• Regeln für den Audio-Bereich:

    Allgemeine Boardregeln: MyBoerse-bz-Regelwerk Regelwerk Audioboerse

    1. Das richtige Forum

    Wähle ein passendes Unterforum für dein Angebot

    2. Doppelte Threads vermeiden / Ein Thread pro Interpret


    Da es hier langsam ausartet mit gleichen Interpreten, aber verschiedenen Jahren, gilt ab sofort: Nur noch ein Thread pro Interpret, unabhängig von der Jahreszahl der verschiedenen Alben. Wünschenswert wäre es wenn ihr den Titel ab sofort so benennt: Interpret - Diskographie

    Um Doppelpost zu vermeiden, nutze vor dem Posten die Suchenfunktion. Gibt es schon einen passenden Thread, dann poste Dein Angebot dort hinein. Für einzelne Alben einer Sammlung bzw. Hörbuchreihen bitte in den passenden Sammelthreads posten.

    3. Der richtige Titel

    Gib dem Thread einen einfachen aber vernünftigen Titel, der zum Angebot passt. Um den Thread besser über die Suche zu finden, solltest du einen normalen Titel benutzen. Bei Threads in den Foren Musik, HQ Audio / Lossless und Soundtracks / OST immer das Jahr am Ende des Threadtitels in Klammern angeben, z.B.: Interpretname - Albumname (2016)

    4. Die richtigen Angaben

    Ein Thread/Thema in der Audio-Börse muss dem User Informationen über das Angebot geben können.

    Pflichtangaben:

    Bild des Uploads
    Genre
    Bitrate der Musik Datei: in Kbit/s
    Hoster
    Größe in MB oder GB
    Tracklist

    Optional: Angabe wenn Cover dabei sind.


    Sollte ein Angebot diese Pflichtangaben nicht beinhalten, wird der Verfasser darauf hingewiesen. Sollte dieses dann nicht geändert werden, werden die Beiträge gelöscht.

    (Sollte der Upload nicht als mp3 vorliegen, sondern als ogg/Bin/Cue o.Ä., dann ist dies auch eine Pflichtangabe)

    5. Defekte/nicht verfügbare Links und andere Probleme mit einem Upload

    Sollte ein Upload down sein, dann meldet es per PN dem Uploader. Gibt es zwei Threads zum gleichen Thema oder ein Upload im falschen Forum, dann meldet dies via "Beitrag melden" Funktion, diese befindet sich neben dem Bedanken-Button.

    6. Reupp- /Hosteranfragen
    Reuppanfragen oder auch Anfragen ob es bei einem anderen Hoster geuppt werden kann, bitte direkt per PN an den Uploader und nicht in den Thread.
  • Bitte registriere dich zunächst um Beiträge zu verfassen und externe Links aufzurufen.

*** Bestes IPTV *** bester Preis *** gratis Test ***



RedefineFX - Niagara Fluids VFX Crash Course

Tutorials

MyBoerse.bz Pro Member
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Free Download RedefineFX - Niagara Fluids VFX Crash Course
Content Source:
Genre / Category:3D Tutorials-File Size :484MB
After thousands of you took the EmberGen Magic Course, this Niagara course is made in the same style you're familiar with.

Inside, you will find 12 (but actually it's 15) videos giving you an introduction to Niagara Fluids in Unreal Engine 5.3
After I've been asked "how can we bring this simulation into unreal engine" a million times - this is the best solution. Volumetric, real-time simulations directly inside Unreal Engine.
Why Niagara and why now?
I've been eyeing Niagara Fluids for a long time, but it's not until right now with version 5.3 that I feel it's user-friendly enough and fun enough to use to introduce to my followers.
What about EmberGen?
EmberGen is still great and I will continue to teach it (new tutorials are coming). EmberGen's simulations are of superior quality to Niagara Fluids and can be easily exported as VDBs and used in ANY software, however it's a standalone app.
This will always be Niagara's biggest advantage specifically for Unreal Engine users - that the simulations live directly inside Unreal Engine. Meaning there's no dealing with importing & shading VDBs, the smoke will collide with objects in your scene right away, you can emit fire directly out of your walking character or a falling airplane, for example.
Seeing just how much interest there is in Unreal Engine, and noticing that everyone is focused on making environments (I swear if I see just one more "make this forest in UE in 20 mins" video.)
.it once again feels like a great opportunity to start learning VFX directly inside UE specifically for those of you who want a career using Unreal (whether it be for games, cinematics, film production, VR, archviz, or motion design)
I have a lot of content planned before end of 2023. Tons of new tutorials are coming for all of you in this community: Phoenix, tyFlow, EmberGen, and Niagara. It's going to get busy again as everyone realizes there are only 4 months left till Christmas. I'm here to help you level up before 2024.

Recommend Download Link Hight Speed | Please Say Thanks Keep Topic Live
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948434919e45a4eced04286db90b11a2.jpg

Niagara Fluids VFX Crash Course
MP4 | Video: h264, yuv420p, 1920x1080 | Audio: aac, 44100 Hz | Duration: 1h 10m | 485 MB
Genre: elearning | Language: English​

After thousands of you took the EmberGen Magic Course, this Niagara course is made in the same style you're familiar with.

Inside, you will find 12 (but actually it's 15) videos giving you an introduction to Niagara Fluids in Unreal Engine 5.3
After I've been asked "how can we bring this simulation into unreal engine" a million times - this is the best solution. Volumetric, real-time simulations directly inside Unreal Engine.
Why Niagara and why now?
I've been eyeing Niagara Fluids for a long time, but it's not until right now with version 5.3 that I feel it's user-friendly enough and fun enough to use to introduce to my followers.
What about EmberGen?
EmberGen is still great and I will continue to teach it (new tutorials are coming). EmberGen's simulations are of superior quality to Niagara Fluids and can be easily exported as VDBs and used in ANY software, however it's a standalone app.
This will always be Niagara's biggest advantage specifically for Unreal Engine users - that the simulations live directly inside Unreal Engine. Meaning there's no dealing with importing & shading VDBs, the smoke will collide with objects in your scene right away, you can emit fire directly out of your walking character or a falling airplane, for example.
Seeing just how much interest there is in Unreal Engine, and noticing that everyone is focused on making environments (I swear if I see just one more "make this forest in UE in 20 mins" video.)
.it once again feels like a great opportunity to start learning VFX directly inside UE specifically for those of you who want a career using Unreal (whether it be for games, cinematics, film production, VR, archviz, or motion design)
I have a lot of content planned before end of 2023. Tons of new tutorials are coming for all of you in this community: Phoenix, tyFlow, EmberGen, and Niagara. It's going to get busy again as everyone realizes there are only 4 months left till Christmas. I'm here to help you level up before 2024.

Content
Introduction to Niagara for Absolute Beginners
Introduction to Niagara Fluids
Cryogenic Smoke
Energy Blast Part 1
Energy Blast Part 2
Flamethrower
Magical Burst Charging Particles
Magical Burst Smoke Trails
Magical Burst Embers
Force Field Beam
Force Field Fire Sphere
Force Field Particles

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