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    Beispiel: The Dark Knight 2008 DTS DL BDRip x264 - iND
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*** Bestes IPTV *** bester Preis *** gratis Test ***



Englische Tutorials

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CGMA - Intro to Maya 2020
Duration: 33:01:02 | Video: MPEG4 Video (H264) 1920x1080 30fps 550kbps | Audio: AAC 44100Hz stereo 128kbps | 13 GB
Author: David Mooy | Language: English | Project Files

In this course, you will be receiving a comprehensive introduction to Maya 2017! Here, we will cover how Maya works, starting with navigating its UI, and then building a project that will take us through the different aspects of Maya's organizational tools. For the modelling pipeline, we will be covering polygonal modeling, texturing, and UV mapping as we get our feet wet with some of these introductory-level tools. Next, we will dive right into some of the tech art and animation tools as we discuss various topics related to both character rigging and animation. And to put a final touch on the basics, we will then give an overview on the rendering within Maya. From there, we will move on to some of the more advanced and newer features of Maya 2017. This section will include the Arnold rendered, the new blendshape editing tools, the PSD system, and the Time Editor. whether you are just starting in computer animation or a veteran that wants to review the latest tools available, this course has something for you!

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Humanoid Rigging For Games Using Houdini And KineFX
Last updated 7/2025
Created by Simon Hayes
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz, 2 Ch
Level: Intermediate | Genre: eLearning | Language: English + subtitle | Duration: 300 Lectures ( 42h 23m) | Size: 37.5 GB

Building a humanoid game rig with kineFX.



What you'll learn
We will create a basic humanoid rig in houdini.

Requirements
Students will need a basic understanding of the houdini interface.
Basic knowledge of VEX syntax.
Basic knwoledge of vecetor mathematics (Addition, Subtraction and Cross Products )
Basic knowledge of matrix Mathematicx

Description
In this course we will build a basic humanoid rig. This rig is designed to be compatible with game engines like Unity and should work with a lot of common motion capture libraries.We will start be creating a reconfigurable skeleton that can be posed for multiple characters. This skeleton will also have three different spines this will allow us to examine. These will include two curved skeletons, one with four bones to be compatible with the Unity humanoid rig. The others skeletons are have more bones and will allow us to compare to pitfalls of using curved or straight spines.We will create a custom reorient joints node that will allow us to have consistent orientations for all the joints.For the rig we will be looking to implement IK and FK Controls. For the IK controls we will have both global and local controls. And we will be implementing number of methods to blend between global and local controls. We will be creating a custom for the spine rotations with options for both linear and quaternion interpolation.For the arms we will be creating a dynamic skeleton that moves based of the position of the arm. The Hand will have preset poses that we can blend between.We will be building an export pipeline with options for 'level of detail' and exporting characters and animation.

Who this course is for
Intermediate Houdini users.
Indie game developers intersted in rigging with houdini.

Homepage


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3DMotive - Killer Tips In Unity (Volume 1 & 2)
Duration: 1h 53m | Video: H264-AVC, 1280x720, 30fps, 711 kbps | Audio: AAC, 44000, Stereo, 116 kbps | 989 MB
2016 | Alan Thorn | English | Project Files

Killer Tips and Tricks for Unity 5 is a tour of bite-sized workflows designed to enhance your game development workflow in Unity 5. In this course aimed at intermediate users, Alan Thorn explores ten creative ways to work with Unity. Learn how to batch rename objects easily, save data to persistent storage for creating save-states, and handle events with visual scripting to customize how your games behave effectively. In addition, explore detailed secrets of the object inspector for controlling variable visibility and simplifying the debugging process. Plus, revisit the world of mouse picking, syncing audio with animation, creating split-screen games, and working with gizmos. You'll also see how to optimize 2D rendering and how to create a code-less mini-map! Over the course of ten in-depth tips, you'll see interesting and fun ways to increase your productivity. By the end of the course, you'll have established a solid grounding in effective strategies for building games easily and optimally.



 
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TTC - Classical Mythology
Last updated 10/2025
By Professor Elizabeth Vandiver - Visiting Assistant Professor of Classics Whitman College
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz, 2 Ch
Genre: eLearning | Language: English | Duration: 24 Lessons ( 12h 21m ) | Size: 10.3 GB

Go on an illuminating exploration of classical mythology and its treasure trove of unforgettable characters and stories with this spectacular and interesting course by an award-winning Professor of Classics and Latin.

From Athena to Zeus, Professor Elizabeth Vandiver' Professor of Classics and Clement Biddle Penrose Professor of Latin at Whitman College, leads an illuminating exploration of classical mythology and its treasure trove of unforgettable characters and stories. Classical Mythology is an introduction to the primary characters and most important stories of classical Greek and Roman mythology. Among those you will study are the accounts of the creation of the world in Hesiod's Theogony and Ovid's Metamorphoses; the gods Zeus, Apollo, Demeter, Persephone, Hermes, Dionysos, and Aphrodite; the Greek Heroes, Theseus and Hercules; and the famous classical myth of the Trojan War. In addition, Professor Vandiver explores the challenges we face in studying mythology - which is rooted in oral tradition and pre-literate society - through the literary works that recount them.

