• Regeln für den Video-Bereich:

    In den Börsenbereich gehören nur Angebote die bereits den Allgemeinen Regeln entsprechen.

    Einteilung

    - Folgende Formate gehören in die angegeben Bereiche:
    - Filme: Encodierte Filme von BluRay, DVD, R5, TV, Screener sowie Telesyncs im Format DivX, XviD und x264.
    - DVD: Filme im Format DVD5, DVD9 und HD2DVD.
    - HD: Encodierte Filme mit der Auflösung 720p oder darüber von BluRay, DVD, R5, TV, Screener sowie Telesyncs im Format x264.
    - 3D: Encodierte Filme von BluRay, die in einem 3D Format vorliegen. Dies gilt auch für Dokus, Animation usw.
    - Serien: Cartoon/Zeichentrick, Anime, Tutorials, Dokumentationen, Konzerte/Musik, Sonstiges sind demnach in die entsprechenden Bereiche einzuordnen, auch wenn sie beispielsweise im High Definition-Format oder als DVD5/DVD9/HD2DVD vorliegen. Ausnahme 3D.
    - Bereich Englisch: Englische Releases gehören immer in diesen Bereich.
    - Bereich Talk: Der Bereich, in dem über die Releases diskutiert werden kann, darf, soll und erwünscht ist.


    Angebot/Beitrag erstellen

    - Ein Beitrag darf erst dann erstellt werden, wenn der Upload bei mindestens einem OCH komplett ist. Platzhalter sind untersagt.
    - Bei einem Scenerelease hat der Threadtitel ausschließlich aus dem originalen, unveränderten Releasenamen zu bestehen. Es dürfen keine Veränderungen wie z.B. Sterne, kleine Buchstaben o.ä. vorgenommen werden. Ausnahme Serienbörse:
    - Bei einem Sammelthread für eine Staffel entfällt aus dem Releasename natürlich der Name der Folge. Beispiel: Die Simpsons S21 German DVDRip XviD - ITG
    - Dementsprechend sind also u.a. verboten: Erweiterungen wie "Tipp", "empfehlenswert", "only", "reup", usw. / jegliche andere Zusatzinformation oder Ergänzung, welche nicht in obiger Beschreibung zu finden ist.

    Aufbau des Angebots und Threadtitel

    Der Titel nach folgendem Muster erstellt zu werden. <Name> [3D] [Staffel] [German] <Jahr> <Tonspur> [DL] [Auflösung] <Quelle> <Codec> - <Group>
    Beispiel: The Dark Knight German 2008 AC3 DVDRip XviD - iND
    Beispiel: The Dark Knight 2008 DTS DL BDRip x264 - iND
    Beispiel: The Dark Knight 2008 AC3 DL BDRip XviD - iND
    Beispiel: The Dark Knight German 2008 AC3 720p BluRay x264 iND
    Beispiel: The Dark Knight 2008 DTS DL 1080p BluRay x264 iND
    Beispiel: Die Simpsons S01 German AC3 DVDRip XviD iND
    Beispiel: Die Simpsons S20 German AC3 720p BluRay x264 iND
    Beispiel: Sword Art Online II Ger Sub 2014 AAC 1080p WEBRip x264 - peppermint
    Entsprechend sind also u.a. verboten: Sonderzeichen wie Klammern, Sterne, Ausrufezeichen, Unterstriche, Anführungszeichen / Erweiterungen wie "Tipp", "empfehlenswert", "only", "reup", usw. / jegliche andere Zusatzinformation oder Ergänzung, welche nicht in obiger Beschreibung zu finden ist
    Ausnahmen hiervon können in den Bereichen geregelt sein.

    Die Beiträge sollen wie folgt aufgebaut werden:
    Überschrift entspricht dem Threadtitel
    Cover
    kurze Inhaltsbeschreibung
    Format, Größe, Dauer sind gut lesbar für Downloader außerhalb des Spoilers zu vermerken
    Nfo sind immer Anzugeben und selbige immer im Spoiler in Textform.
    Sind keine Nfo vorhanden z.B. Eigenpublikationen, sind im Spoiler folgende Dateiinformationen zusätzlich anzugeben :
    Quelle
    Video (Auflösung und Bitrate)
    Ton (Sprache, Format und Bitrate der einzelnen Spuren)
    Untertitel (sofern vorhanden)
    Hosterangabe in Textform außerhalb eines Spoiler mit allen enthaltenen Hostern.
    Bei SD kann auf diese zusätzlichen Dateiinformationen verzichtet werden.

    Alle benötigten Passwörter sind, sofern vorhanden, in Textform im Angebot anzugeben.
    Spoiler im Spoiler mit Kommentaren :"Schon Bedankt?" sind unerwünscht.


    Releases

    - Sind Retail-Release verfügbar, sind alle anderen Variationen untersagt. Ausnahmen: Alle deutschen Retail-Release sind CUT, in diesem Fall sind dubbed UNCUT-Release zulässig.
    - Im Serien-Bereich gilt speziell: Wenn ein Retail vor Abschluss einer laufenden Staffel erscheint, darf diese Staffel noch zu Ende gebracht werden.62
    - Gleiche Releases sind unbedingt zusammenzufassen. Das bedeutet, es ist zwingend erforderlich, vor dem Erstellen eines Themas per Suchfunktion zu überprüfen, ob bereits ein Beitrag mit demselben Release besteht. Ist dies der Fall, ist der bereits vorhandene Beitrag zu verwenden.
    - P2P und Scene Releases dürfen nicht verändert oder gar unter einem iND Tag eingestellt werden.


    Support, Diskussionen und Suche

    - Supportanfragen sind entweder per PN oder im Bereich Talk zu stellen.
    - Diskussionen und Bewertungen sind im Talk Bereich zu führen. Fragen an die Uploader haben ausschließlich via PN zu erfolgen, und sind in den Angeboten untersagt.
    - Anfragen zu Upload-Wünschen sind nur im Bereich Suche Video erlaubt. Antworten dürfen nur auf Angebote von MyBoerse.bz verlinkt werden.


    Verbote

    - Untersagt sind mehrere Formate in einem einzigen Angebotsthread, wie beispielsweise das gleichzeitige Anbieten von DivX/XviD, 720p und 1080p in einem Thread. Pro Format, Release und Auflösung ist ein eigener Thread zu eröffnen.
    - Grundsätzlich ebenso verboten sind Dupes. Uploader haben sich an geeigneter Stelle darüber zu informieren, ob es sich bei einem Release um ein Dupe handelt.
    - Gefakte, nur teilweise lauffähige oder unvollständige Angebote sind untersagt. Dies gilt auch für eigene Publikationen, die augenscheinlich nicht selbst von z.B. einer DVD gerippt wurden. Laufende Serien, bei denen noch nicht alle Folgen verfügbar sind, dürfen erstellt und regelmäßig geupdatet werden.
    - Untersagt sind Angebote, welche nur und ausschließlich in einer anderen Sprache als deutsch oder englisch vorliegen. Ausnahmen sind VORHER mit den Moderatoren zu klären.


    Verstoß gegen die Regeln

    - Angebote oder Beiträge, die gegen die Forenregeln verstoßen, sind über den "Melden"-Button im Beitrag zu melden.
  • Bitte registriere dich zunächst um Beiträge zu verfassen und externe Links aufzurufen.




Englische Tutorials

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Build a Learning Management System with Django and React
Last updated 3/2024
Created by Destiny Franks
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz, 2 Ch
Genre: eLearning | Language: English + srt | Duration: 119 Lectures ( 36h 7m ) | Size: 21.2 GB



Build an advanced and full-stack learning management system using Django and react from scratch to end.



What you'll learn:

Create a Fully Functional LMS: Build a comprehensive Learning Management System equipped with essential features for both learners and instructors.
Hone your skills in Django and React to a professional level, positioning yourself as a sought-after developer in the industry.
Launch Your Educational Platform: Take the first step towards realizing your vision of creating a thriving online learning community.
Excel in the EdTech Industry: Position yourself as a skilled developer ready to contribute to the rapidly evolving field of educational technology.
Be prepared to explore advanced topics and pursue specialized roles such as LMS administrator, full-stack developer, or educational technology consultant.

