Warhammer.End.Times.Vermintide.Collectors.Edition.Update.7.MULTI5-x.X.RIDDICK.X.x
Titel: Warhammer End Times Vermintide Collectors Edition Update 7
Genre: Strategy
Sprache/n (Audio): Englisch
Text: Englisch;
Text: Deutsch;
Text: Multi;
Format: .exe
Feature Changes
- Added Shrine of Solace to Red Moon Inn (Unlocks at level 5)
- Added Page 1 of 3 to Shrine of Solace: PRAY - Spend Tokens to acquire loot?(More coming soon!)
- Added New Weapon Tier: Veteran - Each Veteran weapon is unique and can only be obtained once. Their traits can only roll perfectly.
- Added 40 Veteran Weapons
- Forge 2.0
Alongside the new shrine, our beloved Forge is also receiving a number of changes in 1.1:
? Tokens can now be spent in place of items whilst Fusing an item
? Exotic weapons can now be salvaged
? Trinkets can now be salvaged
? Hats can now be salvaged
- Reworked Tokens
Tokens have been significantly reworked in 1.1 and will now be far more valuable than before.
? Increased amount of tokens received for salvaging items
? Increased trait upgrade costs
? Tokens are now rewarded upon mission defeat if the party progressed sufficiently
? Tokens can now be used to Pray for items in the Shrine of Sigmar and replace items whilst Fusing in the Forge
- Normal attacks and pushes now count towards assisting an ally
- Added Lobby Browser to ESC menu
- Added Hero Trinkets: Equippable on any Hero, wearing one will increase your chances of receiving loot for a specific Hero
- Removed increased chance for receiving loot for the Hero you are currently playing
- Improved overall chance to receive high-tier loot
- New Trait: Backstabbery
- New Trait: Off Balance
- New Trait: Diversion
- New Trait: Safety in Numbers
- New Trait: Inspirational Shot
??Levels
- Moved several secrets on Horn of Magnus (Good luck!)
- Made the top floor of Mother Black at the end of Engines of War harder to defend
- Reworked barrel spawning on Black Powder
- Fixed some cases where players could get a head start on The White Rat by bypassing the barricade in the beginning.
- Fixed several exploits
- Fixed a number of visual issues on all levels
Skaven
- Fixed an issue where the Sack Rat would stop running if he got too far away from the players
- Fixed an issue causing the Sack Rat to sometimes get stuck
- Fixed an issue causing the Stormvermin patrol to sometimes get stuck
- Fixed an issue which could cause any enemy to get stuck
- Improved Clan Rat, Skavenslave and Stormvermin AI to better handle players on ladders
- Fixed an issue where Clan Rats and Skavenslaves would think they could hit players when they couldn't
- Added downward attacking animations for Skavenslaves and Clan Rats
- Added upward attacking animations for Skavenslaves and Clan Rats
- Fixed several situations that could cause Clan Rats and Skavenslaves to go idle and not attack
Rat Ogres
- Rat Ogres will now slam ladders, causing players to lose grip and fall
- Tweaked ground slam collision detection to be better in line with the animation
- Fixed an issue where Rat Ogres would attempt to attack players when they couldn't reach them
Packmasters
- Fixed Packmasters sometimes getting stuck after climbing
- Fixed Packmasters frequently trying to grab mid air
- Added better line of sight check to stop packmaster from dragging players through walls and floors
- Made Packmasters range more consistent
Performance
- Fixed an issue where bots could get stuck when many enemies were present
- Improved performance during spectator mode
- Improved performance of ragdolls
- Optimized menus & UI to reduce CPU usage
- Optimized several AI systems
- Added setting to switch transparency quality for enemy fur. Reduces transparency cost on GPU significantly when looking at a horde of skaven.
Bots
- Made bots slightly less prone to stop in front of the player when stopping abruptly
- Fixed an issue that was causing bots to sometimes not revive when the other bots are providing cover
- Bots will now force heal if there are excess health items outside of event areas
- Bots take wounded state into account when choosing who should pick up what health items
- Fixed an issue that could cause bots to get stuck when walking over certain geometry
Balance
Traits
- Improved feedback on Endurance Trait and significantly improved its effectiveness
- Scavenger Trait proc chance increased from 5-12% to 10-24%
Witch Hunter
Rapier&Pistol
- Fixed an issue where pushes could occur twice
- Increased run speed while parrying to -25%, from -50%
- Increased fire rate of Pistol
Repeater Pistol
- Increased ammo capacity to 100, from 80
Greatsword
- Increased push range by 10%
- Increased speed of consecutive light attacks
- Fixed an issue where pushes could occur twice
Waywatcher
Dual Daggers
- Increased run speed at the end of light attacks
- Decreased run speed while parrying to -15%, from -5%
- Decreased delay between light attack combos to 0.65s from 0.85s
- Fixed an issue where pushes could occur twice
- Improved attack animations
Wood Elf 1h Sword
- Slightly sped up light attack combo but added a slightly longer delay between combos.
- Fixed an inaccuracy in the weapon compare statistics for the heavy swing where white and green would show the exotic's damage stat rather than their own.
Longbow
- Added a minimum hold time of 0.5s for aimed shots.
- Allowed faster transition from aimed shots to fast shots
- Decreased delay between fast shots to 0.6s, from 0.7s
- Fixed a bug where aim input could be ignored when firing quickly
- Removed reload time
Trueflight Longbow
- Added a minimum hold time of 0.5s for aimed shots.
- Made aim zoom togglable with Weapon Special
- Fixed a bug where Eagle Eye did not properly affect Trueflight Longbow
- Increased reload time to 0.4s from 0.0s
- Aimed shots projectile speed now scale with aim time.
- Increased delay between fast shots to 0.6s, from 0.45s
- Decreased delay from fast shot to aiming to 0.4s, from 0.75s
Hagbane Swift Bow
- Fixed bug that would cause kerillian to stop aiming if firing too rapidly
Swift Bow
- Added a minimum hold time of 0.3s for aimed shots.
Dwarf Ranger
2h Hammer
- Fixed an issue sometimes resulting in dead input.
- Improved attack animations
- Slightly Decreased swing arc radius
- Fixed an issue where pushes could occur twice
- Increased minimum parry time to 0.3s, from 0.1s
Empire Soldier
2h Sword
- Increased push range by 10%
- Increased speed of consecutive light attacks
- Fixed an issue where pushes could occur twice
2h Hammer
- Fixed an issue sometimes resulting in dead input.
- Improved attack animations
- Lowered hit arc on heavy swings to remove some early hits.
- Fixed an issue where pushes could occur twice
- Increased minimum parry time to 0.3s, from 0.1s
Other
- Tweaked collision between players to not cause as many accidental shoves
- Made zoom toggling smoother with Eagle Eye perk
- Fixed an issue where destructible beams would constantly flicker on Waterfront
- Fixed an issue where the Innkeeper's head would occasionally disappear
- Fixed a bug where Music Slider wasn't working (for real this time)
- Fixed a bug where aim input could be ignored when firing quickly with Wood Elf bows
- Fixed a bug where Exotic 2h Swords had less damage than intended on their light attacks
nfo:
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