• Regeln für den Video-Bereich:

    In den Börsenbereich gehören nur Angebote die bereits den Allgemeinen Regeln entsprechen.

    Einteilung

    - Folgende Formate gehören in die angegeben Bereiche:
    - Filme: Encodierte Filme von BluRay, DVD, R5, TV, Screener sowie Telesyncs im Format DivX, XviD und x264.
    - DVD: Filme im Format DVD5, DVD9 und HD2DVD.
    - HD: Encodierte Filme mit der Auflösung 720p oder darüber von BluRay, DVD, R5, TV, Screener sowie Telesyncs im Format x264.
    - 3D: Encodierte Filme von BluRay, die in einem 3D Format vorliegen. Dies gilt auch für Dokus, Animation usw.
    - Serien: Cartoon/Zeichentrick, Anime, Tutorials, Dokumentationen, Konzerte/Musik, Sonstiges sind demnach in die entsprechenden Bereiche einzuordnen, auch wenn sie beispielsweise im High Definition-Format oder als DVD5/DVD9/HD2DVD vorliegen. Ausnahme 3D.
    - Bereich Englisch: Englische Releases gehören immer in diesen Bereich.
    - Bereich Talk: Der Bereich, in dem über die Releases diskutiert werden kann, darf, soll und erwünscht ist.


    Angebot/Beitrag erstellen

    - Ein Beitrag darf erst dann erstellt werden, wenn der Upload bei mindestens einem OCH komplett ist. Platzhalter sind untersagt.
    - Bei einem Scenerelease hat der Threadtitel ausschließlich aus dem originalen, unveränderten Releasenamen zu bestehen. Es dürfen keine Veränderungen wie z.B. Sterne, kleine Buchstaben o.ä. vorgenommen werden. Ausnahme Serienbörse:
    - Bei einem Sammelthread für eine Staffel entfällt aus dem Releasename natürlich der Name der Folge. Beispiel: Die Simpsons S21 German DVDRip XviD - ITG
    - Dementsprechend sind also u.a. verboten: Erweiterungen wie "Tipp", "empfehlenswert", "only", "reup", usw. / jegliche andere Zusatzinformation oder Ergänzung, welche nicht in obiger Beschreibung zu finden ist.

    Aufbau des Angebots und Threadtitel

    Der Titel nach folgendem Muster erstellt zu werden. <Name> [3D] [Staffel] [German] <Jahr> <Tonspur> [DL] [Auflösung] <Quelle> <Codec> - <Group>
    Beispiel: The Dark Knight German 2008 AC3 DVDRip XviD - iND
    Beispiel: The Dark Knight 2008 DTS DL BDRip x264 - iND
    Beispiel: The Dark Knight 2008 AC3 DL BDRip XviD - iND
    Beispiel: The Dark Knight German 2008 AC3 720p BluRay x264 iND
    Beispiel: The Dark Knight 2008 DTS DL 1080p BluRay x264 iND
    Beispiel: Die Simpsons S01 German AC3 DVDRip XviD iND
    Beispiel: Die Simpsons S20 German AC3 720p BluRay x264 iND
    Beispiel: Sword Art Online II Ger Sub 2014 AAC 1080p WEBRip x264 - peppermint
    Entsprechend sind also u.a. verboten: Sonderzeichen wie Klammern, Sterne, Ausrufezeichen, Unterstriche, Anführungszeichen / Erweiterungen wie "Tipp", "empfehlenswert", "only", "reup", usw. / jegliche andere Zusatzinformation oder Ergänzung, welche nicht in obiger Beschreibung zu finden ist
    Ausnahmen hiervon können in den Bereichen geregelt sein.

    Die Beiträge sollen wie folgt aufgebaut werden:
    Überschrift entspricht dem Threadtitel
    Cover
    kurze Inhaltsbeschreibung
    Format, Größe, Dauer sind gut lesbar für Downloader außerhalb des Spoilers zu vermerken
    Nfo sind immer Anzugeben und selbige immer im Spoiler in Textform.
    Sind keine Nfo vorhanden z.B. Eigenpublikationen, sind im Spoiler folgende Dateiinformationen zusätzlich anzugeben :
    Quelle
    Video (Auflösung und Bitrate)
    Ton (Sprache, Format und Bitrate der einzelnen Spuren)
    Untertitel (sofern vorhanden)
    Hosterangabe in Textform außerhalb eines Spoiler mit allen enthaltenen Hostern.
    Bei SD kann auf diese zusätzlichen Dateiinformationen verzichtet werden.

    Alle benötigten Passwörter sind, sofern vorhanden, in Textform im Angebot anzugeben.
    Spoiler im Spoiler mit Kommentaren :"Schon Bedankt?" sind unerwünscht.


    Releases

    - Sind Retail-Release verfügbar, sind alle anderen Variationen untersagt. Ausnahmen: Alle deutschen Retail-Release sind CUT, in diesem Fall sind dubbed UNCUT-Release zulässig.
    - Im Serien-Bereich gilt speziell: Wenn ein Retail vor Abschluss einer laufenden Staffel erscheint, darf diese Staffel noch zu Ende gebracht werden.62
    - Gleiche Releases sind unbedingt zusammenzufassen. Das bedeutet, es ist zwingend erforderlich, vor dem Erstellen eines Themas per Suchfunktion zu überprüfen, ob bereits ein Beitrag mit demselben Release besteht. Ist dies der Fall, ist der bereits vorhandene Beitrag zu verwenden.
    - P2P und Scene Releases dürfen nicht verändert oder gar unter einem iND Tag eingestellt werden.


    Support, Diskussionen und Suche

    - Supportanfragen sind entweder per PN oder im Bereich Talk zu stellen.
    - Diskussionen und Bewertungen sind im Talk Bereich zu führen. Fragen an die Uploader haben ausschließlich via PN zu erfolgen, und sind in den Angeboten untersagt.
    - Anfragen zu Upload-Wünschen sind nur im Bereich Suche Video erlaubt. Antworten dürfen nur auf Angebote von MyBoerse.bz verlinkt werden.


    Verbote

    - Untersagt sind mehrere Formate in einem einzigen Angebotsthread, wie beispielsweise das gleichzeitige Anbieten von DivX/XviD, 720p und 1080p in einem Thread. Pro Format, Release und Auflösung ist ein eigener Thread zu eröffnen.
    - Grundsätzlich ebenso verboten sind Dupes. Uploader haben sich an geeigneter Stelle darüber zu informieren, ob es sich bei einem Release um ein Dupe handelt.
    - Gefakte, nur teilweise lauffähige oder unvollständige Angebote sind untersagt. Dies gilt auch für eigene Publikationen, die augenscheinlich nicht selbst von z.B. einer DVD gerippt wurden. Laufende Serien, bei denen noch nicht alle Folgen verfügbar sind, dürfen erstellt und regelmäßig geupdatet werden.
    - Untersagt sind Angebote, welche nur und ausschließlich in einer anderen Sprache als deutsch oder englisch vorliegen. Ausnahmen sind VORHER mit den Moderatoren zu klären.


    Verstoß gegen die Regeln

    - Angebote oder Beiträge, die gegen die Forenregeln verstoßen, sind über den "Melden"-Button im Beitrag zu melden.
  • Bitte registriere dich zunächst um Beiträge zu verfassen und externe Links aufzurufen.

*** Bestes IPTV *** bester Preis *** gratis Test ***



Englische Tutorials

Make Models & Graphs With Python, Blender And Matplotlib

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Make Models & Graphs With Python, Blender And Matplotlib
Last updated 2/2019
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 28.65 GB | Duration: 35h 42m

Learn to code in Python, visualize data with Matplotlib, and make low poly 3D art in Blender! Learn popular software!


What you'll learn
Code in the Python 3.5 programming language.
Make games with Python.
Create basic line and scatter plots with Matplotlib 1.5.
Read finance data directly from Yahoo.
Customise our graphs with visuals, a title, labels, text and a legend.
Recognize types of visualization: histograms, pie charts, and box and whisker plots.
Make candlestick plots.
Understand basic 3D plotting.
Navigate Blender.
Create 32 3D models of different types of buildings.

Requirements
Anaconda, which comes with Python, pandas, and Matplotlib
Topics involve intermediate math, so familiarity with university-level math is very helpful.
Blender

