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Englische Tutorials

Mastering Vr Game Development And 3D Asset Modelling

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Mastering Vr Game Development And 3D Asset Modelling
Last updated 2/2019
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 83.61 GB | Duration: 106h 31m

Build VR Games and Learn to make Original assets for your projects!



What you'll learn
Build 3D games in Unity®.
Understand the fundamentals of game design.
Code in C#.
Build professional 3D models for video games and more.
Develop with a creative and technical eye.
Design large environments for your character to explore in.

Requirements
Download and install Unity® and Blender.
Videos were recorded in MAC, but it is possible to work with PC.

Description
We at Mammoth Interactive value input from students like you. Feel free to leave us your feedback.Have you ever wanted to make your very own virtual reality games? Well, you've come to the right place!After purchasing this course, you'll be taken step-by-step through every process needed to do just that. Our two very talented instructors, Kevin Liao and Glauco Pires, explain everything from a basic, beginner level. That means, you don't have to have any prior coding or digital art experience to succeed here. In the first section of each tutorial, Glauco Pires will take you through the process of coding the game in Unity® from scratch.The second section of the tutorial will teach you how to create all the artistic elements you will need to complete the game. Kevin Liao will teach this section of the course in Blender; the wonderful, free 3D modeling program.The final section will teach you how to integrate the art you created in Blender to the game in Unity. Glauco will take this part.The beauty of taking an online course like this is the ability to replay any of the lectures at any time. There is no time limit or final tests. You get to learn at your own pace with a practical model method of learning. This course mostly focuses on mobile VRDevelopment. This is because, it is the easiest to develop for and will most widely adopted. "Great course. Definitely learned a lot about how an overall project can come together in Unity. I found the material easy to follow and well constructed. The instructor covers theory and implementation, and it is deep, with real app examples, outstanding.""I like how everything is being explained on a very basic level. Easy to follow, I would imagine, for anyone without any modeling experience. Good job guys, and thanks!"We really hope you decide to purchase this course and take your knowledge to the next level!Let's get started!Enroll now to join the Mammoth community!

