• Regeln für den Video-Bereich:

    In den Börsenbereich gehören nur Angebote die bereits den Allgemeinen Regeln entsprechen.

    Einteilung

    - Folgende Formate gehören in die angegeben Bereiche:
    - Filme: Encodierte Filme von BluRay, DVD, R5, TV, Screener sowie Telesyncs im Format DivX, XviD und x264.
    - DVD: Filme im Format DVD5, DVD9 und HD2DVD.
    - HD: Encodierte Filme mit der Auflösung 720p oder darüber von BluRay, DVD, R5, TV, Screener sowie Telesyncs im Format x264.
    - 3D: Encodierte Filme von BluRay, die in einem 3D Format vorliegen. Dies gilt auch für Dokus, Animation usw.
    - Serien: Cartoon/Zeichentrick, Anime, Tutorials, Dokumentationen, Konzerte/Musik, Sonstiges sind demnach in die entsprechenden Bereiche einzuordnen, auch wenn sie beispielsweise im High Definition-Format oder als DVD5/DVD9/HD2DVD vorliegen. Ausnahme 3D.
    - Bereich Englisch: Englische Releases gehören immer in diesen Bereich.
    - Bereich Talk: Der Bereich, in dem über die Releases diskutiert werden kann, darf, soll und erwünscht ist.


    Angebot/Beitrag erstellen

    - Ein Beitrag darf erst dann erstellt werden, wenn der Upload bei mindestens einem OCH komplett ist. Platzhalter sind untersagt.
    - Bei einem Scenerelease hat der Threadtitel ausschließlich aus dem originalen, unveränderten Releasenamen zu bestehen. Es dürfen keine Veränderungen wie z.B. Sterne, kleine Buchstaben o.ä. vorgenommen werden. Ausnahme Serienbörse:
    - Bei einem Sammelthread für eine Staffel entfällt aus dem Releasename natürlich der Name der Folge. Beispiel: Die Simpsons S21 German DVDRip XviD - ITG
    - Dementsprechend sind also u.a. verboten: Erweiterungen wie "Tipp", "empfehlenswert", "only", "reup", usw. / jegliche andere Zusatzinformation oder Ergänzung, welche nicht in obiger Beschreibung zu finden ist.

    Aufbau des Angebots und Threadtitel

    Der Titel nach folgendem Muster erstellt zu werden. <Name> [3D] [Staffel] [German] <Jahr> <Tonspur> [DL] [Auflösung] <Quelle> <Codec> - <Group>
    Beispiel: The Dark Knight German 2008 AC3 DVDRip XviD - iND
    Beispiel: The Dark Knight 2008 DTS DL BDRip x264 - iND
    Beispiel: The Dark Knight 2008 AC3 DL BDRip XviD - iND
    Beispiel: The Dark Knight German 2008 AC3 720p BluRay x264 iND
    Beispiel: The Dark Knight 2008 DTS DL 1080p BluRay x264 iND
    Beispiel: Die Simpsons S01 German AC3 DVDRip XviD iND
    Beispiel: Die Simpsons S20 German AC3 720p BluRay x264 iND
    Beispiel: Sword Art Online II Ger Sub 2014 AAC 1080p WEBRip x264 - peppermint
    Entsprechend sind also u.a. verboten: Sonderzeichen wie Klammern, Sterne, Ausrufezeichen, Unterstriche, Anführungszeichen / Erweiterungen wie "Tipp", "empfehlenswert", "only", "reup", usw. / jegliche andere Zusatzinformation oder Ergänzung, welche nicht in obiger Beschreibung zu finden ist
    Ausnahmen hiervon können in den Bereichen geregelt sein.

    Die Beiträge sollen wie folgt aufgebaut werden:
    Überschrift entspricht dem Threadtitel
    Cover
    kurze Inhaltsbeschreibung
    Format, Größe, Dauer sind gut lesbar für Downloader außerhalb des Spoilers zu vermerken
    Nfo sind immer Anzugeben und selbige immer im Spoiler in Textform.
    Sind keine Nfo vorhanden z.B. Eigenpublikationen, sind im Spoiler folgende Dateiinformationen zusätzlich anzugeben :
    Quelle
    Video (Auflösung und Bitrate)
    Ton (Sprache, Format und Bitrate der einzelnen Spuren)
    Untertitel (sofern vorhanden)
    Hosterangabe in Textform außerhalb eines Spoiler mit allen enthaltenen Hostern.
    Bei SD kann auf diese zusätzlichen Dateiinformationen verzichtet werden.

    Alle benötigten Passwörter sind, sofern vorhanden, in Textform im Angebot anzugeben.
    Spoiler im Spoiler mit Kommentaren :"Schon Bedankt?" sind unerwünscht.


    Releases

    - Sind Retail-Release verfügbar, sind alle anderen Variationen untersagt. Ausnahmen: Alle deutschen Retail-Release sind CUT, in diesem Fall sind dubbed UNCUT-Release zulässig.
    - Im Serien-Bereich gilt speziell: Wenn ein Retail vor Abschluss einer laufenden Staffel erscheint, darf diese Staffel noch zu Ende gebracht werden.62
    - Gleiche Releases sind unbedingt zusammenzufassen. Das bedeutet, es ist zwingend erforderlich, vor dem Erstellen eines Themas per Suchfunktion zu überprüfen, ob bereits ein Beitrag mit demselben Release besteht. Ist dies der Fall, ist der bereits vorhandene Beitrag zu verwenden.
    - P2P und Scene Releases dürfen nicht verändert oder gar unter einem iND Tag eingestellt werden.


