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*** Bestes IPTV *** bester Preis *** gratis Test ***



Englische Tutorials

MasterClass - Parris Goebel Teaches Creativity in Choreography

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MasterClass - Parris Goebel Teaches Creativity in Choreography
Parris Goebel | Duration: 2:06 h | Video: H264 1920x1080 | Audio: AAC 48 kHz 2ch | 3,29 GB | Language: English

Award-winning choreographer Parris Goebel teaches you her techniques for bringing a vision to life and her approach to owning your creativity.

The creative force behind Justin Bieber's "Sorry" video and Jennifer Lopez's Super Bowl halftime show, Parris Goebel is a dance powerhouse. Now the award-winning choreographer breaks down her approach so you can harness your own creativity. Learn how iconic performances are made-and how to develop and polish routines, direct videos, and exude confidence every step of the way-as Parris opens up like never before.

Homepage


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MasterClass - Questlove Teaches Music Curation and DJing

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MasterClass - Questlove Teaches Music Curation and DJing
Ahmir Thompson | Duration: 3:23 h | Video: H264 1280x720 | Audio: AAC 48 kHz 2ch | 3,84 GB | Language: English

The iconic DJ and Roots drummer Questlove teaches you how to be a better DJ, deepen your love of music, and make a perfect playlist.

Ahmir Thompson-better known as Questlove-is an iconic DJ, the drummer for The Roots, and the "coolest man on late-night," but his first love is collecting and mixing music. Now the Grammy winner is sharing his passion with you. Explore DJ techniques, expand your musical vocabulary, and learn how to glide from genre to genre-including hip-hop, neo-soul, jazz, R&B, and more-to curate your own perfect playlist.

Homepage


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Complete 35 Projects: Unity Vr Games With C# & Iphone Apps

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Complete 35 Projects: Unity Vr Games With C# & Iphone Apps
Last updated 12/2018
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 22.42 GB | Duration: 108h 9m

+Make 3D models in Blender, get 2 free books, & 6 webinars! C#, Swift, Xcode, virtual reality, hangman, calculator +MORE



What you'll learn
Build Virtual Reality games.
Create 3D models in Blender.
Learn the fundamentals of game design.
Code in C# and Swift.
Navigate Xcode 9's interface.
Make real apps from scratch.
Build apps for the iPhone from start to finish.

Requirements
Download and install Unity® 5.4.3f1 and Blender 2.78c or higher.
To follow along in Xcode 9, you must have a Mac computer or MacOS software.
This course was recorded on a Mac.

Description
Make games and apps like first person shooter, tic tac toe, escape, color converter, and so much more.
A wildly successful Kickstarter funded this course
Are you an aspiring C# developers, digital artists, or iOS developer? This is your ULTIMATE guide.
Sign up now to learn Unity and Xcode
In Part 1 of this course you'll build 30 virtual reality games from start to finish, beginning in Unity 5.4.3f1. Then we make original artwork in Blender 2.78 and integrating the artwork into the game. That's 30 projects you'll be able to add to your porfolio!
One of the best features is that you can watch the courses at any speed you want. This means you can speed up the or slow down the video if you want to.
In Part 2, you learn how to make apps in Xcode 9. This course is project-based, where you follow along with your instructor to build real projects.
The best way for you to learn how to make your own app is to follow project-based training content. You can put the apps you make in this course in your portfolio!Included in this course is material for beginners to get comfortable with the interfaces. Please note that we reuse this content in similar courses because it is introductory material. You can find some material in this course in the following related courses:Complete 35 Projects: Unity VR Games with C# & iPhone AppsComplete 3D Modeler & C# Unity VR Game Developer MasterclassThe Complete VR Course: Build 3D Models and Unity GamesBuild 30 Mini 3D Virtual Reality Games: Unity® From ScratchMaster Game Development - 90 Games in Unity & Construct 2Make 30 VR Games in Unity and Learn to Code in Ruby on RailsiOS 11 & Swift 4.0 - A Beginner's Guide with ProjectsThe Ultimate iOS 11 & Swift 4 Course. Learn to Build Apps!C# Unity and Swift 4 Masterclass: Make Games and AppsXamarin Start to Finish Android & iOS Apps (& Learn to Code)Code in Kotlin & Java for Android and Complete 5 iPhone AppsFinish 26 Games & Apps Quickly (GameMaker: Studio & Xcode)Swift 4 and ELM Masterclass | Make iOS 11 apps and web apps!Learn UI Mobile App Design & Game Mechanics in Construct 2
Xcode is Apple's FREE software for app development. Xcode is user-friendly and allows you to make complex and creative apps. At the same time it is accessible for beginners who want to make simple apps. Swift 4 is the programming language to learn if you want to make apps for Apple products.
This course is project-based, so you will not learn a bunch of useless coding practices. At the end of this course, you will have real-world apps to use in your portfolio.
Learning how to code is a great way to jump in a new career or enhance your current career. Coding is the new math and learning how to code will propel you forward for any situation.
Learn a skill today because no one can take it away from you. People who can master technology will rule the future.
Source code and art assets are included in this course. Enroll now to join the Mammoth community!
In this course you'll also find
Our awesome e-book "Build a 3D Virtual Reality Whackamole Game"Our 700+ page e-book "The Ultimate iOS 10, Xcode 8 Developer Book. Build 30 apps"6 webinars recorded by our founder John Bura

Overview

Section 1: 30 3D Virtual Reality Unity Games

Lecture 1 5 Reasons To Learn Virtual Reality

Lecture 2 Unity VR Games Preview

Lecture 3 How To Get Unity & Blender

Section 2: Unity Introduction

Lecture 4 Have Unity experience? Jump to Section 7!

Lecture 5 Unity Introduction

Lecture 6 Unity Editor

Lecture 7 Moving a Cube - Unity

Lecture 8 Materials - Unity

Lecture 9 Lights - Unity

Lecture 10 Particle Systems - Unity

Lecture 11 Game Physics - Unity

Lecture 12 Asset Store - Unity

Section 3: C# Coding - Unity Introduction

Lecture 13 C# Coding Introduction - Unity

Lecture 14 Variables - Unity

Lecture 15 Methods - Unity

Lecture 16 If Blocks - Unity

Lecture 17 Loops - Unity

Section 4: Inputs - Unity Introduction

Lecture 18 Inputs Introduction - Unity

Lecture 19 Handing User Input

Lecture 20 Moving a Player - Unity

Lecture 21 Jumping - Unity

Lecture 22 Moving Forward - Unity

Lecture 23 Cycling Cameras - Unity

Section 5: Prefabs - Unity Introduction

Lecture 24 Let's Talk About Prefabs - Unity

Lecture 25 Prefabs Introduction - Unity

Lecture 26 FAQ on Instantiating Objects - Unity

Lecture 27 Random Angles - Unity

Lecture 28 FAQ on Destroying Objects - Unity

Lecture 29 Explosions - Unity

Lecture 30 Explosion Effects

Section 6: Virtual Reality (VR) - Unity Intro

Lecture 31 VR Introduction - Unity

Lecture 32 Activating VR

Lecture 33 Building a Castle

Lecture 34 Camera Changing Position?

Lecture 35 Lowering Castle Doors

Lecture 36 Triggering Events

Lecture 37 Interface

Section 7: SDK Update of June 2017

Lecture 38 Updated: Using this Course with Unity Upgrade

Lecture 39 Using Unity Package with Unity 5.6+

Section 8: (Files) Code & Art - Unity VR

Lecture 40 Source Code & Art Assets - Unity VR

Section 9: Whack a Mole

Lecture 41 Whack a Mole (Introduction)

Lecture 42 Whack a Mole (Coding) - Part 1

Lecture 43 GvrViewer.Instance.Triggered Equivalent

Lecture 44 Whack a Mole (Coding) - Part 2

Lecture 45 Whack a Mole (Coding) - Part 3

Section 10: Blender Introduction

Lecture 46 Why You Should Use Blender

Lecture 47 Intro & Customizing Settings - Blender

Lecture 48 Controlling Camera - Blender

Lecture 49 Emulate Numpad Camera - Blender

Lecture 50 Manipulating Objects - Blender

Lecture 51 Common Tools - Blender

Lecture 52 Mirroring 1 Side of Object - Blender

Section 11: 3D Game Art - Whack a Mole

Lecture 53 Whack a Mole (Art) - Part 1

Lecture 54 Whack a Mole (Art) - Part 2

Lecture 55 Whack a Mole (Final)

Section 12: Hurdles

Lecture 56 Hurdles (Introduction)

Lecture 57 Hurdles (Coding) - Part 1

Lecture 58 Hurdles (Coding) - Part 2

Lecture 59 Hurdles (Coding) - Part 3

Lecture 60 Hurdles (Art)

Lecture 61 Hurdles (Final)

Section 13: Cups and Ball

Lecture 62 Cups and Ball (Introduction)

Lecture 63 Cups and Ball (Coding) - Part 1

Lecture 64 Cups and Ball (Coding) - Part 2

Lecture 65 Cups and Ball (Coding) - Part 3

Lecture 66 Cups and Ball (Art)

Lecture 67 Cups and Ball (Final)

Section 14: Bowling

Lecture 68 Bowling (Introduction)

Lecture 69 Bowling (Coding) - Part 1

Lecture 70 Bowling (Coding) - Part 2

Lecture 71 Bowling (Coding) - Part 3

Lecture 72 Bowling (Art) - Part 1

Lecture 73 Bowling (Art) - Part 2

Lecture 74 Bowling (Final)

Section 15: Ninja Sword

Lecture 75 Ninja Sword (Introduction)

Lecture 76 Ninja Sword (Coding) - Part 1

Lecture 77 Ninja Sword (Coding) - Part 2

Lecture 78 Ninja Sword (Coding) - Part 3

Lecture 79 Ninja Sword (Art) - Part 1

Lecture 80 Ninja Sword (Art) - Part 2

Lecture 81 Ninja Sword (Final)

Section 16: Basketball

Lecture 82 Basketball (Introduction)

Lecture 83 Basketball (Coding) - Part 1

Lecture 84 Basketball (Coding) - Part 2

Lecture 85 Basketball (Coding) - Part 3

Lecture 86 Basketball (Art)

Lecture 87 Basketball (Final)

Section 17: Christmas Gifts

Lecture 88 Christmas Gifts (Introduction)

Lecture 89 Christmas Gifts (Coding) - Part 1

Lecture 90 Christmas Gifts (Coding) - Part 2

Lecture 91 Christmas Gifts (Coding) - Part 3

Lecture 92 Christmas Gifts (Art) - Part 1

Lecture 93 Christmas Gifts (Art) - Part 2

Lecture 94 Christmas Gifts (Final)

Section 18: Spaceship

Lecture 95 Spaceship (Introduction)

Lecture 96 Spaceship (Coding) - Part 1

Lecture 97 Spaceship (Coding) - Part 2

Lecture 98 Spaceship (Art) - Part 1

Lecture 99 Spaceship (Art) - Part 2

Lecture 100 Spaceship (Final)

Section 19: Baseball

Lecture 101 Baseball (Introduction)

Lecture 102 Baseball (Coding) - Part 1

Lecture 103 Baseball (Coding) - Part 2

Lecture 104 Baseball (Coding) - Part 3

Lecture 105 Baseball (Art) - Part 1

Lecture 106 Baseball (Art) - Part 2

Lecture 107 Baseball (Final)

Section 20: Genius

Lecture 108 Genius (Introduction)

Lecture 109 Genius (Coding) - Part 1

Lecture 110 Genius (Coding) - Part 2

Lecture 111 Genius (Coding) - Part 3

Lecture 112 Genius (Art)

Lecture 113 Genius (Final)

Section 21: Zombie Survival

Lecture 114 Zombie Survival (Introduction)

Lecture 115 Zombie Survival (Coding) - Part 1

Lecture 116 Zombie Survival (Coding) - Part 2

Lecture 117 Zombie Survival (Coding) - Part 3

Lecture 118 Zombie Survival (Art) - Part 1

Lecture 119 Zombie Survival (Art) - Part 2

Lecture 120 Zombie Survival (Final)

Section 22: Space Shooter

Lecture 121 Space Shooter (Introduction)

Lecture 122 Space Shooter (Coding) - Part 1

Lecture 123 Space Shooter (Coding) - Part 2

Lecture 124 Space Shooter (Coding) - Part 3

Lecture 125 Space Shooter (Art)