Description
Do you want to learn how to visualize data and get a start on making digital art?You've come to the right place.This course was funded by a wildly successful Kickstarter.We begin with a complete introduction to coding.*Learn how to use Python, a popular coding language used for websites like YouTube and Instagram.*Learn the basics of programming, including topics like variables, functions, and if statements.*Learn about data structures such as lists, dictionaries, and sets. We cover how to use for and while loops, how to handle user input and output, file input and output.*Apply your knowledge to build a fully functional tic-tac-toe game.*Learn classes, methods, attributes, instancing, and class inheritance.*Make a*Blackjack gameSolve errors that can occur when you work as a programmer.
Then you take your Python knowledge and apply it to Matplotlib.*We go over many cool features of Matplotlib that we can use for data visualization.*We show you how to make line plots, scatter plots, candlestick plots. You learn how to customize the visuals of your graph and to add text and annotate graphs. And much more!
Digital artist Kevin Liao*from Mammoth Interactive will teach you how to use Blender to*make low-poly art. You draw 32 3D models of buildings*for use in game development or other creations of your choice.
This course is perfect for beginners. We begin with a thorough introduction to the Blender interface. Blender is a powerful (and free) program that can be used to make art assets. The art you make in Blender is easy to add to games or other projects.*Even if you're not an artist, you can make*basic art models.*Why choose Mammoth Interactive?
We prioritize learning by doing. We blend theory with practical projects to ensure you get a*hands-on experience*by building projects alongside your instructor. Our experienced instructors know how to explain topics clearly at a logical pace. Check out our*huge catalog of courses for more content.
When you have a free afternoon, spend it efficiently by learning a new skill that you can put on your resume, with a finished project you can add to your portfolio. Before you know it, your showcase will grow with all the projects that will have built up over time.
Taking daily steps to grow your toolkit will ensure that you remain a lifelong learner. As they say, there's no such thing as a small step. Every action you take will impact the rest of your career.You get full lifetime access to this course for a single fee.*Enroll today to join the Mammoth community!
Overview
Section 1: Introduction to Python
Lecture 1 What is Python?
Section 2: Basic of Python Programming
Lecture 2 Variables
Lecture 3 Functions
Lecture 4 If Statements
Lecture 5 UPDATE! More Examples Through Code
Section 3: Introduction to Python Lists
Lecture 6 Lists
Section 4: Introduction to Python Loops
Lecture 7 *Examples* Using For Loops
Lecture 8 While Loops
Lecture 9 Breaking and Continuing In Loops
Lecture 10 Making Shapes with Loops
Lecture 11 Nest Loops, Printing & Tic Tac Toe
Section 5: Introduction to Sets and Dictionaries
Lecture 12 Understanding Sets and Dictionaries
Lecture 13 *Example* Inventory List
Section 6: Python Input and Output
Lecture 14 How to Implement Input and Output
Lecture 15 Integrating File Input and Output
Lecture 16 *Example* Tic Tac Toe Game Part 1
Lecture 17 *Example* Tic Tac Toe Game Part 2
Lecture 18 *Example* Writing Participant Data To File
Lecture 19 *Example* Reading Participant Data From File
Lecture 20 Doing Simple Statistics With Participant Data From File
Section 7: Introduction to Python Classes
Lecture 21 A First Look at Classes
Lecture 22 Inheritance and Classes
Lecture 23 *Classes Example* Using Pets
Lecture 24 *Classes Example* Using Pets - Dogs
Lecture 25 *Classes Example* Using Pets - Cats
Lecture 26 *Classes Example* Using Pets - Adding Humans
Lecture 27 UPDATE! More Examples Through Code
Section 8: Importing and 3 Libraries
Lecture 28 Introduction to Importing and the Random Library
Lecture 29 Another Way Of Importing and Using Lists with Random
Lecture 30 Using The Time Library
Lecture 31 Introduction to the Math Library
Lecture 32 *Example* Creating a User Guessing Game with Random
Lecture 33 Making the Computer Guess a Random Number
Section 9: *Project* Python Blackjack Game
Lecture 34 *Project* Creating and Shuffling a Deck
Lecture 35 *Project* Creating the Player Class
Lecture 36 *Project* Expanding the Player Class
Lecture 37 *Project* Implementing a Bet and Win
Lecture 38 *Project* Implementing Player Moves
Lecture 39 *Project* Running the Game
Section 10: Python Error Handling
Lecture 40 How to Handle Errors
Section 11: Make 2D & 3D Graphs with Matplotlib
Lecture 41 Installing Matplotlib
Lecture 42 Introduction to Matplotlib
Section 12: Matplotlib Basics
Lecture 43 Introduction, Setup, and Installation
Lecture 44 Creating our First Scatter Plot
Lecture 45 Line Plots
Section 13: Graph Customization
Lecture 46 Labels, Title, and a Legend
Lecture 47 Changing the Axis Ticks
Lecture 48 Adding Text into our Graph
Lecture 49 Annotating our Graph
Lecture 50 Changing Figure Size and Saving the Figure
Lecture 51 Changing the Axis Scales
Section 14: More Advanced Matplotlib Plots
Lecture 52 Creating Histograms
Lecture 53 Creating Histograms Continued
Lecture 54 Changing Histogram Types
Lecture 55 Bar Plots
Lecture 56 Stack Plots
Lecture 57 Pie Charts
Lecture 58 Box and Whisker Plots
Section 15: Finance Graphs
Lecture 59 Creating Figures and Subplots
Lecture 60 Getting and Parsing CSV Data for Plotting
Lecture 61 Creating a Candlestick Plot
Lecture 62 Setting Dates for our Candlestick Plot
Lecture 63 Reading Data directly from Yahoo
Lecture 64 Customizing our OHLC Graph
Section 16: Advanced Graph Customization
Lecture 65 Adding Grids
Lecture 66 Closer Look at Tick Labels
Lecture 67 Customizing Grid Lines
Lecture 68 Live Graphs
Lecture 69 Styles and rcParameters
Lecture 70 Sharing an X-axis between Two Plots
Lecture 71 Setting Axis Spines
Lecture 72 Creating multiple axes in our figure
Lecture 73 Creating multiple axes in our figure (continued)
Lecture 74 Plotting into the multiple axes
Lecture 75 Plotting into the multiple axes (continued)
Section 17: 3D Plotting
Lecture 76 Getting Started with 3D Plotting
Lecture 77 Surface plots and Colormaps
Lecture 78 Wireframes and Contour plots
Lecture 79 Stacks of histograms and text for 3D plotting
Section 18: Getting Started with Blender
Lecture 80 Download and Install Blender
Lecture 81 Introduction and Setting Changes
Lecture 82 Camera Controls
Lecture 83 Emulated Numbpad Camera
Lecture 84 Basic Object Manipulation
Lecture 85 Frequently Used Tools
Lecture 86 Mirror Modifier
Section 19: *Projects* Make 32 Low Poly Buildings
Lecture 87 3D Tent
Lecture 88 3D Windmill
Lecture 89 3D Modern Windmill
Lecture 90 3D Medieval House
Lecture 91 3D Medieval House Continued
Lecture 92 3D Colosseum
Lecture 93 3D CN Tower
Lecture 94 Freestyle Moon Base
Lecture 95 Freestyle Space Station
Lecture 96 3D Pyramids of Giza
Lecture 97 3D Leaning Tower of Pisa
Lecture 98 3D Arc De Triomphe
Lecture 99 3D Maya Temple
Lecture 100 3D Shinto Shrine Gate
Lecture 101 3D Big Ben
Lecture 102 3D Great Wall of China
Lecture 103 3D Forbidden City Main Building
Lecture 104 3D Parthenon
Lecture 105 3D Greek Amphitheater
Lecture 106 3D Renaissance-Themed Building
Lecture 107 3D Empire State Building
Lecture 108 3D Greek Building
Lecture 109 3D London Bridge
Lecture 110 3D White House
Lecture 111 3D Peace Arch
Lecture 112 3D Washington Monument
Lecture 113 3D Gateway Arch
Lecture 114 3D Cattedrale Di Santa Maria Del Fiore
Lecture 115 3D Basilica Di San Lorenzo
Lecture 116 3D Basilica Di Santa Croce
Lecture 117 3D Palazzo Pitti
Lecture 118 3D Saint Peter's Basilica
Lecture 119 Source Material
Section 20: Bonus
Lecture 120 Please rate this course
Lecture 121 Bonus Lecture
Beginners who want to learn to code for the web in the popular Python programming language.,Beginners who want to learn how to use data science to make graphs.,Experienced programmers who want to learn a 2D and 3D plotting library for Python.,Beginners who want to learn 3D modelling.,Intermediate 3D modelers who want to learn how to use Blender.,Game developers who need art assets for a game.



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Cloud Academy - DP-300 Exam Prep: Administering Relational Databases on Microsoft Azure

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Cloud Academy - DP-300 Exam Prep: Administering Relational Databases on Microsoft Azure
MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz, 2 Ch Level: Intermediate | Genre: eLearning | Language: English + srt | Duration: 11h | Size: 11 GB



This Learning Path is designed to help you prepare for the DP-300 Administering Relational Databases on Microsoft Azure exam. Even if you don't plan to take the exam, these courses and hands-on labs will help you get started on your way to becoming an Azure SQL database specialist

The DP-300 exam is part of Microsoft's new role-based certification program and is required to gain the Azure Database Administrator Associate certification. Candidates who already possess either the MCSA: SQL Server 2012/2014, MCSA SQL 2016 Database Development or MCSA: SQL 2016 Database Administration certification will find DP-300 builds on your database knowledge and will certify you to administer Azure hosted SQL databases.
Learning Objectives
Understand the differences between Azure SQL offerings and how best to leverage their features
Implement a secure database environment
Monitor database and server performance
Optimize database and server performance
Automate database tasks
Implement high availability and disaster recovery
Use T-SQL to perform database administration tasks
Intended Audience
People who want to become an Azure SQL Database administrator
People preparing for Microsoft's DP-300 exam
Prerequisites
General knowledge of Relational Database concepts
Familiarity with Azure Data Fundamentals (DP-900)



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Affinity Publisher The Complete Course

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Affinity Publisher The Complete Course
Last updated 9/2020
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 5.21 GB | Duration: 10h 52m

Learn Affinity Publisher to create amazing layouts and various graphic documents


What you'll learn
Understand the dashboard
Manage windows
Use layers
Master pages
Use masters
Create shapes
Add images
Add text
Edit text
Create text style
Add filters
Adjust images in frames
Text wrap
Use guides
Use grid
Add columns and rows
Create cover book
Create pages for magazine
Create flyer

Requirements
You need to install Affinity Publisher

Description
Affinity PublisherAffinity Publisher is a design software specializing in layouts, but also in the creation of graphic documents. It thus has advanced tools for managing pages, the use of models, or even advanced text modifications. Affinity Publisher has the same type of functionalities as InDesign software, offering an extremely ergonomic interface. If you want to do layouts with text and images, if you want to create books, requiring advanced page management, then Affinity Publisher is the tool for you. But it does not stop there, you can of course work on graphic documents such as cover, flyer, business card, photo montage. It also has layer effects as well as photo editing settings.The main features- Layer system- Advanced layout- Model- Shape design tools- Filters- Text management- And moreTrainingIn this training you will learn the Affinity Publisher software in its entirety. You will quickly obtain a good level which will allow you to make layouts, designs of brochures, magazines, and other types of graphic documents. All the features of the software will be seen in the course. By acting step by step, interface mode of operation, principle of layers, operation of pages, use of different design tools, application of filters, you will be able to progress quickly in learning. Training will also allow you to see all the features seen in the course.
Overview
Section 1: Start
Lecture 1 Dashboard and ressources
Lecture 2 Preferences
Lecture 3 Create new document
Lecture 4 Save and export
Lecture 5 Zoom tool
Lecture 6 Hand tool
Lecture 7 History
Lecture 8 Preview mode
Section 2: Layers
Lecture 9 Layers part 1
Lecture 10 Layers part 2
Lecture 11 Blend mode
Section 3: Manage pages
Lecture 12 Pages
Lecture 13 Double pages
Lecture 14 Masters
Lecture 15 Insert page number
Section 4: Grid and guides
Lecture 16 Columns and rows
Lecture 17 Guides
Lecture 18 Grid
Section 5: Alignments and distribution
Lecture 19 Alignments
Lecture 20 Distribution
Section 6: Master tools
Lecture 21 Selection tool
Lecture 22 Pen tool
Lecture 23 Node tool
Lecture 24 Picture frame rectangle tool
Lecture 25 Picture frame ellipse tool
Lecture 26 Create picture frame
Lecture 27 Vector crop tool
Lecture 28 Basic shapes tool
Lecture 29 Advanced shapes tool
Lecture 30 Fill tool
Lecture 31 Transparency tool
Lecture 32 Color picker tool
Lecture 33 Table tool
Section 7: Manage objects
Lecture 34 Object associations
Lecture 35 Manage symmetries
Lecture 36 Transformations
Lecture 37 Duplicate objects
Lecture 38 Manage groups
Lecture 39 Object with selection
Section 8: Colors and strokes
Lecture 40 Color panel
Lecture 41 Strokes
Section 9: Manage text
Lecture 42 Artistic text tool
Lecture 43 Frame text tool
Lecture 44 Character style
Lecture 45 Paragraph style
Lecture 46 Text wrap
Lecture 47 Add glyphs
Lecture 48 Table of content
Lecture 49 Curve text
Lecture 50 Edit letters in text
Section 10: Images
Lecture 51 Place image tool
Lecture 52 Stock photo
Lecture 53 Image inside shape
Lecture 54 Image inside text
Section 11: Adjustment layers
Lecture 55 Adjustment levels
Lecture 56 Adjustment white balance
Lecture 57 Adjustment HSL
Lecture 58 Adjustment recolor
Lecture 59 Adjustment black and white
Lecture 60 Adjustment brightness contrast
Lecture 61 Adjustment posterize
Lecture 62 Adjustment vibrance
Lecture 63 Adjustment channel mixer
Lecture 64 Adjustment selective color
Lecture 65 Adjustment color balance
Lecture 66 Adjustment exposure
Lecture 67 Adjustment shadows highlights
Lecture 68 Adjustment gradient map
Lecture 69 Adjustment curves
Lecture 70 Adjustment treshold
Lecture 71 Adjustment invert
Section 12: Layer effects
Lecture 72 Layer effects gaussian blur
Lecture 73 Layer effects outer shadow
Lecture 74 Layer effects inner shadow
Lecture 75 Layer effects inner glow
Lecture 76 Layer effects outer glow
Lecture 77 Layer effects outline
Lecture 78 Layers effects 3D
Lecture 79 Layer effects bevel emboss
Lecture 80 Layer effects color overlays
Lecture 81 Layer effects gradient overlay
Section 13: Trainings magazine layout
Lecture 82 Travel magazine part 1
Lecture 83 Travel magazine part 2
Lecture 84 Travel magazine part 3
Lecture 85 Fashion magazine part 1
Lecture 86 Fashion magazine part 2
Lecture 87 Double page travel magazine part 1
Lecture 88 Double page travel magazine part 2
Section 14: Training graphic documents
Lecture 89 Visit card part 1
Lecture 90 Visit card part 2
Lecture 91 Cover book part 1
Lecture 92 Cover book part 2
Lecture 93 Resume part 1
Lecture 94 Resume part 2
Lecture 95 Meal planner part 1
Lecture 96 Meal planner part 2
Lecture 97 Meal planner part 3
Lecture 98 Photo montage part 1
Lecture 99 Photo montage part 2
Lecture 100 Website map part 1
Lecture 101 Website map part 2
Graphic designer,People who want to create design and manage pages



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3D Modeling With Tinkercad

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3D Modeling With Tinkercad
Last updated 1/2022
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 5.87 GB | Duration: 6h 15m

Tinkercad online tool 3D rendering for beginners


What you'll learn
Create Tinkercad account
Manage design
Start project
Understand dashboard
Navigation in 3D space
Use grid
Create basic shapes
Create advanced shapes
Draw shapes
Edit objects
Group objects
Create holes
Align objects
Use shape generators
Use workplanes
Use ruler
Import image
Create objects
Create sofa
Create table
Create furniture
Create room
Create house

