• Regeln für den Video-Bereich:

    In den Börsenbereich gehören nur Angebote die bereits den Allgemeinen Regeln entsprechen.

    Einteilung

    - Folgende Formate gehören in die angegeben Bereiche:
    - Filme: Encodierte Filme von BluRay, DVD, R5, TV, Screener sowie Telesyncs im Format DivX, XviD und x264.
    - DVD: Filme im Format DVD5, DVD9 und HD2DVD.
    - HD: Encodierte Filme mit der Auflösung 720p oder darüber von BluRay, DVD, R5, TV, Screener sowie Telesyncs im Format x264.
    - 3D: Encodierte Filme von BluRay, die in einem 3D Format vorliegen. Dies gilt auch für Dokus, Animation usw.
    - Serien: Cartoon/Zeichentrick, Anime, Tutorials, Dokumentationen, Konzerte/Musik, Sonstiges sind demnach in die entsprechenden Bereiche einzuordnen, auch wenn sie beispielsweise im High Definition-Format oder als DVD5/DVD9/HD2DVD vorliegen. Ausnahme 3D.
    - Bereich Englisch: Englische Releases gehören immer in diesen Bereich.
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    Angebot/Beitrag erstellen

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    - Bei einem Sammelthread für eine Staffel entfällt aus dem Releasename natürlich der Name der Folge. Beispiel: Die Simpsons S21 German DVDRip XviD - ITG
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    Aufbau des Angebots und Threadtitel

    Der Titel nach folgendem Muster erstellt zu werden. <Name> [3D] [Staffel] [German] <Jahr> <Tonspur> [DL] [Auflösung] <Quelle> <Codec> - <Group>
    Beispiel: The Dark Knight German 2008 AC3 DVDRip XviD - iND
    Beispiel: The Dark Knight 2008 DTS DL BDRip x264 - iND
    Beispiel: The Dark Knight 2008 AC3 DL BDRip XviD - iND
    Beispiel: The Dark Knight German 2008 AC3 720p BluRay x264 iND
    Beispiel: The Dark Knight 2008 DTS DL 1080p BluRay x264 iND
    Beispiel: Die Simpsons S01 German AC3 DVDRip XviD iND
    Beispiel: Die Simpsons S20 German AC3 720p BluRay x264 iND
    Beispiel: Sword Art Online II Ger Sub 2014 AAC 1080p WEBRip x264 - peppermint
    Entsprechend sind also u.a. verboten: Sonderzeichen wie Klammern, Sterne, Ausrufezeichen, Unterstriche, Anführungszeichen / Erweiterungen wie "Tipp", "empfehlenswert", "only", "reup", usw. / jegliche andere Zusatzinformation oder Ergänzung, welche nicht in obiger Beschreibung zu finden ist
    Ausnahmen hiervon können in den Bereichen geregelt sein.

    Die Beiträge sollen wie folgt aufgebaut werden:
    Überschrift entspricht dem Threadtitel
    Cover
    kurze Inhaltsbeschreibung
    Format, Größe, Dauer sind gut lesbar für Downloader außerhalb des Spoilers zu vermerken
    Nfo sind immer Anzugeben und selbige immer im Spoiler in Textform.
    Sind keine Nfo vorhanden z.B. Eigenpublikationen, sind im Spoiler folgende Dateiinformationen zusätzlich anzugeben :
    Quelle
    Video (Auflösung und Bitrate)
    Ton (Sprache, Format und Bitrate der einzelnen Spuren)
    Untertitel (sofern vorhanden)
    Hosterangabe in Textform außerhalb eines Spoiler mit allen enthaltenen Hostern.
    Bei SD kann auf diese zusätzlichen Dateiinformationen verzichtet werden.

    Alle benötigten Passwörter sind, sofern vorhanden, in Textform im Angebot anzugeben.
    Spoiler im Spoiler mit Kommentaren :"Schon Bedankt?" sind unerwünscht.


    Releases

    - Sind Retail-Release verfügbar, sind alle anderen Variationen untersagt. Ausnahmen: Alle deutschen Retail-Release sind CUT, in diesem Fall sind dubbed UNCUT-Release zulässig.
    - Im Serien-Bereich gilt speziell: Wenn ein Retail vor Abschluss einer laufenden Staffel erscheint, darf diese Staffel noch zu Ende gebracht werden.62
    - Gleiche Releases sind unbedingt zusammenzufassen. Das bedeutet, es ist zwingend erforderlich, vor dem Erstellen eines Themas per Suchfunktion zu überprüfen, ob bereits ein Beitrag mit demselben Release besteht. Ist dies der Fall, ist der bereits vorhandene Beitrag zu verwenden.
    - P2P und Scene Releases dürfen nicht verändert oder gar unter einem iND Tag eingestellt werden.


    Support, Diskussionen und Suche

    - Supportanfragen sind entweder per PN oder im Bereich Talk zu stellen.
    - Diskussionen und Bewertungen sind im Talk Bereich zu führen. Fragen an die Uploader haben ausschließlich via PN zu erfolgen, und sind in den Angeboten untersagt.
    - Anfragen zu Upload-Wünschen sind nur im Bereich Suche Video erlaubt. Antworten dürfen nur auf Angebote von MyBoerse.bz verlinkt werden.


    Verbote

    - Untersagt sind mehrere Formate in einem einzigen Angebotsthread, wie beispielsweise das gleichzeitige Anbieten von DivX/XviD, 720p und 1080p in einem Thread. Pro Format, Release und Auflösung ist ein eigener Thread zu eröffnen.
    - Grundsätzlich ebenso verboten sind Dupes. Uploader haben sich an geeigneter Stelle darüber zu informieren, ob es sich bei einem Release um ein Dupe handelt.
    - Gefakte, nur teilweise lauffähige oder unvollständige Angebote sind untersagt. Dies gilt auch für eigene Publikationen, die augenscheinlich nicht selbst von z.B. einer DVD gerippt wurden. Laufende Serien, bei denen noch nicht alle Folgen verfügbar sind, dürfen erstellt und regelmäßig geupdatet werden.
    - Untersagt sind Angebote, welche nur und ausschließlich in einer anderen Sprache als deutsch oder englisch vorliegen. Ausnahmen sind VORHER mit den Moderatoren zu klären.


