part 3

Lecture 231 J02d. Swift 3 - UI Image View Crash Course - Part 4

Section 53: iOS 10 - J03. Shake Gesture App

Lecture 232 J03a. Swift 3 - Shake Gesture App - Part 1

Lecture 233 J03b. Swift 3 - Shake Gesture App - Part 2

Lecture 234 J03c. Swift 3 - Shake Gesture App - Part 3

Section 54: iOS 10 - J04. Protocols

Lecture 235 J04a. Swift 3 - Protocols - Part 1

Lecture 236 J04b. Swift 3 - Protocols - Part 2

Lecture 237 J04c. Swift 3 - Protocols - Part 3

Lecture 238 J04d. Swift 3 - Protocols - Part 4

Lecture 239 J04e. Swift 3 - Protocols - Part 5

Lecture 240 J04f. Swift 3 - Protocols - Part 6

Section 55: iOS 10 - J05. CIImage Filter

Lecture 241 J05a. Swift 3 - CIImage Filter - Part 1

Lecture 242 J05b. Swift 3 - CIImage Filter - Part 2

Lecture 243 J05c. Swift 3 - CIImage Filter - Part 3

Lecture 244 J05d. Swift 3 - CIImage Filter - Part 4

Section 56: iOS 10 - J06. Intro to Design

Lecture 245 J0a. Swift 3 - Intro to Design- Part 1

Lecture 246 J0b. Swift 3 - Intro to Design- Part 2

Lecture 247 J0c. Swift 3 - Intro to Design- Part 3

Section 57: iOS 10 - J07. Designing Apps with Photoshop

Lecture 248 J07a. Swift 3 - Design with Photoshop - Part 1

Lecture 249 J07b. Swift 3 - Design with Photoshop - Part 2

Lecture 250 J07c. Swift 3 - Design with Photoshop - Part 3

Lecture 251 J07d. Swift 3 - Design with Photoshop - Part 4

Lecture 252 J07e. Swift 3 - Design with Photoshop - Part 5

Lecture 253 J07f. Swift 3 - Design with Photoshop - Part 6

Lecture 254 J07g. Swift 3 - Design with Photoshop - Part7

Lecture 255 J07h. Swift 3 - Design with Photoshop - Part 8

Lecture 256 J07i. Swift 3 - Design with Photoshop - Part 9

Lecture 257 J07j. Swift 3 - Design with Photoshop - Part 10

Lecture 258 J07k. Swift 3 - Design with Photoshop - Part 11

Lecture 259 J07l. Swift 3 - Design with Photoshop - Part 12

Lecture 260 J07m. Swift 3 - Design with Photoshop - Part 13

Lecture 261 J07n. Swift 3 - Design with Photoshop - Part 14

Lecture 262 J07o. Swift 3 - Design with Photoshop - Part 15

Lecture 263 J07p. Swift 3 - Design with Photoshop - Part 16

Lecture 264 J07q. Swift 3 - Design with Photoshop - Part 17

Section 58: iOS 10 - J08. Fonts

Lecture 265 Introduction Into Fonts

Section 59: iOS 10 - R09. Explore Maps API

Lecture 266 R09a. Swift 3 - Explore Maps API - Part 1

Lecture 267 R09b. Swift 3 - Explore Maps API - Part 2

Lecture 268 R09c. Swift 3 - Explore Maps API - Part 3

Lecture 269 R09d. Swift 3 - Explore Maps API - Part 4

Section 60: iOS 10 - R10. Travel Map

Lecture 270 R10a. Swift 3 - Travel Map - Part 1

Lecture 271 R10b. Swift 3 - Travel Map - Part 2

Lecture 272 R10c. Swift 3 - Travel Map - Part 3

Section 61: iOS 10 - Building a Chess Game

Lecture 273 R11a. Swift 3 - Chess - Part 1

Lecture 274 R11b. Swift 3 - Chess - Part 2

Lecture 275 R11c. Swift 3 - Chess - Part 3

Lecture 276 R11d. Swift 3 - Chess - Part 4

Lecture 277 R11e. Swift 3 - Chess - Part 5

Lecture 278 R11f. Swift 3 - Chess - Part 6

Lecture 279 R11g. Swift 3 - Chess - Part 7

Lecture 280 R11h. Swift 3 - Chess - Part 8

Lecture 281 R11i. Swift 3 - Chess - Part 9

Lecture 282 R11j. Swift 3 - Chess - Part 10

Lecture 283 R11k. Swift 3 - Chess - Part 11

Lecture 284 R11l. Swift 3 - Chess - Part 12

Lecture 285 R11m. Swift 3 - Chess - Part 13

Lecture 286 R11n. Swift 3 - Chess - Part 14

Lecture 287 R11o. Swift 3 - Chess - Part 15

Lecture 288 R11p. Swift 3 - Chess - Part 16

Section 62: iOS 10 - R12. Watch OS App

Lecture 289 R12a. Swift 3 - Watch OS App - Part 1

Lecture 290 R12b. Swift 3 - Watch OS App - Part 2

Section 63: iOS 10 - J09. Facial Recognition

Lecture 291 J09. Facial Recognition

Section 64: iOS 10 - C01. Simple App Site

Lecture 292 C01 - Simple App Site

Section 65: Android - 01. Variables

Lecture 293 01. Introduction

Lecture 294 02. Integer Variables

Lecture 295 03. Decimal Number Variables

Lecture 296 04. Constants and Division Examples

Lecture 297 05. String Variables

Lecture 298 06. Convert Strings to Numbers and Formatting

Lecture 299 07. Boolean Variables

Section 66: Android - 02. If Statements

Lecture 300 01. Introduction

Lecture 301 02. Setup Condition

Lecture 302 03. If Else

Lecture 303 04. Nested If Statements

Lecture 304 05. Nested If Else and Chain of Elf If

Lecture 305 06. And Or Logical Operators

Lecture 306 07. Negation Logical Operators

Lecture 307 08. Parity Check Condition

Section 67: Android - 03. Arrays

Lecture 308 01. Introduction

Lecture 309 02. Declare and Initialize Integer Arrays

Lecture 310 03. For Travers and Sort Integer Arrays

Lecture 311 04. Declare and Initialize Decimal Number Arrays

Lecture 312 05. For Each Travers and Sort Decimal Number Arrays

Lecture 313 06. Declare and Initialize Character Arrays

Lecture 314 07. Traverse and Sort Character Arrays

Lecture 315 08. Declare and Initialize String Arrays

Lecture 316 09. Split String into Arrays, Traverse and Insensitive Case Sort

Lecture 317 10. Traverse and Sort Arrays of Booleans

Section 68: Android - 04. Basic Functions

Lecture 318 01. Introduction

Lecture 319 02. Basic Workflow

Lecture 320 03. Methods that Return Voids

Lecture 321 04. Methods that Return Int

Lecture 322 05. Methods that Return Floats and Doubles

Lecture 323 06. Methods that Return Characters

Lecture 324 07. Methods that Return Strings

Lecture 325 . Methods that Return Booleans

Section 69: Android - 05. Advanced Functions

Lecture 326 01. Introduction

Lecture 327 02. Static Methods

Lecture 328 03. Access Modifiers

Lecture 329 04. Override Methods

Lecture 330 05. Final Methods

Lecture 331 06. Overloading Methods

Lecture 332 07. Methods that Returns Arrays

Lecture 333 08. Methods that Take Arrays as Parameters

Lecture 334 09. Abstract Methods

Section 70: Android - 06. Simple Calculator

Lecture 335 01. Introduction

Lecture 336 02. Setup Layout

Lecture 337 03. Adjust Spaces

Lecture 338 04. Customize Edit Texts

Lecture 339 05. Customize Buttons

Lecture 340 06. Customize Result Text View

Lecture 341 07. GUI Adjusments

Lecture 342 08. Download Custom Fonts

Lecture 343 09. Declare and Initialize Elements

Lecture 344 10. Apply Fonts

Lecture 345 11. Get Input

Lecture 346 12. Compute, Format, and Display Results

Lecture 347 13. Animate Buttons

Section 71: Android - 07. Savings Calculator

Lecture 348 01. Introduction

Lecture 349 02. Drag and Drop Elements

Lecture 350 03. Change Text on Screen

Lecture 351 04. Change Element IDs

Lecture 352 05. Align Text to Center

Lecture 353 06. Change Color Theme

Lecture 354 07. Change App Theme

Lecture 355 08. Change Font Sizes

Lecture 356 09. Define New Color Scheme

Lecture 357 10. Reference Color Variables

Lecture 358 11. Download New Fonts

Lecture 359 12. Create Assets Folder

Lecture 360 13. Apply Fonts

Lecture 361 14. Setup Seekbar

Lecture 362 15. Setup Edit Text

Lecture 363 16. Setup Reset Button

Lecture 364 17. Fixing Bugs

Section 72: Android - 08. Tip Calculator

Lecture 365 01. Introduction

Lecture 366 02. Drag and Drop Elements

Lecture 367 03. Change Text and Element IDs

Lecture 368 04. Remove Action Bar

Lecture 369 05. Expand Elements

Lecture 370 06. Center Elements

Lecture 371 07. Adjust Margins

Lecture 372 08. Adjust Font Sizes

Lecture 373 09. Create Color Scheme

Lecture 374 10. Set Background Color and Title

Lecture 375 11. Design Edit Text

Lecture 376 12. Design Seekbar and Related Views

Lecture 377 13. Design Reset Button and Result view

Lecture 378 14. Setup Meal Cost

Lecture 379 15. Setup Seekbar

Lecture 380 16. Setup Reset Button

Section 73: Android - 09. Star Animation

Lecture 381 01. Introduction

Lecture 382 02. Add Image View Inside a New Frame

Lecture 383 03. Download Google Design Icons

Lecture 384 04. Create Animation List in Drawable XML

Lecture 385 05. Reference XML File in Java

Lecture 386 06. Toggle Animation Visibility

Lecture 387 07. Customize Action Bar

Lecture 388 08. Setup Different Color Scheme

Lecture 389 09. Setup Custom Fonts

Lecture 390 10. Change Default Text on Screen

Lecture 391 11. Setup Fade Effect Animation

Lecture 392 12. Setup Self Rotate Animation

Lecture 393 13. Setup Circle Rotation Animation

Lecture 394 14. Set Animations to Loop Indefinitely

Lecture 395 15. Adjust Image Size and Vertical Pivot

Section 74: Android - 10. Simple Score Counter

Lecture 396 01. Introduction

Lecture 397 02. Drag and Drop Widgets on Screen

Lecture 398 03. Setup Text Displayed and IDs

Lecture 399 04. Customize Title

Lecture 400 05. Change Color Scheme

Lecture 401 06. Reference Color Variables

Lecture 402 07. Declare and Reference Dimension Variables

Lecture 403 08. Declare and Initialize Variables

Lecture 404 09. Setup Count Button Functionality

Lecture 405 10. Setup Reset Button Fnctionality

Lecture 406 11. Setup Fade Animation on Count

Lecture 407 12. Setup Rotate Animation on Reset

Section 75: Android - 11. Hangman

Lecture 408 01. Introduction

Lecture 409 02. Setup Layout

Lecture 410 03. Change Default Text and IDs

Lecture 411 04. Center Elements and Text

Lecture 412 05. Setup Space

Lecture 413 06. Change Text Size

Lecture 414 07. Change Color Scheme

Lecture 415 08. Customize Title

Lecture 416 09. Design Adjustments

Lecture 417 10. Declare Variables

Lecture 418 11. Initialize Variables

Lecture 419 12. Text File Database

Lecture 420 13. Game Functionality

Lecture 421 14. Letter Reveal

Lecture 422 15. Display Word

Lecture 423 16. On Text Changed Listener

Lecture 424 17. Check If Letter Typed Functionality

Lecture 425 18. Letter Typed Wrong Functionality

Lecture 426 19. Tries Left

Lecture 427 20. Setup Reset Button

Lecture 428 21. Rotate Animation

Lecture 429 22. Scale Animation

Lecture 430 23. Game Over Animations

Section 76: Android - 12. Google Maps

Lecture 431 01. Introduction

Lecture 432 02. The API Key

Lecture 433 03. Address List and Geocoder

Lecture 434 04. Names and Coordinates

Lecture 435 05. Set Markers

Lecture 436 06. Setup Map Type

Lecture 437 07. Setup Camera Change listener

Lecture 438 08. Map Click Marker

Lecture 439 09. Custom Marker

Lecture 440 10. Marker Color

Lecture 441 11. Camera Animation

Lecture 442 12. Iterative Markers

Section 77: Android - 13. Days Left Wear

Lecture 443 01. Introduction

Lecture 444 02. Check For Updates

Lecture 445 03. Create Virtual Devices

Lecture 446 04. Drag and Drop Elements on Round Screen

Lecture 447 05. Change Color Scheme

Lecture 448 06. Change IDs and Other Adjuments

Lecture 449 07. Declare Variables

Lecture 450 08. Initialize Variables

Lecture 451 09. Setup Number Picker for Year

Lecture 452 10. Setup Number Picker for Month

Lecture 453 11. Set Up Number Picker for Day

Lecture 454 12. Create Display Days Left

Lecture 455 13. Testing the App On Two Emulators

Section 78: Android - 14. Quotes

Lecture 456 01. Introduction

Lecture 457 02. Initial Interface Setup

Lecture 458 03. XML Dimension Variables

Lecture 459 04. Slight Interface Adjusments

Lecture 460 05. Creating the Quotes

Lecture 461 06. Declare Variables

Lecture 462 07. Java Functionalities

Lecture 463 08. Display New Quote Method

Section 79: Android - 15. Map Travel

Lecture 464 01. Introduction

Lecture 465 02. Position Elements

Lecture 466 03. Clean Up The Display

Lecture 467 04. Changed Color Scheme

Lecture 468 05. Declare and Initialize the Variables

Lecture 469 06. Set On Click LIstener

Lecture 470 07. Initializing Variables for Animations

Lecture 471 08. Set Up Animation Objects

Lecture 472 09. New Fonts

Section 80: Android - 16. Caffeine Calculator

Lecture 473 01. Introduction

Lecture 474 02. Position Elements

Lecture 475 03. Customize the GUI

Lecture 476 04. Customize Colors

Lecture 477 05. Reference Color and Dimension Variables

Lecture 478 06. Change Text Displayed and IDs

Lecture 479 07. Some Adjustments

Lecture 480 08. Set Up the Spinner

Lecture 481 09. Set Up The Spinner In Java

Lecture 482 10. Variables and the Seekbar

Lecture 483 11. Display Caffeine Amount

Section 81: Android - 17. Canadian Sales Tax Calculator

Lecture 484 01. Introduction