Requirements
You need to subscribe on Tinkercad

Description
TinkercadTinkercad is a 3D modeling software for beginners in 3D rendering. It allows you to work with its ergonomic online interface. A click and drop system allows you to add various objects. Then, these objects can be worked, transformed, rotated, scaled. With the association of different objects, it is possible to create simple 3D models such as objects, rooms, furniture, or even a house.Why use Tinkercad?- You want to start in 3D modeling- You want a free tool- You want an accessible interface- You want an ergonomic interface to make your designs- You don't want a tool that is too advanced and complex for 3D modeling- You want to create various 3D modelsTrainingIn this training you will be able to start with 3D modeling in the best conditions. Ideal tool for working with a 3D plan, I will explain you step by step how to do it. First, we'll see how to get started with creating an account and managing designs. Then we will see how to work well on the design part with all the bases to succeed in modeling with Tinkercad. Understand the 3D environment, use the grid, move around the work environment with the different axes. All features are explained. Many training sessions will allow you to apply these features.
Overview
Section 1: Introduction
Lecture 1 Introduction
Section 2: Start with Tinkercad
Lecture 2 Start with Tinkercad
Lecture 3 Manage designs
Section 3: Create save and export
Lecture 4 Create design
Lecture 5 Export work
Section 4: Work in 3D space
Lecture 6 Navigate on 3D plan
Lecture 7 Work with views
Lecture 8 Edit grid
Section 5: Use workplane and rulers
Lecture 9 Use workplane
Lecture 10 Use ruler
Section 6: Add objects
Lecture 11 Create basic shapes
Lecture 12 Create various shapes
Lecture 13 Draw shapes
Lecture 14 Shape generators
Lecture 15 Edit colors
Section 7: Edit objects
Lecture 16 Position objects
Lecture 17 Edit objects
Lecture 18 Flip objects
Lecture 19 Duplicate objects
Lecture 20 Duplicate with scale objects
Lecture 21 Duplicate with rotation objects
Lecture 22 Create groups
Lecture 23 Create holes
Lecture 24 Cut objects
Lecture 25 Create bevels
Lecture 26 Create rounded corners
Lecture 27 Manage alignments
Lecture 28 Add notes
Section 8: Save objects
Lecture 29 Save shapes
Lecture 30 Create favorites
Section 9: Import image to create 3D modeling
Lecture 31 Import image
Section 10: Use advanced conception tools
Lecture 32 Create ground
Lecture 33 Add voronoi texture
Lecture 34 Create pipe
Lecture 35 Create thread
Lecture 36 Create cavity
Lecture 37 Add walls
Lecture 38 Add curve text
Lecture 39 Create circular array
Lecture 40 Create shapes around circle
Section 11: Training create objects
Lecture 41 Create book
Lecture 42 Create flashlight
Lecture 43 Create wrench
Lecture 44 Create hammer
Section 12: Training create 3D models
Lecture 45 Create sofa part 1
Lecture 46 Create sofa part 2
Lecture 47 Create bed part 1
Lecture 48 Create bed part 2
Lecture 49 Create table with chairs part 1
Lecture 50 Create table with chairs part 2
Lecture 51 Create house part 1
Lecture 52 Create house part 2
Lecture 53 Create room part 1
Lecture 54 Create room part 2
Lecture 55 Create screw part 1
Lecture 56 Create screw part 2
People who want to start in 3D modeling,People who want to create 3D projects



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Webflow Essentials Course

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Webflow Essentials Course
Published 8/2022
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 7.76 GB | Duration: 17h 12m

Use Webflow to enable you to create responsive, accessible websites without the need for complex coding.


What you'll learn
Create responsive websites using Webflow.
Intuitive design techniques without the need for coding.
Basic layout techniques.
Simple animations.
Consistent design across desktop, tablet and phone views.
Flex, columns and divs.
Build your own portfolio website.
Create and style forms within your website.
Converting Adobe XD and Figma files for use within Webflow.
Sticky nav's, symbols, REM's, Floats, Gradients and Fonts.
How to optimise your website for SEO.
Create a CMS website with the ability to give responsibility to clients.
Handing over your site to admins and managers with login abilities.
Create a shopping website with digital, physical products and services.

Requirements
You'll need a Webflow account, I'll show you how to make one within the course.
Previous experience using Figma or Adobe XD is not essential when using Webflow.
You don't need any experience in Web Design or Webflow to get value from this course.
No previous design skills or experience required.

Description
Hi, my name is Dan Scott and together, you and I are going to learn Webflow.Webflow will enable you to create responsive, accessible websites using intuitive design techniques without the need for complex coding.This course is aimed at people who are new to Webflow and to web design in general.We will start by creating a simple single page site, learning basic layout techniques and using simple animations.Webflow software is visual and does not require you to learn coding. You will learn how to ensure your website is consistent across desktop, laptop and mobile devices. We learn about CSS Classes for layout and font styling and also the importance of Class naming conventions.If you have already tried using Webflow and are now wondering whether you should be using grids, flex, columns or divs and why.do not fear. By the end of this course you will know which to use and why!We will learn how to build your own portfolio website and we will incorporate some exciting animations too.Together we will learn to create and style forms and incorporate those into your website.Some of you may have already started to use Figma or Adobe XD. I will show you how you can convert the files you have created and incorporate them into a Webflow site.Previous experience using Figma or Adobe XD is not essential when using Webflow.We will learn about Sticky Navs, SEO's, Symbols, REM's, Floats, Gradients and Fonts.We will create a CMS website and a blog and will learn how to hand over responsibility for these to clients or colleagues, hand over the site so that someone other than you can then login and manage all of the content themselves.We will look at , create and style an E-Commerce Site, creating and styling Shopping Carts, Order Forms and Shopping Gateways. We will learn how to sell both digital and physical products and services.If some of the terminology such as Global, Flex, Grid, Nav all sounds too hard - remember we will start from scratch and work through techniques step by step. This course is aimed at anybody who wants to build websites using Webflow.You may only need to design a single website for yourself, you may want to become a fulltime web designer, you might be a freelancer already and wanting to expand the type of work you are able to offer your clients. This course is for you!I set assignments throughout this course which will enable you to practice your skills and to use what you create within your very own portfolio.You are about to go from Website Zero to Webflow Hero!
Overview
Section 1: Getting Started
Lecture 1 Intro to Webflow Tutorial training course
Lecture 2 Getting started with Webflow tutorial
Lecture 3 What is Webflow
Lecture 4 Webflow FAQs - How much is webflow
Lecture 5 How to build your first website in webflow
Section 2: The Brief
Lecture 6 Class project 01 - Create your own Webflow brief
Section 3: Layout Level 1
Lecture 7 What are Container vs Sections in Webflow
Section 4: CSS Classes - Level 1
Lecture 8 How to create CSS classes in Webflow
Section 5: Images Level 1
Lecture 9 How to add images with margin in webflow
Lecture 10 Background images how to overlay text on image webflow
Section 6: Buttons & Navigation - Level 1
Lecture 11 Buttons with a hover color in Webflow
Lecture 12 Making our own custom nav in Webflow
Lecture 13 How to make a mobile friendly burger menu nav bar in Webflow
Lecture 14 Production Video 1 - Building Support & Next Event Sections
Section 7: Links
Lecture 15 Hyperlinks & remove underline & color from link in Webflow
Lecture 16 Anchor link to another page section in Webflow
Lecture 17 Class project 02 - Create your club page
Section 8: CSS Classes - Level 2
Lecture 18 Understanding Webflow Combo Classes
Section 9: Layout Level 2
Lecture 19 Webflow grid
Section 10: Responsive Design
Lecture 20 What is responsive design in Webflow
Lecture 21 How to make webflow responsive
Lecture 22 Responsive Grids in Webflow
Lecture 23 Class project 03 - Grid & Responsive Website
Section 11: Interactions & Animations Level 1
Lecture 24 Webflow button hover animation using Element Trigger
Lecture 25 Fade in on scroll in Webflow
Lecture 26 Class project 04 - Interactions
Section 12: Publishing Level 1
Lecture 27 Sharing with your design with your client
Lecture 28 How much is webflow hosting site vs workspace
Section 13: Workflow
Lecture 29 The best Webflow shortcuts & speed tips & tricks
Section 14: CSS Level 3
Lecture 30 How to change the default styles in Webflow
Lecture 31 Combo vs Global Classes in Webflow
Lecture 32 Class naming conventions in Webflow
Lecture 33 How to use style manager webflow
Lecture 34 Production Video 2 - New Portfolio
Lecture 35 Minimum Height vs ViewPort Heights in Webflow
Section 15: Connecting with other software
Lecture 36 Convert Figma to Webflow
Lecture 37 Convert XD to Webflow
Section 16: Fonts
Lecture 38 How to add fonts to webflow
Lecture 39 Production Video 3 - Hero Text
Lecture 40 Line height space after letter spacing in Webflow
Lecture 41 Text & Box Button Shadows in Webflow
Section 17: Color
Lecture 42 How to create global swatches in Webflow
Lecture 43 What is color contrast ratio in Webflow
Lecture 44 Gradient background in Webflow
Section 18: Layout Level 3
Lecture 45 Navbar full width container in Webflow
Lecture 46 Webflow layout - Columns vs Flex vs Grid vs None vs Inline
Lecture 47 Webflow layout Flex vs Grid which should I use
Lecture 48 Flex box layout with examples in Webflow
Lecture 49 Equal height cards with button on the bottom in Webflow
Lecture 50 Position absolute & relative explained in Webflow
Lecture 51 Sticky navbar footer webflow position sticky not working
Lecture 52 Class project 05 - Portfolio Homepage
Lecture 53 Class project 05 - Portfolio Homepage - Solution
Section 19: Units
Lecture 54 How to use Px Rem & Em's in Webflow
Lecture 55 How to use VH viewport height in Webflow
Section 20: Navigation
Lecture 56 How to style the navbar component in Webflow
Lecture 57 Adding & connecting pages in Webflow
Lecture 58 How to make an image a link in Webflow
Section 21: Symbols
Lecture 59 Create a symbol & overrides in Webflow
Section 22: Forms
Lecture 60 How to make a contact form in Webflow
Lecture 61 How to style a form in Webflow
Section 23: Images Level 2
Lecture 62 Image types in Webflow SVG vs PNG vs JPG
Lecture 63 What are Hi-DPI & responsive images in Webflow
Lecture 64 How crop images in Webflow using object fit
Lecture 65 What is lazy load in Webflow
Lecture 66 How to change favicon in webflow
Section 24: Footer
Lecture 67 Footer stick to bottom in Webflow
Section 25: Interactions & Animations Level 2
Lecture 68 How to create a page load animation in Webflow
Lecture 69 Image fade in & get bigger on roll over in Webflow
Lecture 70 Parallax background scroll image move in Webflow
Section 26: SEO Level 1
Lecture 71 Is webflow good for SEO
Lecture 72 Meta description title tags robots & sitemap explained Webflow
Lecture 73 What is Image Alt text in webflow
Lecture 74 SEO Keywords in Headings & URLs in Webflow
Section 27: Publishing Level 2
Lecture 75 Can you export code self hosted Webflow
Lecture 76 What are read only links in Webflow for
Lecture 77 Style manager & cleaning up classes
Lecture 78 Using your own custom website domain name in Webflow
Lecture 79 Manually connecting your own custom domain name in Webflow
Lecture 80 Testing on your actual mobile phone
Lecture 81 Class project 06 - Portfolio Complete
Section 28: Dynamic content / CMS / Collections
Lecture 82 What are Static vs Dynamic CMS Collection in Webflow
Lecture 83 Creating a CMS Collection in Webflow
Lecture 84 Adding the CMS collection list via CSV Webflow
Lecture 85 Adding the CMS Collection List to the webpage in Figma
Lecture 86 Reorganizing what is shown from the Webflow collection list
Lecture 87 Styling our collection list with grid & flex in Webflow
Lecture 88 Class project 07 - Kitchen Collection
Lecture 89 Allowing your client to update the website in Webflow editor
Lecture 90 How to create blog using CMS Collection Pages in Webflow
Lecture 91 Linking to a collection page from the homepage in Webflow
Lecture 92 Manually linking to a collection page in Webflow
Lecture 93 How does my client add a blog post in the CMS collection in Webflow
Lecture 94 How to use rich text elements in Webflow
Lecture 95 Styling rich text in a Webflow CMS
Lecture 96 Class project 08 - Blog CMS
Section 29: Custom Embed Code
Lecture 97 HTML embed code from Calendly, Twitter & Castos
Section 30: Ecommerce
Lecture 98 Creating an ecommerce store in Webflow
Lecture 99 How to add products to your store in Webflow
Lecture 100 Adding your ecommerce product to a page in Webflow
Lecture 101 Adding a list of your products to the homepage
Lecture 102 Payment settings in Webflow
Lecture 103 What happens after a purchase in a Webflow store
Lecture 104 Customizing the cart settings in Webflow
Lecture 105 How to add variants in Webflow ecommerce product
Lecture 106 Adding Categories for Products CMS Collection with filters
Lecture 107 Importing a CSV to Webflow product ecommerce
Lecture 108 Float & why the cart button won't go in the Nav in Webflow
Lecture 109 Work along with Dan building the full tea store in Webflow
Lecture 110 Class Project 09 - Ecommerce
Section 31: What next
Lecture 111 What next after your Webflow Essentials course
Anyone who wants to start using Webflow in their career & get paid for their user experience design skills.,This course is for beginners, newbies & amateurs in the field of Web design & Webflow.,Aimed at people new to the world of web design & user experience.,For anyone that needs to add 'Web Designer' to their portfolio.,Anyone who wants to learn the essentials of Webflow & Web Design.



