• Regeln für den Software-Bereich:


    Allgemeines:

    - In erster Linie sind unsere Boardregeln zu beachten, zu finden HIER.
    - Software zur Audiobearbeitung sollte ausschließlich im Unterforum "Audio" eingestellt werden.
    - Für Cracks, Keygens oder sonstige Freischaltungssoftware gibt es das Unterforum "Freischaltung".
    - Portable Software bitte im entsprechenden Unterforum "Portable Software" eintragen.
    - Diskussionen zur Installation und anderen Problemen mit der Software, bitte im enstprechenden Unterforum "Talk" führen.
    - Bei Unklarheiten und Fragen zu den Regeln bitte die Moderatoren kontaktieren.


    Angebot erstellen

    - Die Struktur des Threadtitels muss wie folgt umgesetzt werden: Herstellername - Softwarename - Versionsnummer
    - Unnötige Zusätze im Threadtitel wie "HOT", "NEW" oder Punkte zwischen den Wörtern sind nicht erlaubt.
    - Achtet darauf immer nur die Hauptversion und deren Updates in einem Thread zusammenfassen, konkretes Beispiel: SoftwareXY v3.12 gehört in den selben Thread mit SoftwareXY v3.13; SoftwareXY v.4.1 gehört in einen neuen eigenen Thread. Ausgenommen hiervon sind Sammelthreads und Dauerangebote.
    - Bei nicht bekannten Herstellern oder Angebote einer privaten Software, ist die Programmbezeichnung + Versionsnummer ausreichend.
    - Besondere Beachtung gilt für den ersten Beitrag eines Angebots. Dort muss eine kurze Beschreibung der Software in deutscher Sprache angegeben werden. Für offizielle Releases ist es Pflicht die NFO im Beitrag einzustellen(Spoiler, siehe nächster Punkt).
    - Weitere Informationen wie NFOs oder Changelogs, versteckt ihr bitte in einem Spoiler.


    Software Suche

    - Für Suchanfragen haben wir das Unterforum "Suche" erstellt.
    - Auch hier sollte vorher die Suchfunktion benutzt werden, um Doppelthreads vorzubeugen. Sollte es bereits eine Suchanfrage geben, könnt ihr den Thread gerne mit einem "Danke" pushen.


    Trojaner- und Virusalarm

    - Falls Euer Virenscanner bei einem Angebot Alarm schlägt, solltet ihr zunächst Ruhe bewahren. Viele Virenscanner erkennen Cracks/Keygens oft fälschlicherweise als Bedrohung.
    - Prüft die verdächtige Datei zuerst mit http://virustotal.com , sollte es sich hierbei wirklich um eine Bedrohung handeln, meldet den Beitrag und/oder wendet euch mit dem Bericht von VirusTotal.com an einen Moderator.


    Unerwünschte Angebote

    - Keylogger, Spionagetools, alles rund ums Thema Hacking/Cracking ist nicht erwünscht.
  • Bitte registriere dich zunächst um Beiträge zu verfassen und externe Links aufzurufen.


NextLimit Maxwell 5 v5 for Maya

Meera169

Banned
th-c9m-tvp-c9-e1-y7-f1dkgz.png



NextLimit Maxwell 5 v5.0.6 for Maya 2016-2020 x64 | 639.69 MB

Information:











 
NextLimit Maxwell 5 version 5.0.6 for Maya


ad6770e18f802cfaf27313039aac73a9.jpg




NextLimit Maxwell 5 version 5.0.6 for Maya | 684 MB


The Next Limit development team is pleased to announce the availability of Maxwell 5 version 5.0.6 for Autodesk Maya. This product has been designed for rendering in Autodesk Maya with a Maxwell toolbar. It brings you advanced Maxwell Render technology in a simple package.


COMPATIBILITY:
- Built for Maxwell Render version 5.0.2.21.
- Added support for Maya 2020.
- Added support for MacOS operating system.

IMPROVED:
- Added an option to activate or deactivate the Grass, Scatter or Subdivision extensions per node. You will find a new dropdown at the top part of their parameters panel.
- Now the Maya's File Path Editor tool also takes into account referenced mxs and mxm files so the user can now repath some or all of them to a different folder (this doesn't affect the paths of the textures or referenced inside those mxm or mxs files). This was already working for the textures used in the scene.
- The exporter to Studio only exported what was selected; now, if there are objects selected, only the selected objects will be exported and, if there is nothing selected, everything will be exported.
- When exporting to Studio, no camera was included; now, if there are objects selected, only the selected cameras will be exported and, if nothing is selected, all of them will be exported; in both cases, the active camera will be exported. When launching a render, only the active camera is sent.
- Export to Studio, Pack and Go, File > Export and File > Export Selection now is exporting the group hierarchy to the mxs file. The mxs file generated when rendering will still be flat (so it exports the smallest file possible).
- Export to Studio, Pack and Go, File > Export and File > Export Selection now is exporting the hidden geometry and their materials.
- When exporting to Studio now the environment settings are also exported.
- If no path was specified for storing the mxs file, the export to Studio, Network or Maxwell Cloud commands failed; now an untitled.mxs will be saved in one of these folders depending on the operating system:
. Windows: C:\Users\Documents\maya\projects\default\scenes\maxwell\
. MacOS: ~/Documents/maya/projects/default/scenes/maxwell/
- The viewport preview of the sky was projected onto a too-small sphere so when the camera clips were active the preview of the sky could disappear. Now the sphere is bigger and will work better in most of the scenes.
- The naming and icons of the Maxwell nodes now are more specific; these have been improved: Grass, Scatter, Maxwell Reference, Sea, Sky Preview, Bin Object, RFRK Object and RFRK Particles.

