• Regeln für den Video-Bereich:

    In den Börsenbereich gehören nur Angebote die bereits den Allgemeinen Regeln entsprechen.

    Einteilung

    - Folgende Formate gehören in die angegeben Bereiche:
    - Filme: Encodierte Filme von BluRay, DVD, R5, TV, Screener sowie Telesyncs im Format DivX, XviD und x264.
    - DVD: Filme im Format DVD5, DVD9 und HD2DVD.
    - HD: Encodierte Filme mit der Auflösung 720p oder darüber von BluRay, DVD, R5, TV, Screener sowie Telesyncs im Format x264.
    - 3D: Encodierte Filme von BluRay, die in einem 3D Format vorliegen. Dies gilt auch für Dokus, Animation usw.
    - Serien: Cartoon/Zeichentrick, Anime, Tutorials, Dokumentationen, Konzerte/Musik, Sonstiges sind demnach in die entsprechenden Bereiche einzuordnen, auch wenn sie beispielsweise im High Definition-Format oder als DVD5/DVD9/HD2DVD vorliegen. Ausnahme 3D.
    - Bereich Englisch: Englische Releases gehören immer in diesen Bereich.
    - Bereich Talk: Der Bereich, in dem über die Releases diskutiert werden kann, darf, soll und erwünscht ist.


    Angebot/Beitrag erstellen

    - Ein Beitrag darf erst dann erstellt werden, wenn der Upload bei mindestens einem OCH komplett ist. Platzhalter sind untersagt.
    - Bei einem Scenerelease hat der Threadtitel ausschließlich aus dem originalen, unveränderten Releasenamen zu bestehen. Es dürfen keine Veränderungen wie z.B. Sterne, kleine Buchstaben o.ä. vorgenommen werden. Ausnahme Serienbörse:
    - Bei einem Sammelthread für eine Staffel entfällt aus dem Releasename natürlich der Name der Folge. Beispiel: Die Simpsons S21 German DVDRip XviD - ITG
    - Dementsprechend sind also u.a. verboten: Erweiterungen wie "Tipp", "empfehlenswert", "only", "reup", usw. / jegliche andere Zusatzinformation oder Ergänzung, welche nicht in obiger Beschreibung zu finden ist.

    Aufbau des Angebots und Threadtitel

    Der Titel nach folgendem Muster erstellt zu werden. <Name> [3D] [Staffel] [German] <Jahr> <Tonspur> [DL] [Auflösung] <Quelle> <Codec> - <Group>
    Beispiel: The Dark Knight German 2008 AC3 DVDRip XviD - iND
    Beispiel: The Dark Knight 2008 DTS DL BDRip x264 - iND
    Beispiel: The Dark Knight 2008 AC3 DL BDRip XviD - iND
    Beispiel: The Dark Knight German 2008 AC3 720p BluRay x264 iND
    Beispiel: The Dark Knight 2008 DTS DL 1080p BluRay x264 iND
    Beispiel: Die Simpsons S01 German AC3 DVDRip XviD iND
    Beispiel: Die Simpsons S20 German AC3 720p BluRay x264 iND
    Beispiel: Sword Art Online II Ger Sub 2014 AAC 1080p WEBRip x264 - peppermint
    Entsprechend sind also u.a. verboten: Sonderzeichen wie Klammern, Sterne, Ausrufezeichen, Unterstriche, Anführungszeichen / Erweiterungen wie "Tipp", "empfehlenswert", "only", "reup", usw. / jegliche andere Zusatzinformation oder Ergänzung, welche nicht in obiger Beschreibung zu finden ist
    Ausnahmen hiervon können in den Bereichen geregelt sein.

    Die Beiträge sollen wie folgt aufgebaut werden:
    Überschrift entspricht dem Threadtitel
    Cover
    kurze Inhaltsbeschreibung
    Format, Größe, Dauer sind gut lesbar für Downloader außerhalb des Spoilers zu vermerken
    Nfo sind immer Anzugeben und selbige immer im Spoiler in Textform.
    Sind keine Nfo vorhanden z.B. Eigenpublikationen, sind im Spoiler folgende Dateiinformationen zusätzlich anzugeben :
    Quelle
    Video (Auflösung und Bitrate)
    Ton (Sprache, Format und Bitrate der einzelnen Spuren)
    Untertitel (sofern vorhanden)
    Hosterangabe in Textform außerhalb eines Spoiler mit allen enthaltenen Hostern.
    Bei SD kann auf diese zusätzlichen Dateiinformationen verzichtet werden.

    Alle benötigten Passwörter sind, sofern vorhanden, in Textform im Angebot anzugeben.
    Spoiler im Spoiler mit Kommentaren :"Schon Bedankt?" sind unerwünscht.


    Releases

    - Sind Retail-Release verfügbar, sind alle anderen Variationen untersagt. Ausnahmen: Alle deutschen Retail-Release sind CUT, in diesem Fall sind dubbed UNCUT-Release zulässig.
    - Im Serien-Bereich gilt speziell: Wenn ein Retail vor Abschluss einer laufenden Staffel erscheint, darf diese Staffel noch zu Ende gebracht werden.62
    - Gleiche Releases sind unbedingt zusammenzufassen. Das bedeutet, es ist zwingend erforderlich, vor dem Erstellen eines Themas per Suchfunktion zu überprüfen, ob bereits ein Beitrag mit demselben Release besteht. Ist dies der Fall, ist der bereits vorhandene Beitrag zu verwenden.
    - P2P und Scene Releases dürfen nicht verändert oder gar unter einem iND Tag eingestellt werden.


    Support, Diskussionen und Suche

    - Supportanfragen sind entweder per PN oder im Bereich Talk zu stellen.
    - Diskussionen und Bewertungen sind im Talk Bereich zu führen. Fragen an die Uploader haben ausschließlich via PN zu erfolgen, und sind in den Angeboten untersagt.
    - Anfragen zu Upload-Wünschen sind nur im Bereich Suche Video erlaubt. Antworten dürfen nur auf Angebote von MyBoerse.bz verlinkt werden.


    Verbote

    - Untersagt sind mehrere Formate in einem einzigen Angebotsthread, wie beispielsweise das gleichzeitige Anbieten von DivX/XviD, 720p und 1080p in einem Thread. Pro Format, Release und Auflösung ist ein eigener Thread zu eröffnen.
    - Grundsätzlich ebenso verboten sind Dupes. Uploader haben sich an geeigneter Stelle darüber zu informieren, ob es sich bei einem Release um ein Dupe handelt.
    - Gefakte, nur teilweise lauffähige oder unvollständige Angebote sind untersagt. Dies gilt auch für eigene Publikationen, die augenscheinlich nicht selbst von z.B. einer DVD gerippt wurden. Laufende Serien, bei denen noch nicht alle Folgen verfügbar sind, dürfen erstellt und regelmäßig geupdatet werden.
    - Untersagt sind Angebote, welche nur und ausschließlich in einer anderen Sprache als deutsch oder englisch vorliegen. Ausnahmen sind VORHER mit den Moderatoren zu klären.