Overview

Section 1: Intro to Unity

Lecture 1 Introduction

Lecture 2 Unity Editor

Lecture 3 Moving a Cube

Lecture 4 Materials

Lecture 5 Lights

Lecture 6 Particle System

Lecture 7 Applying Physics

Lecture 8 Asset Store

Section 2: Intro to Coding

Lecture 9 Introduction

Lecture 10 Variables

Lecture 11 Methods

Lecture 12 If Blocks

Lecture 13 Loops

Section 3: Intro to Inputs

Lecture 14 Introduction

Lecture 15 Key Presses

Lecture 16 Moving a Player

Lecture 17 Jumping

Lecture 18 Moving Forward

Lecture 19 Cycling Cameras

Section 4: Intro to Prefabs

Lecture 20 Introduction

Lecture 21 Introduction to Prefabs

Lecture 22 Random Angles

Lecture 23 Explosion Effects

Lecture 24 Adding Explosion Effects

Section 5: Intro to VR

Lecture 25 Introduction

Lecture 26 Activating VR

Lecture 27 Building a Castle

Lecture 28 Lowering the Door

Lecture 29 Triggering

Lecture 30 Interface

Lecture 31 UPDATE - Using the Unity Package with Unity 5.6

Section 6: Whack-a-Mole

Lecture 32 VR Games Preview

Lecture 33 VR SDK

Lecture 34 Whack-a-Mole Intro

Lecture 35 Whack-a-Mole - Part 1

Lecture 36 Whack-a-Mole - Part 2

Lecture 37 Whack-a-Mole - Part 3

Lecture 38 Whack-a-Mole Art - Part 1

Lecture 39 Whack-a-Mole Art - Part 2

Lecture 40 Whack-a-Mole - Part 4

Section 7: Hurdles

Lecture 41 Hurdles Intro

Lecture 42 Hurdles - Part 1

Lecture 43 Hurdles - Part 2

Lecture 44 Hurdles - Part 3

Lecture 45 Hurdles Art

Lecture 46 Hurdles - Part 4

Section 8: Cups and Balls

Lecture 47 Cups And Balls Intro

Lecture 48 Cups And Balls - Part 1

Lecture 49 Cups And Balls - Part 2

Lecture 50 Cups And Balls - Part 3

Lecture 51 Cups And Balls Art

Lecture 52 Cups And Balls - Part 4

Section 9: Bowling

Lecture 53 Bowling - Intro

Lecture 54 Bowling - Part 1

Lecture 55 Bowling - Part 2

Lecture 56 Bowling - Part 3

Lecture 57 Bowling (Art) - Part 1

Lecture 58 Bowling (Art) - Part 2

Lecture 59 Bowling - Part 4

Section 10: Ninja Sword

Lecture 60 Ninja Sword - Intro

Lecture 61 Ninja Sword - Part 1

Lecture 62 Ninja Sword - Part 2

Lecture 63 Ninja Sword - Part 3

Lecture 64 Ninja-Sword Art - Part 1

Lecture 65 Ninja Sword Art - Part 2

Lecture 66 Ninja Sword - Part 4

Section 11: Basketball

Lecture 67 Basketball - Intro

Lecture 68 Basketball - Part 1

Lecture 69 Basketball - Part 2

Lecture 70 Basketball - Part 3

Lecture 71 Basketball Art

Lecture 72 Basketball - Part 4

Section 12: Christmas Gifts

Lecture 73 Christmas Gifts - Intro

Lecture 74 Christmas Gifts - Part 1

Lecture 75 Christmas Gifts - Part 2

Lecture 76 Christmas Gifts - Part 3

Lecture 77 Christmas Gifts Art - Part 1

Lecture 78 Christmas Gifts Art - Part 2

Lecture 79 Christmas Gifts - Part 4

Section 13: Spaceship

Lecture 80 Spaceship - Intro

Lecture 81 Spaceship - Part 1

Lecture 82 Spaceship - Part 2

Lecture 83 Spaceship Art - Part 1

Lecture 84 Spaceship Art - Part 2

Lecture 85 Spaceship - Part 3

Section 14: Baseball

Lecture 86 Baseball - Intro

Lecture 87 Baseball - Part 1

Lecture 88 Baseball - Part 2

Lecture 89 Baseball - Part 3

Lecture 90 Baseball Art - Part 1

Lecture 91 Baseball Art - Part 2

Lecture 92 Baseball - Part 4

Section 15: Genius

Lecture 93 Genius - Intro

Lecture 94 Genius - Part 1

Lecture 95 Genius - Part 2

Lecture 96 Genius - Part 3

Lecture 97 Genius Art

Lecture 98 Genius - Part 4

Section 16: Zombie Survival

Lecture 99 Zombie Survival - Intro

Lecture 100 Zombie Survival - Part 1

Lecture 101 Zombie Survival - Part 2

Lecture 102 Zombie Survival - Part 3

Lecture 103 Zombie Survival Art - Part 1

Lecture 104 Zombie Survival Art - Part 2

Lecture 105 Zombie Survival - Part 4

Section 17: Space Shooter

Lecture 106 Space Shooter - Intro

Lecture 107 Space Shooter - Part 1

Lecture 108 Space Shooter - Part 2

Lecture 109 Space Shooter - Part 3

Lecture 110 Space Shooter Art

Lecture 111 Space Shooter - Part 4

Section 18: Clay Shooting

Lecture 112 Clay Shooting - Intro

Lecture 113 Clay Shooting - Part 1

Lecture 114 Clay Shooting - Part 2

Lecture 115 Clay Shooting - Part 3

Lecture 116 Clay Shooting - Part 4

Lecture 117 Clay Shooting Art

Lecture 118 Clay Shooting - Part 5

Section 19: Fruit Ninja

Lecture 119 Fruit Ninja - Intro

Lecture 120 Fruit Ninja - Part 1

Lecture 121 Fruit Ninja - Part 2

Lecture 122 Fruit Ninja - Part 3

Lecture 123 Fruit Ninja Art

Lecture 124 Fruit Ninja - Part 4

Section 20: Flappy Bird

Lecture 125 Flappy Bird - Intro

Lecture 126 Flappy Bird - Part 1

Lecture 127 Flappy Bird - Part 2

Lecture 128 Flappy Bird - Part 3

Lecture 129 Flappy Bird Art

Lecture 130 Flappy Bird - Part 4

Section 21: Pong

Lecture 131 Pong - Intro

Lecture 132 Pong - Part 1

Lecture 133 Pong - Part 2

Lecture 134 Pong - Part 3

Lecture 135 Pong - Part 4

Lecture 136 Pong Art

Section 22: Ghost

Lecture 137 Ghost - Intro

Lecture 138 Ghost - Part 1

Lecture 139 Ghost - Part 2

Lecture 140 Ghost - Part 3

Lecture 141 Ghost Art

Lecture 142 Ghost - Part 4

Section 23: Soccer Shootout

Lecture 143 Soccer Shootout - Intro

Lecture 144 Soccer Shootout - Part 1

Lecture 145 Soccer Shootout - Part 2

Lecture 146 Soccer Shootout - Part 3

Lecture 147 Soccer Shootout Art - Part 1

Lecture 148 Soccer Shootout Art - Part 2

Lecture 149 Soccer Shootout - Part 4

Section 24: Motorcycle

Lecture 150 Motorcycle - Intro

Lecture 151 Motorcycle - Part 1

Lecture 152 Motorcycle - Part 2

Lecture 153 Motorcycle - Part 3

Lecture 154 Motorcycle Art - Part 1

Lecture 155 Motorcycle Art - Part 2

Lecture 156 Motorcycle - Part 4

Section 25: Turret

Lecture 157 Turret - Intro

Lecture 158 Turret - Part 1

Lecture 159 Turret - Part 2

Lecture 160 Turret - Part 3

Lecture 161 Turret - Part 4

Lecture 162 Turret Art - Part 1

Lecture 163 Turret Art - Part 2

Lecture 164 Turret - Part 5

Section 26: Western Shooter

Lecture 165 Western Shooter - Intro

Lecture 166 Western Shooter - Part 1

Lecture 167 Western Shooter - Part 2

Lecture 168 Western Shooter - Part 3

Lecture 169 Western Shooter Art - Part 1

Lecture 170 Western Shooter Art - Part 2

Lecture 171 Western Shooter - Part 4

Section 27: Cannon Ball

Lecture 172 Cannon Ball - Intro

Lecture 173 Cannon Ball - Part 1

Lecture 174 Cannon Ball - Part 2

Lecture 175 Cannon Ball - Part 3

Lecture 176 Cannon Ball Art

Lecture 177 Cannon Ball - Part 4

Section 28: Paraglider

Lecture 178 Paraglider - Intro

Lecture 179 Paraglider - Part 1

Lecture 180 Paraglider - Part 2

Lecture 181 Paraglider - Part 3

Lecture 182 Paraglider Art

Lecture 183 Paraglider - Part 4

Section 29: Train

Lecture 184 Train - Intro

Lecture 185 Train - Part 1

Lecture 186 Train - Part 2

Lecture 187 Train - Part 3

Lecture 188 Train Art

Lecture 189 Train - Part 4

Section 30: First Person Shooter

Lecture 190 First Person Shooter - Intro

Lecture 191 First Person Shooter - Part 1

Lecture 192 First Person Shooter - Part 2

Lecture 193 First Person Shooter - Part 3

Lecture 194 First Person Shooter Art

Lecture 195 First Person Shooter - Part 4

Section 31: Escape the Room

Lecture 196 Escape the Room - Intro

Lecture 197 Escape the Room - Part 1

Lecture 198 Escape the Room - Part 2

Lecture 199 Escape the Room Art

Lecture 200 Escape the Room - Part 3

Section 32: Forest Searcher

Lecture 201 Forest Searcher - Intro

Lecture 202 Forest Searcher - Part 1

Lecture 203 Forest Searcher - Part 2

Lecture 204 Forest Searcher - Part 3

Lecture 205 Forest Searcher Art - Part 1

Lecture 206 Forest Searcher Art - Part 2

Lecture 207 Forest Searcher Art - Part 3

Lecture 208 Forest Searcher - Part 4

Section 33: Kart

Lecture 209 Kart - Intro

Lecture 210 Kart - Part 1

Lecture 211 Kart - Part 2

Lecture 212 Kart - Part 3

Lecture 213 Kart Art

Lecture 214 Kart - Part 4

Section 34: Hide and Seek

Lecture 215 Hide and Seek - Intro

Lecture 216 Hide and Seek - Part 1

Lecture 217 Hide and Seek - Part 2

Lecture 218 Hide and Seek - Part 3

Lecture 219 Hide and Seek Art

Lecture 220 Hide and Seek - Part 4

Section 35: Tic Tac Toe

Lecture 221 Tic Tac Toe - Intro

Lecture 222 Tic Tac Toe - Part 1

Lecture 223 Tic Tac Toe - Part 2

Lecture 224 Tic Tac Toe - Part 3

Lecture 225 Tic Tac Toe Art

Lecture 226 Tic Tac Toe - Part 4

Section 36: VR Games Assets

Lecture 227 VR Games Assets

Section 37: Getting Started with Blender

Lecture 228 Intro and Setting Changes

Lecture 229 Camera Controls

Lecture 230 Emulated Numbpad Camera

Lecture 231 Basic Object Manipulation

Lecture 232 Frequently Used Tools

Lecture 233 Mirror Modifier

Section 38: A Beginners guide to Low-Poly models in Blender

Lecture 234 Low Poly House

Lecture 235 Project Files - House

Lecture 236 Low Poly Large House

Lecture 237 Project Files - Large House

Lecture 238 Low Poly Castle

Lecture 239 Project Files - Castle

Lecture 240 Low Poly Church

Lecture 241 Project Files - Church

Lecture 242 Low Poly Lighthouse

Lecture 243 Project Files - Lighthouse

Lecture 244 Low Poly Longhouse

Lecture 245 Project Files - Longhouse

Lecture 246 Low Poly Store

Lecture 247 Project Files - Store

Lecture 248 Low Poly Office Building

Lecture 249 Project Files - Office Highrise

Lecture 250 Low Poly Eiffel Tower

Lecture 251 Project Files - Eiffel Tower

Lecture 252 Low Poly Greek Temple

Lecture 253 Project Files - Greek Temple

Lecture 254 Low Poly Japanese Pagoda

Lecture 255 Project Files - Japanese Pagoda

Lecture 256 Low Poly Chinese Pagoda

Lecture 257 Project Files - Chinese Pagoda

Lecture 258 Low Poly Taipei

Lecture 259 Project Files - Taipei

Section 39: 3D Model 32 Low Poly Buildings in Blender for Beginners

Lecture 260 Low Poly Tent

Lecture 261 Project Files - Tent

Lecture 262 Low Poly Windmill

Lecture 263 Project Files - Windmill

Lecture 264 Low Poly Modern Windmill

Lecture 265 Project Files - Modern Windmill

Lecture 266 Medieval-Style Low Poly House

Lecture 267 Medieval-Style Low Poly House Continued

Lecture 268 Project Files - Medieval House

Lecture 269 Low Poly Colosseum

Lecture 270 Project Files - Colosseum

Lecture 271 Low Poly CN Tower

Lecture 272 Project Files - CN Tower

Lecture 273 Freestyle Moon Base

Lecture 274 Project Files - Freestyle Moon Base

Lecture 275 Freestyle Space Station

Lecture 276 Project Files - Freestyle Space Station

Lecture 277 Pyramids of Giza

Lecture 278 Project Files - Pyramids of Giza

Lecture 279 Low Poly Leaning Tower of Pisa

Lecture 280 Project Files - Leaning Tower of Pisa

Lecture 281 Arc De Triomphe

Lecture 282 Project Files - Arc De Triomphe

Lecture 283 Mayan Temple

Lecture 284 Project Files - Mayan Temple

Lecture 285 Shinto Shrine Gate

Lecture 286 Project Files - Shinto Shrine Gate

Lecture 287 Low Poly Big Ben

Lecture 288 Project Files - Big Ben

Lecture 289 Great Wall of China

Lecture 290 Project Files - Great Wall of China

Lecture 291 Forbidden City Main Building

Lecture 292 Project Files - Forbidden City Main Building

Lecture 293 Parthenon

Lecture 294 Project Files - Parthenon

Lecture 295 Greek Amphitheatre

Lecture 296 Project Files - Greek Amphitheatre

Lecture 297 Renaissance-Themed Building

Lecture 298 Project Files - Renaissance-Themed Building

Lecture 299 Empire State Building

Lecture 300 Project Files - Empire State Building

Lecture 301 Greek Building

Lecture 302 Project Files - Greek Building

Lecture 303 London Bridge

Lecture 304 Project Files - London Bridge

Lecture 305 White House

Lecture 306 Project Files - White House

Lecture 307 Peace Arch

Lecture 308 Project Files - Peace Arch

Lecture 309 Washington Monument

Lecture 310 Project Files - Washington Monument

Lecture 311 Gateway Arch

Lecture 312 Project Files - Gateway Arch

Lecture 313 Cathedral of Florence

Lecture 314 Project Files - Cathedral of Florence

Lecture 315 Basilica Di San Lorenzo

Lecture 316 Project Files - Basilica Di San Lorenzo

Lecture 317 Basilica Di Santa Croce

Lecture 318 Project Files - Basilica Di Santa Croce

Lecture 319 Palazzo Pitti

Lecture 320 Project Files - Palazzo Pitti

Lecture 321 Saint Peter's Basilica

Lecture 322 Project Files - Saint Peters Basilica

Section 40: 10 Low Poly buildings in Blender

Lecture 323 Lighthouse of Alexandria

Lecture 324 Mausoleum of Halicarnassus

Lecture 325 Temple of Artemis

Lecture 326 Colossus of Rhodes (Part 1)

Lecture 327 Colossus of Rhodes (Part 2)

Lecture 328 Colossus of Rhodes (Part 3)

Lecture 329 Statue of Zeus (Part 1)

Lecture 330 Statue of Zeus (Part 2)

Lecture 331 Statue of Zeus (Part 3)

Lecture 332 Taj Mahal

Lecture 333 Brooklyn Bridge

Lecture 334 Flatiron Building

Lecture 335 Las Vegas Hotel

Lecture 336 Chrysler Building

Lecture 337 Project Files - Mammoth Interactive

Section 41: Modelling 14 Low Poly Buildings for Games!

Lecture 338 Sear Tower

Lecture 339 Golden Gate Bridge

Lecture 340 Project Files - Golden Gate Bridge

Lecture 341 GM Renaissance Center

Lecture 342 Project Files - GM Renaissance Center

Lecture 343 Guggenheim Museum

Lecture 344 Project Files - Guggenheim Museum

Lecture 345 Moai Easter Island Statue

Lecture 346 Project Files - Moai Easter Island Statue

Lecture 347 Stonehenge Aoteara

Lecture 348 Project Files - Stonehenge Aoteara

Lecture 349 Brandenburg Gate

Lecture 350 Project Files - Brandenburg Gate

Lecture 351 Great Sphinx of Giza

Lecture 352 Project Files - Great Sphinx of Giza

Lecture 353 Temple of Philae

Lecture 354 Project Files - Temple of Philae

Lecture 355 Christ the Redeemer

Lecture 356 Project Files - Christ the Redeemer

Lecture 357 Temple of Heaven

Lecture 358 Project Files - Temple of Heaven

Lecture 359 Petronas Twin Towers

Lecture 360 Project Files - Petronas Twin Towers

Lecture 361 Star Shape Fort

Lecture 362 Project Files - Star Shape Fort

Lecture 363 The Royal Ontario Museum

Lecture 364 Project Files - The Royal Ontario Museum

Section 42: Build 3D Models of Trees in Blender

Lecture 365 Tree Assets

Lecture 366 Pine Tree Assets

Lecture 367 Palm Trees Assets

Section 43: Build Desert Models in Blender

Lecture 368 Rock Assets

Lecture 369 Dead Tree Assets

Lecture 370 Cactus Trees

Lecture 371 Island Region

Lecture 372 Mountain Region

Lecture 373 Desert Region and Plateau

Section 44: 3D Modeling in Unity

Lecture 374 Snow Mountain Region

Lecture 375 Unity Mountain Region

Lecture 376 Unity Island Environment

Lecture 377 Unity Snow Mountain Region

Lecture 378 Boombox Asset

Section 45: Source Files - 3D Modeling Environments

Lecture 379 Source Files - 3D Environment Models

Section 46: Low Poly Rock Models for 3D environments

Lecture 380 Low Poly Smooth Stones

Lecture 381 Low Poly Stone Slabs

Lecture 382 Snow on Rocks

Lecture 383 Jagged Rock Slab

Lecture 384 Desert Floor

Lecture 385 Jagged Rocks and Desert Floor

Lecture 386 Blender Source Files

Section 47: Low Poly Sword as weapons

Lecture 387 Claymore

Lecture 388 Dagger

Lecture 389 Greek Sword

Lecture 390 Katana

Lecture 391 Simple Blade

Lecture 392 Source Files

Section 48: Low Poly Trees for Games

Lecture 393 Simple Poly Tree

Lecture 394 Fir Tree

Lecture 395 Christmas Tree with a star

Lecture 396 Willow Tree

Lecture 397 Jungle Tree

Lecture 398 Pine Tree

Lecture 399 Bonsai Tree

Lecture 400 Source Files of Art

Lecture 401 Please rate this course

Lecture 402 Bonus Lecture - Mammoth Interactive Deals

No prior coding skills necessary.,Anyone who wants their start at making 3D or 2D video games.,Beginners who want to learn how to use Blender.,If you want to, you can download the models in the project files and import into Unity.

Homepage


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The Ap Latin Selections From Caesar'S Gallic Wars

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The Ap Latin Selections From Caesar'S Gallic Wars
Last updated 3/2019
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 9.18 GB | Duration: 28h 57m

Passages read, translated and commented on, with quizzes and study materials.



What you'll learn
Prep for the AP Latin Exam
Extensive experience reading a real Latin text of intermediate difficulty
Familiarity with the history of the Gallic Wars

Requirements
Intermediate to Advanced Reading Ability in Latin
Knowledge of the basic elements of Latin grammar : cases, verb forms, etc.
About one year of experience reading real Latin texts of elementary difficulty

Description
Welcome to one part of the the most popular Latin AP curriculum on Udemy!These materials are designed to help students prepare for the AP Latin exam, which consists of selections taken from Vergil's Aeneid and Caesar's Gallic Wars. The particular course takes up the passages required by the AP exam from Caesar's Gallic Wars. As such, please keep in mind that they aren't for beginning Latin students, or even those who are just entering the intermediate level. The course is for students who've put in a couple of years of Latin grammar and elementary to intermediate Latin reading, and who are now ready for the next level: the prestigious Latin LP exam. I mention this because occasionally a student without adequate preparing will attempt to take the class, only to find it's not at his/her level. This causes hard feelings, as you can detect in a recent review posted to Udemy: "difficult to follow a clear single line translation, he just gives parts of it and jumps to another part and jumps to another part, very unclear."That's because this isn't a translation class. There are translation aplenty of the Gallic Wars. The purpose of my method is to get students so good at Latin that they aren't really "translating" most of it anymore, but just reading it. That takes time, but it is an achievable goal.On the exam, you will be tested on their ability to translate literally, to analyze, and to interpret the text. You will practice sight-reading and translating literally so that their translations not only are accurate and precise, but also make sense in English. Other specific skills that will be required for the AP examination include the ability:To write a literal English translation of a Latin passage on the syllabusTo explicate specific words or phrases in contextTo identify the context and significance of short excerpts from texts listed in the chosen syllabusTo identify and analyze characteristic or noteworthy features of the authors' modes of expression, including their use of imagery, figures of speech, sound effects, and metrical effects, as seen in specific passagesTo discuss particular motifs or general themes not only suggested by passages but also relevant to other selections

Overview

Section 1: BOOK 1 : THE YEAR 58

Lecture 1 1.1 Latin Required by the AP Syllabus

Lecture 2 1.2 Latin Required by the AP Syllabus

Lecture 3 1.3 Latin Required by the AP Syllabus

Lecture 4 1. 4 Latin Required by the AP Syllabus

Lecture 5 1.5 Latin Required by the AP Syllabus

Lecture 6 1. 6 Latin Required by the AP Syllabus

Lecture 7 1.7 Latin Required by the AP Syllabus

Lecture 8 == Introduction to Sight Reading ==

Lecture 9 1.16-20 Sight Reading With the Professor

Section 2: BOOKS 2 AND 3 : THE YEARS 57 AND 56

Lecture 10 Summary of Books 2 and 3 (the years 57 and 56)