    Support, Diskussionen und Suche

    - Supportanfragen sind entweder per PN oder im Bereich Talk zu stellen.
    - Diskussionen und Bewertungen sind im Talk Bereich zu führen. Fragen an die Uploader haben ausschließlich via PN zu erfolgen, und sind in den Angeboten untersagt.
    - Anfragen zu Upload-Wünschen sind nur im Bereich Suche Video erlaubt. Antworten dürfen nur auf Angebote von MyBoerse.bz verlinkt werden.


    Verbote

    - Untersagt sind mehrere Formate in einem einzigen Angebotsthread, wie beispielsweise das gleichzeitige Anbieten von DivX/XviD, 720p und 1080p in einem Thread. Pro Format, Release und Auflösung ist ein eigener Thread zu eröffnen.
    - Grundsätzlich ebenso verboten sind Dupes. Uploader haben sich an geeigneter Stelle darüber zu informieren, ob es sich bei einem Release um ein Dupe handelt.
    - Gefakte, nur teilweise lauffähige oder unvollständige Angebote sind untersagt. Dies gilt auch für eigene Publikationen, die augenscheinlich nicht selbst von z.B. einer DVD gerippt wurden. Laufende Serien, bei denen noch nicht alle Folgen verfügbar sind, dürfen erstellt und regelmäßig geupdatet werden.
    - Untersagt sind Angebote, welche nur und ausschließlich in einer anderen Sprache als deutsch oder englisch vorliegen. Ausnahmen sind VORHER mit den Moderatoren zu klären.


    Verstoß gegen die Regeln

    - Angebote oder Beiträge, die gegen die Forenregeln verstoßen, sind über den "Melden"-Button im Beitrag zu melden.
  • Bitte registriere dich zunächst um Beiträge zu verfassen und externe Links aufzurufen.




Englische Tutorials

Lógica & Programación con VBA Excel (Macros)

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Lógica & Programación con VBA Excel (Macros)
Created by Alvaro Ospina | Video: h264, 1280x720 | Audio: AAC 48KHz 2ch | Duration: 23:50 H/M | Lec: 129 | 6.54 GB | Language: Spanish

Aprenda a programar de manera eficiente y organizada con VBA Excel (Macros)


What you'll learn
Contaras con una sección dedicada a desarrollar lo más importante que debe de tener un programador "La lógica", esta sección es opcional.
Al finalizar el curso las personas tendrán la capacidad de crear cualquier macro con el fin de optimizar algún proceso o tarea.
Entenderán como funcionan los programas informáticos.
Contaras con las bases suficientes para aprender un nuevo lenguaje.

Requirements
No requieres de ningún conocimiento previo de programación, este curso desarrollara tú parte lógica para luego adentrarnos en el mundo de VBA
Debes estar familiarizado con el entorno de Excel.
El curso será dictado en un entorno de Excel 2013-2016, pero puede ser fácilmente aplicado a cualquier versión de Excel.
En este curso no solo te enseñaremos a programar en Excel, también te brindaremos las suficientes bases para que puedas programar en cualquier lenguaje.

Description
El curso de Lógica y programación con VBA Excel (Macros) cuenta con mas de 125 clases, también cuenta con exámenes en donde podrás comprobar lo enseñado en cada una de las secciones.

Mediante actividades prácticas vas a adquirir y fortalecer tus capacidades para el desarrollo de tus propias soluciones, una vez que aprendas lógica de programación (la cual es opcional) contaras con las bases suficientes para aprender otro lenguaje de programación.

Who this course is for?
Las personas que deseen aprender lógica de programación y aplicarlo a algún lenguaje.
Aquell@s que quieran automatizar tareas repetitivas y aburridas en su trabajo.
Si no quieres depender del departamento de tecnología para mejorar un proceso.
Si quieres llegar a un nuevo nivel en Excel

Homepage

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GraphQL con Angular de 0 a Experto. JWT, Sockets, MongoDB

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GraphQL con Angular de 0 a Experto. JWT, Sockets, MongoDB
Created by Anartz Mugika Ledo | Video: h264, 1280x720 | Audio: AAC 48KHz 2ch | Duration: 22:02 H/M | Lec: 272 | 10.7 GB | Language: Spanish | Sub: Spanish [Auto-generated]

GraphQL con Angular desde 0 a Experto paso a paso. Apollo Client, JWT, App en tiempo real, MongoDB, Heroku, Postman


What you'll learn
Crear aplicaciones completas con Angular, Apollo y GraphQL
Crear sistemas de login / registro con JWT (JSON Web Tokens) en una API de GraphQL
Crear APIs GraphQL consumiendo APIs REST mediante la librería Apollo DataSource Rest
Crear aplicaciones Fullstack desde el Frontend hasta el Backend con Typescript
Publicar proyectos Frontend y Backend desarrollados en producción con Heroku
Como crear un schema en GraphQL siguiendo las convenciones y reglas
Aplicaciones con actualizaciones en tiempo real con Subscriptions haciendo uso de los Web Socket
Consumir APIs de GraphQL con POSTMAN
Conocer más sobre MongoDB mediante el Shell de Mongo y MongoDB Compass para ser capaces de trabajar en una aplicación GraphQL con Base de datos MongoDB