    Verstoß gegen die Regeln

    - Angebote oder Beiträge, die gegen die Forenregeln verstoßen, sind über den "Melden"-Button im Beitrag zu melden.
  • Bitte registriere dich zunächst um Beiträge zu verfassen und externe Links aufzurufen.




Englische Tutorials

Woodsmith Seminars Podcast

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Woodsmith Seminars Podcast
Woodsmith Seminars Podcast
WEBRip | English | WMV | 384 x 216 | WMV3 ~400 kbps | 29.970 fps
WMA | 64 kbps | 44.1 KHz | 2 channels | 42:15:57 | 7.06 GB
Genre: eLearning / Woodworking

Video lessons and seminars on woodworking from the American Journal Woodsmith. Course includes all 44 lessons.

Content:
1 - Dadoes, Grooves, Rabbets & Laps
2 - Mortise & Tenon
3 - Why You Need Hand Planes In Your Shop
4 - Building Picture Frames in Your Shop
5 - Things They Didn't Teach You in Shop Class
6 - Router Fundamentals - Tips and Tricks
7 - Bowl Turning - From Log to Bowl in Under an Hour
8 - 10 of Our All-Time Favorite Woodworking Tips
9 - Cabinetmaking 101
10 - Tips for Setting Up a Great Home Shop
11 - Tuning Up Your Table Saw for Perfect Cuts
12 - Favorite Shop-Built Table Saw Jigs
13 - Router Table Tips, Tricks & Techniques
14 - Router Inlays
15 - Secrets to Making Perfect Panels
16 - Bending Wood 2 Methods to Creating Curves
17 - 7 Steps to a Perfect Workpiece Squaring Up Lumber
18 - Frames & Panels The Heart of Cabinetmaking
19 - Veneering Step-by-Step from a Master Craftsman
20 - Machine-Cut Dovetails
21 - 5 Things You Didn't Know You Could Do with Your Table Saw
22 - Buying & Getting the Most Out of Your Band Saw
23 - Pocket Hole Joinery Simple & Strong Cabinetmaking
24 - Troubleshooting Answers to Your Home Repair Questions
25 - Using Hand Planes & Scrapers for a Smooth Finish
26 - Turning Pens on the Lathe From Start to Finish
27 - 10 Essential Hand Tools for Your Shop
28 - Oils and Varnishes
29 - Top 5 Shop-Built Router Jigs
30 - 3 Basic Router Bits 17 Moldings
31 - Selecting Lumber for Great-Looking Projects
32 - Router Table Tips, Tricks, & Techniques
33 - Quick & Easy Joinery
34 - 7 Must-Have Shop-Built Table Saw Accessories
35 - Tuning a Hand Plane for Performance
36 - Hand-Cut Dovetails with Robby Pedersen
37 - Turning Tools - Sharpen Your Skills with Sharp Tools
38 - Tips for Working with Plywood
39 - Building Drawers Using Drawer Joint Bits
40 - Three Hand Planes Every Shop Should Have
41 - Table Saw Set Up & Maintenance
42 - 3 New Innovations in Joinery
43 - 12 Must-Have Finishing Supplies
44 - 5 Surprising Woodworking Techniques You Didn't Know About

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Blender Environment Artist: Create 3D Worlds From Scratch

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Blender Environment Artist: Create 3D Worlds From Scratch
Created by Ben Tristem, GameDev.tv by Ben Tristem, Michael Bridges, Rick Davidson | Video: h264, 1280x720 | Audio: AAC 48KHz 2ch | Duration: 20:59 H/M | Lec: 104 | 18.3 GB | Language: English | Sub: English [Auto-generated]

Learn Blender basics, composition, texturing, lighting and much more using the new Blender 2.8!

What you'll learn
Learn Blender 2.8 (the newest version of this amazing 3D software) to an intermediate level.
Create complete environmental scenes that look stunning.
Create marvellous materials and textures that bring your worlds to life.
Cleverly light your environments to create different moods and atmospheres.
Create stunning images for your 3D Art Portfolio.
Be part of an amazing and supportive community of people similar to you.
Learn workflow tips that will boost your productivity
Use procedural textures to create new geometry
Explore advanced node setups to colour your worlds

Requirements
You must have access to a computer that can run Blender 2.8.
A 3 Buttoned scroll wheel mouse is highly recommended.

Description
Welcome to the brand new Blender 2.8 and it's stunning Eevee rendering engine. There's never been a better time to start creating amazing 3D environments and preview them in real time!

This course is continually updated in response to student suggestions and feedback. If you would like to see something else relevant in the course just let us know.

Whether you're an absolute beginner, or someone with years of artistic experience, Blender has everything you need to do the following...

Create assets for video games.

Make unique environment props.

Become an experienced world creator.

Express yourself through 3D artwork.

Blender is completely free to use and allows you to export your creations into any game engine, including Unity and Unreal.

This course starts simple, so no previous experience with 3D modelling is required. We cover modelling, texturing, lighting, layout, and many more core aspects needed for an environment artist. With our online tutorials, you'll be amazed what you can achieve.

Michael Bridges is an experienced 3D artist who has taught more than 100,000 students how to create 3D artwork.

The entire course is project-based, so you will apply your new skills immediately to real 3D models. All the project files will be included, as well as additional references and resources - you'll never get stuck. We provide challenges and solutions at each step to make sure that you are learning-by-doing and not just watching someone else make art.

For each model you build you will follow this process.

Be challenged to build the entire model yourself.