Lecture 126 Space Shooter (Final)

Section 23: Clay Shooting

Lecture 127 Clay Shooting (Introduction)

Lecture 128 Clay Shooting (Coding) - Part 1

Lecture 129 Clay Shooting (Coding) - Part 2

Lecture 130 Clay Shooting (Coding) - Part 3

Lecture 131 Clay Shooting (Coding) - Part 4

Lecture 132 Clay Shooting (Art)

Lecture 133 Clay Shooting (Final)

Section 24: Fruit Slash

Lecture 134 Fruit Slash (Introduction)

Lecture 135 Fruit Slash (Coding) - Part 1

Lecture 136 Fruit Slash (Coding) - Part 2

Lecture 137 Fruit Slash (Coding) - Part 3

Lecture 138 Fruit Slash (Art)

Lecture 139 Fruit Slash (Final)

Section 25: Flappy Bird

Lecture 140 Flappy Bird (Introduction)

Lecture 141 Flappy Bird (Coding) - Part 1

Lecture 142 Flappy Bird (Coding) - Part 2

Lecture 143 Flappy Bird (Coding) - Part 3

Lecture 144 Flappy Bird (Art)

Lecture 145 Flappy Bird (Final)

Section 26: Pong

Lecture 146 Pong (Introduction)

Lecture 147 Pong (Coding) - Part 1

Lecture 148 Pong (Coding) - Part 2

Lecture 149 Pong (Coding) - Part 3

Lecture 150 Pong (Art)

Lecture 151 Pong (Final)

Section 27: Ghost

Lecture 152 Ghost (Introduction)

Lecture 153 Ghost (Coding) - Part 1

Lecture 154 Ghost (Coding) - Part 2

Lecture 155 Ghost (Coding) - Part 3

Lecture 156 Ghost (Art)

Lecture 157 Ghost (Final)

Section 28: Soccer Shootout

Lecture 158 Soccer Shootout (Introduction)

Lecture 159 Soccer Shootout (Coding) - Part 1

Lecture 160 Soccer Shootout (Coding) - Part 2

Lecture 161 Soccer Shootout (Coding) - Part 3

Lecture 162 Soccer Shootout (Art) - Part 1

Lecture 163 Soccer Shootout (Art) - Part 2

Lecture 164 Soccer Shootout (Final)

Section 29: Motorcycle

Lecture 165 Motorcycle (Introduction)

Lecture 166 Motorcycle (Coding) - Part 1

Lecture 167 Motorcycle (Coding) - Part 2

Lecture 168 Motorcycle (Coding) - Part 3

Lecture 169 Motorcycle (Art) - Part 1

Lecture 170 Motorcycle (Art) - Part 2

Lecture 171 Motorcycle (Final)

Section 30: Turret

Lecture 172 Turret (Introduction)

Lecture 173 Turret (Coding) - Part 1

Lecture 174 Turret (Coding) - Part 2

Lecture 175 Turret (Coding) - Part 3

Lecture 176 Turret (Coding) - Part 4

Lecture 177 Turret (Art) - Part 1

Lecture 178 Turret (Art) - Part 2

Lecture 179 Turret (Final)

Section 31: Western Shooter

Lecture 180 Western Shooter (Introduction)

Lecture 181 Western Shooter (Coding) - Part 1

Lecture 182 Western Shooter (Coding) - Part 2

Lecture 183 Western Shooter (Coding) - Part 3

Lecture 184 Western Shooter (Art) - Part 1

Lecture 185 Western Shooter (Art) - Part 2

Lecture 186 Western Shooter (Final)

Section 32: Cannonball

Lecture 187 Cannonball (Introduction)

Lecture 188 Cannonball (Coding) - Part 1

Lecture 189 Cannonball (Coding) - Part 2

Lecture 190 Cannonball (Coding) - Part 3

Lecture 191 Cannonball (Art)

Lecture 192 Cannonball (Final)

Section 33: Paraglider

Lecture 193 Paraglider (Introduction)

Lecture 194 Paraglider (Coding) - Part 1

Lecture 195 Paraglider (Coding) - Part 2

Lecture 196 Paraglider (Coding) - Part 3

Lecture 197 Paraglider (Art)

Lecture 198 Paraglider (Final)

Section 34: Train

Lecture 199 Train (Introduction)

Lecture 200 Train (Coding) - Part 1

Lecture 201 Train (Coding) - Part 2

Lecture 202 Train (Coding) - Part 3

Lecture 203 Train (Art)

Lecture 204 Train (Final)

Section 35: First Person Shooter

Lecture 205 First Person Shooter (Introduction)

Lecture 206 First Person Shooter (Coding) - Part 1

Lecture 207 First Person Shooter (Coding) - Part 2

Lecture 208 First Person Shooter (Coding) - Part 3

Lecture 209 First Person Shooter (Art)

Lecture 210 First Person Shooter (Final)

Section 36: Escape the Room

Lecture 211 Escape the Room (Introduction)

Lecture 212 Escape the Room (Coding) - Part 1

Lecture 213 Escape the Room (Coding) - Part 2

Lecture 214 Escape the Room (Art)

Lecture 215 Escape the Room (Final)

Section 37: Forest Search

Lecture 216 Forest Search (Introduction)

Lecture 217 Forest Search (Coding) - Part 1

Lecture 218 Forest Search (Coding) - Part 2

Lecture 219 Forest Search (Coding) - Part 3

Lecture 220 Forest Search (Art) - Part 1

Lecture 221 Forest Search (Art) - Part 2

Lecture 222 Forest Search (Art) - Part 3

Lecture 223 Forest Search (Final)

Section 38: Kart

Lecture 224 Kart (Introduction)

Lecture 225 Kart (Coding) - Part 1

Lecture 226 Kart (Coding) - Part 2

Lecture 227 Kart (Coding) - Part 3

Lecture 228 Kart (Art)

Lecture 229 Kart (Final)

Section 39: Hide and Seek

Lecture 230 Hide and Seek (Introduction)

Lecture 231 Hide and Seek (Coding) - Part 1

Lecture 232 Hide and Seek (Coding) - Part 2

Lecture 233 Hide and Seek (Coding) - Part 3

Lecture 234 Hide and Seek (Art)

Lecture 235 Hide and Seek (Final)

Section 40: Tic Tac Toe

Lecture 236 Tic Tac Toe (Introduction)

Lecture 237 Tic Tac Toe (Coding) - Part 1

Lecture 238 Tic Tac Toe (Coding) - Part 2

Lecture 239 Tic Tac Toe (Coding) - Part 3

Lecture 240 Tic Tac Toe (Art)

Lecture 241 Tic Tac Toe (Final)

Section 41: Xcode and Swift Introduction

Lecture 242 Already Have Swift Coding Experience?

Lecture 243 iOS 11 & Swift 4.0 Introduction

Lecture 244 10 Reasons This Section Is Awesome!

Lecture 245 How to Get Xcode

Lecture 246 Don't Have a Mac Computer?