    Verstoß gegen die Regeln

    - Angebote oder Beiträge, die gegen die Forenregeln verstoßen, sind über den "Melden"-Button im Beitrag zu melden.
  • Bitte registriere dich zunächst um Beiträge zu verfassen und externe Links aufzurufen.

*** Bestes IPTV *** bester Preis *** gratis Test ***



Englische Tutorials

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Unreal Engine 5 : 7 Course in 1 ultimate mega course UE5
Last updated 5/2025
Created by Unreal magic
MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz, 2 Ch
Level: All Levels | Genre: eLearning | Language: English + subtitle | Duration: 453 Lectures ( 31h 35m ) | Size: 46.1 GB

fighter jet , tank , helicopter , ship , destruction , FPS , platforms all in one course with unreal engine 5



What you'll learn
✓ Fighter jet game mechanics
✓ Radar and Sam missile system
✓ M1 Tank game mechanics
✓ Artilleries
✓ Helicopter game mechanics
✓ Anti air gun
✓ Ship game mechanics
✓ Chaos destruction
✓ APC game mechanics
✓ FPS shooter game mechanics
✓ AI for enemy
✓ Third person game mechanics

Requirements
● you need just unreal engine 5

Description
we have seven course in one course

first section is anther course just for absolute beginners

1.fighter jet course F18

lets learn how we can use chaos vehicle system to create a game like Ace combat game

we start with moving our f18 and then we will add effects for its engine like VFX and sounds

we learn how to fly with it and how to maneuver and shoot our targets with our missile system

we add more effects to our missile along the course

next we need enemy and for that we use a radar system and Sam system

By the end of the course you will be able to create your own Fighter jet game with radar system and sam system in unreal engine 5

2.tank course M1 Abram

In this course we will learn everything about how to create a tank game that we start from defining engine , wheels and then we start with movement of our tank

we will add sound and lots of VFX to our game

then we will have some UI for having health bar and reload bar and rotation of turret UI

next we will add artilleries as enemy that can predict tank movement and shoot at it

3.helicopter course apache

we will learn all about wheels how to move them rotate them and use a handbrake

next we learn how to use vehicle movement component to make our helicopter fly

then we add niagara effects for showing the distance to the ground with some dust

next we will use animation blueprint to rotate the blades of helicopter

for the enemy we will create a anti air gun so it can shoot at our helicopter and destroy it

4.ship on ocean course destroyer

In this course we will create a ship game that will float on ocean

first we create ocean then we import files for our ship and we create blueprint for our ship to make it float in our ocean

then we use ship gun so we can shoot at our enemy

as enemy we use a anti ship artillery's that can hit ship and sink it

we will add some visual effects and some sound to our ship game as well

5.chaos destruction course building

In this course we learn all about chaos destruction

we learn the basics of it

how to make things destroyable and how to change their property to resist more to explosion

next we go and create building with glasses concrete and woods

6.FPS course M4

In this course we start from creating our FPS character that can move around look around at aim at things

next we will add some UI to our character so we now where we are aiming then we add a ammo system to manage how much ammo we have

next we will add firing weapon mechanics and add visual effects (Niagara system) and sound

next we add some UI for both ammo manager and health and shield UI with widget blueprint

then we will have a reload system

then we start with animations to play the reload animations walk and sprint animations and event firing animations

then we go and create a AI to be our enemy and we use a ****** skeletal mesh for it that can attack player and get to be killed as well

next we create a modular Item blueprint that can be ammo item , health item or shield item

7.platforms course stack O bot

in this course we start by creating our character blueprint and first we make it move with good animations

them we add jump and jet pack to it

next we create a door blueprint so it will open and close automatically

next we create two type of elevator one that get you to top and one that will fall if you stay at top of it

next we create a fan blueprint that can shoot the player into the sky

next we will create a stomper that can push player of the edge

next we create a moving platform that with a spline you can easily tell it where to go and get back

Who this course is for
■ whoever want to develops their own game
■ find a game developer job as unreal engine developer


Homepage


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The Complete Node.js Bootcamp: JS, TS, APIs, SQL & NoSQL
Published 4/2026
Created by Medhat Gadallah
MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz, 2 Ch
Level: All Levels | Genre: eLearning | Language: English | Duration: 147 Lectures ( 68h 12m ) | Size: 39.3 GB

Master Node.js backend development with JavaScript, TypeScript, Express, NestJS, Fastify, PostgreSQL, MongoDB and Prisma



What you'll learn
✓ Build strong backend programming fundamentals with JavaScript for real Node.js development
✓ Master modern JavaScript, asynchronous programming, and TypeScript for backend systems
✓ Understand Node.js internals, runtime behavior, modules, streams, events, and performance basics
✓ Design clean APIs using HTTP, REST principles, status codes, validation, and error handling
✓ Build production-ready backend apps with Express, Fastify, NestJS, and Sails.js
✓ Work with PostgreSQL, MongoDB, and Prisma using real backend architecture thinking
✓ Understand database design, indexing, transactions, scaling, and backend data safety best practices
✓ Think like a professional backend engineer and choose the right tools for real-world projects

Requirements
● No prior Node.js experience is required because everything is explained step by step
● Basic computer skills and the ability to install software on your machine
● A Windows, macOS, or Linux computer with internet access
● Willingness to practice by writing code and building backend examples
● Basic JavaScript knowledge is helpful but not required for motivated beginners

Description
Build real backend development skills with Node.js from the ground up in a practical, clear, and professional way.

This course is designed to help you go from beginner to confident backend developer by mastering the full Node.js backend ecosystem. You will not only learn how to write JavaScript and TypeScript for the backend, but also understand how real backend systems work behind the scenes.

We start with strong programming fundamentals using JavaScript, then move into modern ES6+ features, asynchronous programming, and TypeScript for safer and more scalable backend code. After that, you will dive deep into Node.js itself, including the runtime, modules, events, streams, buffers, error handling, and performance basics.

You will also learn how backend communication really works through HTTP, REST APIs, request and response structure, status codes, API design, validation, pagination, filtering, and clean error handling. Then we move into real backend frameworks and tools used in production, including Express.js, Fastify, NestJS, and Sails.js.

This course also gives you a strong database foundation. You will understand data modeling, transactions, indexing, performance thinking, and backend architecture concepts. Then you will work with PostgreSQL, MongoDB, and Prisma so you can build modern backend applications with both SQL and NoSQL approaches.

By the end of this course, you will have a complete understanding of Node.js backend development, from programming basics to production-ready architecture concepts. This course is ideal for beginners, JavaScript developers moving into backend development, and developers who want one complete path to master Node.js backend engineering.

