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Englische Tutorials

Build 20+ House Models: The Complete Low Poly 3D Tutorial

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Build 20+ House Models: The Complete Low Poly 3D Tutorial
Last updated 10/2018
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 41.70 GB | Duration: 77h 15m

Build and Color over 20 Multi-story Low Poly Houses and Import into Unity!​ Highly recommended for beginners!



What you'll learn
Create Low Poly 3D Art and Models
Make houses that you can combine like Legos to make mansions, buildings, & cities!
Learn to use Blender and navigate its awesome and expansive tools
Understand modelling principles
Import your assets into Unity for game development
Make balconies, door, roofs, stairs, garages, structural support through columns, window outlines, and more.
Use the houses you make in this course for games, city designs, 3D printing, and more projects that need 3D art
Set up Asset Store tools, with which you can put your art on Unity's store and make money!
Put the art you make in this course into your portfolio

Requirements
Blender 2.78 or higher (free)
Unity (free)
This course was recorded on a Mac, but you can use a PC

Description
Create a Modern House with Maximum Efficiency!Make modern houses. Import assets into Unity!A wildly successful Kickstarter funded this course.I am Kevin Liao from Mammoth Interactive, one of Udemy's top instructors. I've made over 20 courses teaching people like you how to make digital art. I have experience using many different platforms including Blender, Photoshop, MakeHuman, and Maya.You will learn how to produce as efficiently as I do. ​​Learn how to develop a creative and technical eye. You'll be hungry to learn more and astonished at the power at your fingertips.You will have so much to add to your portfolio. I will show you how to export models for use in virtually any software of your choice.Learn to make multi-level houses in Blender in 2 hours, including 3D Model Doorways, Windows, and More for Houses!You will have so much to add to your portfolio. Maximize efficiency to make your creation process as fast and convenient as possibleYou will get full lifetime access for a single one-off fee. I am qualified and experienced with modelling, so I'm able to explain every process step by step. Learn to get started with making your own computer models right now in our awesome course. Stand out by becoming both technical and creative.We will then import the models into Unity so that you know how to put them into a game to take your game art to the next level. This is the course you need to get ahead of the competition.Lessons are straight to the point, easy to follow, and perfect for people who are learning on the beginner level of 3D modelling. Also, Now Included in these bundled Course are Bonus courses of other Related Topics, such as C# and Java! You get more content at a great price!The pace is easy to grasp and follow. You can always speed up/slow down videos as needed. Don't forget to watch offline anytime on the Udemy app.Enroll now to join the Mammoth community!

Overview

Section 1: Getting Started with Blender

Lecture 1 Intro and Setting Changes

Lecture 2 Camera Controls

Lecture 3 Emulated Numbpad Camera

Lecture 4 Basic Object Manipulation

Lecture 5 Frequently Used Tools

Lecture 6 Mirror Modifier

Section 2: Build Modular House Parts in Blender

Lecture 7 Blender Basic Settings

Lecture 8 House Doorway

Lecture 9 House Window

Lecture 10 House Roof

Lecture 11 Another Window

Lecture 12 House Materials

Lecture 13 Rooftop Filler

Lecture 14 Adding Windows to Roof

Lecture 15 Building Basic Building

Lecture 16 Houses Art Source Files

Section 3: Create Low Poly Houses

Lecture 17 House Base

Lecture 18 House Second Floor

Lecture 19 Second House

Lecture 20 Third House

Lecture 21 House Coloring

Lecture 22 House Exporting

Section 4: Unity Intro

Lecture 23 Download and Install Unity

Lecture 24 Unity Editor

Section 5: Using Models in Unity

Lecture 25 Unity House Import

Lecture 26 Setting up Assets Store Tools

Section 6: Sketch Introduction to UI Design

Lecture 27 Course Intro and Sketch Tools

Lecture 28 Sketch Basics and Online Resources

Lecture 29 Plug-ins and Desigining your First Mobile app

Lecture 30 Your First Mobile App Continued

Lecture 31 Shortcuts and Extra tips

Lecture 32 Sketch Project Files - Mammoth Interactive

Lecture 33 Sketch Project Files - Waves App by Mammoth Interactive

Lecture 34 Sketch Files - Shortcuts by Mammoth Interactive

Section 7: Animation Tools

Lecture 35 Basic Animations Using Anima Timeline

Lecture 36 More Animations Using Principle

Lecture 37 Using the Paddy Plugin

Lecture 38 Conclusion

Section 8: Learn to Code in HTML

Lecture 39 Intro to HTML

Lecture 40 Writing our first HTML

Lecture 41 Intro to Lists and Comments

Lecture 42 Nested Lists

Lecture 43 Loading Images

Lecture 44 Loading Images in Lists

Lecture 45 Links

Lecture 46 Images as Link

Lecture 47 Mailto Link

Lecture 48 Div Element

Section 9: Learn to Code in CSS

Lecture 49 Introduction

Lecture 50 Introducing the Box Model

Lecture 51 Writing our First CSS

Lecture 52 More CSS Examples

Lecture 53 Inheritance

Lecture 54 More on Type Selectors

Lecture 55 Getting Direct Descendents

Lecture 56 Class Intro

Lecture 57 Multiple Classes

Lecture 58 id Intro

Lecture 59 CSS Specificity

Lecture 60 Selecting Multiple Pseudo Classes and Sibling Matching

Lecture 61 Styling Recipe Page

Lecture 62 Loading External Stylesheet

Section 10: D3. js, Learn to Code in JavaScript

Lecture 63 Introduction to Course and D3

Lecture 64 Handling Data and Your First Project

Lecture 65 Continuing your First Project

Lecture 66 Understanding Scale

Lecture 67 Complex charts, Animations and Interactivity

Lecture 68 JavaScript Source Code - Mammoth Interactive

Lecture 69 Source Code

Lecture 70 Source Code

Lecture 71 Source Code

Lecture 72 Source Code

Lecture 73 Source Code

Lecture 74 Source Code

Section 11: Introduction to PyCharm

Lecture 75 Downloading and Installing Pycharm and Python

Lecture 76 Support for Python Problems or Questions

Lecture 77 Exploring Pycharm

Lecture 78 Learning Python with Mammoth Interactive

Section 12: Python Language Basics

Lecture 79 Intro to Variables

Lecture 80 Variables Operations and Conversions

Lecture 81 Collection Types

Lecture 82 Collections Operations

Lecture 83 Control Flow If Statements

Lecture 84 While and For Loops

Lecture 85 Functions

Lecture 86 Classes and Objects

Section 13: Setting up Flask

Lecture 87 Setting up The Terminal - Part 1

Lecture 88 Setting up the Terminal - Part 2

Lecture 89 Seting up the Terminal - Part 3

Lecture 90 Where to find Setup Files

Lecture 91 Setting up Terminals on Windows 7 and Mac

Lecture 92 Terminal basic commands and symbols

Lecture 93 Source Code - Setting up Flask

Section 14: Basic Flask HTML & CSS

Lecture 94 Basic Flask HTML & CSS - Part 1

Lecture 95 Basic Flask HTML & CSS - Part 2

Lecture 96 Basic Flask HTML & CSS - Part 3

Lecture 97 Basic Flask HTML & CSS - Part 4

Lecture 98 Basic Flask HTML & CSS - Part 5

Lecture 99 Source Code - Basic Flask HTML & CSS

Section 15: Basic Flask Database

Lecture 100 Building a Basic Form Part 1

Lecture 101 Building a Basic Form Part 2

Lecture 102 Basic Flask Database Part 1

Lecture 103 Basic Flask Database Part 2

Lecture 104 Flask Database Function Part 1

Lecture 105 Flask Database Function Part 2

Lecture 106 Flask Database Function Part 3

Lecture 107 Flask Database Function Part 4

Lecture 108 Flask Database Function Part 5

Lecture 109 Source Code - Basic Flask Database

Section 16: Flask Session and Resources

Lecture 110 Flask Session Part 1

Lecture 111 Flask Session Part 2

Lecture 112 Flask Session Part 3

Lecture 113 Online Materials Useful for Flask Part 1

Lecture 114 Online Materials Useful For Flask Part 2

Lecture 115 Source Code - Flask Session

Section 17: Flask DigitalOcean

Lecture 116 Introduction to Flask DigitalOcean Part 1

Lecture 117 Introduction to Flask DigitalOcean Part 2

Lecture 118 Flask DigitalOcean Part 3

Lecture 119 Flask DigitalOcean Part 4

Lecture 120 NGINX Server Part 1

Lecture 121 NGINX Server Part 2

Lecture 122 NGINX Server Part 3

Section 18: Xcode Fundamentals

Lecture 123 Intro and Demo

Lecture 124 General Interface

Lecture 125 Files System

Lecture 126 ViewController

Lecture 127 Storyboard File

Lecture 128 Connecting Outlets and Actions

Lecture 129 Running an Application

Lecture 130 Debugging an Application

Lecture 131 Source Code and Art Assets

Section 19: Swift 4 Language Basics

Lecture 132 Language Basics Topics List

Section 20: Variable and Constants

Lecture 133 Learning Goals

Lecture 134 Intro to Variables and Constants

Lecture 135 Primitive types

Lecture 136 Strings

Lecture 137 Nil Values

Lecture 138 Tuples

Lecture 139 Type Conversions

Lecture 140 Assignment Operators

Lecture 141 Conditional Operators

Lecture 142 Variables and Constants Text.playground

Section 21: Collection Types

Lecture 143 Topics List and Learning Objectives

Lecture 144 Intro to Collection Types

Lecture 145 Creating Arrays

Lecture 146 Common Array Operations

Lecture 147 Multidimensional Arrays

Lecture 148 Ranges

Lecture 149 Collection Types Text.playground

Section 22: Control flow

Lecture 150 Topics List and Learning Objectives

Lecture 151 Intro to If and Else Statements

Lecture 152 Else If Statements

Lecture 153 Multiple Simultaneous Tests

Lecture 154 Intro To Switch Statements

Lecture 155 Advanced Switch Statement Techniques

Lecture 156 Testing for Nil Values

Lecture 157 Intro to While Loops

Lecture 158 Intro to for...in Loops

Lecture 159 Intro to For...In Loops (Cont'd)

