• Regeln für den Video-Bereich:

    In den Börsenbereich gehören nur Angebote die bereits den Allgemeinen Regeln entsprechen.

    Einteilung

    - Folgende Formate gehören in die angegeben Bereiche:
    - Filme: Encodierte Filme von BluRay, DVD, R5, TV, Screener sowie Telesyncs im Format DivX, XviD und x264.
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    - Bei einem Sammelthread für eine Staffel entfällt aus dem Releasename natürlich der Name der Folge. Beispiel: Die Simpsons S21 German DVDRip XviD - ITG
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    Aufbau des Angebots und Threadtitel

    Der Titel nach folgendem Muster erstellt zu werden. <Name> [3D] [Staffel] [German] <Jahr> <Tonspur> [DL] [Auflösung] <Quelle> <Codec> - <Group>
    Beispiel: The Dark Knight German 2008 AC3 DVDRip XviD - iND
    Beispiel: The Dark Knight 2008 DTS DL BDRip x264 - iND
    Beispiel: The Dark Knight 2008 AC3 DL BDRip XviD - iND
    Beispiel: The Dark Knight German 2008 AC3 720p BluRay x264 iND
    Beispiel: The Dark Knight 2008 DTS DL 1080p BluRay x264 iND
    Beispiel: Die Simpsons S01 German AC3 DVDRip XviD iND
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    Beispiel: Sword Art Online II Ger Sub 2014 AAC 1080p WEBRip x264 - peppermint
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    Ausnahmen hiervon können in den Bereichen geregelt sein.

    Die Beiträge sollen wie folgt aufgebaut werden:
    Überschrift entspricht dem Threadtitel
    Cover
    kurze Inhaltsbeschreibung
    Format, Größe, Dauer sind gut lesbar für Downloader außerhalb des Spoilers zu vermerken
    Nfo sind immer Anzugeben und selbige immer im Spoiler in Textform.
    Sind keine Nfo vorhanden z.B. Eigenpublikationen, sind im Spoiler folgende Dateiinformationen zusätzlich anzugeben :
    Quelle
    Video (Auflösung und Bitrate)
    Ton (Sprache, Format und Bitrate der einzelnen Spuren)
    Untertitel (sofern vorhanden)
    Hosterangabe in Textform außerhalb eines Spoiler mit allen enthaltenen Hostern.
    Bei SD kann auf diese zusätzlichen Dateiinformationen verzichtet werden.

    Alle benötigten Passwörter sind, sofern vorhanden, in Textform im Angebot anzugeben.
    Spoiler im Spoiler mit Kommentaren :"Schon Bedankt?" sind unerwünscht.


    Releases

    - Sind Retail-Release verfügbar, sind alle anderen Variationen untersagt. Ausnahmen: Alle deutschen Retail-Release sind CUT, in diesem Fall sind dubbed UNCUT-Release zulässig.
    - Im Serien-Bereich gilt speziell: Wenn ein Retail vor Abschluss einer laufenden Staffel erscheint, darf diese Staffel noch zu Ende gebracht werden.62
    - Gleiche Releases sind unbedingt zusammenzufassen. Das bedeutet, es ist zwingend erforderlich, vor dem Erstellen eines Themas per Suchfunktion zu überprüfen, ob bereits ein Beitrag mit demselben Release besteht. Ist dies der Fall, ist der bereits vorhandene Beitrag zu verwenden.
    - P2P und Scene Releases dürfen nicht verändert oder gar unter einem iND Tag eingestellt werden.


    Support, Diskussionen und Suche

    - Supportanfragen sind entweder per PN oder im Bereich Talk zu stellen.
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    - Anfragen zu Upload-Wünschen sind nur im Bereich Suche Video erlaubt. Antworten dürfen nur auf Angebote von MyBoerse.bz verlinkt werden.