You will learn

• JavaScript for backend development

• Modern JavaScript ES6+

• Asynchronous programming in Node.js

• TypeScript for backend systems

• Node.js internals and runtime concepts

• HTTP and REST API design

• Express.js, Fastify, NestJS, and Sails.js

• PostgreSQL, MongoDB, and Prisma

• Backend architecture, performance, and best practices

Who this course is for
■ Beginners who want to become Node.js backend developers from scratch
■ JavaScript developers who want to move from frontend to backend development
■ Backend developers who want a deeper understanding of Node.js, APIs, and databases
■ Developers who want to learn Express, Fastify, NestJS, Sails.js, PostgreSQL, MongoDB, and Prisma in one course
■ Students who want both practical coding skills and strong backend engineering fundamentals


Homepage


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C# 13 - Ultimate Guide - Beginner to Advanced | Master class
Last updated 3/2026
MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz, 2 Ch Language: English | Duration: 86h 17m | Size: 40.62 GB

Learn C# by doing | C# projects | Bootcamp for C# Interview | Advanced C# | .NET 9 | LINQ | Interview Questions



What you'll learn
Confidently speak about most of the essential concepts of C#
Crack C# job interviews easier
Solve most common bugs and issues in C# applications
Understand further technologies of .net (in future), such as Asp .Net, Asp .Net Core, Xamarin etc. easier, with strong-base knowledge of C#
Create C# Apps from scratch and scale it up to any level
Write OOP code easier with industry-standards and best practices like a Pro
Add C# to your prior knowledge of any technology (Asp .Net Core, Xamarin, Unity etc.), to get new career opportunities

Requirements
Basic programming skills (Basic level) in any one programming language (such as 'C' language) is recommended

Description
Learn C# by doing, with real world projects.

Testimonials

- "I have completed other courses on C#. While some of those instructors are trully excellent, including Moshe Hamedani, and othe courses on PluralSight, indeed i swore by PluralSight before coming to Udemy, Mr Vardhan has to be commended. This is trully the most comprehensive course a new C# learner needs to form a solid understanding not only of the basics but intermediate level subjects. If you want to learn C# and have full confidence that you are at least intermediate level after your course, take this course. Thank you sir for your dedication to the learner. Too often instructors create courses with the learner not in mind, but just to get something decent out there. This is so thorough and presented so that you will understand without ambiguity Thank you again sir!." - David Odoom

- "By the way, your content is the best for .NET so far! I'm not exaggerating or flattering. I really mean it! I've checked other .NET courses too, but they don't have the quality that your content has. Your content not only helps to lay basic foundation of the concept, but it also enables to think and tackle the advanced use cases. And the beauty is that your course is absolutely consistent with the official docs. Please make more content." - Asadullah Ehsan

- "Great course, Focused on point with no distractions, straightforward, highly organized and really great effort. Thanks." - Nishma

- "As a computer engineering graduate, I can easily say that this course really helped me to brush up my C# skills and the tutor (Mr. Harsha) is a caring person. He usually answers your questions in 12 hours." - Tayfun Odabaşı

- "I have some programming experience. I like the flow of the instruction, and the fact that the quizzes allow for some creativity" - Michael

- "Best Teacher ever hope more success for you and more courses for us" - Mohmd alkhatib

- "I am still on the first sections of the course , but i wanted to write this review because this is a very good course on C# ,very clear in depth explanation and cover all the topics of C# , i only wish i have found this course sooner . update , i finished have the course still think this is the best C# course i have taking so far." - Moustamid Karim

- "I like the background info. Extra effort was put in the graphics. I'm early in the course, but look forward to the rest.." - Mark Workman

- "Concepts are explained in very well manner" - Akanksha

- "This course is amazing! Such a great instructor. Concepts are clearly and intelligently presented. I have a few C# courses and this one is by far my favorite. He doesn't just touch on a topic and bam you're on to the next one. He gives several examples and by the time that section is finished, you feel you really understand that concept. I can't give this course enough praise! I'm a professional C# dev and this course is helping fill in the gaps of my understanding. Thank you for such a great course!" - Business

- "Incredible course for anyone looking to start with C# and OOP. I'm halfway through, and thus far every single concept has been explained in an easy-to-understand manner. The instructor also does a fantastic job of reinforcing the topics he's discussing by reiterating them multiple times in different ways and in different scenarios." - Vincent

...and more reviews.

- - - -

POTENTIAL BENEFITS OF THIS COURSE

• By the end of this course, you will create all of the source code for a complete C# project, by using collections as backend for storage.

• You will type in every line of code with me in the videos ... all from scratch. No copy-paste of ready-made code.

• I explain every line of C# code that we create. So this isn't a copy/paste exercise, you will have a full understanding of the code.

• I am a RESPONSIVE INSTRUCTOR. Post your questions and I will RESPOND in 24 hours, ASAP.

• All source code is available for download.

• English captions are available.

- - - -

List of topics that ARE covered in this course

- .Net Basics: Introduction to .NET, CLI, CLR, .NET Framework Architecture, Versions of .Net Framework, Overview of .Net Core, Introduction to Visual Studio, Basics of C#

- Language Basics: System.Console class, Variables, Primitive Types, Control Statements

- OOP Fundamentals: OOP Basics, Classes, Objects, Object References

- Fields: Fields, Static Fields, Constants, Readonly Fields

- Methods: Methods, Encapsulation, Abstraction, Polymorphism, Local Variables, Parameters, this keyword, Static methods, Default arguments, Named arguments, Method overloading, ref, out, out declaration, in, ref returns, params modifier, Local functions, Static local functions, Recursion

- Type Conversion: Type conversion, Implicit casting, Explicit casting, Parse, TryParse, Conversion methods

- Constructors: Constructors, Static constructors, Constructor overloading, Object initializer

- Properties: Properties, Readonly properties, Writeonly properties, Automatic properties, Automatic properties accessibility, Automatic property initializers, Indexers

- Inheritance: Inheritance, Various types of inheritance, base keyword, Calling parent class's constructor, Method hiding, Method overriding, Sealed classes, Sealed methods

- Abstract Classes and Interfaces: Abstract classes, Abstract methods, Interfaces, Dynamic polymorphism with interfaces, Multiple inheritance, Interface inheritance, Explicit interface implementation

- Namespaces: Namespaces, Nested namespaces, Importing namespaces, Creating using alias, Using static

- Partial & Static Classes: Partial classes, Partial methods, Static classes, Enumerations

- Structures: Structures, Readonly structures, Primitive types as structures

- System.Object: System.Object class, Overriding methods of System.Object class, Boxing, Unboxing

- Generics: Generic classes, Multiple generic parameters, Generic constraints, Generic methods

- Working with Null: Nullable types, Null Coalescing operator, Null propagation operator

- Extension Methods: Extension methods, Pattern matching, Implicitly typed variables, Dynamically typed variables, Inner classes

- Garbage Collection: Garbage Collection, Generations of GC, Destructors, Finalize, IDisposable, Using Declaration

- Delegates and Events: Single-Cast Delegates, Multi-Cast Delegates, Events, Auto-implemented events, Anonymous methods, Lambda expressions, Inline lambda expressions, Expression bodied members, Switch expression, Func, Action, Predicate, EventHandler, Expression Trees

- Arrays: Creating arrays, Arrays with for loop, Arrays with foreach loop, Methods of System.Array class, Mult-Dim arrays, Index from-end operator, Jagged arrays, Array of objects