Lecture 160 Complex Loops and Loop Control statements

Lecture 161 Control Flow Text.playground

Section 23: Functions

Lecture 162 Intro to Functions

Lecture 163 Function Parameters

Lecture 164 Return Statements

Lecture 165 Parameter Variations - Argument Labels

Lecture 166 Parameter Variations - Default Values

Lecture 167 Parameters Variations - InOut Parameters

Lecture 168 Parameter Variations - Variadic Parameters

Lecture 169 Returning Multiple Values Simultaneously

Lecture 170 Functions Text.playground

Section 24: Classes, Struct and Enums

Lecture 171 Topics List and Learning Objectives

Lecture 172 Intro to Classes

Lecture 173 Properties as fields - Add to Class Implementation

Lecture 174 Custom Getters and Setters

Lecture 175 Calculated Properties

Lecture 176 Variable Scope and Self

Lecture 177 Lazy and Static Variables

Lecture 178 Behaviour as Instance Methods and Class type Methods

Lecture 179 Behaviour and Instance Methods

Lecture 180 Class Type Methods

Lecture 181 Class Instances as Field Variables

Lecture 182 Inheritance, Subclassing and SuperClassing

Lecture 183 Overriding Initializers

Lecture 184 Overriding Properties

Lecture 185 Overriding Methods

Lecture 186 Structs Overview

Lecture 187 Enumerations

Lecture 188 Comparisons between Classes, Structs and Enums

Lecture 189 Classes, Structs, Enums Text.playground

Section 25: Introduction to MacOS

Lecture 190 Introduction and UI Elements

Lecture 191 MacOsElements - Mammoth Interactive Source Code

Lecture 192 Calculator Setup and Tax Calculator

Lecture 193 Tip Calculator and Tip Controller

Lecture 194 Calculate Tax And Tip - Mammoth Interactive Source Code

Lecture 195 Constraints

Lecture 196 Constraints Code

Lecture 197 Constraints - Mammoth Interactive Source Code

Lecture 198 Refactor

Lecture 199 Refactor - Mammoth Interactive Source Code

Lecture 200 View Controller - Mammoth Interactive Source Code

Section 26: Data Mining with Python

Lecture 201 Data Mining Introduction

Lecture 202 Data Mining Fundamentals

Lecture 203 Frameworks Explained - Taming Big data with Spark

Lecture 204 EXAMPLES - Mining and Storing Data

Lecture 205 NLP + Conclusion and Summary

Lecture 206 Project Files - Data Mining with Mammoth Interactive

Lecture 207 Project Files - Data Wrangling with Mammoth Interactive

Lecture 208 Project Files - Data Mining with Mammoth Interactive

Lecture 209 Project Files - Frameworks with Mammoth Interactive

Lecture 210 Mining and Storing with Mammoth Interactive

Lecture 211 Project Files - NLP with Mammoth Interactive

Lecture 212 Conclusion Files - Mammoth Interactive

Section 27: Introduction to Video Editing

Lecture 213 Introduction to the Course

Lecture 214 Installing Camtasia

Lecture 215 Exploring the Interface

Lecture 216 Camtasia Project Files

Section 28: Setting Up a Screen Recording

Lecture 217 Introduction and Tips for Recording

Lecture 218 Creating a Recording Account

Lecture 219 Full Screen vs Window Mode

Lecture 220 Setting the Recording Resolution

Lecture 221 Different Resolutions and their Uses

Lecture 222 Tips to Improve Recording Quality and Summary

Section 29: Camtasia Recording

Lecture 223 Introduction and Workflow

Lecture 224 Tools Options Menu

Lecture 225 Your First Recording

Lecture 226 Viewing your Test

Lecture 227 Challenge - VIDEO GAME NARRATION

Lecture 228 Mic Etiqutte

Lecture 229 Project - Recording Exercise

Lecture 230 Webcam, Telprompter, and Summary

Section 30: Camtasia Screen Layout

Lecture 231 Introduction and Tools Panel

Lecture 232 Canvas

Lecture 233 Zoom N Pan

Lecture 234 Annotations

Lecture 235 Yellow Snap Lines

Lecture 236 TimeLine Basics, Summary and Challenge

Section 31: Camtasia Editing

Lecture 237 Introduction and Importing Media

Lecture 238 Markers

Lecture 239 Split

Lecture 240 Working with Audio

Lecture 241 Clip Speed

Lecture 242 Locking and Disabling tracks

Lecture 243 Transitions

Lecture 244 Working with Images

Lecture 245 Voice Narration

Lecture 246 Noise Removal

Lecture 247 Smart Focus

Lecture 248 Summary and Challenge

Section 32: Advance Editing Introduction

Lecture 249 Advance Editing Introduction

Lecture 250 Zooming Multiple Tracks

Lecture 251 Easing

Lecture 252 Animations

Lecture 253 Behaviors

Lecture 254 Color Adjustment

Lecture 255 Clip Speed

Lecture 256 Remove a Color

Lecture 257 Device Frame

Lecture 258 Theme Manager

Lecture 259 Libraries

Lecture 260 Media and Summary

Section 33: Camtasia Resources and Tips

Lecture 261 Resources and Tips Introduction

Lecture 262 Masking

Lecture 263 Extending Frames

Lecture 264 Working with Video

Section 34: Exporting a Project for Youtube

Lecture 265 Exporting a Project for Youtube

Section 35: Introduction to C#

Lecture 266 Introduction to C#

Section 36: Starting a C# Project

Lecture 267 Creating a New Project

Section 37: C# Primitive Types

Lecture 268 Primitive Types

Lecture 269 Source Code

Section 38: C# Type Conversion

Lecture 270 Type Conversion

Lecture 271 Source Code

Section 39: C# Operators

Lecture 272 Operators

Lecture 273 Source Code

Section 40: C# Classes and Additional Types

Lecture 274 Classes

Lecture 275 Inheritance

Lecture 276 Structures

Lecture 277 Arrays and Strings

Lecture 278 Enumerator

Lecture 279 Source Code

Section 41: Statements & Loops

Lecture 280 Statements

Lecture 281 Loops

Lecture 282 Random & Control Flow

Lecture 283 Source Code

Section 42: Lists and Arrays

Lecture 284 Types of Arrays

Lecture 285 Lists

Lecture 286 Source Code

Section 43: Strings and Text

Lecture 287 Modifying String

Lecture 288 Procedural Programming

Lecture 289 Source Code

Section 44: Date and Time

Lecture 290 Date and Time

Lecture 291 Source Code

Section 45: Files and Directories

Lecture 292 Modifying Files

Lecture 293 Directories and Path Class

Lecture 294 Source Code

Section 46: Debugging a C# Application

Lecture 295 Debugging Application

Lecture 296 Source Code

Section 47: Introduction to R

Lecture 297 Introduction

Lecture 298 Introduction.R - Source Files

Section 48: Introduction to R Programming

Lecture 299 Introduction to R Variables

Lecture 300 Intro to R Variables.R - Source Files

Section 49: Data Input and Output

Lecture 301 Data Input

Lecture 302 Data Output

Lecture 303 Data Input and Output - Source Files

Section 50: Setting up Control Flow

Lecture 304 Loops

Lecture 305 How to Use If Statements in R

Lecture 306 Setting up Control Flow - Source Files

Section 51: Core Concepts of R Programming

Lecture 307 Vectors

Lecture 308 Functions

Lecture 309 Packages

Lecture 310 Business Problem

Lecture 311 Core Concepts of R Programming - Source Files

Section 52: Matrix Construction in R

Lecture 312 Matrices

Lecture 313 Matricies.R - Source Files

Section 53: R Data Frame

Lecture 314 Data Frames

Lecture 315 DataFrames.R - Source Files

Section 54: Apply a Function over a List or Vector

Lecture 316 Lists and Lapply

Lecture 317 Lists and lapply.R - Source Files

Section 55: Data Manipulation in R Dplyr

Lecture 318 Data Manipulation and Dplyr

Lecture 319 Data manipulation and dplyr.R - Source Files

Section 56: Data Visualization in R using ggplot2

Lecture 320 Basic Plots - ggplot Visualizations

Lecture 321 Additional Plotting

Lecture 322 Advanced Plotting

Lecture 323 Data Visualization in R using ggplot2 - Source Files

Section 57: Introduction to Machine Learning

Lecture 324 Intro to Machine Learning

Lecture 325 K-means Clustering

Lecture 326 Decision Trees

Lecture 327 Introduction to Machine Learning - Source Files

Section 58: R Conclusion

Lecture 328 Conclusion

Lecture 329 Conclusion.R - Source Files

Section 59: Advanced R - Introduction to R and Datasets

Lecture 330 Course Overview and Data Setup

Lecture 331 Datasets - Mammoth Interactive

Lecture 332 Source Code - Setting Up Data - Mammoth Interactive

Lecture 333 Functions in R

Lecture 334 Source Code - Functions - Mammoth Interactive

Lecture 335 Regression Model

Lecture 336 Regression Models Continued and Classification Models

Lecture 337 Classification Models Continued, RMark Down and Excel

Lecture 338 Source Code - Regression Models - Mammoth Interactive

Lecture 339 Source Code - Classification Models - Mammoth Interactive

Lecture 340 Source Code - RMarkDown And Excel - Mammoth Interactive

Section 60: Java Course Introduction

Lecture 341 Introduction

Lecture 342 Introduction - Encryption Source Code

Section 61: Setting up Android Studio

Lecture 343 Installation

Lecture 344 First Activity

Lecture 345 Finishing the App

Section 62: Java Programming Fundamentals

Lecture 346 Functions

Lecture 347 If Intro

Lecture 348 If Statement Finale

Lecture 349 While Loops

Lecture 350 While - Source Files

Lecture 351 For Loops

Lecture 352 EvenOrOdd - Source Files

Lecture 353 Challenge

Lecture 354 Challenge - Source Files

Lecture 355 Function2 - Source Files

Lecture 356 MovieApp - Source Files

Section 63: Recursion

Lecture 357 Recursion

Lecture 358 Practice Activity

Lecture 359 Additional Resources - Password

Lecture 360 TreeRecursion - Source Files

Lecture 361 Classes Introduction

Lecture 362 Classes Continued

Lecture 363 Cube - Source Files

Lecture 364 Paper - Source Files

Lecture 365 Classes Finale

Lecture 366 Please rate this course

Lecture 367 Bonus Lecture - Mammoth Interactive Deals

Anyone who wants to get creative with 3D models,Beginners who want to learn how to use Blender.,Game developers who need art assets for a game.

Homepage


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Build 2 Huge 3D Games In Unity: Complete C# & Blender Models

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Build 2 Huge 3D Games In Unity: Complete C# & Blender Models
Last updated 7/2018
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 32.58 GB | Duration: 41h 44m

Become an independent developer who understands all sides to game development! Create 3D models for the games in Blender



What you'll learn
Make your own 3D art, models, and textures in Blender.
Design, code, and model your own 3D games in Unity.
Build video game levels with design and functionality.
Create movement, blocks, powerups, finish lines, background, and interfaces.

Requirements
Blender (for 3D modeling), Photoshop or a free program like Gimp (for 2D art/texturing), and Unity® (for coding).
Mac/PC compatible! Recorded on a Mac.

Description
"The more I get into this course the more I am so damn glad I got it! The teacher is amazing and goes in-depth with what he does. Loving everything so far!" -James F, Mammoth Student. Do you want to learn Unity® from the ground up? This course is for you! Build 2 Huge 3D Games in Unity: Complete C# & Blender Models is perfect for fans of Zelda and Metroidvania games. You'll build 2 satisfying games explained step by step!"Instructor is very clear and he carefully explains each concept while demonstrating it. This appears to be an excellent course to start with, even if you've never coded in C# before."Funded by a #1 Kickstarter Project by Mammoth InteractiveBuild video game levels.Create your own materials. Animate models to move in the game.Code in C# for Unity®.Know the foundations of 3D model-making in Blender.Unwrap UV's and perform simple texturing of 3D art assets.Build games that you can easily expand and customize.Build 3D "Legend of Zenda" and Super Marlo Runner games in Unity® from scratch.Navigate the Unity® editor.First you will learn C# general programming. You'll learn how to write syntax, what it does, and how it functions. Mammoth Interactive instructor and game developer Glauco Pires will teach you the best examples on how C# programming is performed on objects.Then you will jump into coding 2 games with movement controls, camera controls, AI, ability acquisition, dungeon completion, and designing with Blender.Included in this course is material for beginners to get comfortable with the interfaces. Please note that we reuse this content in similar courses because it is introductory material. You can find some material in this course in the following related courses:How to develop your first 7 games in Unreal and UnityBuild "The Legend Of Zenda" Game in Unity and Blender Make a 3D Unity Action Game & Low Poly Buildings in Blender28 Low Poly Models and a Unity® Game - Complete 3D Developer Professional Game Development: 3D Modeling and Unity C#Create 19 Low Poly Models & Your First 3D RPG In Unity® C# Complete Unity and Android Development: Build Games and Apps C# Masterclass: Make RPG & Mobile Games in Unity & Blender Complete a Runner Game with 19 3D Models (and Learn to Code) Build and model a Super MARLO runner clone in UnityBuild 43 Models & a 3D Runner Game in Unity® with C# Code Ultimate Guide to Blender & Unity: Game Design & DevelopmentMake a Fully Featured Game: Code in C#, Make Low Poly Models Make a Unity Platform Game & Low Poly Characters in BlenderMake Games and Web Apps: Unity, React and Redux MasterclassWhat Makes this Mammoth Interactive course unique?Learn to make both the code and art for games FROM SCRATCHUnderstand thoroughly how to develop characters in BlenderLearn many new techniques for UV Mapping game characters.Lessons are straight to the point and easy to follow. If you want to learn the more intermediate to advanced coding techniques required for games, enroll now while this Mammoth Interactive course is on sale!A Huge Library of StepsYou don't need to have any programming, Unity®, or Blender experience. This course is paced for beginners, making it super easy to understand. Enroll now in this special offer of a great tutorial package!Learn a Cross-Platform Game EngineUnity® is one of the most popular platforms in game development. You can use Unity® to build 2D and 3D games. Unity® is cross-platform and easy to use with other platforms. Learn all about Unity® in Build 2 Huge 3D Games in Unity: Complete C# & Blender Models.Build 3D Art Assets in a Popular Production SuiteYou will learn to create 3D models for games in Blender. You build all the art assets for the games, including characters, weapons, enemies, cannon, dungeon, and temple. You'll learn how to integrate your art from Blender into Unity®.Why Should You Learn Blender?Blender, like Unity®, is a popular production suite that is free to download. Blender is a revolutionary tool for making 3D art digitally. With Blender, you can make art assets for games, like in this Mammoth Interactive course.Become an independent developer who understands all sides to game developmentEnroll Now for Lifetime Access

Overview

Section 1: Introduction to Unity

Lecture 1 Introduction to Unity - Part 1

Lecture 2 Introduction to Unity - Part 2

Lecture 3 Unity Support

Section 2: Movement

Lecture 4 PROJECT 1: Gameplay

Lecture 5 Movement - Part 1

Lecture 6 Movement - Part 2

Lecture 7 Movement - Part 3

Section 3: Building Blocks

Lecture 8 Blocks - Part 1

Lecture 9 Blocks - Part 2

Section 4: Speed Blocks and Enemies

Lecture 10 Speed Blocks and Enemies - Part 1

Lecture 11 Speed Blocks and Enemies - Part 2

Lecture 12 Speed Blocks and Enemies - Part 3

Section 5: More Enemies

Lecture 13 More Enemies - Part 1

Lecture 14 More Enemies - Part 2

Section 6: Powerup and Finish Line

Lecture 15 Powerup and Finish Line - Part 1

Lecture 16 Powerup and Finish Line - Part 2

Section 7: Background and Interface

Lecture 17 Background and Interface - Part 1

Lecture 18 Background and Interface - Part 2

Lecture 19 Background and Interface - Part 3

Section 8: Fine Tuning the Game

Lecture 20 Fine Tunings - Part 1

Lecture 21 Fine Tunings - Part 2

Lecture 22 Fine Tunings - Part 3

Section 9: Level Design

Lecture 23 Level Design - Part 1

Lecture 24 Level Design - Part 2

Section 10: Introduction to Blender

Lecture 25 Download and Install Blender

Lecture 26 Setting Up Blender

Lecture 27 Camera Controls

Lecture 28 Emulated Numbpad Camera

Lecture 29 Basic Object Manipulation

Lecture 30 Frequently Used Tools

Lecture 31 Mirror Modifier

Section 11: Artwork in Blender

Lecture 32 Artwork in Blender - Part 1

Lecture 33 Artwork in Blender - Part 2

Lecture 34 Artwork in Blender - Part 3

Lecture 35 Artwork in Blender - Part 4

Lecture 36 Artwork in Blender - Part 5

Section 12: Integrating the Art

Lecture 37 Integrating Art - Part 1

Lecture 38 Integrating Art - Part 2

Lecture 39 Integrating Art - Part 3

Section 13: Finishing the Game

Lecture 40 Integrating the Character

Lecture 41 Adding Model to Player

Lecture 42 Jumping and Running

Lecture 43 Movement Stutter

Lecture 44 Wall jumping

Lecture 45 Power Up

Lecture 46 Swapping Background Art

Lecture 47 Background Adjustments

Lecture 48 Transparency Order

Lecture 49 Challenge Time!

Section 14: RESOURCES - Marlo Runner Game

Lecture 50 Marlo Run Art Assets

Lecture 51 Marlo Source

Section 15: 00. PROJECT 2 - Gameplay

Lecture 52 Gameplay

Section 16: Player Movement

Lecture 53 Creating a Project

Lecture 54 Designing the Player

Lecture 55 Moving the Player

Lecture 56 Key Input

Lecture 57 Activating Physics

Lecture 58 Jumping

Lecture 59 Double Jump Block

Lecture 60 Velocity

Lecture 61 Velocity Optimizations

Lecture 62 Looking Around

Section 17: Weapons

Lecture 63 Designing a Sword

Lecture 64 FAQ on Sword Rotation

Lecture 65 Swinging the Sword

Lecture 66 Moving the Sword Back

Lecture 67 Retreating the Sword

Lecture 68 Designing a Bomb

Lecture 69 Bomb Script

Lecture 70 Exploding the Bomb

Lecture 71 Throwing Bombs

Lecture 72 Bow

Lecture 73 Swapping Weapons

Section 18: Enemies

Lecture 74 Simple Enemies

Lecture 75 Strong Enemy

Lecture 76 Hit Area

Lecture 77 Patrolling Logic

Lecture 78 Shooting Enemy

Lecture 79 Enemy Bullet

Lecture 80 Damaging the Player

Section 19: Camera and User Interface

Lecture 81 Camera

Lecture 82 Game Interface

Lecture 83 Health Bar

Lecture 84 Main Menu

Section 20: Terrains

Lecture 85 Terrain Basics

Lecture 86 Painting the Terrain

Lecture 87 Trees and Grass

Lecture 88 Water

Lecture 89 Flares and Camera Effects

Section 21: Level Design

Lecture 90 Level Terrain

Lecture 91 Dungeon Entrance

Lecture 92 Teleporting

Lecture 93 Dungeon

Lecture 94 Adding Shooting Enemies to the Dungeon

Lecture 95 Adding Remaining Enemies

Lecture 96 Remaining Enemies

Section 22: Character Art

Lecture 97 Reference Images

Lecture 98 Headset Ref

Lecture 99 Head Basic Shaping

Lecture 100 Head Medium Shaping

Lecture 101 Head Lips Shaping

Lecture 102 Head Shape Fixing

Lecture 103 Body Set Ref

Lecture 104 Body Basic Blocking

Lecture 105 Body Base Detailing

Lecture 106 Body Torso Detailing

Lecture 107 Body Hand Detailing

Lecture 108 Body Head Attachment

Lecture 109 Edge Flow Fix

Lecture 110 Body UV Unwrap

Lecture 111 Body Base Painting

Lecture 112 Body Painting Base Clean Up

Lecture 113 Body Painting Coloring

Lecture 114 Body Painting Detailing Eyes

Lecture 115 Body Painting Face

Lecture 116 Body Painting Full Body Detailing

Lecture 117 Helmet Modeling

Lecture 118 Helmet Unwrap and Texturing

Lecture 119 Rigging 01

Lecture 120 Rigging 02

Lecture 121 Rigging End Fix

Lecture 122 Weight Painting and Export

Lecture 123 Importing to Unity

Section 23: Weapons Art

Lecture 124 Super Basic Prop Modeling

Lecture 125 Sword Basic Prop Modeling

Lecture 126 Bomb Basic Prop Modeling

Lecture 127 Shield Basic Prop Modeling

Lecture 128 Bow Basic Prop Modeling

Lecture 129 Arrow Basic Prop Modeling

Lecture 130 Arrow Quiver Basic Modeling

Lecture 131 Unity Weapon Toon Shading

Section 24: Basic Enemy Art

Lecture 132 Basic Enemy Head

Lecture 133 Basic Enemy Body

Lecture 134 Basic Enemy Body Fix

Lecture 135 Basic Enemy Body Rig

Lecture 136 Basic Enemy UV Unwrap

Lecture 137 Basic Enemy Texture Painting

Lecture 138 Basic Enemy Unity Import

Section 25: Strong Enemy Art

Lecture 139 Strong Enemy Basic Modeling

Lecture 140 Strong Enemy Model Detailing

Lecture 141 Strong Enemy Basic Coloring

Lecture 142 Strong Enemy Rigging

Lecture 143 Strong Enemy Weight Painting

Lecture 144 Strong Enemy Toon Shading

Section 26: Swivel Cannon Art

Lecture 145 Swivel Cannon Modeling

Lecture 146 Swivel Cannon Unity

Section 27: Dungeon Art

Lecture 147 Modular Dungeon 1

Lecture 148 Modular Dungeon 2

Lecture 149 Modular Dungeon 3

Lecture 150 Modular Walls Unwrap 1

Lecture 151 Modular Walls Unwrap 2

Lecture 152 Modular Walls Exporting UV's

Lecture 153 Dungeon Texturing 1 Floors

Lecture 154 Dungeon Texturing 2 Single Wall

Lecture 155 Dungeon Texturing 3 Angled Walls

Lecture 156 Dungeon Textures Wall Fix

Lecture 157 Corner Wall Texture Quick Fix

Lecture 158 Dungeon Ceiling 1

Lecture 159 Dungeon Ceiling 2

Lecture 160 Dungeon in Unity

Section 28: Spawn Temple Art

Lecture 161 Modeling Spawn Temple Basic

Lecture 162 Spawn Temple UV Unwrap

Lecture 163 Spawn Texturing

Section 29: Dungeon Entrance Temple Art

Lecture 164 Modeling Temple Entrance Basics

Lecture 165 Temple Entrance Detailing

Lecture 166 Temple UV Unwrapping

Lecture 167 Temple Mountain UV Unwrap

Lecture 168 Temple Entrance Texturing

Lecture 169 Unity Dungeon Entrance Temple

Section 30: Humanoid Models

Lecture 170 Integrating Cannons

Lecture 171 Humanoid and Animators

Lecture 172 Player Animations

Lecture 173 Player Walking

Lecture 174 Enemy Humanoids

Lecture 175 Patrolling Rotation

Section 31: Beat the Dungeon

Lecture 176 Bomb Art

Lecture 177 Sword and Bow

Lecture 178 Attaching Weapons

Lecture 179 Sword Adjustment

Lecture 180 Dungeon Enemies

Lecture 181 Dungeon UI

Lecture 182 Designing a Treasure

Lecture 183 Collecting the Treasure

Lecture 184 Clearing Dungeons

Section 32: Effects and AI

Lecture 185 Effect Manager

Lecture 186 Navigation

Lecture 187 Agents

Lecture 188 Agent Animation

Lecture 189 Enemy Chasing 1

Lecture 190 Enemy Chasing 2

Lecture 191 Challenge Time

Lecture 192 New Player Orientation

Lecture 193 Camera Rotation

Lecture 194 Smooth Camera Rotation

Section 33: Unity Files

Lecture 195 Source Code

Lecture 196 Zenda Art Unity Export

Lecture 197 Zenda Unity Export

Section 34: Blender Files

Lecture 198 Legend of Zenda Blender Files

Lecture 199 Please rate this course

Lecture 200 Bonus Lecture - Mammoth Interactive Deals

Anyone who wants to design and build their own 3D game.,Anyone who wants to learn Unity® or Blender.,Anyone who wants to learn game development.,This course assumes you know a little about Unity® and Blender.