    Verbote

    - Untersagt sind mehrere Formate in einem einzigen Angebotsthread, wie beispielsweise das gleichzeitige Anbieten von DivX/XviD, 720p und 1080p in einem Thread. Pro Format, Release und Auflösung ist ein eigener Thread zu eröffnen.
    - Grundsätzlich ebenso verboten sind Dupes. Uploader haben sich an geeigneter Stelle darüber zu informieren, ob es sich bei einem Release um ein Dupe handelt.
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    Verstoß gegen die Regeln

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  • Bitte registriere dich zunächst um Beiträge zu verfassen und externe Links aufzurufen.

++ Premium IPTV ++ 7000 Live Sender ++ UHD Qualität ++ Mediathek mit 18.000 Inhalten ++


VenneTV


Englische Tutorials

Build ASP.NET Core Blazor apps with a clean structure

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Build ASP.NET Core Blazor apps with a clean structure
Genre: eLearning | MP4 | Video: h264, 1280x720 | Audio: aac, 48000 Hz
Language: English | VTT | Size: 5.96 GB | Duration: 14h 38m



What you'll learn
Build single-page applications with the Blazor framework
Learn how to implement a clean structure with loose coupled components
See the advantages of using the INotifyPropertyChanged Implementation from the MVVM pattern
Learn how to use Bootstrap in Blazor WebAssembly applications
Learn how to implement and use different kinds of state management

Requirements
You should have basic knowledge about C#.NET
You should know how to write (console) applications in C#.NET
You should have basic knowledge about web technologies (HTML, CSS)


Description
This course will cover all basic techniques and mechanisms you need to create sophisticated web applications with ASP.NET Core 5.0 Blazor. You get an overview of the framework and what is important. After the introduction, we will start writing a Blazor WebAssembly app. The main focus of this course is on Blazor WebAssembly but don't worry. If you want to write Blazor Server apps, you can also attend this course because almost every technique we cover is appliable to Blazor Server apps. In some topics, I will cover the differences between Blazor WebAssembly and Blazor Server.


Who this course is for:
C# developer
Web developer


Homepage

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The Ultimate Guide to Chess Pawn Structures

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The Ultimate Guide to Chess Pawn Structures
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz, 2 Ch
Genre: eLearning | Language: English + .srt | Duration: 295 lectures (44h 54m) | Size: 52.96 GB

Master the essential pawn structures with instructive examples from the World chess champions