- Collections: Working with various collections, List, Dictionary, SortedList, Hashtable, ArrayList, Stack, Queue, HashSet, typeof operator, Collection of objects, Object relations, IEnumerator vs IEnumerable, Iterators and Yield return, Custom Collections, ICollection, IList, IEquatable, IComparable, IComparer, Covariance and Contravariance

- Anonymous types, Tuples, Value Tuples, Discards, String, DateTme, StringBuilder, Math

- LINQ Basics

- Exception Handling

- System .IO namespace (File handling, Directory handling, File Streams)

- Serialization (Binary, Json, Xml)

- C# 9 and 10: Top level statements, File scope namespaces, Global using, Module initializer, Nullable reference types, Target-typed New expressions, Pattern Matching, Parameterless struct constructors, Records

- C# 11: Raw string literals, List pattern, Slice pattern, Var pattern, File local types, Required members, Auto default structs, Ref fields

- C# 12: Primary Constructors in Non-Record classes & structs, Collection Expressions, Default Parameters in Lambda Expressions, Alias any type

- C# 13: Params Collections, Partial Properties and Indexers, "field" Keyword, Implicit Index Access in Object Initializers

- - - -

PORTFOLIO PROJECT

• A mini project, "Banking application", where the bank user can create / edit bank accounts and also can perform deposit, withdraw, balance enquiry, account statement etc. operations.

• Some of the above features are given as assignments; so that you can exercise coding practices based on the guidelines provided.

- - - -

List of C# 3.0 New Features covered in this course

• Auto-Implemented Properties

• Anonymous Types

• Lambda Expressions

• Expression Trees

• Extension Methods

• Implicitly Typed Local Variables / Type Inference

• Partial Methods

• Object Initializer

• Collection Initializer

• LINQ

List of C# 4.0 New Features covered in this course

• Dynamically Typed Variables

• Named Arguments

• Optional Arguments

• Covariance and Contravariance

List of C# 5.0 New Features covered in this course

• Async & Await

List of C# 6.0 New Features covered in this course

• Static Imports (using static)

• Exception Filters (catch when)

• Auto-Implemented Property Initializers

• Null Propagator

• String Interpolation

• nameof operator

List of C# 7.0 New Features covered in this course

• Out Variable Declaration

• Tuples

• Discards

• Pattern Matching

• Local Functions

• Expression Bodied Members

List of C# 7.1 New Features covered in this course

• Default literals

• Inferred Tuple Element Names

List of C# 7.2 New Features covered in this course

• 'private protected' access modifier

• 'in' parameter modifier

List of C# 7.3 New Features covered in this course

• Ref returns

• == operator on tuples

List of C# 8.0 New Features covered in this course

• readonly structs

• Switch Expressions

• Using Declarations

• Static Local Functions

List of C# 9 and 10 New Features covered in this course

• Top level statements

• File-scope namespaces

• Global 'using'

• Module initializers

• Nullable reference types

• Null forgiving operator

• Target-typed 'new' expressions

• Pattern Matching

• Extended Property Pattern Matching

• Init-only properties

• Parameter-less struct constructors

• Records

List of C# 11 New Features covered in this course

• Raw String Literals

• List Pattern

• Slice Pattern

• Var Pattern

• File Local Types

• Required Members

• Auto Default Structs

• Ref Fields

List of C# 12 New Features covered in this course

• Primary Constructors in Non-Record Classes & Structs

• Collection Expressions

• Default Parameters in Lambda Expressions

• Alias Any Type

List of C# 13 New Features covered in this course

• Params Collections

• Partial Properties and Indexers

• "field" keyword

• Implicit Index Access in Object Initializers

- - - -

No Risk - Money-Back Guarantee

Finally, there is no risk. You can preview first few lectures of the course for free. Once you purchase the course, if for some reason you are not happy with the course, Udemy offers a 30-day money back guarantee.

So you have nothing to lose, sign up for this course and learn how to build C# Projects from scratch!

Key Points about this Course:

• All C# programs are demonstrated using 'Console Applications' and 'Class Library' projects in Visual Studio 2019 / 2022.

• Each concept is first explained theoretically like understanding what is that concept, different types / syntax to write code. And then we will show the same with a real-world-like scenario. At last, I'll explain where exactly we use this concept in real-word applications.

• All the concepts explained in both theoretically, diagrammatically and practically.

• Video lectures are not downloadable.

- - - -

The following topics are NOT covered in this course

• Multi-Threading

• ADO .NET

• Entity Framework

• WPF / WCF

• WinForms

• Cryptography

• Assemblies

This course is offered by Web Academy by Harsha Vardhan. Any watermark stating "Harsha Web University" is from our old branding and does not represent an academic institution. This course is for educational purposes only and is not affiliated with any university or degree-granting institution.

Who this course is for
Fresher / Experienced, who wants to understand C# with complete theoretical and real-world hands-on experience.
Developers, who already have knowledge on any one programming language and wants to become C# Developer / .Net Developer


Homepage

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Premium Links










Download from RapidGator










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Visual Guitar Mastery
Last updated 11/2024
MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz, 2 Ch Language: English | Duration: 72h 19m | Size: 131.68 GB

Mastering the Fretboard with Innovative Visual Tools and Daily Practice



What you'll learn
Identify modes, scales, intervals, and chords using an Excel-based fretboard tool.
Visualize the fretboard from a player's perspective, applying flipped visual aids to enhance understanding.
Apply music theory concepts to create practical drills for fretboard navigation.
Analyze guitar shapes, chord structures, and intervals to deepen theoretical knowledge.
CreaEvaluate progress through precise terminology and accurate ste visual stories and mnemonic devices to aid in the memorization of complex fretboard patterns.

Requirements
Basic Guitar Knowledge - Students should have a fundamental understanding of guitar anatomy, basic chords, and simple strumming techniques.
Familiarity with Music Theory - A basic grasp of music theory concepts such as scales, intervals, and chord progressions is helpful, though not mandatory.
Access to a Guitar - Participants will need a guitar (electric or acoustic) for daily practice sessions.
Microsoft Excel or Equivalent Software - Students will need access to Excel or a compatible spreadsheet program to utilize the interactive fretboard worksheet provided in the course.
Computer/Device with Internet Access - For video lessons, downloads, and accessing course materials.

Description
Welcome to Visual Guitar Mastery, a unique guitar course designed to deepen your understanding of the fretboard through daily hands-on practice and innovative learning techniques. Unlike traditional methods, this course flips the perspective to match the view from your playing position, ensuring that all tools-worksheets, videos, and drills-are designed to help you fully visualize the guitar as you see it behind the instrument.

We'll be using an adjustable Excel worksheet to map out the fretboard, offering interactive resources for modes, scales, intervals, and chords. Our approach places the low (heavy) string at the top of the worksheet for easier comprehension. Video recordings will be flipped, simulating a left-handed guitar setup so that you can better align the visual experience with your own playing perspective.