Lecture 485 02. Placing Widgets

Lecture 486 03. Declare the Dimension Variables

Lecture 487 04. Text and Action Bar

Lecture 488 05. Change IDs and Text Displayed

Lecture 489 06. Change Color Scheme

Lecture 490 07. Create Layout for Spinner

Lecture 491 08. Java Variables

Lecture 492 09. Create Province Enumeration

Lecture 493 10. Set Up the Province List

Lecture 494 11. Seekbar and Total Cost

Section 82: Android - 18. Country Info

Lecture 495 01. Introduction

Lecture 496 02. Adding the Widgets

Lecture 497 03. Customize Title

Lecture 498 04. Change IDs

Lecture 499 05. Change Color Scheme

Lecture 500 06. Create Spinner Layout

Lecture 501 07. Create Country Enumeration

Lecture 502 08. Language and Details

Lecture 503 09. Set Countries on Spinners

Section 83: Android - 19. Pet Store

Lecture 504 01. Introduction

Lecture 505 02. Position the Elements

Lecture 506 03. Color and Dimensions

Lecture 507 04. Text and Element IDs

Lecture 508 05. Action Bar, Text Style and Gravity

Lecture 509 06. Appache POI Library

Lecture 510 07. Create and Populate Excel File

Lecture 511 08. Create the Pet Class

Lecture 512 09. Declare and Initialize Variables

Lecture 513 10. The Spinner Listener

Lecture 514 11. Design the Spinner

Lecture 515 12. Input from Excel

Lecture 516 13. A Few Adjusments

Section 84: Android - 20. Highscores

Lecture 517 01. Introduction

Lecture 518 02. Position the Elements

Lecture 519 03. Dimension and Colour Resoucres

Lecture 520 04. Referencing the Variables

Lecture 521 05. Action Bar, Text, and IDs

Lecture 522 06. Style and Alignment

Lecture 523 07. Declare and Initialize Variables

Lecture 524 08. Write to a File

Lecture 525 09. Add Button Click Listener

Lecture 526 10. Display the Highscores

Lecture 527 11. Clear Button and Testing

Lecture 528 12. Fix Read Method

Section 85: Source Code

Lecture 529 Source Code Download

If you are an absolute beginner and want to learn to code,If you are an absolute beginner and want to become an iOS developer

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Complete Prediction And Detection Model Building With Python

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Complete Prediction And Detection Model Building With Python
Last updated 2/2019
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 12.36 GB | Duration: 18h 18m

Build data handling & manipulation projects with machine learning. Learn Java, Python & stock market prediction. & More!



What you'll learn
Learn how to code in Java, including all the fundamentals on superclasses, operations, and axis modifiers.
Build user interfaces for Android apps, including connecting all the features and implementing the backend
Code in Python is one of the Top 3 coding languages in demand this year.
Use Tensorflow, the #1 open source software library for dataflow programming.
Build hands-on projects and use source code to check your work and expand.
Meet the Mammoth Interactive community.
And more.

Requirements
All Levels Welcome

Description
Build 9 projects while learning to code and build machine learning models. Experience the power of cutting edge frameworks and learn to handle all types of data.With crystal-clear audio, HD screencasts, and over 120 lectures, this is a course you do not want to miss.You'll build Image Recognition apps that have powerful features. You'll learn topics that include
Stock Market PredictionRetrieving Data via RESTful API CallParsing JSON Data, Pycharm-StyleProcessing Text DataSetting up Vocab DictionaryWeather PredictionFirst: A Thorough Introduction For BeginnersLearn to download and install Android Studio and explore the interface. You'll get all source code and project files for the 9 hands-on projects in this course.You'll learn how to code in Java, including all the fundamentals on superclasses, operations, and axis modifiers. You'll learn how to build a user interface for an Android App, including connecting all the features and implementing the backend. Included in this course is material for beginners to get comfortable with the interfaces. Please note that we reuse this content in similar courses because it is introductory material. You can find some material in the course Hands-On Machine Learning: Learn TensorFlow, Python, & Java!Code In The Top Languages Of The YearYou'll learn how to code in Python, which we will show you through Pycharm. Python is one of the Top 3 coding languages in demand this year, alongside Java and Javascript. Python is used by companies big and small like YouTube, Instagram, and Google.Use The Top Software For ProgrammingYou will learn how to use Tensorflow, the #1 open source software library for dataflow programming. Tensorflow is a symbolic math library, and we will use it for machine learning applications.And MORE Data Handling And Manipulation ProjectsFormatting DatasetsBuilding Computational GraphExploring the CIFAR 10 DatasetLoading and Displaying ImagesLoading Face and Non Face ImagesEmotions Detection Project

Overview

Section 1: Introduction to Machine Learning + Software

Lecture 1 Projects Overview

Lecture 2 Prediction and Detection Project Resources - Mammoth Interactive

Section 2: Android Studio

Lecture 3 Downloading and Installing Android Studio

Lecture 4 Exploring Interface

Lecture 5 Setting up an Emulator and Running Project

Lecture 6 Code

Section 3: Introduction to the Java Programming Language

Lecture 7 Introduction to the Java Programming Language

Lecture 8 Variable Types

Lecture 9 Operations on Variables

Lecture 10 Array and Lists

Lecture 11 Array and List Operations

Lecture 12 If and Switch Statements

Lecture 13 While Loops

Lecture 14 For Loops

Lecture 15 Functions

Lecture 16 Parameters and Return Values

Lecture 17 Classes and Objects

Lecture 18 Superclass and Subclasses

Lecture 19 Static Variables and Axis Modifiers

Section 4: App Development

Lecture 20 Intro To Android App Development

Lecture 21 Building Basic UI

Lecture 22 Connecting UI to Backend

Lecture 23 Implementing Backend and Tidying UI

Section 5: Machine Learning Concepts

Lecture 24 Machine Learning Explained

Lecture 25 Pycharm Files - Mammoth Interactive

Section 6: Pycharm Projects Overview

Lecture 26 Project Overview

Lecture 27 Pycharm Source Files - Mammoth Interactive

Section 7: Introduction to PyCharm

Lecture 28 Downloading and Installing Pycharm and Python

Lecture 29 Exploring Pycharm

Section 8: Python Language Basics

Lecture 30 Introduction to Variables

Lecture 31 Variables Operations and Conversions

Lecture 32 Collection Types

Lecture 33 Collections Operations

Lecture 34 Control Flow If Statements

Lecture 35 While and For Loops

Lecture 36 Functions

Lecture 37 Classes and Objects

Section 9: Beginner's Tensorflow Project

Lecture 38 Project Demo

Lecture 39 Topics List

Lecture 40 Installing TensorFlow

Lecture 41 Importing Tensorflow to Pycharm

Lecture 42 FAQ: Help with TensorFlow Installation

Lecture 43 Constant Nodes and Sessions

Lecture 44 Variable Nodes

Lecture 45 Placeholder Nodes

Lecture 46 Operation nodes

Lecture 47 Loss, Optimizers, and Training

Lecture 48 Building a Linear Regression Model

Lecture 49 Tensorflow Project Files - Mammoth Interactive

Section 10: Build Image Recognition Apps

Lecture 50 Introduction to Upcoming Projects

Lecture 51 Source Code - Mammoth Interactive

Section 11: Stock Market Prediction

Lecture 52 Project Demo

Lecture 53 Project Overview

Lecture 54 If Receiving JSON Parsing Error

Lecture 55 Retrieving Data via RESTful API Call

Lecture 56 Parsing JSON Data Pycharm Style

Lecture 57 Formatting Data

Lecture 58 Building the Model

Lecture 59 Training and Testing The model

Lecture 60 Freezing Graph

Lecture 61 Setting up Android Project

Lecture 62 Building UI

Lecture 63 Requesting Data Via AsyncTask

Lecture 64 Parsing JSON Data Android Style

Lecture 65 Running Inference and Displaying Results

Lecture 66 Stock Market Prediction Project Files - Mammoth Interactive

Section 12: Text Prediction

Lecture 67 Project Demo

Lecture 68 Project Overview

Lecture 69 Processing Text Data

Lecture 70 Building Data Sets and Model Builder Function

Lecture 71 Building Computational Graph

Lecture 72 Writing Training and Testing Code

Lecture 73 Training, Testing, and Freezing Graph

Lecture 74 Setting up Android Project

Lecture 75 Setting Up a User Interface

Lecture 76 Setting up Vocab Dictionary

Lecture 77 Formatting Input and Running Through Model

Lecture 78 Interpreting Results and Summary

Lecture 79 Text Prediction - Mammoth Interactive

Section 13: Weather Prediction

Lecture 80 Project Demo

Lecture 81 Project Overview

Lecture 82 Retrieving the Data

Lecture 83 Formatting Datasets

Lecture 84 Building Computational Graph

Lecture 85 Writing Training, Testing, and Evaluating Functions

Lecture 86 Training, Testing, and Freezing the Model

Lecture 87 Setting up Android Project

Lecture 88 Building the User Interface

Lecture 89 Build App Backend and Project Summary

Lecture 90 Weather Prediction - Mammoth Interactive

Section 14: Build Scientific Analysis Apps

Lecture 91 Introduction to Upcoming Projects

Lecture 92 Source Code - Mammoth Interactive

Section 15: Simple CIFAR10

Lecture 93 Project Demo

Lecture 94 Project Overview

Lecture 95 Exploring CIFAR 10 Dataset

Lecture 96 CIFAR 10 Android Fix

Lecture 97 Formatting Input Data

Lecture 98 Building the Model

Lecture 99 Freezing Graph and Training Model

Lecture 100 Setting up the Android Project

Lecture 101 Setting up UI

Lecture 102 Loading and Displaying Images

Lecture 103 Formatting Image Data for Model Input

Lecture 104 Predicting and Displaying Results

Lecture 105 Project Summary

Lecture 106 CIFAR 10 Project Files - Mammoth Interactive

Section 16: Face Detection

Lecture 107 Project Demo

Lecture 108 Project Overview

Lecture 109 Loading Face and Non Face Images

Lecture 110 Reformatting Input Data

Lecture 111 Building Model and Writing Train and Test Scripts

Lecture 112 Freezing Graph and Training and Testing Model

Lecture 113 Setting up Android Project

Lecture 114 Setting up User Interface

Lecture 115 Loading and Display Images

Lecture 116 Formatting Data and Running Inference

Lecture 117 Displaying Results and Summary

Lecture 118 Facial Detection Project Files - Mammoth Interactive

Section 17: Emotions Detection

Lecture 119 Project Demo

Lecture 120 Project Overview

Lecture 121 Loading and Formatting Data

Lecture 122 Building Train and Test Data Sets

Lecture 123 Building the Model

Lecture 124 Building Train, Test, and Prediction Functions

Lecture 125 Training and Testing the Model

Lecture 126 Setting up Android Project

Lecture 127 Importing and Displaying Images

Lecture 128 Convert Images and Running Inference

Lecture 129 Displaying Results and Summary

Lecture 130 Detecting Emotions Project Files - Mammoth Interactive

Lecture 131 Bonus Lecture Community Newsletter

Take this course if you want to create Stock Market and Weather Prediction models, code, process data, and much more.

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Build & 3D Model Huge And Complete Unity® Games From Scratch

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Build & 3D Model Huge And Complete Unity® Games From Scratch
Last updated 12/2018
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 53.28 GB | Duration: 64h 48m

Create full 3D environments. Animate characters to wield weapons and run a muck. Survive your own battle royale.



What you'll learn
Learn to code for game development in Unity C#
Create your own unique Battle Royale system.
Build a platform shooter game in Unity®
Navigate the Unity® editor.
Design large environments for your character to explore in.
Build 3D models for the game in Blender.
Integrate the art from Blender into Unity®.

Requirements
Unity® and Blender are free to download. Please download and install Unity® and Blender before purchasing this course
This course was recorded on a Mac computer, but you can use Unity® and Blender on a PC.