Section 3: BOOK 4 : THE YEAR 55

Lecture 11 4.1-23 Summary

Lecture 12 4.24 Latin Required by the AP Syllabus

Lecture 13 4.25 Latin Required by the AP Syllabus

Lecture 14 4.26 Latin Required by the AP Syllabus

Lecture 15 4.27 Latin Required by the AP Syllabus

Lecture 16 4.28 Latin Required by the AP Syllabus

Lecture 17 4.29 Latin Required by the AP Syllabus

Lecture 18 4.30 Latin Required by the AP Syllabus

Lecture 19 4. 31 Latin Required by the AP Syllabus

Lecture 20 4. 32 Latin Required by the AP Syllabus

Lecture 21 4. 33 Latin Required by the AP Syllabus

Lecture 22 4. 34 Latin Required by the AP Syllabus

Lecture 23 4. 35 - 36.1 Latin Required by the AP Syllabus

Lecture 24 4. 36-38 Summary

Section 4: BOOK 5 : THE YEAR 54

Lecture 25 5.1-23 Summary

Lecture 26 5.24 Latin Required by the AP Syllabus

Lecture 27 5.25 Latin Required by the AP Syllabus

Lecture 28 5.26 Latin Required by the AP Syllabus

Lecture 29 5.27 Latin Required by the AP Syllabus

Lecture 30 5.28 Latin Required by the AP Syllabus

Lecture 31 5.29 Latin Required by the AP Syllabus

Lecture 32 5.30 Latin Required by the AP Syllabus

Lecture 33 5.31 Latin Required by the AP Syllabus

Lecture 34 5.32 Latin Required by the AP Syllabus

Lecture 35 5.33 Latin Required by the AP Syllabus

Lecture 36 5.34 Latin Required by the AP Syllabus

Lecture 37 5.35 Latin Required by the AP Syllabus

Lecture 38 5.36 Latin Required by the AP Syllabus

Lecture 39 5.37 Latin Required by the AP Syllabus

Lecture 40 5.38 Latin Required by the AP Syllabus

Lecture 41 5.39 Latin Required by the AP Syllabus

Lecture 42 5.40 Latin Required by the AP Syllabus

Lecture 43 5.41 Latin Required by the AP Syllabus

Lecture 44 5.42 Latin Required by the AP Syllabus

Lecture 45 5.43 Latin Required by the AP Syllabus

Lecture 46 5.44 Latin Required by the AP Syllabus

Lecture 47 5.45 Latin Required by the AP Syllabus

Lecture 48 5.46 Latin Required by the AP Syllabus

Lecture 49 5.47 Latin Required by the AP Syllabus

Lecture 50 5.48 Latin Required by the AP Syllabus

Lecture 51 5.49-58 Summary

Section 5: BOOK 6 : THE YEAR 53

Lecture 52 6.1-12 Sight Reading With the Professor

Lecture 53 6.13 Latin Required by AP Syllabus

Lecture 54 6.14 Latin Required by AP Syllabus

Lecture 55 6.15 Latin Required by the AP Syllabus

Lecture 56 6.16 Latin Required by the AP Syllabus

Lecture 57 6.17 Latin Required by the AP Syllabus

Lecture 58 6.18 Latin Required by the AP Syllabus

Lecture 59 6.19 Latin Required by the AP Syllabus

Lecture 60 6.20 Latin Required by the AP Syllabus

Lecture 61 6.21-30 Sight Reading With the Professor

Lecture 62 6.31-40 Sight Reading With the Professor

Lecture 63 6.41-44 Sight Reading With the Professor

Section 6: BOOK 7 : THE YEAR 52

Lecture 64 7 Summary

Lecture 65 7.01-05 Sight Reading With the Professor

Lecture 66 7.06-10 Sight Reading With the Professor

Lecture 67 7.11-15 Sight Reading With the Professor

Lecture 68 7.16-20 Sight Reading With the Professor

Lecture 69 7:21-25 Sight Reading With the Professor

Lecture 70 7:26-30 Sight Reading With the Professor

Lecture 71 7:31-35 Sight Reading With the Professor

Lecture 72 7:36-40 Sight Reading With the Professor

Lecture 73 7:41-45 Sight Reading With the Professor

Lecture 74 7:46-50 Sight Reading With the Professor

Lecture 75 7:51-55 Sight Reading With the Professor

Lecture 76 7:56-60 Sight Reading With the Professor

Lecture 77 7:61-65 Sight Reading With the Professor

Lecture 78 7:66-70 Sight Reading With the Professor

Students Preparing for the Latin AP Exam,Homeschooling parents or consortia needing extra help teaching the Latin of Caesar's Gallic Wars,Self-learners wishing to read key selections of Caesar's Gallic Wars in Latin for its own sake

Homepage


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Texturing Models For Videogames In 2020|Retop, Uvs & Baking

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Texturing Models For Videogames In 2020|Retop, Uvs & Baking
Last updated 1/2021
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 16.56 GB | Duration: 16h 37m

Prepare and Texture Characters for AAA Videogames using Blender and Substance Painter



What you'll learn
Character Texturing
Character Art
Substance Painter
Retopology
ID and Baking Maps

Requirements
Mac or PC capable of running any version of Blender and Substance Painter
Willigness to work hard and study the concept seen in class

Description
Learning Blender and Game Texturing can be very hard and time-consuming when doing it on your own. I will help you learn all the core concepts and fundamentals of character creation in very detailed videos.In this course, we will retopologize and texture a character suited for mobile and desktop games from scratch. We will start from scratch, doing the retopology in Blender, Baking, and Texturing with Substance Painter. I will cover all the basics to help you grow as a 3D Character and Texture Artist.You'll learn tips and shortcuts that will accelerate your workflow and make you understand the fundamentals of Texturing Characters for Videogames in 2020.I will be available for you through the whole course, feel free to send me a message if you encounter any issue. I will help you solve it and understand why it presented itself.Please, take this course now.

Overview

Section 1: Retopology

Lecture 1 Course Landing Video

Lecture 2 Welcome to the course!

Lecture 3 Getting Started

Lecture 4 Making the Fingers

Lecture 5 Joining The Fingers

Lecture 6 Finishing The Hand

Lecture 7 Making The Sleeves

Lecture 8 Joining The Arms to the Body

Lecture 9 Finishing The Body

Lecture 10 Starting The Face

Lecture 11 Cheeks And Neck

Lecture 12 Making The Ear

Lecture 13 Finishing The Face

Lecture 14 Starting The Scarf

Lecture 15 Finishing The Scarf

Lecture 16 Making The Horns

Lecture 17 Mirroring The Horn

Lecture 18 Starting The Headpiece

Lecture 19 Building The Headpiece

Lecture 20 Finishing The Headpiece

Lecture 21 Starting The Cane

Lecture 22 Finishing The Cane

Lecture 23 Smoothing Groups & The Bottom Of The Cane

Lecture 24 Making The Cane Accesories.

Lecture 25 Starting The Accesories

Lecture 26 Finishing The Accesories

Lecture 27 Merging Our Objects

Lecture 28 Merging The Neck

Lecture 29 Merging The Horns

Lecture 30 Merging The Headpiece To The Body

Lecture 31 Finishing Up

Lecture 32 Cleanup

Section 2: Uvs and Baking

Lecture 33 Smoothing Groups

Lecture 34 Starting The Uvs

Lecture 35 Finishing Unwrapping The Model

Lecture 36 Laying Out The Uvs

Lecture 37 Material Ids

Lecture 38 Preparing The Low Poly Model To Export

Lecture 39 Preparing The High Poly And Exporting

Lecture 40 Baking The Normals

Lecture 41 Ao Bake And Troublshooting The Bakes

Section 3: Texturing

Lecture 42 Importing To Substance Painter

Lecture 43 Applying The Base Colors

Lecture 44 Applying Gradients

Lecture 45 Working The Materials

Lecture 46 Detailing Pt. 1

Lecture 47 Detailing Pt. 2

Lecture 48 Exporting

Lecture 49 Congratulations!

Students that have already some 3D knowledge and want to become a Character Artist,Intermediate Artists that want to keep honing their skills,Aspiring artists that are looking for that next step in their learning

Homepage


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Introduction To Coding With Blueprints In Ue5

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Introduction To Coding With Blueprints In Ue5
Published 8/2022
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 12.72 GB | Duration: 3h 1m

Learn the fundamentals of programming with Unreal blueprints.



What you'll learn
Build a blueprint in Unreal
Navigate the engine
Program with visual scripting
Control game flow

Requirements
No experience necessary

Description
Introduction to coding with blueprints in UE5Alexandra Kropova is a software developer with extensive experience in full-stack web development, app development and game development. She has helped produce courses for Mammoth Interactive since 2016, including the Coding Interview series in Java, JavaScript, C++, C#, Python and Swift.When does the course start and finish?The course starts now and never ends! It is a completely self-paced online course - you decide when you start and when you finish.How long do I have access to the course?How does lifetime access sound? After enrolling, you have unlimited access to this course for as long as you like - across any and all devices you own.Mammoth Interactive is a leading online course provider in everything from learning to code to becoming a YouTube star. Mammoth Interactive courses have been featured on Harvard's edX, Business Insider and more. Over 11 years, Mammoth Interactive has built a global student community with 1.1 million courses sold. Mammoth Interactive has released over 250 courses and 2,500 hours of video content. Founder and CEO John Bura has been programming since 1997 and teaching since 2002. John has created many applications for iOS, Xbox and more. John also runs SaaS company Devonian Apps, building efficiency-minded software for technology workers like you.

Overview

Section 1: Introduction

Lecture 1 01 Project Preview

Lecture 2 02 What You'll Need - UE5 Intro

Lecture 3 Source Files

Section 2: 00b Unreal Introduction

Lecture 4 00 What is Unreal Engine 5

Lecture 5 01 How to Install UE5

Lecture 6 02 How to Debug Unreal

Lecture 7 Source Files

Section 3: 01 Build a new Unreal project

Lecture 8 01 Create a New Project

Lecture 9 02 Navigate The Unreal Editor

Lecture 10 03 Navigate The Bottom Half

Lecture 11 Source Files

Section 4: 02 Build game actions with blueprints

Lecture 12 00 What Is A Blueprint

Lecture 13 01 Build A Blueprint Class

Lecture 14 02 Add Components To A Blueprint

Lecture 15 03 Handle Events With Blueprints

Lecture 16 Source Files

Section 5: 03 Build blueprints with a player

Lecture 17 01 Build A Blueprint For Player Collision

Lecture 18 02 Build A Blueprint With Lights

Lecture 19 03 Turn Lights On And Off With A Blueprint

Lecture 20 04 Flip Flop Between Actions With A Blueprint

Lecture 21 Source Code

Section 6: 04 Control game flow with blueprints

Lecture 22 01 Build Variables To Store Data

Lecture 23 02 Build A Branch To Control Flow

Lecture 24 03 Build A Branch To Turn Lights On And Off

Lecture 25 04 Build An Integer To Store Whole Numbers

Lecture 26 Source Files

Section 7: 05 Build landscapes

Lecture 27 01 Build A Landscape Level

Lecture 28 02 Paint Materials Onto A Landscape

Lecture 29 03 Build A Blueprint To Auto-Paint Cliffs

Lecture 30 Source File

Anyone interested in Unreal blueprints

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Android Apps Reskin Development Course: A Detailed Approach

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Android Apps Reskin Development Course: A Detailed Approach
Last updated 2/2021
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 8.89 GB | Duration: 17h 0m

Learn how to Modify and Create Mobile Apps like a Pro!



What you'll learn
Students will learn how to Reskin Mobile Apps.
Students will learn how to Create Mobile Apps.
Students will learn how to Modify existing Android Studio Source Code.
Students will learn how to Create Website and convert it to Mobile Apps.
Students will learn how to Design UX/UI in Android Studio.

Requirements
A Windows PC, Mac, Linux, or Chrome computer.
No Programming Knowledge, you will learn everything.

Description
You will learn the best way to select Android studio versions you need as a Mobile App Developer.The learner will learn how to install an Android studio with Emulator and the best approach to use.The Android Apps Reskin Development Course: A Detail Approach breaks these followings:- -How to name an Android project app. -How to use Android Virtual Device Emulator to test your project app.-How to add gradient Radius and color in the project app.-How to compile and run your project app for testing purposes.-How to create a background image, multiple button app, to design Top Toolbar.You will learn how to Reskin a video chat app, connect it to the background server, test the app on an emulator, and update it.Modify and Reskin a clone Xender, import the Xender/ShareIt into Android studio, test Emulator. Change, resize, and compress the app images. Change the description and package name run the final test on Emulator.The course demonstrated:- how to Reskin SnapChat, import, rebuild dependencies, rename the package name, integrate the app with firebase, authenticate the firebase login run the final test on AVD Emulator.The course makes it easy for you to understand:- How to Reskin a Mobile app, with an admin panel - integrate the admin code with a server (backend) connect the app with the admin dashboard. Import admin panel (project panel) into Android Studio. Update the admin panel and edit items on the dashboard.Students will learn how to convert websites to the android app.This course gives a student the basic understanding of being a Mobile App Developer and Reskin Android Studio project codes. This course is taught by a professional who not only has experience but has developed several mobile applications.The course demonstrates how to create a blogger website from scratch and use the API to convert the website to a responsive android app.Students will learn to create a login backend page for mobile apps.Students will understand how to create the most common everyday app called currency converter. The knowledge of currency converter will demonstrate how to create other similar apps like Love Calculator etc.This course also demonstrates how to create, modify, and Reskin an app called Picture-in-PictureThe course discusses in detail how to create VPN, FCM, and Reskin Music App.Students will learn how to use Git, Github, and apply Flutter in The knowledge acquired in this course will enable students to use Android Studio to create both android and iOS apps.