Throughout the course, you'll learn how to navigate the fretboard, explore modes and guitar shapes, and master chord construction and interval identification, all while applying music theory directly to your playing. Detailed drills and exercises will deepen your theoretical understanding, and we will focus on developing precise terminology to guide your fretboard navigation. Creative visual storytelling techniques will also be used to enhance memorization, helping you internalize complex patterns and concepts.

This course is designed for anyone looking to enhance their guitar-playing skills while learning to approach the fretboard with clarity and precision.

Who this course is for
Beginner to Intermediate Guitarists who have foundational guitar skills and want to advance their knowledge of the fretboard and music theory.
Self-Taught Musicians looking for structured learning to fill in gaps in their fretboard knowledge and improve technique.
Aspiring Guitarists who wish to develop a deeper understanding of modes, scales, chords, and intervals in a practical, visual manner.
Visual Learners who prefer innovative tools and flipped perspectives to align the learning experience with how they see and play the guitar.
Guitarists Seeking Daily Practice routines that blend music theory and practical drills for continuous improvement.


Homepage

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Higgsfield Filmmaking MBA: Master Seedance 2.0 & Kling 3.0
Published 4/2026
MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz, 2 Ch Language: English | Duration: 15h 33m | Size: 27.76 GB

Gen AI Video Creation: Master Higgsfield, Seedance 2.0, Kling 3.0, Nano Banana & Grok for studio-quality assets.



What you'll learn
Master the complete Higgsfield AI studio to direct professional Gen AI video creation pipelines
Generate cinematic, physics-accurate videos using industry-leading models like Seedance 2.0 and Kling 3.0.
Design stunning, high-resolution visual assets and thumbnails utilizing Nano Banana Pro and Grok Imagine.
Command advanced multi-shot sequences using Google Veo 3.1, Sora 2, and the Cinema Studio 3.5 AI Director.
Maintain flawless character identity across narrative projects using the revolutionary Soul ID Character engine.
Produce studio-grade voiceovers and precise lip-syncs with Eleven Labs v3 and MiniMax Speech 2.8 HD.
Execute seamless video edits, lighting adjustments, and VFX using Kling 3.0 Omni Edit and Nano Banana Inpaint.
Automate high-converting marketing campaigns and video ads instantly using the Click to Ad and Apps suite.

Requirements
Higgsfield AI

Description
"This course contains the use of artificial intelligence."

AI Image and Video Generation Tools Have Evolved so Much, that It's Now Possible to create Hollywood Level Scenes on a Low Budget.

This is the Era of AI, and the Number of AI Tools out there on the Web is Massive.

Which is Why we Made this Higgsfield AI Filmmaking MBA, to help you Master AI Tools, and to be on the Learned Side of this Generation.

Stop managing a dozen Multiple AI subscriptions that cost way too much, and struggling with fragmented workflows. Welcome to the Higgsfield AI MBA, where you will get to explore and master the world's most powerful Video and Image AI Generation models all in one platform. This masterclass empowers you to build professional-grade digital businesses, marketing assets, and automated pipelines using the complete Higgsfield AI suite.

Image and Video are Just the Way to do it this AI Era, and the applications are too vast to discuss, since all Businesses rely on Image and Video in our Social Media Influencer Generation.

With Gen AI Tools, you Could simplify the process of creating an online brand, and you could bring your imagination and vision to life.

With this Higgsfield AI Course you will be able to Generate cinematic, physics-accurate videos utilizing Seedance 2.0, Kling 3.0, Kling 3.0 Motion Control, Google Veo 3.1, Sora 2, Wan 2.7, Minimax Hailuo 2.3, and Grok Imagine.

Design stunning, high-resolution visuals with Google Gemini's Most Powerful image generation tool Nano Banana Pro, FLUX.2, GPT Image 2, Grok Imagine, and Seedream 5.0 Lite.

Command complex, multi-shot narrative sequences using the deterministic Cinema Studio 3.5 and AI Director. This AI Virtual Studio is Special Because you can Instantly Make Hollywood Level Realistic Movie Scenes and Commercials.

Maintain absolute Character consistency across your projects with the Soul ID Character engine and Recast Studio.

Produce studio-quality voiceovers and precise lip-syncs utilizing Eleven v3, Seed Speech, and MiniMax Speech 2.8 HD.

Monetize instantly by transforming product links into high-converting commercials with Click to Ad App that turns a Product URL into a Ready to use Video Commercial for Social Media Like Facebook, Instagram, TikTok, etc...

The executive blueprint for consolidating your AI tools and mastering professional content creation.

The generative AI landscape is evolving rapidly, moving away from simple prompt generators toward comprehensive, prosumer director suites. Modern digital entrepreneurs, marketers, and Social Media Content creators require precise control over virtual lighting, camera physics, and character consistency to stand out. Higgsfield AI acts as this ultimate aggregator, combining heavy-hitting video models like Seedance 2.0, Kling 3.0, Grok Imagine, Wan 2.7 and Minimax Hailuo 2.3 with elite image generators like Grok Imagine and Z-Image. By mastering this unified ecosystem, you eliminate the need for multiple expensive subscriptions and take complete creative control. Whether you are building brand assets, scaling an automated content business, or developing marketing campaigns, understanding how to direct these integrated models is the new required literacy in the digital economy.

I designed this intensive program to give you practical, high-leverage skills without the fluff. We will dive deep into advanced editing workflows, showing you exactly how to execute seamless modifications using Kling 3.0 Omni Edit, Nano Banana Inpaint, Topaz, and Relight. You will learn to navigate the expansive Apps marketplace to accelerate your production, deploying tools like Angles 2.0, AI Stylist, Character Swap 2.0, ClipCut, and Video Background Remover to rapidly prototype your ideas.

By the end of this course, you will possess a complete, battle-tested production pipeline, transforming you from a casual AI user into a high-quality influencial digital content director ready to dominate your industry.

Who this course is for
Digital creators building Social Media Brands & Youtube Channels.
Video producers mastering Seedance 2.0 & Kling 3.0 workflows.
Marketers generating high-converting AI video ads instantly.
Entrepreneurs scaling digital businesses with Higgsfield AI.
Visual designers leveraging Nano Banana Pro & Grok Imagine.


Homepage

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Learn ThreeJS, Create a game engine & The Jello city Game!
Published 4/2026
Created by Ahmed Fathy, MSc
MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz, 2 Ch Level: Intermediate | Genre: eLearning | Language: English | Duration: 123 Lectures ( 28h 15m ) | Size: 29.4 GB

Create a mobile & PC iso-view web game in ThreeJS & Webgl. Proper clean code practices. Implement a mini game engine



What you'll learn
✓ Learn ThreeJS for 3D visualizations & Game development on the web
✓ Design & Implement a mini game engine following a component-based architecture on top of ThreeJS
✓ Implement a full game using the custom game engine & ThreeJs
✓ Proper software engineering decisions for clean & scalable development
✓ Understand the standard computer graphics rasterization pipeline
✓ Understand how objects are drawn on the screen in a 3D scene

Requirements
● Familiarity with at least one programming language. Ideally Javascript/Typescript but others are fine as well
● Familiarity with classes, inheritance, and basic software design patterns (e.g.: singleton, factory)
● Basic understanding of linear algebra & vector operations (e.g.: dot product, cross product)
● Super basic familiarity with HTML & CSS

Description
This is a rich 28+ hour course on ThreeJS and game development on the web.