Lecture 247 How to Download Xcode 9

Lecture 248 Note that Beta is Free

Section 42: Swift Language Basics

Lecture 249 Swift Language Basics Overview

Section 43: Variables and Constants - Swift

Lecture 250 Variables and Constants Overview - Swift

Lecture 251 Variables and Constants Introduction

Lecture 252 Primitive Types - Swift

Lecture 253 Strings - Swift

Lecture 254 Nil Values - Swift

Lecture 255 Tuples - Swift

Lecture 256 Type Conversions - Swift

Lecture 257 Assignment Operators - Swift

Lecture 258 Conditional Operators - Swift

Lecture 259 Source Code - Variables and Constants

Section 44: Collection Types - Swift

Lecture 260 Collection Types Overview - Swift

Lecture 261 Collection Types Introduction

Lecture 262 Create Arrays - Swift

Lecture 263 Common Array Operations - Swift

Lecture 264 Multidimensional Arrays - Swift

Lecture 265 Ranges - Swift

Lecture 266 Source Code - Collection Types

Section 45: Control Flow - Swift

Lecture 267 Control Flow Overview - Swift

Lecture 268 If and Else Statements - Swift

Lecture 269 Else If Statements - Swift

Lecture 270 Multiple Simultaneous Tests - Swift

Lecture 271 Switch Statements - Swift

Lecture 272 Switch Statements Techniques - Swift

Lecture 273 Test for Nil Values - Swift

Lecture 274 While Loops - Swift

Lecture 275 For...In Loops - Swift

Lecture 276 For...In Loops (Advanced) - Swift

Lecture 277 Complex Loops and Control Statements

Lecture 278 Source Code - Control Flow

Section 46: Functions - Swift

Lecture 279 Functions Overview - Swift

Lecture 280 Functions Introduction - Swift

Lecture 281 Function Parameters - Swift

Lecture 282 Return Statements - Swift

Lecture 283 Parameter Variations - Swift

Lecture 284 Parameter Variations (Part 2) - Swift

Lecture 285 Parameter Variations (Part 3) - Swift

Lecture 286 Parameter Variations (Part 4) - Swift

Lecture 287 Return Multiple Values at the Same Time

Lecture 288 Source Code - Functions

Section 47: Classes - Swift

Lecture 289 Classes Overview - Swift

Lecture 290 Classes Introduction - Swift

Lecture 291 Properties as Fields - Add to Class - Swift

Lecture 292 Custom Getters and Setters - Swift

Lecture 293 Calculated Properties - Swift

Lecture 294 Variable Scope and Self - Swift

Lecture 295 Lazy and Static Variables - Swift

Lecture 296 Behavior as Instance Methods - Swift

Lecture 297 Class Type Methods - Swift

Lecture 298 Class Instances as Field Variables - Swift

Lecture 299 Inheritance, Subclass, Superclass

Lecture 300 Override Initializers - Swift

Lecture 301 Override Properties - Swift

Lecture 302 Override Methods - Swift

Section 48: Structures - Swift

Lecture 303 Structures Overview - Swift

Section 49: Enumerations

Lecture 304 Enumerations Overview

Lecture 305 Compare Classes, Structs, and Enums

Lecture 306 Source Code - Classes, Structs, Enums

Section 50: Xcode Introduction

Lecture 307 Xcode Introduction and Demonstration

Lecture 308 Xcode Interface Walkthrough

Lecture 309 Xcode File System

Lecture 310 ViewController - Xcode

Lecture 311 Storyboard File - Xcode

Lecture 312 Connect Outlets and Actions - Xcode

Lecture 313 Run an Application - Xcode

Lecture 314 Debug an Application - Xcode

Lecture 315 Source Code - Xcode

Section 51: Simple Calculator App

Lecture 316 Introduction and Demonstration

Lecture 317 Build User Interface

Lecture 318 Connect Outlets and Actions

Lecture 319 Plan Implementation

Lecture 320 Store Values & Choose Operations

Lecture 321 Calculate and Clear Functions

Lecture 322 Check and Handle Errors

Lecture 323 Beautify App and Add Finishing Touches

Lecture 324 Source Code - Simple Calculator App

Section 52: Color Code Converter App

Lecture 325 Introduction and Demonstration

Lecture 326 Build a User Interface

Lecture 327 Outlets and Actions

Lecture 328 Plan & Blueprint

Lecture 329 Select Conversion

Lecture 330 Hex to RGB Conversion

Lecture 331 RGB to Hex Conversion

Lecture 332 Improve App Appearance

Lecture 333 Source Code - Color Code Converter App

Section 53: Hangman Game

Lecture 334 Introduction and Demonstration

Lecture 335 Build a User Interface

Lecture 336 Connect Outlets, Actions, & Textfield

Lecture 337 Plan Implementation

Lecture 338 Word and Hint Selection

Lecture 339 Finish Setup

Lecture 340 TextField Processing

Lecture 341 Process a Correct Guess

Lecture 342 Process an Incorrect Guess

Lecture 343 Final Functionality

Lecture 344 Beautify App

Lecture 345 Source Code - Hangman Game

Section 54: Simple Flashcard App

Lecture 346 Introduction and Demonstration

Lecture 347 User Interface

Lecture 348 Connect Outlets and Actions

Lecture 349 Build a Data Model

Lecture 350 Plan Implementation

Lecture 351 Save Functionality

Lecture 352 Fetch Functionality

Lecture 353 Display Functionality

Lecture 354 Delete Functionality

Lecture 355 Beautify App

Lecture 356 BONUS! NSManagedObjectContext

Lecture 357 BONUS! Subject Search

Lecture 358 Source Code - Simple Flashcard App

Section 55: Simple Weather App

Lecture 359 Introduction and Demonstration

Lecture 360 Build and Connect User Interface

Lecture 361 Weather API

Lecture 362 Plan Implementation

Lecture 363 Request and Retrieve Data

Lecture 364 Decode JSON Data into Structs

Lecture 365 Set Up DateHandler Class

Lecture 366 Sort Today and Tomorrow Data

Lecture 367 Store Today and Tomorrow Data

Lecture 368 Display Data on UI

Lecture 369 Icon: Retrieve and Display

Lecture 370 Beautify App

Lecture 371 Source Code - Simple Weather App

Section 56: UI Elements: Controller

Lecture 372 Introduction and Demonstration

Lecture 373 Set Up UI

Lecture 374 Display Alert Message

Lecture 375 Dismiss Alert

Lecture 376 Add Cancel Action

Lecture 377 Add Multiple Actions

Lecture 378 Add TextFields to Alert

Lecture 379 Simulate Login

Lecture 380 Change Alert Controller Appearance

Lecture 381 Source Code

Section 57: UI Elements: Views

Lecture 382 Introduction

Lecture 383 View Hierarchy with Storyboards

Lecture 384 Modify View with Storyboards

Lecture 385 Program to Change Attributes

Lecture 386 Add, Remove, and Shift Subviews

Lecture 387 CGAffineTransform

Lecture 388 Attach Tap Gesture Recognizer

Lecture 389 Source Code

Section 58: UI Elements: Labels

Lecture 390 Labels Introduction

Lecture 391 Add Label to Storyboard

Lecture 392 Change Label with Storyboards

Lecture 393 Change Label with Coding

Lecture 394 Add Labels with ViewController

Lecture 395 Source Code

Section 59: UI Elements: Buttons

Lecture 396 Buttons Introduction

Lecture 397 Why do we use buttons?

Lecture 398 Change Button with Storyboard

Lecture 399 Button Outlets & Actions

Lecture 400 Buttons Interacting with other Elements!

Lecture 401 Multiple Buttons for 1 Action

Lecture 402 Program to Add Buttons

Lecture 403 BONUS! Button Image

Lecture 404 Source Code

Section 60: UI Elements: Segmented Control

Lecture 405 Segmented Controls Introduction

Lecture 406 What is a segmented control?

Lecture 407 Change Properties with Storyboard

Lecture 408 Outlets and Actions to Add Behavior

Lecture 409 Program to Add Segmented Controls

Lecture 410 Source Code - Segmented Control

Section 61: UI Elements: TextField

Lecture 411 TextFields Introduction

Lecture 412 Why do we use UITextFields?

Lecture 413 Change TextField with Storyboard

Lecture 414 Use ViewController for TextField

Lecture 415 TextField Actions

Lecture 416 TextFieldDelegate Methods

Lecture 417 Should Delegate Methods

Lecture 418 Did Delegate and Text Replacement

Lecture 419 Program to Add TextFields

Lecture 420 Source Code

Section 62: Free Stuff for Students

Lecture 421 (Normally $25.99) Unity eBook

Lecture 422 (Normally $25.99) Xcode eBook

Lecture 423 Please rate this course

Lecture 424 Bonus Lecture: 6 Webinars & Newsletter

Complete beginners. No prior coding or digital art skills necessary.,People who want to make games.,Beginners who want to make 3D models.,Beginners to mobile development who want an introduction to Swift 4 and Xcode 9.

Homepage


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Filmmaking In A Box: Indie Feature Film Masterclass

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Filmmaking In A Box: Indie Feature Film Masterclass
Last updated 5/2019
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 16.72 GB | Duration: 19h 44m

(20+hrs) Watch & Learn the Entire Filmmaking Process of Directing a Low Budget Feature Film. Real Life Film School



What you'll learn
Comprehensive explanations on lighting and recording sound for every day of production
Examples of the contracts, permits, call sheets
What it's really like to make a feature film

Requirements
Anyone who wants to learn to make a feature film on a budget

Description
Join over 33,000 students learning from our courses!You can spend tens of thousands of dollars on film school, you can work as a production assistant for a decade and hope to move up the ladder - or you can GET OUT THERE AND MAKE YOUR OWN MOVIE! FILM SCHOOL IN A BOX shows you - in every possible detail - how one team of Hollywood professionals made, and commercially released, a movie on a micro-budget of $100,000. YOU CAN TOO!FILMMAKING IN A BOX has over 20+ Hours of real world lessons they DON'T teach you this in Film School! This course is unlike anything you've ever seen. Seriously. If you're a lover of movies who dreams of getting behind the camera, you know you own dozens of DVDs with behind-the-scens material that you've watched 100 times. Right?But, seriously. When are you going to get the chance to be standing in a field surrounded by 10,000 extras all in custom-made armor filming with 20 cameras? Chances are your first film (or even your second or third) are going to be significantly smaller in scale than that.FILMMAKING IN A BOX is the ultimate behind-the-scenes look at the making of a micro-budget(meaning REALISTIC BUDGET!) feature film. This is a look into how a professional near-no-budget film is made - with EVERY DETAIL available at your fingertips!--------------------------------------------------------------------------------------------------------"It shares the kind of lessons that can usually only be learned by doing. Not a lecture, not a seminar, just the honest, accurate, moment-to-moment account of everything it takes to put a film together."Earl Newton, Executive Producer/Creator Stranger Things--------------------------------------------------------------------------------------------------------How Can FILMMAKING IN A BOX Help You?FIB examines the EVERY detail of the making of an independent movie called 2 Million Stupid Women (a comedy written by a woman!), which was made for only $100,000, made within the "Hollywood" system.FILMMAKING IN A BOX has ton of INCREDIBLY detailed behind-the-scenes interviews and footage covering every stage of the prep, production and post-production . You'll get interviews and conversations with all key members of the production team: the director, the producers, the writer, the cinematographers, the editor, the production sound mixer, the post production sound designer, the assistant director and more! These are not marketing fluff interviews - these are uncensored, honest and straight-to-the-point discussions about every pitfall, conflict and negotiation required to complete the project.In addition - you also get hundreds of pages of the actual documents used to make the film: the full budget (yes! the REAL full budget, line by line see how the money was spent), the schedule, call sheets, every contract, director's notes and MORE.FILM SCHOOL IN A BOX will take you, step-by-step, through the exact process this team took to mount an independent feature film from the ground up. FILM FILM SCHOOL IN A BOX shines a light on every potential misstep and lucky break that can fall into a first-time (or second or third!) filmmaker's lap.--------------------------------------------------------------------------------------------------------"I wish something like this existed when I was starting out... No bulls**t; the next best thing to actually being there with the filmmakers while they were making it!"Mark Bell, Owner/Publisher/Editor-in-Chief, FilmThreat--------------------------------------------------------------------------------------------------------To get a real idea of what's inside, you need to see the FULL TABLE OF CONTENTS (link below!), but - just as a sample FIB includes:The complete filmmaking experience all in one package. Over 17 hours divided into 108 individual video modules covering:• Development
• Funding
• Contracts
• Casting
• Rehearsals
• Locations
• Lighting
• Sound
• Cameras
• Production Diary • Editing
• Score
• Music
• Post Production SoundWe also include all the production documents we used: • Full Budget
• Schedule
• Screenplay
• Call Sheets
• Casting Notes
• ContractsFILMMAKING IN A BOX also includes such unique features as
• Audition footage
• Rehearsals with the actors
• The complete, pre-mixed, rough-cut of 2 Million Stupid Women
• The entire table read with the cast and filmmakers of 2 Million Stupid Women
• Comprehensive explanations on lighting and recording sound for every day of production
• Behind the scenes footage shot during principle photography
• Examples of the contracts, permits, call sheets, sound reports, and dozens of other pertinent documents used during production
• Over 100 individual video modules detailing every single element of pre-production, production and post-production
• The final release version of 2 Million Stupid Women
• And even more.FIB is a must-own for anyone thinking of making their first, second or even third feature filmIt is beyond anything you can learn from film school or filmmaking tips in a book.This is as close to the experience of actually making a movie as you can get - without actually doing it.

Through candid, first-hand anecdotes, hard-earned by actual independent filmmakers, FILMMAKING IN A BOXwill help prepare you for what to expect before you ever step foot on set. Whether you're prepping your first film, or you're simply curious what goes into making an independent film, FILMMAKING IN A BOX is an essential tool of every aspiring filmmaker or video creator.If you've got the dream.If you've got the drive.If you've got the passion - but you're missing the knowledge and experience...Filmmaking in a Box will help you make your film into a reality.Enroll NOW and learn how to make a low budget feature film! Let's get started!

Overview

Section 1: Pre-Production: Development and Gearing Up

Lecture 1 The Script

Lecture 2 The Budget

Lecture 3 Why This Film, This Way?

Lecture 4 Contracts

Lecture 5 Getting the Deal

Lecture 6 Creating a Schedule

Section 2: Pre-Production - Casting an Indie Film

Lecture 7 Using Non-Union Actors

Lecture 8 Working with a Cast Director

Lecture 9 The Casting Process

Lecture 10 Casting Lead Role #1 - Melissa

Lecture 11 Casting Lead Role #1 - Original Audition

Lecture 12 Casting Lead Role #2 - Anna

Lecture 13 Casting Lead Role #2 - Original Audition

Lecture 14 What are Chemistry Callbacks?

Lecture 15 Chemistry Callbacks - Melissa and Anna

Lecture 16 Casting Lead Role #3 - Todd

Lecture 17 Casting Lead Role #3 - Original Audition

Lecture 18 Final Chemistry Read

Lecture 19 Chemistry Read - Todd, Melissa and Anna

Lecture 20 Casting Supporting Roles - Jim

Lecture 21 Casting Supporting Roles - Original Audition

Lecture 22 Casting Additional Roles

Section 3: Pre-Production: Rehearsals and Table Reads

Lecture 23 The Table Read

Lecture 24 Rehearsal - Character Study

Lecture 25 Rehearsal - 1st Improv

Lecture 26 Rehearsal - 2nd Improv

Section 4: Production: Planning and Logistics

Lecture 27 Production Meeting

Lecture 28 Day One: Production Moves

Lecture 29 Day One: Camera and Lighting

Lecture 30 What is a Walk Away Meal

Lecture 31 Day One: Sound - Beveled Glass

Lecture 32 Day One: Sound - 7-Eleven Store

Lecture 33 Adjusting Call Times & Background Make-up

Lecture 34 Camera Department - DIT Workspace

Lecture 35 Start Times and Turn Around

Lecture 36 When to Serve Your First Meal

Lecture 37 Sound on the Shotmaker

Lecture 38 Driving and Ambient Lighting

Lecture 39 Shooting Guerrilla Style (Totally Illegal)