Overview

Section 1: Introduction

Lecture 1 Introduction

Lecture 2 Check Android Studio Versions

Lecture 3 How to install AVD Emulator

Lecture 4 Download AS

Section 2: Build App Demo

Lecture 5 Introduction

Lecture 6 App Demo Name the Project

Lecture 7 App Demo Start Emulator and Test App

Lecture 8 App demo Add Gradient, Radius and Shape

Lecture 9 First Project Create a Mobile App as a Project

Lecture 10 First Project test and Run the project

Section 3: Create Buttons, Animations and Top Toolbar

Lecture 11 Introduction

Lecture 12 How to Create Background Animation

Lecture 13 How to Create Multiple Buttons Apps part 1

Lecture 14 How to Create Multiple Buttons Apps part 2

Lecture 15 How to Test Multiple Buttons App

Lecture 16 How to Create a ToolBar in Android Studio j

Lecture 17 Test a Created Toolbar in Android Studio

Section 4: Reskin and Modify Video chat App

Lecture 18 Introduction

Lecture 19 Import and Run Video Chat App

Lecture 20 Connect Video Chat App with BackEnd

Lecture 21 Test Video Chat App and Change Background

Lecture 22 Update Video Chat App and Run final Test

Section 5: Reskin and Modify Clone Xender App

Lecture 23 Introduction

Lecture 24 Import Clone Xender and Start Emulator

Lecture 25 Test the App on Emulator and Change Color

Lecture 26 Change, Resize and Compress Android App Images

Lecture 27 Change launcher, Description and Package Name

Lecture 28 Test Project App after Package name change

Section 6: Reskin and Modify Clone SnapChap App

Lecture 29 Introduction

Lecture 30 Import, Build and Install Social Media App

Lecture 31 Import and Reskin Clone SnapChat Views

Lecture 32 Rename Package and Add Google-Services file

Lecture 33 Integrate Project with Firebase and Test the App

Lecture 34 Firebase Authenticate SignIn and RealTime Database

Section 7: Create a Mobile App with Admin Panel

Lecture 35 Introduction

Lecture 36 Integrate Admin Code to XAMPP Backend

Lecture 37 Connect Admin Panel locahost to phpMyAdmin

Lecture 38 Import Material Project and Link Admin Dashboard

Lecture 39 Update Admin Panel and Edit Items Categories

Section 8: Convert Website to Responsive Mobile App with URL address

Lecture 40 Introduction

Lecture 41 Convert Website to Mobile App with URL address k

Lecture 42 Convert Website to App with Splash Screen

Lecture 43 Convert Blog to Mobile App with Blog API

Lecture 44 Create blogspot from Scratch for Mobile App

Lecture 45 Connect Blog Mobile App to Blogger API

Lecture 46 Update Blog Post and Test Mobile App again

Lecture 47 Convert WordPress to Android Application

Lecture 48 Rename Package and Connect with Firebase

Section 9: Create Login Page App with Backend

Lecture 49 Introduction

Lecture 50 Create Login App with Back4App Backend

Lecture 51 Test Login App with Back4App as Backend

Lecture 52 Create Login App with FireBase as Backend

Lecture 53 Run Login App with FireBase as Backend

Section 10: Create Currency App and add Codes

Lecture 54 Introduction

Lecture 55 Create Currency App and add Codes

Lecture 56 Create another Layout of Currency App

Lecture 57 Change Dollars to Pounds with Rate

Lecture 58 Correct When EditText is empty Errors

Lecture 59 Add Share Button to Currency Converter App

Lecture 60 Resoource

Section 11: Create Picture in Picture Mobile App

Lecture 61 Introduction

Lecture 62 Import Project and Sync Pic-in-Pic

Lecture 63 Test Picture in Picture in a real Device

Lecture 64 Create Picture in Picture with Video Player

Lecture 65 65. Picture in Picture with Video Player tested

Lecture 66 Resources

Section 12: Reskin and Modify Status Saver in Android Studio

Lecture 67 Introduction

Lecture 68 Import Status Saver into Android Studio

Lecture 69 Status Saver project run app and navigate

Lecture 70 Status Saver Rename Package Name

Lecture 71 Status Saver Change Privacy Policy url address

Lecture 72 Status Saver Register App on Firebase backend

Lecture 73 Status Saver Change icon and splash image

Lecture 74 Change Logo icon and compress Image sizes

Section 13: Resources for Mobile Applications Developers

Lecture 75 Introduction

Lecture 76 Create Free Website on Google for Privacy Policy

Lecture 77 How to Phone for Testing in Android Studio

Lecture 78 Integrate Firebase to Build Android Project App

Lecture 79 Where to get Android studio Project codes

Lecture 80 Websites that offer Solution to Developers

Lecture 81 Add Real Live Admob Codes to Project

Lecture 82 Resources

Section 14: Reskin and Design Premium VPN

Lecture 83 Introduction

Lecture 84 Import and Change VPN Package Name

Lecture 85 Add Admob ads ids and Change App Description

Lecture 86 Add VPN to Firebase and Change Images

Lecture 87 Ensure VPN working and Run Final test

Section 15: Send Notification Message from Firebase to App

Lecture 88 Introduction

Lecture 89 Import the App and add Material Color Design

Lecture 90 Connect FireBase Backend with The Project App

Lecture 91 Connect FCM and Send First Notification Message

Lecture 92 Resources

Section 16: How to Build and Release apk App

Lecture 93 Introduction

Lecture 94 How to build And Release App apk ok

Lecture 95 Register Console account on Play Store

Lecture 96 Upload apk App on Google Play Store

Lecture 97 Add Requirements and release app for Review.

Section 17: Reskin and Modify Music Player App

Lecture 98 Introduction

Lecture 99 Music Player App Introduction and importation

Lecture 100 Import Music App and Sync the Project with gradle

Lecture 101 Add Webview on Music Player App

Lecture 102 Testing Music App on A Real Android Device

Section 18: How to Use Git, Github, for VCS and most Downloaded Apps.

Lecture 103 Indroduction

Lecture 104 Navigate Most downloaded and used Mobile Apps

Lecture 105 Check and change apk version and update

Lecture 106 Push Project App to Git: Download and Install Git.

Lecture 107 Push Project App to Git: Commit and Update codes

Lecture 108 Push Android app Root to github: Configure android studio App

Lecture 109 Push Android app Root to github: Navigate uploaded project

Lecture 110 Add Flutter Plugin to Android Studio and Create Flutter App

Lecture 111 Resources

Lecture 112 Congratulations

Any one that has a knowledge of Computer.,Beginners in Android App Development.,Anybody that wants to be Mobile App developer.,Tech enthusiastic that is curious about being Mobile App developer.,Those that want to make money from side hobby.

Homepage


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A complete step-by-step course to become a GameDeveloper

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A complete step-by-step course to become a GameDeveloper
Published 8/2022
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 9.09 GB | Duration: 21h 12m

The ultimate course to get started with game development, teaching everything needed to become a confident game dev.



What you'll learn
Through this course, you will learn to utilize the Unity Game Engine and the powerful C# scripting language to develop amazing and polished games.
This course requires no past experience with Game development, Unity or programming experience. All contents of the course are thoroughly explained with detail.
Through this course, students will create two different games from scratch (a 2D and a 3D) that explore various aspects and features of game development.
The skills learned through the course are highly transferable, setting the foundations to allow learning other aspects of game development with more ease
By the end of the course you will be able to develop your own games through the unity game engine and write code with C# scripting language.
The course highlights important aspects of game development and provide different methods of creating unique and enjoyable games.
Students will have the chance to explore a vast amount of features that unity and C# offers that they will implement in their own games.
Learners are encouraged to implement games whilst learning and adding their own personal touch designs, which can be later added be added to their portfolio
The material starts from the fundamentals of game development and gradually build up to more advanced techniques and features.
Through the duration of the course, various industrial tools will be covered to prepare students for industrial employment

Requirements
The course requires no past experience and allows students of all background knowledge to start learning.
A PC that is able to run the latest version of Unity (2022.1.4f1).
A passion for games.

Description
This course focuses on teaching the fundamentals of game development using the Unity game engine and the programming language C# with the ultimate goal of allowing students to confidently develop out of this world games. No previous experience is needed for taking this course. Lectures are structured to start from the very basics of game development and slowly build up to more advanced and complicated features to enable a more complete understanding of game development. Lectures cover everything in detail, using multiple examples and references to official documentation to ensure students understand and comprehend the material shown. The course focuses on teaching essential theories and practises for game development as well as a variety of Unity's features and ways to utilize them in C# scripts to provide students with a wider range of tools to ensure that they are well equipped to develop their own games. The material of the course start off with the fundamentals of game development, unity, and C#, and slowly building up to more challenging tasks that students will be able to complete by the end of the course.Skills taught in lectures are highly transferable and can be applied to other game engines, other programming languages, or even other areas outside of game development that require programming.As a vehicle for teaching, students will be development two different games (a 2D and 3D) of their own that will be guided by lectures and can apply the skills learnt to their own projects. The course is structured in way to encourage involvement from students in order to get comfortable with using C# and Unity.A discord server is in place which attempts to unite game developers together and enable students to meet like-minded people to create game development teams, create friendships, and also ask questions and get support for their development journey.

Overview

Section 1: Introduction

Lecture 1 Introduction to the course - Is this course suitable for you ?

Lecture 2 Why Unity? Because its awesome

Lecture 3 Online learning tips - Finding the best way of learning for you

Lecture 4 Join our community - How to join our server

Section 2: Follow the Light - 2D Game Creation

Lecture 5 Brainstorming Ideas - How to create unique ideas for your games

Lecture 6 Design and Time Management - Scheduling appropriately and realistically

Lecture 7 Colouring and Aesthetics - Picking the appropriate colours for each game

Lecture 8 Setting up Unity - Installing Unity Hub and a Unity editor

Lecture 9 Unity Interface - Understanding Unity's interface

Lecture 10 Programming time - Creating our first script

Lecture 11 Understanding Classes - An introduction to classes and how to use them

Lecture 12 If statements - Comparing values in our script with if statements

Lecture 13 Operators - What are operators and how to use them

Lecture 14 If statements 2 - A deeper look into if statements

Lecture 15 Declaration context - Understanding how declaration affects our code

Lecture 16 Transformations - Moving, Rotating and scaling our game objects through script

Lecture 17 Access modifiers for variables - A Deeper look at access modifiers of variables

Lecture 18 MonoBehaviour Base Class - Deriving key functions to our script

Lecture 19 Rigidbodies - Connecting our character to the physics engine of Unity

Lecture 20 Its Alive! - Capturing keyboard input through our script to move our character

Lecture 21 Creating our own methods/functions - The importance of functions

Lecture 22 Jump up and get down - Adding a basic jump and a double jump to our movement

Lecture 23 Understanding collisions - An overview of how collisions work in Unity

Lecture 24 Jump up and get down 2 - Extending our jump to something more interesting

Lecture 25 Techniques for different scripts to communicate

Lecture 26 Lighting - How lighting can massively improve the quality of a scene

Lecture 27 Object Parenting - What it is and how we can use it

Lecture 28 Follow Camera - Make smooth camera that follows our character around

Lecture 29 Collision function comparison OnTrigger vs OnCollision - When to use each one

Lecture 30 Adding gems - Creating a gem that enables the colouring swap mechanic

Lecture 31 Prefabs - What are prefabs?

Lecture 32 Loops - How to use the for loop

Lecture 33 Evaluating collisions - Balancing movement with collision evaluation

Lecture 34 Animation - Adding animation to our gems

Lecture 35 Arrays - Exploring the usages of data structures

Lecture 36 Loops 2 - The variation of the for loop called foreach loop

Lecture 37 Ignoring Collision - Adding coloured gates that ignore collision of some colours

Lecture 38 Map Design - Ways to make a unique map design

Lecture 39 Lists - An alternative data structure to arrays

Lecture 40 Moving Gates part 1 - Make our gates moves around between points

Lecture 41 Moving Gates part 2 - Make our player move along with the moving gates

Lecture 42 Rotating Gates - Enable our gates to rotate based on time

Lecture 43 Changing Levels - Ways to switch between scenes/levels

Lecture 44 Creating collectibles and a User Interface to display them

Lecture 45 Static - Taking a look at a special method type called static

Lecture 46 Collectibles that help? - Making collectibles increase our light's radius

Lecture 47 Playtesting - Break your own game before everyone else

Lecture 48 Creating a main menu - Adding some much needed UI elements to our game

Lecture 49 Building our Game - Preparing our game for release

Lecture 50 Recapping - The lecture to rule them all

Section 3: Icy Waves - 3D Game Creation

Lecture 51 Game design and time management - Breaking our game down to small bits

Lecture 52 Project Templates - Creating our project and discussing templates

Lecture 53 Version control - What it is and why you MUST do it

Lecture 54 A new way to capture input - Reviewing and implementing the new input system.

Lecture 55 Fixing our Movement - Having a look at the properties of the rigidbody component

Lecture 56 Physic Materials - What are they and when to use them

Lecture 57 Personalizing Visual Studio - Changing the defaults to your likes

Lecture 58 Setting up our Camera - Make our camera and player rotate together

Lecture 59 Material - Colouring up our scene through materials

Lecture 60 Shooting activated - Adding the ability to shoot to our player

Lecture 61 While Loop - How to use the while loop

Lecture 62 Attack! - Create our enemies and make them chase the player

Lecture 63 Creating enemy spawn points - Set a spawn points that enemies will spawn from

Lecture 64 AI Special NavMeshAgent 007 - Upgrade and improve our enemies to special agents

Lecture 65 That Hurt! - Adding damage to both enemies and players

Lecture 66 Waves after Waves - Create waves of enemies

Lecture 67 Cursor Class - Locking our cursor while in game

Lecture 68 Adding Powerups - Triple Shooter

Lecture 69 Do while loop - A variation of the while loop

Lecture 70 Adding mechanics - Making Teleportation Portals

Lecture 71 Doctor Strange like - Allow our player to have their own personal portals

Lecture 72 Raycast - Exploring the many uses of raycasting

Lecture 73 Smooth transitioning of portals - Further improving the portal mechanic

Lecture 74 Coroutine - What is a coroutine?

Lecture 75 Adding audio - Making our game feel less dull with sound effects

Lecture 76 Keeping score - Tracking points gained based on kill count

Lecture 77 Levelling up our Character - Adding an actual model to our character

Lecture 78 Animator - How to use the Animator component to animate our characters

Lecture 79 Pickup Generator - Randomly spawn pickups around our map

Lecture 80 Switch Statement - A multiway branch statement

Lecture 81 Powerful and Good looking - Adding assets to our pickups

Lecture 82 Creating more pickups - Adding the freeze and indestructible pickups

Lecture 83 Implementing the functionality for the new pickups - Not just for the looks

Lecture 84 Particle Systems - Understanding particle systems

Lecture 85 Let it snow - Creating snow through particle systems

Lecture 86 Trail Renderer - Improving our visuals for shooting

Lecture 87 Terrain - Making custom terrain for our levels

Lecture 88 Adding UI - Building our User Interface

Lecture 89 Main Menu - Making a more interesting main menu screen

Lecture 90 Options Menu - Extending our menus with player options

Lecture 91 Saving data permanently - Highlighting ways to save data on a machine.