Be shown step-by step how to build it.

Apply your knowledge regularly.

Encouraged and Supported throughout your journey

You will get full lifetime access for a single one-off cost for the course. The creators are qualified and experienced with modelling and coding, so are able to explain complex concepts clearly, as well as entertain along the way. By the end of the course you'll be very confident in not just the basics of Blender, but also how to master the software. You'll be able to mock up environments quickly including lighting and textures and go on to create your own textures as well!

No matter what your background, your skills, or your interest, this course will give you a new set of skills that that will make you a much more capable 3D Environment Artist.

Note: access to this course comes with an optional, free community site where you can share games and 3D models, as well as connect with thousands other students.

Dive in now, you won't be disappointed!

Who this course is for?
Blender beginners who wish to make wonderful environments.
Experienced Blender users who want to turn bland into beautiful.

Homepage
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Die Digital Marketing Masterclass: Lerne alles von A-Z

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Die Digital Marketing Masterclass: Lerne alles von A-Z
Genre: eLearning | MP4 | Video: h264, 1280x720 | Audio: aac, 48000 Hz
Language: German|Size: 18.1 GB | Duration: 21 hours

What you'll learn
Modernes Inbound Marketing verstehen
Eine eigene Website erstellen
Moderne SEO verstehen und anwenden
Email Marketing mit MailChimp
Social Media Grundlagen verstehen
Facebook, Instagram und YouTube Marketing effizient betreiben
Bezahlte Werbung mit AdWords und Facebook schalten
Remarketing & Retargeting Strategien anwenden
Mit Conversion Tracking bezahlte Kampagnen analysieren & optimieren
Beeindruckende Inhalte für Social Media Kanäle zu erstellen

Requirements
Ein Computer und ein Internet Zugang
(Optional) Für Hosting und Domain einer Website ist mit kleinen Kosten zu rechnen
Für Facebook & Instagram Marketing einen aktiven Account auf der jeweiligen Plattform (kostenlos)
Ein aktives Google Konto für Adwords, Analytics, Tag Manager, Google MyBusiness (kostenlos)
Ein kostenloser Canva Account zum Erstellen von Inhalten für Social Media (falls gewünscht)
Description
In diesem Kurs lernst du alles über Digitales Marketing, Social Media Marketing und E-mail Marketing.

Wie du eine für dich passende Strategie entwickeln und diese dann auch in die Tat umsetzen kannst. Erfahrung im Bereich Digitales Marketing musst du keine haben - wir bringen dir alles notwendige bei.

Von den Grundlagen wie das Erstellen einer Website und der Theorie hinter der Inbound Marketing Methodik, über Suchmaschinenoptimierung (SEO) und E-mail Marketing erfährst du hier alles, um nach Abschluss dieses Kurses, deine Zeit, Arbeit und dein Werbebudget sinnvoll investieren zu können.

Außerdem haben wir ein komplettes, eigenes Kapitel zur DSGVO, der neuen europäischen Datenschutzgrundverordnung, in dem wir euch genau erklären, was es damit auf sich hat und welche Schritte ihr ergreifen solltet, um auf der sicheren Seite zu sein.

In diesem Kurs lernst du:

Beeindruckende Beiträge für Social Media selbst zu erstellen
Eine eigene Website von Grund auf zu erstellen
Domain und Hosting zu verstehen
Wordpress als Content Management System zu benutzen
Mit einem Page Builder atemberaubende Seiten zu erstellen
Einen Business Blog zu erstellen
Modernes Inbound Marketing
Best Practices zu Calls to Action, Landing Pages und Conversion
Klassische SEO mit Keywords, On und Off Page Massnahmen und Link Strukturen
Moderne SEO für Featured Snippets, Pillar Pages und Content Cluster
Effektives Email Marketing mit geringen Kosten
Marketing Emails zu optimieren
Grundlagen des Social Media Marketings
Facebook Marketing vom Erstellen einer Seite über Design und Optimierung bis zum Messenger
Instagram Marketing
Youtube Marketing
Lokale Geschäfte mit Google MyBusiness zu vermarkten
Wann bezahlte Werbung Sinn macht
AdWords Kampagnen zu erstellen um Suchnetzwerk Anzeigen zu schalten
Werbung auf Facebook und Instagram mithilfe des Facebook Werbeanzeigenmanagers zu schalten
Beeindruckende Vollbild Werbeerfahrungen mit Canva zu meistern
Remarketing und Conversion Tracking für unsere Website mit Google AdWords und Facebook zu implementieren und zu benutzen
Wann ein Facebook Business Account Sinn macht
Website Daten mithilfe von Google Analytics zu sammeln und zu bewerten
Wichtige Informationen zur DSGVO
Zu allem Themen bekommt ihr von uns wertvolle Tips, Ressourcen und Schritt für Schritt Anleitungen, sodass ihr kinderleicht einen erfolgreichen und skalierbaren Digitalen Marketing Plan auf die Beine stellen könnt. Solltet ihr jemals bei irgendetwas Fragen oder Probleme haben, dann stehen wir euch beide immer persönlich zur Verfügung und helfen euch gerne weiter!

Digitalisierung und damit auch Digitales Marketing sind ein Thema, dass immer mehr an Bedeutung gewinnt und wer heutzutage noch bei den Kunden und potenziellen Kunden ankommen möchte, muss modern denken und klassische Massenwerbung hinter sich lassen.

Wir wollen mit diesem Kurs jedem die Möglichkeit geben, diesen Wandel als Chance zu sehen und sich für die Zukunft perfekt aufzustellen, daher würden wir uns sehr freuen, auch dich gleich als Studenten bei uns begrüßen zu dürfen und gemeinsam mit dir Digitales Marketing zu meistern!