Lecture 40 Planning the Night Club

Lecture 41 Production: Creature Comforts

Lecture 42 Sound in Small Spaces

Lecture 43 Dealing with Puke and Waredrobe

Lecture 44 Planning the Big Party Night

Lecture 45 Cash vs Checks

Lecture 46 Creating a Visual Style

Lecture 47 Dueling Cinematographers

Lecture 48 Duel Camera Coverage

Lecture 49 Recording Great Production Sound

Lecture 50 Working with the Script Supervisor

Lecture 51 Wardrobe

Lecture 52 Locations

Lecture 53 Permits

Section 5: Production - Day 1

Lecture 54 Day 1 - Location

Lecture 55 Day 1 - Lighting

Lecture 56 Day 1 - Sound

Lecture 57 Day 1 - Production Diary

Section 6: Production - Day 2

Lecture 58 Day 2 - Location

Lecture 59 Day 2 - Lighting

Lecture 60 Day 2 - Sound

Lecture 61 Day 2 - Production Diary

Section 7: Production - Day 3

Lecture 62 Day 3 - Location

Lecture 63 Day 3 - Lighting

Lecture 64 Day 3 - Sound

Lecture 65 Day 3 - Production Diary

Section 8: Production - Day 4 & 5

Lecture 66 Day 4 & 5 - Lighting

Lecture 67 Day 4 & 5 - Sound

Lecture 68 Day 4 - Production

Lecture 69 Day 4 - Camera

Lecture 70 Day 5 - Production Diary

Section 9: Production - Day 6

Lecture 71 Day 6 - Locations

Lecture 72 Day 6 - Lighting

Lecture 73 Day 6 - Sound

Lecture 74 Day 6 - Production Diary

Section 10: Production - Days 7, 8, 9 & 10

Lecture 75 Days 7, 8, 9 & 10 - Location

Lecture 76 Days 7, 8, 9 & 10 - Lighting

Lecture 77 Days 7, 8, 9 & 10 - Sound

Lecture 78 Days 7, 8, 9 & 10 - Production Diary

Section 11: Production - Day 11

Lecture 79 Days 11 - Locations

Lecture 80 Days 11 - Lighting

Lecture 81 Days 11 - Sound

Lecture 82 Days 11 - Production Diary

Section 12: Post Production: Editing the Beast

Lecture 83 Building the Credit Sequence

Lecture 84 How to Find an Editor

Lecture 85 The Editor's Audition

Lecture 86 Editing - The Process

Lecture 87 Editing - Organization

Lecture 88 Editing - The Rough Cut

Lecture 89 Editing - The Test Screening Version

Lecture 90 Editing - Additional Shooting

Section 13: Post Production: Sound and Music

Lecture 91 Finding Music

Lecture 92 Scoring Through Social Media

Lecture 93 How to Approach the Artists

Lecture 94 Music Contracts & Releases

Lecture 95 Sound on a Limited Budget

Lecture 96 Sound Editing

Lecture 97 Sound - Dialog Editing

Lecture 98 Sound - Music Editing

Lecture 99 Sound - ADR

Lecture 100 Sound - Foley

Lecture 101 Sound - Pre-Mix

Lecture 102 Sound - Final Mix

Section 14: Watch The Movie

Lecture 103 Two Million Stupid Women - Final Version

Section 15: Bonus Materials

Lecture 104 BONUS: What DO You Want to Learn Next?

Lecture 105 Interview with the Writer of Two Million Stupid Women

Lecture 106 WGA Writer's Strike

Lecture 107 IFH Podcast: Why Are Filmmaker so F*ing Broke?

Lecture 108 Understanding Light Quality Hard and Soft Light

Lecture 109 What is Dynamic Range?

Lecture 110 Introduction to HDSLR Cameras

Lecture 111 How to Repair an Arri Fresnel

Film Students,Filmmakers,Screenwriters,Videographers,Content Creators

Homepage


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MasterClass - Sheila E. Teaches Drumming and Percussion

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MasterClass - Sheila E. Teaches Drumming and Percussion
Sheila E. | Duration: 2:30 h | Video: H264 1920x1080 | Audio: AAC 48 kHz 2ch | 3,44 GB | Language: English

Legendary drummer Sheila E. welcomes you to the world of percussion and teaches you how to express yourself through rhythm.

Raised in a family of musicians, Sheila E. has collaborated with icons like Marvin Gaye and Ringo Starr and was named one of the all-time greatest drummers by Rolling Stone. Now she teaches you how to find your rhythm. Learn the principles of percussion-with or without a drum set-and discover techniques for dynamic solos and fills. Jam with the Escovedo family and find your own groove, as a beginner or as a bandleader.

Homepage


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The Ultimate Blender Masterclass!

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The Ultimate Blender Masterclass!
Last updated 1/2019
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 38.47 GB | Duration: 44h 52m

Learn all the Ins and Outs of 3D modelling with Blender!



What you'll learn
Build professional 3D models for video games and more.
Create 3D artwork in Blender.
Develop with a creative and technical eye.
Design large environments for your character to explore in.
Build 3D models for games in Blender.

Requirements
Blender is free to download. Please download and install Blender before purchasing this course
This course was recorded on a Mac computer, but you can use Blender on a PC.

Description
We at Mammoth Interactive value input from students like you. Feel free to leave us your feedback.Create a professional 3D model for video games and more! No prior knowledge required. Learn to Use and Master BlenderLearn how to create a full 3D environment as well as multiple props to use for all your 3D modelling projects!A wildly successful Kickstarter funded this courseWhy Blender?Blender, like Unity®, is a popular production suite that is free to download. Blender is a revolutionary tool for making 3D art digitally. With Blender, you can make art assets for games, like we do in this course.These courses are ​project-based.​ You will not learn a bunch of useless coding practices. At the end of this course, you will have an ​AWESOME game to use in your portfolio. Taking this course means that you learn practical, employable ​skills immediately.Learning how to code is a great way to jump in a new career or enhance your current career. Coding is the new math! Learning to code will propel you forward for any situation. Learn it today and get a head start for tomorrow. People who can master technology will rule the future.Even if you're not an artist, you can make basic art models. You may have heard of Axiom Verge and Stardew Valley. These games are million-dollar successes. But did you know that only one person made each?Usually it takes a whole team of people to build a game. But creators Thomas Happ and Eric Barone developed and designed their games by themselves. Now they're millionaires. You can do it, too!Let's get started!Enroll now to join the Mammoth community!

Overview

Section 1: 3D Modeling Fundamentals

Lecture 1 Download and Install Blender

Lecture 2 Setting Up Blender

Lecture 3 Camera Controls

Lecture 4 Emulated Numbpad Camera

Lecture 5 Basic Object Manipulation

Lecture 6 Frequently Used Tools

Lecture 7 Mirror Modifier

Section 2: A Beginners guide to Low Poly models in Blender

Lecture 8 Low Poly House

Lecture 9 Project Files - House

Lecture 10 Low Poly Large House

Lecture 11 Project Files - Large House

Lecture 12 Low Poly Castle

Lecture 13 Project Files - Castle

Lecture 14 Low Poly Church

Lecture 15 Project Files - Church

Lecture 16 Low Poly Lighthouse

Lecture 17 Project Files - Lighthouse

Lecture 18 Low Poly Longhouse

Lecture 19 Project Files - Longhouse

Lecture 20 Low Poly Store

Lecture 21 Project Files - Store

Lecture 22 Low Poly Office Building

Lecture 23 Project Files - Office Highrise

Lecture 24 Low Poly Eiffel Tower

Lecture 25 Project Files - Eiffel Tower

Lecture 26 Low Poly Greek Temple

Lecture 27 Project Files - Greek Temple

Lecture 28 Low Poly Japanese Pagoda

Lecture 29 Project Files - Japanese Pagoda

Lecture 30 Low Poly Chinese Pagoda

Lecture 31 Project Files - Chinese Pagoda

Lecture 32 Low Poly Taipei

Lecture 33 Project Files - Taipei

Section 3: 3D Model 32 Low Poly Buildings in Blender for Beginners!

Lecture 34 Low Poly Tent

Lecture 35 Project Files - Tent

Lecture 36 Low Poly Windmill

Lecture 37 Project Files - Windmill

Lecture 38 Low Poly Modern Windmill

Lecture 39 Project Files - Modern Windmill

Lecture 40 Medieval-Style Low Poly House

Lecture 41 Medieval-Style Low Poly House Continued

Lecture 42 Project Files - Medieval House

Lecture 43 Low Poly Colosseum

Lecture 44 Project Files - Colosseum

Lecture 45 Low Poly CN Tower

Lecture 46 Project Files - CN Tower

Lecture 47 Freestyle Moon Base

Lecture 48 Project Files - Freestyle Moon Base

Lecture 49 Freestyle Space Station

Lecture 50 Project Files - Freestyle Space Station

Lecture 51 Pyramids of Giza

Lecture 52 Project Files - Pyramids of Giza

Lecture 53 Low Poly Leaning Tower of Pisa

Lecture 54 Project Files - Leaning Tower of Pisa

Lecture 55 Arc De Triomphe

Lecture 56 Project Files - Arc De Triomphe

Lecture 57 Mayan Temple

Lecture 58 Project Files - Mayan Temple

Lecture 59 Shinto Shrine Gate

Lecture 60 Project Files - Shinto Shrine Gate

Lecture 61 Low Poly Big Ben

Lecture 62 Project Files - Big Ben

Lecture 63 Great Wall of China

Lecture 64 Project Files - Great Wall of China

Lecture 65 Forbidden City Main Building

Lecture 66 Project Files - Forbidden City Main Building

Lecture 67 Parthenon

Lecture 68 Project Files - Parthenon

Lecture 69 Greek Amphitheatre

Lecture 70 Project Files - Greek Amphitheatre

Lecture 71 Renaissance-Themed Building

Lecture 72 Project Files - Renaissance-Themed Building

Lecture 73 Empire State Building

Lecture 74 Project Files - Empire State Building

Lecture 75 Greek Building

Lecture 76 Project Files - Greek Building

Lecture 77 London Bridge

Lecture 78 Project Files - London Bridge

Lecture 79 White House

Lecture 80 Project Files - White House

Lecture 81 Peace Arch

Lecture 82 Project Files - Peace Arch

Lecture 83 Washington Monument

Lecture 84 Project Files - Washington Monument

Lecture 85 Gateway Arch

Lecture 86 Project Files - Gateway Arch

Lecture 87 Cathedral of Florence

Lecture 88 Project Files - Cathedral of Florence

Lecture 89 Basilica Di San Lorenzo

Lecture 90 Project Files - Basilica Di San Lorenzo

Lecture 91 Basilica Di Santa Croce

Lecture 92 Project Files - Basilica Di Santa Croce

Lecture 93 Palazzo Pitti

Lecture 94 Project Files - Palazzo Pitti

Lecture 95 Saint Peter's Basilica

Lecture 96 Project Files - Saint Peters Basilica

Section 4: Beginner's 3D Modelling - 10 Low Poly Buildings in Blender!

Lecture 97 Lighthouse of Alexandria

Lecture 98 Mausoleum of Halicarnassus

Lecture 99 Temple of Artemis

Lecture 100 Colossus of Rhodes (Part 1)

Lecture 101 Colossus of Rhodes (Part 2)

Lecture 102 Colossus of Rhodes (Part 3)

Lecture 103 Statue of Zeus (Part 1)

Lecture 104 Statue of Zeus (Part 2)

Lecture 105 Statue of Zeus (Part 3)

Lecture 106 Taj Mahal

Lecture 107 Brooklyn Bridge

Lecture 108 Flatiron Building

Lecture 109 Las Vegas Hotel

Lecture 110 Chrysler Building

Lecture 111 Project Files - Mammoth Interactive

Section 5: Beginner's 3D Modelling 14 Low Poly Buildings for Games!

Lecture 112 Sear Tower

Lecture 113 Golden Gate Bridge

Lecture 114 Project Files - Golden Gate Bridge

Lecture 115 GM Renaissance Center

Lecture 116 Project Files - GM Renaissance Center

Lecture 117 Guggenheim Museum

Lecture 118 Project Files - Guggenheim Museum

Lecture 119 Moai Easter Island Statue

Lecture 120 Project Files - Moai Easter Island Statue

Lecture 121 Stonehenge Aoteara

Lecture 122 Project Files - Stonehenge Aoteara

Lecture 123 Brandenburg Gate

Lecture 124 Project Files - Brandenburg Gate

Lecture 125 Great Sphinx of Giza

Lecture 126 Project Files - Great Sphinx of Giza

Lecture 127 Temple of Philae

Lecture 128 Project Files - Temple of Philae

Lecture 129 Christ the Redeemer

Lecture 130 Project Files - Christ the Redeemer

Lecture 131 Temple of Heaven

Lecture 132 Project Files - Temple of Heaven

Lecture 133 Petronas Twin Towers

Lecture 134 Project Files - Petronas Twin Towers

Lecture 135 Star Shape Fort

Lecture 136 Project Files - Star Shape Fort

Lecture 137 The Royal Ontario Museum

Lecture 138 Project Files - The Royal Ontario Museum

Section 6: Character Models

Lecture 139 Low Poly Character Models (Part 1)

Lecture 140 Low Poly Character (Part 2 + 3)

Lecture 141 Character Base Build

Lecture 142 Military Character Clothes

Lecture 143 Military Character Basic Rig

Lecture 144 Spartan Character Base Build

Lecture 145 Spartan Character Clothes

Lecture 146 Spartan Character Cloth Effects

Lecture 147 Female Body Build

Lecture 148 Female Spartan Clothes

Lecture 149 Spartan Pose

Lecture 150 Spartan Clothes Fix

Lecture 151 Female Spartan Bones

Lecture 152 Female Spartan Bones (Cont'd)