FIXED:
- The "Update from File" button in a referenced material made the corresponding faces disappear in Fire.
- Fire was not stopped when a normal render was launched.
- The Pack and Go tool was not exporting the .mxs file or the Maya scene file in the selected location.
- The plugin could generate Maxwell materials with the texture slot active but without a texture inside; this could make the GPU engine fail.
- Maxwell Sea was not exported when using the export selection method.
- Maxwell Scatter typo: Length Map should say Scale Map
- Fixed obsolete code.

KNOWN ISSUES:
- On Mac, mxs references, proxies and extensions (grass, scatter, sea,...) may not display correctly in the viewport and may produce some instability.

Maxwell Render is an unbiased spectral ray-tracing designed to simulate light and materials exactly as they behave in real world. Maxwell Render makes perfect images, films and animations from 3D models and scenes. It is the complete solution for anyone who demands immaculate results on a deadline. Maxwell Render offers maximum quality, speed, and compatibility for architects, designers and VFX artists.

Maxwell 5 includes several new features and improvements: procedural textures, multi-GPU rendering, Maxwell Cloud, 4K compatibility and much more.
Maxwell | Maya offers seamless integration, allowing you to work comfortably within the Maya interface. This product has been specifically designed for rendering in Maya with a simple yet comprehensive Maxwell toolbar. It brings you advanced Maxwell Render technology in a simple, self-contained package.

Check in this video how the new GPU fire feature works in Maxwell 5

Next Limit was founded in 1998 by engineers Victor Gonzalez and Ignacio Vargas with a common vision of developing cutting edge simulation tecnologies. RealFlow was the first product released. In the following years new products came to life, such as: Maxwell Render, CaronteFX and XFlow CFD. In 2018 Victor Gonzalez became the sole owner of the group, expanding the company portfolio toward new markets and industries. Since then the portfolio has been updated with three new solutions: Anyverse, BeGraph and RoomBox.


Product: Next Limit Maxwell 5
Version: 5.0.6 for Autodesk Maya
Supported Architectures: x64
Website Home Page :
Language: english
System Requirements: PC *
Supported Operating Systems: *
Software Prerequisites: Autodesk Maya 2016-2020
Size: 684.4 mb

The minimum system requirements for Maxwell Render are as follows:
- Windows Server 2008 R2 SP1, Windows 7, 8, 8.1, Windows Server 2012, Windows 10 or Windows Server 2016.
- 2 GHz Intel Core2 processor, AMD Athlon 64 or better
- 1GB RAM minimum. 16 GB of RAM memory is highly recommended
- 1.7 GB available hard disk space for installation
- Accelerated OpenGL drivers
- 3 button mouse recommended




DOWNLOAD LINKS:



 
NextLimit Maxwell 5 version 5.1.0 x64 for Autodesk Maya


9047cc8d3800784537fd8bafa35d84b9.jpeg




NextLimit Maxwell 5 version 5.1.0 x64 for Autodesk Maya | 764 MB | Language: English


The Next Limit development team is pleased to announce the availability of Maxwell 5 version 5.1.0 for Autodesk Maya. This product has been designed for rendering in Autodesk Maya with a Maxwell toolbar. It brings you advanced Maxwell Render technology in a simple package.

Next Limit was founded in 1998 by engineers Victor Gonzalez and Ignacio Vargas with a common vision of developing cutting edge simulation tecnologies. RealFlow was the first product released. In the following years new products came to life, such as: Maxwell Render, CaronteFX and XFlow CFD. In 2018 Victor Gonzalez became the sole owner of the group, expanding the company portfolio toward new markets and industries. Since then the portfolio has been updated with three new solutions: Anyverse, BeGraph and RoomBox.


Product: Next Limit Maxwell 5
Version: 5.1.0
Supported Architectures: x64
Website Home Page :
Language: english
System Requirements: PC *
Software Prerequisites: Autodesk Maya 2016-2020
Size: 764.3 mb

The minimum system requirements for Maxwell Render are as follows:
- Windows Server 2008 R2 SP1, Windows 7, 8, 8.1, Windows Server 2012, Windows 10 or Windows Server 2016.
- 2 GHz Intel Core2 processor, AMD Athlon 64 or better
- 1GB RAM minimum. 16 GB of RAM memory is highly recommended
- 1.7 GB available hard disk space for installation
- Accelerated OpenGL drivers
- 3 button mouse recommended




DOWNLOAD LINKS:



 
Zurück
Oben Unten