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Artificial Intelligence & Augmented Reality In Unity & Xcode

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Artificial Intelligence & Augmented Reality In Unity & Xcode
Last updated 6/2018
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 11.38 GB | Duration: 20h 36m

Explode Your Games And Apps To A Professional Level. ​Learn From Scratch: Build AI and ARKit Projects With C# and Swift


What you'll learn
Learn to code for game development in Unity C#.
Make a game that uses artificial intelligence.
Use a navigation mesh to add pathfinding logic to your game.
Learn cutting-edge tools that will put you ahead of other game developers!.
Developers who want an introduction to Swift 4 and Xcode 9.

Requirements
Download and Install Unity, Blender, and Xcode. For Part 2, you will need MacOS software to use Xcode.

Description
Make Smart Navigation With AI For Game Development. Build Your First Augmented Reality Mobile Apps.Put yourself in the shoes of future-you 10 years from now.*Imagine all the games and apps that will have come out over the decade. Simple arcade games filled with colorful, nostalgic pixel art, hyper-realistic virtual reality masterpieces, blockbuster AAA games, you name it.*Which of them do you wish you had made?*This course was made possible by a #1 Kickstarter project supported by the Mammoth Interactive community.*Code in C# to create games in UnityLearn to build games with artificial intelligenceUse a navigation mesh to add pathfinding logic to your gameCreate augmented reality apps with Xcode and SwiftLearn cutting-edge tools that will put you ahead as a developerAnd much moreEnroll Now In This Huge Collaborative CourseJoin this course to learn with*several Mammoth Interactive instructors how to develop games and apps. In Part 1, you will learn how to explode your games to professional level by using Navmeshes. With artificial intelligence your ship character will learn to explore a planet.*The ship will travel around craters, rocks, aliens and buildings in a 3D world. You will make a good pathfinding system to find the best path for the player to navigate to wherever you click.In Part 2, you will*learn how to implement augmented reality into iOS apps. We will give you a thorough introduction to coding for Apple. If you want to make games or apps for the iPhone or iPad, learning to code in the Swift programming language is crucial, and you can do so in this course.Included in this course is material for beginners to get comfortable with the interfaces. Please note that we reuse this content in similar courses because it is introductory material. You can find some material in this course in the following related courses:Make a Starship Unity Game Powered by Artificial IntelligenceThe 2D, 3D & AI Games Frontier: NavMesh, Unity & IllustratorLearn ARKit: Make an Augmented Reality AppAll Levels Android and ARKit Developer Guide From a Mammoth Interactive Interview with Glauco*Pires:"The good thing about creating courses is the reach you can achieve with the Internet. One of the best things I've seen in my entire career was a review from a student, who lives in another country and was really satisfied about the lessons.He is a father of two ****, and throughout the course, he showed them the results of his learning process.*They even had the chance to compare the game he made with the games the **** played at their game consoles.Being able to make a difference in people of all ages and provide fun, family moments like this is something that makes working with games really worth it."Be InspiredEnroll now*to start your developer*journey.
Overview
Section 1: Introduction to Unity
Lecture 1 Introduction
Lecture 2 Unity Editor
Lecture 3 Moving a Cube
Lecture 4 Materials
Lecture 5 Lights
Lecture 6 Particle System
Lecture 7 Applying Physics
Lecture 8 Asset Store
Section 2: Introduction to Coding
Lecture 9 Introduction
Lecture 10 Variables
Lecture 11 Methods
Lecture 12 If Blocks
Lecture 13 Loops
Section 3: Introduction to Inputs
Lecture 14 Introduction
Lecture 15 Key Presses
Lecture 16 Moving a Player
Lecture 17 Jumping
Lecture 18 Moving Forward
Lecture 19 Cycling Cameras
Section 4: Introduction to Prefabs
Lecture 20 Introduction
Lecture 21 Introduction to Prefabs
Lecture 22 Random Angles
Lecture 23 Explosion Effects
Lecture 24 Adding explosion effects
Section 5: Make a Unity Game Powered by Artificial Intelligence
Lecture 25 Gameplay
Lecture 26 Introduction
Lecture 27 Project Setup
Lecture 28 Building an Enviroment
Lecture 29 Camera Follow
Lecture 30 Raycasts
Lecture 31 Navmeshes
Lecture 32 Navmesh Agent
Lecture 33 Adjusting Agent Types
Lecture 34 Agent Steering
Lecture 35 Slopes
Lecture 36 Minerals
Lecture 37 Mining Ore
Lecture 38 Transparency
Lecture 39 Interface and Tutorial
Lecture 40 Integrating Sounds
Lecture 41 Challenge
Lecture 42 Source Code and Art Assets - Mammoth Interactive
Section 6: Downloading Xcode
Lecture 43 If You Don't Have a Mac Computer
Lecture 44 How to Download Xcode 9
Lecture 45 Note That Beta is Free
Section 7: Variable and Constants
Lecture 46 Learning Goals
Lecture 47 Introduction to Variables and Constants
Lecture 48 Primitive types
Lecture 49 Strings
Lecture 50 Nil Values
Lecture 51 Tuples
Lecture 52 Type Conversions
Lecture 53 Assignment Operators
Lecture 54 Conditional Operators
Lecture 55 Swift Source Files - Variables and Constants from Mammoth Interactive
Section 8: Collection Types
Lecture 56 Learning Objectives
Lecture 57 Introduction to Collection Types
Lecture 58 Creating Arrays
Lecture 59 Common Array Operations
Lecture 60 Multidimensional Arrays
Lecture 61 Ranges
Lecture 62 Swift Source Files - Collection Types - Mammoth Interactive
Section 9: Control Flow
Lecture 63 Topics List and Learning Objectives
Lecture 64 'If' and 'Else' Statements
Lecture 65 'Else If' Statements
Lecture 66 Multiple Simultaneous Tests
Lecture 67 'Switch' Statements
Lecture 68 Advanced Switch Statement Techniques
Lecture 69 Testing for Nil Values
Lecture 70 'While' Loops
Lecture 71 'For...In' Loops
Lecture 72 'For...In' Loops 2
Lecture 73 Complex Loops and Loop Control statements
Lecture 74 Swift Source Files - Control Flow from Mammoth Interactive
Section 10: Functions
Lecture 75 Introduction to Functions
Lecture 76 Function Parameters
Lecture 77 Return Statements
Lecture 78 Parameter Variations - Argument Labels
Lecture 79 Parameter Variations - Default Values
Lecture 80 Parameters Variations - InOut Parameters
Lecture 81 Parameter Variations - Variadic Parameters
Lecture 82 Returning Multiple Values Simultaneously
Lecture 83 Swift Source Files - Functions from Mammoth Interactive
Section 11: Classes, Struct and Enums
Lecture 84 Topics List and Learning Objectives
Lecture 85 Introduction to Classes
Lecture 86 Properties as fields - Add to Class Implementation
Lecture 87 Custom Getters and Setters
Lecture 88 Calculated Properties
Lecture 89 Variable Scope and Self
Lecture 90 Lazy and Static Variables
Lecture 91 Behaviour and Instance Methods
Lecture 92 Class Type Methods
Lecture 93 Class Instances as Field Variables
Lecture 94 Inheritance, Subclassing and SuperClassing
Lecture 95 Overriding Initializers
Lecture 96 Overriding Properties
Lecture 97 Overriding Methods
Lecture 98 Structs Overview
Lecture 99 Enumerations
Lecture 100 Comparisons between Classes, Structs and Enums
Lecture 101 Swift Source Files - Classes, Structs, Enums from Mammoth Interactive
Section 12: Xcode Fundamentals
Lecture 102 Project Demonstration
Lecture 103 General Interface
Lecture 104 Files System
Lecture 105 ViewController
Lecture 106 Storyboard File
Lecture 107 Connecting Outlets and Actions
Lecture 108 Running an Application
Lecture 109 Debugging an Application
Lecture 110 Source Code and Art Assets from Mammoth Interactive
Section 13: Augmented Reality
Lecture 111 Introduction to ARKit
Lecture 112 Talking About the View Controller and Scenes
Lecture 113 Talking about Scenes and Object Properties
Lecture 114 Moving Around the Scene
Lecture 115 Adding Primitives to your Scenes
Lecture 116 Adding Primitives to your Scenes (cont'd)
Lecture 117 Adding Nodes and Primitives Programmatically
Lecture 118 Adding other Primitives
Section 14: Bonus Lecture: Community Newsletter
Lecture 119 Bonus Lecture: Community Newsletter
Take this course if you want to be a game developer with unique skills.,Take this course if you want to make games with smart automated features.



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Become a truly professional trader

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Become a truly professional trader
Last Updated 05/2021
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz, 2 Ch
Genre: eLearning | Language: English + srt | Duration: 26 lectures (14h 47m) | Size: 8.3 GB



One of the best professional trading course out there. Get all what you need to be profitable and getting a daily profit



What you'll learn
You will learn a new approach to trading that will allow you to generate steady profits every month.
You will learn a multiday strategy, perfect for those who cannot stay on charts all day, which will allow you to constantly feed your capital without stress
You will learn to trade with an exclusive intraday strategy, which gives amazing results to those who love an aggressive trading style
Requirements
You have to know what SPREAD is
A basic knowledge of Leverage concept
What "Sell" and "Buy" actaully really means and how to open a trade in your platform
Stop Loss and Take Profit concepts
Description
All my 15 years of trading experience in just one course. With this professional trading course, you will discover a new approach to investing. You will learn a tested, serious, and disciplined method to guarantee yourself a profit. Every day.
I will teach you how to really find a very good opportunity every day, set your own money management plan, where to place your entry, your Stop Loss, and Take Profit. You will learn how to avoid fake signals and how not to be psychologically weak!
If you want to earn, join this course and You would be catapulted into a new approach to trading. We talk about technical analysis in a different way, I will give you completely new concepts, many examples, 3 strategies but above all, I will follow you step by step with a dedicated channel and with new videos every day on all the possible operations and on why to do them or not to do them.
I want to underline the importance of having to (because it is a must) return your trust for me. Like? Making you earn. Maybe not right away, maybe you won't be able to buy a Ferrari next month (as many trading gurus promise) but you can assure yourself that together you will be able, if you want, to become independent and make trading a job. And I say this with enormous certainty for a very simple reason. Because I do it. I live by trading. And I didn't start with hundreds of thousands of dollars, I don't have any particular software, I don't know any data or techniques that only the institutions know and I don't have extraordinary mental skills. Indeed, I am a mere mortal who has already made a lot of mistakes, repeatedly and who has paid for the common mistakes that a novice trader makes. And that he has been studying, day and night, for many years. And I'm still doing it because you never stop learning.
So if with a bit of sacrifice, I did it as I am nobody, I don't see why you shouldn't do it too.
My goal is not to give you signals but to make you a profitable trader over time. My goal is that you no longer need me and anyone else to make money on the markets.
Who this course is for
Anyone who wants to make trading their main job
Who wants to supplement their salary
Those who do not have, or do not want to invest, a large capital from the beginning



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MasterClass - R.L. Stine Teaches Writing For Young Audiences

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MasterClass - R.L. Stine Teaches Writing For Young Audiences
R.L. Stine | Duration: 3:53 h | Video: H264 1920x1080 | Audio: AAC 48 kHz 2ch | 3,66 GB | Language: English

The Goosebumps author teaches you how to generate ideas, outline a plot, and hook young readers from the first page.