Description
Best Unity Course: Game Developer Training VideosA runaway success of a Kickstarter funded this Mammoth Interactive courseGame development & design. Learn how to use Unity in C#.Build 3D games like Super Mario in UnityLearn what Photoshop is used for in game developmentThe game development process step by step for beginnersMake your own shooter game in UnityBuild a battle royale game like FortniteAdd multiplayer functionality to game programmingLearn the foundations of Blender 3DThe best coding program online. Beginner's guide for aspiring game developers. Learn C# and programming fundamentals. Create epic 2D and 3D games using Unity® and Blender! This course is unique because we make both the code and the art for the game from scratch. ​We teach you the fundamentals of designing, coding, and modeling a 3D game.First you design the game and its functionality in Unity®. You learn how to code in C# and build video game levels. Don't worry if you've never coded before. We start simple and add more to the game as the course goes on.Complete your first Unity games for web, Mac & PC. Learn all about game development more efficiently YouTube tutorials.Unity® is one of the most popular platforms in game development. You can use Unity® to build 2D and 3D games. Unity® is cross-platform, which means it is easy to use with other platforms.Then you create the 3D models for the game in Blender. You build all the art assets for the game. You learn how to integrate your art from Blender into Unity®.Learn the Foundations of BlenderBlender, like Unity®, is a popular production suite that is free to download. Blender is a revolutionary tool for making 3D art digitally. With Blender, you can make art assets for games, like we do in this course.We answer every question within two business days. We want to hear from you. Watch the free lectures and amazing trailer, then jump right in and start participating with the Mammoth community.

Overview

Section 1: PROJECT 1 - Gameplay

Lecture 1 Gameplay

Section 2: Introduction to Unity

Lecture 2 Introduction to Unity - Part 1

Lecture 3 Introduction to Unity - Part 2

Lecture 4 Unity Support

Section 3: Movement

Lecture 5 Movement - Part 1

Lecture 6 Movement - Part 2

Lecture 7 Movement - Part 3

Section 4: Building Blocks

Lecture 8 Blocks - Part 1

Lecture 9 Blocks - Part 2

Section 5: Speed Blocks and Enemies

Lecture 10 Speed Blocks and Enemies - Part 1

Lecture 11 Speed Blocks and Enemies - Part 2

Lecture 12 Speed Blocks and Enemies - Part 3

Section 6: More Enemies

Lecture 13 More Enemies - Part 1

Lecture 14 More Enemies - Part 2

Section 7: Powerup and Finish Line

Lecture 15 Powerup and Finish Line - Part 1

Lecture 16 Powerup and Finish Line - Part 2

Section 8: Background and Interface

Lecture 17 Background and Interface - Part 1

Lecture 18 Background and Interface - Part 2

Lecture 19 Background and Interface - Part 3

Section 9: Fine Tuning the Game

Lecture 20 Fine Tunings - Part 1

Lecture 21 Fine Tunings - Part 2

Lecture 22 Fine Tunings - Part 3

Section 10: Level Design

Lecture 23 Level Design - Part 1

Lecture 24 Level Design - Part 2

Section 11: Introduction to Blender

Lecture 25 Download and Install Blender

Lecture 26 Setting Up Blender

Lecture 27 Camera Controls

Lecture 28 Emulated Numbpad Camera

Lecture 29 Basic Object Manipulation

Lecture 30 Frequently Used Tools

Lecture 31 Mirror Modifier

Section 12: Artwork in Blender

Lecture 32 Artwork in Blender - Part 1

Lecture 33 Artwork in Blender - Part 2

Lecture 34 Artwork in Blender - Part 3

Lecture 35 Artwork in Blender - Part 4

Lecture 36 Artwork in Blender - Part 5

Section 13: Integrating the Art

Lecture 37 Integrating Art - Part 1

Lecture 38 Integrating Art - Part 2

Lecture 39 Integrating Art - Part 3

Section 14: Finishing the Game

Lecture 40 Integrating the Character

Lecture 41 Adding Model to Player

Lecture 42 Jumping and Running

Lecture 43 Movement Stutter

Lecture 44 Wall jumping

Lecture 45 Power Up

Lecture 46 Swapping Background Art

Lecture 47 Background Adjustments

Lecture 48 Transparency Order

Lecture 49 Challenge Time!

Section 15: RESOURCES - Marlo Runner Game

Lecture 50 Marlo Run Art Assets

Lecture 51 Marlo Source

Section 16: Unity

Lecture 52 Downloading and Installing Unity

Lecture 53 Starting Your Project

Lecture 54 Unity Interface - View the Game

Lecture 55 Unity Interface - Hierarchy and Game Objects

Lecture 56 Unity Interface - Project and Console

Section 17: Coding

Lecture 57 Intro to Coding

Lecture 58 The Basic Script

Lecture 59 Hello World

Lecture 60 Variables

Lecture 61 Access Modifiers

Lecture 62 Boolean Values

Lecture 63 Loops

Lecture 64 Checkpoint

Section 18: Input

Lecture 65 Input

Lecture 66 Player Parameters

Lecture 67 Player Movement

Lecture 68 Update vs. Fixed Update

Lecture 69 Players Input

Lecture 70 Third Person Character

Lecture 71 Camera Look

Lecture 72 Camera Move

Lecture 73 Checkpoint

Lecture 74 Cursor Lock Mode

Lecture 75 Mouse Look

Lecture 76 Animation Movement

Lecture 77 Strafing in the Animator

Lecture 78 Side Look

Lecture 79 Changing the Focal Point Side

Lecture 80 Focal Smoothness

Lecture 81 Vertical Look

Lecture 82 Rotation Point

Lecture 83 Camera Improvement

Lecture 84 Camera Improvements

Section 19: Battle Arena

Lecture 85 Level Design Basics

Lecture 86 Center Zone

Lecture 87 Sniping Tower

Lecture 88 Reward Vs. Punishment

Lecture 89 Simple House

Lecture 90 Opening Door

Lecture 91 Raycasts

Lecture 92 Interacting with Doors

Lecture 93 Villa

Lecture 94 Terrains

Lecture 95 Creating an Interesting Terrain

Lecture 96 Grass

Lecture 97 Terrain Bounds

Lecture 98 Checkpoint

Lecture 99 Canvas

Lecture 100 Anchors and Pivots

Lecture 101 Text

Lecture 102 Updating Resources Text

Lecture 103 Tool Selection Interface

Lecture 104 Tool Switching

Lecture 105 Tool Selector Improvements

Lecture 106 Resource Objects

Lecture 107 Collection Cooldown

Lecture 108 Smooth Collection Animations

Lecture 109 Checkpoint

Lecture 110 Adding Obstacle Tools to List

Lecture 111 Obstacle Prefabs

Lecture 112 Cycling Between Obstacles

Lecture 113 Preserving the Obstacle Rotation

Lecture 114 Placing Obstacles in the Screen

Lecture 115 Using Resources

Lecture 116 Obstacles Transparency

Lecture 117 Checkpoint

Section 20: Weapons

Lecture 118 Weapon Base Class

Lecture 119 Inheritance

Lecture 120 Abstract Classes

Lecture 121 Item Box

Lecture 122 Awarding Ammunition

Lecture 123 Weapon Inventory

Lecture 124 Weapon Interface

Lecture 125 Selecting Weapons

Lecture 126 Checkpoint

Lecture 127 Player-Weapon Communication

Lecture 128 Shooting Logic

Lecture 129 Reloading Logic

Lecture 130 Reload Bars

Lecture 131 Adding New Weapons

Lecture 132 Shooting Raycasts

Lecture 133 Correct Shooting Rays

Lecture 134 Weapon Accuracy

Lecture 135 Destroying Obstacles

Lecture 136 Shotgun

Lecture 137 Checkpoint

Lecture 138 Improving the Aim Variation

Lecture 139 Sniper

Lecture 140 Zoom Interface

Lecture 141 Rocket Launcher

Lecture 142 Make The Rocket Fly

Lecture 143 Explosion

Lecture 144 Damaging Things

Lecture 145 Checkpoint

Section 21: Targets

Lecture 146 Static Enemy

Lecture 147 Flying Enemies

Lecture 148 Searching for a Player

Lecture 149 Chasing Logic

Lecture 150 Hitting the Player

Lecture 151 Destroying the Player

Lecture 152 Game Over Screen

Lecture 153 Reloading the Scene

Lecture 154 Reloading with the Scene Controller

Lecture 155 Checkpoint

Section 22: Multiplayer

Lecture 156 Networking Intro

Lecture 157 Player Prefab

Lecture 158 Spawning Adjustments

Lecture 159 Start Positions

Lecture 160 Syncing Player Positions

Lecture 161 Fixing Network Conflicts

Lecture 162 Syncing Animations

Lecture 163 Networked Obstacles

Lecture 164 Spawning Items

Lecture 165 Collecting Boxes

Lecture 166 Network Player Hit

Lecture 167 Network Player Destroy

Lecture 168 Obstacle and Resource Health

Lecture 169 Network Collecting Resources

Lecture 170 Syncing Rockets

Lecture 171 Checkpoint

Lecture 172 Syncing Explosions

Lecture 173 Checkpoint

Section 23: Melee Weapons

Lecture 174 Pickaxe

Lecture 175 WoodCutter Axe

Lecture 176 Fireman's Axe

Lecture 177 Throwing Axe

Section 24: Deagle

Lecture 178 Placing Image Reference

Lecture 179 Deagle Basic Block (Keystroke)

Lecture 180 Deagle Trigger Guard (Keystrokes)

Lecture 181 Deagle Main Body Tweaks

Lecture 182 Deagle Back Grip

Lecture 183 Deagle Hammer

Lecture 184 Deagle Sights

Lecture 185 Deagle Profile

Lecture 186 Deagle Gun Barrel

Lecture 187 Deagle Hand Hold

Lecture 188 Deagle Trigger

Lecture 189 Deagle Materials

Section 25: Revolver

Lecture 190 Revolver Start

Lecture 191 Revolver Trigger Guard

Lecture 192 Revolver Sights

Lecture 193 Guard to Handle Fix

Lecture 194 Revolver Handle Basic

Lecture 195 Revolver Handle Fix

Lecture 196 Revolving Body Thinning

Lecture 197 Revolver Main Body Fixes

Lecture 198 Bullet Wheel

Lecture 199 Gun Mid Profile

Lecture 200 Revolver Front Sights

Lecture 201 Revolver Trigger Hammer

Lecture 202 Revolver Trigger

Lecture 203 Revolver Materials

Section 26: M40 Sniper

Lecture 204 M40 Reference

Lecture 205 Sniper Trigger

Lecture 206 Sniper Main Body

Lecture 207 Sniper Barrel

Lecture 208 Sniper Scope

Lecture 209 Sniper Scope Details

Lecture 210 Sniper Materials and Fix

Section 27: Rocket Launcher

Lecture 211 RPG Basic Block

Lecture 212 Rocket Sights

Lecture 213 Rocket Handles

Lecture 214 RPG Trigger

Lecture 215 RPG Materials

Lecture 216 Rocket Pieces

Section 28: AR Scar

Lecture 217 Scar Body

Lecture 218 Scar Railings

Lecture 219 Scar Barrel

Lecture 220 Scar Front Sights

Lecture 221 Scar Back Sights

Lecture 222 Scar Back Stock

Lecture 223 Scar Materials

Section 29: HK MP5

Lecture 224 MP5 Start

Lecture 225 Weapon Reorganization

Lecture 226 MP5 Main body

Lecture 227 MP5 Front Sights

Lecture 228 MP5 Front Sight (Part 2)

Lecture 229 MP5 Top Rails

Lecture 230 MP5 Back Sights

Lecture 231 MP5 Back Stock

Lecture 232 MP5 Materials and Finishing

Section 30: UMP

Lecture 233 MP5 to UMP

Lecture 234 Weapon Reshaping

Lecture 235 UMP Top Railing

Lecture 236 UMP Mid Body

Section 31: Battle Royale Basic Character

Lecture 237 Character Setup

Lecture 238 Character Head

Lecture 239 Character Body Base

Lecture 240 Character Legs

Lecture 241 Character Arms

Lecture 242 Flow Cleanups

Lecture 243 Characters Bones

Lecture 244 Setup For Textures

Lecture 245 Character UVing

Lecture 246 Texturing Setup

Lecture 247 Texture Painting

Section 32: Art and Sounds

Lecture 248 Art Intro

Lecture 249 Showing The New Level

Lecture 250 Checkpoint

Lecture 251 Changing Prefab Art

Lecture 252 Obstacle Art

Lecture 253 Particle Effects

Lecture 254 Rocket Sounds

Lecture 255 Interface Sounds

Lecture 256 2D vs 3D Sounds

Lecture 257 Weapons Sounds

Lecture 258 Shooting through the Network

Lecture 259 Network Authority for Audio

Lecture 260 Footstep Setup

Lecture 261 Networking Footstep Sounds

Lecture 262 Hit Sounds

Lecture 263 Checkpoint

Lecture 264 Integrating new Characters

Lecture 265 Animation Mask

Lecture 266 Animation Layering

Lecture 267 Integrating Top animations

Lecture 268 Checkpoint

Lecture 269 Adding Weapon Models

Lecture 270 Showing Models

Lecture 271 Syncing Animation Triggers

Lecture 272 Syncing Weapon Equip

Lecture 273 Initial Weapon Equip

Lecture 274 Checkpoint

Section 33: Energy State

Lecture 275 Energy State

Lecture 276 Script Control Of The Energy Ball

Lecture 277 Energy Spawning Logic

Lecture 278 Adjusting The Movement Speed

Lecture 279 Syncing The Energy Mode

Lecture 280 Server Screen

Lecture 281 Server Screen Integration

Lecture 282 Client Screen

Lecture 283 Allowing Client To Move

Lecture 284 Storm Manager

Lecture 285 Storm Visuals

Lecture 286 Storm Shrinking Logic

Lecture 287 Storm Damage

Lecture 288 Storm Details

Lecture 289 Checkpoint

Lecture 290 Storm Alert

Lecture 291 Minor Adjustments

Lecture 292 Spreading Weapons

Lecture 293 Checkpoint

Lecture 294 Player Adjustments

Lecture 295 Outside Terrain

Lecture 296 Post Processing

Lecture 297 Outside Lightning

Lecture 298 Custom Fonts

Lecture 299 Lock Tool Switching While Spawning

Lecture 300 Update Bounds

Lecture 301 Network Bullets

Lecture 302 Weapon Difficulty Adjustments

Lecture 303 Checkpoint

Section 34: Flat map

Lecture 304 New Train Setup

Lecture 305 Adding Mountains

Lecture 306 Adding Resources

Lecture 307 Checking the New Map

Lecture 308 Checkpoint

Lecture 309 Spreading Weapons

Lecture 310 Checkpoint

Lecture 311 Course Wrap Up

Section 35: Assets

Lecture 312 Assets

Lecture 313 Please rate this course

Lecture 314 Bonus Lecture - Mammoth Interactive Deals

Anyone who wants their start at making 3D video games.,People that want to create their own Battle Royale.,Anyone who wants to learn game development.,Beginners who want to learn how to use Blender.,Even if you have never coded before, you can use these lessons to get a headstart in the game-making realm! This course is targeted towards beginners to immediate.