Lecture 92 Polishing our Pickups - Adding details to our pickups

Lecture 93 More Details! - Improving the looks of our game

Lecture 94 Implementing cooldown - Adding cooldown to the Player's spawn portals mechanic

Lecture 95 Post-Processing Effects - How to enhance the visual effects of our scene

Lecture 96 Applying Post-Processing Effects to improve our game's looks

Lecture 97 Adding Enemy Variations - Extending the enemy types attacking our character

Lecture 98 Final thoughts on our game

Lecture 99 Version Control 2 - Push our latest changes to our git repo

Lecture 100 The end - Last video of the course

A course for people looking to learn about creating amazing video games.,Beginners who are looking to get into programming, unity and game development.,People who are interesting in seeing how games are made.

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Maya Training - Creating/Modelling "The Brooklyn Bridge"

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Maya Training - Creating/Modelling "The Brooklyn Bridge"
Last updated 8/2018
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 19.48 GB | Duration: 27h 40m

Learn all aspects of 3D modelling with this comprehensive Maya course for Intermediates to Advanced Level Users



What you'll learn
Users will have a better insite into modelling in 3D
Students will be able to create detailed models inside Maya
Students will have a better understanding of high poly modelling as well as considerations for low poly

Requirements
You will need Autodesk Maya 2016
Its not essential but Maya 2018 is used for the lattice parts of the course I also show how to do it in Maya 2016
Photoshop CS is essential
ZBrush is used but not essential to the course

Description
Every city has its iconic landmarks. New York has the Empire State Building, The Statue of Liberty and Brooklyn Bridge. London has Big Ben, The London Eye and The Shard. Sydney has its Opera House. Paris has The Eiffel Tower.MojoMojo 3D Training creates highly detailed 3D models of these structures. We teach you how to create each structure, rivet by rivet, brick by brick.The first iconic landmark is Brooklyn Bridge.COURSE DETAILSThis course covers 3D modelling of The Brooklyn Bridge. As this is a real world project assets are NOT SUPPLIED. This is a good thing, as it encourages you to model the bridge and follow all the steps we teach.WHAT WE COVERBasic Box modelling in MayaIntro to NURBS modellingGeometry conversionUV layout and Map creation and applicationAdvanced deforming techniquesUsing ZBrush and making it work for youCommentary on every lecture giving valuable tips and tricks along the wayTHE END RESULTAt the end of this course your modelling ability and understanding should improve greatly.

Overview

Lecture 1 3D Modelling "The Brooklyn Bridge" in Maya - Welcome to the course

Section 1: Maya Training Course The Brooklyn Bridge - Introduction

Lecture 2 3D Modelling "The Brooklyn Bridge" in Maya - Download Centre

Section 2: Maya Training Course The Brooklyn Bridge - Lets get started

Lecture 3 Modelling "The Brooklyn Bridge" in Maya featuring ZBrush - Introduction

Lecture 4 3D Modelling "The Brooklyn Bridge" in Maya featuring ZBrush - Maya project setup

Lecture 5 3D Modelling "The Brooklyn Bridge" in Maya featuring ZBrush - Blocking in

Lecture 6 3D Modelling "The Brooklyn Bridge" in Maya featuring ZBrush - Block in part 2

Lecture 7 3D Modelling "The Brooklyn Bridge" in Maya featuring ZBrush - Block in part 3

Lecture 8 3D Modelling "The Brooklyn Bridge" in Maya featuring ZBrush - Using plans

Lecture 9 3D Modelling "The Brooklyn Bridge" in Maya featuring ZBrush - using references

Lecture 10 3D Modelling "The Brooklyn Bridge" in Maya featuring ZBrush - The Tower - Part 1

Lecture 11 3D Modelling "The Brooklyn Bridge" in Maya featuring ZBrush - The Tower - Part 2

Lecture 12 3D Modelling "The Brooklyn Bridge" in Maya featuring ZBrush - The Tower - Part 3

Lecture 13 3D Modelling "The Brooklyn Bridge" in Maya featuring ZBrush - The Tower - Part 4

Lecture 14 3D Modelling "The Brooklyn Bridge" in Maya featuring ZBrush - The Tower - Part 5

Lecture 15 3D Modelling "The Brooklyn Bridge" in Maya featuring ZBrush - The Tower - Part 6

Lecture 16 3D Modelling "The Brooklyn Bridge" in Maya featuring ZBrush - The Tower - Part 7

Lecture 17 3D Modelling "The Brooklyn Bridge" in Maya featuring ZBrush - The Tower - Part 8

Lecture 18 3D Modelling "The Brooklyn Bridge" in Maya featuring ZBrush - Modelling a Lamp 1

Lecture 19 3D Modelling "The Brooklyn Bridge" in Maya featuring ZBrush - Modelling a Lamp 2

Lecture 20 3D Modelling "The Brooklyn Bridge" in Maya featuring ZBrush - Main Cable Part 1

Lecture 21 3D Modelling "The Brooklyn Bridge" in Maya featuring ZBrush - Main Cable Part 2

Lecture 22 3D Modelling "The Brooklyn Bridge" in Maya featuring ZBrush - Main Cable Part 3

Lecture 23 3D Modelling "The Brooklyn Bridge" in Maya featuring ZBrush - Tower analysis

Lecture 24 3D Modelling "The Brooklyn Bridge" in Maya featuring ZBrush - Tower Cleanup

Lecture 25 3D Modelling "The Brooklyn Bridge" in Maya featuring ZBrush - UV laying out 1

Lecture 26 3D Modelling "The Brooklyn Bridge" in Maya featuring ZBrush - UV laying out 2

Lecture 27 3D Modelling "The Brooklyn Bridge" in Maya featuring ZBrush - Checking reference

Lecture 28 3D Modelling "The Brooklyn Bridge" in Maya featuring ZBrush - Baking in Maya

Lecture 29 3D Modelling "The Brooklyn Bridge" in Maya featuring ZBrush - Exporting UVs

Lecture 30 3D Modelling "The Brooklyn Bridge" in Maya - Hand texturing bricks in photoshop

Lecture 31 3D Modelling "The Brooklyn Bridge" in Maya - Fixing the bricks UVs Part 1

Lecture 32 3D Modelling "The Brooklyn Bridge" in Maya - Fixing the bricks UVs Part 2

Lecture 33 3D Modelling "The Brooklyn Bridge" in Maya - Fixing the bricks UVs Part 3

Lecture 34 3D Modelling "The Brooklyn Bridge" in Maya - High poly to low poly Part 1

Lecture 35 3D Modelling "The Brooklyn Bridge" in Maya featuring ZBrush - Adding Cladding

Lecture 36 3D Modelling "The Brooklyn Bridge" in Maya featuring ZBrush - ????

Lecture 37 3D Modelling "The Brooklyn Bridge" in Maya featuring ZBrush - Adding Cladding 2

Lecture 38 3D Modelling "The Brooklyn Bridge" in Maya featuring ZBrush - Adding Cladding 3

Lecture 39 3D Modelling "The Brooklyn Bridge" in Maya featuring ZBrush - Adding Cladding 4

Lecture 40 3D Modelling "The Brooklyn Bridge" in Maya featuring ZBrush - Adding Cladding 5

Lecture 41 3D Modelling "The Brooklyn Bridge" in Maya featuring ZBrush - Scene clean up

Lecture 42 3D Modelling "The Brooklyn Bridge" in Maya featuring ZBrush - Tower modification

Lecture 43 3D Modelling "The Brooklyn Bridge" in Maya featuring ZBrush - Miror sections

Lecture 44 3D Modelling "The Brooklyn Bridge" in Maya featuring ZBrush - Mirroring on the Z

Lecture 45 3D Modelling "The Brooklyn Bridge" in Maya featuring ZBrush - Mirroring bricks

Lecture 46 3D Modelling "The Brooklyn Bridge" in Maya featuring ZBrush - Simplifying edges

Lecture 47 3D Modelling "The Brooklyn Bridge" in Maya featuring ZBrush - Modifying UVs

Lecture 48 3D Modelling "The Brooklyn Bridge" in Maya featuring ZBrush - Setup for baking

Lecture 49 3D Modelling "The Brooklyn Bridge" in Maya featuring ZBrush - The bake

Lecture 50 3D Modelling "The Brooklyn Bridge" in Maya featuring ZBrush - Bake corrections

Lecture 51 3D Modelling "The Brooklyn Bridge" in Maya - Baking low to high using substance

Lecture 52 3D Modelling "The Brooklyn Bridge" in Maya - ZBrush Baking option

Lecture 53 3D Modelling "The Brooklyn Bridge" in Maya featuring ZBrush - Appying maps

Lecture 54 3D Modelling "The Brooklyn Bridge" in Maya - Methodology and cleanup

Lecture 55 3D Modelling "The Brooklyn Bridge" in Maya featuring ZBrush - Texturing part1

Lecture 56 3D Modelling "The Brooklyn Bridge" in Maya featuring ZBrush - Texturing part 2

Lecture 57 3D Modelling "The Brooklyn Bridge" in Maya featuring ZBrush - Texturing part 3

Lecture 58 3D Modelling "The Brooklyn Bridge" in Maya featuring ZBrush - Texturing part 4

Lecture 59 3D Modelling "The Brooklyn Bridge" in Maya - creating normals with ZBrush

Lecture 60 3D Modelling "The Brooklyn Bridge" in Maya featuring ZBrush - Top blocks top

Lecture 61 3D Modelling "The Brooklyn Bridge" in Maya - Texturing top blocks

Lecture 62 3D Modelling "The Brooklyn Bridge" in Maya featuring ZBrush - flag poles

Lecture 63 3D Modelling "The Brooklyn Bridge" in Maya featuring ZBrush - Creating the Flag

Lecture 64 3D Modelling "The Brooklyn Bridge" in Maya featuring ZBrush - Tower Railings

Lecture 65 3D Modelling "The Brooklyn Bridge" in Maya featuring ZBrush - Ladder Gantry

Lecture 66 3D Modelling "The Brooklyn Bridge" in Maya - Modelling a spotlight

Lecture 67 3D Modelling "The Brooklyn Bridge" in Maya featuring ZBrush - Column UVs

Lecture 68 3D Modelling "The Brooklyn Bridge" in Maya featuring ZBrush - Walkway reference

Lecture 69 3D Modelling "The Brooklyn Bridge" in Maya - Creating a section part 1

Lecture 70 3D Modelling "The Brooklyn Bridge" in Maya - Creating a section part 2

Lecture 71 3D Modelling "The Brooklyn Bridge" in Maya - Creating a section part 3

Lecture 72 3D Modelling "The Brooklyn Bridge" in Maya - Creating a section part 4

Lecture 73 3D Modelling "The Brooklyn Bridge" in Maya - Creating a section part 5

Lecture 74 3D Modelling "The Brooklyn Bridge" in Maya - Creating a section part 6

Lecture 75 3D Modelling "The Brooklyn Bridge" in Maya - Creating a section part 7

Lecture 76 3D Modelling "The Brooklyn Bridge" in Maya - Creating a section part 8

Lecture 77 3D Modelling "The Brooklyn Bridge" in Maya - Creating a section part 9

Lecture 78 3D Modelling "The Brooklyn Bridge" in Maya - Creating a section part 10

Lecture 79 3D Modelling "The Brooklyn Bridge" in Maya - Creating a section part 11

Lecture 80 3D Modelling "The Brooklyn Bridge" in Maya - Creating a section part 12

Lecture 81 3D Modelling "The Brooklyn Bridge" in Maya - Creating a section part 13

Lecture 82 3D Modelling "The Brooklyn Bridge" in Maya - Creating a section part 14

Lecture 83 3D Modelling "The Brooklyn Bridge" in Maya - Adding premade normals

Lecture 84 3D Modelling "The Brooklyn Bridge" in Maya - finishing rivets

Lecture 85 3D Modelling "The Brooklyn Bridge" in Maya - Adding colour

Lecture 86 3D Modelling "The Brooklyn Bridge" in Maya - Adding to textures

Lecture 87 3D Modelling "The Brooklyn Bridge" in Maya - ZBrush quick Normal generation

Lecture 88 3D Modelling "The Brooklyn Bridge" in Maya featuring ZBrush - Scene cleanup

Lecture 89 3D Modelling "The Brooklyn Bridge" in Maya featuring ZBrush - The Road Layout

Lecture 90 3D Modelling "The Brooklyn Bridge" in Maya featuring ZBrush - The Walkway

Lecture 91 3D Modelling "The Brooklyn Bridge" in Maya featuring ZBrush - Mid Walkway

Lecture 92 3D Modelling "The Brooklyn Bridge" in Maya featuring ZBrush - Checking the fit

Lecture 93 3D Modelling "The Brooklyn Bridge" in Maya - Road and Walkway Texturing Part 1

