• Regeln für den Video-Bereich:

    In den Börsenbereich gehören nur Angebote die bereits den Allgemeinen Regeln entsprechen.

    Einteilung

    - Folgende Formate gehören in die angegeben Bereiche:
    - Filme: Encodierte Filme von BluRay, DVD, R5, TV, Screener sowie Telesyncs im Format DivX, XviD und x264.
    - DVD: Filme im Format DVD5, DVD9 und HD2DVD.
    - HD: Encodierte Filme mit der Auflösung 720p oder darüber von BluRay, DVD, R5, TV, Screener sowie Telesyncs im Format x264.
    - 3D: Encodierte Filme von BluRay, die in einem 3D Format vorliegen. Dies gilt auch für Dokus, Animation usw.
    - Serien: Cartoon/Zeichentrick, Anime, Tutorials, Dokumentationen, Konzerte/Musik, Sonstiges sind demnach in die entsprechenden Bereiche einzuordnen, auch wenn sie beispielsweise im High Definition-Format oder als DVD5/DVD9/HD2DVD vorliegen. Ausnahme 3D.
    - Bereich Englisch: Englische Releases gehören immer in diesen Bereich.
    - Bereich Talk: Der Bereich, in dem über die Releases diskutiert werden kann, darf, soll und erwünscht ist.


    Angebot/Beitrag erstellen

    - Ein Beitrag darf erst dann erstellt werden, wenn der Upload bei mindestens einem OCH komplett ist. Platzhalter sind untersagt.
    - Bei einem Scenerelease hat der Threadtitel ausschließlich aus dem originalen, unveränderten Releasenamen zu bestehen. Es dürfen keine Veränderungen wie z.B. Sterne, kleine Buchstaben o.ä. vorgenommen werden. Ausnahme Serienbörse:
    - Bei einem Sammelthread für eine Staffel entfällt aus dem Releasename natürlich der Name der Folge. Beispiel: Die Simpsons S21 German DVDRip XviD - ITG
    - Dementsprechend sind also u.a. verboten: Erweiterungen wie "Tipp", "empfehlenswert", "only", "reup", usw. / jegliche andere Zusatzinformation oder Ergänzung, welche nicht in obiger Beschreibung zu finden ist.

    Aufbau des Angebots und Threadtitel

    Der Titel nach folgendem Muster erstellt zu werden. <Name> [3D] [Staffel] [German] <Jahr> <Tonspur> [DL] [Auflösung] <Quelle> <Codec> - <Group>
    Beispiel: The Dark Knight German 2008 AC3 DVDRip XviD - iND
    Beispiel: The Dark Knight 2008 DTS DL BDRip x264 - iND
    Beispiel: The Dark Knight 2008 AC3 DL BDRip XviD - iND
    Beispiel: The Dark Knight German 2008 AC3 720p BluRay x264 iND
    Beispiel: The Dark Knight 2008 DTS DL 1080p BluRay x264 iND
    Beispiel: Die Simpsons S01 German AC3 DVDRip XviD iND
    Beispiel: Die Simpsons S20 German AC3 720p BluRay x264 iND
    Beispiel: Sword Art Online II Ger Sub 2014 AAC 1080p WEBRip x264 - peppermint
    Entsprechend sind also u.a. verboten: Sonderzeichen wie Klammern, Sterne, Ausrufezeichen, Unterstriche, Anführungszeichen / Erweiterungen wie "Tipp", "empfehlenswert", "only", "reup", usw. / jegliche andere Zusatzinformation oder Ergänzung, welche nicht in obiger Beschreibung zu finden ist
    Ausnahmen hiervon können in den Bereichen geregelt sein.

    Die Beiträge sollen wie folgt aufgebaut werden:
    Überschrift entspricht dem Threadtitel
    Cover
    kurze Inhaltsbeschreibung
    Format, Größe, Dauer sind gut lesbar für Downloader außerhalb des Spoilers zu vermerken
    Nfo sind immer Anzugeben und selbige immer im Spoiler in Textform.
    Sind keine Nfo vorhanden z.B. Eigenpublikationen, sind im Spoiler folgende Dateiinformationen zusätzlich anzugeben :
    Quelle
    Video (Auflösung und Bitrate)
    Ton (Sprache, Format und Bitrate der einzelnen Spuren)
    Untertitel (sofern vorhanden)
    Hosterangabe in Textform außerhalb eines Spoiler mit allen enthaltenen Hostern.
    Bei SD kann auf diese zusätzlichen Dateiinformationen verzichtet werden.

    Alle benötigten Passwörter sind, sofern vorhanden, in Textform im Angebot anzugeben.
    Spoiler im Spoiler mit Kommentaren :"Schon Bedankt?" sind unerwünscht.