Requirements:
Basic understanding of programming concepts and familiarity with Python and JavaScript.
Intermediate Experience with Django and React
Access to a computer with a stable internet connection for accessing course materials and coding exercises.
Eagerness to learn and willingness to dedicate time and effort to complete hands-on projects and assignments.
Pen & Book

Description:
Do you want to build your own learning management system (LMS) using the latest technologies in 2024?Do you dream of creating an educational platform akin to popular learning platforms where instructors can share their knowledge and learners can access a plethora of courses?Do you aspire to become proficient in Django and React, opening doors to exciting career opportunities in the tech industry?If your answer is "yes" to any of these questions, then this course is tailor-made for you!Welcome to our comprehensive guide on crafting a robust, feature-rich LMS using the cutting-edge Django framework for backend development and React for a dynamic frontend experience.This course is designed to take you from an intermediate to an expert developer, providing a step-by-step journey that empowers you with the skills and confidence to launch your own educational platform. While a basic understanding of Django, JavaScript, and React is recommended, our detailed explanations ensure accessibility for learners of all levels.Here's what awaits you on this learning adventure:part 1: Django BackendMastering Django Fundamentals: Delve into the core concepts of Django, including models, views, templates, and database management.Building a Secure and Scalable Backend: Develop robust authentication, authorization, and user management systems to safeguard your platform.Course and User Management: Create dynamic course listings, manage user subscriptions, and track learner progress.Instructor Dashboard and Management: Create a robust dashboard for instructors to manage their courses, students, reviews, earnings, profiles, and much more.Interactive Learning Features: Implement engaging features such as discussion forums to enhance the learning experience.API Development and Integrations: Build your own secure APIs for seamless integration, expanding the functionality of your LMS.Part 2: React FrontendReact Essentials: Gain a solid understanding of React fundamentals, including component-based architecture, state management, and routing.Designing a Dynamic User Interface: Create a visually appealing and intuitive frontend interface for learners and instructors alike.Enhanced Search and Navigation: Implement advanced search and filtering functionalities to help users discover relevant courses efficiently.Interactive Learning Experience: Develop features for real-time progress tracking, course bookmarks, and personalized recommendations.Communication and Collaboration: Facilitate communication between instructors and learners through messaging systems and discussion threads.Extra Features:payment Integration: Integrate secure payment gateways to enable course purchase management using Stripe and PayPal.Analytics and Reporting: Track key metrics such as student and course management and revenue generation to drive informed decision-making.By the conclusion of this course, you will:Create a Fully Functional LMS: Build a comprehensive learning management system equipped with essential features for both learners and instructors.Master Django and React: Acquire a deep understanding of Django and React, empowering you to tackle complex web development projects with confidence.Launch Your Educational Platform: Take the first step towards realizing your vision of creating a thriving online learning community.Excel in the EdTech Industry: Position yourself as a skilled developer ready to contribute to the rapidly evolving field of educational technology.Don't miss out on this opportunity to embark on your journey towards building the next generation of online learning platforms. Join us and unlock your potential in the exciting world of educational technology!

Who this course is for:
Aspiring web developers eager to expand their skill set and dive into the world of full-stack development.
Professionals looking to transition into the field of educational technology or enhance their expertise in building Learning Management Systems (LMS).
Students or educators interested in creating their own online courses or educational platforms.
Entrepreneurs seeking to launch their own e-learning businesses or platforms.
Anyone passionate about leveraging Django and React to build dynamic and scalable web applications, particularly in the realm of online education and e-learning.



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New. Weapon Modeling For Aaa Games In Blender
Published 4/2024
MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz
Language: English | Size: 22.46 GB | Duration: 24h 29m

We are going to model AK-47 from our first primitive to complex model for AAA games using Blender and Substance painter.



What you'll learn
Blender interface and tools
Modeling techniques (hardsurface, subdivision)
Weapon creation pipeline
UV unwraping process with UDIMS
Highpoly creation with modifiers
Export/Import
Substance painter interface and tools
Texturing workflows
Rendering prosess
Post processing in Luminar neo(optional)

Requirements
No requirements , we will learn everything in process

Description
You will learn to work in the coolest and rapidly evolving 3D package, which in my opinion is Blender.You will master the use of Substance Painter, which is currently the most in-demand software in the market for texturing game models.You will build and texture a AK-47 model that can be integrated into any game engine and game.This course is the largest course I have ever done. It took more than three months to develop. My goal was simple: to teach Blender and Substance Painter from scratch and to bring students to a level that meets all the standards of the modern gaming industry.We will start by dissecting the Blender program and learn from scratch:the program interfacenavigation in the viewportBlender settingstools (all of them)working with modifiersdownloading and learning to use many useful addonsand everything else necessary for a quick start in the program.Next, we will set up reference images and start modeling our objects. During the modeling process, I will explain all the necessary nuances so that, based on this model, you will be able to independently build and assemble any other model after completing this course. You will be provided with a collage of reference images for work. I will also show you how to work with a small program for reference images (Pureref).Primarily, we will use Hard Surface modeling techniques to create objects, but also, for general development, we will build a couple of objects using subdivision.After the modeling stage, we will move on to the UV unwrapping stage and learn to use Udims (multiple UV squares for one object). I will try to acquaint you with all the intricacies of this process.Then we will create the high-poly version of our object for further baking deformation maps in Substance Painter. We will create high-poly in Blender, through modifiers, and, in a couple of moments, sculpting. At the moment, I believe this is the simplest and most convenient way to create high-polygon models.After that, we will export our models in OBJ format and import them into Substance Painter to bake deformation maps and texture them. And we will start our work stage in Substance Painter.First, I will teach you how to work in the program. Again, this includes:navigationbaking deformation mapsinterfacelayer systemsettingstoolsmasksgrunge and generatorsfilters and everything you need for free work in Substance Painter.After that, we will create material after material and texture our model using many diverse and cool texturing techniques and reference images. After the course, you will be familiar with the overwhelming majority of techniques that I know myself. Including:Creating various texturesPoint placement of scratches or any other defects through overlay modesEmbedding hard surface details in the normal map (decals) and much more.After the texturing stage, we will export our texture sets and import them into the Blender file, properly load them, and fix any problems that arise.Next, we will set up the scene for rendering. The rendering stage will include:Creating composition and backdropSetting up and adjusting the cameraSetting up and adjusting lightingRender settingsRendering multiple compositions (you can see them in the promo video for the course)Flyover of our gun with the camera (also seen in the promo)Compositing in the third-party program Luminar neo (Optional step, you can skip it).In the end, you will be able to work in 2 programs (actually in 4 if you count Pureref and Luminar neo), learn to build, texture, and render complex and modern models, and take a giant step towards working on game creation.