Homepage


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Advance Your Coding Skills: Learn Swift And Xamarin

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Advance Your Coding Skills: Learn Swift And Xamarin
Last updated 5/2017
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 8.03 GB | Duration: 38h 1m

Become a professional in Swift and Xamarin.



What you'll learn
Learn how to Code in Swift 3.0.
Become a virtuoso programmer.
Design and code apps for iOS and Android in Xamarin.

Requirements
Must have a Mac Computer and Xcode 8.
PC is optional for Xamarin.

Description
Learn iOS 10 and Xamarin studio with this complete developers course!
One of the best features is that you can watch the courses at any speed you want. This means you can speed up the or slow down the video if you want to.
This course is project based so you will not be learning a bunch of useless coding practices. At the end of this course you will have real world apps to use in your portfolio. We feel that project based training content is the best way to get from A to B. Taking this course means that you learn practical, employableskills immediately.
You can use the projects you build in this course to add to your LinkedIn profile. Give your portfolio fuel to take your career to the next level.
Learning how to code is a great way to jump in a new career or enhance your current career. Coding is the new math and learning how to code will propel you forward for any situation. Learn it today and get a head start for tomorrow. People who can master technology will rule the future.
You will get full lifetime access to this course for a single one off fee. John Bura has created many games, apps and training courses so he is extremely qualified to teach you how to master technology. This is an instructor that does not only teach, he produces apps. This means you get the most relevant information on how to code. Most courses do not show you practical skills and real world examples.
What makes you a good teacher?
I have released over 40 games and apps that have done very well in the app store.I run a company called Mammoth Interactive so I am actively in the field building apps and making moneyI have been teaching since 2002I personally love learning online and my life is much better because I have learned online rather than a classroomI am one of the top 10 highest grossing Udemy teachersI have been a Udemy instructor since 2011.I make sure people learn how to make money from their creations.I have over 150k students worldwide
Who is this class for?
People who want to improve their technical skillsComplete beginnersPeople who want to make money. I show people the tools on how to make money through various methods of passive incomePeople who want to get ahead of the pack by learning online.
How you will make money by learning new skills
Learn practical skillsLearn about how leverage your new skills to greater wealthLearn through practical examples
Why should you learn online?
There is an online education revolution taking place. You may have heard about it in the news or heard it from a friend. Either-way, education is going to be changed forever. In this short course I talk about how Online Education has
Motivated meHelped my careerHelped me as a teacherImpacted several lives around the planet
I promise that this course will be better and more effective than reading books. I show how to master technology through the use of video. This course will give you everything you need to thrive in our technological society.

Overview

Lecture 1 Introduction

Section 1: Swift - Variables

Lecture 2 01. Introduction to Variables in Swift

Lecture 3 02. Boolean Variables

Lecture 4 03. Integers

Lecture 5 04. Floats and Doubles

Lecture 6 05. Characters and Strings

Lecture 7 06. Optional Variables

Lecture 8 07. Summary

Section 2: Swift - If Statements

Lecture 9 01. Introduction to If Statements in Swift

Lecture 10 02. Basic If Statements

Lecture 11 03. Multiple Conditions and Nested If Statements

Lecture 12 04. Else If Statements

Lecture 13 05. Else Statements

Lecture 14 06. If Let Statements

Lecture 15 07. Summary

Section 3: Swift - Arrays

Lecture 16 01. Introduction to Arrays in Swift

Lecture 17 02. Boolean Arrays

Lecture 18 03. Int, Float, and Double Arrays

Lecture 19 04. Character and String Arrays

Lecture 20 05. Accessing and Modifying Array Elements

Lecture 21 06. Adding Elements to Existing Arrays

Lecture 22 07. Insert and Remove Functions

Lecture 23 08. Summary

Section 4: Swift - For In Loops

Lecture 24 01. Introduction to For in Loops in Swift

Lecture 25 02. Increase Count by One with For In Loops

Lecture 26 03. Using Index Value to Perform Operations

Lecture 27 04. Combining Arrays and For In Loops

Lecture 28 05. Constructing Arrays Using For In Loops

Lecture 29 06. Combining For In Loops and If Statements

Lecture 30 07. Summary

Section 5: Swift - Functions

Lecture 31 01. Introduction to Functions in Swift

Lecture 32 02. No Parameters or Return Type Functions

Lecture 33 03. Functions with Return Types

Lecture 34 04. Functions with Multiple Return Values

Lecture 35 05. Functions with If Statements

Lecture 36 06. Functions with For In Loops

Lecture 37 07. Summary

Section 6: Swift - While Loops and Switch Statements

Lecture 38 01. Introduction to While Loops and Switch Statements

Lecture 39 02. Switch Statements

Lecture 40 03. Switch Statements Example

Lecture 41 04. While Loops

Lecture 42 05. While Loops with Game Example

Lecture 43 06. Continue, Break, and Run Statements

Lecture 44 07. Summary

Section 7: Swift - Enumerations, Classes, and Structures

Lecture 45 07a) Swift 3 - Enumerations, Classes, and Structures - Part 1

Lecture 46 07b) Swift 3 - Enumerations, Classes, and Structures - Part 2

Lecture 47 07c) Swift 3 - Enumerations, Classes, and Structures - Part 3

Lecture 48 07d) Swift 3 - Enumerations, Classes, and Structures - Part 4

Lecture 49 07e) Swift 3 - Enumerations, Classes, and Structures - Part 5

Section 8: Swift - Labels in Xcode

Lecture 50 01. Introduction to Labels

Lecture 51 02. Adding a Label to the Layout

Lecture 52 03. Initializing the Label in the Code

Lecture 53 04. Changing the Label Text

Lecture 54 05. Functions Used on Label Text

Lecture 55 06. Storing Current Text in a Constant

Lecture 56 07. Changing Text Alignment

Lecture 57 08. Changing Text Colour

Lecture 58 09. Dealing with Scaling Issues

Lecture 59 10. Summary

Section 9: Swift - Buttons in Xcode

Lecture 60 01. Introduction to Buttons

Lecture 61 02. Adding Buttons to the Layout

Lecture 62 03. Adding Buttons to the Code

Lecture 63 04. Changing Button Properties Within the Code

Lecture 64 05. Retrieving Button Attributes

Lecture 65 06. Implementing the Button Handler

Lecture 66 07. Summary

Section 10: Swift - Text Fields in Xcode

Lecture 67 01. Introduction to Text Fields

Lecture 68 02. Adding Text Fields to Layout

Lecture 69 03. Initializing Views

Lecture 70 04. Labels and Text

Lecture 71 05. Using Phone Keyboard

Lecture 72 06. Double Function on Text Input

Lecture 73 07. Attribute Inspector

Lecture 74 08. Modifying Attributes fro Within the Code

Lecture 75 09. Summary

Section 11: Swift - The Average Calculator

Lecture 76 01. Introduction

Lecture 77 02. Designing the Layout

Lecture 78 03. Adding Views

Lecture 79 04. Functionality - Part 1

Lecture 80 05. Functionality - Part 2

Lecture 81 06. Improving the UI

Lecture 82 07. Summary

Section 12: Xamarin - Variables

Lecture 83 Installing Xamarin for Windows

Lecture 84 Installing Xamarin for Mac

Lecture 85 01. Setting up Xamarin Studio

Lecture 86 02. Introduction to Variables

Lecture 87 03. Boolean Variables in iOS

Lecture 88 04. Boolean Variables in Android

Lecture 89 05. Integer Variables in iOS

Lecture 90 06.Integer Variables in Android

Lecture 91 07. Float and Double Variables in iOS

Lecture 92 08. Float and Double Variables in Android

Lecture 93 09. Character Variables in iOS

Lecture 94 10. Character Variables in Android

Lecture 95 11. String Variables in iOS

Lecture 96 12. String Variables in Android

Lecture 97 13. Summary of Variables

Section 13: Xamarin - Arrays

Lecture 98 01. Introduction to Arrays in Xamarin

Lecture 99 02. Boolean Arrays in iOS

Lecture 100 03. Integer Arrays in Android

Lecture 101 04. Floats and Double Arrays in iOS

Lecture 102 05. Character Arrays in Android

Lecture 103 06. String Arrays in iOS

Lecture 104 07. Access Elements in Number Arrays in Android

Lecture 105 08. Accessing Elements in Boolean, Character, and String Arrays in iOS

Lecture 106 09. Modifying Variables Within an Array in Android

Lecture 107 10. Multidimensional Int Arrays in iOS

Section 14: Xamarin - If Statements

Lecture 108 01. Introduction to If Statements in Xamarin

Lecture 109 02. Basic If Statements with Booleans in iOS

Lecture 110 03. Basic If Statements with Integers in Android

Lecture 111 04. Test Two Conditions with One If Statement in iOS

Lecture 112 05. Test Two Conditions Using Nested If Statements in Android

Lecture 113 06. Two If Statements With Different Outcomes in iOS

Lecture 114 07. Else If Statements in Android

Lecture 115 08. Else Statements in iOS

Lecture 116 09. Piecing It All Together And Recap in Android

Section 15: Xamarin - For Loops

Lecture 117 01. Introduction to For Loops in Xamarin

Lecture 118 02. For Loops That Increase Count by One in iOS

Lecture 119 03. Appending Strings Using For Loops in Android

Lecture 120 04. Printing Character Arrays in iOS

Lecture 121 05. Modifying Array Element Using For Loops in Android

Lecture 122 06. Different Ways to Index With a For Loop in iOS

Lecture 123 07. If Statements in For Loops in Android

Lecture 124 08. Access Elements by Testing It Rather Than Changing the Index in iOS

Lecture 125 09. For Loops in the Mario Game in Android

Section 16: Xamarin - Functions

Lecture 126 01. Introduction to Functions in Xamarin

Lecture 127 02. Basic Void Function Without Parameters in iOS

Lecture 128 03. Void Function With Parameters in Android

Lecture 129 04. Number Return Type Functions in iOS

Lecture 130 05. Boolean and String Return Types in Android

Lecture 131 06. If Statements in Functions

Lecture 132 07. Functions Calling Other Functions

Section 17: Xamarin - Tip Calculator

Lecture 133 01. Setting up Xamarin

Lecture 134 02. Designing the Layout

Lecture 135 03. Adding IDs to the Design Template

Lecture 136 04. Initializing the Fields Used in the Layouts

Lecture 137 05. Implementing Main Functionality

Lecture 138 06. Running the App and Finishing the Design

Lecture 139 07. Setting Up Xamarin for iOS Development

Lecture 140 08. Designing the Layout in iOS

Lecture 141 09. Assigning Names and Improving Design

Lecture 142 10. Initializing the Button

Lecture 143 11. Implementing Functionality in iOS

Lecture 144 12. Running and Changing Appearances in iOS

Section 18: Xamarin - Compound Interest Calculator

Lecture 145 01. Intro and Set Up

Lecture 146 02. Designing the Layout in iOS

Lecture 147 03. Designing the Functionality in iOS

Lecture 148 04. Create Text Input Handlers in iOS

Lecture 149 05. Implementing Functionality in iOS

Lecture 150 06. Running the App and Making It Visually Appealing in iOS

Lecture 151 07. Designing the Layout in Android

Lecture 152 08. Designing Functionality in Android

Lecture 153 09. Initializing Variables to Contain Text Input in Android

Lecture 154 10. Implementing Functionality in Android

Lecture 155 11. Making the Calculator Look Good in Android

Lecture 0 01. Intro and Setup

Lecture 0 02. Designing the Layout in iOS

Lecture 0 03. Design the Skeleton of the Code in iOS

Lecture 0 04. Declaring Variables and Initializing our List of Quotes in iOS

Lecture 0 05. Implementing Functionality in iOS

Lecture 0 06. Running the App and Making it More Visually Appealing in iOS

Lecture 0 07. Designing the Layout in Android

Lecture 0 08. Declaring Methods and Understanding Flow in Android

Lecture 0 09. Declaring Variables in Android

Lecture 0 10. Implementing Final Functionality in Android

Lecture 0 11. Improving the Visual Appeal in Android

Section 19: Xamarin - True False Test

Lecture 156 01. Introduction

Lecture 157 02. Designing the Layout in Android

Lecture 158 03. Declaring Variables in Android

Lecture 159 04. Declaring Methods in Android

Lecture 160 05. Implementing Functionality in Android

Lecture 161 06. Improving Appearance in Android

Lecture 162 07. Designing the Layout in iOS

Lecture 163 08. Declaring Variables in iOS

Lecture 164 09. Declaring Functions in iOS

Lecture 165 10 Implementing the Functionality in iOS

Lecture 166 11. Improving the Design in iOS

Section 20: Xamarin - Multiple Choice Test

Lecture 167 01. Introduction

Lecture 168 02. Designing the Layout in iOS

Lecture 169 03. Declaring Variables in iOS

Lecture 170 04. Declaring Functions in iOS

Lecture 171 05. Implementing Methods in iOS

Lecture 172 06. Implementing Functionality in iOS

Lecture 173 07. Improving the Design in iOS

Lecture 174 08. Designing the Layout in Android

Lecture 175 09. Declaring Variables in Android

Lecture 176 10. Initializing Variables in Android

Lecture 177 11. Declaring Functions in Android

Lecture 178 12. Implementing Functionality in Android

Lecture 179 13. Fine Tuning the Design in Android

Section 21: Xamarin - Buoyancy Force Calculator

Lecture 180 01. Introduction

Lecture 181 02. Designing the Layout in Android

Lecture 182 03. Initializing Layout in Android

Lecture 183 04. Declaring Variables in Android

Lecture 184 05. Setting up the Spinner in Android

Lecture 185 06. Handling Spinner Sections in Android

Lecture 186 07. Handling Button Presses in Android

Lecture 187 08. Improving the Design in Android

Lecture 188 09. Designing the Layout in iOS

Lecture 189 10. Declaring Variables in iOS

Lecture 190 11. Creating a Picker in iOS

Lecture 191 12. Add Event Handler for Picker in iOS

Lecture 192 13. Implementing the Last of the Functionality in iOS

Lecture 193 14. Improving the Design in iOS

Section 22: Xamarin - Velocity Calculator

Lecture 194 01. Intro and Setup

Lecture 195 02. Designing the Layout in iOS

Lecture 196 03. Designing the Skeleton of the App in iOS

Lecture 197 04. Handling Text Input in iOS

Lecture 198 05. Switch Statement to Choose Appropriate Equation in iOS

Lecture 199 06. Implementing the Calculation and the Print Part in iOS

Lecture 200 07. Changing the Appearance in iOS

Lecture 201 08. Designing the Layout in Android

Lecture 202 09. Designing the Code Skeleton and Initializing Design Fields in Android