Award-winning novelist R.L. Stine wrote jokes and funny stories for 20 years before he switched gears and became a horror-writing legend. Since then, the author of the Goosebumps and Fear Street series has sold more than 400 million copies. In his first-ever online writing class, Bob takes the fear out of crafting fiction. Whether you're a beginner or a pro, you'll learn new ways to conquer writer's block, develop plots, and build nail-biting suspense that will thrill young readers.

Homepage


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Build 2D, 3D, And Vr Games In Unity And Unreal *Masterclass*

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Build 2D, 3D, And Vr Games In Unity And Unreal *Masterclass*
Last updated 9/2019
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 18.39 GB | Duration: 85h 38m

Get free: 2 complete books and 6 professional webinars! C# coding, C++, game design, game development, game mechanics.



What you'll learn
Build Virtual Reality games in Unity Technologies.
Learn the fundamentals of game design.
Create artwork in Blender.
Code in C# and C++.
Learn to make simple games.

Requirements
Download & install Unity® 5.4.3f1, Blender v2.78, & the Unreal Engine 4.
This course was recorded on a Mac, but you can use a PC.

Description
Make 30 virtual reality games in Unity while learning to code in C# and making low poly 3D art. Make 6 beginner Unreal games with C++. You can do it."I love it so far it's nice and slow and doesn't skip parts making it very friendly to beginners and people who have never developed before."A wildly successful Kickstarter funded this coursePractice with real-life & practical examples you would use as a day to day developer.BONUS! You'll find in this course 2 free books (Build 6 Games in Unreal and Build a 3d Virtual Reality Whackamole Game) by Mammoth InteractiveBONUS! Also included are 6 webinars recorded by our founder John Bura:Intro to Kotlin: Java's Replacement for Android App Development Intro to Android Studio and JavaCore Data: Learn to Use Xcode's Database Google Maps and Xcode: Build a Maps-Focused ProjectParse JSON Data: Build a Weather AppIntro to SpriteKit Games: Build a Simple Pong CloneOur two very talented instructors, Kevin Liao and Glauco Pires, explain everything from a basic, beginner level. That means, you don't have to have any prior coding or digital art experience to succeed here.Glauco Pires will take you through the process of coding a game in Unity® from scratch. You will make VR games in Unity as well as 2D and 3D games in Unreal.Kevin Liao will teach you how to create all the artistic elements you will need to complete the Unity games. Kevin will teach this section of the course in Blender; the wonderful, free 3D modeling program.Included in this course is material for beginners to get comfortable with the interfaces. Please note that we reuse this content in similar courses because it is introductory material. You can find some material in this course in the following related courses:Build 2D, 3D, and VR Games in Unity and Unreal *Masterclass*Complete 35 Projects: Unity VR Games with C# & iPhone AppsComplete 3D Modeler & C# Unity VR Game Developer MasterclassThe Complete VR Course: Build 3D Models and Unity GamesBuild 30 Mini 3D Virtual Reality Games: Unity® From ScratchMaster Game Development - 90 Games in Unity & Construct 2Make 30 VR Games in Unity and Learn to CodeLearn to code by building 6 games in the Unreal Engine Complete Unreal & Android Development: Build Games & CodeComplete 6 Games in Unreal Engine 4 and 20 in Construct 2Unreal Engine Game Mechanics Mastery & MakeHuman 3D ModelingComplete Developer Masterclass: Learn Angular 2 and UnrealMaster Unreal and Xamarin: Build Professional Games and AppsUnreal Engine 4 & Android Development: Make 6 Games, 12 AppsBeginner's Swift 4 & Unreal Engine - Learn Xcode, Make GamesProject-based training content is the best way to reach your goals. Take this course to get practical & employable skills right now with Mammoth Interactive.You can use the projects you build in this Mammoth Interactive course to add to your LinkedIn profile. Give your portfolio fuel to take your career to the next level. Learn these powerful tools today & get a head start for tomorrow. People who can master technology will rule the future. We promise that this course will be better & more effective than reading books. We show how to master technology. This course will give you everything you need to thrive in our technological society. Enroll right now to start learning with Mammoth Interactive

Overview

Section 1: 30 3D Virtual Reality Unity Games

Lecture 1 5 Reasons To Learn Virtual Reality

Lecture 2 Unity VR Games Preview

Lecture 3 How To Get Unity & Blender

Section 2: Unity Introduction

Lecture 4 Have Unity experience? Jump to Section 7!

Lecture 5 Unity Introduction

Lecture 6 Unity Editor

Lecture 7 Moving a Cube - Unity

Lecture 8 Materials - Unity

Lecture 9 Lights - Unity

Lecture 10 Particle Systems - Unity

Lecture 11 Game Physics - Unity

Lecture 12 Asset Store - Unity

Section 3: C# Coding - Unity Introduction

Lecture 13 C# Coding Introduction - Unity

Lecture 14 Variables - Unity

Lecture 15 Methods - Unity

Lecture 16 If Blocks - Unity

Lecture 17 Loops - Unity

Section 4: Inputs - Unity Introduction

Lecture 18 Inputs Introduction - Unity

Lecture 19 Handing User Input

Lecture 20 Moving a Player - Unity

Lecture 21 Jumping - Unity

Lecture 22 Moving Forward - Unity

Lecture 23 Cycling Cameras - Unity

Section 5: Prefabs - Unity Introduction

Lecture 24 Let's Talk About Prefabs - Unity

Lecture 25 Prefabs Introduction - Unity

Lecture 26 FAQ on Instantiating Objects - Unity

Lecture 27 Random Angles - Unity

Lecture 28 FAQ on Destroying Objects - Unity

Lecture 29 Explosions - Unity

Lecture 30 Explosion Effects

Section 6: Virtual Reality (VR) - Unity Intro

Lecture 31 VR Introduction - Unity

Lecture 32 Activating VR

Lecture 33 Building a Castle

Lecture 34 Camera Changing Position?

Lecture 35 Lowering Castle Doors

Lecture 36 Triggering Events

Lecture 37 Interface

Section 7: SDK Update of June 2017

Lecture 38 Updated: Using this Course with Unity Upgrade

Lecture 39 Using Unity Package with Unity 5.6+

Section 8: (Files) Code & Art - Unity VR

Lecture 40 Source Code & Art Assets - Unity VR

Section 9: Whack a Mole - Unity VR Game

Lecture 41 Whack a Mole (Introduction)

Lecture 42 Whack a Mole (Coding)

Lecture 43 GvrViewer.Instance.Triggered Equivalent

Lecture 44 Whack a Mole (Coding ii)

Lecture 45 Whack a Mole (Coding iii)

Section 10: Blender Introduction

Lecture 46 Why You Should Use Blender

Lecture 47 Intro & Customizing Settings - Blender

Lecture 48 Controlling Camera - Blender

Lecture 49 Emulate Numpad Camera - Blender

Lecture 50 Manipulating Objects - Blender

Lecture 51 Common Tools - Blender

Lecture 52 Mirroring 1 Side of Object - Blender

Section 11: 3D Game Art - Whack a Mole

Lecture 53 Whack a Mole (Art)

Lecture 54 Whack a Mole (Art ii)

Lecture 55 Whack a Mole (Final)

Section 12: Hurdles - Unity VR Game

Lecture 56 Hurdles (Introduction)

Lecture 57 Hurdles (Coding)

Lecture 58 Hurdles (Coding ii)

Lecture 59 Hurdles (Coding iii)

Lecture 60 Hurdles (Art)

Lecture 61 Hurdles (Final)

Section 13: Cup and Ball - Unity VR Game

Lecture 62 Cup and Ball (Introduction)

Lecture 63 Cup and Ball (Coding)

Lecture 64 Cup and Ball (Coding ii)

Lecture 65 Cup and Ball (Coding iii)

Lecture 66 Cup and Ball (Art)

Lecture 67 Cup and Ball (Final)

Section 14: Bowling - Unity VR Game

Lecture 68 Bowling (Introduction)

Lecture 69 Bowling (Coding)

Lecture 70 Bowling (Coding ii)

Lecture 71 Bowling (Coding iii)

Lecture 72 Bowling (Art)

Lecture 73 Bowling (Art ii)

Lecture 74 Bowling (Final)

Section 15: Ninja Sword - Unity VR Game

Lecture 75 Ninja Sword (Introduction)

Lecture 76 Ninja Sword (Coding)

Lecture 77 Ninja Sword (Coding ii)

Lecture 78 Ninja Sword (Coding iii)

Lecture 79 Ninja Sword (Art)

Lecture 80 Ninja Sword (Art ii)

Lecture 81 Ninja Sword (Final)

Section 16: Basketball - Unity VR Game

Lecture 82 Basketball (Introduction)

Lecture 83 Basketball (Coding)

Lecture 84 Basketball (Coding ii)

Lecture 85 Basketball (Coding iii)

Lecture 86 Basketball (Art)

Lecture 87 Basketball (Final)

Section 17: Christmas Gifts - Unity VR Game

Lecture 88 Christmas Gifts (Introduction)

Lecture 89 Christmas Gifts (Coding)

Lecture 90 Christmas Gifts (Coding ii)

Lecture 91 Christmas Gifts (Coding iii)

Lecture 92 Christmas Gifts (Art)

Lecture 93 Christmas Gifts (Art ii)

Lecture 94 Christmas Gifts (Final)

Section 18: Spaceship - Unity VR Game

Lecture 95 Spaceship (Introduction)

Lecture 96 Spaceship (Coding)

Lecture 97 Spaceship (Coding ii)

Lecture 98 Spaceship (Art)

Lecture 99 Spaceship (Art ii)

Lecture 100 Spaceship (Final)

Section 19: Baseball - Unity VR Game

Lecture 101 Baseball (Introduction)

Lecture 102 Baseball (Coding)

Lecture 103 Baseball (Coding ii)

Lecture 104 Baseball (Coding iii)

Lecture 105 Baseball (Art)

Lecture 106 Baseball (Art ii)

Lecture 107 Baseball (Final)

Section 20: Genius - Unity VR Game

Lecture 108 Genius (Introduction)

Lecture 109 Genius (Coding)

Lecture 110 Genius (Coding ii)

Lecture 111 Genius (Coding iii)

Lecture 112 Genius (Art)

Lecture 113 Genius (Final)

Section 21: Zombie Survival - Unity VR Game

Lecture 114 Zombie Survival (Introduction)

Lecture 115 Zombie Survival (Coding)

Lecture 116 Zombie Survival (Coding ii)

Lecture 117 Zombie Survival (Coding iii)

Lecture 118 Zombie Survival (Art)

Lecture 119 Zombie Survival (Art ii)

Lecture 120 Zombie Survival (Final)

Section 22: Space Shooter - Unity VR Game

Lecture 121 Space Shooter (Introduction)

Lecture 122 Space Shooter (Coding)

Lecture 123 Space Shooter (Coding ii)

Lecture 124 Space Shooter (Coding iii)

Lecture 125 Space Shooter (Art)

Lecture 126 Space Shooter (Final)

Section 23: Clay Shooting - Unity VR Game

Lecture 127 Clay Shooting (Introduction)

Lecture 128 Clay Shooting (Coding)

Lecture 129 Clay Shooting (Coding ii)

Lecture 130 Clay Shooting (Coding iii)

Lecture 131 Clay Shooting (Coding iv)

Lecture 132 Clay Shooting (Art)

Lecture 133 Clay Shooting (Final)