Who this course is for:
Wer mehr über Digitales Marketing erfahren möchte
Wer Social Media Marketing Strategien lernen möchte
Wer organisch und bezahlt seine Reichweite in digitalen Medien vergrößern möchte
Wer die Inbound Marketing Methode lernen möchte
Wer lernen möchte erfolgreiches Facebook Marketing zu betreiben

Homepage

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Fotis Trading Academy - Global Macro Pro Trading Course

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Fotis Trading Academy - Global Macro Pro Trading Course
WEBRip | English | MP4 | 788 x 442 | AVC ~558 Kbps | 30 fps
AAC | 96 Kbps | 44.1 KHz | 2 channels | ~40 hours | 13.7 GB
Genre: eLearning Video / Trading, Stock

DISCOVER HOW TO TRADE LIKE A PROFESSIONAL IN LESS TIME THAN YOU IMAGINE. If you are so close to trading success that you can almost "smell" it; or if you're serious about giving up your day job or securing your retirement fund, this Global Macro Trading Course will show you how to trade properly. In order to trade successfully, you need to start treating trading like a business. At the end of the day, if you treat trading like a hobby, it will pay you like a hobby.

No matter whether you're a complete trading rookie who's just watched 90% of your account disappear in less than 90 days and are on the verge of giving up; or if you're a reasonably successful retail trader, this Global Macro Pro Trading Course is the perfect solution you.
If you truly want to become a successful, professional trader, this course will give you the tools and the strategy to make that happen.

Global Macro pro Trading Course - WHAT YOU GET FROM THE TRAINING
The Fotis Trading Academy Global Macro Pro Training Course is our flagship course and gives you access to everything you get with our
Macro Fundamentals Course plus a whole lot more.

When you choose this solution, you get everything you need to become the professional trader you want to be. This course will allow you to become an excellent trader and investor by learning from the experts at the Academy.
You'll also get to sit in our live training sessions to find out what we're going to trade in the week ahead as well as the chance to benefit directly from the wealth of information we share in our online community. But more than this, you'll enjoy personal mentoring and will be made accountable for your trading actions. The mentoring process we have developed is all that some people need to take them from playing at trading to professional trader status.

When you choose our Global Macro Pro Trading Course, you'll also get a whole host of proprietary software that we've invested thousands in to help make your trading life easier and your decisions more informed. But more than this, you'll also get an Advanced Technical Analysis Course as well as Auction Market Theory and Market Profile. What this means is that this course gives you absolutely everything you could possibly need to make trading your future.

When you successfully combine Macro-Economic Fundamentals with Technical Trading, you'll become one of the élite traders around the globe. This is exactly what our Global Macro Pro Trading Course lets you do.
This Global Macro Pro Trading Course is neatly divided into weekly segments that let you work at your own pace. And if you're a complete beginner or haven't traded for a while, you'll also benefit from our complete Technical Trading Course.

More Info: Salepage Value: $1247

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Shaun T - Transform:20 (2019)

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Shaun T - Transform :20 (2019)
WEBRip | English | MP4 + PDF Guides | 1056 x 594 | AVC ~1512 kbps | 23.976 fps
AAC | 96 Kbps | 48.0 KHz | 2 channels | ~15 hours | 18.87 GB
Genre: eLearning Video / Fitness, Cardio Workout

This breakthrough total-body workout might be intense, but Transform :20 with Shaun T will be the most productive 20 minutes of your day. Get ready to transform your body and your mind in just 20 minutes a day. It's you, Shaun T, and a Step, six days a week for six weeks.

After five minutes, you'll be breathing hard. At 10 minutes, you'll be sweating and your muscles will be burning. At 15 minutes, you'll be watching the clock. And by minute 20, you'll be done, exhausted, and proud of yourself.

For the first time, Beachbody and Shaun T have created a step program that's nothing like old-school step aerobics.

Less dance and more functional, it will help you sculpt your glutes, chisel your abs, strengthen and define your upper body, and burn fat all over.

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Blender 2.8 Model Texture Animate & Simulate Complete Guide

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Blender 2.8 Model Texture Animate & Simulate Complete Guide
Video: .MP4, 1920x1080 30 fps | Audio: AAC, 48kHz, 2ch | Duration: 13:09:44
Genre: eLearning | Language: English | Size: 12.4 GB

Learn to Model Texture Animate and Simulate a Complete Medieval Catapult 3D Model From Start to Finish What you'll learn
Following through a complete guide on creating a 3D model of a medieval catapult
Using Blender 2.8 and understand its interface
Complete guide on marking seams & texture resolutions
UV mapping and UV unwrapping your model
Applying hard- and soft-edges
Explore and have fun with texturing and material creation
creating a fire & smoke shader within Blender
create a full armature from scratch
complete guide to animate your 3D model
Thorough work through of a working fire simulation
Learn how to use the powerful Blender 2.8 video editor

Requirements
Blender 2.76 and above, Free to download Via the official Blender website
A basic working knowledge of the Blender UI