Professor Elizabeth Vandiver anchors her presentation in some basics. What is a myth? Which societies use myths? What are some of the problems inherent in studying classical mythology? She also discusses the most influential 19th- and 20th-century thinking about myth's nature and function, including the psychological theories of Freud and Jung and the metaphysical approach of Joseph Campbell.



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Schoolism - The Art of Caricature with Jason Seiler
Duration: 13h 58m | .FLV 1280x1024 30 fps(r) | MPEG, 44100 Hz, 2ch | 2.47 GB
Genre: eLearning | Language: English

By the end of this course, master caricaturist, Jason Seiler, will have you looking at people in a whole new way! Over nine lessons, Jason will teach you through streaming lectures and one-on-one correspondence most of his personal techniques on how to maximize the effects of exaggeration and distortion when drawing faces and more importantly, how to push the truth of a subject's features without losing his or her likeness. In this course, you will draw a LOT because that is the best way to learn the importance of constant practice and to understand your subject. Your assignments will involve drawing lots of thumbnails, sketching lots of average, everyday people, and finally, doing full-color caricatures of public figures. For illustrators seeking to add high-end caricaturing to their repertoire, this course is a must!

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Schoolism - Stephen Silver Character Design
Duration: 15h 10m | .MOV 564x372 30 fps(r) | AAC, 44100 Hz, 2ch | 1.46 GB
Genre: eLearning | Language: English

Welcome to the SDA Character Design Course. This course was originally developed back in 2005 where it was the training ground into Character Design for thousands of students over a 15 year period. Many of the course students went on to have great careers and some are now leading designers in the animation industry.

A prolific and noted artist in the animation industry, Stephen Silver is known for his distinctive and unique designs, and for his work on "Kim Possible", "Danny Phantom", "Clerks - The Animated Series" and many other franchises. Among his clients are Disney, Warner Bros, Nickelodeon, Sony Pictures and many more.

As a character designer, you will be responsible for exploring new ideas through characters. Your role as a designer will be to create major and incidental characters for animated television, feature films, video games, and the like, as well as creating characters for your own intellectual properties.

Throughout this course, Stephen will share the creative process of drawing that he goes through and his personal techniques for producing successful character designs. You will learn to understand clarity and shape variation, as well as many other important principles and elements of design.

In his lectures, Stephen will provide you with a better understanding of the drawing and design process, and give you tools with which to constantly improve your skills. This 8-lecture course will build your confidence in drawing while inspiring you with new ideas that will help you grow continuously.

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BeachBody - Bike Burnathon
Last updated 10/2025
MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz, 2 Ch
Genre: eLearning | Language: English | Duration: 12 Lessons ( 7h 42m ) | Size: 22.5 GB

15 Rides, 1 Goal: Torch fat, build endurance, test your limits.

Tackle hills, all-terrain, and intense intervals in this 15-ride gauntlet that will test your ability to follow through while you build stamina, improve your endurance, and scorch fat.

Works well for
Cycling, Cardio, HIIT, Low Impact, Weight Loss

Equipment needed
Bike



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Gumroad - Painting Sci Fi from Start to Finish
Duration: 7h 17m | .MP4 1920x1080 30 fps(r) | AAC, 44100 Hz, 2ch | 2.45 GB
Genre: eLearning | Language: English

"Painting Sci-Fi from Start to Finish with Craig Mullins" is an in-depth, fine-grain look into how Craig Mullins conceives of, builds up, and polishes off a sci-fi painting with the epic-ness that we've come to expect of him. You'll hear Craig himself talk about how he develops image ideas, his thoughts behind composition, how he analyzes light and color, and much more. It's one thing to hear someone talk about the theory behind what they do, it's another thing altogether to see those theories put into practice -- in real time! -- by a modern-day master.


Instead of regular assignments, Critiqued Session students for this class will be guided by Craig through the development of their own sci-fi-themed painting week by week, so no two Critiqued Session experiences will be the same!

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Schoolism - Introduction to Visual Development - Victoria Ying - Taitosan
Duration: 7h 34m | .MP4 1920x1080 30 fps(r) | AAC, 44100 Hz, 2ch | 2.98 GB
Genre: eLearning | Language: English

As artists, our sole job is to communicate; usually we do this visually.

But visual communication is more complicated than it sounds, and yet not. In this introduction to Visual Development, I will focus on principles of design and give you an overview of the skills needed for effective visual communication, especially as it applies to the entertainment industry. I will cover the basics of design thinking, character design, color theory, and perspective, and share with you tips and techniques that I personally use in my own work.

Through this class, you will learn the fundamentals you will need to launch and advance your career as a visual development artist.

No matter your skill level, these lessons in design thinking will influence every decision, from the seed of your idea to your finished project, and help you work confidently and efficiently.