Section 24: Fruit Slash - Unity VR Game

Lecture 134 Fruit Slash (Introduction)

Lecture 135 Fruit Slash (Coding)

Lecture 136 Fruit Slash (Coding ii)

Lecture 137 Fruit Slash (Coding iii)

Lecture 138 Fruit Slash (Art)

Lecture 139 Fruit Slash (Final)

Section 25: Flappy Bird - Unity VR Game

Lecture 140 Flappy Bird (Introduction)

Lecture 141 Flappy Bird (Coding)

Lecture 142 Flappy Bird (Coding ii)

Lecture 143 Flappy Bird (Coding iii)

Lecture 144 Flappy Bird (Art)

Lecture 145 Flappy Bird (Final)

Section 26: Pong - Unity VR Game

Lecture 146 Pong (Introduction)

Lecture 147 Pong (Coding)

Lecture 148 Pong (Coding ii)

Lecture 149 Pong (Coding iii)

Lecture 150 Pong (Art)

Lecture 151 Pong (Final)

Section 27: Ghost - Unity VR Game

Lecture 152 Ghost (Introduction)

Lecture 153 Ghost (Coding)

Lecture 154 Ghost (Coding ii)

Lecture 155 Ghost (Coding iii)

Lecture 156 Ghost (Art)

Lecture 157 Ghost (Final)

Section 28: Soccer Shootout - Unity VR Game

Lecture 158 Soccer Shootout (Introduction)

Lecture 159 Soccer Shootout (Coding)

Lecture 160 Soccer Shootout (Coding ii)

Lecture 161 Soccer Shootout (Coding iii)

Lecture 162 Soccer Shootout (Art)

Lecture 163 Soccer Shootout (Art ii)

Lecture 164 Soccer Shootout (Final)

Section 29: Motorcycle - Unity VR Game

Lecture 165 Motorcycle (Introduction)

Lecture 166 Motorcycle (Coding)

Lecture 167 Motorcycle (Coding ii)

Lecture 168 Motorcycle (Coding iii)

Lecture 169 Motorcycle (Art)

Lecture 170 Motorcycle (Art ii)

Lecture 171 Motorcycle (Final)

Section 30: Turret - Unity VR Game

Lecture 172 Turret (Introduction)

Lecture 173 Turret (Coding)

Lecture 174 Turret (Coding ii)

Lecture 175 Turret (Coding iii)

Lecture 176 Turret (Coding iv)

Lecture 177 Turret (Art)

Lecture 178 Turret (Art ii)

Lecture 179 Turret (Final)

Section 31: Western Shooter - Unity VR Game

Lecture 180 Western Shooter (Introduction)

Lecture 181 Western Shooter (Coding)

Lecture 182 Western Shooter (Coding ii)

Lecture 183 Western Shooter (Coding iii)

Lecture 184 Western Shooter (Art)

Lecture 185 Western Shooter (Art ii)

Lecture 186 Western Shooter (Final)

Section 32: Cannonball - Unity VR Game

Lecture 187 Cannonball (Introduction)

Lecture 188 Cannonball (Coding)

Lecture 189 Cannonball (Coding ii)

Lecture 190 Cannonball (Coding iii)

Lecture 191 Cannonball (Art)

Lecture 192 Cannonball (Final)

Section 33: Paraglider - Unity VR Game

Lecture 193 Paraglider (Introduction)

Lecture 194 Paraglider (Coding)

Lecture 195 Paraglider (Coding ii)

Lecture 196 Paraglider (Coding iii)

Lecture 197 Paraglider (Art)

Lecture 198 Paraglider (Final)

Section 34: Train - Unity VR Game

Lecture 199 Train (Introduction)

Lecture 200 Train (Coding)

Lecture 201 Train (Coding ii)

Lecture 202 Train (Coding iii)

Lecture 203 Train (Art)

Lecture 204 Train (Final)

Section 35: First Person Shooter - Unity VR Game

Lecture 205 First Person Shooter (Introduction)

Lecture 206 First Person Shooter (Coding)

Lecture 207 First Person Shooter (Coding ii)

Lecture 208 First Person Shooter (Coding iii)

Lecture 209 First Person Shooter (Art)

Lecture 210 First Person Shooter (Final)

Section 36: Escape Room - Unity VR Game

Lecture 211 Escape Room (Introduction)

Lecture 212 Escape Room (Coding)

Lecture 213 Escape Room (Coding ii)

Lecture 214 Escape Room (Art)

Lecture 215 Escape Room (Final)

Section 37: Forest Searcher - Unity VR Game

Lecture 216 Forest Searcher (Introduction)

Lecture 217 Forest Searcher (Coding)

Lecture 218 Forest Searcher (Coding ii)

Lecture 219 Forest Searcher (Coding iii)

Lecture 220 Forest Searcher (Art)

Lecture 221 Forest Searcher (Art ii)

Lecture 222 Forest Searcher (Art iii)

Lecture 223 Forest Searcher (Final)

Section 38: Go-Kart Racing - Unity VR Game

Lecture 224 Go-Kart Racing (Introduction)

Lecture 225 Go-Kart Racing (Coding)

Lecture 226 Go-Kart Racing (Coding ii)

Lecture 227 Go-Kart Racing (Coding iii)

Lecture 228 Go-Kart Racing (Art)

Lecture 229 Go-Kart Racing (Final)

Section 39: Hide and Seek - Unity VR Game

Lecture 230 Hide and Seek (Introduction)

Lecture 231 Hide and Seek (Coding)

Lecture 232 Hide and Seek (Coding ii)

Lecture 233 Hide and Seek (Coding iii)

Lecture 234 Hide and Seek (Art)

Lecture 235 Hide and Seek (Final)

Section 40: Tic Tac Toe - Unity VR Game

Lecture 236 Tic Tac Toe (Introduction)

Lecture 237 Tic Tac Toe (Coding)

Lecture 238 Tic Tac Toe (Coding ii)

Lecture 239 Tic Tac Toe (Coding iii)

Lecture 240 Tic Tac Toe (Art)

Lecture 241 Tic Tac Toe (Final)

Section 41: Free eBook of $25.99 Value

Lecture 242 Free eBook of $25.99 Value

Section 42: Introducing Unreal

Lecture 243 Welcome to Unreal

Section 43: Unreal Overview

Lecture 244 Unreal Introduction

Lecture 245 Setting up the project

Lecture 246 Adding a camera

Lecture 247 Hero code

Lecture 248 Hero visual

Lecture 249 Adding a coin

Lecture 250 Player collision box

Lecture 251 Collision box position

Lecture 252 Making a simple interface

Lecture 253 Widget code

Lecture 254 Game mode

Lecture 255 Showing the interface

Lecture 256 Collecting all coins

Lecture 257 Restarting the game

Section 44: Unreal Shooter

Lecture 258 Source Code

Lecture 259 Shooter Introduction

Lecture 260 Setting up Unreal

Lecture 261 Setting the Camera

Lecture 262 Designing a player

Lecture 263 Update! Collision Boxes and UGameplayStatics

Lecture 264 Moving the Ship

Lecture 265 FAQ on Visual Studio

Lecture 266 Designing a Bullet

Lecture 267 Making bullets move

Lecture 268 Converting bullet to blueprint

Lecture 269 Spawning Bullets

Lecture 270 Making the Enemy

Lecture 271 Player-enemy collision

Lecture 272 Bullet-enemy collision

Lecture 273 Creating game mode

Lecture 274 Spawning enemies continued

Lecture 275 Spawning enemies continued

Lecture 276 Restarting game

Lecture 277 Game widget

Lecture 278 Widget blueprint

Lecture 279 Spawning widget

Lecture 280 Spawning widget continued

Lecture 281 Integrating interface

Section 45: Unreal Platform Switcher

Lecture 282 Source Code

Lecture 283 Platform Switcher Introduction

Lecture 284 Setting up Unreal

Lecture 285 Designing the level

Lecture 286 Creating a game mode

Lecture 287 Switch mechanic

Lecture 288 Creating an orb

Lecture 289 Creating obstacles

Lecture 290 Game widget

Lecture 291 Coding the game widget

Lecture 292 Spawning the widget

Lecture 293 Game messages

Lecture 294 Restarting the game

Section 46: Unreal First Person Shooter

Lecture 295 Source Code

Lecture 296 First Person Shooter Introduction

Lecture 297 Setting up project

Lecture 298 Making an enemy

Lecture 299 Making a game mode

Lecture 300 Integrating the game mode

Lecture 301 Spawning enemies

Lecture 302 Game mode hooks

Lecture 303 Making the interface

Lecture 304 Integrating interface to game mode

Lecture 305 Spawning interface

Lecture 306 Restarting game

Section 47: Unreal Turret Game

Lecture 307 Source Code

Lecture 308 Turret Game Introduction

Lecture 309 Setting up project

Lecture 310 Constraining the player

Lecture 311 Making the enemy

Lecture 312 Making game mode

Lecture 313 Integrating game mode

Lecture 314 Health loss

Lecture 315 Creating interface

Lecture 316 Interface system

Lecture 317 Adding interface and game restart

Section 48: Unreal Runner Switcher

Lecture 318 Source Code

Lecture 319 Runner Switcher Introduction

Lecture 320 Setting up project

Lecture 321 Runner script

Lecture 322 Designing runner

Lecture 323 Making a game mode

Lecture 324 Endless runner logic

Lecture 325 Game blocks

Lecture 326 Integrating game blocks

Lecture 327 Creating enemy

Lecture 328 Overlap collision

Lecture 329 Enemy blocks

Lecture 330 Game over

Lecture 331 Creating a widget

Lecture 332 Game widget script

Lecture 333 Mode spawning widget

Lecture 334 Restarting game

Section 49: Free Stuff for Students

Lecture 335 (Normally $25.99) Unreal eBook

Lecture 336 (Normally $25.99) Unity eBook

Lecture 337 Please rate this course

Section 50: Where To Find More Content

Lecture 338 Bonus Lecture: TODAY! Unreal Masterclass on Kickstarter + Webinars

Complete beginners. No prior coding or digital art skills necessary.,People who want to make games.

Homepage


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Learn To Master Python: From Beginner To Expert

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Learn To Master Python: From Beginner To Expert
Last updated 4/2019
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 65.56 GB | Duration: 115h 31m

Use Google's deep learning framework TensorFlow with Python. Leverage machine learning to make game changing apps.



What you'll learn
Code in the Python programming language.
Create basic line and scatter plots with Matplotlib
Customize our graphs with visuals, a title, labels, text and a legend.
Optimize for intelligent apps: discover the TensorFlow mobile framework and build scientific analysis apps
Machine learning goes mobile: learn how to incorporate machine learning models into Android apps
And More!

Requirements
Download Anaconda 4.2.0, the free data science platform by Continuum, which contains Python 3.5.2 and Matplotlib.
Otherwise, you can download and install Python 3.5.2 and Matplotlib for free online.
Topics involve intermediate math, so familiarity with university-level math is helpful.
This course was recorded on a Mac, but you can use a PC

Description
We at Mammoth Interactive value input from students like you. Feel free to leave us your feedback.This course was funded through a massively successful Kickstarter campaign.Learn artificial intelligence, machine learning, and mobile dev with Java, Android, TensorFlow Estimator, PyCharm, and MNIST. Woah! That's a lot of content for one course.Use Google's deep learning framework TensorFlow with Python. Leverage machine learning to improve your appsPrediction Models MasterclassBy the end of this course you will have 3 complete mobile machine learning models and apps. We will build a simple ​weather prediction project, ​stock market prediction project, and ​text-response project. For each we will build a basic version in PyCharm, save the trained model, export the trained model to Android Studio, and build an app around model.No experience? No problemDo you want to learn how to visualize data? Enroll in this course to learn how to do so directly in code. Make 2D & 3D Graphs in Python with Matplotlib for Beginners! is suitable for coding beginners because we begin with a complete introduction to coding. Then we delve deep into using Matplotlib, a Python 2D plotting library.In Part 1, you learn how to use Python, a popular coding language used for websites like YouTube and Instagram. You learn the basics of programming, including topics like variables, functions, and if statements. You learn about data structures such as lists, dictionaries, and sets. We cover how to use for and while loops, how to handle user input and output, file input and output. We apply our knowledge to build a fully functional tic-tac-toe game. You learn classes, methods, attributes, instancing, and class inheritance. We make an additional Blackjack game! You learn how to solve errors that can occur when you work as a programmer.In Part 2, you take your Python knowledge and apply it to Matplotlib. We go over many cool features of Matplotlib that we can use for data visualization. We show you how to make line plots, scatter plots, candlestick plots. You learn how to customize the visuals of your graph and to add text and annotate graphs. And much more!Why choose Mammoth Interactive? We prioritize learning by doing. We blend theory with practical projects to ensure you get a ​hands-on experience ​by building projects alongside your instructor. Our experienced instructors know how to explain topics clearly at a logical pace. Check out our huge catalog of courses for more content.Also now included in these bundles are our extra courses. If you want to learn to use other programs such as Camtasia or Sketch, you get more content than what you paid for this way!We really hope you decide to purchase this course and take your knowledge to the next level. Let's get started.Enroll now to join the Mammoth community!