Lecture 203 10. Storing Text Input in Android

Lecture 204 11. Implementing Final Functionality in Android

Lecture 205 12. Fine Tuning the Appearance in Android

Section 23: Xamarin - Hangman

Lecture 206 01. Introduction

Lecture 207 02. Designing the Layout in Android

Lecture 208 03. Initializing Views in Android

Lecture 209 04. Declaring Global Variables in Android

Lecture 210 05. Implementing Set Up Functions in Android

Lecture 211 06. Check and Reveal Letter Functions in Android

Lecture 212 07. The Last Functionality in Android

Lecture 213 08. Improving Appearance in Android

Lecture 214 09. Designing the Layout in iOS

Lecture 215 10. Variables and Basic Functions in iOS

Lecture 216 11. The Last Three Functions in iOS

Lecture 217 12. Improving Appearance in iOS and Summary

Section 24: Xamarin - Kinematics Calculator

Lecture 218 01. Introduction

Lecture 219 02. Designing Layout in Android

Lecture 220 03. Initializing Widgets in Android

Lecture 221 04. Declaring Global Variables in Android

Lecture 222 05. Setting Up Spinners in Android

Lecture 223 06. Setting up the Choose Calculation Functions in Android

Lecture 224 07. Implementing the Choose Calculation Functions in Android

Lecture 225 08. Implementing the First of the Calculation Functions in Android

Lecture 226 09. Implementing the Last of the Functionality in Android

Lecture 227 10. Improving the Design in Android

Lecture 228 11. Designing the Layout in i OS

Lecture 229 12. Implementing Picker in iOS

Lecture 230 13. Creating New Picker Instances in iOS

Lecture 231 14. Adding Event Handlers to Pickers in iOS

Lecture 232 15. Adding Helper Functions in iOS

Lecture 233 16. Implementing the Last Functionality in iOS

Lecture 234 17. Improving the Design in iOS

Section 25: Xamarin - Average Calculator

Lecture 235 01. Introduction

Lecture 236 02. Designing the Layout in Android

Lecture 237 03. Adding Variables in Android

Lecture 238 04. Implementing Functionality in Android

Lecture 239 05. Improving the Design in Android

Lecture 240 06. Designing the Layout in iOS

Lecture 241 07. Implementing Functionality in iOS

Lecture 242 08. Improving the Design in iOS

Lecture 243 09. Moving the Code to myclass.cs and Summary

If you are an absolute beginner and want to learn to code.,If you are an absolute beginner and want to become an iOS developer.

Homepage


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5-Hour Piano For Beginners

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5-Hour Piano For Beginners
Last updated 2/2021
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 6.90 GB | Duration: 6h 21m

Learn to play the piano like Beethoven



What you'll learn
Complete beginners will be taken to an intermediate (or even higher) level of piano playing with a thorough understanding of music theory.
You will learn to read music, so that you can play from lead sheets, chord sheets and sheet music.
You will learn all the chords on the piano that will allow you to play all the songs you want.
You will start to improvise using the pentatonic and blues scales.

Requirements
A piano or electronic keyboard
A metronome (downloadable for free on smartphones)
No need for any knowledge of music nor skills at the piano.

Description
Brand new to music?Have some music theory gaps you need to fill?Always wanted to play the piano, but didn't know where to start?If any of these are true, take this course!I want you to learn piano and music theory quickly.That's why I worked hard to make this the most compact, engaging, and easy to follow piano and music theory course on Udemy.I cut out the fluff, logically structured lectures, and worked hard to lay out concepts clearly.By the end of this course you'll understandProper piano techniqueThe white and black notes of the piano keyboardThe elements of music (notes, intervals, chords, scales)The Major and Minor KeysRhythmic SubdivisionHow to read sheet music (the notes on a page)This will give you a solid foundation to pursue more advanced study. Whether that's with a private teacher, or more advanced piano courses on Udemy.Learning the keyboard / piano is also a great instrument to start with and will help you learn other instruments faster.I think you'll really enjoy this course and I look forward to seeing you on the inside!VERY QUICKLY, YOU WILL BE ABLE TO PLAY YOUR FIRST SONGS ON THE PIANO OR KEYBOARDAt a very early stage, you will already apply what you've learned and start playing songs. First playing the melody with your right hand, later also adding your left hand.And what makes it a real pleasure to practice, is that you play a song together with a band that accompanies you while you are playing on your piano or electronic keyboard.

Overview

Section 1: Introduction

Lecture 1 Introduction

Lecture 2 Source Files

Section 2: 02 Play Your First Notes

Lecture 3 Getting Started

Lecture 4 C Major Scale

Lecture 5 Tune In C Major

Lecture 6 Improv In C Major

Section 3: 03 Note Reading and Playing

Lecture 7 Intro To Sheet Music

Lecture 8 Largo

Lecture 9 More Rhythm

Lecture 10 Opening Gambit

Lecture 11 Ties, Phrases, Sharps And Flats

Lecture 12 If You Don't C# You Might Bb

Lecture 13 Dynamics, Articulation And Tempo

Lecture 14 Shave And A Haircut

Section 4: 04 Play More Scales

Lecture 15 G Major Scale

Lecture 16 Twisted Scale

Lecture 17 A Minor Scale

Lecture 18 Waltz In A Minor

Lecture 19 Waltz In A Minor (Adv)

Lecture 20 D Major Scale

Lecture 21 D Minor Scale

Section 5: 05 Play Chords

Lecture 22 Chord Structure

Lecture 23 I, Iv And V Chords

Lecture 24 Happy Birthday

Lecture 25 Chords In G

Lecture 26 Amazing Grace

Section 6: 06 Play Public Domain Pieces

Lecture 27 Fur Elise

Lecture 28 Swan Lake

Section 7: 07 Play Piano Exercises

Lecture 29 Two Octave Scales

Lecture 30 Arpeggios

Lecture 31 Hanon Exercises

Anyone curious about piano and music theory,Everyone interested in piano or keyboard, beginners and students at the basic level,Musicians who play other instruments but wish to learn piano and keyboards,Musical producers and DJs who need to know the language of music through keyboards

Homepage


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Learn Low Poly Modeling In Blender For Video Games!

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Learn Low Poly Modeling In Blender For Video Games!
Last updated 10/2015
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 7.55 GB | Duration: 12h 21m

Build models for your games with this easy to understand course.


What you'll learn
Learn to make low poly models in Blender
Learn about the power of 3D modeling

Requirements
You need to have an internet connection
Blender - A free 3D modeling program