Overview
Section 1: Blender intro

Lecture 1 Addons and Pureref

Lecture 2 Viewport navigation

Lecture 3 Settings

Lecture 4 Windows control

Lecture 5 Orthogonal views

Lecture 6 Tools

Lecture 7 Object creation

Lecture 8 Tool shortcuts

Lecture 9 3d cursor and origin

Lecture 10 Global and local coordinates

Lecture 11 Shading pie menu

Lecture 12 Components selection

Lecture 13 Shading

Lecture 14 Component tools

Lecture 15 Transform centers

Lecture 16 Snapping

Lecture 17 Join and merge

Lecture 18 Cleanup

Section 2: AK-47 modeling

Lecture 19 Reference install

Lecture 20 Stock

Lecture 21 Stock 2

Lecture 22 Stock metall details

Lecture 23 Cleanup

Lecture 24 Magazine

Lecture 25 Magazine 2

Lecture 26 Lower reciever

Lecture 27 Plastic grip

Lecture 28 Metal around trigger

Lecture 29 Metal around trigger 2

Lecture 30 trigger

Lecture 31 Fire switch

Lecture 32 Upper reciever

Lecture 33 Upper reciever 2

Lecture 34 Upper reciever 3

Lecture 35 Laddercube

Lecture 36 Shutter

Lecture 37 Sightbox

Lecture 38 Sightbox 2

Lecture 39 Sightbox 3

Lecture 40 Ironsight

Lecture 41 Switch

Lecture 42 Handguard bottom

Lecture 43 Handguard top

Lecture 44 Metal caps

Lecture 45 Barrel

Lecture 46 Barrel 2

Lecture 47 Barrel 3

Lecture 48 Barrel 4

Lecture 49 Ironsight on barrel

Lecture 50 Shompol

Lecture 51 Muzzle break

Lecture 52 Renaming panel

Section 3: UVs

Lecture 53 UV basics

Lecture 54 Checkpoint

Lecture 55 UV 1

Lecture 56 UV 2

Lecture 57 UV 3

Lecture 58 UV 4

Lecture 59 UV 5

Section 4: Highpoly creation

Lecture 60 Highpoly

Lecture 61 Highpoly 2

Lecture 62 Highpoly 3

Lecture 63 Highpoly 4

Lecture 64 Highpoly 5

Lecture 65 Highpoly 6

Lecture 66 Applying modifiers

Section 5: Floaters

Lecture 67 Floaters

Lecture 68 Floaters 2

Lecture 69 Export

Section 6: Substance painter intro

Lecture 70 Project settings

Lecture 71 Navigation

Lecture 72 Interface overview

Lecture 73 Baking menu

Lecture 74 New baker

Lecture 75 Layers

Lecture 76 Tools

Lecture 77 Tools 2

Lecture 78 Brushes

Lecture 79 Masks

Lecture 80 Smartmasks

Section 7: AK texturing

Lecture 81 Bake

Lecture 82 Grip

Lecture 83 Stock

Lecture 84 Metal with bumps

Lecture 85 Base metal

Lecture 86 Base metal 2

Lecture 87 Shutter

Lecture 88 Digits

Lecture 89 Mag

Lecture 90 Barrel

Lecture 91 Export , Decals and Anchor poins

Section 8: Render

Lecture 92 Bullet modeling

Lecture 93 Backdrop

Lecture 94 Light setup

Lecture 95 Composition 2

Lecture 96 Composition 3 and 4

Lecture 97 Luminar

Lecture 98 Final video

For beginners and blender enthusiasts,3d artists and future 3d artists



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Artstation - Sculpting Materials in Zbrush, Volume 1: In-Depth Tutorial Course
Amanpreet Bajwa | Duration: 9+ h | Video: H264 1920x1080 | Audio: AAC 44,1 kHz 2ch | 53,5 GB | Language: English

This course will showcase how to sculpt over 10 different tileable materials 100% in Zbrush. Using a mix of narrated and timelapsed content it will give you a solid overview on the different sculpting techniques needed to create these type of materials.

Materials that will be sculpted
Sculpting Damaged Tiles
Sculpting Rocks with Skulls
Sculpting Ancient Walls
Sculpting Damaged Floors
Sculpting Large Brick Walls
Sculpting Rocks/Cliffs
Sculpting Ground with Stones and Leaves
Sculpting Cinder Block Walls
Sculpting Rocky Ground

The general takeaway of this course is that at the end, you will have the knowledge on how to create exactly what you see in the images, and you can apply this knowledge to almost any type of material sculpt.

We will also have a Volume 2 coming out soon which will feature even more different types of surfaces!



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Cisco Routing & Switching (CCNA & CCNP Equivalent)
Last updated 2/2024
Duration: 29h 52m | Video: .MP4, 1920x1080 30 fps | Audio: AAC, 44.1kHz, 2ch | Size: 21 GB
Genre: eLearning | Language: English

Master the Routing, Switching and IP Services Skills to be the best of the Network Engineers.



What you'll learn
Routing Concepts
Default, Static and Dynamic routing
OSPF (Open Shortest Path First)
BGP (Border Gateway Protocol)
Switching Concepts
STP, VTP, Routing Ports, SVI, L2 & L3
Access Control Lists Concepts
Network Address Translation Concpets
IP services VRRP, NHRP, GLBP etc.
If you want to understand Switching than this is the course for you since we will be covering Layer2 & Layer3 switching, which is extremely important!
Student will also learn: Etherchannel, Switchport security, among other concepts in a switching environment
Wireless
MPLS
VXLAN


Requirements
IT networking Fundamentals
TCP/IP


Description
Advanced Routing, Switching and Services networking course provides you with the skills and knowledge to implement and troubleshooting for advanced routing technologies and services, including Layer 3 services, Infrastructure security, Infrastructure services, L2 services etc. This course will provide you the knowledge and skills you need to install, configure, operate, and troubleshoot an enterprise network. This networking course helps prepare you to upskill yourself for day to day networking tasks as a Network Engineer.
If you want to start earning more while doing what you love, well then this course is perfect for you. Even if you have knowledge of creating networks or knowing different communication tools, still this course will teach you everything in depth you need to know about hubs, switches, networking, routers, etc.
The course has multiple modules which will enhance your knowledge in the particular technologies and features
Switching : The switching course has everything you need to know about switches. How switches learn MAC addresses, what VLANs and trunks are and how spanning-tree is used to create loop-free topologies. You will also learn more complex topologies like SDM, CEF etc.
Spanning Tree : When you add redundancy in your switched network, you add potential loops. Spanning-tree is used on switches to create a loop-free L2 topology. In these lessons you will learn the basics of spanning-tree and the different versions: PVST, RPVST, and MST.
EIGRP : EIGRP (Enhanced Interior Gateway Routing Protocol) is Cisco s IGP (Interior Gateway Protocol) that was made an open standard in 2013. It is a distance vector routing protocol similar to RIP but has many advanced features. In these lessons, we start with the basics of EIGRP and end with the most advanced topics.
OSPF : OSPF (Open Shortest Path First) is a popular link-state routing protocol. Routers exchange pieces of information called LSAs (link state advertisement) and build a topology database which we call the LSDB (link state database). In these lessons, we start with the basics and work our way through the most advanced OSPF topics.
BGP : BGP (Border Gateway Protocol) is the routing protocol of the Internet, used to route traffic from one autonomous system (AS) to another. It s an important topic to understand if you work at an ISP or at a large company that is connected to two or more ISPs. Unlike IGPs like OSPF or EIGRP, BGP uses a set of attributes to determine the best path for each destination.
IPv6 : IPv6 is the successor of IPv4 and the main reason we need it is because we are running out of IPv4 address space. IPv4 uses 32-bit addresses and offered us about 4.3 billion addresses, IPv6 offers 128-bit addresses so we have a huge amount of available addresses. These lessons will explain the basics of IPv6 and how to configure it on Cisco IOS routers.
IP Services: All about the different Load Balancing protocols to achieve high availability e.g NHRP, VRRP and GLBP etc.
Static Routing Concepts : Deep dive in the logic of Static Routing so that you understand the basic building blocks of networking.
Default Routing : This course will make you understand the topics from a packet level, so that trouble shooting becomes a fun part for you.
We will be continuously uploading more and more sections and lectures to this course.
Targeted course duration is 50 hours plus content.
[Updated on 17-08-2022]
Uploaded Access Control Lists ACL section
[Updated on 18-08-2022]
Uploaded Network Address Translation section
[Updated on 17-09-2022]
Uploaded L2 Switching Concepts section
[Updated on 17-09-2022]
Uploaded Inter-Vlan Routing section
[Updated on 18-09-2022]
Uploaded Spanning Tree Protocol Basics section
[Updated on 18-09-2022]
Uploaded Etherchannel / Port-Channel / Link Aggregation section
[Updated on 28-10-2022]
Uploaded DHCP-Server / DHCP-Relay Agent Section
[Updated on 28-10-2022]
Uploaded Securing your Switch in the Network
[Updated on 03-02-2023]
Uploaded Section "IP Services - HSRP, VRRP & GLBP"
[Updated on 12-08-2023]
New Section Added: "IPSec VPN on Cisco IOS"
Who this course is for
Network Engineers
Anyone that wants to learn the in's and out's of Routing and Switching
Cisco Administrators CCNA
CCNP and CCIE Students
CCNP and CCIE Administrators
Network and Security Engineer


Homepage

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Sap S/4 Hana Quality Management (Qm) Module Online Course
Published 3/2024
MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz
Language: English | Size: 25.57 GB | Duration: 33h 22m

Mastery in SAP S/4 HANA Quality Management (QM) Module Online Course



What you'll learn
SAP S4 HANA Enterprise Quality Management (QM) is a module with many sub-processes and functionalities
Overview of SAP S4 HANA QM: Understand the fundamentals of the SAP QM module and how it integrates with other SAP modules
SAP QM Business Processes
SAP QM Configuration
SAP QM with Fiori Applications


Requirements
SAP Basic knowledge
SAP Basic QM Module knowledge
Knowledge on Other SAP ERP Modules


Description
Goals of this course:This course provides you with a step-by-step approach to configuring and implementing the SAP S4 HANA Quality Management Module. This course will lay the initial foundation in the form of configuration and then explain how the configuration impacts actual business processes. The configuration-to-business process approach is maintained throughout the live course.The SAP S4 HANA Enterprise Quality Management Module course is suitable for a range of professionals and individuals who are interested in working with SAP ERP systems and specifically want to specialize in plant maintenance processes. Here's a list of potential audiences for this course:Aspiring SAP ConsultantsIT Professionals: IT professionals who work in organizations that use SAP ERP systems may benefit from understanding the SAP EAM module, as they may be involved in configuring, maintaining, or supporting SAP Quality Management-related processes.Business Analysts: Business analysts seeking to understand how SAP Quality Management contributes to an organization's business processes and how it can be optimized for efficiency and cost-effectiveness can find value in this course.Students and Graduates: Students pursuing degrees in business, supply chain management, or information technology can take the SAP Quality Management course to gain a competitive edge in the job market, especially if they aim to work for companies that use SAP software.Professionals in Transition: Individuals looking to change their career path or transition into a new role within the SAP ecosystem may find SAP Quality Management training beneficial, as it can open up opportunities in the field of SAP QM.Small Business Owners: Small business owners who use or plan to implement SAP for their quality management needs can benefit from understanding the SAP QM module to make informed decisions about system configuration and process optimization.Anyone interested in SAP: Individuals with a general interest in SAP ERP systems or those who want to broaden their knowledge of enterprise software can take the SAP QM course to gain a foundational understanding of QM