Homepage


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Nourishment Your @ Home Retreat: Cooking, Yoga & Relaxation

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Nourishment Your @ Home Retreat: Cooking, Yoga & Relaxation
Published 8/2022
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 6.62 GB | Duration: 5h 45m

Nourish yourself right now and lift your burnout! Eat well, relax & move gently right at home.



What you'll learn
Nourish your body with easy to make healthy meals.
Discover what YOU need to de-stress.
Reduce physical tension with gentle yoga and breathing.
Calm your mind with simple meditation techniques.
Feel more relaxed to take on life's challenges.

Requirements
Perfect for beginners and seasoned yogis & chefs!
You already posses everything you need to feel restored ; I will help you discover where it is, what it is, how to access it.

Description
Can't Take A Vacation But Need to Recharge? Get a thorough guide to Recharging your Body, Mind, Heart and Belly :) You can do this in just a few hours hours! When you bring healthy food, gentle movement and real relaxation together you make 'wellness magic'. This is your recipe to feel less stressed, anxious and catch up on good sleep. And the best part is you can have all this without taking a week off work or spending a ton of money which also removes stress. You will feel recharged from the inside out. You want to enjoy your life more right?! You already know if you were exercising more, eating better and sleeping better things would improve. But you can't find the time and a vacation is out of the question; it's too expensive and you can't take time off. You are exhausted and life is out of balance. 100% save up for that vacation this year, I love to travel too, but don't wait to take care of yourself! Take the weekend or a few days to feel like a new person; nourished and recharged. The program is fun and easy to follow, we are basically gonna retreat together at your home at your pace. LAYOUT5 part mini series. 1. Recharge = mindful cooking (food prep) + gentle yoga + relaxation techniques 2. Relax = mindful cooking (breakfast) + gentle yoga + mindfulness exercise + stress management tip 3. Restore = mindful cooking (lunch) + stress release flow + enjoying life + the magic of breathing4. Center = mindful cooking (snacks) + yin yoga + your beautiful mind + meditation 5. Connect = mindful cooking (dinner) + restorative yoga + closing ceremonies * All meals are gluten free. PDF Grocery list, 9+ recipes and wellness handouts included. Let me look after you for a change. I definitely know how you feel!Jenn

Overview

Section 1: WELCOME !

Lecture 1 Welcome

Section 2: RECHARGE ~

Lecture 2 Recharge - Hello!

Lecture 3 COOKING: Retreat Food Prep

Lecture 4 MINI WEBINAR : Turning Stress into Tranquility

Lecture 5 YOGA CLASS: Sun Salutations for Beginners

Lecture 6 YOGA CLASS: Sun Salutations for Level 1 and up

Lecture 7 MEDITATION: Candle Gazing

Section 3: RELAX ~

Lecture 8 Relax: Hello!

Lecture 9 COOKING: Fruity Breakfast Bowl

Lecture 10 COOKING: Chocolate Banana Protein Smoothie

Lecture 11 MINI WEBINAR: Being Present and Aware

Lecture 12 MINI WEBINAR: Breath Fun Facts and Pranayama

Lecture 13 BREATHING EXERCISE: 3 way yogic breath

Lecture 14 YOGA CLASS: Chair Yoga

Section 4: RESTORE ~

Lecture 15 Restore: Hello!

Lecture 16 COOKING: Terrific Coconut Tofu

Lecture 17 COOKING: Green Goddess Salad

Lecture 18 MINI WEBINAR: The Three Gunas (A balanced state of being)

Lecture 19 MINI WEBINAR: What is Asana?

Lecture 20 BREATHING EXERCISE: 6-6-2

Lecture 21 YOGA CLASS: Yin Yoga

Lecture 22 SELF DISCOVERY: Who are you today?

Section 5: CENTER ~

Lecture 23 Center: Hello!

Lecture 24 COOKING: Nothing but love wrap

Lecture 25 MINI WEBINAR: The science behind meditation

Lecture 26 MINI WEBINAR: Mudras

Lecture 27 YOGA CLASS: Basic Yoga & Stretch

Lecture 28 MINI WEBINAR: Meditation Postures

Lecture 29 MINI WEBINAR: Tips to prepare for Meditation

Lecture 30 MEDITATION : Exhale what you do not need.

Section 6: RECONNECT ~

Lecture 31 Reconnect: Hello!

Lecture 32 COOKING: Light me up soul food dinner

Lecture 33 YOGA CLASS: Restorative Yoga

Lecture 34 MINI WEBINAR: More ways to manage your stress, keep learning!

Lecture 35 MINI PODCAST: Positive send off (audio only)

Lecture 36 MEDITATION: Travel to the center of the earth

Experiencing overwhelm and need a break.,Feel stressed buy can't take time off.,Life is about everyone else and not you.,​Need new healthy easy meal ideas.,​You just want to feel like you've been on vacation, without spending the money!

Homepage


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Build Games With Unreal Engine, Unity® And Blender!

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Build Games With Unreal Engine, Unity® And Blender!
Last updated 9/2019
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 59.24 GB | Duration: 101h 15m

Create Multiple Games with Unreal! And make a Big Ninja survival game with Unity® and Blender!



What you'll learn
Build games from scratch
Build a Ninja Survival game for mobile in Unity®.
Learn to make multiple simple games In Unreal Engine
Code in C# in Unity® and C++ in Unreal Engine.
Use Blender and navigate its interface.
Integrate art from Blender into Unity®.
Build video game levels.
UV map and unwrap your models.
Create your own materials.
Learn the basics of animation

Requirements
To follow along with these tutorials, you will need the following programs: Blender (for 3D modeling and texturing) Unity® (for game set-up and coding) and the latest version of Unreal Engine (for the extra smaller Game's).
These Software are Free to Download online.
This course was recorded on a Mac computer, but you can use a PC

Description
We at Mammoth Interactive value input from students like you. Feel free to leave us your feedback.In this course, you learn how to build a Ninja game for mobile using Unity® and Blender, you will then make multiple smaller games with Unreal Engine. This course is unique because we make both the code and the art for the game from scratch. ​We teach you the fundamentals of designing, coding, and modeling a mobile game.First you design the game and its functionality in Unity®. You learn how to code in C# and build video game levels. Don't worry if you've never coded before. We ​start simple and add more to the game as the course goes on.Why Unity®?Unity® is one of the most popular platforms in game development. You can use Unity® to build 2D and 3D games. Unity® is cross-platform, which means it is easy to use with other platforms.Then you create the art for the game in Blender. You build all the art assets for the game. You learn how to integrate your art from Blender into Unity®. Why Blender?Blender, like Unity®, is a popular production suite that is free to download. Blender is a revolutionary tool for making 3D art digitally. With Blender, you can make art assets for games, like we do in this course. Next you will make a bunch of smaller Games using the latest version Unreal EngineThis course is ​project based​​ so you will not be learning a bunch of useless coding practices. At the end of this course you will have real world apps to use in your portfolio. We feel that project based training content is the best way to get from A to B. Taking this course means that you learn practical, employable ​skills immediately."Very good course for those learning how to use C++ with Unreal Engine! The instructor was very clear and easy to understand. Having the multiple games to work on helped me fully understand the concepts. And I liked the fact that each game was a totally independent game and not dependent on the previous one."You can use the projects you build in this course to add to your LinkedIn profile. Give your portfolio fuel to take your career to the next level. We go through the content quite quickly! You can pause videos or use the Speed tool at the bottom of a video to slow down or speed up lectures if you want to.Learning how to code is a great way to jump in a new career or enhance your current career. Coding is the new math and learning how to code will propel you forward for any situation. Learn it today and get a head start for tomorrow. People who can master technology will rule the future.You will get full ​lifetime​​ access to this course for a single one off fee. John Bura has created many games, apps and training courses so he is extremely qualified to teach you how to master technology. This is an instructor that does not only teach, he produces apps. This means you get the most relevant information on how to code. Most courses do not show you practical skills and real world examples."Great for people that know little about programming"Let's get started!Also, now Included in this bundled course are bonus courses of other related topics, such as C# and Java! You get more content at a great price!Enroll now to join the Mammoth community!

Overview

Section 1: Intro to Unity

Lecture 1 Introduction

Lecture 2 Unity Editor

Lecture 3 Moving a Cube

Lecture 4 Materials

Lecture 5 Lights

Lecture 6 Particle System

Lecture 7 Applying Physics

Lecture 8 Asset Store

Section 2: Intro to Coding

Lecture 9 Introduction

Lecture 10 Variables

Lecture 11 Methods

Lecture 12 If Blocks

Lecture 13 Loops

Section 3: Intro to Inputs

Lecture 14 Introduction

Lecture 15 Key Presses

Lecture 16 Moving a Player

Lecture 17 Jumping

Lecture 18 Moving Forward

Lecture 19 Cycling Cameras

Section 4: Intro to Prefabs

Lecture 20 Introduction

Lecture 21 Introduction to Prefabs

Lecture 22 Random Angles

Lecture 23 Explosion Effect

Lecture 24 Adding explosion effects

Section 5: 2D Mobile Game - Setup

Lecture 25 Setting Up Project

Lecture 26 Building a Simple Scene

Lecture 27 Percentage Coordinates

Lecture 28 Clicking Variation

Lecture 29 Player Movement

Lecture 30 Orthographic Camera

Section 6: Jumpers

Lecture 31 Jumping Enemy

Lecture 32 Jumping Enemy Movement

Lecture 33 Killing the Player

Lecture 34 Canvas

Lecture 35 End Game Messages

Section 7: Adding More Functionality

Lecture 36 Reusability

Lecture 37 Dynamically Adding the enemy

Lecture 38 Game Mode Switch

Lecture 39 Setting Up The Rolling Enemy

Lecture 40 Rolling Enemy Movement

Lecture 41 Enemy Positions

Lecture 42 Killing the Player

Lecture 43 Depth Range

Lecture 44 Horizontal Range

Section 8: Enemy Logic

Lecture 45 Creating The bouncing Enemy

Lecture 46 Moving the Bouncing Enemy

Lecture 47 Diagonal Movement

Lecture 48 Movement Flip

Lecture 49 Initial Angle

Lecture 50 Enemy x Enemy Collision

Lecture 51 Multiple Bouncer

Lecture 52 Depth Walls

Section 9: Designing the Game

Lecture 53 Designing the Crawlers

Lecture 54 Crawling Enemy Movement

Lecture 55 Player's Rotation

Lecture 56 Jumping Force

Lecture 57 Finishing the Jumping Logic

Lecture 58 Spawning Crawler

Section 10: Turrets

Lecture 59 Designing The Turret

Lecture 60 Turret States

Lecture 61 Turret Movement

Lecture 62 Smooth Aiming

Lecture 63 Aiming

Section 11: Game Logic

Lecture 64 Preparing The Game Logic

Lecture 65 Raycasts

Lecture 66 Shooting Weapons

Lecture 67 Aiming Improvements

Lecture 68 Targets

Lecture 69 Shooting Player

Lecture 70 Destroying the Targets

Section 12: Configuring the Player

Lecture 71 Configuring The Player

Lecture 72 Moving Up

Lecture 73 Jetpack Thrusters

Lecture 74 Designing the Enemy

Lecture 75 Wave Pattern

Lecture 76 Spawning Enemies

Section 13: Endless Mode

Lecture 77 Setting up Endless Mode

Lecture 78 Highschores

Lecture 79 Refactoring The Spawn Logic

Lecture 80 Increasing Difficulty

Lecture 81 Bouncer Difficulty

Lecture 82 Crawler Difficulty

Lecture 83 Turrets Difficulty

Lecture 84 Targets Difficulty

Lecture 85 JetPack Difficulty

Section 14: Menu and Level Design

Lecture 86 Building the Menu Scene

Lecture 87 Level Selection

Lecture 88 Level Picker

Lecture 89 Losing the Game

Lecture 90 Level Parameters

Lecture 91 Setting Difficulties

Lecture 92 Setting Endless Mode

Section 15: 3D Modeling Fundamentals

Lecture 93 Introduction to Blender 3D

Lecture 94 Download and Install Blender

Lecture 95 Setting Up Blender

Lecture 96 Camera Controls

Lecture 97 Emulated Numbpad Camera

Lecture 98 Basic Object Manipulation

Lecture 99 Frequently Used Tools

Lecture 100 Mirror Modifier

Section 16: Background Art

Lecture 101 Floors

Lecture 102 Walls

Section 17: Game Assets

Lecture 103 Bouncing Enemy

Lecture 104 Rolling Enemy

Lecture 105 Double Rolling Enemies

Lecture 106 Crawler Enemy

Lecture 107 Turret Enemy 1

Lecture 108 Turret Enemy 2

Lecture 109 Player Ninja Char

Lecture 110 Enemy Ninja Character

Lecture 111 Ninja Stars

Lecture 112 Flight Enemy

Lecture 113 Jet Pack

Section 18: Finalizing the Art

Lecture 114 Assets Toon Shading

Lecture 115 Background

Section 19: Integrating the Art

Lecture 116 Playing from the Game Scene

Lecture 117 Integrating Jumper Art

Lecture 118 Integrating the Roller Art

Lecture 119 Integrating Roller Art (Con't)

Lecture 120 Integrating the Crawler

Lecture 121 Integrating The Turret Model

Lecture 122 Aiming the New Turret

Lecture 123 Integrating the Target Enemies

Lecture 124 Integrating The Flying Enemy Art

Lecture 125 New Player Art

Lecture 126 Integrating the Dojo

Section 20: 2D Mobile Game - Finale

Lecture 127 Adjusting the Interface

Lecture 128 Challenge Time!