    Releases

    - Sind Retail-Release verfügbar, sind alle anderen Variationen untersagt. Ausnahmen: Alle deutschen Retail-Release sind CUT, in diesem Fall sind dubbed UNCUT-Release zulässig.
    - Im Serien-Bereich gilt speziell: Wenn ein Retail vor Abschluss einer laufenden Staffel erscheint, darf diese Staffel noch zu Ende gebracht werden.62
    - Gleiche Releases sind unbedingt zusammenzufassen. Das bedeutet, es ist zwingend erforderlich, vor dem Erstellen eines Themas per Suchfunktion zu überprüfen, ob bereits ein Beitrag mit demselben Release besteht. Ist dies der Fall, ist der bereits vorhandene Beitrag zu verwenden.
    - P2P und Scene Releases dürfen nicht verändert oder gar unter einem iND Tag eingestellt werden.


    Support, Diskussionen und Suche

    - Supportanfragen sind entweder per PN oder im Bereich Talk zu stellen.
    - Diskussionen und Bewertungen sind im Talk Bereich zu führen. Fragen an die Uploader haben ausschließlich via PN zu erfolgen, und sind in den Angeboten untersagt.
    - Anfragen zu Upload-Wünschen sind nur im Bereich Suche Video erlaubt. Antworten dürfen nur auf Angebote von MyBoerse.bz verlinkt werden.


    Verbote

    - Untersagt sind mehrere Formate in einem einzigen Angebotsthread, wie beispielsweise das gleichzeitige Anbieten von DivX/XviD, 720p und 1080p in einem Thread. Pro Format, Release und Auflösung ist ein eigener Thread zu eröffnen.
    - Grundsätzlich ebenso verboten sind Dupes. Uploader haben sich an geeigneter Stelle darüber zu informieren, ob es sich bei einem Release um ein Dupe handelt.
    - Gefakte, nur teilweise lauffähige oder unvollständige Angebote sind untersagt. Dies gilt auch für eigene Publikationen, die augenscheinlich nicht selbst von z.B. einer DVD gerippt wurden. Laufende Serien, bei denen noch nicht alle Folgen verfügbar sind, dürfen erstellt und regelmäßig geupdatet werden.
    - Untersagt sind Angebote, welche nur und ausschließlich in einer anderen Sprache als deutsch oder englisch vorliegen. Ausnahmen sind VORHER mit den Moderatoren zu klären.


    Verstoß gegen die Regeln

    - Angebote oder Beiträge, die gegen die Forenregeln verstoßen, sind über den "Melden"-Button im Beitrag zu melden.
  • Bitte registriere dich zunächst um Beiträge zu verfassen und externe Links aufzurufen.




Englische Tutorials

Linkedin Learning GitHub Code Challenges-XQZT

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Linkedin Learning GitHub Code Challenges-XQZT | MKV | 153.52 MiB

451 kb/s 1280x720 | AAC 2 CH eng



NFO:
File List:

File: linkedin.learning.github.code.challenges-xqzt-sample.mkv
Size: 3943872 bytes (3.76 MiB), duration: 00:01:10, avg.bitrate: 451 kb/s
Audio: aac, 48000 Hz, stereo (eng)
Video: h264, yuv420p, 1280x720, 30.00 fps(r) (eng)
Subtitles: eng






Download ( Size: 153.52 MiB ):
Filehosts: Nitroflare, Rapidgator



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Linkedin Learning Building an Ethereum Blockchain App 8 Supply Chain Smart Contract dApp-XQZT

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Linkedin Learning Building an Ethereum Blockchain App 8 Supply Chain Smart Contract dApp-XQZT | MKV | 2.06 GiB

2 013 kb/s 1280x720 | AAC 2 CH eng



NFO:
File List:

File: linkedin.learning.building.an.ethereum.blockchain.app.8.supply.chain.smart.contract.dapp-xqzt-sample.mkv
Size: 17874031 bytes (17.05 MiB), duration: 00:01:11, avg.bitrate: 2014 kb/s
Audio: aac, 48000 Hz, stereo (eng)
Video: h264, yuv420p, 1280x720, 29.97 fps(r) (eng)
Subtitles: eng






Download ( Size: 2.06 GiB ):
Filehosts: Nitroflare, Rapidgator



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Magical Classroom Scene Creating for Games

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Magical Classroom Scene Creating for Games
Ognyan Aleksandrov Zahariev | Duration: 120h 00m | Video: H264 1914x1074 | Audio: AAC 44,1 kHz 2ch | 142 GB | Language: English

This course will take you through the entire process of making a Harry Potter style magical classroom scene with multiple software, including scene concept planning, reference material collecting, main scene gray models constructing, wooden podium, iron ring, paper book, candle, chalk, glass jar and other material assets creating, texture mapping, UE4 lighting settings and real-time rendering, etc.