Lecture 94 3D Modelling "The Brooklyn Bridge" in Maya - Road and Walkway Texturing Part 2

Lecture 95 3D Modelling "The Brooklyn Bridge" in Maya - Road and Walkway Texturing Part 3

Lecture 96 3D Modelling "The Brooklyn Bridge" in Maya - Road and Walkway Texturing Part 4

Lecture 97 3D Modelling "The Brooklyn Bridge" in Maya featuring ZBrush - Creating the kirb

Lecture 98 3D Modelling "The Brooklyn Bridge" in Maya - Ammend to reduce geometry

Lecture 99 3D Modelling "The Brooklyn Bridge" in Maya - Photoshop texture update

Lecture 100 3D Modelling "The Brooklyn Bridge" in Maya - Creating our alpha

Lecture 101 3D Modelling "The Brooklyn Bridge" in Maya featuring ZBrush - The railings

Lecture 102 3D Modelling "The Brooklyn Bridge" in Maya featuring ZBrush - texture railings

Lecture 103 3D Modelling "The Brooklyn Bridge" in Maya - Getting the model ready Part 1

Lecture 104 3D Modelling "The Brooklyn Bridge" in Maya - Getting the model ready Part 2

Lecture 105 3D Modelling "The Brooklyn Bridge" in Maya - Getting the model ready Part 3

Lecture 106 3D Modelling "The Brooklyn Bridge" in Maya - Getting the model ready Part 4

Lecture 107 3D Modelling "The Brooklyn Bridge" in Maya - laying out modules part 1

Lecture 108 3D Modelling "The Brooklyn Bridge" in Maya featuring ZBrush - Setting blocks up

Lecture 109 3D Modelling "The Brooklyn Bridge" in Maya featuring ZBrush - 90 sections

Lecture 110 3D Modelling "The Brooklyn Bridge" in Maya - Duplication of the bridge

Lecture 111 3D Modelling "The Brooklyn Bridge" in Maya - Under the bridge Part 1

Lecture 112 3D Modelling "The Brooklyn Bridge" in Maya - Under the bridge Part 2

Lecture 113 3D Modelling "The Brooklyn Bridge" in Maya - Under the bridge Part 3

Lecture 114 3D Modelling "The Brooklyn Bridge" in Maya - Under the bridge Part 4

Lecture 115 3D Modelling "The Brooklyn Bridge" in Maya - Under the bridge Part 5

Lecture 116 3D Modelling "The Brooklyn Bridge" in Maya featuring ZBrush - Placing Railings

Lecture 117 3D Modelling "The Brooklyn Bridge" in Maya featuring ZBrush - Opacity maps

Lecture 118 3D Modelling "The Brooklyn Bridge" in Maya - A look at deformers

Lecture 119 3D Modelling "The Brooklyn Bridge" in Maya - Using the lattice part 1

Lecture 120 3D Modelling "The Brooklyn Bridge" in Maya - Using the lattice part 2

Lecture 121 3D Modelling "The Brooklyn Bridge" in Maya - Adding main Cable Part 1

Lecture 122 3D Modelling "The Brooklyn Bridge" in Maya - Adding main Cable Part 2

Lecture 123 3D Modelling "The Brooklyn Bridge" in Maya - Adding main Cable Part 3

Lecture 124 3D Modelling "The Brooklyn Bridge" in Maya - Adding main Cable Part 4

Lecture 125 3D Modelling "The Brooklyn Bridge" in Maya - Adding support cabling part 1

Lecture 126 3D Modelling "The Brooklyn Bridge" in Maya - Adding support cabling part 2

Lecture 127 3D Modelling "The Brooklyn Bridge" in Maya - Adding support cabling part 3

Lecture 128 3D Modelling "The Brooklyn Bridge" in Maya - Adding support cabling part 4

Lecture 129 3D Modelling "The Brooklyn Bridge" in Maya - Adding support cabling part 5

Lecture 130 3D Modelling "The Brooklyn Bridge" in Maya - Adding support cabling part 6

Lecture 131 3D Modelling "The Brooklyn Bridge" in Maya - Adding support cabling part 7

Lecture 132 3D Modelling "The Brooklyn Bridge" in Maya featuring ZBrush - Duplicating Cable

Lecture 133 3D Modelling "The Brooklyn Bridge" in Maya featuring ZBrush - The Lamp

Lecture 134 3D Modelling "The Brooklyn Bridge" in Maya featuring ZBrush - The bench

Lecture 135 3D Modelling "The Brooklyn Bridge" in Maya featuring ZBrush - The bench part 2

Lecture 136 3D Modelling "The Brooklyn Bridge" in Maya featuring ZBrush - The bench part 3

Lecture 137 3D Modelling "The Brooklyn Bridge" in Maya - Well done!

Intermediate level users who at least know the basics of 3D modelling and navigation

Homepage


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C# Complete Master Course

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C# Complete Master Course
Published 8/2022
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 6.00 GB | Duration: 19h 21m

Learn How To Code in C#. Dive into The Language In and Outs and Best Practices. For Windows, Mac and Linux.



What you'll learn
Use the .NET CLI to create, build and run C# based applications
Classify and create C# built-in types, custom types and data structures
Implement the error handling logic of C# based applications
Learn delegates, lambdas and event basing programming
Explain and leverage LINQ and LINQ operators
Understand immutability and equality in C#
Use Visual Studio Code to edit C# code, build and run C# console applications

Requirements
The activities must be reproduces on a compatible version of Windows, Mac or Linux operating system. You must know how to use your operating system
You should have a prior experience in software development

Description
This course is the perfect course to dive into the C# language conceptsC# is one of the most popular programming languages. It is a powerful cross-platform language.After learning and mastering the language, you will be able to go further and learn ASP Net Core to develop web apps, or you can work as a mobile or Desktop developer after learning .NET MAUI. In this course, we will walk through the language internals and you will be able to proceed to the next step. You will learn C# basics and more on Visual Studio Code. The most important aspects of the language are included in this course. This is the course for you to become a productive and skilled C# developer.A course for all platformsThis course is made for Windows, Mac and Linux developers. Since the first versions of .NET Core, C# became a real cross platform programming language. We will work on Visual Studio Code, one of the most popular code editors.This course is a deep dive in the C# language. We will focus on the language and its best practices.In the first sections, we will have an overview of the fundamentals of the language, including:C# basicsThe flow of execution of programsThe language structure and syntaxData typesThen we will learn more intermediate concepts like:Classes, structures and enumerationsMembers: fields, properties and methodsType conversionsInheritance and interfacesGenericsNullable value typesThat will lead us to the most advanced topics:CollectionsError handlingDelegatesImmutability and equalityCoding along the wayEvery section of this course comes with slides that contain all the key concepts, practical examples, quizzes and some challenges. You can follow along and learn C# by codingWho is this course for ?This course is suited C# newbies, students or even developers who want to learn the language or consolidate their knowledge about the languageBy the end of the course you will have all the knowledge and practice to be a productive C# developer in your studies or in your professional environment.This course is about C# 9. I regularly update the content of the course, new sections about C# 10 will be released.So join me and start off your C# learning journey !

Overview

Section 1: Introduction

Lecture 1 Course introduction

Lecture 2 What you will learn in this course

Lecture 3 Who is this course for ?

Lecture 4 Prerequisites

Lecture 5 Course overview

Section 2: Set-up your environment

Lecture 6 Introduction

Lecture 7 Install the SDK

Lecture 8 The .NET CLI

Lecture 9 Visual Studio Code installation

Lecture 10 Visual Studio Code : first look

Lecture 11 Visual Studio Code extensions

Lecture 12 Visual Studio Code customization

Section 3: C# fundamentals

Lecture 13 Introduction

Lecture 14 What is C# ?

Lecture 15 Compilation and execution of C# code

Lecture 16 Demo : Compile-time and run-time error

Lecture 17 C# keywords

Lecture 18 Demo : C# keywords

Lecture 19 Demo : Create a console application

Lecture 20 What are statements ?

Lecture 21 Demo : statements

Lecture 22 C# code blocks

Lecture 23 Demo : blocks

Lecture 24 Variables

Lecture 25 Demo : variables

Lecture 26 Implicitly typed variables

Lecture 27 Demo : implicitly typed variables

Lecture 28 C# operators

Lecture 29 Demo : operators

Lecture 30 Expressions

Lecture 31 Demo : Intellisense

Lecture 32 Demo : Classes and members

Lecture 33 Section summary

Section 4: Program flow

Lecture 34 Introduction

Lecture 35 C# program execution flow

Lecture 36 Demo : execution flow

Lecture 37 The If statement

Lecture 38 Demo : If statement

Lecture 39 The switch statement

Lecture 40 Demo : switch statement

Lecture 41 The do while statement

Lecture 42 Demo : Do while

Lecture 43 The while statement

Lecture 44 Demo : While

Lecture 45 The for statement

Lecture 46 Demo : for

Lecture 47 Jump statements

Lecture 48 Demo : jump statements

Lecture 49 Debug C# code

Lecture 50 Section summary

Section 5: Reference and value types

Lecture 51 Introduction

Lecture 52 C# a strongly typed language

Lecture 53 Types overview

Lecture 54 Value types

Lecture 55 Demo : value types

Lecture 56 What is the stack ?

Lecture 57 Reference types

Lecture 58 Demo : reference types

Lecture 59 What is the heap ?

Lecture 60 Built-in types

Lecture 61 Custom types

Lecture 62 Section summary

Section 6: Built-in types and namespaces

Lecture 63 Introduction

Lecture 64 The boolean type

Lecture 65 Demo : booleans

Lecture 66 Integer types

Lecture 67 Demo : integers

Lecture 68 Floating point types

Lecture 69 Demo : floating point types

Lecture 70 Binary floating point types

Lecture 71 Demo : binary floating point types

Lecture 72 The decimal floating point type

Lecture 73 Demo : decimal

Lecture 74 The char type

Lecture 75 Demo : The char type

Lecture 76 The string type

Lecture 77 Demo : string

Lecture 78 The default operator and literal

Lecture 79 Namespaces

Lecture 80 Demo : namespaces

Lecture 81 Section summary

Section 7: Classes, structures and enumerations

Lecture 82 Introduction

Lecture 83 Classes

Lecture 84 Demo : classes

Lecture 85 Constants, fields and properties

Lecture 86 Demo : constants, fields and properties

Lecture 87 Structures

Lecture 88 Demo : structures

Lecture 89 Enumerations

Lecture 90 Demo : enumerations

Lecture 91 Assemblies

Lecture 92 Add references to a project

Lecture 93 Access modifiers

Lecture 94 Demo : access modifiers

Lecture 95 Comments

Lecture 96 Demo : comments

Lecture 97 Section summary

Section 8: Methods, constructors and the static keyword

Lecture 98 Introduction

Lecture 99 Methods

Lecture 100 Demo : methods

Lecture 101 Method overloading

Lecture 102 Demo : method overloading

Lecture 103 Optional parameters and named arguments

Lecture 104 Demo : optional parameters and named arguments

Lecture 105 Pass a value type parameter to a method

Lecture 106 Demo : Pass a value type parameter to a method

Lecture 107 Pass a reference type parameter to a method

Lecture 108 Demo : Pass a reference type parameter to a method

Lecture 109 Constructors

Lecture 110 Demo : constructors

Lecture 111 The static keyword

Lecture 112 Demo : static classes and members

Lecture 113 Demo : The this keyword

Lecture 114 Challenge presentation : Launch a rocket

Lecture 115 Challenge solution : Launch a rocket

Lecture 116 Section summary

Section 9: Type conversion and type testing

Lecture 117 Introduction

Lecture 118 Boxing/unboxing

Lecture 119 Type conversion, implicit conversions

Lecture 120 Demo : implicit conversions

Lecture 121 Type conversion, explicit conversions

Lecture 122 Demo : explicit conversions

Lecture 123 Convert with helper methods

Lecture 124 Demo : Convert with helper methods

Lecture 125 Anonymous types

Lecture 126 Demo : Anonymous types

Lecture 127 Test types with the GetType method

Lecture 128 Demo : GetType

Lecture 129 Test types with the typeof operator

Lecture 130 Demo : typeof

Lecture 131 Test types with the is operator

Lecture 132 Demo : is

Lecture 133 Section summary

Section 10: Inheritance

Lecture 134 Introduction

Lecture 135 What is inheritance ?

Lecture 136 Demo : Inheritance

Lecture 137 Virtual and override

Lecture 138 Demo : Virtual and override

Lecture 139 The abstract keyword

Lecture 140 Demo : abstract classes and methods

Lecture 141 Sealed classes and members

Lecture 142 Demo : Sealed classes and members

Lecture 143 Section summary

Section 11: Interfaces

Lecture 144 Introduction

Lecture 145 What is an interface ?