Section 21: Source Files - 2D Mobile Game

Lecture 129 Ninja Game Source Code - Mammoth Interactive

Lecture 130 Ninja Art Unity Export - Mammoth Interactive

Section 22: Intro to SpriteKit

Lecture 131 Intro and Demo

Lecture 132 Learning Goals

Lecture 133 Intro to SpriteKit Interface

Lecture 134 Intro to SKView

Lecture 135 Intro to SKScene

Lecture 136 Intro to SKNode

Lecture 137 Accessing Nodes via Swift File

Lecture 138 Node Section Wrap up

Lecture 139 Intro to SKActions

Lecture 140 Attaching Actions to Nodes Through Code

Lecture 141 Intro to Physics Bodies

Lecture 142 Modifying Physics Body Attributes Through Code

Lecture 143 Fixing Contact Collision Problem with Physics Bodies

Lecture 144 Intro to Field Nodes

Section 23: Breakout Game Tutorial

Lecture 145 Intro and Demo

Lecture 146 Learning Goals

Lecture 147 Setting up the Main Game Scene

Lecture 148 Initializing Scene Variables and Creating a Boundary

Lecture 149 Implementing Player Movement and Brick Removal

Lecture 150 Implementing Game Over Logic

Lecture 151 Fixing Collision Issues

Lecture 152 Summary

Section 24: Pong Clone Tutorial

Lecture 153 Intro and Demo

Lecture 154 Learning Goals

Lecture 155 Building Scene in sks File

Lecture 156 Finishing Set up in GameScene.swift

Lecture 157 Implementing Player and Opponent Movement

Lecture 158 Adding a Scoring System

Lecture 159 Fixing Slow Moving Collision Issues

Lecture 160 Summary

Lecture 161 Bonus - Modded Paddle Collision

Section 25: Space Invaders

Lecture 162 Intro and Demo

Lecture 163 Learning Goals

Lecture 164 Setting up the Scene

Lecture 165 Finishing Set up in Swift File

Lecture 166 Implementing Player and Alien Movement

Lecture 167 Spawning and Firing Bullets

Lecture 168 Implementing Bullet Contact

Lecture 169 Implementing End Game Logic

Lecture 170 Pixelart Scene Setup

Lecture 171 Pixelart UFO

Lecture 172 Pixelart Spacecraft

Lecture 173 Pixelart Resize and Exporting

Lecture 174 Space Background

Lecture 175 Adding Textures and Summary

Lecture 176 Bonus Features

Section 26: Source Code

Lecture 177 Intro to SpriteKit

Lecture 178 Breakout Clone Tutorial

Lecture 179 Pong Clone Tutorial

Lecture 180 Space Invaders Clone Tutorial

Section 27: Sketch

Lecture 181 Course Intro and Sketch Tools

Lecture 182 Sketch Files - Sketch Tools

Lecture 183 Sketch Basics and Online Resources

Lecture 184 Plug-ins and Designing your First Mobile app

Lecture 185 Your First Mobile App Continued

Lecture 186 Sketch Files - Your First Mobile App

Lecture 187 Shortcuts and Extra tips

Lecture 188 Sketch Files - Shortcuts by Mammoth Interactive

Section 28: Learn to Code in HTML

Lecture 189 Intro to HTML

Lecture 190 Writing our first HTML

Lecture 191 Intro to Lists and Comments

Lecture 192 Nested Lists

Lecture 193 Loading Images

Lecture 194 Loading Images in Lists

Lecture 195 Links

Lecture 196 Images as Link

Lecture 197 Mailto Link

Lecture 198 Div Element

Section 29: Learn to Code in CSS

Lecture 199 Introduction

Lecture 200 Introducing the Box Model

Lecture 201 Writing our First CSS

Lecture 202 More CSS Examples

Lecture 203 Inheritance

Lecture 204 More on Type Selectors

Lecture 205 Getting Direct Descendents

Lecture 206 Class Intro

Lecture 207 Multiple Classes

Lecture 208 id Intro

Lecture 209 CSS Specificity

Lecture 210 Selecting Multiple Pseudo Classes and Sibling Matching

Lecture 211 Styling Recipe Page

Lecture 212 Loading External Stylesheet

Section 30: D3.js

Lecture 213 Introduction to Course and D3

Lecture 214 Source Code

Lecture 215 Handling Data and Your First Project

Lecture 216 Continuing your First Project

Lecture 217 Source code

Lecture 218 Understanding Scale

Lecture 219 Source Code

Lecture 220 Complex charts, Animations and Interactivity

Lecture 221 Source Code

Section 31: Introduction to PyCharm

Lecture 222 Downloading and Installing Pycharm and Python

Lecture 223 Support for Python Problems or Questions

Lecture 224 Exploring Pycharm

Lecture 225 Learning Python with Mammoth Interactive

Section 32: Python Language Basics

Lecture 226 Intro to Variables

Lecture 227 Variables Operations and Conversions

Lecture 228 Collection Types

Lecture 229 Collections Operations

Lecture 230 Control Flow If Statements

Lecture 231 While and For Loops

Lecture 232 Functions

Lecture 233 Classes and Objects

Section 33: Flask

Lecture 234 Setting Up and Basic Flask

Lecture 235 Setting up Terminals on Windows 7 and Mac

Lecture 236 Terminal basic commands and symbols

Lecture 237 Source Code - Setting up Flask

Lecture 238 Source Code - Basic Flask HTML & CSS

Lecture 239 Basic Flask Database

Lecture 240 Source Code - Basic Flask Database

Lecture 241 Flask Session and Resources

Lecture 242 Source Code - Flask Session

Lecture 243 Flask Digital Ocean

Lecture 244 Flask Digital Ocean Continued

Section 34: Xcode Fundamentals

Lecture 245 Intro and Demo

Lecture 246 General Interface

Lecture 247 Files System

Lecture 248 ViewController

Lecture 249 Storyboard File

Lecture 250 Connecting Outlets and Actions

Lecture 251 Running an Application

Lecture 252 Debugging an Application

Lecture 253 Source Code and Art Assets

Section 35: Swift 4 Language Basics

Lecture 254 Language Basics Topics List

Section 36: Variable and Constants

Lecture 255 Learning Goals

Lecture 256 Intro to Variables and Constants

Lecture 257 Primitive types

Lecture 258 Strings

Lecture 259 Nil Values

Lecture 260 Tuples

Lecture 261 Type Conversions

Lecture 262 Assignment Operators

Lecture 263 Conditional Operators

Lecture 264 Variables and Constants Text.playground

Section 37: Collection Types

Lecture 265 Topics List and Learning Objectives

Lecture 266 Intro to Collection Types

Lecture 267 Creating Arrays

Lecture 268 Common Array Operations

Lecture 269 Multidimensional Arrays

Lecture 270 Ranges

Lecture 271 Collection Types Text.playground

Section 38: Control flow

Lecture 272 Topics List and Learning Objectives

Lecture 273 Intro to If and Else Statements

Lecture 274 Else If Statements

Lecture 275 Multiple Simultaneous Tests

Lecture 276 Intro To Switch Statements

Lecture 277 Advanced Switch Statement Techniques

Lecture 278 Testing for Nil Values

Lecture 279 Intro to While Loops

Lecture 280 Intro to for...in Loops

Lecture 281 Intro to For...In Loops (Cont'd)

Lecture 282 Complex Loops and Loop Control statements

Lecture 283 Control Flow Text.playground

Section 39: Functions

Lecture 284 Intro to Functions

Lecture 285 Function Parameters

Lecture 286 Return Statements

Lecture 287 Parameter Variations - Argument Labels

Lecture 288 Parameter Variations - Default Values

Lecture 289 Parameters Variations - InOut Parameters

Lecture 290 Parameter Variations - Variadic Parameters

Lecture 291 Returning Multiple Values Simultaneously

Lecture 292 Functions Text.playground

Section 40: Classes, Struct and Enums

Lecture 293 Topics List and Learning Objectives

Lecture 294 Intro to Classes

Lecture 295 Properties as fields - Add to Class Implementation

Lecture 296 Custom Getters and Setters

Lecture 297 Calculated Properties

Lecture 298 Variable Scope and Self

Lecture 299 Lazy and Static Variables

Lecture 300 Behaviour as Instance Methods and Class type Methods

Lecture 301 Behaviour and Instance Methods

Lecture 302 Class Type Methods

Lecture 303 Class Instances as Field Variables

Lecture 304 Inheritance, Subclassing and SuperClassing

Lecture 305 Overriding Initializers

Lecture 306 Overriding Properties

Lecture 307 Overriding Methods

Lecture 308 Structs Overview

Lecture 309 Enumerations

Lecture 310 Comparisons between Classes, Structs and Enums

Lecture 311 Classes, Structs, Enums Text.playground

Section 41: Practical MacOS BootCamps

Lecture 312 Introduction and UI Elements

Lecture 313 Calculator Setup and Tax Calculator

Lecture 314 Calculate Tax And Tip - Mammoth Interactive Source Code

Lecture 315 Tip Calculator and View Controller

Lecture 316 View Controller - Mammoth Interactive Source Code

Lecture 317 Constraints

Lecture 318 Constraints - Mammoth Interactive Source Code

Lecture 319 Constraints Code

Lecture 320 Refactor

Lecture 321 Refactor - Mammoth Interactive Source Code

Lecture 322 MacOsElements - Mammoth Interactive Source Code

Section 42: Data Mining With Python

Lecture 323 Data Wrangling and Section 1

Lecture 324 Project Files - Data Mining with Mammoth Interactive

Lecture 325 Project Files - Data Wrangling with Mammoth Interactive

Lecture 326 Data Mining Fundamentals

Lecture 327 Project Files - Data Mining fundamentals with Mammoth Interactive

Lecture 328 Framework Explained, Taming Big Bank with Data

Lecture 329 Project Files - Frameworks with Mammoth Interactive

Lecture 330 Mining and Storing Data

Lecture 331 Project Files - Mining and Storing with Mammoth Interactive

Lecture 332 NLP (Natural Language Processing)

Lecture 333 Project Files - NLP with Mammoth Interactive

Lecture 334 Summary Challenge

Lecture 335 Conclusion Files - Mammoth Interactive

Section 43: Introduction to Video Editing

Lecture 336 Introduction to the Course

Lecture 337 Installing Camtasia

Lecture 338 Exploring the Interface

Lecture 339 Camtasia Project Files

Section 44: Setting Up a Screen Recording

Lecture 340 Introduction and Tips for Recording

Lecture 341 Creating a Recording Account

Lecture 342 Full Screen vs Window Mode

Lecture 343 Setting the Recording Resolution

Lecture 344 Different Resolutions and their Uses

Lecture 345 Tips to Improve Recording Quality and Summary

Section 45: Camtasia Recording

Lecture 346 Introduction and Workflow

Lecture 347 Tools Options Menu

Lecture 348 Your First Recording

Lecture 349 Viewing your Test

Lecture 350 Challenge - VIDEO GAME NARRATION

Lecture 351 Mic Etiqutte

Lecture 352 Project - Recording Exercise

Lecture 353 Webcam, Telprompter, and Summary

Section 46: Camtasia Screen Layout

Lecture 354 Introduction and Tools Panel

Lecture 355 Canvas

Lecture 356 Zoom N Pan

Lecture 357 Annotations

Lecture 358 Yellow Snap Lines

Lecture 359 TimeLine Basics, Summary and Challenge

Section 47: Camtasia Editing

Lecture 360 Introduction and Importing Media

Lecture 361 Markers

Lecture 362 Split

Lecture 363 Working with Audio

Lecture 364 Clip Speed

Lecture 365 Locking and Disabling tracks

Lecture 366 Transitions

Lecture 367 Working with Images

Lecture 368 Voice Narration

Lecture 369 Noise Removal

Lecture 370 Smart Focus

Lecture 371 Summary and Challenge

Section 48: Advance Editing Introduction

Lecture 372 Advance Editing Introduction

Lecture 373 Zooming Multiple Tracks

Lecture 374 Easing

Lecture 375 Animations

Lecture 376 Behaviors

Lecture 377 Color Adjustment

Lecture 378 Clip Speed

Lecture 379 Remove a Color

Lecture 380 Device Frame

Lecture 381 Theme Manager

Lecture 382 Libraries

Lecture 383 Media and Summary

Section 49: Camtasia Resources and Tips

Lecture 384 Resources and Tips Introduction

Lecture 385 Masking

Lecture 386 Extending Frames

Lecture 387 Working with Video

Section 50: Exporting a Project for Youtube

Lecture 388 Exporting a Project for Youtube

Section 51: Code with C#

Lecture 389 Introduction to Course and Types

Lecture 390 Operator, Classes , and Additional Types

Lecture 391 Statements & Loops

Lecture 392 Arrays, Lists, and Strings

Lecture 393 Files, Directories, and Debugs

Lecture 394 Source code

Section 52: Learn to Code with R

Lecture 395 Intro to R

Lecture 396 Control Flow and Core Concepts

Lecture 397 Matrices, Dataframes, Lists and Data Manipulation

Lecture 398 GGplot and Intro to Machine learning

Lecture 399 Conclusion

Lecture 400 Source Code

Section 53: Advanced R

Lecture 401 Course Overview and Data Setup

Lecture 402 Source Code - Setting Up Data - Mammoth Interactive

Lecture 403 Functions in R

Lecture 404 Source Code - Functions - Mammoth Interactive

Lecture 405 Regression Model

Lecture 406 Source Code - Regression Models - Mammoth Interactive

Lecture 407 Regression Models Continued and Classification Models

Lecture 408 Source Code - Classification Models - Mammoth Interactive

Lecture 409 Classification Models Continued, RMark Down and Excel

Lecture 410 Source Code - RMarkDown And Excel - Mammoth Interactive

Lecture 411 Datasets - Mammoth Interactive

Section 54: Learn to Code with Java

Lecture 412 Introduction and setting up Android Studio

Lecture 413 Introduction - Encryption Source Code

Lecture 414 Setting up Continued

Lecture 415 Java Programming Fundamentals

Lecture 416 Source Code - Java Programming Fundamentals

Lecture 417 Additional Java fundamentals

Lecture 418 Source Code - Additional fundamentals

Lecture 419 Classes

Lecture 420 Source Code - Classes

Lecture 421 Please rate this course

Section 55: Where To Find More Content

Lecture 422 Bonus Lecture: TODAY! Unreal Masterclass on Kickstarter

Anyone who wants to learn Unity®, Blender or Unreal Engine.,Anyone who wants to learn game development.

Homepage


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Symfony Web Development Complete Guide: Beginner To Advanced

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Symfony Web Development Complete Guide: Beginner To Advanced
Last updated 4/2022
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 10.49 GB | Duration: 24h 21m

Master Symfony PHP framework: from theory, through simple crud app, up to creating an advanced Real Life Application



What you'll learn
You will learn Symfony 4 & 5 from theory to advanced level by creating real life projects
You will create two apps: simple crud app and an advanced video sharing service with PayPal integration, deployment to Heroku etc.
You will learn how to create multilevel nested categories tree in PHP
You will learn how to install Symfony
You will learn about Symfony configuration
You will learn about Symfony Flex
You will learn about HTTP processing workflow in Symfony framework
You will learn routes
You will learn controllers
You will learn views in Symfony using Twig
You will learn html forms in Symfony
You will learn Doctrine ORM (how to use database)
You will learn entities (models) in Symfony and relations between them
You will learn about service container & services in Symfony
You will learn dependency injection (autowiring in Symfony)
You will learn console command
You will learn how to create events and listeners
You will learn how to use sessions & cookies in Symfony
You will learn how to send emails
You will learn how to do translations in Symfony
You will learn about security concepts in Symfony (login, registration, etc.)
You will learn unit & functional testing
You will learn about debugging Symfony applications
You will learn about cache
You will learn how to use Redis for session and cache
You will learn about doctrine table inheritance in Symfony & polymorphic database queries
You will learn how to deploy a Symfony application to Heroku (make application online)
You will learn how to integrate PayPal with the Symfony application for making subscription billing
You will learn how to use external API (Vimeo api) and use it with the Symfony application
You will be able to create your own websites or web applications in Symfony framework
You will learn basics of RabbitMQ message broker
You will learn basics of Messenger Component
You will learn CQRS pattern - command query responsibility segregation
You will learn REST API with Symfony & API Platform

Requirements
PHP language and object oriented programming
Basics of HTML, CSS, JavaScript
How to install software on your computer and have internet connection
You need to have server environment installed, e.g. Ubuntu, Xampp etc. to work with PHP applications locally