In addition, you will learn the entire process of sculpting owls in ZBrush, including body modeling and hair sculpting skills. The assets of this course are all created from scratch. Through this course, you will be able to master the trick of completing a real-time scene independently.

Homepage


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[/links]
 
Linear Algebra and Geometry 1

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Linear Algebra and Geometry 1
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz, 2 Ch
Genre: eLearning | Language: English + srt | Duration: 222 lectures (45h 55m) | Size: 33.8 GB

Systems of equations, matrices, vectors, and geometry

What you'll learn:
How to solve problems in linear algebra and geometry (illustrated with 175 solved problems) and why these methods work.
Solve systems of linear equation with help of Gauss-Jordan or Gaussian elimination, the latter followed by back-substitution.
Interpret geometrically solution sets of systems of linear equations by analysing their RREF matrix (row equivalent with the augmented matrix of the system).
Matrix operations (addition, scaling, multiplication), how they are defined, how they are applied, and what computational rules hold for them.
Matrix inverse: determine whether a matrix is invertible; compute its inverse: both with (Jacobi) algorithm and by the explicit formula; matrix equations.
Determinants, their definition, properties, and different ways of computing them; determinant equations; Cramer's rule for n-by-n systems of equations.
Vectors, their coordinates and norm; geometrical vectors and abstract vectors, their addition and scaling: arithmetically and geometrically (in 2D and 3D).
Vector products (scaling, dot product, cross product, scalar triple product), their properties and applications; orthogonal projection and vector decomposition.
Analytical geometry in the 3-space: different ways of describing lines and planes, with applications in problem solving.
Compute distances between points, planes and lines in the 3-space, both by using orthogonal projections and by geometrical reasoning.
Determine whether lines and planes are parallel, and compute the angles between them (using dot product and directional or normal vectors) if they intersect.
How to geometrically interpret n-by-2 and n-by-3 systems of equations and their solution sets as intersection sets between lines in 2D or planes in 3D.
Understand the connection between systems of linear equations and matrix multiplication.
Invertible Matrix Theorem and its applications; apply determinant test in various situations.

Requirements
High-school maths, mainly arithmetics, some trigonometry


Description
Chapter 1 Systems of linear equations

S1. Introduction to the course

S2. Some basic concepts

You will learn: some basic concepts that will be used in this course. Most of them are known from high-school courses in mathematics, some of them are new; the latter will appear later in the course and will be treated more in depth then.

S3. Systems of linear equations; building up your geometrical intuition

You will learn: some basic concepts about linear equations and systems of linear equations; geometry behind systems of linear equations.

S4. Solving systems of linear equations; Gaussian elimination

You will learn: solve systems of linear equations using Gaussian elimination (and back-substitution) and Gauss--Jordan elimination in cases of systems with unique solutions, inconsistent systems, and systems with infinitely many solutions (parameter solutions).

S5. Some applications in mathematics and natural sciences

You will learn: how systems of linear equations are used in other branches of mathematics and in natural sciences.

Chapter 2 Matrices and determinants

S6. Matrices and matrix operations

You will learn: the definition of matrices and their arithmetic operations (matrix addition, matrix subtraction, scalar multiplication, matrix multiplication). Different kinds of matrices (square matrices, triangular matrices, diagonal matrices, zero matrices, identity matrix).

S7. Inverses; Algebraic properties of matrices

You will learn: use matrix algebra; the definition of the inverse of a matrix.

S8. Elementary matrices and a method for finding A inverse

You will learn: how to compute the inverse of a matrix with Gauss--Jordan elimination (Jacobi's method).

S9. Linear systems and matrices

You will learn: about the link between systems of linear equations and matrix multiplication.

S10. Determinants

You will learn: the definition of the determinant; apply the laws of determinant arithmetics, particularly the multiplicative property and the expansion along a row or a column; solving equations involving determinants; the explicite formula for solving of n-by-n systems of linear equations (Cramer's rule), the explicite formula for inverse to a non-singular matrix.

Chapter 3 Vectors and their products

S11. Vectors in 2-space, 3-space, and n-space

You will learn: apply and graphically illustrate the arithmetic operations for vectors in the plane; apply the arithmetic operations for vectors in R^n.

S12. Distance and norm in R^n

You will learn: compute the distance between points in R^n and norms of vectors in R^n, normalize vectors.

S13. Dot product, orthogonality, and orthogonal projections

You will learn: definition of dot product and the way you can use it for computing angles between geometrical vectors.

S14. Cross product, parallelograms and parallelepipeds

You will learn: definition of cross product and interpretation of 3-by-3 determinants as the volume of a parallelepiped in the 3-space.