Description
This course was funded through a massively successful Kickstarter campaign. Over 6000% funded! Learn how to build 3D models from scratch in Blender today!One of the best features is that you can watch the courses at any speed you want. This means you can speed up the or slow down the video if you a want to. This course is project based so you will not be learning a bunch of useless coding practices. At the end of this course you will have real world apps to use in your portfolio. We feel that project based training content is the best way to get from A to B. Taking this course means that you learn practical, employable skills immediately. You can use the projects you build in this course to add to your LinkedIn profile. Give your portfolio fuel to take your career to the next level. Learning how to code is a great way to jump in a new career or enhance your current career. Coding is the new math and learning how to code will propel you forward for any situation. Learn it today and get a head start for tomorrow. People who can master technology will rule the future. You will get full lifetime access to this course for a single one off fee. John Bura has created many games, apps and training courses so he is extremely qualified to teach you how to master technology. This is an instructor that does not only teach, he produces apps. This means you get the most relevant information on how to code. Most courses do not show you practical skills and real world examples. What makes you a good teacher? I have released over 40 games and apps that have done very well in the app store. I run a company called Mammoth Interactive so I am actively in the field building apps and making moneyI have been teaching since 2002I personally love learning online and my life is much better because I have learned online rather than a classroomI am one of the top 10 highest grossing Udemy teachersI have been a Udemy instructor since 2011.I make sure people learn how to make money from their creations. I have over 150k students worldwide Who is this class for? People who want to improve their technical skillsComplete beginnersPeople who want to make money. I show people the tools on how to make money through various methods of passive incomePeople who want to get ahead of the pack by learning online. How you will make money by learning new skills Learn practical skillsLearn about how leverage your new skills to greater wealthLearn through practical examples Why should you learn online? There is an online education revolution taking place. You may have heard about it in the news or heard it from a friend. Either-way, education is going to be changed forever. In this short course I talk about how Online Education has Motivated meHelped my careerHelped me as a teacherImpacted several lives around the planet I promise that this course will be better and more effective than reading books. I show how to master technology through the use of video. This course will give you everything you need to thrive in our technological society.
Overview
Section 1: Introduction
Lecture 1 Introduction
Lecture 2 02. Course requirements
Section 2: Let's learn to model in Blender
Lecture 3 03. Blender fundamentals
Lecture 4 04. Making an abstract object
Lecture 5 05. Making background objects
Lecture 6 06. Making a low poly abstract tree
Lecture 7 07. Making a robot
Lecture 8 08. Making a simple paintball gun
Lecture 9 09. Making a simple sword
Section 3: Learn to model something everyday in Blender
Lecture 10 01. Modeling a handgun for a game
Lecture 11 02. Modeling a Modern Lamp
Lecture 12 03. Modeling a simple desklamp
Lecture 13 04. Modeling a sniper rifle part 1
Lecture 14 05. Modeling a sniper rifle part 2
Lecture 15 06. Modeling a sniper rifle part 3
Lecture 16 07. Modeling a sniper rifle part 4
Lecture 17 08. Modeling a sniper rifle part 5
Lecture 18 09. Modeling a ancient greek warrior helmet
Lecture 19 10. Modeling a ancient greek warrior helmet part 2
Lecture 20 11. Modeling a ancient greek warrior helmet part 3
Lecture 21 12. Modeling a ancient greek warrior helmet part 4
Lecture 22 13. Making an ancient greek sword
Lecture 23 14. Making an ancient greek sword part 2
Lecture 24 15. Making an ancient greek sword part 3
Lecture 25 16. Making an ancient greek sword part 4
Lecture 26 17. Modeling a hoplite sheild.
Lecture 27 18. Modeling a hoplite shield part 2
Lecture 28 19. Modeling a hoplite shield part 3
Section 4: Model Spaceships in Blender
Lecture 29 02. Modeling a simple spaceship
Lecture 30 03. Modeling another ship
Lecture 31 04. Building another spaceship
Lecture 32 05. Building an irregular spaceship
Lecture 33 06. Making a cylinder spaceship part 1
Lecture 34 07. Making a cylinder spaceship part 2
Lecture 35 08. Making a cargo ship
Lecture 36 09. Making another big ship
Lecture 37 10. Making another cylindrical ship
Lecture 38 11. Making a shuttle craft
Lecture 39 12. Conclusion
Section 5: Learn to Model Swords in Blender
Lecture 40 02. Making a simple sword
Lecture 41 03. Using the bevel modifier
Lecture 42 04. Moding a bigger sword
Lecture 43 05. Modeling a roman sword
Lecture 44 06. Making a greek hoplite sword
Lecture 45 07. Making a big sword
Section 6: Rapid prototyping floor plans
Lecture 46 2. Setting up the scene
Lecture 47 3. Setting up a few walls
Lecture 48 4. Adding in the rest of the walls
Lecture 49 5. Adding in more gemoetry
Lecture 50 6. Chaning the geometry
Lecture 51 7. Adding in a loop cut
Lecture 52 8. Taking away some wall
Lecture 53 9. Making a face in blender
Lecture 54 10. Adding in more geometry
Lecture 55 11. Considering different environments
Lecture 56 12. Starting a new project
Lecture 57 13. Moving the faces to create interesting geometry
Lecture 58 14. Subtractive production and boolean modifier.
Lecture 59 15. Making the subtraction look better
Lecture 60 16. Adding a roof and more faces
Lecture 61 17. Finishing the roof
Lecture 62 18. Final thoughts on rapid prototyping and blender
Section 7: 02. Prototpying Curves
Lecture 63 3. Starting off a new project
Lecture 64 4. Centering the cursor
Lecture 65 5. Addin in a curve
Lecture 66 6. Common errors with spin
Lecture 67 7. More fun with the spin command
Lecture 68 8. Using circles for curves
Lecture 69 9. Adding in a wall to the circle
Lecture 70 10. Another way to make a circle
Lecture 71 11. Adding the mesh to another mesh
Lecture 72 12. Making a small room part 1
Lecture 73 13. Making a room part 2
Lecture 74 14. Making a dining room floor plan part 1
Lecture 75 15. Making a dining room part 2
Lecture 76 16. Making a dining room part 3
Lecture 77 17. Conclusion
Section 8: Arrays
Lecture 78 3. Adding an array
Lecture 79 4. Learning about the array
Lecture 80 5. Modifying the object in edit mode
Lecture 81 6. More about edit mode and arrays
Lecture 82 7. More about the array
Lecture 83 8. Setting up a small scene
Lecture 84 9. Adding in more geometry
Lecture 85 10. Adding in more geometry
Lecture 86 11. Adding in a building and some pillars
Lecture 87 12. Adding the building
Lecture 88 13. Learning how to stack arrays
Lecture 89 14. Adding in a road
Lecture 90 15. Setting up a gazebo
Lecture 91 16. Setting up an empty for rotation
Section 9: Modeling tables
Lecture 92 3. Making a simple table
Lecture 93 4. Geometry and subsurf
Lecture 94 5. The benifits of saving
Lecture 95 6. Making two models from one file
Lecture 96 7. Making a coffee table
Lecture 97 8. Modifying the coffee table
Lecture 98 9. Modifying the bottom shelf
Lecture 99 10. Adding in angles to a design
Lecture 100 11. Adding in angles and complimenting
Lecture 101 12. Modeling an office table
Lecture 102 13. Prototyping an office table
Lecture 103 14. Making a circular table
Lecture 104 15. Continuing to make the circular table
Lecture 105 16. Different objects in Blender
Lecture 106 17. Final thoughts on round objects
Section 10: Modeling computers
Lecture 107 02. Modling a simple monitor
Lecture 108 03. Making a very simple computer
Lecture 109 04. Making a simple desktop computer
Lecture 110 05. Making a laptop
Lecture 111 06. Adding in keys to the laptop
Lecture 112 07. Making a simple round computer
Lecture 113 08 Modeling a simple router
Lecture 114 09. Making a tablet part 1
Lecture 115 10. Using the boolean modifier to cut out objects
Lecture 116 11. Modeling a printer
Lecture 117 12. Prototyping a small scene
Lecture 118 13. Conclusion and talking about how to get better
Section 11: Making lamps in blender
Lecture 119 02. Making a simple lamp in blender
Lecture 120 03. Talking about complexity and different platforms
Lecture 121 04. Making another desklamp
Lecture 122 05. Making a themed lamp
Lecture 123 06. Making a square lamp
Lecture 124 07. Theming a square lamp
Lecture 125 08. Learning how to join vertices
Lecture 126 09. Making a simple scifi lamp
Lecture 127 10. Making a scifi light
Lecture 128 11. A sphericle lamp
Lecture 129 12. Making a lava lamp
Lecture 130 13. Conclusion
Section 12: Modeling floor lamps in blender
Lecture 131 02. Making a simple floor lamp
Lecture 132 03. Modling another floor lamp
Lecture 133 04. Making a square floor lamp
Lecture 134 05. Making another floor lamp
Lecture 135 06. Making a simple floor lamp
Lecture 136 07. The importance of prototyping
Lecture 137 08. Modeling a modern floor lamp
Lecture 138 09. Making a 3 headed lamp
Lecture 139 10. Using a torus to model a lamp
Lecture 140 11. Making a cool square lamp
Lecture 141 12. Making an experimental lamp
Lecture 142 13. Course conclusion
Section 13: Modeling dishes
Lecture 143 02. Making a small plate and talking about subdevision surface modifiers
Lecture 144 03. Talking about level of detail
Lecture 145 04. Making a low polly bowl
Lecture 146 05. Making a glass
Lecture 147 06. Making a square glass
Lecture 148 07. Making a small square plate
Lecture 149 08. Making a deep square plate
Lecture 150 09. Making a martini glass
Lecture 151 10. Making a champagne glass
Lecture 152 11. Making a red wine glass
Lecture 153 12. Making a margareta glass
Lecture 154 13. Making a jug of water
Lecture 155 14. Making one final glass
Lecture 156 15. Course conclusion
Section 14: Modeling obojects in a kitchen
Lecture 157 02. Modeling a kitchen sink
Lecture 158 03. Making a square faucet
Lecture 159 04. Making a faucet out of a cyinder
Lecture 160 05. Modeling a kitchen sink with a faucet
Lecture 161 06. making an island
Lecture 162 07. Making a kitchen shelf
Lecture 163 08. Creating a paper tower rack
Section 15: Making appliances in Blender
Lecture 164 02. Modeling a fridge
Lecture 165 03. Making a dishwasher
Lecture 166 04. Modeling another fridge
Lecture 167 05. Modeling a toaster
Lecture 168 06. Making a square coffee maker
Lecture 169 07. Making a cylindrical coffee maker
Complete beginners



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Apple macOS and iOS System Administration 2022

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Apple macOS and iOS System Administration 2022
Published 08/2022
Genre: eLearning | MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 5.49 GB | Duration: 84 lectures • 9h 55m



What you'll learn
You will learn the basics of Apple platform management including hardware troubleshooting, operating system installation, and advanced client management techniq
You will use Mosyle Manager, Apple Configurator, Apple's VPP and Enrollment Programs to configure and mass deploy Apple devices across the enterprise.
You will learn strategies for managing thousands of iOS and macOS endpoints.
You will use an industry leading MDM solution (Mosyle) to manage the user experience on macOS and iOS devices.

Requirements
Beginner or intermediate level of experience with iOS and macOS operating systems.
Internet Access
Access to an Apple Macintosh computer that can run macOS Monterey (12) or higher.
Access to an Apple iOS Device such as an iPad or iPhone that can run iOS/iPadOS 15 or higher.

Description
Apple macOS and iOS System Administration 2022 will teach you how to use Apple's first party software in conjunction with the popular Mosyle MDM (Mobile Device Management) platform to manage iOS and macOS devices easily and efficiently. If you have familiarity with Apple's operating systems from an end-user perspective but need to manage an organization of macOS or iOS endpoints, this course is for you. This course assumes no experience with system administration on Apple platforms so no prior experience is required.
If you are new to system administration or just new to administrating Apple operating systems, this course will introduce you to the basic concepts of managing a handful of devices and scales to how to provide effective support to thousands of devices. The course begins by introducing the basics of Apple hardware and local system management. Tools like Apple Remote Desktop, Screen Time and Apple Configurator are used to demonstrate how to manage a small number of devices.
As the course continues, you will be building a cloud-based Mobile Device Management environment using the Mosyle MDM platform. You will learn to configure over-the-air activation and device management for iPhone and iPad endpoints including device restrictions, managed AppleIDs, managed iOS Apps, and more. You will move on to macOS administration and learn to automate software installations, updates, and customize the user experience using configuration profiles.
Once you have completed this computer based training course, you will be fully capable of using macOS, Apple Device Enrollment, and Mosyle MDM to administer hundreds or thousands of endpoints across businesses big and small including the enterprise.
*Photo by Dmitry Chernyshov on Unsplash
Who this course is for
IT Professionals who have to manage some number of Macs or iOS devices.
Windows System Administrators who have to support Apple platforms in their environment.
Home users who have a number of Apple devices to manage and support with-in their household.



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The 10 Secrets To Creative Writing Success!

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The 10 Secrets To Creative Writing Success!
Published 8/2022
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 10.01 GB | Duration: 7h 57m

ENGAGE readers - PERFECT discipline - EDIT effectively - Find YOUR VOICE - Fiction, Screenplays, Blogs, Nonfiction


What you'll learn
This is a fun and practical creative writing course designed to get you excited about creating your own work!
Writing techniques, literary devices, and specialized skills.
How to discover, perfect, and share your own unique writer's voice.
How to become a successful and confident writer!
How to objectively edit your work with purpose and direction.
How to commit to the qualities that make you uniquely YOU when you write.
How to organize your writing project for success.
How to engage and excite a reader!

Requirements
A desire to improve the creative success of your work.
A willingness to implement the strategies and principles covered.
And, of course, an enthusiasm for writing!

Description
Course Overview:The 10 Secrets to Creative Writing Success is broken down into easy-to-digest elements designed to get you writing what you want, how you want it - immediately! Through the information you will learn from this course:You will become more organized, purposeful and intentional in your approach to the process of writing.The tips, techniques and activities we will cover will help you to hone your craft and improve your skills.The quality of your writing will improve and by the end of the class you will be creating work of which you are extremely proud.You will discover new and exciting ways to hook your reader through what you and only you can bring into this world.You will learn to approach your writing from the correct creative learning mindset and become more inspired by all of the writing ideas that surround you all of the time, if you just notice them.No matter if you are brand new to writing or are a seasoned veteran - with its focus on narrative, this course is designed to ensure that when you complete it, you will have become a better, bolder, and far more creatively successful writer.The Course Includes: 79 Video Lectures Each of the 10 Secrets is broken down into multiple video lectures that include:A series of lessons covering an area of course contentQuick writing tasks aligned with the lesson objectiveOr practical application projects to personalize your learning34 graphics, notes or assignment sheetsDesigned to reinforce and apply major concepts discussed in the classA suggested list of books for further exploration of the topic.Almost 8 hours of video lessons!
Overview
Section 1: Course Introduction
Lecture 1 Introduction
Lecture 2 How to Use this Course
Section 2: Secret #1 - Writing is Hard, So You have to Work Harder
Lecture 3 Show Up, Sit Down, and Start Writing
Lecture 4 Set Writing Goals
Lecture 5 Task 1: Take The Pledge
Lecture 6 How to Develop the Habit of DAILY Writing
Lecture 7 Task 2: Write - Meet Your Daily Goal
Lecture 8 Suspend Other Priorities
Lecture 9 It Will Always Be Difficult
Lecture 10 Task 3: Why do I Write?
Lecture 11 In Praise of the Vomit Draft
Lecture 12 A Few Thoughts About First Drafts...
Lecture 13 Task 4: Write a Vomit Draft - Choices
Lecture 14 Develop Your Work Ethic
Lecture 15 Task 5: A Workout for Your Work Ethic
Section 3: Secret #2 - Find the Things That Keep You Inspired
Lecture 16 Tips for Finding Your Creative Energy
Lecture 17 Define Your "Sphere of Creativity"
Lecture 18 Task 1: Design Your "Sphere of Creativity"
Lecture 19 Find (and FOLLOW) Your Bliss...
Lecture 20 Task 2: What has Sparked Joy in my Writer's Life?
Lecture 21 Always Be Learning
Lecture 22 Task 3: Learn Something New
Lecture 23 Writer Psychology - Which One Have You Been?
Section 4: Secret #3 - Outline! But Follow the Story Wherever it Takes You...
Lecture 24 I know, I know, But Trust Me - You Should Outline
Lecture 25 An Outline Needs to...
Lecture 26 There are Many Ways to Skin an Outline
Lecture 27 Task 1: Create an Outline
Lecture 28 Outline to Help the Idea Take Shape
Lecture 29 Allow Inspiration to Take You Places You Didn't Expect
Lecture 30 No One Plans to Fail - They Fail to Plan
Lecture 31 Task 2: Make a Timetable
Lecture 32 Let the Characters Brew
Lecture 33 The Basic Structure of Story
Lecture 34 Successful Story Structure #1
Lecture 35 Successful Story Structure #2
Lecture 36 Successful Story Structure #3
Lecture 37 Task 3: Apply the Hero's Journey
Lecture 38 Successful Story Structure #4
Section 5: Secret #4 - Grab the Reader!
Lecture 39 The Importance of Beninnings
Lecture 40 Task 1: Famous Opening Lines
Lecture 41 Successful Writing Exists to Serve the READER, not the Writer
Lecture 42 But YOU are a Reader, Too - Write what you Want to Read
Lecture 43 Tips for Writing a Successful Story
Section 6: Secret #5 - You Gotta Have Heart - Be YOU & Be FEARLESS
Lecture 44 Make Your Own Rules
Lecture 45 Write How ONLY YOU Can Write
Lecture 46 Task 1: Finding Your Writer's Voice
Lecture 47 Write Without Fear of Judgement / Believe in Yourself
Lecture 48 Know WHY You Write
Lecture 49 Task 2: Create a Writer's Manifesto
Section 7: Secret #6 - Edit Without Mercy... but with Purpose
Lecture 50 Everything MUST Advance Your Creation
Lecture 51 Get the Thoughts of Others You Trust
Lecture 52 Task 1: Who Do You Trust?
Lecture 53 Become an Agressive Editor
Lecture 54 How To Edit Your Work
Lecture 55 Task 2: Put Theory into Practice - Edit a Piece of Your Work
Section 8: Secret #7 - Develop Your Style
Lecture 56 Pay Attention to the Sound of your Language
Lecture 57 Task 1: Explore the Use of Tone
Lecture 58 Show, Don't Tell
Lecture 59 Task 2: Show, Don't Tell Activity
Lecture 60 Learn how to K.I.S.S.
Lecture 61 Don't Take Yourself so Seriously
Section 9: Secret #8 - Reading is Fundamental
Lecture 62 Read to Develop Style
Lecture 63 Read to Inform Yourself about your Chosen Genre
Lecture 64 Read to FILL Yourself! Learn, Get Inspired and Expand your Horizons
Lecture 65 Task 1: Be Like Bradbury
Section 10: Secret #9 - Embrace Failure
Lecture 66 The Benefits of Failure
Lecture 67 The Types of Failure
Lecture 68 Develop a Growth Mindset
Lecture 69 Task 1: What is Your Mindset?
Section 11: Secret #10 - Don't Wait to be Inspired!
Lecture 70 Go After it with a Club
Lecture 71 There's No Such Thing as Writer's Block
Lecture 72 Find Your FLOW
Lecture 73 Find Your FOCUS
Section 12: Not the 10 Secrets, but Still Some Pretty Good Ideas...
Lecture 74 Memory is Fleeting - Write It All Down (or at least record notes!)
Lecture 75 EVERYTHING is Material
Lecture 76 Task 1: Record Five Useful Things
Lecture 77 Deadlines Are a Writer's Best Friend
Section 13: Additional Resources - Read These Books!
Lecture 78 Read These Books!
Section 14: Course Conclusion
Lecture 79 Conclusion
Anyone with a creative streak, a nagging desire to write, and a drive to improve the quality of their writing and their creative output.