Description
Welcome to the best course of Symfony - the great PHP framework!In this course you will learn Symfony from basic to advanced level!By the end of this course you will be able to create both simple websites and complex dynamic web applications in the great Symfony PHP framework.Very practical course! Almost all sections/concepts are explained using real life applications/scenarios. In this course we will create a huge real life app (probably you will not find a course where built more advanced app like in this course)This is a very massive guide to Symfony, which is one of the most popular PHP frameworks. Symfony 4 version introduced a new approach to php frameworks - it starts small as a microframework and grows as you need new features. You install them using the amazing Symfony Flex tool. For example, if you are making a simple website and do not need a login functionality then there is no code responsible for logging in the framework directory. Thanks to this our application contains only as much as we really need. **********************************************The course consist of three main parts:1. The theoretical part where I discuss the basic Symfony concepts on examples with effects on a web browser2. In the second part we will build a simple application in Symfony - a list of tasks to be performed (database used)3. In part 3 we will build an advanced web application for video subscription in which we integrate PayPal for payments, multi-level nested video categories, communication with Vimeo API, deployment to Heroku serveras well as:BONUS section added (October 2019) - basics of Symfony Messenger Component, RabbitMQ message broker and CQRS pattern (Command Query Responsibility Segregation) with practical example by simulating e-commerce system consisting of main app and cooperating microservices.Course update: (January 2020) new section added REST API with Symfony & API Platform**********************************************During the course we will be covering many simple and advanced Symfony concepts such as: routing, controllers, views, database with doctrine orm, entities and relationships between them: one to one, one to many and many to many; events & listeners, security topics such as login, registration, authorization; also unit and functional testing, dependency injection, service container, symfony services, doctrine table inheritance with polymorphic database queries, REST API and many more.This course is a combination of theory and project-based learning approach. Learning by building real projects is the best way to learn programming languages and tools like php frameworks.All of the course applications were made using Symfony 4 (except applications for rest api section - Symfony 5). Upgrade to Symfony 5 section was added to the course. According to Symfony standard, there are no any new features in Symfony 5.0 compared to Symfony 4.4.Remember that only practice makes perfect. If necessary, study the course two or more times. Take notes during the course like a real student. Use documentations, Google search. Finally, try to write the application yourself, not necessarily the same as in the course, you can try to change, add something, etc. No single course will make you a very good web developer. It can only bring you closer to this goal. The more practice, the better.--------------------------------------------QAQuestion:You used Symfony 4 and Symfony 5 in this course for creating apps to practice knowledge. Why not use only the latest version? Does it mean that this course is outdated and I will not benefit from it?Answer:Absolutely not! In tools like PHP frameworks the fundamentals and base syntax almost never change regardless of the version. But of course any maintained software evolves all the time. That's why I always suggest you to use the version of software that instructor uses in the course. It prevents from errors and confusions. As a someone who wants to learn web development you should be aware, that real web development involves also adapting the code to newer versions if necessary - but this is not always necessary, not every company do that. Software changes so often that the instructors would not be able to create the courses so that they match the latest version. This is not even advisable, because as a student you would loose an important aspect of real web development - the awareness that everything is changing and you need to be able to deal with it.---------------------------------------------Enroll now and let's start learning Symfony!There is no risk! 30 day money back guarantee (as always at Udemy)

Overview

Section 1: Introduction

Lecture 1 Welcome to the course

Lecture 2 About Symfony

Lecture 3 Tools and requirements for students

Lecture 4 How to use the course

Lecture 5 Course applications overview

Lecture 6 Quick note about coding standards

Lecture 7 How to get helped

Section 2: Symfony 4 & 5 basics, installation & configuration

Lecture 8 Symfony 4 installation & requirements

Lecture 9 Symfony 4 configuration

Lecture 10 Installing libraries with Symfony Flex

Lecture 11 Request & response objects, HTTP processing workflow

Section 3: Theory - Symfony 4 & 5 core features

Lecture 12 Before you start watching this section of the Symfony course

Lecture 13 Routes

Lecture 14 Controllers

Lecture 15 Views

Lecture 16 Entities (models)

Lecture 17 Service container & services - part 1

Lecture 18 Service container & services - part2

Lecture 19 Advanced routes

Lecture 20 Flash messages

Lecture 21 Cookies

Lecture 22 Session

Lecture 23 POST & GET data

Lecture 24 Custom error pages

Lecture 25 Handle exceptions

Lecture 26 Binding services to controllers

Lecture 27 More features in controllers

Lecture 28 Views - tags, filters, functions, tests, operators

Lecture 29 Views - genereate url's and escaping strings

Lecture 30 Views - global variables

Lecture 31 Views - Webpack Encore

Lecture 32 Views - using app variable

Lecture 33 Views - embed controllers in view

Lecture 34 Doctrine crud - create

Lecture 35 Doctrine crud - read

Lecture 36 Doctrine crud - update

Lecture 37 Doctrine crud - delete

Lecture 38 Doctrine raw queries

Lecture 39 Doctrine param converter

Lecture 40 Doctrine LifecycleCallbacks option

Lecture 41 Doctrine one-to-many & many-to-one relationships

Lecture 42 Doctrine database relationships - cascade remove ralated objects

Lecture 43 Doctrine one-to-one relationship

Lecture 44 Doctrine many-to-many self referencing relationship

Lecture 45 Doctrine Query Builder & eager loading

Lecture 46 Doctrine table inheritance mapping in Symfony (polymorphic queries) - part 1

Lecture 47 Doctrine table inheritance mapping in Symfony (polymorphic queries) - part 2

Lecture 48 Doctrine table inheritance mapping in Symfony (polymorphic queries) - part 3

Lecture 49 Service parameters

Lecture 50 Service & autowiring by constructor injection and service arguments

Lecture 51 Service configuration

Lecture 52 Services - setter injection for optional dependencies

Lecture 53 Services - property injection

Lecture 54 Install composer package before the next lecture

Lecture 55 Services - lazy services

Lecture 56 Service - aliases

Lecture 57 Service - tags

Lecture 58 Service - dealing with different implementations of a service

Lecture 59 Services list

Lecture 60 Cache - basic usage

Lecture 61 Cache - tags

Lecture 62 Symfony console

Lecture 63 Use profiler tool in Symfony

Lecture 64 Environments vs kernels

Lecture 65 Deploy Symfony application

Lecture 66 Events & Listeners base concepts

Lecture 67 Create listener

Lecture 68 Dispatching events

Lecture 69 Create subscriber

Lecture 70 Subscriber - many events handled by one subscriber

Lecture 71 Subscriber - events priorities

Lecture 72 Form - create a class

Lecture 73 Form - render in view

Lecture 74 Form - themes

Lecture 75 Form - send

Lecture 76 Form - validation

Lecture 77 Form - events

Lecture 78 Form - fields not related to entity

Lecture 79 Form - upload files

Lecture 80 Email - install email package & send an email

Lecture 81 Email - spooling

Lecture 82 Email - functional testing

Lecture 83 Security - create user

Lecture 84 Security - register

Lecture 85 Security - login

Lecture 86 Security - logout

Lecture 87 Security - login & remember login state

Lecture 88 Security - csrf

Lecture 89 Security - use security checker

Lecture 90 Install expression-language package

Lecture 91 Security - authorization using annotations

Lecture 92 Security - authorization using configuration file

Lecture 93 Security - authorization using denyAccessUnlessGranted method

Lecture 94 Security - authorization in view files

Lecture 95 Security - authorization using voters

Lecture 96 Unit tests - install

Lecture 97 Unit tests - first unit test

Lecture 98 Functional tests - install

Lecture 99 Functional & unit tests - common assertions

Lecture 100 Functional tests - click links

Lecture 101 Functional tests - send a form

Lecture 102 Functional tests - data providers

Lecture 103 Functional tests - tests in isolation

Lecture 104 Tests - mock objects

Lecture 105 Tests - code coverage report

Lecture 106 Translations - install a package

Lecture 107 Translations - views

Lecture 108 Translations - controllers

Lecture 109 Translations - routes

Lecture 110 Translations - pluralization

Section 4: First application in Symfony: to-do list app (CRUD)

Lecture 111 Before you start watching this section of the Symfony course

Lecture 112 Installation and creating virtual host (To-Do App)

Lecture 113 Move html template to Symfony (To-Do App)

Lecture 114 Create controller methods (To-Do App)

Lecture 115 Make entity in Symfony and use it (To-Do App)

Lecture 116 Display list of all tasks on the website (To-Do App)

Lecture 117 Switch status of a task (To-Do App)

Lecture 118 Delete a task (To-Do App)

Section 5: Controllers, routes, views - install and move html template to Symfony (App)

Lecture 119 Before you start watching this section of the Symfony course

Lecture 120 Installation of Symfony 4 framework and moving template to it

Lecture 121 Continue with moving html template to Symfony

Lecture 122 Make template links working in Symfony - part 1

Lecture 123 Make template links working in Symfony - part 2

Lecture 124 Make template links working in Symfony - part 3

Lecture 125 Make template links working in Symfony - part 4

Lecture 126 Make template links working in Symfony - part 5

Lecture 127 Install Webpack-Encore

Section 6: Doctrine entities, relations, fixtures,console commands - video categories (App)

Lecture 128 Category entity (model)

Lecture 129 Continue with Category fixtures - part 1

Lecture 130 Continue with Category fixtures - part 2

Lecture 131 Display main categories on website

Lecture 132 Create custom Twig filter

Lecture 133 Category class for front-end

Lecture 134 Build php array for nested categories

Lecture 135 Create nested categories on front-page

Lecture 136 Finish displaying categories on front-page

Lecture 137 Display categories in admin area - part 1

Lecture 138 Display categories in admin area - part 2

Lecture 139 Edit category in admin panel - part 1

Lecture 140 Edit category in admin panel - part 2

Lecture 141 Edit category in admin panel - part 3

Lecture 142 Edit category in admin panel - part 4

Lecture 143 Edit category in admin panel - part 5

Section 7: First unit tests, mocking classes (Symfony App)

Lecture 144 Unit testing of categories - part 1

Lecture 145 Unit testing of categories - part 2

Lecture 146 Unit testing of categories - part 3

Lecture 147 Unit testing of categories - part 4

Lecture 148 Unit testing of categories - part 5

Section 8: First functional tests with isolation (Symfony App)

Lecture 149 Functional testing of categories - part 1

Lecture 150 Functional testing of categories - part 2

Lecture 151 Functional testing of categories - part 3

Lecture 152 Functional testing of categories - part 4

Section 9: Paginate, sort and search - videos on the website and test it (Symfony App)

Lecture 153 Create video fixtures

Lecture 154 Videos on front-page

Lecture 155 Pagination

Lecture 156 Display videos from child categories

Lecture 157 Sort videos

Lecture 158 Search results

Lecture 159 Functional testing of videos - part 1

Lecture 160 Functional testing of videos - part 2

Lecture 161 Functional testing of videos - part 3

Section 10: Login and authorization system, sample user data - fixtures (Symfony App)

Lecture 162 Symfony login system - part 1

Lecture 163 Symfony login system - part 2

Lecture 164 Symfony login system - part 3

Lecture 165 Symfony login system - part 4

Lecture 166 User roles - part 1

Lecture 167 User roles - part 2

Lecture 168 User roles - part 3

Lecture 169 Display links for users depending on login status - part 1

Lecture 170 Display links for users depending on login status - part 2

Lecture 171 Securing access to superadmin pages

Lecture 172 Check security

Section 11: Html forms, register new users (Symfony App)

Lecture 173 User registration - part 1

Lecture 174 User registration - part 2

Lecture 175 User registration - part 3

Section 12: Other functional tests (Symfony App)

Lecture 176 Functional testing of categories - part 1

Lecture 177 Functional testing of categories - part 2

Lecture 178 Functional testing - accessing url's - part 1

Lecture 179 Functional testing - accessing url's - part 2

Section 13: Doctrine and LifecycleCallbacks, repositories - comments on videos (Symfony App)

Lecture 180 Comments functionality

Lecture 181 Comment fixtures

Lecture 182 Dynamic value of comments number

Lecture 183 Display video details

Lecture 184 Display comment details

Lecture 185 Create new comment

Lecture 186 Functional testing

Lecture 187 Functional testing of comments

Section 14: Many-to-many Doctrine relation - likes/dislikes functionality (Symfony App)

Lecture 188 Video entity

Lecture 189 Fixtures for videos

Lecture 190 Display likes/dislikes - part 1

Lecture 191 Display likes/dislikes - part 2

Lecture 192 Display likes/dislikes - part 3

Lecture 193 Display likes/dislikes - part 4

Lecture 194 Sort by likes - part 1

Lecture 195 Sort by likes - part 2

Lecture 196 Improve searching

Lecture 197 List videos in admin panel

Lecture 198 Improve functional testing

Lecture 199 Functional testing of likes - part 1

Lecture 200 Functional testing of likes - part 2

Lecture 201 Functional testing of likes - part 3

Lecture 202 Code refactoring - part 1

Lecture 203 Code refactoring - part 2

Section 15: Doctrine database relations & Redis for session - video subscriptions (App)

Lecture 204 Subscription functionality - part 1

Lecture 205 Subscription functionality - part 2

Lecture 206 Admin profile

Lecture 207 Create video placeholder functionality

Lecture 208 Code refactoring

Lecture 209 Install Redis

Section 16: Register new users with choosing video subscription plan (Symfony App)

Lecture 210 Register with proper subscription plan - part 1

Lecture 211 Register with proper subscription plan - part 2

Lecture 212 Register with proper subscription plan - part 3

Lecture 213 Register with proper subscription plan - part 4

Lecture 214 Enable cascade deletion of videos and comments

Lecture 215 Functional testing of subscription

Section 17: Flash messages, update user profile using Doctrine (Symfony App)

Lecture 216 Delete admin profile

Lecture 217 Update admin profile - part 1

Lecture 218 Update admin profile - part 2

Lecture 219 Update admin profile - part 3

Lecture 220 Update admin profile - part 4

Lecture 221 Functional testing of user account

Lecture 222 Superadmin profile

Lecture 223 Functional test

Section 18: Upload files - two implementations of uploader interface (Symfony App)

Lecture 224 Upload video - part 1

Lecture 225 Upload video - part 2

Lecture 226 Upload video - part 3

Lecture 227 Delete videos

Lecture 228 Categories select list in admin panel

Lecture 229 Change video for no members

Lecture 230 Remove novalidate attribute from html forms

Lecture 231 Upload videos to Vimeo

Lecture 232 Set duration for uploaded video

Lecture 233 Delete a comment

Section 19: Events & listeners, sending emails (Symfony App)

Lecture 234 Create listener in Symfony

Lecture 235 Send email on the event of adding a new video

Lecture 236 Functional testing

Section 20: Translations to other languages (Symfony App)

Lecture 237 Translations - part 1

Lecture 238 Translations - part 2

Section 21: Caching pages, services & event subscribers (Symfony App)

Lecture 239 Cache - part 1

Lecture 240 Cache - part 2

Lecture 241 Cache - part 3

Lecture 242 Cache - part 4

Lecture 243 Cache - part 5

Section 22: Different enviromnents - Heroku deployment (Symfony App)

Lecture 244 Before you start watching this section of the Symfony course

Lecture 245 Heroku deployment - part 1

Lecture 246 Heroku deployment - part 2

Section 23: Symfony services by PayPal integration (Symfony App)

Lecture 247 Attention!

Lecture 248 PayPal integration - part 1

Lecture 249 PayPal integration - part 2

Section 24: REST API with Symfony & API Platform

Lecture 250 Introduction

Lecture 251 Install Symfony 5 and EasyAdmin bundle

Lecture 252 Install API Platform. Create entities using Schema Generator component of API Pl

Lecture 253 Customize EasyAdmin bundle

Lecture 254 Upload images through EasyAdmin

Lecture 255 Create related entities to manage through EasyAdmin

Lecture 256 Authentication and authorization to EasyAdmin app

Lecture 257 Create client JavaScript app to consume restAPI Platform app. GET API endpoint

Lecture 258 Create pagination

Lecture 259 Create a simple router

Lecture 260 Sort api query result using API Platform order filter

Lecture 261 Use exists filter of API Platform

Lecture 262 Use search filter of API Platform

Lecture 263 API Platform serialization groups (normalization and denormalization)

Lecture 264 Test structured json-ld data with Google tools

Lecture 265 The second javascript app to consume api. GET api request, disable pagination

Lecture 266 Add an offer. POST rest api request

Lecture 267 Delete an offer. DELETE rest api request

Lecture 268 Install & configure JWT authentication package

Lecture 269 Register a new user

Lecture 270 Login to application

Lecture 271 Create offers database relation for users, authorization

Lecture 272 Using API Platform event subscriber

Lecture 273 API Platform subresources (nested endpoints)

Lecture 274 Create listener class to produce additional data to the JWT response - user id

Lecture 275 Refactoring: make easier authorization. Use JavaScript Promises

Lecture 276 Handle 401 error status code when invalid JWT token

Lecture 277 Login automatically when invalid token

Lecture 278 Lost password functionality - part 1

Lecture 279 Lost password functionality - part 2

Lecture 280 Lost password functionality - part 3

Lecture 281 Lost password functionality - part 4

Lecture 282 Lost password functionality - part 5

Lecture 283 Lost password functionality - part 6

Lecture 284 Lost password functionality - part 7

Lecture 285 Upload a file through REST API - part 1

Lecture 286 Upload a file through REST API - part 2

Lecture 287 Upload a file through REST API - part 3

Lecture 288 Validation and errors handling

Lecture 289 Testing API with PhpUnit

Lecture 290 Fix GetOffers authorization

Lecture 291 API Platform Cache

Lecture 292 Deploy API Platform app to Heroku

Lecture 293 Fix "can not be converted to string" error

Lecture 294 Final thoughts

Section 25: BONUS section: RabbitMQ & CQRS with Symfony Messenger

Lecture 295 Before you start watching this section of the Symfony course

Lecture 296 Symfony Messenger Component - introduction

Lecture 297 RabbitMQ basics

Lecture 298 CQRS - introduction

Lecture 299 Time for practice: simulate e-commerce system using Messages

Lecture 300 Install first Symfony app

Lecture 301 Create a controller for e-shop website

Lecture 302 Install Symfony Messenger Component & use it

Lecture 303 Dispatch CreadeOrder message

Lecture 304 Dispatch SignUpSms message

Lecture 305 Route messages to Doctrine transport

Lecture 306 Install RabbitMQ

Lecture 307 Create Symfony microservice and send messages to it

Lecture 308 Create another Symfony microservice and send messages to it

Lecture 309 Create two another Symfony microservices and send messages to them

Lecture 310 Where to go from here

Section 26: Upgrade guide

Lecture 311 Upgrade Symfony from >=4.0 version

Lecture 312 New features in the next major Symfony release (5)

Everyone who want to learn Symfony framework,Everyone who is interested in building web applications and websites

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Win your Product Management job interview with Big Tech's PM

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Win your Product Management job interview with Big Tech's PM
Published 8/2022
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 7.55 GB | Duration: 6h 30m

Build the right mindset and learn the optimum answers to carefully selected top 42 product manager questions!