Overview
Section 1: Introduction on SAP S/4 HANA

Lecture 1 Journey to SAP S/4 HANA

Lecture 2 Types of SAP Projects

Lecture 3 SAP Project Phases

Section 2: SAP User Interface

Lecture 4 SAP User Interface

Lecture 5 User Interface - Fiori Launchpad

Section 3: QM Overview

Lecture 6 SAP S4 HANA QM Overview

Section 4: Master Data

Lecture 7 Material Master Overview

Lecture 8 Master Inspection Characteristics

Lecture 9 Calculated MIC Conditional MIC Long Term MIC

Lecture 10 Sampling Procedure

Lecture 11 Catalog, Code Groups & Selected Set

Lecture 12 Inspection Method

Lecture 13 Inspection Plan

Lecture 14 Material Specification

Section 5: Inspection Execution

Lecture 15 Inspection Execution

Lecture 16 Inspection Execution Cycle With Fiori

Section 6: Quality Controls in Procurement

Lecture 17 QM In Procurement

Lecture 18 Quality Controls In Procurement

Lecture 19 Source Inspection

Section 7: Quality Controls in Production Planning

Lecture 20 In-process inspection during production

Lecture 21 Inspection of Final Product

Section 8: Quality Management in Plant Maintenance

Lecture 22 Calibration Process/Test Equipment Management

Section 9: Quality Management in Sales & Distribution

Lecture 23 QM in Sales & Distribution

Section 10: Physical Sample Management

Lecture 24 Physical Sample Management

Section 11: Batch Valuation in QM and Recuring Inspection

Lecture 25 Batch Valuation and Recuring Inspection

Section 12: Quality Certificate

Lecture 26 Quality Certificate

Lecture 27 Quality Certificate using FIORI Apps

Section 13: Statistical Process Control

Lecture 28 Statistical Process Control

Section 14: Quality Notification & Catalog Profile

Lecture 29 Quality Notification & Catalog Profile

Section 15: Stability Study

Lecture 30 Stability Study

Section 16: Hana Migration Cockpit (HMC)

Lecture 31 Hana Migration Cockpit - LTMC

Lecture 32 Hana Migration Cockpit - LTMOM

This program is designed for both IT and non-IT professionals in Engineering and Manufacturing field, particularly those in the quality assurance department,Beginners, Intermediate, Aspiring SAP Consultants, IT Professionals, Business Analysts, Students and Graduates,One who is looking for Career in SAP S4 HANA QM Functional module, Professionals in Transition


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Unity Android Game Development : Build 10 2D & 3D Games
Last updated 1/2024
Duration: 35h 54m | Video: .MP4, 1920x1080 30 fps | Audio: AAC, 44.1kHz, 2ch | Size: 22 GB
Genre: eLearning | Language: English

Unity Game Development & Design, Learn Unity Android Game Development with C# & Unity ( Updated Unity 2023 )



What you'll learn
Build 10 2D & 3D Games With Unity
Publish Games On Google Play Store
Earn Money With Video Ads
Create Own Game Art Works
Create Online Leaderboards
Create Achievement Unlock Systems


Requirements
You should already be familiar with Unity Interface
You should already have some idea about Unity C# scripting


Description
List Of Games You Will Build

3D ZigZag Game
Tappy Ball Game
Fruit Ninja Game
3D Flick Football Game
3D Runner Game
Other than that you will learn to
Integrate Video Ads and Earn Money
Publish on Google Play Store
Learn Version Controlling With Git & Github, Bitbucket
Design Own Game Art Works
Create Online Game Leaderboards
Create Achievement Unlock System
Learn the basic concepts, tools, and functions that you will need to build fully functional Android mobile Games with the Unity game engine.
Build a strong foundation in Unity and Android Game Development with this course.
Unity Installation & Setup
Android Game Examples
Game Art Creation
Version Controlling
Game Monetization
Leaderboards implementation
A Powerful Skill at Your Fingertips

Learning the fundamentals of Unity Android Game Development puts a powerful and very useful tool at your fingertips. Unity is free, easy to learn, has excellent documentation, and is the game engine used for building android games.
Jobs in unity android game development are plentiful, and being able to learn unity android game development will give you a strong background to more easily build awesome android games.
Content and Overview
Suitable for beginning programmers, through this course of
170+ lectures
and
30+ hours of conten
t, you ll learn all of the unity android game development fundamentals and establish a strong understanding of the concept behind android game development.
Starting with the installation of the Unity , Java Development Kit and Android SDK , this course will take you through various unity features and how to use them. By creating example games, you ll establish a strong understanding of unity game development.
With these basics mastered, the course will take you through building different example games with unity to learn more about the process of creating mobile android games with unity.
Students completing the course will have the knowledge to create fully functional and ready to publish android games with unity.
Complete with working files, you ll be able to work alongside the author as you work through each concept, and will receive a verifiable certificate of completion upon finishing the course.
Who this course is for
Anyone Who Wants To Build 2D & 3D Games & Earn Money Using Unity Should Take This Course


Homepage

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Unreal Engine 5 Co-Op Multiplayer Game For Intermidate
Published 3/2024
MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz
Language: English | Size: 70.70 GB | Duration: 46h 22m

Create Your First 2 Player Coop Game , Multiplayer Support RPG in Unreal Engine 5 using Blueprint.



What you'll learn
Create Your First Character With Animation And Inputs
How To Use Mixamo Animations Root Motion
Online Subsystem Steam For Multiplayer
Add different sound effects to the engine based on Player Actions
Create Save Game System To Store Coin
Create mini game with checkpoints and best lap time


Requirements
Example: No programming experience needed. You will learn everything you need to know


Description
In this comprehensive course, you ll dive into the exciting world of online multiplayer game development using the latest features of Unreal Engine 5 and the power of Unreal Engine Blueprint . Whether you re an intermediate developer or a seasoned enthusiast, this course equips you with the knowledge and skills to create your own captivating online adventures.Course Highlights:Cutting-Edge Technology: Leverage the latest Unreal Engine 5 features to build a robust online co-op game.Two-Player Co-op Adventure: The main project centers around a thrilling two-player action-adventure game, but the principles you learn apply to any type of multiplayer experience.Level Design: Master the art of level design, creating immersive environments that enhance gameplay.Gameplay Features: Implement essential gameplay features such as pressure plates, movable platforms, doors, and collectible keys.Online Interaction: Understand how to synchronize data between clients and servers, ensuring a seamless multiplayer experience.Friendship-Driven Fun: By the end of the course, you ll have a fully functional co-op adventure game ready to play with friends online. Collaborate with a friend over the internet in a 2-player co-op adventure game.Join me on this exciting journey as we unlock the secrets of multiplayer game development in Unreal Engine 5. Enroll now and start creating your own online co-op masterpiece!