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Multithreading in Modern C++ | C++11 | C++14 | C++17

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Multithreading in Modern C++ | C++11 | C++14 | C++17
Published 08/2022
Genre: eLearning | MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 5.23 GB | Duration: 54 lectures • 9h 9m



What you'll learn
Students will be able to understand multithreading thoroughly concept wise and practically
As there are hands-on multiple programs with execution of it on IDE, students will learn multithreading in depth
As this is important topic, so learning it, will expertise in C++ multithreading.
It's not all about multithreading concept, it covers like race condition, locking mechanism, event handling, signaling and much more.
As have attached all the Code source for multithreading in different sessions, students can refer it.
Learn World's popular on-demand Technology
Crack any Interview in this huge IT Industry as Multithreading is Trending Topic to learn

Requirements
Computer running Microsoft Windows, Linux or Mac Operating systems.

Description
Did you anytime know how multiple task can be executed concurrently bringing in good performance and making application more efficient? ? If NO then Multithreading in C++11 is good to start with.
How does it goes if there is single resource and multiple threads to utilize it?
About this Course
1. This Course Covers in depth Multithreading concept wise and practically.
2. As there are hands-on multiple programs with execution of it on IDE, students will learn multithreading in depth.
3. As this is important topic, so learning it, will expertise in C++ multithreading.
4. It's not all about multithreading concept, it covers like race condition, locking mechanism, event handling, signaling and much more.
5. As have attached all the Code source for multithreading in different sessions, students can refer it.
It is great Technology to Add Plus Point to Your Resume.
Learning Multithreading will pay you more in today's IT Industry both value and money wise.
Why learn Multithreading ?
It is on demand Technology being continued till Now.
In addition to learn CPU architecture, memory space and various algorithms, you will be able to create efficient programs and will be in competitor list of good programmer in this IT Industry.
You will be able to crack any interview and will shine in this IT Industry as data structures is on-demand technology.
Why enrolling this Course will be the best decision for you?
1. You will get to know about Multithreading and will be able to sync it with real time examples
2. You will be able to write Multithreading Programs for race condition, locking mechanism, event handling, signaling and much more and will also be able to execute it on IDE
3. You will be able to develop skill power logical and verbal wise too.
4. You will be able to crack any interview in today's IT Industry.
This Course will cover all basic concepts of Multithreading with not only covering "how to code" but also putting light on details "Why it is required and How important it is" so that your all concepts will be cleared from scratch and you can crack any interview giving technical answers covering all the points.
Who this course is for
C Developers, C++ Developers, Java Developers, php Developers etc.
College Students/ Freshers, Trainers
In addition with all those who interested in cracking interview
Also Other Language Developers
Testers, Freelancers



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The Complete Ios9 Developer Course - Build 50 Swift Apps

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The Complete Ios9 Developer Course - Build 50 Swift Apps
Last updated 8/2015
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 8.99 GB | Duration: 24h 12m

Learn the secrets behind great apps like Uber, Tinder, Instagram and more! Learn develop apps in Swift today!



What you'll learn
Build apps
Code in Swift
Learn to build apps from Scratch
Learn how to use XCode
Learn how to design apps for optimum user experience

Requirements
A mac computer (not a PC)
XCode 7

Description
This course was funded through a massively successful Kickstarter campaign.
Do you want to learn how to make apps? This course is for you! In this course you will get to learn how to build real world apps through example. Learning by doing is the best way to become a rock star developer, producer and entrepreneur.
One of the best features is that you can watch the courses at any speed you want. This means you can speed up the or slow down the video if you want to.
This course is project based so you will not be learning a bunch of useless coding practices. At the end of this course you will have real world apps to use in your portfolio. We feel that project based training content is the best way to get from A to B. Taking this course means that you learn practical, employable skills immediately.
You can use the projects you build in this course to add to your LinkedIn profile. Give your portfolio fuel to take your career to the next level.
Learning how to code is a great way to jump in a new career or enhance your current career. Coding is the new math and learning how to code will propel you forward for any situation. Learn it today and get a head start for tomorrow. People who can master technology will rule the future.
You will get full lifetime access to this course for a single one off fee. John Bura has created many games, apps and training courses so he is extremely qualified to teach you how to master technology. This is an instructor that does not only teach, he produces apps. This means you get the most relevant information on how to code. Most courses do not show you practical skills and real world examples.
What makes you a good teacher?
I have released over 40 games and apps that have done very well in the app store. I run a company called Mammoth Interactive so I am actively in the field building apps and making money I have been teaching since 2002 I personally love learning online and my life is much better because I have learned online rather than a classroom I am one of the top 10 highest grossing Udemy teachers I have been a Udemy instructor since 2011. I make sure people learn how to make money from their creations. I have over 150k students worldwide
Who is this class for?
People who want to improve their technical skills Complete beginners People who want to make money. I show people the tools on how to make money through various methods of passive income People who want to get ahead of the pack by learning online.
How you will make money by learning new skills
Learn practical skills Learn about how leverage your new skills to greater wealth Learn through practical examples
Why should you learn online?
There is an online education revolution taking place. You may have heard about it in the news or heard it from a friend. Either-way, education is going to be changed forever. In this short course I talk about how Online Education has
Motivated me
Helped my career
Helped me as a teacher
Impacted several lives around the planet
I promise that this course will be better and more effective than reading books. I show how to master technology through the use of video. This course will give you everything you need to thrive in our technological society.

Overview

Section 1: Introduction

Lecture 1 Introduction

Section 2: 01. Learn Swift 2 in 1 hour

Lecture 2 02. Course Requirements

Lecture 3 03. Talking about Xcode projects

Lecture 4 04. Setting up the Xcode environment

Lecture 5 05. Adding items to the main story board

Lecture 6 06. Hooking up the swift file

Lecture 7 07. Using the swift file

Lecture 8 08. Changing the button text

Lecture 9 09. Adding in functions

Lecture 10 10. Variables

Lecture 11 11. If Statements

Lecture 12 12. Multiple condition if statements

Lecture 13 13. Else if statements

Lecture 14 14. Printing a user selected number

Lecture 15 15. Apple UI and interactivity

Lecture 16 16. Course conclusion

Section 3: 02. Learn SpriteKit for iOS9 in 1 hour

Lecture 17 02. Course Requirements

Lecture 18 03. Introduction to spritekit

Lecture 19 04. Running the app on the simulator. Test early and often

Lecture 20 05. Talking about the GamScene file

Lecture 21 06. Talking about the touches began

Lecture 22 07. Learning about moving code to functions

Lecture 23 08. Talking about feature scope

Lecture 24 09. Talking about variables

Lecture 25 10. Setting and pritning variables

Lecture 26 11. Breaking up functions into smaller functions

Lecture 27 12. Talking about classes and removing objects

Lecture 28 13. Talking about images and nodes

Lecture 29 14. Conclusion

Section 4: 03. Tip Calculator for iOS9

Lecture 30 01. Starting a new project for the tip calculator

Lecture 31 02. Setting up the main Storyboard

Lecture 32 03. Designing the app

Lecture 33 04. Testing early and often on the iPhone

Lecture 34 05. Hooking up the outlets to the swift file

Lecture 35 06. Hooking up the Actions to the siwft file

Lecture 36 07. Setting up the variables

Lecture 37 08. Separating the app into functions

Lecture 38 09. Taking in the user inputed text

Lecture 39 10. Converting the strings into Floats

Lecture 40 11. Calculating the tip

Lecture 41 12. Printing the variables

Lecture 42 13. Formatting to two Decimal Places

Lecture 43 14. Adding the clear button to the app

Lecture 44 15. Changing the keyboard input type

Lecture 45 16. Hiding the keyboards

Lecture 46 17. Designing the app

Lecture 47 18. Challenge - Build a new app and design it differently

Section 5: 04. Make a letter counting app with arrays for iOS9

Lecture 48 01. Introduction to the name changing app

Lecture 49 02. Designing the app

Lecture 50 03. Hooking up the swift code

Lecture 51 04. Adding functions to the app

Lecture 52 05. Enterting the name data

Lecture 53 06. Making the app count the characters

Lecture 54 07. Putting the characters into an array

Lecture 55 08. Adding in the clear button functionality

Lecture 56 09. Hiding the keyboard

Lecture 57 10. Designing the app

Lecture 58 11. Challenge - Make a 4 box character counting app

Section 6: 05. Reversing words app for iOS9

Lecture 59 01. Introduction to the word reverser

Lecture 60 02. Designing the app

Lecture 61 03 Hooking up the actions and the outlets

Lecture 62 04. Adding in functions to the app

Lecture 63 05. Setting up variables

Lecture 64 06. Setting up the user input and testing the app

Lecture 65 07. Reversing the characters

Lecture 66 08. Talking about user experience and code

Lecture 67 09. Designing the app and adding the clear function

Lecture 68 10. Hiding the keyboard

Lecture 69 11. Challenge - Count the characters of the reversed word

Section 7: 06. Inspirational Quote App for iOS9

Lecture 70 01. Introduction to the motivational quote app

Lecture 71 02. Designing the app

Lecture 72 03 Hooking up the Swift File

Lecture 73 04. Setting up the variables and the arrays

Lecture 74 05. Adding in the function to the app

Lecture 75 06. Printing the variable

Lecture 76 07. Selecting the random number

Lecture 77 08. Changing the button Text

Lecture 78 09. Adding in checking logic

Lecture 79 10. Designing the app

Lecture 80 11. Challenge - Add another array item box to the project

Section 8: 07. Making an innovative calculator for iOS9

Lecture 81 01. Introduction to the innovative calculator

Lecture 82 02. Talking about the main storyboard

Lecture 83 03. Adding in the other views

Lecture 84 04. Changing the names of the tabs

Lecture 85 05. Changing the colors of the slides

Lecture 86 06. Designing the first page

Lecture 87 07. Designing the first page for productivity

Lecture 88 08. Copying the items to the other view controller

Lecture 89 09. Setting up the outlets

Lecture 90 10. Hooking up the swift file

Lecture 91 11. Adding in the addition variables

Lecture 92 12. Taking in the user data

Lecture 93 13. Adding in the calculation and printing the answer

Lecture 94 14. Adding in the clear Button

Lecture 95 15. Hiding the keyboard

Lecture 96 16. Adding in the multiplication tab

Lecture 97 17. Setting up the division page

Lecture 98 18. Setting up the subtraction page

Lecture 99 19. Finding different solutions

Lecture 100 20. Putting final touches on the design

Lecture 101 21. Challenge add in two more tabs

Section 9: 08. Stock Price Calculator for iOS9

Lecture 102 01. Introduction to the stock price calculator

Lecture 103 02. Designing the app

Lecture 104 03. Hooking up the Swift code

Lecture 105 04. Setting up the variables

Lecture 106 05. Adding in functions to the app

Lecture 107 06. Taking in the user data

Lecture 108 07. Converting variables to floats

Lecture 109 08. Adding in the price and hiding the keyboard

Lecture 110 09. Fixing the percent error

Lecture 111 10. Calculating the profit

Lecture 112 11. Rounding to two decimal places

Lecture 113 12. Clearing the app

Lecture 114 13. Designing the app

Lecture 115 14. Challenge - Limit the amount of characters in the profit section

Section 10: 09. Savings app for iOS9

Lecture 116 01. Introduction to the savings app

Lecture 117 02. Designing the labels to the app

Lecture 118 03. Hooking up the swift file

Lecture 119 05. Setting up the functions

Lecture 120 06. Taking in the data

Lecture 121 07. Calculating the income

Lecture 122 08. Calculating the savings

Lecture 123 09. Printing the variables

Lecture 124 10. HIding the keyboard and testing the app

Lecture 125 11. Finxing the bugs

Lecture 126 12. Testing and setting up the clear functionality

Lecture 127 13. Designing the app

Lecture 128 14. Final bugs in the app

Lecture 129 15. Challenge - Add more financial items to the app

Section 11: 10. Savings visualizer for iOS9

Lecture 130 01. Introduction to the savings visualizer

Lecture 131 02. Designing the app

Lecture 132 03. Hooking up the Swift file

Lecture 133 04. Setting up the variables

Lecture 134 05. Adding in the functions

Lecture 135 06. Taking in the data

Lecture 136 07. Performing the math of the equation

Lecture 137 08. Printing the variables

Lecture 138 09. Testing the app and adding in the clear button

Lecture 139 10. Checking to see if the textbox has text

Lecture 140 11. Formating the decimal places

Lecture 141 12. Designing the app

Lecture 142 13. Challenge - add another slider to the app

Section 12: 11. Score counter for iOS9

Lecture 143 01. Introduction to the sports counter app

Lecture 144 02. Designing the app

Lecture 145 03. Hooking up the swift file.