Chapter 4 Analytical geometry of lines and planes

S15. Lines in R^2

You will learn: several ways of describing lines in the plane (slope-intercept equation, intercept form, point-vector equation, parametric equation) and how to compute other kinds of equations given one of the equations named above.

S16. Planes in R^3

You will learn: several ways of describing planes in the 3-spaces (normal equation, intercept form, parametric equation) and how to compute other kinds of equations given one of the equations named above.

S17. Lines in R^3

You will learn: several ways of describing lines in the 3-space (point-vector equation, parametric equation, standard equation) and how to compute other kinds of equations given one of the equations named above.

S18. Geometry of linear systems; incidence between lines and planes

You will learn: determine the equations for a line and a plane and how to use these for computing intersections by solving systems of equations.

S19. Distance between points, lines, and planes

You will learn: determine the equations for a line and a plane and how to use these for computing distances.

S20. Some words about the next course

You will learn: about the content of the second course.

Also make sure that you check with your professor what parts of the course you will need for your final exam. Such things vary from country to country, from university to university, and they can even vary from year to year at the same university.

A detailed description of the content of the course, with all the 222 videos and their titles, and with the texts of all the 175 problems solved during this course, is presented in the resource file "Outline_Linear_Algebra_and_Geometry_1.pdf" under video 1 ("Introduction to the course"). This content is also presented in video 1.

Who this course is for
University and college engineering

Homepage


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AloMoves - Total20

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AloMoves - Total20
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz, 2 Ch
Difficulty: Intermediate | Genre: eLearning | Language: English | Duration: 8 Videos (3h 9m) | Size: 6.96 GB

Instructor : Roxie Jones Hit your strength and cardio goals in just 20 minutes a day. Total20 is a collection of short workouts designed to transform your strength and stamina in the most efficient, effective way. Each class works with a quick, high-energy tempo - expect EMOMs, AMRAPS, and non-stop movement in all planes of motion to help you break a serious sweat. You'll focus on high volume and low weight, which will work your body to its max output and get you stronger in a short amount of time. Stack the workouts together or take on one session so you can go after your goals and get onto the rest of your day.

In this series, you will:

- Boost your strength and cardio endurance
- Customize your workout with targeted and total-body classes
- Fit in a complete workout in only 20 minutes

EQUIPMENT
Bands
Chair
Weights
Block

Homepage


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The Ultimate C# and Unity course for beginners

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The Ultimate C# and Unity course for beginners
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz, 2 Ch
Genre: eLearning | Language: English + srt | Duration: 110 lectures (26h 25m) | Size: 18.1 GB

Learn C# and Unity Coding and Game Development

What you'll learn:
You can dive into the course exactly where you want. If you already know programming, you can skip ahead and start at one of the more advanced parts.
You will learn C# programming from scratch. No prior knowledge of any programming language is required. We will start by learning all the basics.
You will learn object-oriented programming. We will use C# to it's full potential by learning about classes and objects.
You will learn about the core of game development by creating your own 2D game with animated sprites without the help of any game engine.
You will learn what's happening behind the scenes in a game engine like Unity.
You will learn how to take your own ideas and bring them to life in the Unity game engine.

Requirements
Mac or PC capable of running Unity
A copy of the latest version of Unity available for free
A copy of visual studio available for free


Description
This course is all you need, if you want to learn how to create games in Unity. You can't create games in unity without knowing how to code, that's why we will spend the first part of the course learning how to code C#.

IMPORTANT!

This course will teach you best practices and teach you how to program. In this course you will not only learn how to do things, but also why we do things.

No prior knowledge is required because you will learn everything you need to know right here! When you are done with this course, you will be able to take your own game ideas and bring them to life in Unity.

The course is divided into 3 main sections:

Section 1 - Basic programming

In this section we will get to know our tools and get a basic understanding of C#. We will end the section by creating our very first complete game in the console.

Section 2 - Object oriented programming

In this section you will learn about classes and objects. These are the building blocks of every game. When you are done with this section you will know everything you need to know about C# before we dive into the world of Unity.

We will end this section by creating our very own complete game with animated sprites, without using any game engine or frame work. We will use all the knowledge that we have acquired in section 1 and 2 to create this game.

Section 3 - Unity

In this section we will learn about the Unity game engine and editor. Because we have learned everything we need to know about C# in the previous section, we will be able to focus all our efforts on Unity.

We will end this section by creating a complete game in Unity.

Who this course is for
Aspiring game developers and enthusiastic people who wants to dive into the world of game development.