Overview
Section 1: Setup Character And Basic Animations

Lecture 1 Download And Install Unreal Engine 5

Lecture 2 Import All Continent In To Projects

Lecture 3 Creating a New Project & Import Character

Lecture 4 Third Person Character & Movement Input

Lecture 5 Add Look inputs & Jump input

Lecture 6 Download Animation For Character

Lecture 7 Setup Idle And Walking Animations

Lecture 8 Setup Jump Animations

Lecture 9 Setup Sprinting And Running to Jump Animation

Lecture 10 Setup Crouch And Slide Animation

Section 2: Chracter Flying System

Lecture 11 Setup Flying System And Animation

Lecture 12 Setup Flying To Fall And Ground Impact System With Animation

Lecture 13 Block Movement In Selected Animation

Lecture 14 Add Running To Stop Animation With Rootmotion

Lecture 15 Gadget System Coptor Animation

Section 3: Long Jump Ability System

Lecture 16 Setup Long Jump System And Animation

Lecture 17 Setup Long Jump Counter System

Section 4: Hand Combact System

Lecture 18 Random Punching Animation Setup

Lecture 19 Punching Damage System

Lecture 20 Area Damage With Animation

Lecture 21 Add VFX While Area Damage Event Start

Section 5: Sword And Shild System With Damage

Lecture 22 Sword And Shild Animation Download And Import

Lecture 23 Download Infinity Blade Weapons And Setup Equept System

Lecture 24 4 Way Animation Setup For Sword And Shild

Lecture 25 IN Place Turn Animation Setup

Lecture 26 Sword Attack System With Root Motion

Lecture 27 Add Sword Damage System

Lecture 28 Add Shhild On Character Left Hand Socket

Section 6: Character Health Damage Ability System With UI

Lecture 29 Add Health And Damage System

Lecture 30 Setup Health And Damage System UI

Lecture 31 Add UI For Ability And Inventory System

Lecture 32 Setup Ability Rule With UI

Lecture 33 Setup Inventory Ui

Lecture 34 Setup Inventory Rules

Lecture 35 Shield Reduced Damage System

Lecture 36 First Aid Kits Inventory System

Lecture 37 Pick Up First Aid Kit System

Lecture 38 Add Text Over Ui

Lecture 39 Add Input For Equipt Items

Lecture 40 Coin Collecting System With Counter

Lecture 41 Create Inventory Widget Wit UI

Lecture 42 Add Rule In Inventory

Section 7: In Game Purchase System

Lecture 43 Setup Basic Purchase Logic

Lecture 44 Setup All Items Blueprint Node

Lecture 45 Fix And Optimization

Section 8: Game Save System

Lecture 46 Create A Save Game Bluprint And Setup Rules

Lecture 47 Store Shop Items In Save Game BP

Lecture 48 Auto Save Coin And Hp Items

Section 9: Create City Map

Lecture 49 Create New Level And Import House Model

Lecture 50 Import Wall And Road

Lecture 51 Wall And Road Setup

Lecture 52 Setup All House And Wall Using Group Link

Lecture 53 Import Trees And Place On City Map

Lecture 54 Setup Park Grass And Imports Props

Lecture 55 Import Hill Model And Block Volume

Lecture 56 Landscape Paint Materials

Section 10: Add Vehicle In To City Map

Lecture 57 Import Vehicle Models And Setup Spline Movement

Lecture 58 Add Car Break Ability With Hit By Car Damage

Lecture 59 Duplicate Car Blueprint With Different Speed

Lecture 60 Add Ai Car All Around The City Road

Section 11: Setup Coop Player 2

Lecture 61 Import Player 2 With Animation

Lecture 62 Create New Character Bluprint With Animation BP

Lecture 63 Add Crouch System With Animation

Lecture 64 Turn In Place Animation

Lecture 65 Stup 4 Way Movement System

Lecture 66 Jump Ability With AnimStateNotify

Lecture 67 Show And Hide Weapon In Animation Notify

Lecture 68 Player 2 Attacking System With Damage

Section 12: Unreal Engine Listen Server With Replicate Animations In Multiplayer

Lecture 69 Host And Join Game

Lecture 70 Run Animation Replicate

Lecture 71 Multiplayer Equipt Unequipt

Lecture 72 Multiplayer Attack System

Lecture 73 Turn In Place Replicate

Lecture 74 Aim System With 4 Way Movement

Lecture 75 Aim Offset Up Down

Lecture 76 Smooth Camera Position Transitions

Lecture 77 Create Widget For Player 2

Lecture 78 Add Aim Target Corsair

Section 13: Make A Character Big And Small During GamePlay With Multiplayer Support