Requirements
Tener muchas ganas de aprender, eso es lo principal
Conocimientos básicos de Javascript
Conocimientos básicos de Typescript
No se necesita saber nada sobre GraphQL o Apollo Client / Server
Conocimientos básicos de Angular. Ser capaces de trabajar con una aplicación y tener claros los conceptos de componentes, servicios, pipes, directivas y módulos relacionados a un proyecto

Description
Bienvenido/a a GraphQL con Angular de 0 a Experto. JWT, Sockets, MongoDB, en el que aprenderemos a desarrollar APIs con GraphQL mediante Node.js y Typescript en la parte Backend y en cuanto al Frontend vamos a aprender a consumir nuestras APIs en GraphQL en el Framework Angular con Apollo Client.

GraphQL es un lenguaje de queries que te permite definir qué datos pedirle a un API. Se trata de una tecnología que Facebook publicó en el año 2015, después de usarlo como herramienta interna desde el año 2012.

Es una de las alternativas que han surgido para solucionar la mayor parte de los problemas que se dan en el uso de una API REST. Uno de esos problemas puede ser tener que realizar múltiples llamadas para obtener una información o que la información que se ha obtenido tiene datos que no vamos a utilizar, entre otras muchas cosas

¿De qué trata el curso?

El objetivo principal del curso es claro: aprender a crear APIs en GraphQL con NodeJS y Typescript desde un "hola mundo" hasta un sistema de votaciones en tiempo real donde añadiremos JWT, Sockets, MongoDB.

Obtenemos los conocimientos de GraphQL desde 0, hacemos una comparativa GraphQL VS REST para entender como funciona y vamos paso a paso aprendiendo a base de proyectos hasta convertirnos unos expertos.

Como añadido con el objetivo de darle un carácter Fullstack consumiendo y creando aplicaciones en Angular, donde trabajaremos con la información de esas APIs desarroladas en el curso, hasta conseguir publicar estos proyectos en producción con Heroku.

Es evidente que las limitaciones de REST han dado origen a GraphQL y muchos equipos ven a esta herramienta como aquella alternativa, o solución cuando el tiempo es importante, puesto que tu API es un servicio desechable y solamente un cliente la va a consumir. Otros la ven como el futuro de las APIs sobretodo por su flexibilidad y consistencia entre las APIs.

¿Cuál es la razón de crear este curso?

Al ser una manera diferente de trabajar respecto a REST a muchas/os profesionales nos da miedo meternos en algo diferente. Esa es la principal razón por la que se ha creado este curso, para mostrar hay otras alternativas para el desarrollo de APIs.

Aunque ya lleve unos años entre nosotros, la información está bastante desperdigada y eso supone que tenemos que invertir un tiempo que nos pueda resultar necesario en investigar en la red para buscar lo que necesitamos.

Por ello, en este curso se intenta englobar todo lo que se puede considerar indispensable saber, empezando desde 0 hasta obtener conocimientos avanzados que nos permitirán ser capaces de trabajar con cualquier reto que nos propongamos trabajando con esta tecnología.

¿Qué aprenderemos durante el curso?

Empezamos de 0 y paso a paso siguiendo una curva de aprendizaje lógica y ascendente, donde podemos encontrar:

Introducción a GraphQL: ¿Qué es GraphQL? / Comparativa GraphQL VS REST / Ejemplo práctico GraphQL y REST.

Schemas GraphQL - Type System: Crear schemas siguiendo las reglas y convenciones recomendadas.

GraphQL Playground Apollo Server: Obtenemos conocimientos básicos para probar APIs GraphQL con el Playground de Apollo Server.

APIs GraphQL: Desarrollo de proyectos desde un "hola mundo" hasta un sistema de votaciones en tiempo real con NodeJS, Typescript y Apollo Server Express.

API GraphQL en POSTMAN: Aprenderemos a consumir APIs GraphQL paso a paso desde 0.

MongoDB: Nociones básicas para trabajar con Bases de Datos de MongoDB con Mongo Shell y MongoDB Compass.

MongoDB Atlas: Trabajar con Bases de Datos MongoDB en la nube.

JWT: JSON Web Tokens. Sistema de autenticación completo en GraphQL con base de datos MongoDB.

Angular: Crearemos aplicaciones Angular que consumen las APIs GraphQL mediante el Apollo Client.

Heroku: Publicar APIs GraphQL (Backend) y Aplicaciones Angular (Frontend).

Apollo Datasource REST: Crear nuestra propia API con GraphQL haciendo uso de una API REST para beneficiarnos de las características de GraphQL.

Documentación: Documentar los proyectos en formato markdown para tener + información de los recursos de la API.

Durante las más de 21 horas del curso veremos todo lo relacionado al desarrollo de APIs y sus herramientas complementarias, haciendo todo el proceso muy práctico y con una curva de aprendizaje lógica y ascendente, donde vamos a obtener unos conocimientos Fullstack acerca de esta materia.