Overview

Section 1: Make Predictions with Python Machine Learning for Apps - Resources

Lecture 1 Make Predictions with Python Machine Learning for Apps - Resources

Section 2: Introduction to Machine Learning and Software

Lecture 2 Source Code

Section 3: Intro to Android

Lecture 3 Intro and Topics List

Section 4: Intro to Android Studio

Lecture 4 Downloading and Installing Android Studio

Lecture 5 Exploring Interface

Lecture 6 Setting up an Emulator and Running Project

Section 5: Intro to Java

Lecture 7 Intro to Language Basics

Lecture 8 Variable Types

Lecture 9 Operations on Variables

Lecture 10 Array and Lists

Lecture 11 Array and List Operations

Lecture 12 If and Switch Statements

Lecture 13 While Loops

Lecture 14 For Loops

Lecture 15 Functions Intro

Lecture 16 Parameters and Return Values

Lecture 17 Classes and Objects Intro

Lecture 18 Superclass and Subclasses

Lecture 19 Static Variables and Axis Modifiers

Section 6: Intro to App Development

Lecture 20 Intro To Android App Development

Lecture 21 Building Basic UI

Lecture 22 Connecting UI to Backend

Lecture 23 Implementing Backend and Tidying UI

Section 7: Intro to ML Concepts

Lecture 24 Intro to ML

Lecture 25 Pycharm Files

Section 8: Intro to Pycharm

Lecture 26 Intro and Topics List

Lecture 27 Learning Python with Mammoth Interactive

Section 9: Introduction

Lecture 28 Downloading and Installing Pycharm and Python

Lecture 29 Support for Python Problems or Questions

Lecture 30 Exploring Pycharm

Section 10: Python Language Basics

Lecture 31 Intro to Variables

Lecture 32 Variables Operations and Conversions

Lecture 33 Collection Types

Lecture 34 Collections Operations

Lecture 35 Control Flow If Statements

Lecture 36 While and For Loops

Lecture 37 Functions

Lecture 38 Classes and Objects

Section 11: Intro to Tensorflow

Lecture 39 Intro

Lecture 40 Installing TensorFlow

Lecture 41 Topics List

Lecture 42 Importing Tensorflow to Pycharm

Lecture 43 Constant Nodes and Sessions

Lecture 44 Variable Nodes

Lecture 45 Placeholder Nodes

Lecture 46 Operation nodes

Lecture 47 Loss, Optimizers, and Training

Lecture 48 Building a Linear Regression Model

Lecture 49 Source Files

Section 12: Machine Learning in Android Studio Projects

Lecture 50 Introduction to Level 2

Section 13: Tensorflow Estimator

Lecture 51 Introduction

Lecture 52 Topics List

Lecture 53 Setting up Prebuilt Estimator Model

Lecture 54 Evaluating and Predicting with Prebuilt Model

Lecture 55 Building Custom Estimator Function

Lecture 56 Testing the Custom Estimator Function

Lecture 57 Summary and Model Comparison

Lecture 58 Source Files

Section 14: Intro to Android Machine Learning Model Import

Lecture 59 Intro and Demo

Lecture 60 Topics List

Lecture 61 Formatting and Saving the Model

Lecture 62 Saving the Optimized Graph File

Lecture 63 Starting Android Project

Lecture 64 Building the UI

Lecture 65 Implementing Inference Functionality

Lecture 66 Testing and Error Fixing

Lecture 67 Source Files

Section 15: Simple MNIST

Lecture 68 Intro and Demo

Lecture 69 Topics List and Intro to MNIST Data

Lecture 70 Building Computational Graph

Lecture 71 Training and Testing the Model

Lecture 72 Saving and Freezing the Graph for Android Import

Lecture 73 Setting up Android Studio Project

Lecture 74 Building the UI

Lecture 75 Loading Digit Images

Lecture 76 Formatting Image Data

Lecture 77 Making Prediction Using Model

Lecture 78 Displaying Results and Summary

Lecture 79 Simple MNIST - Mammoth Interactive

Section 16: MNIST with Estimator

Lecture 80 Introduction

Lecture 81 Topics List

Lecture 82 Building Custom Estimator Function

Lecture 83 Building Input Functions, Training, and Testing

Lecture 84 Predicting Using Our Model and Model Comparisons

Lecture 85 MNIST With Estimator - Mammoth Interactive

Section 17: Build Image Recognition Apps

Lecture 86 Introduction to Level 3

Lecture 87 Source Code

Section 18: Stock Market Prediction

Lecture 88 Project Demo

Lecture 89 Project Overview

Lecture 90 Retrieving Data via RESTful API Call

Lecture 91 Parsing JSON Data Pycharm Style

Lecture 92 Formatting Data

Lecture 93 Building the Model

Lecture 94 Training and Testing The model

Lecture 95 Freezing Graph

Lecture 96 Setting up Android Project

Lecture 97 Building UI

Lecture 98 Requesting Data Via AsyncTask

Lecture 99 Parsing JSON Data Android Style

Lecture 100 Running Inference and Displaying Results

Lecture 101 Stock Market Prediction Project Files- Mammoth Interactive

Section 19: Text Prediction

Lecture 102 Intro and Demo

Lecture 103 Tasks List

Lecture 104 Processing Text Data

Lecture 105 Building Data Sets and Model Builder Function

Lecture 106 Building Computational Graph

Lecture 107 Writing Training and Testing Code

Lecture 108 Training, Testing, and Freezing Graph

Lecture 109 Setting up Android Project

Lecture 110 Setting up UI

Lecture 111 Setting up Vocab Dictionary

Lecture 112 Formatting Input and Running Through Model

Lecture 113 Text Prediction - Mammoth Interactive

Section 20: Weather Prediction

Lecture 114 Intro and Demo

Lecture 115 Tasks List

Lecture 116 Retrieving the Data

Lecture 117 Formatting Data Sets

Lecture 118 Building Computational Graph

Lecture 119 Writing Training, Testing, and Evaluating Functions

Lecture 120 Training, Testing, and Freezing the Model

Lecture 121 Setting up Android Project

Lecture 122 Building the UI

Lecture 123 Build App Backend and Project Summary

Lecture 124 Weather Prediction - Mammoth Interactive

Section 21: Introduction to Python Programming

Lecture 125 Introduction to Python

Lecture 126 Variables

Lecture 127 Functions

Lecture 128 if Statements

Section 22: Lists

Lecture 129 Introduction to Lists

Section 23: Loops

Lecture 130 Introduction to and Examples of using Loops

Lecture 131 Getting familiar with while Loops

Lecture 132 Breaking and Continuing in Loops

Lecture 133 Making Shapes with Loops

Lecture 134 Nested Loops and Printing a Tic-Tac-Toe field

Section 24: Sets and Dictionaries

Lecture 135 Understanding Sets and Dictionaries

Lecture 136 An Example for an Invetory List

Section 25: Input and Output

Lecture 137 Introduction and Implementation of Input and Output

Lecture 138 Introduction to and Integrating File Input and Output

Lecture 139 An example for a Tic-Tac-Toe Game

Lecture 140 An example of a Tic-Tac-Toe Game (Cont'd)

Lecture 141 An Example writing Participant data to File

Lecture 142 An Example Reading Participant Data from File

Lecture 143 Doing some simple statistics with Participant data from File

Section 26: Classes

Lecture 144 A First Look at Classes

Lecture 145 Inheritance and Classes

Lecture 146 An Example of Classes using Pets

Lecture 147 An Example of Classes using Pets - Dogs

Lecture 148 An examples of Classes using Pets - Cats

Lecture 149 Taking The Pets Example further and adding humans

Section 27: Importing

Lecture 150 Introduction to Importing and the Random Library

Lecture 151 Another way of importing and using lists with random

Lecture 152 Using the Time Library

Lecture 153 Introduction to The Math Library

Lecture 154 Creating a User guessing Game with Random

Lecture 155 Making the Computer guess a random number

Section 28: Project Blackjack Game

Lecture 156 BlackJack Game Part 1 - Creating and Shuffling a Deck

Lecture 157 Blackjack Game Part 2 - Creating the player class

Lecture 158 Blackjack Game Part 3 - Expanding the Player Class

Lecture 159 Blackjack Game Part 4 - Implementing a bet and win

Lecture 160 Blackjack Game part 5 - Implementing the player moves

Lecture 161 Blackjack Game Part 6 - Running the Game (Final)

Section 29: Error Handling

Lecture 162 Getting started with error handling

Section 30: Matplotlib Fundamentals

Lecture 163 Introduction to Matplotlib

Lecture 164 Setup and Installation

Lecture 165 Creating Our First Scatter Plot

Lecture 166 Line Plots

Section 31: Graph Customization

Lecture 167 Labels, Title, and a Legend

Lecture 168 Changing The Axis Ticks

Lecture 169 Adding text into our graphs

Lecture 170 Annotating our graph

Lecture 171 Changing Figure Size and Saving the Figure

Lecture 172 Changing the axis scales

Section 32: Advanced Plots

Lecture 173 Creating Histograms

Lecture 174 Building More Histograms

Lecture 175 Changing Histogram Types

Lecture 176 Bar Plots

Lecture 177 Stack Plots

Lecture 178 Pie Charts

Lecture 179 Box And Whisker Plots

Section 33: Finance Graphs

Lecture 180 Creating Figures and Subplots

Lecture 181 Getting and Parsing csv data for plotting

Lecture 182 Creating a Candlestick plot

Lecture 183 Setting Dates for our Candlestick Plot

Lecture 184 Reading data directly from Yahoo

Lecture 185 Customizing our OHLC graph

Section 34: Advanced Graph Customization

Lecture 186 Adding grids

Lecture 187 Taking a closer look at tick labels

Lecture 188 Customising grid lines

Lecture 189 Live Graphs

Lecture 190 Styles and rcParameters

Lecture 191 Sharing an X axis between two plots

Lecture 192 Setting Axis Spines

Lecture 193 Creating multiple axes in our figure

Lecture 194 Creating multiple axes in our figure (cont'd)

Lecture 195 Plotting into the multiple axes

Lecture 196 Plotting into the multiple axes (cont'd)