Lecture 153 Crusader Body Part 1

Lecture 154 Crusader Body Part 2

Lecture 155 Crusader Body Part 3

Lecture 156 Samurai Body Part 1

Lecture 157 Samurai Body Part 2

Lecture 158 Samurai Body Part 3

Lecture 159 Samurai Body Part 4

Lecture 160 Samurai Soldier Conehat

Lecture 161 Samurai Soldier TopKnot

Lecture 162 Character Models - Source Files

Section 7: Build 3D Models of Trees in Blender

Lecture 163 Tree Assets

Lecture 164 Pine Tree Assets

Lecture 165 Palm Trees Assets

Section 8: Build Desert Models in Blender

Lecture 166 Rock Assets

Lecture 167 Dead Tree Assets

Lecture 168 Cactus Trees

Lecture 169 Island Region

Lecture 170 Mountain Region

Lecture 171 Desert Region and Plateau

Section 9: 3D Modeling in Unity

Lecture 172 Snow Mountain Region

Lecture 173 Unity Mountain Region

Lecture 174 Unity Island Environment

Lecture 175 Unity Snow Mountain Region

Lecture 176 Boombox Asset

Section 10: Source Files - 3D Modeling Environments

Lecture 177 Source Files - 3D Environment Models

Section 11: Low poly Rocks

Lecture 178 Low Poly Smooth Stones

Lecture 179 Low Poly Stone Slabs

Lecture 180 Snow on Rocks

Lecture 181 Jagged Rock Slab

Lecture 182 Desert Floor

Lecture 183 Jagged Rocks and Desert Floor

Lecture 184 Blender Source Files

Section 12: Create 5 low poly swords for 3D character models

Lecture 185 Claymore

Lecture 186 Dagger

Lecture 187 Greek Sword

Lecture 188 Katana

Lecture 189 Simple Blade

Lecture 190 Source files

Section 13: Zero to Hero Blender Course - Make 7 low poly trees for games

Lecture 191 Simple Poly Tree

Lecture 192 Fir Tree

Lecture 193 Christmas Tree with a star

Lecture 194 Willow Tree

Lecture 195 Jungle Tree

Lecture 196 Pine Tree

Lecture 197 Bonsai Tree

Lecture 198 Source Files of Art

Lecture 199 Please rate this course

Lecture 200 Bonus Lecture - Mammoth Interactive Deals

Anyone who wants their start at making 3D or 2D video games.,Beginners who want to learn how to use Blender.

Homepage


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Learn To Build Some Shooter Games With Unity® And Blender!

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Learn To Build Some Shooter Games With Unity® And Blender!
Last updated 12/2018
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 81.94 GB | Duration: 123h 34m

Do you love Battle Royale games? How about developing your own? Let's build your first 3 games from scratch.



What you'll learn
Build a 3D Adventure game in Unity® from scratch.
Create your own unique Battle Royale system.
Navigate the Unity® editor.
Design large environments for your character to explore in.
Build video game levels.
Create your own materials.
Build 3D models for the game in Blender.
Integrate the art from Blender into Unity®.
Learn the basics of animation.

Requirements
Unity® and Blender are free to download. Please download and install Unity® and Blender before purchasing this course
This course was recorded on a Mac computer, but you can use Unity® and Blender on a PC.

Description
"Instructor is very knowledgeable with Unity. Very interesting concepts are presented."- Tom L.Create two awesome Shooter Games with Blender and Unity®Do you love Battle Royale games? Do you want to give your own spin at the genre? Do you want to develop your own 1st person shooter? Then this is the perfect course for you!Learn how to create a full 3D environment as well as Create and Animate characters to wield weapons and run a muck as they try to survive your own Battle Royale!A wildly successful Kickstarter funded this courseIn this course, you learn how to build your own Battle Royale and a Portal-like Game with Unity® and Blender. This course is unique because we make both the code and the art for the game from scratch. ​We teach you the fundamentals of designing, coding, and modeling a 3D game.First you design the game and its functionality in Unity®. You learn how to code in C# and build video game levels. Don't worry if you've never coded before. We start simple and add more to the game as the course goes on.Why Unity®?Unity® is one of the most popular platforms in game development. You can use Unity® to build 2D and 3D games. Unity® is cross-platform, which means it is easy to use with other platforms.Then you create the 3D models for the game in Blender. You build all the art assets for the game. You learn how to integrate your art from Blender into Unity®.Why Blender?Blender, like Unity®, is a popular production suite that is free to download. Blender is a revolutionary tool for making 3D art digitally. With Blender, you can make art assets for games, like we do in this course.Even if you're not an artist, you can make basic art models. You may have heard of Axiom Verge and Stardew Valley. These games are million-dollar successes. But did you know that only one person made each?Usually it takes a whole team of people to build a game. But creators Thomas Happ and Eric Barone developed and designed their games by themselves. Now they're millionaires. You can do it, too!Let's get started!Also, Now Included in these bundled Course are Bonus courses of other Related Topics, such as C# and Java! You get more content at a great price!We at Mammoth Interactive value input from students like you. Feel free to leave us your feedback.Enroll now to join the Mammoth community!

Overview

Section 1: Gameplay - Portals Game

Lecture 1 Gameplay

Section 2: Introduction to Unity

Lecture 2 Downloading Unity

Lecture 3 Unity Editor

Lecture 4 Hello World

Lecture 5 Variables

Lecture 6 Methods

Lecture 7 Loops

Lecture 8 Positioning

Section 3: First Person, Boxes

Lecture 9 Enabling first person mode

Lecture 10 Adding a Box

Lecture 11 Clicking Logic

Lecture 12 Raycasts

Lecture 13 Grabbing Class

Lecture 14 Moving the Box

Lecture 15 Adjustments and Prefabs

Section 4: Buttons and Doors

Lecture 16 Designing a button

Lecture 17 Trigger colliders

Lecture 18 Pressure identification

Lecture 19 Button Animation

Lecture 20 Button Color

Lecture 21 Designing the Door

Lecture 22 Opening The Door

Lecture 23 Connecting the Button and the Door

Lecture 24 Orb

Section 5: Portals

Lecture 25 Portal Areas

Lecture 26 Getting the hit points

Lecture 27 Spawning Portals

Lecture 28 Normals

Lecture 29 Teleporting

Lecture 30 Adjusting teleporting angles

Lecture 31 Portal Rendering

Section 6: Interface and Level Management

Lecture 32 Game Interface

Lecture 33 Menu Scene

Lecture 34 Starting Level 2

Lecture 35 Finishing Level 2

Lecture 36 Level Flow

Section 7: Introduction to Blender

Lecture 37 Setting Up Blender

Lecture 38 Camera Controls

Lecture 39 Emulated Numbpad Camera

Lecture 40 Basic Object Manipulation

Lecture 41 Frequently Used Tools

Lecture 42 Mirror Modifier

Section 8: Portal Gun

Lecture 43 Gun

Lecture 44 Gun Unwrap

Lecture 45 Portal Gun Base Colors

Lecture 46 Portal Gun UV Saving

Lecture 47 Portal Gun Texturing

Lecture 48 Gun Texturing Continued

Section 9: Props and Pieces

Lecture 49 Button

Lecture 50 Button UV

Lecture 51 Button Texturing

Lecture 52 Button Crazybump

Lecture 53 Cables

Lecture 54 Cables Texturing

Lecture 55 Cables Crazybump

Lecture 56 Simple Block

Section 10: Scene Pieces

Lecture 57 Walls

Lecture 58 Walls and Floors UV

Lecture 59 Walls and Floors Export

Lecture 60 Floor and Wall Norm Spec map

Lecture 61 Floor Texturing

Lecture 62 Wall Texturing

Lecture 63 Doors

Lecture 64 Door UV Wrap

Lecture 65 Door Export

Lecture 66 Door Textured

Lecture 67 Door Unwrap Fix

Lecture 68 Door Normals and Unity Assembly

Lecture 69 Unity Wall Texturing

Lecture 70 Unity Floor Texturing

Section 11: Integrating Art

Lecture 71 New Box

Lecture 72 New Button

Lecture 73 New Wires

Lecture 74 New Doors

Lecture 75 New Walls

Lecture 76 New Floor and Ceiling

Lecture 77 Updating Level 2

Lecture 78 Portal Gun

Lecture 79 Project Cleanup

Lecture 80 Adjusting Wall and Floor Materials

Lecture 81 Materials for the Door

Lecture 82 Button and Cable Materials

Lecture 83 Portal Gun and Final Touches

Lecture 84 Challenge Time!

Section 12: Project Files and Source Code - Portals Unity Game

Lecture 85 Art Assets for Portals Game from Mammoth Interactive

Lecture 86 Source Code for Portals Game from Mammoth Interactive

Section 13: Unity

Lecture 87 Downloading and Installing Unity

Lecture 88 Starting Your Project

Lecture 89 Unity Interface - View the Game

Lecture 90 Unity Interface - Hierarchy and Game Objects

Lecture 91 Unity Interface - Project and Console

Section 14: Coding

Lecture 92 Intro to Coding

Lecture 93 The Basic Script

Lecture 94 Hello World

Lecture 95 Variables

Lecture 96 Access Modifiers

Lecture 97 Boolean Values

Lecture 98 Loops

Lecture 99 Checkpoint

Section 15: Input

Lecture 100 Input

Lecture 101 Player Parameters

Lecture 102 Player Movement

Lecture 103 Update vs. Fixed Update

Lecture 104 Player_s Input

Lecture 105 Third Person Character

Lecture 106 Camera Look

Lecture 107 Camera Move

Lecture 108 Checkpoint

Lecture 109 Cursor Lock Mode

Lecture 110 Mouse Look

Lecture 111 Animation Movement

Lecture 112 Strafing in the Animator

Lecture 113 Side Look

Lecture 114 Changing the Focal Point Side

Lecture 115 Focal Smoothness

Lecture 116 Vertical Look

Lecture 117 Rotation Point

Lecture 118 Camera Improvement

Lecture 119 Camera improvements

Section 16: Battle Arena

Lecture 120 Level Design Basics

Lecture 121 Center Zone

Lecture 122 Sniping Tower

Lecture 123 Reward Vs. Punishment

Lecture 124 Simple House

Lecture 125 Opening Door

Lecture 126 Raycasts

Lecture 127 Interacting with Doors

Lecture 128 Villa

Lecture 129 Terrains

Lecture 130 Creating an Interesting Terrain

Lecture 131 Grass

Lecture 132 Terrain Bounds

Lecture 133 Checkpoint

Lecture 134 Canvas

Lecture 135 Anchors and Pivots

Lecture 136 Text

Lecture 137 Updating Resources Text

Lecture 138 Tool Selection Interface

Lecture 139 Tool Switching

Lecture 140 Tool Selector Improvements

Lecture 141 Resource Objects

Lecture 142 Collection Cooldown

Lecture 143 Smooth Collection Animations

Lecture 144 Checkpoint

Lecture 145 Adding Obstacle Tools to List

Lecture 146 Obstacle Prefabs

Lecture 147 Cycling Between Obstacles

Lecture 148 Preserving the Obstacle Rotation

Lecture 149 Placing Obstacles in the Screen

Lecture 150 Using Resources

Lecture 151 Obstacles Transparency

Lecture 152 Checkpoint

Section 17: Weapons

Lecture 153 Weapon Base Class

Lecture 154 Inheritance

Lecture 155 Abstract Classes

Lecture 156 Item Box

Lecture 157 Awarding Ammunition

Lecture 158 Weapon Inventory

Lecture 159 Weapon Interface

Lecture 160 Selecting Weapons

Lecture 161 Checkpoint

Lecture 162 Player-Weapon Communication

Lecture 163 Shooting Logic

Lecture 164 Reloading Logic

Lecture 165 Reload Bars

Lecture 166 Adding New Weapons

Lecture 167 Shooting Raycasts

Lecture 168 Correct Shooting Rays

Lecture 169 Weapon Accuracy

Lecture 170 Destroying Obstacles

Lecture 171 Shotgun

Lecture 172 Checkpoint

Lecture 173 Improving the Aim Variation

Lecture 174 Sniper

Lecture 175 Zoom Interface

Lecture 176 Rocket Launcher

Lecture 177 Make The Rocket Fly

Lecture 178 Explosion

Lecture 179 Damaging Things

Lecture 180 Checkpoint

Section 18: Targets

Lecture 181 Static Enemy

Lecture 182 Flying Enemies

Lecture 183 Searching for a Player

Lecture 184 Chasing Logic

Lecture 185 Hitting the Player

Lecture 186 Destroying the Player

Lecture 187 Game Over Screen

Lecture 188 Reloading the Scene

Lecture 189 Reloading with the Scene Controller

Lecture 190 Checkpoint

Section 19: Multiplayer

Lecture 191 Networking Intro

Lecture 192 Player Prefab

Lecture 193 Spawning Adjustments

Lecture 194 Start Positions

Lecture 195 Syncing Player Positions

Lecture 196 Fixing Network Conflicts

Lecture 197 Syncing Animations

Lecture 198 Networked Obstacles

Lecture 199 Spawning Items

Lecture 200 Collecting Boxes

Lecture 201 Network Player Hit

Lecture 202 Network Player Destroy

Lecture 203 Obstacle and Resource Health

Lecture 204 Network Collecting Resources

Lecture 205 Syncing Rockets

Lecture 206 Checkpoint

Lecture 207 Syncing Explosions

Lecture 208 Checkpoint

Section 20: Introduction to Blender

Lecture 209 Download and Install Blender

Lecture 210 Setting Up Blender

Lecture 211 Camera Controls

Lecture 212 Emulated Numbpad Camera

Lecture 213 Basic Object Manipulation

Lecture 214 Frequently Used Tools

Lecture 215 Mirror Modifier

Section 21: Melee Weapons

Lecture 216 Pickaxe

Lecture 217 WoodCutter Axe

Lecture 218 Fireman's Axe

Lecture 219 Throwing Axe

Section 22: Deagle

Lecture 220 Placing Image Reference

Lecture 221 Deagle Basic Block (Keystroke)