Lecture 146 04. Adding in the variables

Lecture 147 05. Adding in the functions

Lecture 148 06. Adding in the score modifier

Lecture 149 07. Testing the app

Lecture 150 08. Setting up the print function

Lecture 151 09. Designing the app part 1

Lecture 152 10. Sending items to the back

Lecture 153 11. Challenge - Set the score limit to 100

Section 13: 12. Making a two button quiz for **** for iOS9

Lecture 154 01. Introduction to the simple quiz app

Lecture 155 02. Desiging the app

Lecture 156 03. Hooking up the swift file

Lecture 157 04. Setting up the variables and the arrays

Lecture 158 05. Setting up the functions

Lecture 159 06. Setting up the random numbers and printing the variable

Lecture 160 07. Setting up the button logic

Lecture 161 08. Adding in the incorrect answer logic

Lecture 162 09. Breaking up the functions into more specific functionality

Lecture 163 10. Setting up the total correct logic and testing the app

Lecture 164 11. Resetting the app

Lecture 165 12. Designing the app

Section 14: 13. Addition game for iOS9

Lecture 166 01. Introduction to the Algebra addition game

Lecture 167 02. Designing the app

Lecture 168 03. Hooking up the Swift file

Lecture 169 04. Adding in the variables

Lecture 170 05. Randomizing the numbers

Lecture 171 06. Printing the variables

Lecture 172 07. Printing the buttons and setting up the incorrect answers

Lecture 173 08. Adding in the other incorrect answers

Lecture 174 09. Adding in the random number check logic

Lecture 175 10. Setting up the correct answer logic

Lecture 176 11. Printing the stats

Lecture 177 12. Adding in the reset logic

Lecture 178 13. Fixing the reset logic

Lecture 179 14. Designing the app

Lecture 180 15. Challenge - Make 3 different apps for 3 different ages

Section 15: 14. Multiplication game for iOS9

Lecture 181 01. Introduction to the multiplication game

Lecture 182 02. Designing the app

Lecture 183 03. Hooking up the Swift file

Lecture 184 04. Adding in the variables

Lecture 185 05. Randomizing the numbers

Lecture 186 06. Adding in the button logic

Lecture 187 07. Printing the buttons

Lecture 188 08. Adding in the random number checks

Lecture 189 09. Setting up the correct logic

Lecture 190 10. Reseting the app and designing the app

Lecture 191 11. Challenge - Add in 3 different difficulty levels for 3 different ages

Section 16: 15. Subtraction game for iOS9

Lecture 192 01. Introduction to the subtraction game for iOS

Lecture 193 02. Designing the app

Lecture 194 03. Hooking up the Swift File

Lecture 195 04. Setting up the variables

Lecture 196 05. Setting up the random buttons

Lecture 197 06. Setting up the button logic

Lecture 198 07. Setting up the random number checks

Lecture 199 08. Setting up the correct button logic

Lecture 200 09. Desingning the app

Lecture 201 10. Challenge - Make answers have no negative numbers

Section 17: 16. Algebra Addition game for iOS9

Lecture 202 01. Introduction to the algebra addition game

Lecture 203 02. Designing the app

Lecture 204 03. Hooking up the swift file

Lecture 205 04. Setting up the variables

Lecture 206 05. Adding in the random numbers logic

Lecture 207 06. Adding in the button logic

Lecture 208 07. Adding in the random number checks

Lecture 209 08. Adding in the answers

Lecture 210 09. Testing the app

Lecture 211 10. Designing the app

Lecture 212 11. Challenge - First 5 random numbers different than the next

Section 18: 17. Algebra multiplication game for iOS9

Lecture 213 01. Introduction to the algebra addition game

Lecture 214 02. Designing the app

Lecture 215 03. Hooking up the Swift file

Lecture 216 04. Adding in the variables

Lecture 217 05. Adding in the random number logic

Lecture 218 06. Adding in the button logic

Lecture 219 07. Adding in the correct logic

Lecture 220 08. Testing the app

Lecture 221 09. Designing the app

Lecture 222 10. Challenge - Make the y variable change spots

Section 19: 18. Playing a video in iOS 9

Lecture 223 01. Making a simple video player app

Lecture 224 02. Adding in the media player framework

Lecture 225 03. Adding in a video file

Lecture 226 04. Adding in the playing variables

Lecture 227 05. Adding in the player logic

Lecture 228 06. Playing the video when the app starts

Lecture 229 07. Playing a video from a server

Lecture 230 08. Challenge - Play the video with the press of a button

Section 20: 19. Compound interest calculator for iOS9

Lecture 231 01. Introduction to the compound interest calculator

Lecture 232 02. Designing the app

Lecture 233 03. Hooking up the Swift Code

Lecture 234 04. Adding in the variables

Lecture 235 05. Taking in the user data

Lecture 236 06. Calculating the compound interest

Lecture 237 07. Printing the answer and hiding the keyboard

Lecture 238 08. Testing the app

Lecture 239 09. Clearing the app

Lecture 240 10. Designing the app

Lecture 241 11. Challenge - Add in the amount of money made

Section 21: 20. Number Divisor app for iOS9

Lecture 242 01. Introduction to the number divsor app

Lecture 243 02. Designing the app

Lecture 244 03. Hooking up the Swift file

Lecture 245 04. Adding in variables

Lecture 246 05. Taking in the user data

Lecture 247 06. Calculating the division number

Lecture 248 07. Hiding the keyboard

Lecture 249 08. Adding checks to make sure your app does not crash

Lecture 250 09. Cleaning up the app and clearing the text

Lecture 251 10. Designing the app

Lecture 252 11. Conclusion

Section 22: 21. Coffee Decider for iOS9

Lecture 253 01. Talking about the coffee Decider app

Lecture 254 02. Designing the app

Lecture 255 03. Hooking up the Swift file

Lecture 256 04. Adding in the arrays

Lecture 257 05. Setting up the coffe array numbers

Lecture 258 06. Setting the array to maximum

Lecture 259 07. Randomizing the numbers

Lecture 260 08. Printing the arrays

Lecture 261 09. Testing the app and auto resizing the size

Lecture 262 10. Designing the app

Lecture 263 11. Challenge - Add more items to have with your coffee

Section 23: 71. Using animations and text for iOS9

Lecture 264 01. Making a magic 8 app

Lecture 265 02. Setting up the animation

Lecture 266 03. Expanding on the animation

Section 24: 72. Color Picker for iOS9

Lecture 267 01. Introduction to th color picker

Lecture 268 02. Hooking up the code

Lecture 269 03. Adding in the color function

Lecture 270 04. Setting the colors

Lecture 271 05. Printing the labels

Lecture 272 06. Rounding the variables

Lecture 273 07. Designing the app and conclusion

Section 25: 73. Color filters on images for iOS 9

Lecture 274 01. Introduction to the color filter app

Lecture 275 02. Making the app

Lecture 276 03. Adding an image

Lecture 277 04. Designing the app

Section 26: 74. Image opacity app for iOS9

Lecture 278 01. Setting up the image opacity app

Lecture 279 02. Setting up the opacity logic

Lecture 280 03. Setting the float and CGFLoat values

Section 27: 75. HSB Color changer for iOS9

Lecture 281 01. Introduction to the HSB slider app

Lecture 282 02. Adding in the floats and CGFloats

Lecture 283 03. Printing the values

Lecture 284 04. Designing the app

Lecture 285 05. Changing the text color with the brightness

Section 28: 76. Changing numbers with text fields for iOS9

Lecture 286 01. Introduction to textbox and colors

Lecture 287 02. Setting the colors

Lecture 288 03. Settin up the variable logic

Lecture 289 04. Adding in the clear button

Lecture 290 05. Setting up the button color

Section 29: 77. To do CheckList for iOS9

Lecture 291 01. Introduction to the checklist

Lecture 292 02. Hiding the keyboard

Lecture 293 03. Setting up the button functions

Lecture 294 04. Disabling the text box

Lecture 295 05. Adding in the clear button

Lecture 296 06. Designing the app

Lecture 297 07. Setting the switches to off

Section 30: 78. Introduction to filters with CI Filter for iOS9

Lecture 298 01. Introduction to CIFilter

Lecture 299 02. Setting up the images

Lecture 300 03. Adding in more filters

Lecture 301 04. Other filters and conclusion

Section 31: 79. Hue Filter changer for iOS9

Lecture 302 01. Setting up the Hue changer image

Lecture 303 02. Dropping in an image and setting up the slider hue

Lecture 304 03. Setting up the CIFilter part 1

Lecture 305 04. Setting the hue programatically with a slider

Lecture 306 05. Talking about technical limitations and changing designs to accomidate

Lecture 307 06. Talking about how the hue works

Lecture 308 07. Conclusion

Section 32: 80. Sketch an image with Swift in Xcode for iOS9

Lecture 309 01. Introduction to the overlay _ sketch image generator

Lecture 310 02. Setting up the Swift File

Lecture 311 03. Adding in the filter

Lecture 312 04. Setting up the slider values

Lecture 313 05. Setting up the sliders

Lecture 314 06. Adding in the specific filter values

Lecture 315 07. Fixing some bugs

Lecture 316 08. Fixing the app and conclusion

Section 33: 81. Hexagon Image Generator for iOS9

Lecture 317 81. Hexagon Image Generator for iOS9

Lecture 318 02. Setting up the size in images

Lecture 319 03. Testing the app and conclusion

Section 34: 82. Turn an image into a painting for iOS9

Lecture 320 01. Setting up a pointalist generator

Lecture 321 02. Setting up the app

Lecture 322 03. Testing the app and conclusion

Section 35: 83. Comic book iamge generator for iOS9

Lecture 323 01. Comic book generator

Lecture 324 02. Testing the app and talking about efficiency

Section 36: 84. Glowing image generator for iOS9

Lecture 325 01. Glowing image generator

Lecture 326 02. Printing the labels and setting up the filter

Lecture 327 03. Testing and polishing the app

Section 37: 85. Mosaic Generator for iOS9

Lecture 328 01. Mosaic Generator

Lecture 329 02. Setting up the image

Lecture 330 03. Testing the app

Section 38: 86. Kaleidoscope Image Generator for iOS9

Lecture 331 01. Introduction to the kaleidoscope generator

Lecture 332 02. Adding in the filter code

Lecture 333 03. Testing the app and the settings

Section 39: 87. Inverting an image with CIFilter for iOS9

Lecture 334 01. Invert and image

Lecture 335 02. Setting up the switch to be on or off

Lecture 336 03. Testing the app and conclusion

Section 40: 88. Adding a color monochrome filter to your app for iOS9

Lecture 337 01. Introduction to the monochrome filter app

Lecture 338 02. Setting up the filter

Lecture 339 03. Testing the app and color

Section 41: 89. Learn to use a chrome brighten filter for your images for iOS9

Lecture 340 01. Introduction to the chrome filter app

Lecture 341 02. Testing the app

Section 42: 90. Add a cool black and white filter to your pictures for iOS9

Lecture 342 01. Introduction to noir filter

Lecture 343 02. Testing the app

Section 43: 91. Adding in a blur to your image

Lecture 344 01. Introduction to motion blur

Lecture 345 02. Setting up the filter

Lecture 346 03. Fixing the sliders

Section 44: 92. Sepia tone Image generator for iOS9

Lecture 347 01. Sepia tone image generator

Lecture 348 02. Testing the app with different settings

Section 45: 93. CIVibrance filter for iOS9

Lecture 349 01. Introduction to CIVibrance

Lecture 350 02. Cyling the images

Lecture 351 03. Testing and conclusion

Section 46: 94. Circle crop images and filter images for iOS9

Lecture 352 01. Introduction to filter and circle image crop

Lecture 353 02. Setting up the filter and the circle crop

Lecture 354 03. Testing and conclusion

Section 47: 95. Twirl distortion image generator for iOS9

Lecture 355 01. Setting up the twirl Distortion

Lecture 356 02. Setting the slider value

Lecture 357 03. Setting up the filter

Lecture 358 04. Testing and setting the fonts

Section 48: 96. Generate a border around an image for iOS9

Lecture 359 01. Introduction to rounding images and adding a border

Lecture 360 02. Setting up the border

Lecture 361 03. Setting up the color change logic

Lecture 362 04. Optimizing the color

Section 49: 97. Adding an image on the screen when you touch it for iOS9

Lecture 363 01. Introduction to creating images on the screen

Lecture 364 02. Setting up the if statement and touches logic

Lecture 365 03. Conclusion and talking about image productivity

Section 50: 98. Use a filter to pixellate an Image for iOS9

Lecture 366 01. Introduction to pixelization

Lecture 367 02. Setting up the pixel filter

Lecture 368 03. Adding in the pixel specific code

Lecture 369 04. Adding in the pixel code

Section 51: 99. Reduce noise in your app

Lecture 370 01. How to reduce noise in images programatically

Lecture 371 02. Testing the app

Section 52: 100. Instagram filter selection for iOS9

Lecture 372 01. Introduction to the 3 filter app

Lecture 373 02. Changing the filter

Lecture 374 03. Setting up the segmented control functions

Lecture 375 04. Setting up the if statements and conclusion

Section 53: Bonus

Lecture 376 Inspirational Quotes

Complete Beginners ,Not advanced programmers,People who want to learn Swift and XCode

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