What you'll learn:
Be able to recognise effective plans in different openings and their pawn structures e.g. Minority attack plan in Carlsbad structure of Queens Gambit exchange variation
Be able to build an effective opening repertoire which fits your playing style e.g. Nimzo-indian for prophylaxis style
Be able to use pawn structures to influence the level of tactics one needs to calculate - e.g. Slav or French structures can be used for quieter positions in general
Be able to understand what Beth Harmon meant with the terms "Backward pawn", "Hanging Pawns" and her general interest in Pawn Structures in the Netflix "The Queen's Gambit" series :)
Be able to let pawn structures drive your choice of openings knowing you have fundamental middlegame ideas
Be able to transpose favourably into different structures when appropriate e.g. from London system into Stonewall structure
Be able to recognise the key basic pawn formations that frequently arise from chess openings
Be able to head to particular structures which match your mood and energy levels for calculation or need for just drawing
Be able to leverage common winning patterns both for and against particular pawn structures within your own games
Be able to make use of Thorn pawn structures and head for them for both middlegame and endgame advantages
Be able to make positional pawn sacrifices for things like Knight outposts and other positional gains
Be able to make positional exchange sacrifices to create a longer term upward trend within certain pawn structures
Be able to make effective pawn based strategies for the opening phase
Be able to make effective pawn based strategies for the middlegame phase
Be able to make effective pawn based strategies for the endgame phase
Be able to appreciate the fundamentals of Pawn related Chess Strategy in terms of position evaluation and longer term planning
Be able to make use of pawn chain undermining where appropriate
Be able to make effective Outposts around key squares within the pawn structure
Be able to do "high level shuffling" especially around potential strategic pawn breaks to minimise regrets and maximise impact
Be able to understand the dynamic and positional tradeoffs of different pawn structure factoring in King position
Be able to see the up and downsides of the Isolated pawn structure and its descendants such as hanging pawns
Be able to choose openings based on their pawn structures if you wish to build up your tactical strengths e.g. gambits or dynamic structures such as Isolated or even Backward pawns in the Sicilian Sveshikov
Be able to recognise which dynamic structures need you to put on your calculation and attacking hats or pay a penalty later in miserable endgames
Be able to understand iconic and beautiful game examples for handling various pawn structures such as classic Bobby Fischer games
Be able to see with updated analysis fantastic examples that Kingscrusher has researched in the last few years from his Youtube channel
Be able to be inspired by connected passed pawn examples from the engine World where even Stockfish couldn't handle the potential of them
Be able to choose the right plan especially in non-tactical situations thus saving time on the clock
Be able to fight effectively against tactical players with methods such as counterplay-removal and endgame transitioning
Be stimulated to play the Sicilian Sveshnikov effectively being inspired by the Backward pawn examples
Simplify your need to memorise tonnes of opening theory if you master the essential pawn structures
Be able to make use of prophylaxis when appropriate within certain pawn structures
Be able to evolve your opening repertoire with structurally implied game examples in this course such as the Nimzo-Indian to inflict doubled pawns on opponents
Be able to see the price often paid for damaging structures such as "Bishop without counterpart" which can be a targetable downside in its own right
Be able to get make use of "Thorn pawn" structures aka "Chess cheat code!" which Chess Neural networks have proven valuable and Kingscrusher himself coined this term as highlighted by Grandmasters such as Matthew Sadler
Be able to add "Soul" to your chess game! - "Pawns are the Soul of Chess" - François-André Danican Philidor
To be able to have a more effective structural perspective on what is going on in a position
To be able to rethink your opening choices and general game plans generally based on pawn structures
Be able to have effective "template plans" based on pawn structure which occur in many different openings
Be able to use a nice simple line with White vs the Caro-Kann - the exchange variation with knowledge of Carlsbad structure ups and downs
Be able to play the Sicilian Sveshnikov making use of effective template plans given in the examples
Be able to understand the structural "playbook" of both sides in a tonne of different openings which have similar structures highlighted in this course
Be able to appreciate "structualists" like Capablanca, Petrosian, Karpov, Adams who are masters of pawn structure plans and annotated games with emphasis on structural implications
Be able to handle key pawn breaks for yourself and the opponent - give yourself a break :)
Be able to transform structures into other sometimes more exploitable advantages or other structures
Be able to appreciate Kingscrusher's pure love and admiration of Tigran Petrosian who also inspired Anatoly Karpov with the concept of relatively risk-free chess :)
Be able to appreciate Kingscrusher's love of Mikhail Tal in the Benoni structures which can be transposed to from the Kings Indian defence
Game analysis all engine checked with latest Stockfish NN (Neural Network) often uncovering amazing new previously undiscovered resources!
Be able to appreciate classic notable games in Chess history which are major stem games for key ideas organised by structure
Be able to see how World chess champions championed particular structures such as Petrosian in the French and Tal in the Modern Benoni

Requirements
Knows the basics of playing Chess


Description
"Pawns are the soul of chess!" - Philidor

Pawns unlike other pieces on the chessboard cannot move backward and as such, they represent the "irreversible decisions" of chess that one has to make carefully otherwise one could easily regret such pawn moves.

In this course, you will get a strong focus on pawn structures in chess with example games from World chess champions and other master "structuralists" who have demonstrated a keen understanding of the importance of pawn structure and choice of openings for such structures.

The examples try and provide a roadmap of key plans against or for certain structures where appropriate to get a more balanced understanding of the pros and cons of each structure - and to be able to anticipate the opponent's plans and moves more easily.