Description
Blender 2.8 Model Texture Animate & Simulate Complete Guide
Course Description
Hi and welcome to this new 3D Tudor course, 'Blender 2.8 Model Texture Animate & Simulate Complete Guide'. This is my most exciting course on the date. The focus of this course is to show you how to make realistic models, to a real-world scale. Enroll in this course and experience 30 hours of content, full of learning opportunities to take your 3D modeling, animation and simulations skills to the next level. By completing this course, you will walk away with a comprehensive view of how to model from the ground up, with a super-fast workflow.
Modeling
We will be creating a medieval catapult - the ultimate war-time machinery for ultimate casualty numbers. You will be familiar with those from your war simulation games, and this course will help you recreate this engineering masterpiece on your own. We will be creating a fully functioning medieval catapult, including the bolts and beams needed for everything to work in a hyper-realistic way. As this is part of my Blender 2.8 courses, we will be going through all the new shortcuts to model, texture, animate, and simulate a model. Advanced modeling techniques are included in this course.
Texturing
Texturing is perhaps the most important part of any 3D model. I will show you the most efficient and quickest ways of preparing a mesh for adding materials. We will be going over how to mark seems, how to correct texture resolutions, and how to UV unwrap. All these course components would be a course in their own right, so by enrolling, you will be able to develop your skills in a multi-faceted way. To save time on your usual trial and error process, I will show you the right and wrong way of doing this to fully prepare you and give you the skills to clean a 3D model mesh to industry standard.
Freebies
You will be glad to know that this course comes with a library of resources that you are free to download and reuse in your other projects, or in the catapult project you upload as part of this course. I created all these textures and resources using Substance Designer, all custom made, specifically for this course.
Bones
This course will show you basic to intermediate skills of animating using Blender 2.8 software. We will be completing a complete armature from scratch, and you will learn how to place bones to help you make animating feel like a breeze. Using the techniques I will teach you, you will be able to export your animations into game engines like Unreal Engine 4 (UE4) and Unity. To help you keep up with the course progress, we will break down parts of the armature creation process, and I will show you how to organize everything efficiently.
Animation
Have you ever wanted to learn how to build a full animation cycle? The learning outcomes of this course include creating a complete animation cycle in Blender 2.8. As part of animating this medieval catapult, we will be working on making it's propelling motion realistic, working hard to make each individual component move in a hyper-real way. You can apply these skills to any animations you decide to make in the future, and I would be excited to see you upload animations of other models as part of this course project. You will also be shown how to keyframe, and advanced components of this course within a course will show to create rope where the textures change as the animation rolls.
Simulation
Fire is an essential component in every medieval catapult, and this course will also show you how to simulate a boulder's flames. We will be simulating realistic fire and smoke using nothing more than Blender 2.8 to make a fully operable war machine. You will also learn how to create materials from scratch using the Blender 2.8 nodes system. We will be combining this fire simulation with your animation to create a medieval catapult model you can be proud of.
Rendering
Finally, after all the preparations for making a hyper-realistic medieval catapult model, truly worthy for a gruesome battlefield, we will be rendering the animation into a short film. You will learn how to use lighting from three high-dynamic-range images (HDRIs) - also include in this course for you to use, as a freebie. We will be setting up cameras and I will be going through different techniques to help improve the quality of your renders. Our render will be set out in the Blender 2.8 video editor.
Who this course is for:
Beginners to Blender or 3D modelling up to all levels of 3D artists

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Procedural Race Tracks - Houdini 17.5 and Houdini Engine

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Procedural Race Tracks - Houdini 17.5 and Houdini Engine
Genre: eLearning | MP4 | Video: h264, 1280x720 | Audio: aac, 44100 Hz
Language: English | VTT | Size: 9.9 GB | Duration: 17.5 hours

Create a full Procedurally built Level with Houdini 17.5, Houdini Engine, Unity 3D & Unreal Engine 4

Description
Have you ever wanted to speed up your level creation using Procedural Techniques? Have you ever tried to use Houdini or the Houdini Engine but hit road blocks that prevented you from being productive with the two applications? Then this course is for you!

Throughout this course we are going walk through every step of the way so it is not confusing at all. You will gain the confidence to begin building your own procedural race track tools for use inside of Unity 3d and Unreal Engine 4.

The course starts out by giving individuals new to Houdini, a quick start guide to using Houdini by teaching the basics of navigation, UI, modeling and creating Houdini Digital Assets. Once armed with that new knowledge we move onto the next level and start building out our Track tools.

With the Track tools we will learn how to effectively build a set of HDAs that will generate a Track complete with UV's, the Track bumpers, and the Track Guard Rails. Through that section of the Course we will see how we can detect the direction of a turn in the Track so we can place either a Track Bumper or a Track Guard Rail. This will begin to open up the power of using Proceduralism in your game productions.

With the Track in place we will walk through the process of creating Procedural Terrains with Houdini and the Houdini Engine. We will learn how to hook up terrain layers so we can texture our terrains in Unity and in Unreal.

Once our Terrains are ready to go we will walk through the process of efficiently creating and Scattering foliage using the Houdini Engine. We look at how to utilize Unity's Detail object system with Houdini Engine and how to use Unreal's grass system.

To conclude the course we build out a couple more procedural props and learn how to create textures with Houdini using its own Compositing Operators.

This course gives you a complete look at how to build a procedural pipeline for your games productions using Houdini 17.5, the Houdini Engine 3.4 and the Game Engine of your choice!

If you are looking to learn Houdini and Houdini Engine for Games Development then this Course is for you!

Note: Creating HDAs in the Apprentice version of Houdini will not work with Houdini Engine. An Indie License or above is required. But all the modeling and workflows still apply, will just have to export the Track pieces from Houdini Apprentice to OBJ.

What you'll learn
Procedural Modeling in Houdini 17.5
Houdini Engine for Unity 3D and Unreal Engine 4
Create Houdini Digital Assets in a Production proven way for Games
How to use Houdini to create Procedural models to save you time during you game productions
How to Set up HDA's in Unity and Unreal so you procedurally generate Collision Meshes, Materials, UVs, and more!
How to Scatter large amounts of Foliage onto your Terrains
How to use Houdini Engine and Unity's Tree Prototypes

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The Complete 2019 Flutter Development Bootcamp with Dart

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The Complete 2019 Flutter Development Bootcamp with Dart
HIGHEST RATED | Created by Angela Yu | Video: h264, 1280x720 | Audio: AAC 48KHz 2ch | Duration: 26:46 H/M | Lec: 185 | 13.7 GB | Language: English | Sub: English [Auto-generated]

Officially created in collaboration with the Google Flutter team.