Se tratarán todos los temas paso a paso y poco a poco hasta conseguir un buen nivel en los diferentes aspectos descritos anteriormente.

Con el objetivo de aprovechar al 100% el curso, te recomiendo tener conocimientos básicos de Git, Javascript, Typescript y en el desarrollo de Angular. Aun así, no os preocupéis, ya que los proyectos los iremos desarrollando poco a poco y no es necesario conocimientos avanzados.

El código del curso está 100% accesible en Github y también para su descarga en los apartados correspondientes a las clases del curso.

Habrá también actualizaciones periódicas con nuevo contenido propuesto, como pueden ser proyectos y retos.

Y una de las cosas más importantes, tendréis apoyo, soporte y toda la ayuda de manera rápida y eficaz, siendo el tiempo de respuesta lo más reducido posible para que la experiencia del curso sea lo más agradable posible y se aprenda mucho ;)

Si quieres ser un experto desarrollador de APIs GraphQL y quieres obtener los conocimientos necesarios para trabajar con el Apollo Client (en este caso con el Framework Angular) sin tener ninguna noción básica sobre ello, este es tu curso, en el que vas a conseguir aprender a trabajar de otra forma a la hora de desarrollar tus proyectos de API, a medida que vas mejorando como profesional.

La metodología de aprendizaje es la siguiente:

Todo explicado desde cero y paso a paso.

Combinación teórico / práctica.

7 proyectos completos escritos desde 0 en el que se intenta tocar los aspectos más importantes

Más de 260 clases explicadas al detalle.

Más de 21 horas de contenido en video.

Orden lógico y progresivo, para que el aprendizaje no nos resulte frustrante y veamos progresos a medida que avanzamos.

Retos prácticos para trabajar más con lo que vamos aprendiendo.

Soporte completo sobre el contenido del curso y orientación en los retos propuestos.

Actualizaciones periódicas con nuevo contenido propuesto como proyectos y retos

Al finalizar el curso seremos capaces de:

Crear y definir Schemas completos aplicando buenas prácticas.

Crear APIs GraphQL completas con JWT, Base de datos MongoDB, conexiones Web Sockets mediante subscriptions.

Crear APIs GraphQL consumiendo desde una API REST con la librería Apollo Datasource REST.

Crear aplicaciones Angular completas paso a paso que consumirán la información de la API GraphQL mediante Apollo Client.

Trabajar con Bases de datos MongoDB con soltura.

Consumir APIs de GraphQL con Postman.

Publicar nuestros proyectos en Heroku.

Y mucho más.

Who this course is for?
Estudiantes de Formación Profesional de ramas de desarrollo e informática
Estudiantes universitarios del ámbito de sofware / informática
Autodidactas y apasionados por el desarrollo
Desarrolladores Web Frontend
Desarrolladores Web Backend
Desarrolladores Aplicaciones Móvil

Homepage

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Curso React.js Ninja - React Completo

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Curso React.js Ninja - React Completo
Genre: eLearning | MP4 | Video: h264, 1280x720 | Audio: aac, 48000 Hz
Language: Portuguese | VTT | Size: 14.5 GB | Duration: 75.5 hours


What you'll learn
Criar aplicações utilizando o React.js de forma correta
Configurar seu ambiente de desenvolvimento e produção
Usar conceitos de programação funcional em suas aplicações
Aplicar testes de vários tipos em suas aplicações
Criar aplicações com rotas, estados isolado e pré-renderização no lado do servidor

Requirements
É necessário estar confortável com a linguagem JavaScript (ao menos na versão ES5)
É preciso ter um conhecimento básico da API DOM
Description
Esse curso está em andamento, e está em pré-venda! Para entender como funciona o andamento do curso, acesse o repositório no GitHub, em /da2k/curso-reactjs-ninja =)

---

O Curso React.js Ninja é para aqueles desenvolvedores que querem crescer como programadores na área de desenvolvimento web. Nesse curso será abordado não só sobre a lib React.js em si, mas todas as ferramentas e técnicas do ecossistema ao seu redor: redux, react-router, Server Side Rendering, programação funcional, testes, etc.

O curso está em andamento, e está sendo separado por módulos. Para acompanhar a ementa de cada módulo, e todos os códigos utilizados, acesso o repositório do curso, entrando no GitHub, e acessando /da2k/curso-reactjs-ninja.

Who this course is for:
Desenvolvedores com conhecimento básico / intermediário em JavaScript que queiram entender sobre como o ReactJS funciona, e todo o seu ecossistema.