Pawn structure plans and template ideas will help one play openings of any kind more effectively when aspects of that structure match key examples in this course fundamentally. You will be able to effectively reuse template plans from past world chess champions and Grandmasters and other great players.

Key pawn structural elements are looked at with many example games showing how they have their "up and downsides" including

Doubled pawns

Hanging pawns

Backward pawns

Isolated pawns

Pawn Islands

Passed pawns

Thorn pawns (yes Neural Networks have pointed the way here!)

And also more specific configurations of pawns are looked at including:

d5 pawn chain

e5 pawn chain

Carlsbad structure

Caro structure

Slav Structure

Boleslavsky Hole structure (especially Sveshnikov examples!)

Stonewall Structure

By the end of the course you should have more of a "structuralist" mindset to chess - and realise the importance more of the "little guys!" and they are really the very life and soul of the game as Philidor mentioned all that time ago!

Cheers, K

Who this course is for
Chess beginner and intermediate players

Homepage

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Unreal Engine C++ Developer: Learn C++ and Make Video Games

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Unreal Engine C++ Developer: Learn C++ and Make Video Games
Duration: 31h 39m | Video: .MP4, 1280x720 30 fps | Audio: AAC, 44.1 kHz, 2ch | Size: 20 GB
Genre: eLearning | Language: English

Created in collaboration with Epic Games. Learn C++ from basics while making your first 4 video games in Unreal

What you'll learn
C++, the games industry standard language.
How to use the Unreal Engine 4 Editor.
Git as a version control and backup system.
Object Oriented Programming and how to put it into practice.
Sound effects and audio to add depth to your games.
Game design principles.
Programming patterns and best practices.
Unreal's Terrain Editor to create epic landscapes.
Artificial Intelligence behaviour programming for enemies.
Strong and transferable problem solving skills.
Modern game development technologies and techniques.
A fundamental understanding of computers.
Write code that is clean and to understand.
Unreal Gameplay Framework to make games easily.
Advanced vehicle physics.
Blackboard and Behaviour Tree for customizable AI.
Animation Blueprint for custom character animation.
C++ template programming to reduce repetition.
Vector maths for game play and physics calculations.

Requirements
64-bit PC capable of running Unreal 4 (recommended).
Or a Mac running MacOS 10.14 Mojave or higher
About 15GB of free disc space.


Description
This "critically-acclaimed" and "insanely successful" Unreal Engine course was created in collaboration with Epic Games.

The course has been fully updated and remastered to Unreal Engine 4.22+. Existing students get all the new material for free.

Get plugged into our communities of amazing developers on Facebook (nearly 20k), in our own TA-curated Community (17k views/day), and our student chat group (10k live at any one time).

This course started as a runaway success on Kickstarter. Get involved now, and get access to all future content as it's added. The final course will be over 50 hours of content and 300+ lectures.

Learn how to create and mod video games using Unreal Engine 4, even if you're a complete beginner. Unreal is a free-to-use game development engine used by AAA studios and indie developers worldwide. It can be a complex beast to get into, but we break it down step-by-step

Already know Unreal and want to learn VR or Multiplayer? Check out our other Unreal courses, just look for the green leaf for our other world-class Unreal courses.

We start super simple so you need no prior experience of Unreal or coding! With our online tutorials, you'll be amazed at what you can achieve. We believe project-based learning is the best way to learn Unreal Engine.

Benefit from our world-class support from both other students, and the instructors who are on the forums regularly. Go on to build several games including a tank game, and a First Person Shooter.

You will have access to a course forum where you can discuss topics on a course-wide basis, or down to the individual video. Our thriving discussion forum will help you learn and share ideas with other students.

You will learn C++, the powerful industry-standard language from scratch. By the end of the course, you'll be very confident in the basics of coding and game development, and hungry to learn more.

"Any serious game programmer needs to know C++"Jason Gregory, Lead Programmer at Naughty Dog (creators of Uncharted & The Last of Us)

Anyone who wants to learn to create games: Unreal Engine is a fantastic platform which enables you to make AAA-quality games. Furthermore, these games can be created for Windows, consoles, macOS, iOS, Android and Web from a single source!