What you'll learn
Build beautiful, fast and native-quality apps with Flutter
Become a fully-fledged Flutter developer
Build iOS and Android apps with just one codebase
Build iOS and Android apps using just one programming language (Dart)
Build a portfolio of beautiful Flutter apps to impress any recruiter
Understand all the fundamental concepts of Flutter development
Become proficient in one of the fastest growing technologies

Requirements
A Computer that has admin privileges
Have 10GB of free space on your hard drive.
All software we'll be using is free to download and install.
Although you can build iOS apps on a Windows computer with Flutter, if you want to test it, you will need a Mac.

Description
Welcome to the Complete Flutter App Development Bootcamp with Dart - created in collaboration with the Google Flutter team.

Now includes a brand new module on Flutter State Management!

Covering all the fundamental concepts for Flutter development, this is the most comprehensive Flutter course available online.

We built this course over months, perfecting the curriculum together with the Flutter team to teach you Flutter from scratch and make you into a skilled Flutter developer with a strong portfolio of beautiful Flutter apps.

Our complete Flutter development bootcamp teaches you how to code using Dart and build beautiful, fast, native-quality iOS and Android apps. Even if you have ZERO programming experience.

I'll take you step-by-step through engaging and fun video tutorials and teach you everything you need to know to succeed as a Flutter developer.

The course includes 23+ hours of HD video tutorials and builds your programming knowledge while making real world apps. e.g. Whatsapp, QuizUp and Yahoo Weather.

By the end of this course, you will be fluently programming in Dart and be ready to build your own Flutter apps and become a fully fledged Flutter developer.

You'll also have a portfolio of over 15 apps that you can show off to any potential employer.

Sign up today, and look forwards to:

Over 23 hours of HD 1080p video content, everything you'll ever need to succeed as a Flutter developer.

Building over 15 fully-fledged apps including ones that use Firebase Cloud Firestore, StreamBuilder, ListView, networking, external APIs and much much more.

All the knowledge you need to start building any app you want

$8000+ Flutter development bootcamp course materials and curriculum

From Beginner to Flutter Developer with Just One Course

We know that you're here because you value your time. If you wanted to watch someone program for hours and hours without explaining what they're doing, you'd be on YouTube.

By getting this course, you can be rest assured that the course is carefully thought out and edited. There are beautiful animations that explain all the difficult concepts and we're always on hand to answer student questions.

So by the end of the course, you'll completely understand:

Fundamental Flutter concepts e.g. Stateful vs. Stateless Widgets, Widget tree, state management, animations, themes and much more.

Fundamental Dart concepts e.g. lists, maps, enums, loops, futures, streams, mixins, classes, and much more.

Concepts of Object Oriented Programming (OOP): The type system, variables, functions and methods, inheritance, classes and protocols.

Control Structures: Using If/*Else clauses, Switch statements and logic to control the flow of execution.

Data Structures: How to work with collections, such as Lists and Maps.

Software Design: How to organise and format code for readability and how to implement the Model *View* Controller (MVC) design pattern.

Networking: How to make asynchronous API calls, store and retrieve data from the cloud, and use the JSON format for server communication.

Data Storage: How to use Firebase Cloud Firestore to act as a backend for your Flutter apps.

Authentication: How to use log in and register users for your Flutter apps.

State Management: How to use setState, prop drilling, lifting state up, callbacks and the Provider package to manage app state.

Don't waste your time

Don't waste another minute of your precious life on poor quality videos on YouTube. Or instructors who you can't understand. Or teachers who have no real world in-person teaching experience. Your time is precious. Take this course and find out why everybody is raving about it and why over 35,000 students rated my courses 5 stars!

Don't waste your money

Inside this course, you're getting exactly the same course materials and curriculum as our 12 week in-person programming bootcamp. Instead of spending $8000+ dollars and taking time off work, save loads of money by getting this course and do it at your own pace!

Who this course is for?
If you have never programmed before, then take this course to learn Dart and build iOS and Android apps.
If you know how to code, but are new to mobile development, then take this course to build apps with just one codebase.
If you are a native app developer, then take this course to see how much time you can save building native-quality iOS and Android apps with Flutter.
If you've tried Flutter before, then take this course to get a comprehensive curriculum that covers all the important aspects of Flutter development

Homepage

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Create your own Hulk - Gold Pack

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Create your own Hulk - Gold Pack
Video: .MP4, 1920x1080 15fps | Audio: AAC, 44.1 kHz, 2ch | Duration: 27.5h
Genre: eLearning | Language: English | Size: 5.28 GB

In this Pack you receive 4 volumes: Vol.1- BODY MODELING, Vol.2 - ARMOR MODELING, VOL.3 - FULL TEXTURING and VOL.4 - FINAL FIGHT

In this Pack you receive 4 volumes:
VOL.1- BODY MODELING: In this volume, I will teach you how to sculpt realistic muscles, taking care of shapes and details in order to create the incredible Hulk body fan art. This course is in Pre-sale, so the content will be available in October 05/2017.

VOL.2 - ARMOR MODELING: In this volume I will teach you how to generate the shape of each piece of the Hulk Gladiator's armor. This course is in Pre-sale, so the content will be available in October 25/2017.

VOL.3 - FULL TEXTURING: In this volume I will teach you how to generate the color and texture of each piece of the Hulk Gladiator's armor. This course is in Pre-sale, so the content will be available in November 20/2017.

VOL.4 - FINAL FIGHT: In this volume I will teach you how to generate the Hulk pose, his intense gestures, set him in a battle with Thor and show you how to render the scene in a HQ video. You will receive the "Thor" posed model for free! This course is in Pre-sale, so the content will be available in December 15/2017.

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Computer Architecture Beginner to Advanced - 45 Hours (Updated)

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Computer Architecture Beginner to Advanced - 45 Hours (Updated)
.MP4 | Video: 1280x720, 30 fps(r) | Audio: AAC, 44100 Hz, 2ch | 18.8 GB
Duration: 44.5 hours | Genre: eLearning Video | Language: English


What you'll learn

Language of Bits
Assembly Language
ARM Assembly Language
x86 Assembly Language
Digital Logic
Computer Arithmetic
Processor Design
Memory Systems

Requirements

Beginners are welcome

Description

So, let us distinguish between two kinds of terms that are used for the study of computers; the first is computer architecture, and the second is computer organization. So, computer architecture is a view of a computer; that is presented to

software designers, which essentially means, that it is an interface or a specification that the software designers see, it is a view that they see, of this is how the computer works and this is how they should write, software for it, whereas computer organization, is the actual implementation of a computer in hardware.