Homepage

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Become a WordPress Developer: Unlocking Power With Code (Updated 8/2019)

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Become a WordPress Developer: Unlocking Power With Code (Updated 8/2019)
Video: .MP4, 1280x720 30 fps | Audio: AAC, 44.1 kHz, 2ch | Duration: 27:10:59
Genre: eLearning | Language: English + Subtitles | Size: 16.7 GB

Learn PHP, JavaScript, WordPress theming & the WP REST API to Create Custom & Interactive WordPress Websites
What you'll learn
Why code is the key to building whatever you can imagine with WordPress
The ability to write PHP to manipulate the data of a WordPress site
The ability to write JavaScript to add on-the-fly interactivity to a WordPress site
How to code your own new custom block types for the "Gutenberg" Block Editor
The skills, knowledge and vocabulary to work professionally as a WordPress developer

Requirements
Basic WordPress knowledge (how to create a blog post, etc...)
A basic understanding of HTML (e.g. "p" is for paragraph, "h1" is for headline, etc...)
No CSS knowledge required (although it helps to understand that CSS is used to add style & design to a page)
No JavaScript knowledge required (although it helps to understand that JS is used to add interactivity to a page)
Description
Unlock the full power of WordPress and go beyond "just a blog platform" by learning how to code completely custom WordPress powered sites.
Updated for 2019: A new 3 part lesson on coding our own custom block type for the new "Gutenberg" Block Editor in WordPress.
I've spent the last 12 years studying WordPress, PHP, and JavaScript and now I'm here to teach you everything I know. Come along on this journey with me and become a WordPress developer.
Together we will build a website for a fictional university and along the way we will:
Install WordPress on your personal computer so you have a private playground copy of WordPress to practice and experiment with
Get introduced to the PHP language (this is what powers WordPress)
Set Up a New Theme (You'll learn how to convert any HTML template into a living breathing WordPress theme)
Create Custom Post Types and Custom Fields
Relate pieces of content with each other (e.g. a professor and a program)
Learn the basics of (object-oriented) JavaScript
Leverage the WP REST API
Learn to use JavaScript to communicate with the WordPress back-end on-the-fly
Let visitors sign up for a basic account on our site
Build a "My Notes" feature (user specific single page application with real-time CRUD actions)
Let users "like" or "heart" a professor (update the professor's like count on-the-fly)
Deploy our website live up onto the web for the entire world to view
And much more!
This course may be brand new, but this isn't my first time teaching. I've led training sessions for Fortune 500 companies and I've already helped over 17,000 people on Udemy and received the following feedback:
"Brad definitely has some of the best techniques to embed the lesson into your mind. hands down these are the best tutorials I have had the opportunity to view."
"Presentation is concise without being tedious. you honestly feel that you have a thorough understanding of the subject."
".[Brad] explained the process. Not memorize this or that, he explained the process. If you're looking to take a course to understand the foundations of creating websites, look no further."
Become highly valuable and relevant to the companies that are hiring WordPress developers; in one convenient place alongside one instructor. If you're ready to begin coding custom websites - I'll see you on the inside!
Who this course is for:
Developers who want to use WordPress as a true Content Management System and not "just a blog platform."
Those looking to learn the PHP and JavaScript languages.
People who want to learn about the "REST API" which allows us to interact with WordPress data on-the-fly in realtime.
Anyone interested in custom post types, custom fields, and creating relationships between various content types.

Homepage

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Operating Systems Part 3 : Synchronization and Deadlock

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Operating Systems Part 3 : Synchronization and Deadlock
Genre: eLearning | MP4 | Video: h264, 1280x720 | Audio: aac, 48000 Hz
Language: English | VTT | Size: 18.4 GB | Duration: 15 hours


What you'll learn
You will become very familiar with the core concepts of Operating Systems
You will be able to challenge the interviewer on questions related to Synchronization and Deadlock
You will view Computer Science in a different dimension
You will be able to answer all questions of exams like GATE,PGEE,ISRO (after completing all parts of OS course
You will be able to get a top grade in your Operating systems course in your Bachelor's degree
Understand how Operating Systems work
Understand how Process synchronization works
Understand about Deadlocks
Understand various synchronization mechanisms in Operating Systems

Requirements
Have a PC with internet connection
Basics of Operating systems is necessary - if you have watched my Operating Systems Part 1 course you are good to start this course
Description
Welcome to the course Operating systems Part 3 : Synchronization and Deadlock

Mastering the concepts of Operating Systems is very important to get started with Computer Science because Operating System is the program which is responsible for the ease with which we are able to use computers today to solve our problems by writing application programs like Google Chrome. The concepts which we are going to study is going to give a very good understanding of Process Synchronization and Deadlocks - one of the toughest topics of Computer Science. But believe me I made it as simpler as possible in this course. Lot of examples has been discussed just to strenghten the understanding of concepts. Also the topics are covered in a pace where even an ordinary student can understand everything.

Without using Operating Systems ,it is extremely difficult to communicate with the hardware devices of our computer. Every computer today has an Operating System installed in it. Through this course you will not only master synchronization in Operating Systems but also feel the real beauty of computer science.

In this course ,every concept of Operating Systems is taught in an easy-to-understand manner such that anybody who has covered my Operating Systems Part 1 course will be able to understand.

Come and join me, I assure you that you will have the best learning experience of not just Operating Systems but also the core of Computer Science in a different dimension.

Who this course is for:
Anybody who needs to learn Operating Systems completely
Anybody who wants to pursue a career in Computer Science
Anybody who has Operating Systems in the Bachelor's degree
Anybody who is preparing for interview in product based companies
If you are preparing for exams like GATE , PGEE , BITS HD , ISRO ,..etc
If you are a Computer Science Engineer
If you are working in Software Industry

Homepage

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Complete Python Image Processing with Scikit-image Course (Updated 11/2019)

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Complete Python Image Processing with Scikit-image Course (Updated 11/2019)
Video: .mp4 (1280x720, 30 fps(r)) | Audio: aac, 44100 Hz, 2ch | Size: 5.78 GB
Genre: eLearning Video | Duration: 12 hour | Language: English

Become an expert in Image Processing in Python 3: Learn Scikit-image in detail and basics of NumPy, Matplotlib, Jupyter.