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Schoolism - Introduction to ZBrush with Justin Goby Fields
Duration: 8h 15m | .MP4 1920x1080 15 fps(r) | AAC, 44100 Hz, 2ch | 2.57 GB
Genre: eLearning | Language: English

ZBrush is an industry standard sculpting tool for today's entertainment artist that combines 3D/2.5D modeling, texturing, and painting. This unique program that is more akin to traditional sculpting than others, has limitless potential in the concept, illustration, 3D printing and production pipeline worlds. During the nine weeks of this course, I'll be imparting to you my knowledge of the basics to begin sculpting out your own models, and will have made significant strides by the end of the class.

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TTC - Understanding Western Art: Stories, Styles, and Masterworks
Released 10/2025
By Noah Charney, PhD
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz, 2 Ch
Genre: eLearning | Language: English | Duration: 25 Lessons ( 13h 21m ) | Size: 11 GB

Unpack the essential themes and principles of Western art in this enthralling course, and experience masterpieces that rank among the most beloved creations of our civilization

Western art, with its lineage from the ancient world to the present, has given us works of genius by the likes of Phidias, Michelangelo, Leonardo, Rembrandt, Vermeer, Monet, Van Gogh, and many more. In the 25 engrossing lectures of Understanding Western Art: Stories, Styles, and Masterworks, you'll explore the larger themes, principles, and expressive currents that tell the story of Western art, and which shed light on its deeper meanings. As you explore this expansive tradition, you'll delve into elements of the artist's world such as

The Magic and Brilliance of Color. Relive the story of color in Western art and see the resplendent use of color in different eras, from Medieval manuscripts to the visions of Wassily Kandinsky.
Perspective and Illusion. Travel into the artist's means of recreating the 3D world in two dimensions; witness the creative use of perspective by major artists such as Holbein and Cézanne.
Genres of Art. Take a penetrating look at the history of artistic genres, from statuary to still life, in glorious works by Bernini, Raphael, Caravaggio, Velázquez, and many others.
Symbols and Symbolism. Decode the visual symbols used by artists. See how symbols flowered in Christian art, which you'll find in magnificent church decoration in Ravenna and Chartres.
Modernism and Abstract Art. Take note of the social upheavals and changing times that gave birth to Modernism and abstraction in the early 20th century, in figures such as Pablo Picasso and Jackson Pollock.
Throughout the course, you'll explore many artists and traditions, as well as investigate many of the human and social factors that played key roles in the development of Western art, including the history of women in art, the driving force of artistic competition, and the crucial influence of religion and philosophy. In Understanding Western Art: Stories, Styles, and Masterworks, you'll travel deeply into the underlying elements of Western art, enriching your appreciation of these wonders of the human imagination.



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Electromagnetics, Optics, Logic Circuits & Electric Circuits
Published 10/2025
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz, 2 Ch Language: English | Duration: 67h 27m | Size: 31.7 GB

Master the Foundations and Advanced Concepts of Integrated Electrical & Optical Systems



What you'll learn
Understand the principles and applications of electromagnetics and optics, including wave propagation, Maxwell's equations, and optical systems.
Analyze and design electric circuits, covering fundamental concepts, circuit laws, and practical techniques.
Master digital logic circuits, including gates, arithmetic units, state machines, and programmable devices.
Apply mathematical and physical concepts to solve real-world engineering and physics problems across electrical and optical systems.

Requirements
Introductory physics or engineering coursework is helpful
Familiarity with complex numbers and vectors is helpful

Description
Are you ready to build a strong foundation in the essential domains of electrical engineering and applied physics? This comprehensive course brings together four major chapters-Advanced Electromagnetics, Modern Optics, Logic Circuits, and Electric Circuits-into a single, integrated learning experience.Whether you're a university student, a professional seeking to refresh your knowledge, or a curious learner, this course will guide you from the basics to advanced topics, with clear explanations and practical examples.What You'll LearnAdvanced ElectromagneticsComplex numbers, phasors, and vectorsOrthogonal coordinates and operatorsLinear ordinary differential equationsBoundary value problemsMaxwell's equations and field vectorsMedia and boundary conditionsVector potentials and EM theoremsPlane waves, reflection, transmission, and waveguidesFiber optic cables and transmission linesModern OpticsRay matrices and lens systemsInhomogeneous media and aberrationsPlane waves and linear systemsFrequency and spatial domain diffractionFourier transforming lenses and imagingPlanar and volume holographyInterferometry and coherenceOptics and relativityLogic CircuitsLight switch logic and contact circuitsLogic gates, decoders, multiplexersArithmetic logic units and programmable logic devicesLatches, flip-flops, counters, and shift registersState machines, ladder diagrams, and function block diagramsElectric CircuitsFundamental concepts and circuit analysisSources, Kirchhoff's laws, resistors, and Ohm's lawSeries and parallel resistorsVoltage and current dividersDelta-wye transformationDC node voltage analysisCourse Features60+ hours of high-quality video lecturesStep-by-step explanations and worked examplesVisualizations and practical demonstrationsDownloadable resources and reference materialsQuizzes and assignments for self-assessmentLifetime access

Who this course is for
Electrical engineering and physics students (undergraduate and graduate)
Professionals in electronics, photonics, and communications
Anyone preparing for exams or seeking a deep understanding of these topics
Self-learners interested in mastering the theory and practice of modern electrical and optical systems



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