Lecture 79 Change Character World Scale 3D

Lecture 80 Shrink Character With Smooth Timeline And Setup Counter

Lecture 81 Increase Character With Float Counter

Lecture 82 Coppy All Nodes For Another Actor

Lecture 83 Laser Bullet Firing System

Lecture 84 Laser Bullet Firing System Multicast

Lecture 85 Hand Combact With Damage

Lecture 86 Switch Attack Type With Inputs

Lecture 87 Fix Coin Counter And Hp Update Isssue

Lecture 88 Add Coin Counter On Player 2 Widget

Lecture 89 Player 2 Can Collect Coin

Lecture 90 Optimize Attack Animation

Section 14: Multicast Player 1 Animation

Lecture 91 Player 1 Animation Multicast For Sprinting

Lecture 92 Turn Animation X Ability Multicast

Lecture 93 Multicast Sword Switch System And Attack

Lecture 94 Multicast Respawn Last Location

Lecture 95 Add Full Hp After Respawn Last Location

Lecture 96 Player 2 HP And Respwan System

Section 15: Sound System

Lecture 97 Car Sound System

Lecture 98 Coppy Car Sound Sytem For All Actor Of Car

Lecture 99 Adjust Car Wheel Animation Start Time

Lecture 100 Coin HP Capule Respawn Sound System

Lecture 101 Copter Sound Multicast

Lecture 102 Punching And Swords Sound System

Lecture 103 Player 2 Combact Sound FX

Lecture 104 Player 2 Laser Gun With BaseBall Bat SFX

Section 16: Player Locomotion Sound System

Lecture 105 Player Footsteps Play On Location

Lecture 106 Footsteps Depending On The Surface

Lecture 107 Running Sound Depending On The Surface

Lecture 108 Jump Up And Land Sound

Lecture 109 Add All Sound To Player 2

Section 17: Food Delivery System With Store

Lecture 110 Create Store Actor

Lecture 111 Create Store NPC With Animation

Lecture 112 Create Voice For NPC 1

Lecture 113 Add Subtitle In Audio

Lecture 114 Create A Pizza Box Actor With PickUp System

Lecture 115 Pizza Delivered Location System

Lecture 116 Place Shop In To City Level

Lecture 117 Random Delivered Location System

Lecture 118 Add A Delay System For Cooking Pizza

Lecture 119 Add A Delivered Failed On Time System

Lecture 120 Setup Masseage Text For Player 2 Widget

Lecture 121 Add Particle In To Environment

Section 18: Game Story Line

Lecture 122 Location Distance In Screen

Lecture 123 Level Triger Box Overlaps Both Player

Lecture 124 Create Level Sequence For Cimematic Cutscenes

Lecture 125 Add Animation In Level Sequence

Lecture 126 Add Point Animation In Sequence

Lecture 127 Import Character For NPC And AI

Lecture 128 Create Level Sequence For Ai And Npc Running

Lecture 129 Place Npc 1 In Level After Complete Level Sequence

Lecture 130 Create AI And Place On Level

Lecture 131 Chreate Garage With Door Open Animation

Lecture 132 Place Garage Actor InLevel

Lecture 133 Ai Move To Garage

Lecture 134 Create Door Lock System With Keypad

Lecture 135 Program Door Unlock System Using Blueprint

Lecture 136 Lock Bord Material Change Based On Lock And Unlock

Lecture 137 Optimize Bluprint For Door System

Lecture 138 Multi Casst Door Lock

Lecture 139 Pizza Box Widget Show Only Owner Side

Lecture 140 Door Lock Pin Hint

Lecture 141 Close Door For Both Server And Client

Lecture 142 Setup New Sequence For Story Line 2

Section 19: Create AI Character

Lecture 143 Create Ai Character With Animation

Lecture 144 AI Attack System WIth Damage

Lecture 145 Ai Add Sword Attack Ability

Lecture 146 Ai Sword Trace For Damage

Lecture 147 Ai Move To Random Reachable Location

Lecture 148 Ai Move Variables Replicated

Lecture 149 Ai HP And Damage System

Lecture 150 Optimization AI Spawn System

Section 20: Game Story Line 2

Lecture 151 Create a Cage And NPC AI 2

Lecture 152 Montage Animation For Story Line

Lecture 153 Spawn Player Character End Of Level Sequence

Lecture 154 Spawn AI Character End Of Level Sequence

Lecture 155 Event Anydamage For AI

Lecture 156 Multiplayer HP Widget For AI

Lecture 157 Counter For Ai Death

Lecture 158 Stop Door System ON OFF

Lecture 159 Cage Lock Widget

Lecture 160 Cutter Actor With Widget

Lecture 161 Cutter Location Finder

Lecture 162 Spawn Mission Marker And Cutter

Lecture 163 Fix Some Multicast And Text Issue

Lecture 164 Spawn Bag After AI Death

Lecture 165 Bag Delivered location Setup

Lecture 166 Create Bag Delivered Level Sequence

Lecture 167 Play Level Sequence After Delivered

Lecture 168 Replace Sequence With Bot Actor

Lecture 169 Fixing Spawn Bag Issue On Client Side

Lecture 170 Cage Widget Show On Client Side

Lecture 171 Cutter Owner Can Open Cage

Lecture 172 Open And Closed Door System

Lecture 173 Setup Sequence First Seen

Lecture 174 Compleate Level Sequence

Lecture 175 Level Sequence Trigger Event

Lecture 176 Hide Character 2 During Level Sequence

Lecture 177 Bag Delivered Level Sequence

Lecture 178 Hide Player 2 During Sequence

Lecture 179 Fixing Ai1 Getting Damage Issue

Lecture 180 Optimize Player 2 Laser Shoot System And AI Damage System

Lecture 181 Change Widget Mark Image

Lecture 182 Export Level Sequence To png Sequence

Section 21: Using Ai To create Dialogue and text to audio

Lecture 183 AI Text To Voice For Level Sequence

Lecture 184 Add Audio In Level Sequence

Lecture 185 Add Sequence Audio For Bag Delivery

Lecture 186 Make Audio For Basement Story

Lecture 187 Cage Open Sequence WIth Audio

Lecture 188 Add Audio In To Level Sequence

Lecture 189 Fix Ai Sword Not Showing Client Side And Player 2 Fix Death Sound

Lecture 190 Ai Old Guy House With Widget

Lecture 191 Fix Character 1 and 2 Animation State AND Player 1 Widget

Lecture 192 Fix Character Resizer Ability

Lecture 193 Old Guy Waveing Player Character

Lecture 194 Make A Animation For Give Sword

Lecture 195 Make A Animation For Take Sword

Lecture 196 Setup All Sequence For Gift Items

Lecture 197 Merge All Sequence In to One

Section 22: Game Story Line 3

Lecture 198 Player1 Can Use Ability After The Gift Sequence

Lecture 199 Player2 Can Use Ability After The Gift Sequence

Lecture 200 Ai Came Back For Old Guy

Lecture 201 Create New Sequence For Old Guy

Lecture 202 Spawn Bot 1 And Create Trigger Event

Lecture 203 Create Event Dispatcher To Comunicate Betwin Sequence Triget Event With Level

Lecture 204 Count AI Death Using Blueprint Interface

Lecture 205 Enemy Remaining Counter

Lecture 206 Enemy Remaining Counter For Player 2

Lecture 207 Start Enemy Counter After Level Sequence

Lecture 208 Event Dispatcher For Sequence

Lecture 209 Count Enemy In Basement

Lecture 210 Spawn Actor After Enemy Death

Lecture 211 Create Old Guy Housse With Portal

Lecture 212 Create New Level Sequence For Portal Seen

Lecture 213 Create Keybort Type Animation

Lecture 214 Portal Level Sequence With Audio Part 1

Lecture 215 Portal Level Sequence With Audio Part 2

Lecture 216 Portal Level Sequence With Audio Part 3

Lecture 217 Merge All Sequence And Add Fade Trucker

Section 23: FixingBug And Optimization

Lecture 218 Fix Player 2 Death And Respawn Issue

Lecture 219 Fix Player 2 Combat Damage Sound FX

Lecture 220 Fix Player 2 Laser Gun

Lecture 221 Fix Basement Door Open Issue And Spawn Portal Distance Issue

Lecture 222 5 Add Footsteps Sounds Effects Based On Surface

Lecture 223 Fix Copter Sound And Character Weapon Collision

Lecture 224 Pizza Delivery Locations Icon Change

Lecture 225 Sync Car Movement For Both Side

Lecture 226 Add Healing Zone For Player HP

Lecture 227 Fix Line Trace And Jump Up Sound Issue

Lecture 228 Add Sound In Area Damage

Section 24: New Level Map

Lecture 229 Import New Level In To Our Game

Lecture 230 2 Create New Level Sequence And Add level Background Music

Section 25: Add Platformer Mechanic in Game

Lecture 231 Migrate Super Grid Starter Pack In Our Project

Lecture 232 Create A New Level For Platformer

Lecture 233 Respawn Llast Checkpoint

Lecture 234 Create A Small Platform Super Grid

Lecture 235 Moving Platform Using Level Sequence

Lecture 236 Create A Jumping Pad

Lecture 237 Support Multiplayer For Jumping Pad

Lecture 238 Platformer Level Design Part 1

Lecture 239 Platformer Level Design Part 2

Lecture 240 Platformer Level Design Part 3

Lecture 241 Platformer Level Design Part 4

Lecture 242 Platformer Level Design Part 5

Lecture 243 Platformer Level Design Part 6

Lecture 244 Platformer Level Design Part 7

Section 26: Game Obstacles

Lecture 245 Create Laser Obstacle

Lecture 246 Animated Laser Obstacle

Lecture 247 Create Area Laser Obstacle With Animation

Lecture 248 Create Push Character Obstacle

Lecture 249 Create Math Obstacle Actor

Lecture 250 Add Math Mechanism Using Bluprint

Lecture 251 Add Math Mechanism Counter

Lecture 252 Replicate Math Number For Multiplayer

Lecture 253 Replicate Math Number For All Math Actor

Lecture 254 Fix Counter And Math Bug

Lecture 255 Create New Platform Animation

Lecture 256 Setup Last Obstacle

Lecture 257 Create Door With Simulation

Section 27: Game Finish Line Mechanic

Lecture 258 Game Finish Stage With Winner

Lecture 259 Create Cinematic Camera

Lecture 260 Create Widget For Finish Line

Lecture 261 Restart Game

Lecture 262 Set Game Start Player Location

Lecture 263 Create New Game Mode For Platformer Level

Section 28: Unreal Engine Online Subsystem Steam

Lecture 264 Setup Visul Studio

Lecture 265 Install Steam Aadvanced Sessions

Lecture 266 Create Game Instance For Host And Join

Lecture 267 Create Main Menu Widget

Lecture 268 Add Hosting And Join System In Widget

Lecture 269 Setup Hosting For Platformer

Lecture 270 Add Loading Screen

Lecture 271 Player Can Open Main Menu

Lecture 272 Package Our Game Project

Lecture 273 Fix light building issue And Character Respawn

No programming experience needed. You will learn everything you need to know


Homepage


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Learn How to Breakdance and Rule The Dance Floor
Last updated 1/2024
Duration: 10h49m | Video: .MP4, 1920x1080 30 fps | Audio: AAC, 48 kHz, 2ch | Size: 21.7 GB
Genre: eLearning | Language: English

The simple, step-by-step guide in teaching you how to breakdance for ABSOLUTE BEGINNERS



What you'll learn
Teach you the complete foundation of breakdancing/b-boying.
Be able to create your own freestyle
Syncopate moves to music
Build confidence in your own dance ability
Over 40 Lectures for You To Learn
How To Dance For Beginners


Requirements
Room To Dance
Patience
Discipline
Be willing to make mistakes
Loves hard work
Always do your best


Description
Learn how to breakdance in just 4 weeks with NO DANCE EXPERIENCE
Have you ever
wanted to learn how to breakdance like your favorite dancers in World of Dance but felt like you weren t strong enough or the coordination to learn?
Would you like to learn how to breakdance but you feel like you re too old or too shy to dance?
Would you feel excited if I showed simple breakdance moves, exercises, and routines that teach you how to dance AND get stronger in the comfort of your own home.
How does that sound/look/feel?
Well, you re in luck my friend! In this course you ll be learning the EASIEST moves to learn but LOOK hard so you look like you ve been doing this dance for months.
If you ve World of Dance or any amazing dancers like Kinjaz, Jabbawockees, Les Twins, they all started at the same place: THE BEGINNING.
I designed this course for ABSOLUTE BEGINNERS. That means NO DANCE EXPERIENCE NEEDED.
Now if you re ready and you re excited to learn more about your course, let me give you a little taste.
How does that sound?
You excited? Good!
Here s what I ll be teaching you
Daily moves that will help build your coordination and strength
Complex moves that are actually insanely EASY to learn.
How to stay on beat with the music.
Basic strength and flexibility exercises to make your body stronger for this dance.
Step-by-step exercises to start building your confidence in dancing.
The focus of this class:
You feeling good about yourself by learning basic dance steps that build your strength and coordination.
I take you through daily moves that are broken down to the finest detail so you can perform it in your very own home.
Whether you re looking for moves to show off on the dance floor or moves to show off on stage, this class is perfect for you.
By the end of this class, you ll be able to dance these moves with ease and feel confident in showing them off!
Can you imagine how learning how to breakdance will do for you?
Imagine in the near future how you ll feel when everyone you know is surprised by the new moves you ve learned and the confidence you ve gained.
And that starts with you making a choice.
You've gotten a great idea of how the course works
by now
, and I hope you're ready and
feeling excited.