If you're a complete beginner, we'll teach you all the coding and game design principles you'll need. If you're an artist, we'll teach you to bring your assets to life. If you're a coder, we'll teach you game design principles.

What this course DOESN'T cover...

Whereas this course is already huge, we can't possibly cover everything in that time. Here are some things we will not be covering...

Team collaboration topics.

Editor plugins or modifications.

Physics engine modification.

Multiplayer features.

Start to learn Unreal C++ now, you won't be disappointed!


Who this course is for:
Competent and confident with using a computer.
Artists who want to bring their assets alive in a game engine.
Developers who want to re-skill across to coding.
Complete beginners who are willing to work hard.
Existing programmers who want to re-skill to game development.

Homepage

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The Aspiring Trailer Music Composer

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The Aspiring Trailer Music Composer
MP4 | ENG | Video: h264, yuv420p, 1280x720 | Audio: aac, 44100 Hz | Duration: 7h:30m | Size File: 9.37 GB
Genre: eLearning

A Complete Introduction To The Art Of Creating Music For Hollywood Trailers.
Walid Feghali

The course was created by music director/supervisor Christian Baczyk who manages the successful trailer music house End of Silence.

Homepage

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MasterClass - Matthew Walker Teaches the Science of Better Sleep

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MasterClass - Matthew Walker Teaches the Science of Better Sleep
.MP4, AVC, 1920x1080, 24 fps | English, AAC, 2 Ch | 3h 12m | + PDF | 8.34 GB

As a professor of neuroscience and psychology and the director of the Center for Human Sleep at UC Berkeley, Matthew Walker is an expert on sleep. In this class, he will illuminate the science behind sleep and teach you how to increase the quality and quantity of your sleep. Learn how to prevent sleep debt, navigate the effects of alcohol and caffeine, and improve your health. Your best sleep starts tonight.

Matthew Walker has had what he calls a 20-year love affair with the science of sleep. Originally from Liverpool in the U.K., Matthew is a professor of neuroscience and psychology and the director of the Center for Human Sleep Science at UC Berkeley.

He's published more than 100 scientific studies on sleep and has dedicated himself to unlocking the mystery of why we sleep and, ultimately, helping people around the world sleep better. His bestselling book, Why We Sleep: The New Science of Sleep and Dreams, was published in 2017.

This online class includes lessons on:

• What Sleep Is and How It Works
• How to Prevent Sleep Debt
• The Act of Dreaming
• How Alcohol and Caffeine Affect Sleep
• Sleep Across Our Life Span
• Overnight Therapy
• Diet and Sleep
• Sleep and the Human Body
• How to Sleep Better
• How to Reclaim Your Sleep


More Info

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SoftwareAG webMethods Integration (OnPremise) for Beginners

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SoftwareAG webMethods Integration (OnPremise) for Beginners
Genre: eLearning | MP4 | Video: h264, 1280x720 | Audio: aac, 48000 Hz
Language: English | VTT | Size: 5.72 GB | Duration: 8h 58m



What you'll learn
webMethods Designer
webMethods Integration Server
webMethods Flow language with step by step Exercise (Fundamentals)
webMethods Interview Questions and Answers

Requirements
Basic knowledge of Integration
Basic knowledge of programming language like JAVA or C or any other language

Description
This course teaches you the following topics.

Concepts/Theory:

What is Integration?

SoftwareAG webMethods Different components.

webMethods Designer

webMethods Integration Server

webMethods EDI Module

webMethods Trading Networks

webMethods Universal Messaging

How to test API from SOAP UI - Functional and Load testing.