What you'll learn
What to research and prepare before the Product Manager job interview
How to build up confidence
How to develop the right mindset to try again and again with optimism
How to present your salary expectations
How to answer most common Product Manager job interview questions,
What are those questions actually asking
The necessary Product Management theory and practical advice for those questions
Hot to tackle an unexpected question

Requirements
At least basic Product Management knowledge will help you understand all the learning of this course. Otherwise, please start with my "Great Product Manager" course first!

Description
Save time with this practical Product Management course! My first course, the "Great Product Manager" helped over 160 people start their Product Management dream jobs in companies like Adobe, Amazon, Microsoft, PayPal, Mercedes-Benz, and Zalando! This is a follow-up to this work to make sure you will rock your Product Management job interview!⠀Hi! I am Dr Bart, Senior Product Manager at Microsoft and getting where I am now was a great challenge! In fact, it took years of learning and developing to develop the right skill set. One of those skills is the ability to give a great performance and the right answers in a job interview!Whatever you did, however great of a Product Manager you are, there is always the final potential stop of a job interview. A lot of things can go wrong there! Unfortunately, you don't have control over everything that happens in that room or over the call. That's why you need to do your best with the elements you can control.Here is where this course comes in! After completing it you will:know what to research and prepare before the job interview,build up confidence,have the right mindset to try again and again with optimism, be ready for the most common Product Manager job interview questions,have great answers you can rehearse for those,know exactly what each of these questions asks (they are often really asking for a completely different thing!),have refreshed the theory on the key Product Management topics,have a plan to tackle an unexpected question...and many more!In this course, I have put everything I know about winning job interviews, both in terms of knowledge as well as being mentally prepared. Those interviews, when failed, can take a big toll on you. Why suffer if you can easily avoid it? I will help you prepare to deal with that!As for the knowledge part; I've spent weeks of research to make sure I craft the list of the most meaningful and common Product Management questions. Most importantly, I made sure I uncover their real meanings and present to you, what you need to say to crack those questions!Don't wait, enroll and make sure you will perform brilliantly in your next job interview!If you have any questions, please reach out to me on LinkedIn or Udemy. I will be more than happy to answer, but in the meantime, here's a quick FAQ:1. Why 42 questions?it's just how my research shaped up - 42* made sense in terms of universal and practical usability. If I missed something really important, I will add additional answers to my YouTube channel!2. Do I need to take the "Great Product Manager" course first?No, though this course is a follow-up, it was also built as a standalone program. 3. Should I take this course if I already completed the "Great Product Manager" course?If you are looking for a new Product Manager position, yes!4. Is it completely new material or is there some overlap with the "Great Product Manager" course?There is around 20-30% of overlap in general topics between the two courses. However, it's 100% original, revised material with new, recontextualized and rethought videos delivered in a way to help you best perform in the job interview.*If you read "Hitchhiker's Guide to Galaxy" book, I can also tell you that 42 is the answer to the ultimate question of life, the universe, and everything. That includes the answer to the question "How many questions do I need to know to win my Product Management job interview?". If not, go read the book, it's a great, light comedy!

Overview

Section 1: Section 1: Intro

Lecture 1 Course Introduction

Lecture 2 About your instructor

Lecture 3 The job interview preparation

Lecture 4 The right mindset

Lecture 5 Job interview loop of learning

Lecture 6 During the job interview

Lecture 7 Answering unexpected question

Lecture 8 Question 0 - HR opening questions

Lecture 9 Setting the stage...

Section 2: Module 2 - Career Questions

Lecture 10 Module 2 - Basic career questions

Lecture 11 Question 1: Tell me about yourself

Lecture 12 Question 2: Tell me about your career

Lecture 13 Question 3: Why Product management?

Lecture 14 Question 4: Who is a Product manager?

Lecture 15 Question 5: What is your biggest success?

Lecture 16 Question 6: What is your biggest failure?

Lecture 17 Question 7: How did your break into Product Management?

Lecture 18 Question 8: What makes a great product?

Lecture 19 Question 9: Why are you changing jobs?

Lecture 20 Question 10: Why our company?

Lecture 21 Question 11: What changes would you make to our existing/your favourite product?

Lecture 22 Question 12: What do our competitors do better than us?

Lecture 23 Question 13: How would your first 90 days here look like?

Lecture 24 Question 14: How would you help your team grow?

Section 3: Module 3 - Typical Product Management scenarios

Lecture 25 Module 3 - Typical Product Management scenarios

Lecture 26 Question 15: How do you create a roadmap?

Lecture 27 Question 16: Where do you find ideas for a product/product improvements?

Lecture 28 Question 17: How do you turn those ideas into reality?

Lecture 29 Question 18: How do you you prioritize your backlog?

Lecture 30 Question 19: When would you say a product design is complete/MVP is ready?

Lecture 31 Question 20: What do you do with an idea that requires 6 sprints to complete?

Lecture 32 Question 21: How do you choose product metrics?

Lecture 33 Question 22: How do you determine whether the product launch is successful?

Lecture 34 Link to the Diablo: Immortal video

Lecture 35 Question 23: How would you price a new product?

Lecture 36 Question 24: How would you communicate a release delay?

Lecture 37 Question 25: What makes a great MVP?

Lecture 38 Question 26: How do you earn your stakeholders trust?

Lecture 39 Question 27: How do you lead without authority?

Lecture 40 Question 28: How do you deal with senior level stupid request?

Lecture 41 Question 29: How do get convince your team to an idea?

Lecture 42 Question 30: Buy or build?

Lecture 43 Question 31: What are good strategies for growth?

Lecture 44 Great YouTube channels with dozens of Growth Stories.

Lecture 45 Question 32: How do you keep stakeholders updated?

Lecture 46 Question 33: How would you deal with a sudden drop in an important metric?

Section 4: Module 4: Case studies

Lecture 47 Module 4: Case studies

Lecture 48 Question 34: How would you build a car for blind people?

Lecture 49 Question 35: Explain the cloud to a child

Lecture 50 Question 36: How many Google searches are done every minute?

Lecture 51 Question 37: Boss wants you to make a new product on a hunch. What do you do?

Lecture 52 Question 38: How would you grow a respected fridge business?

Lecture 53 Question 39: How would you justify the "verified" feature in Twitter?

Lecture 54 Question 40: Would you add podcasts to Facebook?

Lecture 55 Question 41: Why are there there fewer Uber airport drop-offs than pick-ups?

Lecture 56 Question 42: Why did Clubhouse fail?

Lecture 57 Closing the stage.

Lecture 58 Final words

Lecture 59 How to get in touch - Discord sever and my LinkedIn profile

Lecture 60 Additional Answers on YouTube channel

Section 5: Additional Learnings

Lecture 61 About additional videos section

Lecture 62 Mock interview 1

Lecture 63 Mock interview 2 (Course exclusive)

Lecture 64 Before the job interview

Lecture 65 After the job interview

Lecture 66 What is an MVP?

Lecture 67 What are the MVP types?

Professionals planning to become a Product Manager,Junior and mid product managers planning to jump-start their careers,Acting and senior Product Manager and Product Owners looking for inspiration or different take on what they do,Code developers looking to transition to Product Management,Business Analysts looking to transition to Product Management,Data scientists looking to transition to Product Management,Sales agents looking to transition to Product Management,Project managers looking to transition to Product Management,Design engineers looking to transition to Product Management,Product Owners looking to transition to Product Management,Junior Product Managers,Associate Product managers,Graduates looking to start their career

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Intermediate Coders: Use Javascript To Make Web Apps And Art

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Intermediate Coders: Use Javascript To Make Web Apps And Art
Last updated 11/2018
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 20.67 GB | Duration: 24h 40m

Learn SVG, JSX, JavaScript, React Router, ES6, webpack, CSS, Redux, refactoring & more in this epic web development!



What you'll learn
Learn to create simple vector art with code!
Gain hands-on training with real projects
Build beautiful, well-functioning web apps
And so much more

Requirements
Basic understanding of HTML, CSS and JavaScript is highly helpful. To get a fast introduction, enroll in our "**** Coding -Introduction to HTML, CSS and JavaScript" course.
An Internet connection to follow along in the free text editor JS Bin.
No SVG knowledge is required.
Illustrator CC or another graphic editing software
Modern web browser
This course was recorded on a Mac computer, but you can use a PC.

Description
"This guy knows his stuff. Really good course. Has a ton of content! I watch this all the time. His SVG knowledge is impressive. I also liked the React stuff." - Daniel S.Do you want to take the next steps in your web development career or programming hobby? This course is for you. This course is project-based so you will not be learning a bunch of useless coding practices. At the end of this course you will have real world apps to use in your portfolio. We feel that project based training content is the best way to get from A to B. Taking this course means that you learn practical, employable skills immediately.In Part 1, you will learn hands-on how to create SVG animations in the browser using HTML & CSS. Together with your expert instructor Chris Veillette of Mammoth Interactive, you will:Recognize why you should use SVGs for web development.Create SVG shapes.Embed SVG on a web page.Make a landscape scene entirely with code!In Part 2, you will master the fundamentals of React and Redux by developing apps. You will learn how to do all of the following, and more!Lay out a web app in a logical wayUse JSX, a pre-processor that adds XML syntax to JavaScriptBuild a single-page app using React RouterCode in ES6 and JavaScriptUse webpack, a bundler for codeTransition from webpack 1.0 to webpack 2.0Write modular CSSUse Redux, a predictable state container for JavaScript appsRefactor code (alter code to make it simpler and more efficient)Fix bugs and handle errorsThe beauty of taking an online course like this is the ability to replay any of the lectures at any time. There is no time limit or final tests. You get to learn at your own pace with a practical model method of learning.One of the best features is that you can watch the courses at any speed you want. This means you can speed up the or slow down the video if you want to.You can use the projects you build in this course to add to your LinkedIn profile. Give your portfolio fuel to take your career to the next level.Learning how to code is a great way to jump in a new career or enhance your current career. Coding is the new math and learning how to code will propel you forward for any situation. Learn it today and get a head start for tomorrow. People who can master technology will rule the future.

Overview

Section 1: Use code to make a web graphic

Lecture 1 What is an SVG?

Lecture 2 Introduction Continued

Lecture 3 Creating Rectangle and Circles

Lecture 4 Creating Lines

Lecture 5 Stretch to fit graphics with viewBox

Lecture 6 Polygon Element Part 1

Lecture 7 Polygon Element Part 2

Lecture 8 Polygon Element Part 3

Lecture 9 Polygon Element Part 4

Lecture 10 viewBox Attributes

Lecture 11 viewBox Attributes Continued

Lecture 12 Path Elements

Lecture 13 Path Elements Continued

Lecture 14 Bezier Curves Part 1

Lecture 15 Bezier Curves Part 2

Lecture 16 Bezier Curves Part 3

Lecture 17 Bezier Curves Part 4

Lecture 18 Quadratic Bezier Curves

Lecture 19 Arcs

Lecture 20 Arcs Continued

Lecture 21 SVG-edit and Illustrator

Lecture 22 Styling Inline SVG

Lecture 23 SVG in IMG tag

Lecture 24 SVG in Background IMG

Lecture 25 Modifying Inline SVG

Lecture 26 SVG with Javascript

Lecture 27 Adding Trees

Lecture 28 Creating Trees

Lecture 29 Creating Trees Continued

Lecture 30 Remove Button

Lecture 31 Adding Other Tree Types

Lecture 32 Sorting Trees

Lecture 33 Sorting Trees Continued

Lecture 34 Refactoring JavaScript

Lecture 35 Refactoring JavaScript Continued

Lecture 36 Saving as SVG

Lecture 37 Saving as SVG Continued

Lecture 38 Save as PNG

Lecture 39 Downloading Images

Lecture 40 Refactoring Part 1

Lecture 41 Refactoring Part 2

Lecture 42 Refactoring Part 3

Lecture 43 Main Functionality

Lecture 44 Main Functionality Continued

Lecture 45 Testing Cross-Browser Compatibility

Lecture 46 Checking DOMcontentload

Lecture 47 Styling Part 1

Lecture 48 Styling Part 2

Lecture 49 Styling Part 3

Lecture 50 Modal for PNG Part 1

Lecture 51 Modal for PNG Part 2

Lecture 52 Modal for PNG Part 3

Lecture 53 More JavaScript Refactoring

Lecture 54 Styling Modal Further

Lecture 55 Adding Size Reset Button

Lecture 56 Outro

Lecture 57 ($1000 value!) Source Code

Section 2: Code web apps in JavaScript

Lecture 58 What Everyone Should Know about React

Lecture 59 Quick Win! Example

Lecture 60 Top 10 Things You Will Learn

Lecture 61 Webpack Version Demystified

Section 3: React and JSX

Lecture 62 Setting Up React and Installing Packages

Lecture 63 Alternate Methods of Rendering

Lecture 64 Invoking Functions

Lecture 65 Setting Styles on Elements

Lecture 66 Source Code 01: Setup

Section 4: Components

Lecture 67 Virtual DOM and Classes

Lecture 68 ES6 Webpack Dev Server

Lecture 69 React Components

Lecture 70 Splitting Another Component

Lecture 71 React Component Validators

Lecture 72 Source Code 02: Components

Section 5: React States

Lecture 73 React States Introduction

Lecture 74 Extract Button to Separate Component

Lecture 75 Reusing a Component

Lecture 76 Split Component into Subcomponents

Lecture 77 Creating a Timer

Lecture 78 componentWillUnmount

Lecture 79 Webpack Hot Reloading

Lecture 80 Source Code 03: States

Section 6: React Event Handling

Lecture 81 React Event Handling Introduction

Lecture 82 Simple Event Handling

Lecture 83 Getting Values

Lecture 84 Using Events to Influence App Display

Lecture 85 Splitting Function into Components

Lecture 86 Source Code 04: Event Handling

Section 7: React Routers

Lecture 87 Props.children

Lecture 88 React Router Introduction

Lecture 89 Direct URL

Lecture 90 Wildcard

Lecture 91 IndexRoute

Lecture 92 Making a Name Profile

Lecture 93 Nested Routes

Lecture 94 User Profile

Lecture 95 React Router Redirects

Lecture 96 Making Parameters Optional

Lecture 97 Making Profile and Calling on History

Lecture 98 Back Button

Lecture 99 activeClassName

Lecture 100 Active Inline Styles

Lecture 101 Navlinks Components

Lecture 102 Source Code 05: React Routers

Section 8: React Slight Refactoring

Lecture 103 Improving Layout

Lecture 104 Additional Refactoring

Lecture 105 Source Code 06 & 07: Refactoring and Product Component

Section 9: React Product Components

Lecture 106 Making a Web Store Example

Lecture 107 Building out the Project

Lecture 108 Routing to Products

Lecture 109 Rendering Product Profile

Lecture 110 Adding Images to Web App

Lecture 111 Reusing Component

Section 10: React CSS

Lecture 112 Basic CSS Framework

Lecture 113 Organizing Information with CSS Grids

Lecture 114 CSS Modules

Lecture 115 CSS Styling

Lecture 116 Adding Menu to Navigation Bar

Lecture 117 Making a Background

Lecture 118 Adding Margins to Products

Lecture 119 Styling Name List

Lecture 120 React CSS Styling Continued

Lecture 121 Extract to Separate File

Lecture 122 Extract to Separate File (Continued)