What you'll learn

Understand the concepts in Image Processing
Understand the Scientific Python Ecosystem
Image processing and visualization using NumPy and Matplotlib
Image Processing with scikit-image

Requirements

Windows PC/ Raspberry Pi with Internet Connection
Zeal and enthusiasm to learn new things
a burning desire to take your career to the next level
Basic Programming and Python Programming Basics
basic mathematics knowledge will be greatly appreciated

Description

Become a Master in Image Processing with Python 3 and acquire employers' one of the most requested skills of 21st Century! An expert level image processing and computer vision professional can earn minimum $100000 (that's five zeros after 1) in today's economy.

This is the most comprehensive, yet straight-forward course for the Image Processing with Python 3 on Udemy! Whether you have never worked with Image Processing before, already know basics of Python, or want to learn the advanced features of scikit-image with Python 3, this course is for you! In this course we will teach you Scikit-image with Python 3, Jupyter, NumPy, and Matplotlib.

(Note, we also provide you PDFs and Jupyter Notebooks in case you need them)

With over 85 lectures and more than 10.5 hours of video this comprehensive course leaves no stone unturned in teaching you Image Processing with Python 3!

This course will teach you Image Processing in a very practical manner, with every lecture comes a programming video and a corresponding Jupyter notebook that has Python 3 code! Learn in whatever manner is the best for you!

We will start by helping you get Python3, NumPy, matplotlib, Jupyter, and Scikit-learn installed on your Windows computer and Raspberry Pi.

We cover a wide variety of topics, including:

Basics of Scientific Python Ecosystem

Basics of Digital Image Processing

Basics of NumPy and Matplotlib

Installation of Python 3 on Windows

Setting up Raspberry Pi

Tour of Python 3 environment on Raspberry Pi

Jupyter installation and basics

NumPy Ndarrays

Array Creation Routines

Basic Visualization with Matplotlib

Ndarray Manipulation

Random Array Generation

Bitwise Operations

Statistical Functions

Basics Image Processing with NumPy and Matplotlib

Installation of Scikit-image

Reading and Displaying Images

Shapes

Transformations on images

Histogram Equalization

Thresholding

Filtering

Morphology

Improving Images

Feature Detection

Segmentation

Miscellaneous operations on images

and much more...

You will get lifetime access to over 80 lectures plus corresponding PDFs, Image Datasets, and the Jupyter notebooks for the lectures!

So what are you waiting for? Learn Image Processing with Python 3 in a way that will advance your career and increase your knowledge, all in a fun and practical way!

Who this course is for:

Computer Vision and Image/Signal Processing Professionals
Digital Imaging Professionals
AI and Machine Learning Professionals
Robotics Professionals
Data Science Professionals
Scientists
Mathematicians
Physicists
Anyone with zeal and enthusiasm to learn

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Java 9 New Features In Simple Way : JShell, JPMS and More

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Java 9 New Features In Simple Way : JShell, JPMS and More
Genre: eLearning | MP4 | Video: h264, 1280x720 | Audio: aac, 48000 Hz
Language: English | Size: 41.8 GB | Duration: 33.5 hours


What you'll learn
Student can learn complete overview about new features introduced as the part of Java 1.9
1. Private Methods in Interfaces 2. Try With Resources Enhancements 3. Diamond Operator Enhancements 4. SafeVarargs Annotation Enhancements 5. Factory Methods for Creating unmodifiable Collections 6. Stream API Enhancements 7. The Java Shell(RPEL) 8. The Java Platform Module System(JPMS) 9. JLINK(JAVA LINKER) 10. Process API Updates 11. HTTP/2 Client

Requirements
It's desirable to have some minimum basic knowledge of Java
Description
After completing this course,Student will get Overview of new features
introduced
in Java 9. The following topics discussed in detail. Java 7 and 8
features also explained based on requirement. Hence even student not
familiar with old versions,still he can able to attend the course.

1. Private Methods in Interfaces
2. Try With Resources Enhancements
3. Diamond Operator Enhancements
4. SafeVarargs Annotation Enhancements
5. Factory Methods for Creating unmodifiable Collections
6. Stream API Enhancements
7. The Java Shell(RPEL)
8. The Java Platform Module System(JPMS)
9. JLINK(JAVA LINKER)
10. Process API Updates
11. HTTP/2 Client

Who this course is for:
Academic Students who are having Java Course in their Curriculum
Java Programmers who are fancy about Java New Features

Homepage

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Complete JDBC Programming Part-2

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Complete JDBC Programming Part-2
Genre: eLearning | MP4 | Video: h264, 1280x720 | Audio: aac, 48000 Hz
Language: English | Size: 24.3 GB | Duration: 31.5 hours


What you'll learn
Students can get complete in-depth knowledge on advanced concepts of JDBC. After completing this course students in a position to write code confidently for database programming.

Requirements
It is desirable to have some minimum basic knowledge of Java and Basic Idea of JDBC Concepts
Description
JDBC is the Base for Java Database Programming. In this Course you will get strong base about Java Advanced database concepts. The following are various concepts discussed in this course.