Oftentimes, the terms computer architecture and computer organization, are actually confused or computer architecture is used for both. So, that is common, but we should keep in mind that there are two separate terms; one of them is computer architecture, and the other is computer organization.

So, what again is a computer? We have computers everywhere, we have a computer on the desktop over here, we have a computer in a laptop or phone, an iPad. So, we can define a computer, as a general purpose device, that can be programmed, to process information, and yield meaningful results. So, mind you this definition has several facets to it; the first is, that a computer you should be able to program it. So, circuit that does a specific action is actually not a computer.

So, for example, let us say that you have small thermometers on top of the room, which is showing what the current temperature is? That is not a computer even though you know is showing it is temperature on a nice screen. The reason is that this device cannot be programmed. Second, it needs to be able to process some information that is given from outside; like you enter some information via a keyboard or a mouse. It is processing

that information; it needs to yield meaningful results. So, all these three facets are important for defining what a computer is.

So, how does the computer work? A computer has a program which tells the computer what needs to be done; that is because, the way that we have defined a computer, is that it should be possible to instruct it to do something. So, having a program is point number one. Second there needs to be some information that the program will work on. For example, let us say you are trying to you clicked the photograph, and the photograph has some red eyes. So, we are trying to remove the red eye effect in photographs. So, in this case the photograph will be the information stored, and the program will be the piece of code; that is working on the information, photographs in this example, and then the finished good looking photographs is the result.

So, what is the program again, it is a list of instructions given to the computer. The information store is all the data image images, files, videos that a computer might process, and the computer once again is an intelligent device that can be instructed to do something, on the basis of the instructions, it processes some known information, to generate new and better and meaningful results.

So, let us take the lid off a desktop computer and see what is over there. So, if you take, if you open a desktop computer, the first thing that you see over here, is a green board, and this is called the motherboard. So, this is a circuit board for the rest of the circuit is r. The two most important circuits is that at least we are interested in at the moment, is the CPU the central processing unit, which is the main brain of the computer. This is the CPU. You would also see a small fan on top of it the job of the fan is to remove heat, and it is the other rectangle over here which is called the memory of the main memory. So, this temporarily stores the information that the CPU the processor is going to use, and the computer processor reads data from main memory processes it and writes it back.

We also another very important unit over here which is the hard disk, this also saves information. What are the key differences between the memories in the hard disk; number one, the memory storage capacity is small. Maybe in today's day and age it might be like 32 gigabytes, whereas, the hard disk storage capacity might be 10 times more or 20 times more. So, so we will get into the definition of how much what is a kilobyte or megabyte or gigabyte in chapter two, but essentially it is a unit of storage. So, the hard disk can typically store 10 times more data, but it is also significantly slower.

The other advantage of a hard disk is that if I turn the power off, all the data in the memory will get erased, whereas the data in the hard disk will remain. So, those are the differences. So, in this course, we will primarily be interested in these three unit is which

are the CPU the memory and the hard disk, but mind you there are many other smaller processors all over the motherboard. So, will not have a chance to talk to them, but we will have a chance to at least discuss some of them, in the last chapter, in chapter 12 not at the moment though.

So, what does a simple computer look like? Simple computer, like the one that we looked at right now, has a computer a CPU, which does the processing; it has a memory and a hard disk. So, the hard disk maintains all the information's, when a computer is powered off. When it is powered on, some of the information comes to the memory, then the computer reads information from the memory, works on it, and again writes the results back.

What more do we need to add to make this a full functioning system. We need to add I O devices, input output devices. This can include a keyboard a mouse for entering information. And for displaying information, it can be a monitor or a printer, to display the kind of information that a computer has computed. It can be other media also; like the network or a USB port, but we will gradually see what these are, at the moment let us confine ourselves to a very- very simple system.

Who this course is for:

Students curious about Computer Arhitecture

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Startup Selling: Sell More Stuff

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Startup Selling: Sell More Stuff
Genre: eLearning | MP4 | Video: h264, 1280x720 | Audio: aac, 48000 Hz
Language: English | VTT | Size: 7.94 GB | Duration: 5 hours

What you'll learn
Improve sales performance by better understanding your customer's needs and creating an infinite sales cycle for every client.
Identify Customer Needs and Buyer Types involved with the purchasing decision, then learn how to develop Value Statements to meet these buyer needs.
Develop strategies to identify and overcome objections, obstructions, and obstacles in the sales process.
Create an Implementation Plan that you can use during the sales process to instill confidence in your prospective customer.
Identify Stages of the Sale, then develop Milestones & Metrics with you customer to insure that you're progressing through the sale process.
Avoid debilitating stalls during the sales cycle. "Yeah... can you call me back in a few weeks..."
Develop creative Work Agreements that match both your customer's needs, and yours.

Requirements
Enthusiasm and need to improve sales performance.
While it is helpful to have specific sales opportunities in mind when taking this course, it's not necessary.
Description
Most sales courses, training, and workshops focus on "selling" when in fact, you need to know your customer's buying process. That's what you'll learn in this class.

By identifying the components of the buying and selling process, you can increase your conversion rates and accelerate your time-to-sale. Enterprise sales (i.e. business-to-business), purchasing decisions can take 3, 6, or 12 months (or more!) with many decision-makers, influencers, and individual buyers involved.

We use the Sales Model Canvas as your framework to achieve these objectives. The Sales Model Canvas is a simple process to follow starting from the first conversation with your prospective customer all the way through the sales and buying process, and to successful implementation your solution with your new client.