Lecture 123 Source Code 08: CSS

Section 11: Redux

Lecture 124 Redux Introduction Part 1

Lecture 125 Redux Introduction Part 2

Lecture 126 Redux Introduction Part 3

Lecture 127 Redux Introduction Part 4

Lecture 128 Redux Store

Lecture 129 Redux Store (Continued)

Lecture 130 Redux Store Subscribe

Lecture 131 Subscribe (Continued)

Lecture 132 Combine Reducers

Lecture 133 Source Code 09 & 10: Introduction & Adding Redux

Section 12: Adding Redux to React

Lecture 134 Adding Redux to React Part 1

Lecture 135 Adding Redux to React Part 2

Lecture 136 Adding Redux to React Part 3

Lecture 137 Adding Redux to React Part 4

Lecture 138 Delete Names

Lecture 139 Babel and Spread Operators

Section 13: Redux Actions & Refactoring

Lecture 140 Action Creators

Lecture 141 Profile Page

Lecture 142 Dispatch and onEnter

Lecture 143 Refactor into Separate Files

Lecture 144 Refactor (Continued)

Lecture 145 Product Page

Lecture 146 Product Profile Page

Lecture 147 Source Code 11: Action Creators & Refactor

Section 14: Redux State in createStore

Lecture 148 Initial State in createStore

Lecture 149 Initial State Continued

Lecture 150 Add Generated Names with Faker

Lecture 151 Source Code 12: createStore

Section 15: Middleware & Async Dispatch

Lecture 152 Fake Backend and Middleware

Lecture 153 Thunk Middleware

Lecture 154 Thunk Checking State

Lecture 155 Get Profile Part 1

Lecture 156 Get Profile Part 2

Lecture 157 Get Profile Part 3

Lecture 158 Get Profile Part 4

Lecture 159 Get Names Refactor

Lecture 160 Add Random Name

Lecture 161 Random Name Continued

Lecture 162 Source Code 13: Middleware & Async Dispatch

Section 16: Redux Refactor, Log & Error Handling

Lecture 163 Refactor Name Reducers

Lecture 164 Using Actions

Lecture 165 Error Handling Part 1

Lecture 166 Error Handling Part 2

Lecture 167 Error Handling Part 3

Lecture 168 Source Code 14: Refactor, Log & Error Handling

Section 17: Products Lists and Profiles

Lecture 169 Product List

Lecture 170 Product List Continued

Lecture 171 Product Profile

Lecture 172 Product Profile Continued

Lecture 173 Error Handling Refactor

Lecture 174 Error Handling Refactor Continued

Lecture 175 Source Code 15: Lists & Profiles

Section 18: Loading Spinner & Error

Lecture 176 Loading Spinner

Lecture 177 Loading Spinner Continued

Lecture 178 Error Component

Lecture 179 Source Code 16: Loading Spinner & Error

Section 19: Adding User-Written Reviews

Lecture 180 Adding Reviews

Lecture 181 Adding Reviews Continued

Lecture 182 Adding Reviews Finale

Lecture 183 Adding User Reviews

Lecture 184 Refining Review Containers

Lecture 185 Refining Review Containers Continued

Lecture 186 Refining Review Containers Finale

Lecture 187 Source Code 17: User-Written Reviews

Section 20: Prototype & Refactor Error Handling

Lecture 188 Adding Prototypes

Lecture 189 Adding Prototypes Continued

Lecture 190 Action Types

Lecture 191 Refactoring Error Handling

Lecture 192 Error Handling Continued

Lecture 193 Source Code 18: Prototype & Refactor Errors

Section 21: Migrate to Webpack 2 & Build Production

Lecture 194 Migrating to Webpack 2

Lecture 195 Hot Reloading

Lecture 196 Hot Reloading Continued

Lecture 197 HTML Webpack Plugin

Lecture 198 Simple Production Build

Lecture 199 Dev Config File Update

Lecture 200 Source Code 19: Updating to Webpack 2 & Building

Section 22: Styling an App

Lecture 201 Final Styling Part 1

Lecture 202 Final Styling Part 2

Lecture 203 Final Styling Part 3

Lecture 204 Final Styling Part 4

Lecture 205 Final Styling Part 5

Lecture 206 Styling NavBar

Lecture 207 Styling Product List

Lecture 208 Styling Product List Continued

Lecture 209 Styling Product List Finale

Lecture 210 Styling Product Profile

Lecture 211 Styling Profile Continued

Lecture 212 Styling Review

Lecture 213 Styling Review Continued

Lecture 214 Styling Continued

Lecture 215 Styling Namelist

Lecture 216 Styling Namelist Continued

Lecture 217 Styling Namelist Finale

Lecture 218 Styling Layout Footer

Lecture 219 Footer Continued

Lecture 220 General Layout Styling

Lecture 221 Layout Styling Continued

Lecture 222 Font Work and More Styling

Lecture 223 Source Code 20: Styling App

Section 23: Epilogue

Lecture 224 React and Redux Final Thoughts

Lecture 225 Please rate this course

Lecture 226 Bonus Lecture: Community Newsletter

Anyone who wants to make art for web pages using code!,Developers who want to learn about React and Redux.,Coders who want to learn to build web apps.,Coders who want to learn JavaScript.

Homepage


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Screenwriting 101: Learn From Hollywood Screenwriters

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Screenwriting 101: Learn From Hollywood Screenwriters
Last updated 5/2019
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 48.09 GB | Duration: 37h 33m

Over 37 Hours of In-Depth Interviews with Hollywood Screenwriting Legends. Oscar Winners, Blockbuster Filmmaking & More!


What you'll learn
Tips and Knowledge from someone Hollywood's most successful screenwriters
Screenwriting Business tips
How to Navigate Hollywood

Requirements
Basic Understanding of Movies

Description
Join over 115,000+ students learning from our courses!There is NOTHING*like this course on Udemy!Do you want to learn screenwriting from some Hollywood's greatest working screenwriters? Look no further. This course has almost 40 hours of in-depth discussions with more than two-dozen of today's most successful Hollywood screenwriters. From Oscar® Winners to Blockbuster Screenwriters to Indie Film Hits, this course has it all! The Dialogue goes behind the scenes of the fascinating craft of screenwriting. They share Their work habitsMethods and inspirationsSecrets of the tradeBusiness adviceEye-opening stories from life in the trenches of the film industryEach screenwriter discusses his or her filmography in great detail and breaks down the mechanics of one favorite scene from their produced work. If you want to elevate your scripts and stories - AND your screenwriting or filmmaking career -- to the highest possible level, this class is a must.They DON'T*teach you this in Film School!------------------------------------------------------------------------------------------------------What people are saying about our courses:*"By far, the best director and cinematography course on the Internet." - Nate Carroll"I really enjoyed taking this class. It wasn't just that the subject was interesting to me, but the teacher also made the class intriguing. I would gladly recommend this class to anyone who would be interested." - Leah AmesVery helpful. Adds depth to your understanding and intuitive insights which you surely had if you happened to play with video shooting and editing without doing any learning beforehand. It's enriching. The movie samples are great as the clarify the points. Love it! -*Yosi Tsitsu---------------------------------------------------------------------------------------------------------------------------------Your Host on this EPIC*adventure: Producer Mike De Luca is responsible for some of the most groundbreaking films of the last 15 years. After enrolling in New York University's film studies program at 17, De Luca dropped out four credits shy of graduation to take an unpaid internship at New Line Cinema. He advanced quickly there under the tutelage of founder Robert Shaye and eventually became president of production.The Mask (1994), Se7en (1995), Boogie Nights (1997), Dark City (1998), Pleasantville (1998), and Austin Powers: The Spy Who Shagged Me (1999) were all released under his supervision. In 2003, De Luca left New Line to become president of production at DreamWorks. After a brief tenure there, he left and signed a deal with Sony Pictures, where he produced Zathura (2005) and Ghost Rider (2006). His more recent work is The Social Network (2010), Moneyball (2011), and Captain Phillips (2013).Whether you are filmmaking as a pro, making movies on the weekends with a DSLR camera or deep into the craft of screenwriting this is for you.---------------------------------------------------------------------------------------------------------------------------------Important information before you enroll:In case you find the course useless, don't forget you are covered by a 30 day money back guarantee, full refund, no questions asked!Once enrolled, you have unlimited, lifetime access to the course!You will have instant and free access to any updates we'll add to the course.I will give you my full support regarding any issues or suggestions related to the course.---------------------------------------------------------------------------------------------------------------------------------If you've got the dream.If you've got the drive.If you've got the passion - but you're missing the knowledge and experience...this course*will help you write and sell your feature film screenplay.Enroll NOW! Let's get started!
Overview
Lecture 1 Introduction to The Dialogue
Section 1: Oscar Nominated and Winning Screenwriters
Lecture 2 Paul Haggis (Crash, Casino Royale, Million Dollar Baby)
Lecture 3 Shelton Turner ( Up in the Air, Lost in Translation)
Lecture 4 Nick Karzan (Reversal of Fortune)
Lecture 5 Marshall Herskovitz (The Last Samurai)
Lecture 6 Bruce Joel Ruben (Ghost, Jacob's Ladder)
Lecture 7 Paul Antanoso (Donnie Brasco, Quiz Show)
Lecture 8 Susannah Grant (Erin Brockovich)
Section 2: Blockbuster and Action Screenwriting
Lecture 9 David Goyer (Batman Begins, The Dark Knight)
Lecture 10 Alex Kurtzman and Roberto Orci (Transformers, Star Trek, MI3)
Lecture 11 Jim Uhls (Fight Club)
Lecture 12 Stuart Beetie (Pirates of the Caribbean, Collateral)
Lecture 13 Jonathan Henslieigh (The Rock, Armageddon, Die Hard 3)
Lecture 14 Jeff Nathson (Rush Hour, Twister)
Lecture 15 Ed Solomon (Men in Black, Now You See Me)
Lecture 16 Billy Ray (Hunger Games)
Lecture 17 Scott Rosenberg (Con Air, Gone in 60 Seconds)
Section 3: Comedy Screenwriting
Lecture 18 Bobby and Peter Farrelly (There's Something About Mary, Dumb & Dumber)
Lecture 19 Simon Kinberg (X-Men, Mr. and Mrs. Smith)
Lecture 20 Nia Vadarious (My Big Fat Greek Wedding)
Lecture 21 Lowell Ganz and Babaloo Mandel (A League of Their Own, Splash)
Lecture 22 John Hamberg (Meet the Parents, Zoolander)
Lecture 23 Peter Tolan (Analyze This, Analyze That)
Section 4: Dramatic Screenwriting
Lecture 24 Ted Griffin (Ocean's 11, Matchstick Men)
Lecture 25 Callie Khouri (Thelma and Louise)
Lecture 26 Robin Swicord (Memoirs of a Geisha, Curious Case of Benjamin Button)
Lecture 27 David Seltzer (The Omen, Willy Wonka & the Chocolate Factory)
Lecture 28 Jose Rivera (The Motorcycle Diaries)
Screenwriters,Filmmakers,Content Creators,Creative Writers



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Darktable Software The Complete Course For Photo Editing

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Darktable Software The Complete Course For Photo Editing
Last updated 11/2020
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 6.90 GB | Duration: 9h 1m

Best open source software to organize edit and enhance photos


What you'll learn
Understand the dashboard of darktable
Import the photos
Classify the photos
Add informations to photos
Use basic adjustments
Use color adjustments
Add effects
Understand masks
Use masks
Work photos in black and white
Create selective black and white
Improve landscape photos
Improve portrait photos
Improve any photos
Use map mode
Use slideshow mode

Requirements
You need to download Darktable on your computer

Description
DarktableWelcome to Darktable software. Darktable is open source photo editing software. It is an image processing software which is a more than interesting alternative to the better known Adobe Lightroom. After working on both, Darktable present even more features than Lightroom in image processing. Darktable is even more complex in my opinion because many points are far from intuitive. Darktable is therefore specialized in processing in RAW format, that is to say a non-destructive raw data format. Indeed the modifications are saved compared to the original file which is kept at all times and thus allows for advanced processing. The software thus has two main modes: light table mode for importing and classifying photos, and darkroom mode for editing photos.Why use Darktable?Today if you want to work on photo editing with open source software, and you don't want to go through a Photoshop and Lightroom subscription, use Darktable. It is truly a benchmark and this tool is extremely powerful. Come and embellish all your photos with the advanced features offered by the software. Import, organize and add information about your photos so you can easily find them. Darktable, a very complete software that would be really stupid to ignore for photo editing. On the contrary, you have everything to have in retouching photos with this software.TrainingIn this course you will see how to use Darktable software from scratch. You will see step by step how to use the software with all these features in a structured way. At first you will see how to import photos, how to add information, organize them and also search them by metadata. You will then see how to edit all types of photos with the different modules, starting with favorite modules. So you will learn how to use the different editing tools. Finally you will see concrete examples of retouching to beautify and improve all your photos.
Overview
Section 1: Start with Darktable
Lecture 1 Introduction
Lecture 2 Install darktable and download ressources
Lecture 3 Dashboard
Section 2: Lighttable import photos
Lecture 4 Lighttable mode
Lecture 5 Navigation
Lecture 6 Import images
Lecture 7 Collect images
Lecture 8 Image information
Lecture 9 Recently used collections
Section 3: Lighttable selection and management of photos
Lecture 10 Selections
Lecture 11 Selected images
Lecture 12 History stack
Lecture 13 Styles
Section 4: Lighttable add informations and apply filters
Lecture 14 Metadata editor
Lecture 15 Tagging
Lecture 16 Export selected
Section 5: Darkroom mode start with favorite modules
Lecture 17 Darkroom mode
Lecture 18 Apply modules
Lecture 19 Import folder
Lecture 20 Add favorites modules
Section 6: Darkroom mode explication of favorite modules
Lecture 21 Module sharpen
Lecture 22 Module levels
Lecture 23 Module contrast brightness saturation
Lecture 24 Module color zones
Lecture 25 Module color balance
Lecture 26 Module basic adjustment
Lecture 27 Module base curve
Lecture 28 Module shadows and highlights
Lecture 29 Module white balance
Lecture 30 Module exposure
Section 7: Darkroom parameters
Lecture 31 Histogram
Lecture 32 Geotagging
Lecture 33 Edit parameters
Lecture 34 Presets
Lecture 35 Snapshots
Lecture 36 History panel
Lecture 37 Active modules
Lecture 38 Color picker
Lecture 39 Duplicate manager
Lecture 40 Reset parameters
Lecture 41 Tagging in darkroom mode
Lecture 42 Image information in darkroom mode
Section 8: Basic group
Lecture 43 Module color reconstruction
Lecture 44 Module crop and rotate
Lecture 45 Module invert
Section 9: Tone group
Lecture 46 Module fill light
Lecture 47 Module RGB curve
Lecture 48 Module RGB levels
Lecture 49 Module local contrast
Lecture 50 Module zone system
Section 10: Color group
Lecture 51 Module velvia
Lecture 52 Module channel mixer
Lecture 53 Module color contrast
Lecture 54 Module color correction
Lecture 55 Module monochrome
Lecture 56 Module color look table
Section 11: Correction group
Lecture 57 Module contrast equalizer
Lecture 58 Module perspective correction
Lecture 59 Module haze removal
Lecture 60 Module liquify
Lecture 61 Module retouch
Lecture 62 Module spot removal
Section 12: Effects group
Lecture 63 Module watermark
Lecture 64 Module framing
Lecture 65 Module split toning
Lecture 66 Module vignetting
Lecture 67 Module soften
Lecture 68 Module grain
Lecture 69 Module highpass
Lecture 70 Module lowpass
Lecture 71 Module lowlight vision
Lecture 72 Module bloom
Lecture 73 Module graduated density
Lecture 74 Module colorize
Section 13: Masks
Lecture 75 Blend mode
Lecture 76 Start with masks
Lecture 77 Draw mask brush
Lecture 78 Draw mask circle
Lecture 79 Draw mask ellipse
Lecture 80 Draw mask path
Lecture 81 Draw mask gradient
Lecture 82 Draw mask work with different shapes
Lecture 83 Parametric mask
Lecture 84 Draw and parametric mask
Lecture 85 Instances
Section 14: Work in black and white
Lecture 86 Work with pictures in black and white
Lecture 87 Portrait black and white
Section 15: Selective black and white
Lecture 88 Selective black and white example 1
Lecture 89 Selective black and white example 2
Lecture 90 Selective black and white example 3
Section 16: Training improve landscape photos
Lecture 91 Landscape photo 1
Lecture 92 Landscape photo 2
Lecture 93 Landscape photo 3
Lecture 94 Landscape photo 4
Section 17: Training edit portraits
Lecture 95 Change eyes color
Lecture 96 Smooth skin
Lecture 97 Light effect on portrait
Lecture 98 Edit face part 1
Lecture 99 Edit face part 2
Section 18: Map mode
Lecture 100 Map mode
Section 19: Slideshow mode
Lecture 101 Slideshow mode
People who want to edit photos,People who want a free alternative to lightroom,Students,Photographers