By the end of this course, you will have created and deployed a full isometric-view game on PC & Mobile phones (as a progressive web app).

The course curriculum can be roughly partitioned in the following big logical units.

Unit 1: The Three.JS basics:

1) Introduce webgl & webgpu fundamentals.
2) Introduce to the standard computer graphics rasterization pipeline (including vertex & fragment shaders)
3) Introduce the most important vertex attributes (position, color, UV coordinates, vertex normals)
4) Introduce the basics of Three.JS (Camera, Renderer, Scene, Canvas, Meshes, Geometries, Materials)
5) Explain the ThreeJS order of transfomations (scale, rotation, position)
6) Explain the order of Euler rotations
7) Create a mini solar system project

Unit 2: The component-based architecture & creating a mini game engine

This is similar to the architecture used in professional game engines like Unity. We will create together, step by step, a similar system (although obviously a super minimal version, just enough for our own game). The main goal here is to enforce proper software engineering and clean code from the start.
That mini game engine & the generic components we will create together will handle the standard game operations (e.g.: Movement, Collision, Selection, Sound, etc.)

Unit 3: Create a full PC & Mobile game using our custom mini game engine

It is important to note that the engine development will not be created in isolation from the game development. We will implement what we need in the engine based on our game requirements. So developing both will go hand-in-hand. However, once the engine is created, it can be used in different similar games, not just this one.

Please have a look at the course curriculum for more details. Lecture titles are very descriptive.

Important note : Agentic AI Coding or Manual Coding?

This is a naturally super important question. This course is recorded in 2026, and AI agents are all over the place. I personally believe that AI is a super powerful tool that makes you 10x the engineer you are if you use it correctly. I still believe that you need to understand what you are doing on a deep level to make the most use of AI
In this course, I write code in a hybrid way that I think is reasonably good for learning: I depend on AI autocomplete a lot to hike the development speed. However, I explain every single line of code that I think is worth explaining.

I sometimes use the agents for repetitive tasks. e.g.: If there is something I explained very clearly and we implemented it together manually a couple of times already, it makes more sense to use the AI agents to do more boilerplate code for he same type of task. For example: If we already created a rock visual, a ground visual, a Jello visual manually, we can use the agents to create a tree visual for us, following the same established patterns. If we already know how to create one building procedurally, we can let the agents create more building variants for us. For math-heavy parts (e.g.: Aligning a Jello's rotation to the surface normal and movement direction), I always explain the math first on a virtual board before diving into code.

The only exception for this rule is for HTML/CSS styling, which I admit I am not very strong at, so I let the AI agents do the styling for me. I see this course as a 3D game development & ThreeJS course. So it is okay to let the AI handle the UI, since it is not the main target point of the course. Note, however, that reacting to UI events in a clean and scalable way IS considered part of the game development logic. Hence, we will do that manually together, and not let the AI handle it. For example, we need to enforce a design where we have proper separation of concerns: The UI shouldn't have references of game logic instances, and game logic instances shouldn't have references of UI objects. We will make proper designs to enforce this decoupling.

Who this course is for
■ Software developers looking to learn 3D visualizations on the web
■ Software developers looking to learn how to create games in a scalable & clean way



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Extreme Vocal Institute
David Benites | Duration: 21:08 h | Video: H264 1280x720 | Audio: AAC 48 kHz 2ch | 25,2 GB | Language: English

For 13 years, David Benites has been developing his extreme vocal technique, constantly pushing the limits of his range, tone, and endurance. As an active member of the metal community, he identified a desperate necessity for proper vocal instruction that catered to the needs of modern, extreme metal vocalists. To answer that call, David created a unique vocal training method drawing from opera, country, musical theater, and R&B designed to help students of all ages sing and scream louder, longer, with greater range and without injury.



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Jordan Belfort - Script Writing
WEBRip | English | MP4 + PDF Guides | 640 x 360 | AVC ~486 kbps | 29.970 fps
AAC | 112 Kbps | 48.0 KHz | 2 channels | 00:57:16 | 265 MB
Genre: eLearning Video / Business, Sales, Marketing

As I promised last week, today I want to give you a "sneak peak" into my new training course on script writing. This isn't going to be about how to write a script, but something more elemental: how to spot a good sales script, or the deficiencies in a bad script. I chose these pages in particular because they have universal appeal. There's something of value here for people currently using scripts and for those who are searching for a great script.
After implementing and troubleshooting this system with salespeople from startups to global institutions, I can tell you that the following specific elements MUST be in place for any script to be effective:

1. Use scripts that are proven. Certainty is essential to the sales process. Knowing that your scripts are solid out of the gate minimizes variables and allows you to focus on other elements of the sales process you can improve or make more efficient.
2. Use scripts that are formulaic in nature. Your scripts need to be able to be duplicated, easily understandable for any member of your sales team, and easily adjusted to any industry or for any outcome you desire. By having a basic structure in place, you can quickly and efficiently adapt your scripts to any context.
3. Use scripts that sound natural and pleasing to the ear. If the script isn't written the way people normally speak, it will sound as though you're reading from a script when you deliver your presentation. Such contrived speech will take away from your sincerity and power when trying to influence your potential sale.
4. Do not use scripts that are front-loaded. Though there is important information up front, the truly compelling information should be saved for "after the fact" or post-presentation to ensure there is more material to work with if you need to resell the product or handle objections.
Instead of giving away all your power up front, you want scripts that have stopping off points where you can run specific language patterns and then build toward ultimate certainty. The idea is that you go through part of the script to build certainty; then back off a bit; then re-approach again to make them even more certain.
You're raising the prospect's certainty little by little, while building rapport through dialogue at the stopping off points, versus trying to create it all at once, which is quite difficult.
Within the Straight Line system, this technique is called "Keeping Your Powder Dry" - saving your best points for when you really need them most, usually near the end.
5. Do not use scripts that are singular in nature. Your scripts are part of a series that takes you down the Straight Line. Most scripts lead to a canned presentation and then end with the salesperson asking for the order. The difference with Straight Line scripts is that they lead to other scripts depending on the potential buyer's response.


The scripts drive the conversation or sale toward a clear and specific outcome, yet they also give you options to get to that ultimate outcome depending on how the conversation goes. They will take you from the opening to the close, through objections and rebuttals, all the while steering your course on the premise of the primary outcome you're after, which is, of course, to close the sale as effectively and efficiently as possible. In other words, you may use six different scripts to go through the entire process from open to close.


If you're currently working with a script and you're not happy with the results, chances are pretty good that it fails in one or more of these five essential elements. So when evaluating a sales script, always start here.


Of course, there may be other issues affecting your ability to close a sale. Those issues are addressed in the script writing course I'll be releasing soon. I promise, you'll never look at scripts the same way once you see what I've put together. And you'll never be the victim of a bad script ever again.