Homepage


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TCP/IP Fundamentals LiveLessons, 2nd Edition

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TCP/IP Fundamentals LiveLessons, 2nd Edition
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz, 2 Ch
Genre: eLearning | Language: English | Duration: 84 Lessons (8h 53m) | Size: 24.5 GB

Overview

TCP/IP Fundamentals LiveLessons provides almost 9 hours of video learning that encompasses an in-depth exploration of the foundational concepts of the TCP/IP protocols as used today in modern enterprise and cloud provider networking. This course is specifically geared toward younger adult learners as well as individuals who are transitioning into a new career in information

It is a great first taste into networking and internetworking, and serves as a great prequel to any Network+ or CCNA-type course. The course offers a clear and easily digestible introduction and explanation of the protocols, services, and behaviors of the modern TCP/IP implementation. Michael Shannon uses slides, interactive board work, and whiteboards and provides several demonstrations of the technology on modern Windows, Linux, and Amazon Web Service environments.

Michael J. Shannon has more than 25 years of IT and information system experience working as an employee, contractor, and consultant for companies like MCI, Platinum Technologies, Fujitsu, IBM, State Farm, MindSharp, Skillsoft, and of course Pearson. He is uniquely qualified to provide detailed explanations to help you understand exactly what is happening under the hood when accessing the Internet, whether it's using a corporate PC, laptop, mobile device, or even your web-enabled alarm!

This course is a great first step in the process for entry-level IT certifications such as CompTIA Network+, A+, Cisco CCNA, Juniper, PAN, and cloud services like Google Cloud Platform and Amazon Web Services.

About the Instructor

Michael J. Shannon began his IT career when he transitioned from recording studio engineer to network technician for a major telecommunications company in the early 1990s. He soon began to focus on security and was one of the first 10 people to attain the HIPAA Certified Security Specialist. Throughout his 30 years in IT he has worked as an employee, contractor, and consultant for numerous companies, including Platinum Technologies, Fujitsu, IBM, State Farm, MindSharp, Pearson, and Skillsoft.

Skill Level

Beginner/entry-level

What You Will Learn

A complete overview of all TCP/IP fundamentals
About ground-level Internet technology and general networking
Who Should Take This Course

The target audience for this course consists of anyone who wants to learn about the foundation of the Internet and the World Wide Web. It is a great introductory course and an excellent tool for individuals who are making a career change into Internet technology and need a visually stimulating primer.

Course Requirements

None

Homepage


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Social Media Marketing B2B: Proven Social Media Marketing

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Social Media Marketing B2B: Proven Social Media Marketing
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 6.13 GB | Duration: 10h 53m



What you'll learn
Social Media Marketing
Social Media Advertising
B2B Marketing
B2B Advertising
Social Media Management
Requirements
None

Description
This is the ultimate course on business-to-business social media marketing. I've been doing B2B marketing on platforms like LinkedIn and Facebook for over a decade. I was a Vice President of Marketing for a Google accelerator startup, and I was a Global Marketing Manager for Sony. I also held numerous positions helping small startups with their social media marketing.

I taught college-level digital marketing, and I studied digital marketing and B2B marketing at the Kellogg School of Management, the #1-ranked business school for marketing. This is also where Philip Kotler teaches.

The primary focus of this course is how to acquire customers or clients quickly and cost-effectively using social media advertising. However, I'm also going to explain longer-term strategies for B2B brand building and using social media KPIs to drive this.

This course will evolve over time, but the key components right now are:

LinkedIn lead generation and customer acquisition

Advanced LinkedIn advertising methods

Facebook for cost-effective B2B marketing

A bit about Twitter ads and using Instagram within the Facebook advertising platform

Lots and lots of real examples of projects I personally worked on...and case studies that I pulled from other sources including Facebook itself

This course is for anyone involved in B2B social media, including marketing managers and consultants.

Let's get started!

Sincerely,
Dekker Fraser


Who this course is for:
Marketing Managers
Marketing Consultants
Marketing Agencies
Social Media Marketing Managers
Advertising Managers
Demand Generation Managers
B2B Marketing Managers
Social Media Managers
Marketing Specialists

Homepage


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Learn Programming and Game Development in Godot Engine

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Learn Programming and Game Development in Godot Engine
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz, 2 Ch
Genre: eLearning | Language: English | Duration: 107 lectures (6h 12m) | Size: 5.56 GB

Become a Game Developer

What you'll learn:
Create games using the Godot Engine
Write code in GDScript (programming language)
Create and use custom variables, functions, classes, and objects
Combine nodes to create custom scenes

Requirements
No requirements


Description
In this course, you'll learn the fundamentals of programming and game development using the Godot game engine.
You don't need any programming experience to take this course. Everything will be taught as we go.

We'll start out by covering the very basics of programming, such as variables, functions, and loops.
You'll also learn how to use arrays and dictionaries to store data, and how to control the flow of logic with if-else statements.