Section 35: 3D Plotting

Lecture 197 Getting started with 3D plotting

Lecture 198 Surface plots and colormaps

Lecture 199 Wireframes and contour plots

Lecture 200 Stacks of histograms and text for 3D plotting

Section 36: Sketch

Lecture 201 Course Intro and Sketch Tools

Lecture 202 Sketch Files - Sketch Tools

Lecture 203 Sketch Basics and Online Resources

Lecture 204 Plug-ins and Designing your First Mobile app

Lecture 205 Your First Mobile App Continued

Lecture 206 Sketch Files - Your First Mobile App

Lecture 207 Shortcuts and Extra tips

Lecture 208 Sketch Files - Shortcuts by Mammoth Interactive

Section 37: Learn to Code in HTML

Lecture 209 Intro to HTML

Lecture 210 Writing our first HTML

Lecture 211 Intro to Lists and Comments

Lecture 212 Nested Lists

Lecture 213 Loading Images

Lecture 214 Loading Images in Lists

Lecture 215 Links

Lecture 216 Images as Link

Lecture 217 Mailto Link

Lecture 218 Div Element

Section 38: Learn to Code in CSS

Lecture 219 Introduction

Lecture 220 Introducing the Box Model

Lecture 221 Writing our First CSS

Lecture 222 More CSS Examples

Lecture 223 Inheritance

Lecture 224 More on Type Selectors

Lecture 225 Getting Direct Descendents

Lecture 226 Class Intro

Lecture 227 Multiple Classes

Lecture 228 id Intro

Lecture 229 CSS Specificity

Lecture 230 Selecting Multiple Pseudo Classes and Sibling Matching

Lecture 231 Styling Recipe Page

Lecture 232 Loading External Stylesheet

Section 39: D3.js

Lecture 233 Introduction to Course and D3

Lecture 234 Source Code

Lecture 235 Handling Data and Your First Project

Lecture 236 Source code

Lecture 237 Continuing your First Project

Lecture 238 Understanding Scale

Lecture 239 Source Code

Lecture 240 Complex charts, Animations and Interactivity

Lecture 241 Source Code

Section 40: Flask

Lecture 242 Setting Up and Basic Flask

Lecture 243 Setting up Terminals on Windows 7 and Mac

Lecture 244 Terminal basic commands and symbols

Lecture 245 Source Code - Setting up Flask

Lecture 246 Source Code - Basic Flask HTML & CSS

Lecture 247 Basic Flask Database

Lecture 248 Source Code - Basic Flask Database

Lecture 249 Flask Session and Resources

Lecture 250 Source Code - Flask Session

Lecture 251 Flask Digital Ocean

Lecture 252 Flask Digital Ocean Continued

Section 41: Xcode Fundamentals

Lecture 253 Intro and Demo

Lecture 254 General Interface

Lecture 255 Files System

Lecture 256 ViewController

Lecture 257 Storyboard File

Lecture 258 Connecting Outlets and Actions

Lecture 259 Running an Application

Lecture 260 Debugging an Application

Lecture 261 Source Code and Art Assets

Section 42: Swift 4 Language Basics

Lecture 262 Language Basics Topics List

Section 43: Variable and Constants

Lecture 263 Learning Goals

Lecture 264 Intro to Variables and Constants

Lecture 265 Primitive types

Lecture 266 Strings

Lecture 267 Nil Values

Lecture 268 Tuples

Lecture 269 Type Conversions

Lecture 270 Assignment Operators

Lecture 271 Conditional Operators

Lecture 272 Variables and Constants Text.playground

Section 44: Collection Types

Lecture 273 Topics List and Learning Objectives

Lecture 274 Intro to Collection Types

Lecture 275 Creating Arrays

Lecture 276 Common Array Operations

Lecture 277 Multidimensional Arrays

Lecture 278 Ranges

Lecture 279 Collection Types Text.playground

Section 45: Control flow

Lecture 280 Topics List and Learning Objectives

Lecture 281 Intro to If and Else Statements

Lecture 282 Else If Statements

Lecture 283 Multiple Simultaneous Tests

Lecture 284 Intro To Switch Statements

Lecture 285 Advanced Switch Statement Techniques

Lecture 286 Testing for Nil Values

Lecture 287 Intro to While Loops

Lecture 288 Intro to for...in Loops

Lecture 289 Intro to For...In Loops (Cont'd)

Lecture 290 Complex Loops and Loop Control statements

Lecture 291 Control Flow Text.playground

Section 46: Functions

Lecture 292 Intro to Functions

Lecture 293 Function Parameters

Lecture 294 Return Statements

Lecture 295 Parameter Variations - Argument Labels

Lecture 296 Parameter Variations - Default Values

Lecture 297 Parameters Variations - InOut Parameters

Lecture 298 Parameter Variations - Variadic Parameters

Lecture 299 Returning Multiple Values Simultaneously

Lecture 300 Functions Text.playground

Section 47: Classes, Struct and Enums

Lecture 301 Topics List and Learning Objectives

Lecture 302 Intro to Classes

Lecture 303 Properties as fields - Add to Class Implementation

Lecture 304 Custom Getters and Setters

Lecture 305 Calculated Properties

Lecture 306 Variable Scope and Self

Lecture 307 Lazy and Static Variables

Lecture 308 Behaviour as Instance Methods and Class type Methods

Lecture 309 Behaviour and Instance Methods

Lecture 310 Class Type Methods

Lecture 311 Class Instances as Field Variables

Lecture 312 Inheritance, Subclassing and SuperClassing

Lecture 313 Overriding Initializers

Lecture 314 Overriding Properties

Lecture 315 Overriding Methods

Lecture 316 Structs Overview

Lecture 317 Enumerations

Lecture 318 Comparisons between Classes, Structs and Enums

Lecture 319 Classes, Structs, Enums Text.playground

Section 48: Practical MacOS BootCamps

Lecture 320 Introduction and UI Elements

Lecture 321 Calculator Setup and Tax Calculator

Lecture 322 Calculate Tax And Tip - Mammoth Interactive Source Code

Lecture 323 Tip Calculator and View Controller

Lecture 324 View Controller - Mammoth Interactive Source Code

Lecture 325 Constraints

Lecture 326 Constraints - Mammoth Interactive Source Code

Lecture 327 Constraints Code

Lecture 328 Refactor

Lecture 329 Refactor - Mammoth Interactive Source Code

Lecture 330 MacOsElements - Mammoth Interactive Source Code

Section 49: Data Mining With Python

Lecture 331 Data Wrangling and Section 1

Lecture 332 Project Files - Data Mining with Mammoth Interactive

Lecture 333 Project Files - Data Wrangling with Mammoth Interactive

Lecture 334 Data Mining Fundamentals

Lecture 335 Project Files - Data Mining fundamentals with Mammoth Interactive

Lecture 336 Framework Explained, Taming Big Bank with Data

Lecture 337 Project Files - Frameworks with Mammoth Interactive

Lecture 338 Mining and Storing Data

Lecture 339 Project Files - Mining and Storing with Mammoth Interactive

Lecture 340 NLP (Natural Language Processing)

Lecture 341 Project Files - NLP with Mammoth Interactive

Lecture 342 Summary Challenge

Lecture 343 Conclusion Files - Mammoth Interactive

Section 50: Introduction to Video Editing

Lecture 344 Introduction to the Course

Lecture 345 Installing Camtasia

Lecture 346 Exploring the Interface

Lecture 347 Camtasia Project Files

Section 51: Setting Up a Screen Recording

Lecture 348 Introduction and Tips for Recording

Lecture 349 Creating a Recording Account

Lecture 350 Full Screen vs Window Mode

Lecture 351 Setting the Recording Resolution

Lecture 352 Different Resolutions and their Uses

Lecture 353 Tips to Improve Recording Quality and Summary

Section 52: Camtasia Recording

Lecture 354 Introduction and Workflow

Lecture 355 Tools Options Menu

Lecture 356 Your First Recording

Lecture 357 Viewing your Test

Lecture 358 Challenge - VIDEO GAME NARRATION

Lecture 359 Mic Etiqutte

Lecture 360 Project - Recording Exercise

Lecture 361 Webcam, Telprompter, and Summary

Section 53: Camtasia Screen Layout

Lecture 362 Introduction and Tools Panel

Lecture 363 Canvas

Lecture 364 Zoom N Pan

Lecture 365 Annotations

Lecture 366 Yellow Snap Lines

Lecture 367 TimeLine Basics, Summary and Challenge

Section 54: Camtasia Editing

Lecture 368 Introduction and Importing Media

Lecture 369 Markers

Lecture 370 Split

Lecture 371 Working with Audio

Lecture 372 Clip Speed

Lecture 373 Locking and Disabling tracks

Lecture 374 Transitions

Lecture 375 Working with Images

Lecture 376 Voice Narration

Lecture 377 Noise Removal

Lecture 378 Smart Focus

Lecture 379 Summary and Challenge

Section 55: Advance Editing Introduction

Lecture 380 Advance Editing Introduction

Lecture 381 Zooming Multiple Tracks

Lecture 382 Easing

Lecture 383 Animations

Lecture 384 Behaviors

Lecture 385 Color Adjustment

Lecture 386 Clip Speed

Lecture 387 Remove a Color

Lecture 388 Device Frame

Lecture 389 Theme Manager

Lecture 390 Libraries

Lecture 391 Media and Summary

Section 56: Camtasia Resources and Tips

Lecture 392 Resources and Tips Introduction

Lecture 393 Masking

Lecture 394 Extending Frames

Lecture 395 Working with Video

Section 57: Exporting a Project for Youtube

Lecture 396 Exporting a Project for Youtube

Section 58: Code with C#

Lecture 397 Introduction to Course and Types

Lecture 398 Operator, Classes , and Additional Types

Lecture 399 Statements & Loops

Lecture 400 Arrays, Lists, and Strings

Lecture 401 Files, Directories, and Debugs

Lecture 402 Source code

Section 59: Learn to Code with R

Lecture 403 Intro to R

Lecture 404 Control Flow and Core Concepts

Lecture 405 Matrices, Dataframes, Lists and Data Manipulation

Lecture 406 GGplot and Intro to Machine learning

Lecture 407 Conclusion

Lecture 408 Source Code

Section 60: Advanced R

Lecture 409 Course Overview and Data Setup

Lecture 410 Source Code - Setting Up Data - Mammoth Interactive

Lecture 411 Functions in R

Lecture 412 Source Code - Functions - Mammoth Interactive

Lecture 413 Regression Model

Lecture 414 Source Code - Regression Models - Mammoth Interactive

Lecture 415 Regression Models Continued and Classification Models

Lecture 416 Source Code - Classification Models - Mammoth Interactive

Lecture 417 Classification Models Continued, RMark Down and Excel

Lecture 418 Source Code - RMarkDown And Excel - Mammoth Interactive

Lecture 419 Datasets - Mammoth Interactive

Section 61: Learn to Code with Java

Lecture 420 Introduction and setting up Android Studio

Lecture 421 Introduction - Encryption Source Code

Lecture 422 Setting up Continued

Lecture 423 Java Programming Fundamentals

Lecture 424 Source Code - Java Programming Fundamentals

Lecture 425 Additional Java fundamentals

Lecture 426 Source Code - Additional fundamentals

Lecture 427 Classes

Lecture 428 Source Code - Classes

Lecture 429 Please rate this course

Lecture 430 Bonus Lecture - Mammoth Interactive Deals

People who want to learn machine learning concepts through practical projects with PyCharm, Python, Android Studio, Java, and TensorFlow,Absolute beginners who want to learn to code for the web in the popular Python programming language.,Anyone who wants to learn the technology that is shaping how we interact with the world around us,Beginners who want to learn how to use data science to make graphs.,Experienced programmers who want to learn a 2D plotting library for Python.,Anyone who is interested in predictive modeling for handling the stock market, weather, and text

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MasterClass - Ringo Starr Teaches Drumming & Creative Collaboration

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MasterClass - Ringo Starr Teaches Drumming & Creative Collaboration
Ringo Starr | Duration: 1:49 h | Video: H264 1920x1080 | Audio: AAC 48 kHz 2ch | 4,77 GB | Language: English

Legendary drummer Ringo Starr walks you through his approach to creative collaboration, playing with heart, and embracing your musical journey.

Music legend Ringo Starr helped create rock 'n' roll drumming as we know it today. Now the 9-time Grammy Award winner wants to inspire new and seasoned drummers alike. Through demonstrations behind the kit and personal stories from his time in The Beatles, Ringo shares his principles for creative collaboration, finding your unique playing style, and embracing your musical journey with joy.

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MasterClass - Issa Rae Teaches Creating Outside the Lines

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MasterClass - Issa Rae Teaches Creating Outside the Lines
Issa Rae | Duration: 2:17 h | Video: H264 1280x720 | Audio: AAC 48 kHz 2ch | 2,46 GB | Language: English

Emmy-nominated writer, actor, and producer Issa Rae teaches you how to bring your creative vision to life.

The Emmy-nominated star and creator of the award-winning HBO series Insecure is here to show you how it's done. Issa Rae uses her signature do-it-yourself ethos, humor, and voice to offer writers and creators of all types the motivation and tools they'll need on their journey. Issa shares how she has navigated Hollywood while Black and inspires you to reach your creative dreams and never take no for an answer.

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