Enterprise Integration patterns.

webMethods Interview Questions and Answers

Exercise/Demo Chapters for the following in SoftwareAG webMethods Designer

Create Packages

Create Flow services to add two numbers

Create Document type using XML/XSD/DTD

Create Flow service with Branch (Switch case)

Create Flow service with Repeat

Create Flow service with Sequence

Create Flow service with Loop

Create flow service with Exit

Create flow service with Transformers

How to create Java service

How to create flat file schema to parse sample flat file.

How to create schedulers to run flow service.

Create specification

How to create REST based webservice using REST resource and REST resource v2

How to publish and subscribe message | Universal Messaging.

How to Invoke/Call SOAP Based webservice (Consumer webservice)

How to create provider webservice for SOAP.


Who this course is for:
Who wants to learn SoftwareAG webMethods


Homepage

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Photopea: Digital Imaging with free Photoshop Alternative

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Photopea: Digital Imaging with free Photoshop Alternative
Genre: eLearning | MP4 | Video: h264, 1280x720 | Audio: aac, 44100 Hz
Language: English | VTT | Size: 5.27 GB | Duration: 6h 44m



What you'll learn
You'll learn how to retouch a portraits
You'll learn how to repair old photos
You'll learn how to remove objects or people from photos
You'll learn change the background in a photo
You'll learn how to use creative effects and filters
Manipulate photos to make unreal images look real
Requirements
Should be comfortable working with a computer is recommended.

Description
This course is created Photopea. The course is created on an Apple computer however most functions are identical on as those on a PC or Chromebook. The most notable difference is the key commands which I will make note of while working.

I will teach you techniques that I have learned over the years while working as a professional graphic artist. Photopea is a surprisingly robost free software that has a remarkably similar set of tool and interface to industry leading software. The focus on the essential tools you need to learn to edit and manipulate photographs on a professional level. My goal is to teach you the basics and teach you to do them well.

You will learn about Layers and how to use them effectively, you'll learn to work non-destructively, you'll learn to make clean selections as well as how to color correct your images.


Who this course is for:
Aspiring graphic artists, illustrator, photographers and students who want to edit and manipulate photo with free software.
Those working on a Mac, PC or Chromebook.


Homepage

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Mobile and Web Development with React JS & Native & Angular

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Mobile and Web Development with React JS & Native & Angular
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz, 2 Ch
Genre: eLearning | Language: English + .srt | Duration: 198 lectures (23h 48m) | Size: 6.78 GB

Dive into web and mobile development, become developer with React JS, React Native, React Router, Hooks and Angular.

What you'll learn:
Learn how to build single page applications with React JS
Learn components, props, states and component life cycle methods in React JS
Create reusable React Components
Learn modern JavaScript, ES6
Learn to connect to an external API
Set up our virtual environment
Install React-Native dependencies for MAC and Windows
Run Android and IOS simulator
Run Android and IOS simulator on computer
JSX syntax and expressions
See the content on the simulator
Styling with React-Native and flex-box rules
Send an HTTP request to a remote API
Expo installation
Run Expo App on Mobile Device
See the content on the simulator
Styling with React-Native and flex-box rules
Reach another app on the phone from the React-Native app
Data Transfer Between Different Screens with React Navigation

Requirements
No prior knowledge is required!
A Windows PC, Mac or Linux Computer
Es6 knowledge would be beneficial but not required
Desire to learn React and Angular
Nothing else! It's just you, your computer and your ambition to get started today


Description
Hello there,

Welcome to Mobile and Web Development with React JS & Native & Angular course.

React is one of the best choices for building modern web applications. If you are new to React or maybe you've been struggling to learn and truly understand what's going on then this course is the best way for you to learn React.

React-Native is a library developed by the React team and it is widely used to create mobile applications for both Android and IOS. You do not need to learn Java, Android, Swift, Objective-C, or anything of that. React and JavaScript is all you need to create awesome mobile apps that work on both Android and iOS.

Angular is one of the most popular frameworks for building client apps. If you want to establish yourself as a front-end or a full-stack developer, you need to learn Angular.

This course is for beginners. We will take you from beginner to advance level. You will learn React development step-by-step with hands-on demonstrations. To be able to benefit from this course, all you need is a basic understanding of JavaScript.

