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Graviteam Tactics Mius Front Tielieketi Incident - SKIDROW

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Banned
Graviteam Tactics Mius Front Tielieketi Incident
Graviteam.Tactics.Mius.Front.Tielieketi.Incident-SKIDROW

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.: Details:.

Genre: Simulation
Format: .iso
Sprache/n (Audio): English
Sprache/n (Text): English
Infos:
Trailer:


.: Beschreibung :.

In the summer of 1969 the situation worsened significantly in the Kazakhstan sector of the Soviet-Chinese border, defended by the Uch-Aral border guard detachment (near Dzhungar Gates area). On August 12, border guards at observation posts of the "Rodnikovaya" and "Zhalanashkol" outposts (BOPs) spotted movement of individual groups of PLA soldiers on the Chinese side of the border. General-Lieutenant Merkulov, the Chief of the Eastern border guard district, suggested the Chinese side to have a meeting to discuss the situation, but there was no answer.


.: NFO :.

.: Download :.

Größe: 4492 MB | Part/s: 5 Datei/en

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.: Alle Dateien untereinander kompatibel :.
.: Benutzerfreundliche 1 GB Parts :.
.: Kein Passwort :.
 
Graviteam.Tactics.Mius.Front.Tielieketi.Incident-SKIDROW

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NFO File
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Release: Graviteam.Tactics.Mius.Front.Tielieketi.Incident-SKIDROW
Audio: English
Text: English
Genre: Strategy
Format: ISO
Size: 4495,5 MB
RARs: 5

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Graviteam Tactics: Mius-Front - tactical battalion level combat simulation. It is a sequel to Graviteam Tactics: Operation Star and Achtung Panzer: Kharkov 1943.

Game is comprised of two modes:
Operational - turn-based mode where you can shift and concentrate forces in the chosen directions, resupply and replace units, repair and refuel vehicles.
Tactical - real-time mode where you are conducting fire combat with the enemy, capturing territory, destroying vehicles and the enemy manpower.

Four large-scale operations for the Red Army and Wehrmacht with realistic organizational structure. The campaign features more than 100 detailed vehicles produced in USSR, Germany, US and UK. Over 140 sq. km of realistic landscapes were reconstructed from topographical maps and photo and video materials.

New enhanced UI: streamlined interface of various panels, radial orders menu and other enhancements.
Interface appearance and customization: three variants of appearance are included, customizable unit markers (Red Army, Wehrmacht, NATO).
High replayability and advanced AI, which selects the best strategy based on behavior, not a predetermined script.
Advanced management of forces in the operational phase: reinforcement strategies and management of reserves.
Statistics keeping: performance of each unit is recorded (kills, losses, awards, etc.). After each battle, damages and condition of forces and vehicles are shown in the after battle statistics.
Battlefield simulation: realistic vision devices, smoke screens and flares, creation of trenches, explosion craters. Remnants of previous battles remain on the battlefield until the end of operation.
Realistic soldier behavior: each soldier has several essential parameters, such as experience level, stamina and morale, which influence their behavior and effectiveness.
Detailed weapon modeling and realistic ballistics: bullets and projectiles follow ballistic trajectories, taking wind, temperature and other parameters into account.
Advanced armor penetration: modeling based on ballistic histograms without simplifications of probabilistic methods, generation of secondary fragmentation fields takes into account many parameters, such as the change of the field shape in space, fragments and armor characteristics, armor thickness and damage conditions.
Complex vehicle damage system: engine, suspension, sights, weapons and targeting mechanisms can be damaged separately, affecting the combat capabilities.
Destructible environment: almost everything can be blown up and destroyed, from landscape surface and buildings to vehicles and enemy defensive installations.
Advanced control of the off-map artillery, featuring various fuse settings and shell types.
Formation and movement modes: lines and columns, movement by road and covertly, infantry following behind tanks, setting a delay, fire sectors, etc.
Automatic smoke screen laying: units set up smoke screens when enemy is spotted.
Dynamic change of the time of day, light sources and weather effects, influence the course of battle, visibility and area passability.

Also, you can view detailed info on each unit in the interactive encyclopedia. Interactive tutorial explaining most aspects of the game is included.

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