Lecture 146 Demo : create an interface

Lecture 147 Interface implementation

Lecture 148 Demo : Interface implementation

Lecture 149 Demo : implement IComparable

Lecture 150 Explicit implementation

Lecture 151 Demo : Explicit implementation

Lecture 152 Challenge presentation : logging with abstractions

Lecture 153 Challenge solution : logging with abstractions

Lecture 154 Interfaces in software development

Lecture 155 Demo : Interfaces in software development

Lecture 156 Section summary

Section 12: Generics

Lecture 157 Introduction

Lecture 158 Generic classes

Lecture 159 Demo : generic classes

Lecture 160 Generic constraints

Lecture 161 Demo : generic constraints

Lecture 162 Generic methods

Lecture 163 Demo : generic methods

Lecture 164 Generic interfaces

Lecture 165 Demo : generic interfaces

Lecture 166 Challenge presentation : Observer/observable pattern

Lecture 167 Challenge solution without generics : Observer/observable pattern

Lecture 168 Challenge solution with generics : Observer/observable pattern

Lecture 169 Section summary

Section 13: Nullable value types and null checking

Lecture 170 Introduction

Lecture 171 Nullables

Lecture 172 Demo : nullable value types

Lecture 173 Null checking

Lecture 174 Demo : null checking

Lecture 175 Section summary

Section 14: Arrays and collections

Lecture 176 Introduction

Lecture 177 Working with collections of objects

Lecture 178 Arrays

Lecture 179 Demo : arrays

Lecture 180 Challenge presentation : the ring buffer

Lecture 181 Challenge solution : the ring buffer

Lecture 182 Section summary

Section 15: Collections, collection interfaces and yield return

Lecture 183 Introduction

Lecture 184 Collections and the IEnumerable interface

Lecture 185 Demo : Collection and IEnumerable

Lecture 186 Yield return and IEnumerable

Lecture 187 Demo : Yield return and IEnumerable

Lecture 188 Demo : implement the IEnumerable interface

Lecture 189 ICollection interface

Lecture 190 Demo : ICollection interface

Lecture 191 Collection performance

Lecture 192 Section summary

Section 16: List and dictionaries

Lecture 193 Introduction

Lecture 194 Lists

Lecture 195 Demo : lists

Lecture 196 Dictionaries

Lecture 197 Demo : dictionaries

Lecture 198 Dictionaries under the hood

Lecture 199 Demo : Dictionaries and IEqualityComparer

Lecture 200 Section summary

Section 17: Other collections

Lecture 201 Introduction

Lecture 202 Stacks

Lecture 203 Demo : stacks

Lecture 204 Queues

Lecture 205 Demo : queues

Lecture 206 Hashsets

Lecture 207 Demo : hashsets

Lecture 208 LinkedList collection

Lecture 209 Demo : LinkedList

Lecture 210 SortedDictionary collection

Lecture 211 Demo : SortedDictionary

Lecture 212 Section summary

Section 18: Read-only and immutable collections

Lecture 213 Introduction

Lecture 214 ReadOnlyCollection

Lecture 215 Demo : ReadOnlyCollection

Lecture 216 ReadOnlyDictionary

Lecture 217 Demo : ReadOnlyDictionary

Lecture 218 Immutable collections

Lecture 219 Demo : Immutable collections

Lecture 220 Section summary

Section 19: Why error handling ?

Lecture 221 Introduction

Lecture 222 .NET solutions

Lecture 223 Demo : create .NET solutions

Lecture 224 The astronomical calculation library

Lecture 225 Mass conversion class errors

Lecture 226 Gravity calculation class errors

Lecture 227 Call the library from a .NET API

Lecture 228 Why error handling ?

Lecture 229 Section summary

Section 20: Exceptions

Lecture 230 Introduction

Lecture 231 Exceptions

Lecture 232 Exception handling : try/catch/finally

Lecture 233 Demo : handle exceptions in the console application

Lecture 234 Demo : handle exceptions in the API

Lecture 235 Exception handling : throw exceptions

Lecture 236 Demo : throw exceptions in the library

Lecture 237 Demo : throwing exceptions in the library changed the behavior of the API

Lecture 238 Demo : exception handling depends on requirements

Lecture 239 Demo : multiple catch

Lecture 240 Demo : the finally statement

Lecture 241 Section summary

Section 21: Custom exceptions, exception wrapping and some best practices

Lecture 242 Introduction

Lecture 243 Custom exceptions and exception wrapping

Lecture 244 Demo : create custom exceptions

Lecture 245 Demo : use custom exceptions in the library

Lecture 246 Demo : use cutom exceptions in the API

Lecture 247 Exception handling best practices

Lecture 248 Section summary

Section 22: Delegates, events and lambdas

Lecture 249 Introduction

Lecture 250 Delegates

Lecture 251 Demo : delegates

Lecture 252 Multicast delegates

Lecture 253 Demo : Multicast delegates

Lecture 254 Anonymous methods

Lecture 255 Demo : anonymous methods

Lecture 256 Demo : create a subscription calculator

Lecture 257 Events

Lecture 258 Demo : events

Lecture 259 Handling events

Lecture 260 Demo : handling events

Lecture 261 Action, Func and lambdas

Lecture 262 Demo : Action, Func and lambdas

Lecture 263 Demo : modify the subscription calculator

Lecture 264 Demo : Expression body definitions

Lecture 265 Section summary

Section 23: LINQ Fundamentals

Lecture 266 Introduction

Lecture 267 What is LINQ ?

Lecture 268 Demo : introducing the LINQ playground project

Lecture 269 Extension methods

Lecture 270 Demo : extension methods

Lecture 271 Query and method syntax

Lecture 272 Demo : Query and method syntax

Lecture 273 Deferred execution

Lecture 274 Demo : deferred execution

Lecture 275 Demo : without using LINQ

Lecture 276 Section summary

Section 24: LINQ operators : Part1

Lecture 277 Introduction

Lecture 278 Projecting and filtering

Lecture 279 Demo : Projecting and filtering

Lecture 280 Ordering

Lecture 281 Demo : ordering

Lecture 282 Distinct

Lecture 283 Demo : distinct

Lecture 284 Get a single element

Lecture 285 Demo : get a single element

Lecture 286 Paging

Lecture 287 Demo : paging

Lecture 288 Quantifying

Lecture 289 Demo : quantifying

Lecture 290 Aggregating

Lecture 291 Demo : aggregating

Lecture 292 Section summary

Section 25: LINQ operators : Part 2

Lecture 293 Introduction

Lecture 294 Looping and assigning

Lecture 295 Demo : Looping and assigning

Lecture 296 Comparing sequences

Lecture 297 Demo : comparing sequences

Lecture 298 Flattening sequences

Lecture 299 Demo : flattening sequences

Lecture 300 Grouping

Lecture 301 Demo : grouping

Lecture 302 Set operators

Lecture 303 Demo : set operators

Lecture 304 Joining

Lecture 305 Demo : Joining

Lecture 306 Section summary

Section 26: Immutability and equality

Lecture 307 Introduction

Lecture 308 Demo : Immutability, the old way

Lecture 309 Demo : init properties ( in a top level statement Program file)

Lecture 310 Equality in C#

Lecture 311 Demo : equality in C#

Lecture 312 Section summary

Section 27: Records

Lecture 313 Introduction

Lecture 314 Introduction to records

Lecture 315 Demo : records

Lecture 316 Demo : records equality

Lecture 317 Record immutability and with expressions

Lecture 318 Demo : record immutability and with expressions

Lecture 319 Deconstructing

Lecture 320 Demo : deconstructing

Lecture 321 Demo : more on records

Lecture 322 Records and inheritance

Lecture 323 Demo : records and inheritance

Lecture 324 Section summary

Students who are new to C#,Developers who want to learn or learn more about C#,People that are passionate about C#

Homepage


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Learn Python For Data Science & Machine Learning From A-Z

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Learn Python For Data Science & Machine Learning From A-Z
Last updated 10/2021
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 7.40 GB | Duration: 22h 54m

Become a professional Data Scientist and learn how to use NumPy, Pandas, Machine Learning and more!



What you'll learn
Become a professional Data Scientist, Data Engineer, Data Analyst or Consultant
Learn data cleaning, processing, wrangling and manipulation
How to create resume and land your first job as a Data Scientist
How to use Python for Data Science
How to write complex Python programs for practical industry scenarios
Learn Plotting in Python (graphs, charts, plots, histograms etc)
Learn to use NumPy for Numerical Data
Machine Learning and it's various practical applications
Supervised vs Unsupervised Machine Learning
Learn Regression, Classification, Clustering and Sci-kit learn
Machine Learning Concepts and Algorithms
K-Means Clustering
Use Python to clean, analyze, and visualize data
Building Custom Data Solutions
Statistics for Data Science
Probability and Hypothesis Testing

Requirements
Students should have basic computer skills
Students would benefit from having prior Python Experience but not necessary

Description
Learn Python for Data Science & Machine Learning from A-ZIn this practical, hands-on course you'll learn how to program using Python for Data Science and Machine Learning. This includes data analysis, visualization, and how to make use of that data in a practical manner. Our main objective is to give you the education not just to understand the ins and outs of the Python programming language for Data Science and Machine Learning, but also to learn exactly how to become a professional Data Scientist with Python and land your first job.We'll go over some of the best and most important Python libraries for data science such as NumPy, Pandas, and Matplotlib +NumPy - A library that makes a variety of mathematical and statistical operations easier; it is also the basis for many features of the pandas library.Pandas - A Python library created specifically to facilitate working with data, this is the bread and butter of a lot of Python data science work.NumPy and Pandas are great for exploring and playing with data. Matplotlib is a data visualization library that makes graphs as you'd find in Excel or Google Sheets. Blending practical work with solid theoretical training, we take you from the basics of Python Programming for Data Science to mastery.This Machine Learning with Python course dives into the basics of machine learning using Python. You'll learn about supervised vs. unsupervised learning, look into how statistical modeling relates to machine learning, and do a comparison of each.We understand that theory is important to build a solid foundation, we understand that theory alone isn't going to get the job done so that's why this course is packed with practical hands-on examples that you can follow step by step. Even if you already have some coding experience, or want to learn about the advanced features of the Python programming language, this course is for you!Python coding experience is either required or recommended in job postings for data scientists, machine learning engineers, big data engineers, IT specialists, database developers, and much more. Adding Python coding language skills to your resume will help you in any one of these data specializations requiring mastery of statistical techniques.Together we're going to give you the foundational education that you need to know not just on how to write code in Python, analyze and visualize data and utilize machine learning algorithms but also how to get paid for your newly developed programming skills.The course covers 5 main areas:1: PYTHON FOR DS+ML COURSE INTROThis intro section gives you a full introduction to the Python for Data Science and Machine Learning course, data science industry, and marketplace, job opportunities and salaries, and the various data science job roles.Intro to Data Science + Machine Learning with PythonData Science Industry and MarketplaceData Science Job OpportunitiesHow To Get a Data Science JobMachine Learning Concepts & Algorithms2: PYTHON DATA ANALYSIS/VISUALIZATIONThis section gives you a full introduction to the Data Analysis and Data Visualization with Python with hands-on step by step training.Python Crash CourseNumPy Data AnalysisPandas Data Analysis3: MATHEMATICS FOR DATA SCIENCEThis section gives you a full introduction to the mathematics for data science such as statistics and probability. Descriptive Statistics Measure of VariabilityInferential StatisticsProbabilityHypothesis Testing4: MACHINE LEARNINGThis section gives you a full introduction to Machine Learning including Supervised & Unsupervised ML with hands-on step-by-step training.Intro to Machine LearningData PreprocessingLinear RegressionLogistic RegressionK-Nearest NeighborsDecision TreesEnsemble LearningSupport Vector MachinesK-Means ClusteringPCA5: STARTING A DATA SCIENCE CAREERThis section gives you a full introduction to starting a career as a Data Scientist with hands-on step by step training.Creating a ResumeCreating a Cover LetterPersonal BrandingFreelancing + Freelance websitesImportance of Having a WebsiteNetworkingBy the end of the course you'll be a professional Data Scientist with Python and confidently apply for jobs and feel good knowing that you have the skills and knowledge to back it up.

Overview

Section 1: Introduction

Lecture 1 Who is This Course For?

Lecture 2 Data Science + Machine Learning Marketplace

Lecture 3 Data Science Job Opportunities

Lecture 4 Data Science Job Roles

Lecture 5 What is a Data Scientist?

Lecture 6 How To Get a Data Science Job

Lecture 7 Data Science Projects Overview

Section 2: Data Science & Machine Learning Concepts

Lecture 8 Why We Use Python?

Lecture 9 What is Data Science?

Lecture 10 What is Machine Learning?

Lecture 11 Machine Learning Concepts & Algorithms

Lecture 12 What is Deep Learning?

Lecture 13 Machine Learning vs Deep Learning

Section 3: Python For Data Science

Lecture 14 What is Programming?

Lecture 15 Why Python for Data Science?

Lecture 16 What is Jupyter?

Lecture 17 What is Google Colab?

Lecture 18 Python Variables, Booleans and None

Lecture 19 Getting Started with Google Colab

Lecture 20 Python Operators

Lecture 21 Python Numbers & Booleans

Lecture 22 Python Strings

Lecture 23 Python Conditional Statements

Lecture 24 Python For Loops and While Loops

Lecture 25 Python Lists

Lecture 26 More about Lists

Lecture 27 Python Tuples

Lecture 28 Python Dictionaries

Lecture 29 Python Sets

Lecture 30 Compound Data Types & When to use each one?

Lecture 31 Python Functions

Lecture 32 Object Oriented Programming in Python

Section 4: Statistics for Data Science

Lecture 33 Intro To Statistics

Lecture 34 Descriptive Statistics

Lecture 35 Measure of Variability

Lecture 36 Measure of Variability Continued

Lecture 37 Measures of Variable Relationship

Lecture 38 Inferential Statistics

Lecture 39 Measure of Asymmetry

Lecture 40 Sampling Distribution

Section 5: Probability & Hypothesis Testing

Lecture 41 What Exactly is Probability?