More Info: homepage

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IELTS Academic Reading: Band 7+ Strategies & Practice
Published 6/2026
Created by FAHAD KADER
MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz, 2 Ch Level: All Levels | Genre: eLearning | Language: English | Duration: 39 Lectures ( 49h 16m ) | Size: 75.2 GB

Master IELTS Academic Reading with solved tests, skimming, scanning, keyword matching, and Band 7+ strategies.



What you'll learn
⚡ Understand the main IELTS Academic Reading question types and how to approach each one.
⚡ Use skimming, scanning, keywords, and synonyms to find answers faster and more accurately.
⚡ Solve True/False/Not Given, Matching Headings, MCQ, and completion questions with confidence.
⚡ Manage the 60-minute Reading test with a practical timing strategy for all three passages.
⚡ Identify common traps in IELTS Reading and avoid mistakes caused by keywords and paraphrasing.
⚡ Build a clear practice routine to improve toward Band 7+ in Academic Reading.

Requirements
❗ Basic English reading ability is recommended.
❗ Students should understand the IELTS test format at a basic level, but beginners are welcome.
❗ A notebook or digital note-taking app is helpful for tracking mistakes and vocabulary.
❗ Students may use their own legally purchased IELTS practice materials for extra practice.

Description

Welcome to this IELTS Academic Reading course. This course is designed for students who want to improve their IELTS Academic Reading score through guided practice, clear explanations, and step-by-step test-solving strategies.

In this course, you will learn how to approach IELTS Academic Reading passages more confidently. You will practice important reading skills such as skimming, scanning, identifying keywords, recognizing synonyms, understanding paraphrasing, managing time, and avoiding common traps in the test.

The course includes solved reading practice lessons from Academic IELTS practice tests. In each lesson, you will see how to read the questions, locate the correct part of the passage, compare keywords with synonyms, and understand why the answer is correct. The goal is not only to give answers, but also to teach you the thinking process behind finding those answers.

This course is helpful for IELTS candidates who are aiming for Band 7 or higher in Academic Reading, as well as students who struggle with time management, confusing question types, difficult vocabulary, or finding answers quickly.

You will also learn strategies for different IELTS Reading question types, including True, False, Not Given, Yes, No, Not Given, Matching Headings, Matching Information, Multiple Choice, Sentence Completion, Summary Completion, Table Completion, Diagram Labelling, and Short Answer Questions.

Important disclaimer: This course is unofficial and is not affiliated with Cambridge, IELTS, British Council, or IDP. Students should use their own legally purchased IELTS practice materials while following the lessons.

Who this course is for
⭐ IELTS Academic candidates aiming to improve their Reading score.
⭐ Students who struggle with time management in the IELTS Reading test.
⭐ Learners who find True/False/Not Given, Matching Headings, and MCQ questions confusing.
⭐ Students aiming for Band 6, Band 7, or higher in IELTS Academic Reading.
⭐ Teachers or tutors who want a structured way to explain IELTS Reading strategies.



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Learn Complete Python In Simple Way
Last updated 3/2020
Created by DURGASOFT DURGA
MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz, 2 Ch Level: All Levels | Genre: eLearning | Language: English + subtitle | Duration: 422 Lectures ( 114h 13m ) | Size: 297 GB

Direct Class Room Videos To give Left & Right Anywhere about Python 3 Concepts In Detail From Beginner to Expert Level



What you'll learn
⚡ Student can get much perfection on Complete Python concepts and in a position to develop applications

Requirements
❗ No prerequisite. It's desirable to have some minimum basic knowledge of ENGLISH Language.

Description

As the part of this course the following topics covered in detail.

1. Language Fundamentals

2. Operators

3. Input and Output Statements

4. Flow Control

5. Pattern Applications

6. Strings

7. 20+ Applications on String Concept

8. List Data Structure

9. Tuple Data Structure

10. Set Data Structure

11. Dictionary Data Structure

12. Functions

13. Modules

14. Packages

15.Object Oriented Programming (OOPs)

16. Exception Handling

17. Logging Module

18. Assertions

19. File Handling

20. Object Serialization By using PICKLE, JSON and YAML

21. Decorators

22. Generators

Who this course is for
⭐ Anyone looking to Learn Python Language In detail
⭐ Anyone looking to clear Python Interviews
⭐ Anyone looking to clear Python Certification
⭐ Anyone to get perfection on day to day coding requirements on Python Concepts



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Mini Portrait Sketches
Published 6/2026
Created by MU LIN
MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz, 2 Ch Level: All Levels | Genre: eLearning | Language: English | Duration: 43 Lectures ( 31h 55m ) | Size: 81.8 GB

From Zero to Drawing Expressive Faces - Solve Proportional Challenges



What you'll learn
⚡ In‑depth study of the Loomis method for figure construction and master its practical application in painting.
⚡ Learn the specific forms and shape‑finding techniques of individual facial features.
⚡ You can learn the basic proportions of human figures and shape‑finding methods for various poses.
⚡ Appreciate outstanding global artworks to broaden your horizons, enhance artistic accomplishment, and improve your painting skills.
⚡ Provide abundant materials for learners to independently select their favorite ones to create sketch works, and share a large resource library with rich content

Requirements
❗ This course is available to everyone regardless of experience and is perfect for absolute beginners.
❗ You only need to spend 50 minutes studying each day to achieve great results.
❗ Brief Introduction The tools are simple and not complicated to use.
❗ Even if you are busy with work, it won't take up much of your time. This is a short painting course; the works are quick to draw and time‑efficient.

Description
"This course contains the use of artificial intelligence."

This course is the figure sketching module of the Mini Series. Focusing on small-format drawings, it mainly teaches the Loomis method for finding forms and its application in drawing, as well as methods for sketching portraits. The course is divided into four progressive parts, guiding learners from simple to advanced levels.

This course is especially friendly to absolute beginners. It covers everything clearly, from the introduction to the use of tools. This is an upgraded version of the course - it has been re‑recorded based on adjustments made to address common issues found in previous students' work. It largely solves the typical drawbacks of online video learning, giving you a much better learning experience.

The course helps you solve two key problems: difficulty in accurately finding the forms of the human figure, and not knowing how to observe reference photos for portrait drawing. It also guides you to appreciate and learn from excellent figure drawing works from around the world.

Important note about the English version: This English version was created using AI voice cloning and translation. The text has been manually proofread many times, so the accuracy is very high. However, the AI software still has some unavoidable imperfections, such as occasional stuttering, slow speech, or minor background noise. Although we have manually adjusted it as much as possible to minimize these issues, a few may remain. Please be assured that these do not affect the overall learning experience of the course.

Who this course is for
⭐ This course targets fans who enjoy figure sketching and those who want to master figure‑shaping skills proficiently.