In the course, we are going to tell you what dependencies you need to install and how in detail, to be able to create mobile apps on both MAC and Windows. We are going to use free tools and platforms so you don't have to buy any tool or app. You are going to learn how to run an Android and iOS simulator on your MAC or Windows computer.

Later on the course, we are going to learn the basics of React. JSX, 'props system' and 'state system' are going to be crystal clear for you at the end of the course.

We tried to tell all complex topics in very detail on the course. We used some diagrams to tell some important topics and created a nice-looking mobile application. We showed two different ways to create a mobile app. We showed both react-native-cli and expo-cli in our course.

We'll be creating nice-looking reusable components. So you will be able to use this reusable component on your own future projects.On

In this course, I explained all the complex topics in very detail but by making them simpler which I believe will help you a lot. I used some diagrams to tell some important topics and created a nice looking mobile application.

At the end of the course you will learn;

Basics of React, React-Native, React-Navigation libraries

How to send an HTTP request from a mobile application,

How to use the flex-box system,

How to create reusable components,

To reach another app on the device from our app and

Creating your own mobile app both with react-native-cli and expo-cli

To reach another app on the device from our app

Creating Context with Class Based and Functional Components

How to Consume Context in Class Based and Functional Components

How to Use Multiple Context in one single component

Hooks Functions(useState, useEffect, useReducer, useContext...)

Creating Reducer and

Using Reducer is going to be clear for you.

Why would you want to take this course?

Our answer is simple: The quality of teaching.

When you enroll, you will feel the our seasoned instructors' expertise.

No prior knowledge is needed!

It doesn't need any prior knowledge to learn React Native

This course starts with very basics. First, you will learn some terminology. Then the show will start and you will learn everything with hands-on practices. I'll also teach you the best practices and shortcuts.

Step-by-Step Way, Simple and Easy With Exercises

By the end of the course, you'll have a firm understanding of the React and hungry to learn more.

Video and Audio Production Quality

All our videos are created/produced as high-quality video and audio to provide you the best learning experience.

You will be,

Seeing clearly

Hearing clearly

Moving through the course without distractions

You'll also get:

Lifetime Access to The Course

Fast & Friendly Support in the Q&A section

Udemy Certificate of Completion Ready for Download

Dive in now!

We offer full support, answering any questions.

See you in the course!

Who this course is for
Beginners who wants to be React developer
Anyone who wants to become an React Developer
Anyone who wants to build amazing React single page web applications
Students who want to learn how to build fast single page web apps
Anyone interested in learning an extremely popular technology used by leading tech companies like Facebook, Instagram and Netflix
Students who want to take their web development skills to the next level and learn a future-proof technology
People who are willing to make a career in the application world

Homepage

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Creating Detailed Props for Games

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Creating Detailed Props for Games
Duration: 2h 55m | Project Files Included | Video: 1920x1080, 48kHz | 5.5 GB
Genre: eLearning | Language: English

Creating highly detailed props is always a challenge but one that allows for infinite artistic storytelling. In this tutorial Dylan Abernethy, will demonstrate the advantages of using Zbrush in combination with Maya (or similar) to create hard surface models along with the process of adding character and a story to your model through the texturing process inside Substance Painter.

Whether you're a seasoned artist, student, hobbyist or someone just starting out, grab this tutorial and learn an essential workflow that will allow you to work faster and more efficiently. Fuel your Creative Mind today.

The Artist

Dylan Abernethy is a Model Artist at Ubisoft Toronto and Prop Artist at Dekogon. With experience working in AAA and creating highly detailed props in his spare time, Dylan takes pride in taking his assets to the next level by focusing on adding character and telling a story through his textures. Dylan has the skill and knowledge to teach you some of the core aspects when it comes to modelling and texturing, and his attention to detail is unparalleled.