1. Life cycle of SQL query Execution
2. PreparedStatement
3. Differences between Statement & PreparedStatement
4. SQL Injection Attack
5. Stored Procedures
6. Callable Statement
7. Cursors
8. Functions
9. Statement vs PreparedStatement vs CallableStatement
10. Batch updates
11. execute Query vs execute Update() vs execute() vs execute Batch()
12. Insert & Retrieve Date values
13. BLOB & CLOB introduction
14. Insert & Retrieve BLOB Type
15. Insert & Retrieve CLOB Type
16. Connection with properties
17. working with properties
18. Different ways to get Connection object
19. Transaction management
20. Savepoint
21. Transaction Concurrency problems & Isolation Levels
22. Metadata
a) Database Metadata
b) ResultSetMetaData
c) ParameterMetaData
23. JDBC with non-Traditional Databases like Excel
24. ResultSet Types
a) Forward only & Scrollable
b) Scroll sensitive & Scroll insensitive
c) Read only & Updatable
25. ResultSet Holdability
26. RowSets vs ResultSets
27. Working with all RowSets
28. Miscellaneous types like RowId etc
29. Topmost Important JDBC FAQs

Who this course is for:
Academic Students who are having Java Course in their Curriculum
Software Professionals who are very fancy about Java Database Programming

Homepage

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Paul and His Letter to the Ephesians

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Paul and His Letter to the Ephesians
Video: .mp4 (1280x720, 30 fps(r)) | Audio: aac, 48000 Hz, 2ch | Size: 2.28 GB
Genre: eLearning Video | Duration: 4.5 hour | Language: English

Prof. N.T. Wright teaches on one of the most powerful letters in the New Testament focusing on joining heaven and earth.


What you'll learn

Develop a deeper appreciation for the way Paul presents his message as a prisoner for Christ in this powerful epistle.
Discern the implications of Paul's message as you look at the present age and manner of life around you
Understand the heart of Paul's message to the Ephesian church
Apply the contents and principles of the letter to your own inner life of devotion
Present a coherent summary of this letter of which seeks to bring together the realities of 'heaven' and 'earth'
Learn to live out your commitment to King Jesus with the new reality of the one family of God

Requirements

Students should be curious to learn from one of Paul's most expansive, wonderful epistles, which examines the beauty of God's majestic work in Christ of breaking down barriers and bringing people to the new reality of a fully active family of God, living out its calling by the Spirit of God
The textbook is Paul for Everyone: The Prison Letters- Ephesians, Colossians, Philippians and Philemon. John Knox Press. ISBN:0664227880.

Description

Prof. N.T. Wright, renowned biblical scholar and historian, will walk you through Paul's Letter to the Ephesians. This course begins with the big picture of God's ultimate intention of bringing forth the joining of 'heaven' and 'earth', reuniting what had been fractured long ago. Paul explains that, through the Messiah, God has brought together one new humanity. This new family of God will lead to a different way of thinking, speaking, and living. In addition, attention is given to the reality of the unseen world as it plays out in the lives of this New Family which lives in unity and holiness. Dig deep into the New Testament through studying this wonderful and practical epistle.

This course is meant to take around thirteen weeks to complete. While you may take the course at your own pace, you are encouraged to take time to reflect upon the material presented in the textbook and in the lectures.

The textbook is Prof. Wright's commentary on Ephesians in the Paul for Everyone series published by John Knox Press in the U.S. and SPCK in the UK.

The structure of the course includes:

Lectures by Prof. Wright
Practice exercises to help you integrate what you learn with your everyday way of thinking and living
Quizzes to assess comprehension
Student discussions
Interaction with Prof. David Seemuth, your co-instructor for the course
Textbook readings
Interaction with the biblical text itself

If you are interested in a deeper knowledge of this important letter from the apostle Paul, then you will want to enroll in this course.

Who this course is for:

This course is intended for anyone who has an interest in the message of the New Testament and who would like to examine the expansive wonder Paul's Letter to the Ephesians of one of the Apostle Paul's most powerful letters.
This course is designed for a general audience. You do not have to have previous theological training to understand the concepts.
This course is meant to take time and reflection. It is not meant to be a 'crash course' in the study of the New Testament.

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Procedural Terrain Generation with Unity

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Procedural Terrain Generation with Unity
Video: .mp4 (1280x720, 30 fps(r)) | Audio: aac, 44100 Hz, 2ch | Size: 11.3 GB
Genre: eLearning Video | Duration: 15 hour | Language: English

Programming realistic environments with C# through the algorithmic manipulation of mesh and vegetation data.


What you'll learn

Use various algorithmic approaches to create procedurally generated content.
Manipulated terrain meshes with code to create realistic looking landscapes.
Texture terrain meshes procedurally.
Discuss the design principles involved in producing aesthetically pleasing terrains.
Manipulate the render settings in Unity to produce better looking camera results.
Create custom Unity windows and graphical user interface elements for use inside the Editor.

Requirements

You should be familiar with C# and the Unity Game Development Engine.
You should have a healthy respect for mathematics.
You should be fascinated by procedural generation and what it can accomplish.