Lecture 222 Deagle Trigger Guard (Keystrokes)

Lecture 223 Deagle Main Body Tweaks

Lecture 224 Deagle Back Grip

Lecture 225 Deagle Hammer

Lecture 226 Deagle Sights

Lecture 227 Deagle Profile

Lecture 228 Deagle Gun Barrel

Lecture 229 Deagle Hand Hold

Lecture 230 Deagle Trigger

Lecture 231 Deagle Materials

Section 23: Revolver

Lecture 232 Revolver Start

Lecture 233 Revolver Trigger Guard

Lecture 234 Revolver Sights

Lecture 235 Guard to Handle Fix

Lecture 236 Revolver Handle Basic

Lecture 237 Revolver Handle Fix

Lecture 238 Revolving Body Thinning

Lecture 239 Revolver Main Body Fixes

Lecture 240 Bullet Wheel

Lecture 241 Gun Mid Profile

Lecture 242 Revolver Front Sights

Lecture 243 Revolver Trigger Hammer

Lecture 244 Reolver Trigger

Lecture 245 Revolver Materials

Section 24: M40 Sniper

Lecture 246 M40 Reference

Lecture 247 Sniper Trigger

Lecture 248 Sniper Main Body

Lecture 249 Sniper Barrel

Lecture 250 Sniper Scope

Lecture 251 Sniper Scope Details

Lecture 252 Sniper Materials and Fix

Section 25: Rocket Launcher

Lecture 253 RPG Basic Block

Lecture 254 Rocket Sights

Lecture 255 Rocket Handles

Lecture 256 RPG Trigger

Lecture 257 RPG Materials

Lecture 258 Rocket Pieces

Section 26: AR Scar

Lecture 259 Scar Body

Lecture 260 Scar Railings

Lecture 261 Scar Barrel

Lecture 262 Scar Front Sights

Lecture 263 Scar Back Sights

Lecture 264 Scar Back Stock

Lecture 265 Scar Materials

Section 27: HK MP5

Lecture 266 MP5 Start

Lecture 267 Weapon Reorganization

Lecture 268 MP5 Main body

Lecture 269 MP5 Front Sights

Lecture 270 MP5 Front Sight (Part 2)

Lecture 271 MP5 Top Rails

Lecture 272 MP5 Back Sights

Lecture 273 MP5 Back Stock

Lecture 274 MP5 Materials and Finishing

Section 28: UMP

Lecture 275 MP5 to UMP

Lecture 276 Weapon Reshaping

Lecture 277 UMP Top Railing

Lecture 278 UMP Mid Body

Section 29: Battle Royale Basic Character

Lecture 279 Character Setup

Lecture 280 Character Head

Lecture 281 Character Body Base

Lecture 282 Character Legs

Lecture 283 Character Arms

Lecture 284 Flow Cleanups

Lecture 285 Characters Bones

Lecture 286 Setup For Textures

Lecture 287 Character UVing

Lecture 288 Texturing Setup

Lecture 289 Texture Painting

Section 30: Art and Sounds

Lecture 290 Art Intro

Lecture 291 Showing The New Level

Lecture 292 Checkpoint

Lecture 293 Changing Prefab Art

Lecture 294 Obstacle Art

Lecture 295 Particle Effects

Lecture 296 Rocket Sounds

Lecture 297 Interface Sounds

Lecture 298 2D vs 3D Sounds

Lecture 299 Weapons Sounds

Lecture 300 Shooting through the Network

Lecture 301 Network Authority for Audio

Lecture 302 Footstep Setup

Lecture 303 Networking Footstep Sounds

Lecture 304 Hit Sounds

Lecture 305 Checkpoint

Lecture 306 Integrating new Characters

Lecture 307 Animation Mask

Lecture 308 Animation Layering

Lecture 309 Integrating Top animations

Lecture 310 Checkpoint

Lecture 311 Adding Weapon Models

Lecture 312 Showing Models

Lecture 313 Syncing Animation Triggers

Lecture 314 Syncing Weapon Equip

Lecture 315 Initial Weapon Equip

Lecture 316 Checkpoint

Section 31: Energy State

Lecture 317 Energy State

Lecture 318 Script Control Of The Energy Ball

Lecture 319 Energy Spawning Logic

Lecture 320 Adjusting The Movement Speed

Lecture 321 Syncing The Energy Mode

Lecture 322 Server Screen

Lecture 323 Server Screen Integration

Lecture 324 Client Screen

Lecture 325 Allowing Client To Move

Lecture 326 Storm Manager

Lecture 327 Storm Visuals

Lecture 328 Storm Shrinking Logic

Lecture 329 Storm Damage

Lecture 330 Storm Details

Lecture 331 Checkpoint

Lecture 332 Storm Alert

Lecture 333 Minor Adjustments

Lecture 334 Spreading Weapons

Lecture 335 Checkpoint

Lecture 336 Player Adjustments

Lecture 337 Outside Terrain

Lecture 338 Post Processing

Lecture 339 Outside Lightning

Lecture 340 Custom Fonts

Lecture 341 Lock Tool Switching While Spawning

Lecture 342 Update Bounds

Lecture 343 Network Bullets

Lecture 344 Weapon Difficulty Adjustments

Lecture 345 Checkpoint

Section 32: Flat map

Lecture 346 New Train Setup

Lecture 347 Adding Mountains

Lecture 348 Adding Resources

Lecture 349 Checking the New Map

Lecture 350 Checkpoint

Lecture 351 Spreading Weapons

Lecture 352 Checkpoint

Lecture 353 Course Wrap Up

Section 33: Assets

Lecture 354 Assets

Section 34: Sketch

Lecture 355 Course Intro and Sketch Tools

Lecture 356 Sketch Files - Sketch Tools

Lecture 357 Sketch Basics and Online Resources

Lecture 358 Plug-ins and Desigining your First Mobile app

Lecture 359 Your First Mobile App Continued

Lecture 360 Sketch Files - Your First Mobile App

Lecture 361 Shortcuts and Extra tips

Lecture 362 Sketch Files - Shortcuts by Mammoth Interactive

Section 35: Learn to Code in HTML

Lecture 363 Intro to HTML

Lecture 364 Writing our first HTML

Lecture 365 Intro to Lists and Comments

Lecture 366 Nested Lists

Lecture 367 Loading Images

Lecture 368 Loading Images in Lists

Lecture 369 Links

Lecture 370 Images as Link

Lecture 371 Mailto Link

Lecture 372 Div Element

Section 36: Learn to Code in CSS

Lecture 373 Introduction

Lecture 374 Introducing the Box Model

Lecture 375 Writing our First CSS

Lecture 376 More CSS Examples

Lecture 377 Inheritance

Lecture 378 More on Type Selectors

Lecture 379 Getting Direct Descendents

Lecture 380 Class Intro

Lecture 381 Multiple Classes

Lecture 382 id Intro

Lecture 383 CSS Specificity

Lecture 384 Selecting Multiple Pseudo Classes and Sibling Matching

Lecture 385 Styling Recipe Page

Lecture 386 Loading External Stylesheet

Section 37: D3.js

Lecture 387 Introduction to Course and D3

Lecture 388 Source Code

Lecture 389 Handling Data and Your First Project

Lecture 390 Source code

Lecture 391 Continuing your First Project

Lecture 392 Understanding Scale

Lecture 393 Source Code

Lecture 394 Complex charts, Animations and Interactivity

Lecture 395 Source Code

Section 38: Introduction to PyCharm

Lecture 396 Downloading and Installing Pycharm and Python

Lecture 397 Support for Python Problems or Questions

Lecture 398 Exploring Pycharm

Lecture 399 Learning Python with Mammoth Interactive

Section 39: Python Language Basics

Lecture 400 Intro to Variables

Lecture 401 Variables Operations and Conversions

Lecture 402 Collection Types

Lecture 403 Collections Operations

Lecture 404 Control Flow If Statements

Lecture 405 While and For Loops

Lecture 406 Functions

Lecture 407 Classes and Objects

Section 40: Flask

Lecture 408 Setting Up and Basic Flask

Lecture 409 Setting up Terminals on Windows 7 and Mac

Lecture 410 Terminal basic commands and symbols

Lecture 411 Source Code - Setting up Flask

Lecture 412 Source Code - Basic Flask HTML & CSS

Lecture 413 Basic Flask Database

Lecture 414 Source Code - Basic Flask Database

Lecture 415 Flask Session and Resources

Lecture 416 Source Code - Flask Session

Lecture 417 Flask Digital Ocean

Lecture 418 Flask Digital Ocean Continued

Section 41: Xcode Fundamentals

Lecture 419 Intro and Demo

Lecture 420 General Interface

Lecture 421 Files System

Lecture 422 ViewController

Lecture 423 Storyboard File

Lecture 424 Connecting Outlets and Actions

Lecture 425 Running an Application

Lecture 426 Debugging an Application

Lecture 427 Source Code and Art Assets

Section 42: Swift 4 Language Basics

Lecture 428 Language Basics Topics List

Section 43: Variable and Constants

Lecture 429 Learning Goals

Lecture 430 Intro to Variables and Constants

Lecture 431 Primitive types

Lecture 432 Strings

Lecture 433 Nil Values

Lecture 434 Tuples

Lecture 435 Type Conversions

Lecture 436 Assignment Operators

Lecture 437 Conditional Operators

Lecture 438 Variables and Constants Text.playground

Section 44: Collection Types

Lecture 439 Topics List and Learning Objectives

Lecture 440 Intro to Collection Types

Lecture 441 Creating Arrays

Lecture 442 Common Array Operations

Lecture 443 Multidimensional Arrays

Lecture 444 Ranges

Lecture 445 Collection Types Text.playground

Section 45: Control flow

Lecture 446 Topics List and Learning Objectives

Lecture 447 Intro to If and Else Statements

Lecture 448 Else If Statements

Lecture 449 Multiple Simultaneous Tests

Lecture 450 Intro To Switch Statements

Lecture 451 Advanced Switch Statement Techniques

Lecture 452 Testing for Nil Values

Lecture 453 Intro to While Loops

Lecture 454 Intro to for...in Loops

Lecture 455 Intro to For...In Loops (Cont'd)