Contents

• 2 Hours 55 Minutes

• 1080p Resolution

• Source Files

Software Used

• Maya

• Zbrush

• Substance Painter

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Code with Node JS - 2020

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Code with Node JS - 2020
Duration: 19h 7m | .MP4 1280x720, 30 fps(r) | AAC, 44100 Hz, 2ch | 14.1 GB
Genre: eLearning | Language: English

Build a Feature Rich, Production Ready, Web Application with Node JS



What you'll learn
Intermediate to advanced level web development and programming with Node and Express JS
How to debug errors on the fly
How to pick up new technologies fast
How to build features like pagination, search, filtering, geolocation, clustering, geospatial indexing, authentication, authorization, admin dashboard, user profiles, image upload, payments, and more!
How to build on pre-existing skills learned from courses like The Web Developer Bootcamp or Free Code Camp

Requirements
Recommended prerequisite: Colt Steele's, The Web Developer Bootcamp (or similar, e.g. freeCodeCamp)
Understand the fundamentals of JavaScript (or similar programming language)
Understand the fundamentals of HTML and CSS
Understand the fundamentals of the Bootstrap design framework
Understand the basics of Express JS


Description
Code w/ Node is a web developer course that teaches you how to create production grade features for a robust web app using Node and Express JS. The course is also designed to help you become a self-sufficient developer who can solve complex problems on the fly.

Overview:
Elevate your developer skills in this learn by doing course where we will be building a feature rich, production ready, web application with the NEMO stack (Node Express MongoDB & Other stuff).

In this course you will build a production ready RESTful CRUD application that has:
- Bootstrap 4 styling
- ES6 (and later) syntax
- Maps with Mapbox
- Geospatial indexing
- Search
- Filtering
- Pagination
- Image upload (single and multiple)
- Mailers
- Password reset
- And much more!

Master key skills, including:
- Debugging effectively with locus
- Looking up solutions online
- Problem solving on the fly

Code with Node features a strong Discord community, where you can find help with bugs or make new friends to chat about code with.

This isn't your average run-of-the-mill follow along course. We'll be running into real-world bugs and solving them together.

By the end of this course you will not only have what it takes to build a complex web application, but you will likely be a more confident developer who can solve problems and learn new skills on the fly.

Are you ready to become a self-sufficient developer?

Let's get started! :)


Who this course is for:
Beginner to intermediate level web developers looking to up their skill set and become self-sufficient learners
Graduates of Colt Steele's, The Web Developer Bootcamp
Anyone looking to take their coding skill set to the next level

More Info

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Basic Python for College Students

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Basic Python for College Students
Genre: eLearning | MP4 | Video: h264, 1280x720 | Audio: aac, 44100 Hz
Language: English | Size: 8.06 GB | Duration: 18h 42m



What you'll learn
Python Programming

Requirements
Just be passionate about learning to code

Description
The internet is replete with a lot of python courses but this stands out in targeting college students. Having worked as a Graduate Teaching Assistant, I see the longings in these young minds and try to help by putting a classroom curriculum online. This will help bridge the gap between the limited classroom time provided by College Professors and the desire to have a programming mentor by young minds.


Who this course is for:
College Students and Beginners


Homepage

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Torch-Fired Precious Metal Clay

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Torch-Fired Precious Metal Clay
Duration: 6h 7m | .MP4 1920x1080, 30 fps(r) | AAC, 48000 Hz, 2ch | 9.87 GB
Genre: eLearning | Language: English

Suddenly, it's simple to make heirloom jewelry that you and your loved ones will cherish forever. Precious Metal Clay and a small kitchen torch will open the door to endless creative possibilities. You'll enjoy how easy and affordable it is to create striking pendants, earrings and more with innovative clay that fuses into solid metal when fired. Jewelry designer and certified instructor Jenny Vestal will show you how to shape and texture the clay, then fire it with a small butane torch (such as you would use to make crème brûlée) to provide a polished finished product. If you can make dessert, you can make stylish silver jewelry and adornments as well!

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