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Discrete Mathematics 1
Last updated 5/2026
MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz, 2 Ch Language: English | Duration: 60h 54m | Size: 71.04 GB

Your first course in DM and mathematical literacy: logic, sets, proofs, functions, relations, and intro to combinatorics



What you'll learn
How to solve problems in chosen Discrete-Mathematics topics (illustrated with 395 solved problems) and why these methods work, step by step.
Elementary Logic, including proving tautologies that involve implications, conjunctions, and disjunctions; necessary and sufficient conditions.
Elementary Set Theory, including working with intersections and unions of sets, and other set-related topics.
An introduction to mathematical theories, with concepts like axiom, theorem, primitive notion, etc.
The concept of function between two discrete sets: injections, surjections, bijections.
The concept of (a binary) relation as a subset of Cartesian product of two sets: RST relations, order relations, etc.
RST relations and the concept of equivalence classes; an illustration for a modulo relation between integers.
Functions as relations; various ways of depicting functions between two discrete sets; equipotent sets.
An introduction to the topic of sequences, only basic concepts that can be needed in Combinatorics; we come back to the topic of sequences in DM3.
Various proof techniques, including direct proofs, proofs by contradiction, proofs by contrapositive, Mathematical Induction, and Pigeonhole Principle.
A preparation for Combinatorics: the concept of index, the sigma sign (with computational rules), n factorial, n choose k, Pascal's Triangle, Binomial Theorem.
A brief introduction to Combinatorics: the art of counting. Permutations, combinations, paths, etc; the topic will be continued in the first sections of DM2.
Playful logical problems and riddles, including the famous Zebra Puzzle (Einstein's Riddle), and some classical riddles about liars and truth tellers.
This is the first course in Discrete Mathematics, so don't worry that neither Number Theory nor Graph Theory are covered; they will be covered in a sequel.

Requirements
Basic high school mathematics (mainly arithmetic)
You are always welcome with your questions. If something in the lectures is unclear, please, ask. It is best to use QA, so that all the other students can see my additional explanations about the unclear topics. Remember: you are never alone with your doubts, and it is to everybody's advantage if you ask your questions on the forum.

Description
Discrete Mathematics 1

Mathematics from high school to university

S1. Introduction to the course
You will learn: about this course: its content and the optimal way of studying it together with the book.

S2. Preliminaries: "paintbrushes and easels"
You will learn: some basics needed for understanding the new topics discussed in this course.

S3. A very soft start: "painting happy little trees"
You will learn: you will get the first glimpse into various types of problems and tricks that are specific to Discrete Mathematics: proving formulas, motivating formulas, deriving formulas, generalising formulas, a promise of Mathematical Induction, divisibility of numbers (by factoring, by analysing remainders / cases), various ways of dealing with problem solving (mathematical modelling, using graphs, using charts, using Pigeonhole Principle, using the Minimum Principle, [always] using logical thinking; strategies); you will also see some problems that we are not able to solve (yet) but which will be solved in Section 12 where we will learn more about counting; nothing here is based on big theories, just logical thinking; treat it as a "smörgåsbord" (Swedish buffet) of Discrete Mathematics.

S4. Logic
You will learn: the meaning of the symbols used in logic; conjunction, disjunction, implication, equivalence, negation; basic rules of logic (tautologies) and how to prove them; two kinds of quantifiers: existential and universal; necessary and sufficient conditions. This section is almost identical to Section 7 in "Precalculus 1: Basic notions"; I have only removed the material covering the epsilon-delta definition of limit, because it is irrelevant for Discrete Mathematics. I have also added several new problems (Videos 87-93) that were not present in the Precalculus course.

S5. Sets
You will learn: the basic terms and formulas from the Set Theory and the link to Logic; union, intersection, set difference, subset, complement; cardinality of a set; Inclusion-exclusion principle. This section is almost identical to Section 8 in "Precalculus 1: Basic notions".

S6. Functions
You will learn: about functions: various ways of defining functions; domain, codomain, range, graph; surjections, injections, bijections, inverse functions, inverse images; bijections and cardinality of sets; compositions of functions; some examples of monotone and periodic functions. You will get an information about other topics relevant for examining functions (in Calculus) and where to find them (in the Precalculus and Calculus series).

S7. Relations
You will learn: about binary relations generally, and specifically about RST (Reflexive-Symmetric-Transitive) relations, equivalence classes, and about order (partial order) relations. This section is almost identical to Section 9 in "Precalculus 1: Basic notions".

S8. Functions as relations
You will learn: definition of a function as relation between sets: domain and co-domain; injections, surjections, bijections, inverse functions. This section is almost identical to Section 10 in "Precalculus 1: Basic notions".

S9. A very brief introduction to sequences
You will learn: you will get an extremely brief introduction to the topic of sequences: just enough for the next sections in this course (proofs and combinatorics; for the latter we only need finite sequences) and to complete the discussion of functions defined on the set of natural numbers (adding and scaling sequences, monotone sequences); the topic of sequences will be covered very thoroughly and from scratch in DM2.

S10. Various proof techniques
You will learn: the meaning of words axiom, definition, theorem, lemma, proposition, corollary, proof; various types of proofs with some examples: direct proof, indirect proof (proof by contradiction, proof by contrapositive), proof by induction, proof by cases; proving or disproving statements (finding counterexamples).

S11. Factorial, n choose k, and Binomial Theorem
You will learn: some important properties of the sigma symbol; the factorial function, binomial coefficients, Pascal's Triangle; the Binomial Theorem (theorem telling you how to raise a sum of two terms to any positive natural power) with a motivation and a formal proof; I will show you (mostly without proving, as this is moved to DM2, where you will see plenty of proofs, both "regular" and combinatorial) several binomial identities and where you can find even more of them; all this will be really important for the next section (Combinatorics).

S12. Combinatorics: the art of counting, an introduction (TBC in DM2)
You will learn: some basic combinatorial concepts like permutation, variation, and combination; an explanation of the name of binomial coefficients ("n choose k"); counting subsets of a finite set; counting paths on a grid; some examples of combinatorial proofs. Much more follows in DM2, I promise.

Note: This is the first part of our trilogy in Discrete Mathematics. The following subjects will be covered in the next courses: an introduction to Number Theory with modular arithmetic, an introduction to algebraic structures (groups, rings, fields, etc), with groups of permutations and really cool geometrical applications (DM2); sequences (recurrences, generating functions, etc), an introduction to Graph Theory (DM3). The topic of Combinatorics will be further (after the introduction done in DM1) discussed in DM2, followed by a very brief introduction to (discrete) probability.

Make sure that you check with your professor what parts of the course you will need for your final exam. Such things vary from country to country, from university to university, and they can even vary from year to year at the same university.

A detailed description of the content of the course, with all the 272 videos and their titles, and with the texts of all the 395 problems solved during this course, is presented in the resource file

"001 List_of_all_Videos_and_Problems_Discrete_Mathematics_1.pdf"

under Video 1 ("Introduction to the course"). This content is also presented in Video 1.

Who this course is for
Students who plan to study mathematics at a college or university level, and want to gain some mathematical maturity to succeed
High school students curious about university mathematics; the course is intended for purchase by adults for these students
Everybody who wants to brush up their high school maths and gain a deeper understanding of the subject
College and university students studying advanced courses, who want to understand all the details they might have missed in their earlier education
Students who need mathematics for Computer Science, AI, ML, or other domains where one needs maths


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