Lecture 456 Complex Loops and Loop Control statements

Lecture 457 Control Flow Text.playground

Section 46: Functions

Lecture 458 Intro to Functions

Lecture 459 Function Parameters

Lecture 460 Return Statements

Lecture 461 Parameter Variations - Argument Labels

Lecture 462 Parameter Variations - Default Values

Lecture 463 Parameters Variations - InOut Parameters

Lecture 464 Parameter Variations - Variadic Parameters

Lecture 465 Returning Multiple Values Simultaneously

Lecture 466 Functions Text.playground

Section 47: Classes, Struct and Enums

Lecture 467 Topics List and Learning Objectives

Lecture 468 Intro to Classes

Lecture 469 Properties as fields - Add to Class Implementation

Lecture 470 Custom Getters and Setters

Lecture 471 Calculated Properties

Lecture 472 Variable Scope and Self

Lecture 473 Lazy and Static Variables

Lecture 474 Behaviour as Instance Methods and Class type Methods

Lecture 475 Behaviour and Instance Methods

Lecture 476 Class Type Methods

Lecture 477 Class Instances as Field Variables

Lecture 478 Inheritance, Subclassing and SuperClassing

Lecture 479 Overriding Initializers

Lecture 480 Overriding Properties

Lecture 481 Overriding Methods

Lecture 482 Structs Overview

Lecture 483 Enumerations

Lecture 484 Comparisons between Classes, Structs and Enums

Lecture 485 Classes, Structs, Enums Text.playground

Section 48: Practical MacOS BootCamps

Lecture 486 Introduction and UI Elements

Lecture 487 Calculator Setup and Tax Calculator

Lecture 488 Calculate Tax And Tip - Mammoth Interactive Source Code

Lecture 489 Tip Calculator and View Controller

Lecture 490 View Controller - Mammoth Interactive Source Code

Lecture 491 Constraints

Lecture 492 Constraints - Mammoth Interactive Source Code

Lecture 493 Constraints Code

Lecture 494 Refactor

Lecture 495 Refactor - Mammoth Interactive Source Code

Lecture 496 MacOsElements - Mammoth Interactive Source Code

Section 49: Data Mining With Python

Lecture 497 Data Wrangling and Section 1

Lecture 498 Project Files - Data Mining with Mammoth Interactive

Lecture 499 Project Files - Data Wrangling with Mammoth Interactive

Lecture 500 Data Mining Fundamentals

Lecture 501 Project Files - Data Mining fundamentals with Mammoth Interactive

Lecture 502 Framework Explained, Taming Big Bank with Data

Lecture 503 Project Files - Frameworks with Mammoth Interactive

Lecture 504 Mining and Storing Data

Lecture 505 Project Files - Mining and Storing with Mammoth Interactive

Lecture 506 NLP (Natural Language Processing)

Lecture 507 Project Files - NLP with Mammoth Interactive

Lecture 508 Summary Challenge

Lecture 509 Conclusion Files - Mammoth Interactive

Section 50: Code with C#

Lecture 510 Introduction to Course and Types

Lecture 511 Operator, Classes , and Additional Types

Lecture 512 Statements & Loops

Lecture 513 Arrays, Lists, and Strings

Lecture 514 Files, Directories, and Debugs

Lecture 515 Source code

Section 51: Learn to Code with R

Lecture 516 Intro to R

Lecture 517 Control Flow and Core Concepts

Lecture 518 Matrices, Dataframes, Lists and Data Manipulation

Lecture 519 GGplot and Intro to Machine learning

Lecture 520 Conclusion

Lecture 521 Source Code

Section 52: Advanced R

Lecture 522 Course Overview and Data Setup

Lecture 523 Source Code - Setting Up Data - Mammoth Interactive

Lecture 524 Functions in R

Lecture 525 Source Code - Functions - Mammoth Interactive

Lecture 526 Regression Model

Lecture 527 Source Code - Regression Models - Mammoth Interactive

Lecture 528 Regression Models Continued and Classification Models

Lecture 529 Source Code - Classification Models - Mammoth Interactive

Lecture 530 Classification Models Continued, RMark Down and Excel

Lecture 531 Source Code - RMarkDown And Excel - Mammoth Interactive

Lecture 532 Datasets - Mammoth Interactive

Section 53: Learn to Code with Java

Lecture 533 Introduction and setting up Android Studio

Lecture 534 Introduction - Encryption Source Code

Lecture 535 Setting up Continued

Lecture 536 Java Programming Fundamentals

Lecture 537 Source Code - Java Programming Fundamentals

Lecture 538 Additional Java fundamentals

Lecture 539 Source Code - Additional fundamentals

Lecture 540 Classes

Lecture 541 Source Code - Classes

Lecture 542 Please rate this course

Lecture 543 Bonus Lecture - Mammoth Interactive Deals

Anyone who wants their start at making 3D video games.,People that want to create their own Battle Royale.,Anyone who wants to learn game development.,Beginners who want to learn how to use Blender.,This course assumes you know a little about Unity®.

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Ultimate Blender Guide: Make Low Poly Characters In 3D!

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Ultimate Blender Guide: Make Low Poly Characters In 3D!
Last updated 6/2019
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 6.21 GB | Duration: 16h 48m

3D Model Military, Spartan & More Characters​! "I learned more in a half hour than I have in months on my own."



What you'll learn
Navigate Blender.
Create 5 3D models of different types of characters.
Put the art you make in this course into your portfolio.

Requirements
A computer capable of running Blender 2.78c or higher.
Blender is free to download. Please download and install Blender before purchasing this course.
Note that this course was recorded on a Mac.

Description
"Course is well explained. Like a reference book, it's easy to go to the video that is most helpful at the time." ⭐ ⭐ ⭐ ⭐ ⭐ Part 5 of our Blender Compact Course Series. Design low-poly models for games. Developed for highly efficient learning.Learn with digital artist Kevin Liao from Mammoth Interactive how to use Blender to make low-poly art. You draw 5 3D models of characters for use in game development or other creations of your choice.This course is perfect for beginners. We begin with a thorough introduction to the Blender interface. Blender is a powerful (and free) program that can be used to make art assets. The art you make in Blender is easy to add to games or other projects. Even if you're not an artist, you can make basic art models. What is a Compact Course?A Compact Course is designed to maximize efficiency and teach you a specific skill in an afternoon.Rather than going through a long course for a long amount of time, this course gives you a visible accomplishment and new skill in a matter of hours.Why take a Compact Course?If you prefer a teaching style that is akin to a bootcamp but with less cramming and more focus on a clear learning goal, try this Compact Course.When you have a free afternoon, spend it efficiently by learning a new skill that you can put on your resume, with a finished project you can add to your portfolio. Before you know it, your showcase will grow with all the projects that will have built up over time.Taking daily steps to grow your toolkit will ensure that you remain a lifelong learner. As they say, there's no such thing as a small step. Every action you take will impact the rest of your career.The source file of the art assets we make is included in this course. Enroll today to join the Mammoth community.

Overview

Section 1: Getting Started with Blender

Lecture 1 Download and Install Blender

Lecture 2 Introduction and Setting Changes

Lecture 3 Camera Controls

Lecture 4 Emulated Numbpad Camera

Lecture 5 Basic Object Manipulation

Lecture 6 Frequently Used Tools

Lecture 7 Mirror Modifier

Section 2: Making Character Models (Projects!)

Lecture 8 Low Poly Character Models (Part 1)

Lecture 9 Low Poly Character (Part 2 + 3)

Lecture 10 Character Base Build

Lecture 11 Military Character Clothes

Lecture 12 Military Character Basic Rig

Lecture 13 Spartan Character Base Build

Lecture 14 Spartan Character Clothes

Lecture 15 Spartan Character Cloth Effects

Lecture 16 Female Body Build

Lecture 17 Female Spartan Clothes

Lecture 18 Spartan Pose

Lecture 19 Spartan Clothes Fix

Lecture 20 Female Spartan Bones

Lecture 21 Female Spartan Bones (Cont'd)

Lecture 22 Crusader Body (Part 1)

Lecture 23 Crusader Body (Part 2)

Lecture 24 Crusader Body (Part 3)

Lecture 25 Samurai Body (Part 1)

Lecture 26 Samurai Body (Part 2)

Lecture 27 Samurai Body (Part 3)

Lecture 28 Samurai Body (Part 4)

Lecture 29 Samurai Soldier Cone-hat

Lecture 30 Samurai Soldier Top Knot

Lecture 31 Source File

Lecture 32 Please leave us a rating!

Lecture 33 Bonus Lecture: How to get more content.

Section 3: More Modeling! Make an Apartment Building

Lecture 34 Making the First Block of our Apartment

Lecture 35 Making the Door Block

Lecture 36 Making the Window Block

Lecture 37 Detailing Windows

Lecture 38 Beveling the Door

Lecture 39 Making the Roof Side Block

Lecture 40 Making the Roof L Block

Lecture 41 Making the Roof Corner Block

Lecture 42 Organizing Blocks

Lecture 43 Adding Materials and Color

Lecture 44 Putting Together the Building

Lecture 45 Source Files

Section 4: Bonus Lecture: LIVE NOW! Early-bird Kickstarter course

Lecture 46 Bonus Lecture: LIVE NOW! Early-bird Kickstarter course

Beginners who want to learn 3D modelling.,Beginners who want to learn how to use Blender.,Game developers who need art assets for a game.

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MasterClass - James Patterson Teaches Writing

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MasterClass - James Patterson Teaches Writing
James Patterson | Duration: 3:31 h | Video: H264 960x540 | Audio: AAC 44,1 kHz 2ch | 1,97 GB | Language: English

James teaches you how to create characters, write dialogue, and keep readers turning the page.

James Patterson, the author of 19 consecutive No. 1 New York Times bestsellers, reveals his tricks of the trade. In his first online writing class, he guides you from the start to the finish of your book.

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Unreal Engine 5 Megacourse: Create Games In Ue5 & Blender

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Unreal Engine 5 Megacourse: Create Games In Ue5 & Blender
Published 8/2022
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 27.54 GB | Duration: 31h 10m

Learn how to develop games in Unreal Engine 5 and to create assets in Blender with this project-based course!


What you'll learn
The principles of game development
How to plan and prepare your pre-production stages
The organizational tools that will help you in the production process
How to gather references and create asset lists
The process of level prototyping in Unreal Engine 5
Everything behind blueprint scripting
The processes behind the player feedback design
How to create 3D assets for games
How to work with Blender
How to create tilesets and props
Everything behind character creation

Requirements
No previous game development knowledge required
A desire to learn!
A positive attitude!