You'll learn about object-oriented programming (OOP) as we cover classes, objects, and inheritance.
You'll become familiar with using nodes and scenes as building blocks for your game, and controlling its behavior through scripts.

The course is designed to teach you good programming habits, such as the use of static typing, assertions, and prefixed local variable names.
Every line of code will be broken down and explained in detail, so that you'll understand exactly what it does and how.

We'll be creating 3 different games in this course: a side-scroller, a trivia game, and a top-down shooter.
By the end of the course, you'll have enough programming knowledge to create your own games and applications.

You will then be prepared and able to follow along with intermediate-level Godot tutorials and courses with relative ease.

Who this course is for
Beginner programmers
Beginner Godot Engine users

Homepage


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JBOSS EAP 7.3, Level-0 To Level-4, Project Based & Real Time

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JBOSS EAP 7.3, Level-0 To Level-4, Project Based & Real Time
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz, 2 Ch
Genre: eLearning | Language: English + srt | Duration: 136 lectures (18h 15m) | Size: 5.93 GB

Project & Incident Based Training - Basic To Advanced - 100% Unix Operating System - 100% Hands On With Arch Diagrams

What you'll learn:
JBOSS Application Server
JBOSS EAP
JBOSS Administration
JBOSS
Enterprise application platform

Requirements
There is no pre-requisites for this course


Description
Past & Future Road-Map with status:

Feb 2021: Converted this training to Project based course Module added -> Added 20 New Videos

Feb 2021: Number 2, VMware Virtual Machine Creation video for Jboss Added -> Added 2 New Videos

March 2021: What is port number with example -> 1 New Video Added

March 2021: Authentication & Authorization Video to be added -> Added 6 New Videos + 4 Videos On Progress

April 2021: MOD_CLUSTER -> Added New Project

May 2021: JBOSS CLI Project Videos -> Added Multiple videos on June 2021

Sept 2021: Adding JMS -> Delayed

June 2021: Interview Questions to be added -> Delayed

Introduction:

Guys, this is Venkat Raman V, welcome to my course on Jboss Enterprise Application Platform 7.3 version.

Important Information about this training:

No reading from presentation, the architecture, the diagrams are self made all those words in your PDF too.

Only on Linux prod like environment using SSH terminal no GUI (only for browser, windows o/s will be used)

No Linux experience needed,

Commands and method of execution is given in the video & PDF is attached for the commands,

Just follow the video and execute the commands in the PDF.

You can learn basic Linux commands also in this training as I have covered all the basic commands while going though the training.

About The Course:

This course introduces the student to Jboss EAP. Students will learn skills necessary to understand basic & advanced Jboss eap concepts and administrative tasks. At the end of this course the student will learn how to install jboss, understand JBOSS standalone and domain concepts, and administer jboss, configure ssl, horizontal cluster, working with jboss-cli mode, troubleshooting logs, setting JVM values and parameters, etc. in a very detailed manner.

This course is geared toward administrators, developers, or architects who are looking to understand fundamental to expert level on jboss concepts and how to administer a jboss environment quickly. My course is all done in linux ENV, only windows is used for browisng the application though an browser.

Relax and enjoy this course.

Who can take this course:

Anyone, no experience needed to take up this course on JBOSS.

After finishing this course you will be:

Expert level in JBOSS application server.

You can understand and resolve problems which is part of your JBOSS application server.

As I am covering overview of the other components of your application server you can also have some experience on those topics as well.

You can troubleshoot JBOSS and its related products.

You can fine tune JBOSS and its related products.

Who this course is for
jboss application server
Jboss EAP 7.3
Jboss Wildfly

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Deep Learning using Keras - Complete & Compact Dummies Guide

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Deep Learning using Keras - Complete & Compact Dummies Guide
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz, 2 Ch
Genre: eLearning | Language: English | Duration: 74 lectures (8h 21m) | Size: 5.24 GB

Computer Vision with CNN: Basic Python, Numpy, Pandas, Matplotlib, Keras Text MLP, VGGNet, ResNet, Custom Model in Colab

What you'll learn:
Deep Learning
Computer Vision
Keras
Machine Learning
Python

Requirements
Basic computer knowledge and an interest to learn the Deep Learning using Keras


Description
Welcome to my new course 'Deep Learning from the Scratch using Python and Keras'. This is the second course of my Deep Learning Series.

As you already know the artificial intelligence domain is divided broadly into deep learning and machine learning. In-fact deep learning is machine learning itself but Deep learning with its deep neural networks and algorithms try to learn high-level features from data without human intervention. That makes deep learning the base of all future self intelligent systems.

And in this course, I am starting from the very basic things to learn like learning the programming language basics and other supporting libraries at first and proceed with the core topic.