Lecture 42 Expected Values

Lecture 43 Relative Frequency

Lecture 44 Hypothesis Testing Overview

Section 6: NumPy Data Analysis

Lecture 45 Intro NumPy Array Data Types

Lecture 46 NumPy Arrays

Lecture 47 NumPy Arrays Basics

Lecture 48 NumPy Array Indexing

Lecture 49 NumPy Array Computations

Lecture 50 Broadcasting

Section 7: Pandas Data Analysis

Lecture 51 Introduction to Pandas

Lecture 52 Introduction to Pandas Continued

Section 8: Python Data Visualization

Lecture 53 Data Visualization Overview

Lecture 54 Different Data Visualization Libraries in Python

Lecture 55 Python Data Visualization Implementation

Section 9: Machine Learning

Lecture 56 Introduction To Machine Learning

Section 10: Data Loading & Exploration

Lecture 57 Exploratory Data Analysis

Section 11: Data Cleaning

Lecture 58 Feature Scaling

Lecture 59 Data Cleaning

Section 12: Feature Selecting and Engineering

Lecture 60 Feature Engineering

Section 13: Linear and Logistic Regression

Lecture 61 Linear Regression Intro

Lecture 62 Gradient Descent

Lecture 63 Linear Regression + Correlation Methods

Lecture 64 Linear Regression Implementation

Lecture 65 Logistic Regression

Section 14: K Nearest Neighbors

Lecture 66 KNN Overview

Lecture 67 parametric vs non-parametric models

Lecture 68 EDA on Iris Dataset

Lecture 69 The KNN Intuition

Lecture 70 Implement the KNN algorithm from scratch

Lecture 71 Compare the result with the sklearn library

Lecture 72 Hyperparameter tuning using the cross-validation

Lecture 73 The decision boundary visualization

Lecture 74 Manhattan vs Euclidean Distance

Lecture 75 Feature scaling in KNN

Lecture 76 Curse of dimensionality

Lecture 77 KNN use cases

Lecture 78 KNN pros and cons

Section 15: Decision Trees

Lecture 79 Decision Trees Section Overview

Lecture 80 EDA on Adult Dataset

Lecture 81 What is Entropy and Information Gain?

Lecture 82 The Decision Tree ID3 algorithm from scratch Part 1

Lecture 83 The Decision Tree ID3 algorithm from scratch Part 2

Lecture 84 The Decision Tree ID3 algorithm from scratch Part 3

Lecture 85 ID3 - Putting Everything Together

Lecture 86 Evaluating our ID3 implementation

Lecture 87 Compare with Sklearn implementation

Lecture 88 Visualizing the tree

Lecture 89 Plot the features importance

Lecture 90 Decision Trees Hyper-parameters

Lecture 91 Pruning

Lecture 92[Optional] Gain Ration

Lecture 93 Decision Trees Pros and Cons

Lecture 94[Project] Predict whether income exceeds $50K/yr - Overview

Section 16: Ensemble Learning and Random Forests

Lecture 95 Ensemble Learning Section Overview

Lecture 96 What is Ensemble Learning?

Lecture 97 What is Bootstrap Sampling?

Lecture 98 What is Bagging?

Lecture 99 Out-of-Bag Error (OOB Error)

Lecture 100 Implementing Random Forests from scratch Part 1

Lecture 101 Implementing Random Forests from scratch Part 2

Lecture 102 Compare with sklearn implementation

Lecture 103 Random Forests Hyper-Parameters

Lecture 104 Random Forests Pros and Cons

Lecture 105 What is Boosting?

Lecture 106 AdaBoost Part 1

Lecture 107 AdaBoost Part 2

Section 17: Support Vector Machines

Lecture 108 SVM Outline

Lecture 109 SVM intuition

Lecture 110 Hard vs Soft Margins

Lecture 111 C hyper-parameter

Lecture 112 Kernel Trick

Lecture 113 SVM - Kernel Types

Lecture 114 SVM with Linear Dataset (Iris)

Lecture 115 SVM with Non-linear Dataset

Lecture 116 SVM with Regression

Lecture 117[Project] Voice Gender Recognition using SVM

Section 18: K-means

Lecture 118 Unsupervised Machine Learning Intro

Lecture 119 Unsupervised Machine Learning Continued

Lecture 120 Data Standardization

Section 19: PCA

Lecture 121 PCA Section Overview

Lecture 122 What is PCA?

Lecture 123 PCA Drawbacks

Lecture 124 PCA Algorithm Steps (Mathematics)

Lecture 125 Covariance Matrix vs SVD

Lecture 126 PCA - Main Applications

Lecture 127 PCA - Image Compression

Lecture 128 PCA Data Preprocessing

Lecture 129 PCA - Biplot and the Screen Plot

Lecture 130 PCA - Feature Scaling and Screen Plot

Lecture 131 PCA - Supervised vs Unsupervised

Lecture 132 PCA - Visualization

Section 20: Data Science Career

Lecture 133 Creating A Data Science Resume

Lecture 134 Data Science Cover Letter

Lecture 135 How to Contact Recruiters

Lecture 136 Getting Started with Freelancing

Lecture 137 Top Freelance Websites

Lecture 138 Personal Branding

Lecture 139 Networking Do's and Don'ts

Lecture 140 Importance of a Website

Students who want to learn about Python for Data Science & Machine Learning

Homepage


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Sci-Fi Character Armor - Blender 2.9 And Substance Painter

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Sci-Fi Character Armor - Blender 2.9 And Substance Painter
Last updated 2/2021
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 5.92 GB | Duration: 6h 58m

Fast and Effective Modeling and Texturing Techniques For Hard Surface Character Outfits



What you'll learn
Fast 3D modeling techniques in Blender 2.9
Modeling hard-surface character armor
Tips to maintain proportionally correct outfits
Converting rough block in to final mesh
Masking and blocking in base materials
Adding hard-surface detail with Substance Painter
Giving art assets a natural weathered look

Requirements
Copy of latest version of Blender
Demo or licensed copy of Substance Painter
Basic knowledge of Blender and Substance Painter interface is advised

Description
Perhaps you're familiar with 3D modeling and texturing already but feel frustrated about the lack of quality in your work. Maybe you're still in school studying 3D art or you recently graduated and feel like your portfolio is still in need of more material. Or you may be a beginner just starting to get curious about how the video game art process works. Wherever you are in your 3D art journey, you probably feel there's a lot of room for improvement. This course will take you through the steps of creating a cool looking science fiction armor outfit for a video game character. The tools we'll be using are Blender 2.9 and Substance Painter. You'll be able to watch the full process from start to finish. The course lessons are minimally edited without sudden jump cuts so you can see every mouse click, button press, and brush stroke. You'll pick up specific techniques - in both Blender and Substance Painter - that will bring results quickly and efficiently without sacrificing quality. After taking this course and going through the steps, you'll end up with a sci-fi armor asset of your own that you can be proud of. You'll be armed with a bag of tricks and secret sauce techniques that will help your work standout in a portfolio, game project, or animation. The 3D modeling tips and texture painting tips presented in this course are versatile and can be applied to an array of other asset types such as weapons, vehicles, and environments.Don't delay in starting this course. Your skills and knowledge are your most important assets, the biggest determinants of how far you can take your 3D art career. Enroll in this course today and upgrade your art, your portfolio, and your projects.

Overview

Section 1: Introduction

Lecture 1 Introduction

Section 2: Blender: Rough Block In

Lecture 2 Lesson 1: Blocking In Armor with Primitives

Lecture 3 Lesson 2: Finish Blocking In Armor

Lecture 4 Lesson 3: Refining Block In

Lecture 5 Lesson 4: Refining Block In Pt. 2

Lecture 6 Lesson 5: Refining Block In Pt. 3

Lecture 7 Lesson 6: Refining Block In Pt. 4

Section 3: Blender: Detailing Geometry

Lecture 8 Lesson 7: Detailing Arms

Lecture 9 Lesson 8: Detailing Hands

Lecture 10 Lesson 9: Detailing Legs

Lecture 11 Lesson 10: Detailing Feet

Lecture 12 Lesson 11: Detailing Hip/Waist

Lecture 13 Lesson 12: Detailing Chest

Lecture 14 Lesson 13: Knee Caps

Section 4: Blender: Refining Geometry

Lecture 15 Lesson 14: Refining Boots

Lecture 16 Lesson 15: Refining Lower Legs

Lecture 17 Lesson 16: Refining Arms

Lecture 18 Lesson 17: Refining Chest

Lecture 19 Lesson 18: Refining Chest Pt. 2

Lecture 20 Lesson 19: Refining Chest Pt. 3

Lecture 21 Lesson 20: Marking UV Seams

Section 5: Texturing in Substance Painter

Lecture 22 Lesson 21: Choosing Base Materials

Lecture 23 Lesson 22: Choosing Base Materials Pt. 2

Lecture 24 Lesson 23: Hard Surface Details

Lecture 25 Lesson 24: Adding Weathering Effects

Lecture 26 Lesson 25: Hard Surface Details Pt. 2

Lecture 27 Lesson 26: Hard Surface Details Pt. 3

Lecture 28 Lesson 27: Manual 3D Painting

Lecture 29 Lesson 28: Adding Wrinkle Effects

Lecture 30 Lesson 29: Final Tweaks

Section 6: Conclusion

Lecture 31 Conclusion

3D art students who want better portfolio material,3D art enthusiasts who want to learn fast and effective techniques,Professionals at the beginning of their 3D art careers who want to hone their craft,Indie game developers who want to improve the quality of their game's art,3D Generalists who want to bolster their modeling and texturing skills

Homepage


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MasterClass - Roxane Gay Teaches Writing for Social Change

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MasterClass - Roxane Gay Teaches Writing for Social Change
Roxane Gay | Duration: 3:02 h | Video: H264 1920x1080 | Audio: AAC 48 kHz 2ch | 7,89 GB | Language: English

Bestselling author and cultural critic Roxane Gay teaches writing for social change and arms you with the skills needed to make an impact.

Bestselling author, professor, and New York Times columnist Roxane Gay has connected to readers around the world with her unyielding truth-telling and highly personal feminism. In her MasterClass, she teaches you how to own your identity, hone your voice, write about trauma with care and courage, and navigate the publishing industry. Learn how to document and narrate the world as you see it-and then demand change.

Homepage


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Master Course on Selenium with Java - Basics to Advanced

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Master Course on Selenium with Java - Basics to Advanced
Published 08/2022
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz, 2 Ch
Genre: eLearning | Language: English | Duration: 35 lectures (77h 40m) | Size: 37 GB

**Comprehensive** Core Java, Selenium WebDriver, TestNG , Cucumber, Maven, Jenkins, GIT, GitHub, Automation Frameworks



What you'll learn
Comprehensive knowledge on TestNG, MAVEN,ANT, JENKINS,LOG4J, CUCUMBER, HTML REPORTS,EXCEL API, GRID PARALLEL TESTING
Mastery on Selenium Webdriver with strong Core JAVA basics
How to identify identify various web elements using Selenium.
How to work with Selenium Grid.
How to write test scripts using Selenium WebDriver.
How to develop a well designed and maintainable framework from scratch !!
Deep understanding of Selenium Web driver using the Java programming language.
Improve your coding skills in writing best optimized code for Automating testcases.
Able to verify Data Integrity with the GUI of the application


Requirements
No prior knowledge !! (All Covered in Course)


Description
Selenium is an open source automation testing tool for web applications. Runs directly in a web browser such as Firefox, Chrome, IE, Opera, Safari, etc. and supports Windows, Linux and Macintosh platforms.

This selenium course will cover from very Basic selenium to Expert level. This course explain all the ways of interacting with web pages using Selenium. Covering individual topics with examples of live websites.

All best practices used with Selenium WebDriver i.e. TestNG, Maven, Sikuli, Maven to name a few will be covered during the course. It covers all popular frameworks available, eg Page Object Model.

What does this course cover?

History, architecture and key features of Selenium Webdriver

An easy-to-follow setup module to get you up and running

Our first look at the automated test using Chrome, Firefox and Edge browsers

Detailed understanding of selectors/locators

How we can interact with the various elements found on the site

Detailed understanding of Webdriver Waits

Quick Java - for those who want to learn Java or refresh their knowledge

More advanced element interactions using more complex web pages

Advanced topics such as Chrome options, SSL certificate handling, cookies and more

An overview and understanding of the road ahead

TestNG - Everything you need to know about it and how to use it

Parameterization, global variables, and the meaning of the master page

Maven - How we can use a build automation tool to speed up our Java project development

Page Object Model - Learn maintainable design best practices

Build a frame from scratch in easy-to-follow steps

How to achieve parallel execution using Thread Local

Jenkins Continuous Integration - how to automatically run tests based on a date/time we decide

Scope Reports - Learn how to create advanced and detailed professional reports

Learn how to extract data from Excel using Apache POI

And much more!

Still Worried !!

Here's the Panacea, NO QUESTIONS ASKED

Udemy's money-back guarantee !!

ENROLL NOW

Who this course is for
Any Fresh Graduates, Students, Working professionals, Manual testers & who wish to learn this course in order to transform as an Automation Test Engineer.
Anybody willing to learn !!

Homepage


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