Description
Learn how to create video games!Develop and design in UE5 and Blender like a pro!Have you ever wanted to create your own video games? Gaming is currently the single largest sector of the entertainment industry, representing billions of dollars. Maybe you want to create a functional game prototype, or perhaps, you want to fully produce the next indie hit. Whether you're new to working with Unreal Engine, or just want to know more about game development, this course has something for you.In this course we will cover everything you need to know in order to get started in creating your own game in Unreal Engine. We will teach you all the steps in game development, including pre-production, prototyping gameplay, and creating the finalized props and characters in Blender. You will begin from the first steps of downloading and setting up the softwares, followed by planning and pre-production, to learning about the interface and possibilities of Unreal Engine 5 and prototyping your first level. Finally, you will move to creating 3D assets for games in Blender, covering modelling, sculpting, texturing, and creating objects, environments, and characters to be integrated in your game.Our instructors have years of experience not only in game development and 3D design, but also in teaching, and the expertly-crafted syllabus is designed to help you learn all the theory and practical aspects. We've even included plenty of examples designed on-screen for you to study, as well as projects for you to complete. By the end of the course you will have your own game created. That's why this is the only Unreal Engine course you'll ever need to develop games like a pro!Start your design journey today!After taking this course, you will be able to:Work professionally with Unreal Engine 5 and BlenderCreate your own video game in UE5Do blueprint scriptingPrototype your own levelDesign assets and characters in Blender
Overview
Section 1: Introduction
Lecture 1 What is Game Design
Section 2: Pre-production and Planning
Lecture 2 Pre-production
Lecture 3 Level Design Documents
Lecture 4 Asset Lists
Lecture 5 Reference Gathering
Lecture 6 Organizational Tools: Trello
Section 3: Prototyping in Unreal Engine 5
Lecture 7 Downloading and Installing UE5
Lecture 8 UE 5 Overview
Lecture 9 Level Prototyping Pt. 1
Lecture 10 Level Prototyping Pt. 2
Lecture 11 Level Prototyping Pt. 3
Lecture 12 Level Prototyping Pt. 4
Lecture 13 Level Prototyping Pt. 5
Lecture 14 Level Prototyping Pt. 6
Lecture 15 Blueprint Scripting: Pitfalls Pt.1
Lecture 16 Blueprint Scripting: Pitfalls Pt. 2
Lecture 17 Blueprint Scripting: Falling Blocks Pt. 1
Lecture 18 Blueprint Scripting: Falling Blocks Pt. 2
Lecture 19 Blueprint Scripting: Fire Spurts Pt. 1
Lecture 20 Blueprint Scripting: Fire Spurts Pt. 2
Lecture 21 Blueprint Scripting: Player Health Pt. 1
Lecture 22 Blueprint Scripting: Player Health Pt. 2
Lecture 23 Blueprint Scripting: Player Health Pt. 3
Lecture 24 Blueprint Scripting: Health Pickup
Lecture 25 Blueprint Scripting: Timer Gate Pt. 1
Lecture 26 Blueprint Scripting: Timer Gate Pt. 2
Lecture 27 Blueprint Scripting: Timer Gate Pt. 3
Lecture 28 Blueprint Scripting: Treasure Chest
Lecture 29 Player Feedback: Health Bar
Lecture 30 Player Feedback: Game Over Screen Pt. 1
Lecture 31 Player Feedback: Game Over Screen Pt. 2
Lecture 32 Player Feedback: Audio Pt. 1
Lecture 33 Player Feedback: Audio Pt. 2
Section 4: Creating 3D Assets for Games
Lecture 34 Downloading and Installing Blender
Lecture 35 Blender Overview Pt. 1
Lecture 36 Blender Overview Pt. 2
Lecture 37 Tileset Creation Pt. 1
Lecture 38 Tileset Creation Pt. 2
Lecture 39 Tileset Creation Pt. 3
Lecture 40 Tileset Creation Pt. 4
Lecture 41 Tileset Creation Pt. 5
Lecture 42 Tileset Creation Pt. 6
Lecture 43 Tileset Creation Pt. 7
Lecture 44 Prop Creation: Reference
Lecture 45 Prop Creation: Modeling
Lecture 46 Prop Creation: Sculpting Pt. 1
Lecture 47 Prop Creation: Sculpting Pt. 2
Lecture 48 Prop Creation: Retopology Pt. 1
Lecture 49 Prop Creation: Retopology Pt. 2
Lecture 50 Prop Creation: High-Res Sculpting Pt. 1
Lecture 51 Prop Creation: High-Res Sculpting Pt. 2
Lecture 52 Prop Creation: UV Unwrapping
Lecture 53 Prop Creation: Normal Map Bake
Lecture 54 Prop Creation: AO Bake
Lecture 55 Prop Creation: Texture Painting Pt. 1
Lecture 56 Prop Creation: Texture Painting Pt. 2
Lecture 57 Prop Creation: Unreal Import
Lecture 58 Character Creation: Concept and Reference
Lecture 59 Character Creation: Modeling Pt. 1
Lecture 60 Character Creation: Modeling Pt. 2
Lecture 61 Character Creation: Sculpting Pt. 1
Lecture 62 Character Creation: Sculpting Pt. 2
Lecture 63 Character Creation: Retopology Pt. 1
Lecture 64 Character Creation: Retopology Pt. 2
Lecture 65 Character Creation: Retopology Pt. 3
Lecture 66 Character Creation: Retopology Pt. 4
Lecture 67 Character Creation: High-Res Sculpting
Lecture 68 Character Creation: UVs Pt. 1
Lecture 69 Character Creation: UVs Pt. 2
Lecture 70 Character Creation: Baking Normals
Lecture 71 Character Creation: Baking AO
Lecture 72 Character Creation: Texture Painting Pt. 1
Lecture 73 Character Creation: Texture Painting Pt. 2
Lecture 74 Character Creation: Texture Painting Pt. 3
Lecture 75 Character Creation: Rigging
Lecture 76 Character Creation: Adding Mixamo Animations
Lecture 77 Character Creation: Animation Blueprints Pt. 1
Lecture 78 Character Creation: Animation Blueprints Pt. 2
Section 5: Finishing Touches
Lecture 79 Finishing Touches Pt. 1
Lecture 80 Finishing Touches Pt. 2
Lecture 81 Finishing Touches Pt. 3
Lecture 82 Finishing Touches Pt. 4
Lecture 83 Finishing Touches Pt. 5
Lecture 84 Finishing Touches Pt. 6
Lecture 85 Finishing Touches Pt. 7
Lecture 86 Finishing Touches Pt. 8
Lecture 87 Finishing Touches Pt. 9
Lecture 88 Finishing Touches Pt. 10
Lecture 89 Finishing Touches Pt. 11
Lecture 90 Bug Fixing Pt. 1
Lecture 91 Bug Fixing Pt. 2
Lecture 92 Bug Fixing Pt. 3
Lecture 93 Bug Fixing Pt. 4
Lecture 94 Conclusion
Lecture 95 Last Words
Anyone who wants to learn how to create video games - no experience needed!,Game developers or 3D designers who want to learn new styles and work with different softwares,Anyone with specialised needs (game developers, designers, 3D artists)



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Designing Animatable Psd Characters In Procreate

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Designing Animatable Psd Characters In Procreate
Last updated 6/2020
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 6.05 GB | Duration: 6h 16m

Design PSD based characters with proper layer hierarchy to animate in Moho, Character Animator, Animate CC and more!


What you'll learn
Properly layout and design animatable characters that can be imported into Animate CC, Moho, Character Animator and more

Requirements
While you can follow the design steps with any software, Procreate is required to open source files

Description
Are you ready to build your own character that can be imported into Moho, Animate CC, Character Animator and more? Then this is the course for you! By using Procreate, a design app for the iPad, we will create a separated and properly structured character which can easily be taken to the next step for animation. Don't have Procreate? Don't worry! You can still follow along with your design app of choice!More specifically you will learn how to:Navigate Procreate and utilize popular featuresSketch a characterRefine a sketch for proper shapes and dimensionsSet up proper layer order for rigging and animatingInk the sketchColor the sketchShade and highlight the sketchCreate eight mouth poses for lip syncingSketch out two addition head poses to set you up for creating head turnsExport the file from Procreate to a PSD for animation
Overview
Section 1: Introduction
Lecture 1 What You Will Learn in this Course
Lecture 2 Accessing Course Exercise Files
Lecture 3 Adjusting Canvas and Resolution
Lecture 4 Setting Up a Reference
Lecture 5 Quick Overview of Procreate
Section 2: Sketching the Character
Lecture 6 Sketching the Head
Lecture 7 Adjusting and Refining Head Sketch
Lecture 8 Sketching the Hair
Lecture 9 Sketching the Body
Lecture 10 Sketching the Limbs
Lecture 11 Adjusting Arms
Lecture 12 Cleaning Up Sketch
Section 3: Inking the Head
Lecture 13 Examining Layer Hierarchy and Layout
Lecture 14 Setting Up Document for Inking
Lecture 15 Inking the Head
Lecture 16 Inking the Hair
Lecture 17 Inking the Hair Strands
Lecture 18 Inking Ponytail
Section 4: Inking the Body
Lecture 19 Inking the Torso
Lecture 20 Inking the Jacket
Lecture 21 Inking the Neck and Collar
Lecture 22 Inking Limbs
Lecture 23 Inking Hand Poses
Lecture 24 Duplicating Front Limbs
Section 5: Coloring the Character
Lecture 25 Coloring the Head
Lecture 26 Coloring the Body
Lecture 27 Coloring the Limbs
Section 6: Shading the Character
Lecture 28 Shading the Face and Hair
Lecture 29 Shading Bangs, Eyes and Ponytail
Lecture 30 Other Ways to Shade
Lecture 31 Shading the Body
Lecture 32 Shading the Limbs
Lecture 33 Shading the Feet
Lecture 34 Shading the Hands
Section 7: Highlighting the Character
Lecture 35 Highlighting the Head
Lecture 36 Highlighting the Body
Lecture 37 Highlighting the Limbs, Feet and Hands
Lecture 38 Merging Shading and Highlighting Layers
Section 8: Creating Additional Mouth Poses
Lecture 39 Sketching Out the Phonemes
Lecture 40 Inking the Phonemes
Lecture 41 Coloring the Phonemes
Lecture 42 Shading and Highlighting the Phonemes
Lecture 43 Shading and Highlighting Lips
Section 9: Sketching Profile and Front Head Views
Lecture 44 Creating Guides for Head Phases
Lecture 45 Sketching the Front Head Phase
Lecture 46 Sketching the Front Hair Phase
Lecture 47 Reviewing Front Head Symmetry
Lecture 48 Sketching Profile Head and Hair
Section 10: Wrapping Up
Lecture 49 Exporting File for Animation
Lecture 50 Final Thoughts
Beginner animators looking to design characters for their animated productions



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Developing Dexterity & Confidence: Piano Foundation Level 5

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Developing Dexterity & Confidence: Piano Foundation Level 5
Published 8/2022
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 5.57 GB | Duration: 4h 31m

Learn Chordal Command, Advanced Chord Patterns & Advanced Piano Lessons For Beginners. Learn The Piano By Ear


What you'll learn
Learn how to play the Piano by ear
Learn advanced chord patterns for beginners
Learn traditional gospel Piano style
Learn 1-6-2-5-1 chord progression
Learn advanced 2-5-1 chord progression
Learn traditional Piano ending move
Understand Song Transcription
Learn how to use the Transpose feature
Learn how to use the Sustain Pedal
How to learn all 12 keys
Learn Chord Inversions
Learn The Circle of Fifths
Learn How To Do Song Transcription Effectively
Learn How To Use The Keyboard Transpose Feature
Learn Broken Chords and How To Play Them
Learn Chord Extensions And Altered Chord Extensions

Requirements
Have a Piano or Keyboard
No prior Piano-playing experience needed

Description
You are welcome to the course designed for beginners to gain mastery of the Piano. This course will help you to start your journey of going from beginner to intermediate level.Here Is the complete Course CurriculumChapter OneIntroductionChord InversionsBroken ChordsChord Extensions & Altered ExtensionsAdvanced Chord VoicingsChapter TwoIntroductionCircle of 5ths Chord Progression3 4 4# 5 Traditional Chord Progression1 6 2 5 1 Chord Progression2 5 1 Chord ProgressionSimple Traditional Piano Chord ProgressionChapter ThreeIntroductionUnderstanding Song TranscriptionUsing the Transpose FeatureHow To Use the Sustain PedalHow To Learn All 12 KeysChapter OneThis is the chapter that helps you to master chords as a beginner. You will learn how to play advanced chords, chord extensions and advanced chord voicings.Chapter TwoThis chapter shows you how to play advanced chords patterns like the circle of 5ths, traditional gospel Piano chord progressions and more.Chapter ThreeAs you go from beginner to intermediate, this chapter gives you the tools you need to master the Piano. This chapter shows you how to transcribe songs so you can play your favorite songs on the Piano. Playing your favorite songs, means playing along to songs which requires using the transpose feature of your keyboard. This chapter teaches you how to effective transpose so you can play and enjoy your favorite songs on the Piano
Overview
Section 1: Chapter 1 - Chordal Command
Lecture 1 Chapter Overview
Lecture 2 Chapter Introduction
Lecture 3 Chord Inversions
Lecture 4 Broken Chords
Lecture 5 Chord Extensions & Altered Extensions
Lecture 6 Advanced Chord Voicings
Section 2: Chapter 2 - Advanced Chord Patterns
Lecture 7 Chapter Overview
Lecture 8 Part 9 Chapter Introduction
Lecture 9 Circle of 5ths Chord Progression
Lecture 10 The 3 4 4# 5 Traditional Chord Progression
Lecture 11 Advanced 1 6 2 5 1 Chord Progression
Lecture 12 Advanced 2-5-1 Chord Progression
Lecture 13 Simple Traditional Piano Chord Progression
Section 3: Chapter 3 - Advanced Lessons For Beginners
Lecture 14 Chapter Overview
Lecture 15 Part 10 Introduction
Lecture 16 Part 10 Chapter Introduction
Lecture 17 Understanding Song Transcription
Lecture 18 Using the Keyboard Transpose Feature
Lecture 19 How to Use the Sustain Pedal
Lecture 20 How to Learn All 12 Keys
Lecture 21 Closing Remarks - Full Course End
Beginners,Never played the Piano before,You have basic Piano knowledge or skills,You want to learn the Piano by ear,You want to train your ears



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