Enroll now
to get stared on your class.
Who this course is for
For dancers of all ages
For people who are interested in breakdancing
For those who want to show off some cool moves to friends and family
For those who want to take their dancing to a new level


Homepage

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Create POS System - Inventory & sales with PHP 7 & adminLTE
Last updated 3/2020
Duration: 24h 51m | Video: .MP4, 1920x1080 30 fps | Audio: AAC, 48 kHz, 2ch | Size: 26.9 GB
Genre: eLearning | Language: English

Learn how to create a POS system with inventory management and billing using PHP 7 and AdminLTE



What you'll learn
You will learn to create a designed web application using PHP 7 programming language with AdminLTE template.
You will learn to create several resources that allow to offer useful characteristics for any company that wants to create a point of sale.
You will learn how to create inventory manager, sales management with different payment methods, invoice printing, sales reports, best customers report, sellers and products.
You will learn to combine multiple tools and plugins with adminLTE template like: graphs, tables and statistics working with object oriented programming and Model-view-controller pattern.


Requirements
You need to have HTML5 and CSS3 basic principles, free course you can study on UDEMY: Learn HTML5 and CSS3 from scratch . It s not mandatory but it could be helpful for the project construction, have a background in programming logic, PHP, Javascript, jQuery and Bootstrap grid layout.


Description
Would you like to learn how to create a POS System and sell it to companies that wants to manage their inventory and billing?
In this course you will learn how to create a POS(Point of Sale) system from scratch using the programming language PHP in its version 7, combining several resources that will allow you to offer useful characteristics for any company that needs to open a store or manage their sales and stock.
This is a practical course where I will lead you step by step in the learning process of creating complex systems with PHP under the Model-View-Controller(MVC) pattern, when you finish it, you could sell it to your clients or it could be used as a basis to develop other complex system.
System s characteristics

Inventory management
Sales management with different payment methods
Invoice PDF printing
Sales report in Excel
Best customers report
Best-selling products report
Best seller report
Stock product control
Daily report
Monthly report
Date range report
Adapted to all devices (Responsive design)
Libraries you will learn how to use
AdminLTE template: Great open source template for responsive software creation.
jQuery DataTable: Used for dynamic tables creation.
MorrisJS: Used for dynamic graphics and statistics.
ChartJS:Used for dynamic graphics and charts.
Date Range Picker: Used for selecting date ranges.
Input Mask: Helps the user with the input by ensuring a predefined format
TCPDF: PHP extension for PDF format printing.
And more: jQuery Number, iCheck, SweetAlert2, Fast Click, Ionicons, among others.

HOW S THE COURSE?
The course is divided in several sections. In the first section we will talk about the tools we are going to use for creating the POS system.
And the following sections we will build, step by step from scratch, every single module that will be part of our POS system from HTML, CSS stylesheet, Javascript interaction and jQuery, along other plugins and server-side connection using PHP in its version 7 under the Model-View-Controller(MVC) pattern with Object-Oriented Programming (OOP) using MySQL databases.

HOW LONG DOES IT TAKE TO COMPLETE THE COURSE?

It is up to you. I guess that you would take less than three weeks to complete it, but it depends on your availability and workflow.

WHAT ARE THE MINIMUM REQUIREMENTS?
Download the material where you can find the resources for the first lesson in each section.
You should have a basic knowledge on HTML5 and CSS3, course I offer for free on UDEMY: HTML5 and CSS3 from scratch . It is not mandatory but it would be good for you to know for this project a little bit of programming logic, PHP, Javascript, jQuery and Bootstrap grid and classes system.
Who this course is for
This course is for freelancers or entrepreneurs that want to create complex systems with PHP and MySQL and sell them to clients or companies in a business/professional level.


Homepage

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Reporting, Analytics With Excel+Macro+SQL+Power BI
Last updated 2/2024
Duration: 41h 8m | Video: .MP4, 1920x1080 30 fps | Audio: AAC, 44.1kHz, 2ch | Size: 31.1 GB
Genre: eLearning | Language: English

Combo pack of Excel, Excel VBA and Macro, SQL Server and Power BI Step by Step Practical Training



What you'll learn
Advanced Reporting and Analytics with Advanced Function and Formula in Excel
Automation with VBA Macro Development with Different Projects
Database Management and Query Optimization with SQL Server Database
Power BI Report and Dashboard Designing and Data Modeling with and Use of DAX (Data Analytics Expression)


Requirements
No specific requirement for this course


Description
Are you ready to take your Microsoft Excel skills to the next level? Do you want to become proficient in Management Information System (MIS) reporting and harness the power of Visual Basic for Applications (VBA) and SQL Server for automation and Data Management? This comprehensive course is designed to make you an expert in advanced Excel techniques, MIS reporting, and VBA macro development, SQL Server Database, Power BI Data Modeling, Report and Dashboard Design, Power Query and Dax (Data Analysis Expressions)
**Advanced Excel Skills:** This course will empower you with advanced Excel skills, including data analysis, complex formulas, pivot tables, and data visualization. You'll learn how to tackle complex tasks with ease. - **MIS Reporting Excellence:** We'll delve into the world of MIS reporting, teaching you how to create, manage, and present data effectively for informed decision-making. You'll gain the knowledge and practical skills needed for efficient data reporting and analysis. - **VBA Macro Development:** Take control of Excel with VBA. Learn how to automate repetitive tasks, create custom functions, and build interactive user interfaces. VBA mastery will save you time and boost your productivity.
**Hands-On Learning:** We believe in learning by doing. You'll have ample opportunities for hands-on practice with Excel and VBA. By the end of the course, you'll have a portfolio of work that showcases your skills. - **Expert Instruction:** Our experienced instructors are passionate about Excel, MIS, and VBA. They will guide you through the course, offering insights, tips, and best practices.
Who this course is for
This course is designed for them who is looking career in Analyst, BI Developer, MIS Reporting using Excel and Power BI


Homepage

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Creating A Modern House In Blender Course
Published 2/2024
MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz
Language: English | Size: 20.15 GB | Duration: 13h 31m

In this course, you ll learn step-by-step how to design and model a stunning modern house from scratch using Blender



What you'll learn
Modeling: Learn the essential techniques to breathe life into your virtual environments.
Materials and Lighting: Discover how to add textures, colors, and lighting effects to your scenes.
Scene Composition: Learn how to arrange and organize your models within a virtual space to create visually compelling and balanced scenes.
Project-Based Learning: Apply your skills to real-world projects, from creating simple objects to designing more complex structures.

Requirements
Basic 3d modeling skills needed

Description
In this course, you ll learn step-by-step how to design and model a stunning modern house from scratch using Blender, the industry-leading 3D software. Whether you re a beginner or an intermediate 3D artist, this course will equip you with the skills and knowledge needed to bring your architectural visions to life.Features: Design Principles: Learn the principles of modern architectural design, including form, function, and aesthetics. Planning and Blueprinting: Dive into the process of planning your house design, creating blueprints, and establishing key dimensions. Modeling Techniques: Master advanced modeling techniques to create walls, floors, windows, doors, and other architectural elements. Interior Design: Explore techniques for interior design, including furniture placement, lighting, and material selection. Texturing and Materials: Discover the art of texturing and material creation to add realism and depth to your designs. Lighting and Rendering: Experiment with different lighting setups and rendering settings to achieve stunning visual effects.Throughout the course, you ll have the opportunity to apply your newfound knowledge through practical exercises and projects, reinforcing your understanding of each concept.By the end of this course, you ll have the confidence and expertise to create your own modern house designs in Blender!And that's just the beginning! Enroll now and unlock the door to creating a Modern House In Blender!