Let's see what are the interesting topics included in this course. At first we will have an introductory theory session about Artificial Intelligence, Machine learning, Artificial Neurons based Deep Learning and Neural Networks.

After that, we are ready to proceed with preparing our computer for python coding by downloading and installing the anaconda package and will check and see if everything is installed fine. We will be using the browser based IDE called Jupyter notebook for our further coding exercises.

I know some of you may not be coming from a python based programming background. The next few sessions and examples will help you get the basic python programming skill to proceed with the sessions included in this course. The topics include Python assignment, flow-control, functions List and Tuples, Dictionaries, Functions etc.

Then we will start with learning the basics of the Python Numpy library which is used to adding support for large, multi-dimensional arrays and matrices, along with a large collection of classes and functions. Then we will learn the basics of matplotlib library which is a plotting library for Python for corresponding numerical expressions in NumPy. And finally the pandas library which is a software library written for the Python programming language for data manipulation and analysis.

After the basics, we will then install the deep learning libraries theano, tensorflow and the API for dealing with these called as Keras. We will be writing all our future codes in keras.

Then before we jump into deep learning, we will have an elaborate theory session about the basic Basic Structure of an Artificial Neuron and how they are combined to form an artificial Neural Network. Then we will see what exactly is an activation function, different types of most popular activation functions and the different scenarios we have to use each of them.

After that we will see about the loss function, the different types of popular loss functions and the different scenarios we have to use each of them.

Like the Activation and loss functions, we have optimizers which will optimize the neural network based on the training feedback. We will also see the details about most popular optimizers and how to decide in which scenarios we have to use each of them.

Then finally we will discuss about the most popular deep learning neural network types and their basic structure and use cases.

Further the course is divided into exactly two halves. The first half is about creating deep learning multi-layer neural network models for text based dataset and the second half about creating convolutional neural networks for image based dataset.

In Text based simple feed forward multi-layer neural network model we will start with a regression model to predict house prices of King County USA. The first step will be to Fetch and Load Dataset from the kaggle website into our program.

Then as the second step, we will do an EDA or an Exploratory Data Analysis of the loaded data and we will then prepare the data for giving it into our deep learning model. Then we will define the Keras Deep Learning Model.

Once we define the model, we will then compile the model and later we will fit our dataset into the compiled model and wait for the training to complete. After training, the training history and metrics like accuracy, loss etc can be evaluated and visualized using matplotlib.

Finally we have our already trained model. We will try doing a prediction of the king county real estate price using our deep learning model and evaluate the results.

That was a text based regression model. Now we will proceed with a text based binary classification model. We will be using a derived version of Heart Disease Data Set from the UCI Machine Learning Repository. Our aim is to predict if a person will be having heart disease or not from the learning achieved from this dataset. The same steps repeat here also.

The first step will be to Fetch and Load Dataset into our program.

Then as the second step, we will do an EDA or an Exploratory Data Analysis of the loaded data and we will then prepare the data for giving it into our deep learning model. Then we will define the Keras Deep Learning Model.

Once we define the model, we will then compile the model and later we will fit our dataset into the compiled model and wait for the training to complete. After training, the training history and metrics like accuracy, loss etc can be evaluated and visualized using matplotlib.

Finally we have our already trained model. We will try doing a prediction for heart disease using our deep learning model and evaluate the results.

After the text based binary classification model. Now we will proceed with a text based multi class classification model. We will be using the Red Wine Quality Data Set from the kaggle website. Our aim is to predict the multiple categories in which a redwine sample can be placed from the learning achieved from this dataset. The same steps repeat here also.

The first step will be to Fetch and Load Dataset into our program.

Then as the second step, we will do an EDA or an Exploratory Data Analysis of the loaded data and we will then prepare the data for giving it into our deep learning model. Then we will define the Keras Deep Learning Model.

Once we define the model, we will then compile the model and later we will fit our dataset into the compiled model and wait for the training to complete. After training, the training history and metrics like accuracy, loss etc can be evaluated and visualized using matplotlib.

Finally we have our already trained model. We will try doing a prediction for wine quality with a new set of data and then evaluate the categorical results.

We may be spending much time, resources and efforts to train a deep learning model. We will learn about the techniques to save an already trained model. This process is called serialization. We will at first serialize a model. Then later load it in another program and do the prediction without having to repeat the training.

That was about text based data. We will now proceed with image based data. In the preliminary session we will have an introduction to Digital Image Basics in which we learn about the composition and structure of a digital image.

Then we will learn about Basic Image Processing using Keras Functions. There are many classes and functions that help with pre processing an image in the Keras library api. We will learn about the most popular and useful functions one by one.