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Illustrator Masterclass Vector Graphic Software

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Illustrator Masterclass Vector Graphic Software
Last updated 3/2022
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 5.75 GB | Duration: 15h 3m

Learn Adobe Illustrator from scratch master all the features to work with vector graphic design


What you'll learn
Learn all the basics
Create shapes
Use grid and guides
Master all tools
Manage symbols
Edit objects
Edit color gradient and stroke
Vectorize a picture
Add text
Use vector shapes
Add effects
Create a logo
Create a visit card
Create a post
Create a layout

Requirements
You need to have Adobe Illustrator on your computer

Description
Adobe Illustrator softwareAdobe Illustrator is a powerful drawing software offered by Adobe. Anyone who understands this software can use Illustrator to draw shapes and lines, create text or import graphics and images, create logos, and more. You can also use Illustrator to make a page layout for a book. , create a web page, create a brochure design, and of course make drawings on computer.Illustrator vector formatOne of the most important features of Adobe Illustrator is that the quality of the illustrations created because they are independent of the resolution at which they are displayed. This means that an image created in Illustrator can be enlarged or reduced to change the quality of the image. This is called the vector format. This format uses mathematical relationships using a set of polygons that make up the image, themselves composed of vectors. Each vector goes through a location called a node or control point. In comparison, photographs edited using tools such as Adobe Photoshop depend on the resolution and the quality of the image decreases when an image is enlarged. That's why we use Illustrator to create documents such as business cards, logos and drawings, because with this format they will never lose in quality.Training courseYou want to start in Illustrator to create your visuals but you do not know how to do it or you have difficulties to start. This course will allow you to master all the basics of the software. You can then work calmly on your personal projects. It is for everyone who wants to learn the software, professional or private. I will show you how to learn Illustrator from scratch, you will learn how to use the different tools, to know the interface of work, to apply effects, to vectorize an image ... All of these elements, we We will also see them in specific training sessions such as drawing shapes, creating a logo or a business card.
Overview
Section 1: Introduction
Lecture 1 Introduction
Section 2: Start with Illusrator
Lecture 2 Manage dashboard
Lecture 3 Change displays of windows
Lecture 4 Preferences
Lecture 5 Document setup
Lecture 6 Manage artboards
Lecture 7 Move with hand
Lecture 8 Zoom
Section 3: Create save and export
Lecture 9 Create new document
Lecture 10 Start with template
Lecture 11 Save document
Lecture 12 Export work
Lecture 13 Export with slice tool
Section 4: Layers
Lecture 14 Layers part 1
Lecture 15 Layers part 2
Section 5: Selection tool
Lecture 16 Selection tool
Lecture 17 Direct selection tool
Lecture 18 Group selection tool
Lecture 19 Magic wand tool
Lecture 20 Lasso tool
Section 6: Basic shapes
Lecture 21 Rectangle tool
Lecture 22 Rounded rectangle tool
Lecture 23 Ellipse tool
Lecture 24 Polygon tool
Lecture 25 Star tool
Section 7: Path tools
Lecture 26 Pen tool
Lecture 27 Add anchor point tool
Lecture 28 Anchor point tool
Lecture 29 Line tool
Lecture 30 Spiral tool
Lecture 31 Arc tool
Lecture 32 Flare tool
Lecture 33 Rectangular grid tool
Lecture 34 Polar grid tool
Section 8: Drawing tool
Lecture 35 Paint brush tool
Lecture 36 Pencil tool
Lecture 37 Smooth tool
Lecture 38 Join tool
Lecture 39 Path eraser tool
Lecture 40 Shaper tool
Lecture 41 Eraser tool
Lecture 42 Scissor tool
Lecture 43 Knife tool
Section 9: Transform tool
Lecture 44 Rotate tool
Lecture 45 Reflect tool
Lecture 46 Free transform tool
Lecture 47 Scale tool
Lecture 48 Puppet warp tool
Lecture 49 Mesh tool
Section 10: Conception tool
Lecture 50 Shape builder tool
Lecture 51 Reshape tool
Lecture 52 Blob brush tool
Lecture 53 Blend tool
Lecture 54 Perspective grid tool
Lecture 55 Perspective selection tool
Lecture 56 Measure tool
Section 11: Shape deformation
Lecture 57 Width tool
Lecture 58 Warp tool
Lecture 59 Twirl tool
Lecture 60 Pucker tool
Lecture 61 Bloat tool
Lecture 62 Scallop tool
Lecture 63 Crystallize tool
Lecture 64 Wrinckle tool
Section 12: Graphs
Lecture 65 Column graph tool
Lecture 66 Stacked column graph tool
Lecture 67 Bar graph tool
Lecture 68 Stacked bar graph tool
Lecture 69 Pie graph tool
Section 13: Symbols
Lecture 70 Symbol library
Lecture 71 Symbol sprayer tool
Lecture 72 Symbol shifter tool
Lecture 73 Symbol scruncher tool
Lecture 74 Symbol sizer tool
Lecture 75 Symbol spinner tool
Lecture 76 Symbol stainer tool
Lecture 77 Symbol screener tool
Section 14: Color gradient and stroke
Lecture 78 Color panel
Lecture 79 Gradient tool
Lecture 80 Gradient on stroke
Lecture 81 Manage stroke
Lecture 82 Eyedropper tool
Lecture 83 Live paint bucket tool
Section 15: Manage text
Lecture 84 Type tool
Lecture 85 Area type tool
Lecture 86 Type on a path tool
Lecture 87 Vertical type tool
Lecture 88 Vertical area type tool
Lecture 89 Vertical type on a path tool
Lecture 90 Touch type tool
Lecture 91 Manage glyphs
Lecture 92 Wrap text around object
Lecture 93 Gradient on text
Section 16: Grid and guides
Lecture 94 Manage the grid
Lecture 95 Manage the guides
Section 17: Basic technics
Lecture 96 Pathfinder
Lecture 97 Edit transformations
Lecture 98 Manage alignments
Lecture 99 Manage distribution
Lecture 100 Arrange objects
Lecture 101 Offset objects
Lecture 102 Group objects
Lecture 103 Transform each
Lecture 104 Duplicate objects
Section 18: Mask
Lecture 105 Clipping mask
Lecture 106 Transparency mask
Section 19: Image trace
Lecture 107 Import image
Lecture 108 Convert image into tracing object
Lecture 109 Convert tracing object into paths
Lecture 110 Paint effect with image trace
Section 20: Effect
Lecture 111 3D effect
Lecture 112 Convert to shape effect
Lecture 113 Distort effect
Lecture 114 Pathfinder effect
Lecture 115 SVG effect
Lecture 116 Warp effect
Lecture 117 Artistic effect
Lecture 118 Blur effect
Lecture 119 Stylize effect
Lecture 120 Brush strokes effect
Lecture 121 Sketch effect
Lecture 122 Texture effect
Section 21: Trainings basic drawing
Lecture 123 Create basic character part 1
Lecture 124 Create basic character part 2
Lecture 125 Basic drawing with gradients and shapes part 1
Lecture 126 Basic drawing with gradients and shapes part 2
Section 22: Trainings graphic document
Lecture 127 Logo fitness part 1
Lecture 128 Logo fitness part 1
Lecture 129 Logo fitness part 2
Lecture 130 Create a layout for marine study part 1
Lecture 131 Create a layout for marine study part 2
Lecture 132 Double page layout for magazine part 1
Lecture 133 Double page layout for magazine part 2
Lecture 134 Create a drawing for invitation part 1
Lecture 135 Create a drawing for invitation part 2
Lecture 136 Create a post for burger party part 1
Lecture 137 Create a post for burger party part 2
Lecture 138 Create a gift card part 1
Lecture 139 Create a gift card part 2
Lecture 140 Create a resume part 1
Lecture 141 Create a resume part 2
People wishing to learn Illustrator for their projects,Student in graphism design,Professionnal



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Cure Insomnia - || - udemy

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Cure Insomnia - || - udemy
Published 8/2022
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 8.01 GB | Duration: 7h 12m

Increase both the quantity and quality of your sleep.



What you'll learn
Sleep deeper and longer.
A combination of quick fixes and long term solution for insomnia problem.
Understand How important a good night rest is.
Improve your overall health and mood.
Improve the quality of life.
Wake up feeling rested and rejuvenated.
Explore research based natural remedies and life style changes to sleep better.

Requirements
No Requirements

Description
[Audio Only Course]This course tries to turn around your attitude towards sleep, especially if you are among millions who don't get good sleep or consider it not that important. We will learn to use meditation and breathing practices as tools to restore natural rhythms for a healthy, balanced life. For each day there are two sessions. In the first session, you learn about some researched-based, really useful lifestyle changes. This helps you create the most conducive environment for a good night's rest. There is also a daily meditation practice that tries to change, your relationship with sleep and helps you to overcome the underlying causes of your sleep problem. The second session is a sleep time session. As the name suggests, this one is a bedtime session in which using various yogic meditation and breathing techniques, you are guided into a restful sleep. Whether your sleep is affected for the past few days or you are suffering from chronic insomnia (that is, you have trouble sleeping at least three times a week for more than one month), this course will help you to increase both the quantity and quality of your sleep. With it, you fall into deep sleep more quickly and stay there longer, optimizing the healing and refreshing benefits of sleep.

Overview

Section 1: Day Eight

Lecture 1 Sleep Environment

Lecture 2 Sleep Time Eight

Section 2: Day Nine

Lecture 3 Trying Not To Try

Lecture 4 Sleep Time Nine

Section 3: Day Ten

Lecture 5 Move To Sleep

Lecture 6 Sleep Time Ten

Section 4: Day Eleven

Lecture 7 Let Go

Lecture 8 Sleep Time Eleven

Section 5: Day Twelve

Lecture 9 Food

Lecture 10 Sleep Time Twelve

Section 6: Day Thirteen

Lecture 11 An Ayurvedic Remedy

Lecture 12 Sleep Time Thirteen

Section 7: Day Fourteen

Lecture 13 Minimum Sleep

Lecture 14 Sleep Time Fourteen

Section 8: Day Fifteen

Lecture 15 Sum It Up

Lecture 16 Sleep Time Fifteen

Section 9: Practice Sessions

Lecture 17 B One : Back To Sleep

Lecture 18 B Two : Back To Sleep

Lecture 19 B Three : Back To Sleep

Lecture 20 B Four : Daily Daytime practice

Anybody who have trouble falling into sleep, or don't feel well rested upon waking up.,People who are busy and want to make the most of their sleep time,People who live high stress lives and want to calm their mind and fall asleep quickly and easily,People who want to help others improve their sleep (such as coaches or loved ones)

Homepage


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Photoshop For Landscaper And Garden Design

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Photoshop For Landscaper And Garden Design
Last updated 1/2021
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 7.42 GB | Duration: 9h 15m

Master Photoshop for garden renderings


What you'll learn
Manage dashboard
Edit windows
Create new document
Save and export
Find images
Understand layers with garden photos
Use layer mask
Create selections
Improve selections
Crop trees
Master the main tools for garden design
Edit photo elements with correction tools
Use pen tool
Use brush
Apply patterns
Xork with perspective to place trees
Add filters
Create textures
Improve colors
Use adjustment layers
Use tree filter
Improve terrace
Improve blank garden
Create render before after
Create futur render of garden
Use processes to change textures

Requirements
You need to have Photoshop

Description
Photoshop for garden landscapingWelcome to this Photoshop training specially dedicated to garden landscaping. This course will allow you to use Photoshop to visualize landscaping through editing and photo editing. The possibilities of Photoshop are endless and the software is extremely versatile. Many tools and techniques will be seen in the training, and the main focus is on dedicated learning for landscape work. Photoshop is useful for garden design because it allows above all to give an idea of ​​rendering a future garden. Thus it is quite possible to take a blank photo of a field, and use Photoshop to add plants, change textures and give a view of the future project. Who is the course for?This course is for everyone who wants to use Photoshop specifically for landscaping and garden design. You are a student in graphic design, you are a student in landscape, you are a student in architecture, you are a professional who wishes to have complementary skills, or simply a particular eager to learn about Photoshop and this theme, so this course is for you .Training courseIn this training, you will learn Photoshop for garden design. The goal is to master the software from the beginning. You will start by learning the basics with the work interface, the layer system or even the masks, always with examples on photos of garden landscaping. You will learn the main selections and tools for making photo montage and rendering. Several techniques will be seen to change the texture of floors, apply patterns or improve selections. Training will also be present on the basis of a photo to be arranged. Basics of a plan with Photoshop will also be covered. At the end of the training, you will be able to take a photo and make a montage to visualize a future garden.
Overview
Section 1: Introduction
Lecture 1 Introduction
Section 2: Start with Photoshop
Lecture 2 Manage dashboard
Lecture 3 Edit toolbar
Lecture 4 Create new document
Lecture 5 Save and export document
Lecture 6 Navigation on document
Lecture 7 History panel
Lecture 8 File difference
Lecture 9 Find images
Lecture 10 Move tool
Lecture 11 Crop image
Section 3: Understand the layers
Lecture 12 Manage layers
Lecture 13 Layer groups
Lecture 14 Layer mask
Lecture 15 Blend mode
Lecture 16 Free transform
Section 4: Master selections
Lecture 17 Basic selections
Lecture 18 Advanced selections
Lecture 19 Refine selections
Section 5: Master tools for corrections
Lecture 20 Correct defauts
Lecture 21 Clone elements
Lecture 22 Apply erasers
Section 6: Pen tool and anchor points
Lecture 23 Pen tool
Lecture 24 Edit anchor points
Section 7: Colors and gradients
Lecture 25 Manage colors and gradients
Lecture 26 Eyedropper tool
Section 8: Add corrections with brush
Lecture 27 Brush tool
Lecture 28 Lighten and darken
Lecture 29 Blur and sharpen
Section 9: Patterns
Lecture 30 Create patterns
Lecture 31 Apply patterns
Lecture 32 Scale pattern example 1
Lecture 33 Scale pattern example 2
Section 10: Tree filter
Lecture 34 Filter tree part 1
Lecture 35 Filter tree part 2
Section 11: Adjustment layers
Lecture 36 Adjustment layers
Lecture 37 Main adjustment layers
Lecture 38 Adjustment layers on selections
Section 12: Add text
Lecture 39 Add text
Lecture 40 Add notes
Section 13: Create shapes
Lecture 41 Create shapes
Lecture 42 Add arrows
Lecture 43 Selection and direct selection
Section 14: Grid guides and columns
Lecture 44 Columns and rows
Lecture 45 Guides
Lecture 46 Manage grid
Section 15: Alignments
Lecture 47 Alignments
Lecture 48 Distribution
Section 16: Processes to change ground texture
Lecture 49 Change texture on ground example 1
Lecture 50 Change texture on ground example 2
Lecture 51 Change texture on ground example 3
Section 17: Processes to change wall texture
Lecture 52 Change texture on wall example 1
Lecture 53 Change texture on wall example 2
Lecture 54 Change texture on wall example 3
Section 18: Processes to change grass color
Lecture 55 Change grass color example 1
Lecture 56 Change grass color example 2
Section 19: Filters
Lecture 57 Filters part 1
Lecture 58 Filters part 2
Section 20: Project garden design
Lecture 59 Project garden add corrections
Lecture 60 Project garden apply patterns
Lecture 61 Project garden add trees
Lecture 62 Project garden create flower bed 1
Lecture 63 Project garden create flower bed 2
Lecture 64 Project garden finish work
Section 21: Project terrace
Lecture 65 Project terrace part 1
Lecture 66 Project terrace part 2
Lecture 67 Project terrace part 3
Section 22: Graphic documents
Lecture 68 Add description
Lecture 69 Render before after
Section 23: Basics of plan
Lecture 70 Plan with shapes part 1
Lecture 71 Plan with shapes part 2
Lecture 72 Plan with patterns part 1
Lecture 73 Plan with patterns part 2
Lecture 74 Conception plan
Lecture 75 Planting plan
Students in graphism,Students in landscape design,Landscaper



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