The course includes case studies from various industries and solutions, including:

Software-as-a-Service (SaaS), Data-as-a-Service (DaaS), Platform-as-a-Service (Paas)
University & college educational products and sales
Government and Request-for-Proposal (RFP) sales situations
Clean Tech & Renewable Energy
Services-based companies, including consulting and web development services.
Examples from both startups and established companies.
All of the materials, course lectures, and case studies have been presented at live, in-person workshops with startup and technology groups including:

The 2012 Lean Startup Conference
Startup Grind
The Lean Startup Circle-San Francisco
The Lean Startup-Orange County
The Lean Startup-Portland
Bootstrapper's Breakfast
Entrepreneur's Organization
SARTA
Workshop Testimonials

"I attended a live workshop for this course. I have this stuff on my desk. It's our sales compass - where are we on each deal? Are we on track? Where are we going?"

- Arthur Bart-Williams, Founder, Canogle, Speaker & Mentor at the Lean Startup Conference

"Very practical Quickstart for a non-salesperson to do lead discovery and conversion. I'd previously read Solution Selling to overcome a feeling that I'm an engineer not a salesperson, but found the book too theoretical to help. This workshop was a hit-the-ground-running introduction where I left feeling that I can do sales. Highly recommend it."

- Riaz Rizvi, Principal at Kickstart Platforms

"Scott was instrumental in developing our enterprise sales process by teaching us how to navigate through target prospects and developing sales experiments to optimize our process."

- Patrick White, CEO at Synata, Best New Enterprise Product at LAUNCH 2013

Book Reviews for "Startup Selling" and "52 Sales Questions Answered" (by the course author)

"I found this book useful as we all sell something to someone no matter what our job is. The customer could be your manager or co-workers, and you might be selling your new idea rather than a product. No matter what you sell, you bound to pick up useful ideas in this book."

- Ali Julia, Amazon #1 Reviewer, Review of "Startup Selling"

"There is a wealth of information here - the book makes the reader feel like being in attendance at one of his seminars. Sambucci is bright, witty, focused, and right there on the front lines of success. Just buy into it."

- Grady Harp, Amazon Top 50 Reviewer, Review of "52 Sales Questions Answered"

"If you are an entrepreneur who wants to get up to speed quickly on selling to business, in particular selling software, the book belongs on your short list of must reads."

- Sean Murphy, Founder SKMurphy, Review of "Startup Selling"

Who this course is for:
Startup CEOs
Sales Reps at startups
Sales Development Reps
Sales Team Leaders & Sales Managers
Technical leaders & engineering teams looking for more visibility in the enterprise sales process.

Homepage

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"Write. Publish. Repeat" Conversations

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"Write. Publish. Repeat" Conversations
Genre: eLearning | MP4 | Video: h264, 1280x720 | Audio: aac, 48000 Hz
Language: English | VTT | Size: 9.06 GB | Duration: 8 hours

What you'll learn
Make a living writing (HINT: it's about hard work and math, not luck!)
Avoid getting lumped in with the "self publishing ghetto" by taking a few small steps to look like a professional
Create a viable income-producing business out of what most struggling writers erroneously see as "just art"
Produce great books (fiction or nonfiction) -- from pre-production planning to publishing like a pro
Learn which sales and promotion techniques and strategies work for full-time successful authors
Find out why some authors succeed while others fail
Discover what's changed in indie publishing, and how you can benefit
Learn how to write fast, produce a lot of books, and give yourself a bigger "footprint" for readers to find you
Understand how email marketing, blogging, social media, podcasting, and other promotional avenues can easily fit into any smart artist's strategies
Know how to set up your website and grow your email list (creating a repository of people eager to buy your next book)
Find out how to get more reviews (and deal with the good and the bad ones)
Get the Cliffs Notes on what the authors of the #1 bestseller "Write. Publish. Repeat." have learned in the trenches, running their six-imprint publishing business since the book was originally released (UPDATES AND LATEST INFO!)

Requirements
You will need a means to write. We highly recommend Scrivener software, but any word processor will do
You must be willing to set aside dedicated time to write and work on your writing business. It doesn't matter how much at first, but you must make it a priority and be willing to close your door to the world while you work. (Basically, you must be willing to take writing seriously, and sometimes make other things wait.)
You must possess a strong work ethic, a thick skin, and a willingness to work hard at writing even at the inevitable times in which results aren't immediate
Description
At the end of 2013, the crew behind the top-rated Self Publishing Podcast released their book Write. Publish. Repeat. WPR went on to become a #1 bestseller, hailed as an addition to the "must have" book list for writers. This 30-part video series, in which the three authors (Johnny, Sean, and Dave) expound on all of WPR's key pointsa year later, is the next step for forward-thinking, smart indie publishers.

Write. Publish. Repeat. Conversations is the video companion to Write. Publish. Repeat. We not only go into more depth on the book's content as it applies to our day-to-day business, but the series also updates the book with all we've learned after another year publishing at Sterling & Stone, our cutting-edge company that runs six imprints across the publishing spectrum.

Students of this course will learn how to take take their art and make a viable business from it. The e-book age is a golden time for writers ... and Write. Publish. Repeat. shows you how to take advantage of it, and profit from your creativity.

Who this course is for:
This is for writers who are willing to work hard to produce and sell quality books
This is for writers willing to think of writing as a business as well as an art
This is for writers who love to write, rather than those who see writing as some sort of a way to get rich quickly
This is NOT for anyone seeking a "get rich quick" scheme or anyone who believes an "ebook gold rush" mentality
This is NOT for hobbyists (who don't really care about selling their work) or pure artists who feel that "adding business to art" somehow sullies it (HINT: it most certainly does not)
This is NOT for lazy people, people who complain, or people who make excuses. Basically, it's not for any writer unwilling to take responsibility for her own success

Homepage

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