Description

The creation of beautiful virtual terrains isn't just the domain of the artist, but also of the programmer. What if you could use your programming skills in C# to manipulate a mesh to create realistic landscapes, using algorithms developed by researchers studying landscape formation and erosion? Well now you can.

In this course, Penny introduces procedural terrain generation techniques using her internationally acclaimed holistic teaching style and expertise from over 25 years of teaching, research and work in games and computer graphics. Throughout the course you will follow along with hands-on workshops, designed to teach you the fundamental techniques used for generating realistic virtual landscapes.

Learn how to program and work with:

Voronoi Tessellation

Midpoint Displacement

Perlin Noise

Splat Maps

Trees and Vegetation

Clouds

Weather

Erosion

.and water

Contents and Overview
The course begins by examining the nature of a landscape and the design considerations you should include in making decisions on structure, colour and vegetation. You'll learn what makes for a natural looking terrain, so you can replicate this in Unity.

Following on, we will examine some of the most popular algorithms used in generating terrains (including many fractal and tessellation techniques) that can be used together, to form random and yet convincing mountainous vistas.

Once you are confident with landscape formation, we'll move onto texturing the terrain with a variety of images that can be placed via splatmaps onto differing heights and gradients. Then, continue to decorate the terrain with trees, rocks and grass placed with an algorithmic approach before investigating erosion methods, that will add that extra level of realism.

The course concludes with the development of a cloud generation system and an exploration of particle systems for adding rain, snow and other atmospheric effects to the finalised landscape.

Throughout, we'll be developing our own custom Unity editor code that will allow you to build extra functionality and structure into the Unity Inspector, as well as create Editor Windows of your very own.

What students are saying about Penny's courses:

Penny is an excellent instructor and she does a great job of breaking down complex concepts into smaller, easy-to-understand topics.

Penny's teaching style is exceptionally well-motivated and illustrated.

This course is awesome. The lecturer explains everything you need to know and encourages you to experiment and challenge yourself.

Who this course is for:

Anyone interested in learning the algorithms used in procedural generation.
Those wanting to develop code to manipulate meshes, to produce realistic landscapes.
Anyone keen to find out how to write custom Unity inspector editors.

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Kyle Roof - On Page SEO

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Kyle Roof - On Page SEO | 1.43 GB
Discover Kyle Roof's scientific method that outsmarted Google.
Kyle packaged his techniques into a series of 114 groundbreaking videos that will save you time, get you vastly better results, and change the way you do SEO forever!

Video watch time: 02:27
In this video Kyle explains his original frustration trying to learn SEO from the so called 'gurus' and how this led to him taking things into his own hands and developing tried and tested methods through testing which ultimately led to the creation of this course.

Here's what you get in Kyle's on page SEO course
1.Module 1: The On-Page SEO Formula
2.Module 2: The Science behind On-Page SEO Strategy
3.Module 3: The Third-Party Impact on On-Page Results
4.Module 4: Getting Links to Aid Your On-Page Success

And you also get...
- 114 video tutorials by Kyle & over 7 hours of instruction
- Practical sessions and homework for each module
- Worksheets and templates you can use in your business
- Private chat room for students to talk directly with Kyle
- Access to Internet Marketing Gold platform

HOmepage:

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Mold3D - Character Creation for Video Games with J Hill

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Mold3D - Character Creation for Video Games with J Hill | 15.5 GB
Instructor J Hill will take you through the entire process of making a AAA game character of your own using tools & techniques used in the Video Game industry.

Follow along in this on-demand course as J teaches you his step by step methods of creating high resolution source meshes for baking in ZBrush as well as re-topology methods in Maya for creating low resolution models for texturing, rendering, and animation.
Students will also be introduced to the PBR texturing workflow and texture their characters using Substance Painter. These skills are essential for creating real-time character models used video games and VR today. Finally, learn how to import assets into Marmoset for the final rendering and how to present your character in a portfolio to make an impact.?

Skill Level: Intermediate to advanced ZBrush knowledge.

Software Used:
Zbrush, Maya, Substance Painter, & Marmoset

What You'll Learn:
Blocking in a character
Importance of proportion and posture
Re-topology in Maya
Creating a head for games
Taking a rough model to a final asset
UV mapping and baking
Texturing using Substance Painter
Creating Hair

Presenting your character in Marmoset & more!
MEET YOUR INSTRUCTOR
Picture
Jason's a Senior Character Artist at Respawn Entertainment and has been a professional character artist in the Game Industry for over 8 years.
He's created a wide variety of digital sculptures and production assets in his career but is most passionate about the Characters with personality and the stories they can tell.
From conceptual images and design sculpts to fully realized production assets for games and cinematics, Jason has worked on all kinds of Characters and Creatures. An only child of two teachers, Jason hopes to motivate others to follow their passions, inspire them to continue growing and learning, and encourage people to pursue their interest in art and design.

LESSON PLAN
Lecture 1: The Concept and Where to Begin
Lecture 2: The Blockout
Lecture 3: Finishing the High Poly & Refining & Maya Techniques (pipeline)
Lecture 4: The Head & High Poly
Lecture 5: Making a Real Time Low Poly Mesh
Lecture 6: Baking & Texturing
Lecture 7: Texturing Part 2
Lecture 8: Skin, Eyes & Hair

HOmepage:

Screenshots
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