Another important and useful image processing function in keras is Image Augmentation in which slightly different versions of images are automatically created during training. We will learn about single image augmentation, augmentation of images within a directory structure and also data frame image augmentation.

Then another theory session about the basics of a Convolutional neural network or CNN. We will learn how the basic CNN layers like convolution layer, the pooling layer and the fully connected layer works.

There are concepts like Stride Padding and Flattening in convolution for image processing. We will learn them also one by one.

Now we are all set to start with our CNN Model. We will be designing a model that can classify 5 different types of flowers if provided with an image of a flower in any of these categories. We will be at first downloading the dataset from the kaggle website. Then the first step will be to Fetch and Load this Dataset from our computer into our program.

Then as the second step, we have to split this dataset manually for training and then later testing the model. We will arrange them into training and testing folders with each class labelled in separate folders.

Then we will define the Keras Deep Learning Model. Once we define the model, we will then compile the model and later we will fit our dataset into the compiled model and wait for the training to complete. After training, the training history and metrics like accuracy, loss etc can be evaluated and visualized using matplotlib.

Finally we have our already trained model. We will try doing a prediction for five different types of flowers with a new set of image data and then evaluate the categorical results.

There are many techniques which we can use to improve the quality of a model. Especially an image based model. The most popular techniques are doing dropout regularization of the model.

The next technique is doing the optimization and adjustment of the padding and also the filters in the convolution layers.

And finally optimization using image augmentation. We will tweak different augmentation options in this session.

Doing these optimization techniques manually one by one and comparing results is a very tedious task. So we will be using a technique called Hyper parameter tuning in which the keras library itself will switch different optimization techniques that we specify and will report and compare the results without we having to interfere in it.

Even though these techniques and creation of a model from the scratch is fun. Its very time consuming and may take ages if you are planning to design a large model. In this situation a technique called transfer learning can help us.

We will take the world renounced, state of the art, most popular pre-trained deep learning models designed by experts and we will transfer the learning into our model so that we can make use of the architecture of that model into our custom model that we are building.

The popular state of the art model architectures that we are going to use are the VGG16, VGG19 designed by deep learning experts from the University of Oxford and also ResNet50 created in ImageNet challenge to address the vanishing gradient problem.

We will at first download these models using keras and will try simple predictions using these pre-trained models. Later we will try the network training for our flower dataset itself using the VGG16. we will make few changes in the model to incorporate our dataset into it. Since the network architecture is not that simple, in our computer it will take a lot of time to complete the training.

So instead of CPU, we have to use a GPU to enhance parallel processing. We will be using a cloud based Free GPU service provied by goggle called Google Colab. At first we will try training with VGG16 in google colab. We will prepare, zip and upload the dataset into google colab. Then we will extract it using linux comands and then do the training. The training is almost ten times faster compared to the local computer. Once we have the trained model we will serialize the model and will do the prediction.

The same procedure will be repeated for VGG19 and also for ResNet.

And that's all about the topics which are currently included in this quick course. The code, images, models and weights used in this course has been uploaded and shared in a folder. I will include the link to download them in the last session or the resource section of this course. You are free to use the code in your projects with no questions asked.

Also after completing this course, you will be provided with a course completion certificate which will add value to your portfolio.

So that's all for now, see you soon in the class room. Happy learning and have a great time.

Who this course is for
Beginner who wants to learn the Basic to Advanced Deep Learning

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Blender Cyberpunk in Unity HDRP

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Blender Cyberpunk in Unity HDRP
Pete Jepson | Duration: 33h 08m | Video: H264 1280x720 | Audio: AAC 48 kHz 2ch | 28,7 GB | Language: English + SUB

Professional game asset creation for Unity using Blender and Substance Painter

Cyberpunk is a vibrant, exciting and neon drenched game environment appearing in more and more video games.

In this series I am going to show you a professional production process for creating both low poly and high poly modular game assets for creating a cyberpunk city for use in the Unity High Definition Render Pipeline (HDRP)

We will be modelling in Blender 2.82, where I will be showing you lots of cool techniques, shortcuts and best practices. We will be UV unwrapping the models to ensure we get high quality professional results.

We then jump over to Substance Painter 2019, one of the leading procedural texturing applications used in the game design industry today. I will be showing you how to create 4K multi layered materials that have that wow factor and the realism that is expected in today's game industry. We will also be covering opacity layers and emission channels for the neon glows.

Finally we take our optimised low poly 3D models with High Definition texture maps into Unity and set up and render a realistic scene using the HDRP settings in Unity which have some of the most realistic and impressive lighting and rendering capabilities in any game engine at the moment.

By the end of this course you will be very confident with making and texturing your own game objects. You will have an impressive piece you can include in your game design portfolios.

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