Overview
Section 1: Introduction

Lecture 1 References

Lecture 2 Creating Ground Floor Walls

Lecture 3 Aligning and Creating Floor Plans - Part 1

Lecture 4 Aligning and Creating Floor Plans - Part 2

Lecture 5 Modeling Bed Frame and Mattress

Lecture 6 Modeling Bedsheets and Pillows

Lecture 7 Modeling Bedside Table

Lecture 8 Modeling Wardrobe Doors

Lecture 9 Modeling Dining Table

Lecture 10 Modeling Dining Chair - Part 1

Lecture 11 Modeling Dining Chair - Part 2

Lecture 12 Modeling Staircase

Lecture 13 Modeling Coffee Table

Lecture 14 Sofa Blockout

Lecture 15 Refining 3D Sofa Modeling - Part 1

Lecture 16 Refining 3D Sofa Modeling - Part 2

Lecture 17 Creating Archimesh Doors

Lecture 18 Modeling a Sliding Door

Lecture 19 Modeling Door Handle and Mirror

Lecture 20 Creating Archimesh Windows

Lecture 21 Modeling Kitchen Cabinets

Lecture 22 Modeling Kitchen Cabinet Handles

Lecture 23 Modeling Kitchen Countertop

Lecture 24 Sink Modeling

Lecture 25 Sink Countertop Placement

Lecture 26 Modeling Kitchen Tap

Lecture 27 Modeling Oven Door

Lecture 28 Modeling Oven Handle

Lecture 29 Modeling Oven Control Panel

Lecture 30 Plinth and Oven Placement

Lecture 31 Modeling Corner Cabinets

Lecture 32 Blockout Extractor Hood

Lecture 33 Finishing with Extractor Hood

Lecture 34 Modeling Hob Backsplash and Wall Cabinet

Lecture 35 Modeling Bathroom Sink

Lecture 36 Modeling Bathroom Tap - Part 1

Lecture 37 Modeling Bathroom Tap - Part 2

Lecture 38 Modeling Bathroom Tap - Part 3

Lecture 39 Modeling Bathroom Toilet Base

Lecture 40 Modeling Bathroom Toilet Seat

Lecture 41 Toilet Booleans

Lecture 42 Modeling Toilet Flush Button & Shrinkwrap

Lecture 43 Modeling Shower Tray

Lecture 44 Modeling Shower Screen and Support Rail

Lecture 45 Modeling Shower Head - Part 1

Lecture 46 Modeling Shower Head - Part 2

Lecture 47 Modeling Shower Control Panel

Lecture 48 Modeling Shower Hand

Lecture 49 Modeling Hand Shower Hose

Lecture 50 Texturing Overview

Lecture 51 Texturing Walls and Floor

Lecture 52 Ground Floor Ceiling Material and Additional Windows

Lecture 53 Texturing Bathroom - Part 1

Lecture 54 Texturing Bathroom - Part 2

Lecture 55 Texturing Bathroom - Part 3

Lecture 56 Texturing Living Room Sofa

Lecture 57 Texturing Table and Chairs

Lecture 58 Texturing Kitchen - Part 1

Lecture 59 Texturing Kitchen - Part 2

Lecture 60 Texturing Bedroom - Part 1

Lecture 61 Texturing Bedroom - Part 2

Lecture 62 Adding Extra 3D Models

Lecture 63 Scene Overview

Lecture 64 Adding Surface Imperfections

Lecture 65 Placing Portals and Blinds

Lecture 66 Adding Lights and Switches

Lecture 67 Adding Point and Area Lights

Lecture 68 Adding Cameras

Lecture 69 Lighting Adjustments

Lecture 70 Compositing

Lecture 71 Interior Renders and Edits of Note

Lecture 72 Animating The Camera - Part 1

Lecture 73 Animating The Camera - Part 2

Individuals seeking to enhance their Blender skills.,Beginners or intermediate users who are new to Blender.,Anyone who wants to learn or expand their proficiency in the art of low-poly design.



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Mulesoft Complete Concept With Realtime Project Experience
Published 3/2024
MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz
Language: English | Size: 44.87 GB | Duration: 77h 12m

Become a MuleSoft expert and expand your skills course offerings By Developer Guide RAVI KUMAR ( INTEGRATION ARCHITECT )



What you'll learn
MuleSoft Basic Training
MuleSoft Advance Learning
MuleSoft Dataweave Concept
MuleSoft Realtime Project
Mulesoft Interview Preparation
Mulesoft Integration Architect

Requirements
MuleSoft Basic Knowledge

Description
This course is for developers and architects who want to get hands-on experience using Anypoint Platform to build APIs and integrations. In the first part, students use the Anypoint Platform to discover, design, build, deploy, manage, and govern APIs. In the second part, students focus on using Mule 4 and Anypoint Studio to build applications for use as API implementations and integrations. The course prepares students to take the MuleSoft Certified Developer - Level 1 exam. Become a MuleSoft expert and expand your skills through flexible course offerings from in-person or virtual instructor-led courses to online self-paced courses all built by MuleSoft experts. This course is for developers interested in advancing their Dataweave skills beyond those taught in the Anypoint Platform Development: Fundamentals course. This course teaches experienced solution and technical architects or lead/senior developers how to design integration solutions that meet functional and non-functional requirements using Anypoint Platform . It builds on prior experience developing and deploying Mule applications, and gives concrete guidance on how to design integration solutions for the Mule runtime (both Mule 4 and Mule 3) in the various deployment options supported by the Anypoint Platform. The course is case-study driven, with the solution architecture and effect on the organization's overall architecture being documented as the course progresses.

Overview
Section 1: Mulesoft Basic Training

Lecture 1 MODULE 01 -:- PART 01

Lecture 2 MODULE 01 -:- PART 02

Lecture 3 MODULE-01 -:- PART-03

Lecture 4 MODULE-01 -:- PART-04

Lecture 5 MODULE-02 -:- PART-01

Lecture 6 MODULE-02 -:- PART-02

Lecture 7 MODULE-02 -:- PART-03

Lecture 8 MODULE-02 -:- PART-04

Lecture 9 MODULE-02 -:- PART-05

Lecture 10 MODULE-02 -:- PART-06

Lecture 11 MODULE-02 -:- PART-07

Lecture 12 MODULE-02 -:- PART-08

Lecture 13 MODULE-03 -:- PART-03

Lecture 14 MODULE-04 -:- PART-01

Lecture 15 MODULE-06 -:- PART-01

Lecture 16 MODULE-06 -:- PART-02

Lecture 17 MODULE-06 -:- PART-03

Section 2: Mulesoft Dataweave Concept

Lecture 18 SESSION 01

Lecture 19 SESSION 02

Lecture 20 SESSION 03

Lecture 21 SESSION 04

Lecture 22 SESSION 05

Lecture 23 SESSION 06

Lecture 24 SESSION 07

Lecture 25 SESSION 08

Lecture 26 SESSION 09

Lecture 27 SESSION 10

Lecture 28 SESSION 11

Lecture 29 SESSION 12

Section 3: Mulesoft Realtime Project

Lecture 30 PROJECT SESSION 01

Lecture 31 PROJECT SESSION 02

Lecture 32 PROJECT SESSION 03

Lecture 33 PROJECT SESSION 04

Lecture 34 PROJECT SESSION 05

Lecture 35 PROJECT SESSION 06

Lecture 36 PROJECT SESSION 07

Lecture 37 PROJECT SESSION 08

Lecture 38 PROJECT SESSION 09

Lecture 39 PROJECT SESSION 10

Lecture 40 PROJECT SESSION 11

Lecture 41 PROJECT SESSION 12

Lecture 42 PROJECT SESSION 13

Lecture 43 PROJECT SESSION 14

Lecture 44 PROJECT SESSION 15

Lecture 45 PROJECT SESSION 16

Section 4: Mulesoft Interview Preparation

Lecture 46 PART-01

Lecture 47 PART-02

Lecture 48 PART-03

Lecture 49 PART-04

Lecture 50 PART-05

Lecture 51 PART-06

Lecture 52 PART-07

Lecture 53 PART-08

Lecture 54 PART-09

Lecture 55 PART-10

Lecture 56 PART-11

Lecture 57 PART-12

Lecture 58 PART-13

Lecture 59 PART-14

Lecture 60 PART-15

Lecture 61 PART-16

Lecture 62 PART-18

Lecture 63 PART-17

Lecture 64 PART-19

Lecture 65 PART-20

Lecture 66 PART-21

Lecture 67 PART-22

Lecture 68 PART-23

Lecture 69 PART-24

Lecture 70 PART-25

Section 5: Mulesoft Integration Architect

Lecture 71 SESSION-01

Lecture 72 SESSION-02

Lecture 73 SESSION-03

Lecture 74 SESSION-04

Lecture 75 SESSION-05

Lecture 76 SESSION-06

Lecture 77 SESSION-07

Lecture 78 SESSION-08

Lecture 79 SESSION-09

Lecture 80 SESSION-10

Lecture 81 SESSION-11

Lecture 82 SESSION-12

Lecture 83 SESSION-13

Lecture 84 SESSION-14

Lecture 85 SESSION-15

Lecture 86 SESSION-16

Lecture 87 SESSION-17

Lecture 88 SESSION-18

Lecture 89 SESSION-19

Lecture 90 SESSION-20

Lecture 91 SESSION-21

MuleSoft beginner looking for hands-on experience,Mulesoft developer looking for advance knowledge



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