• Regeln für den Video-Bereich:

    In den Börsenbereich gehören nur Angebote die bereits den Allgemeinen Regeln entsprechen.

    Einteilung

    - Folgende Formate gehören in die angegeben Bereiche:
    - Filme: Encodierte Filme von BluRay, DVD, R5, TV, Screener sowie Telesyncs im Format DivX, XviD und x264.
    - DVD: Filme im Format DVD5, DVD9 und HD2DVD.
    - HD: Encodierte Filme mit der Auflösung 720p oder darüber von BluRay, DVD, R5, TV, Screener sowie Telesyncs im Format x264.
    - 3D: Encodierte Filme von BluRay, die in einem 3D Format vorliegen. Dies gilt auch für Dokus, Animation usw.
    - Serien: Cartoon/Zeichentrick, Anime, Tutorials, Dokumentationen, Konzerte/Musik, Sonstiges sind demnach in die entsprechenden Bereiche einzuordnen, auch wenn sie beispielsweise im High Definition-Format oder als DVD5/DVD9/HD2DVD vorliegen. Ausnahme 3D.
    - Bereich Englisch: Englische Releases gehören immer in diesen Bereich.
    - Bereich Talk: Der Bereich, in dem über die Releases diskutiert werden kann, darf, soll und erwünscht ist.


    Angebot/Beitrag erstellen

    - Ein Beitrag darf erst dann erstellt werden, wenn der Upload bei mindestens einem OCH komplett ist. Platzhalter sind untersagt.
    - Bei einem Scenerelease hat der Threadtitel ausschließlich aus dem originalen, unveränderten Releasenamen zu bestehen. Es dürfen keine Veränderungen wie z.B. Sterne, kleine Buchstaben o.ä. vorgenommen werden. Ausnahme Serienbörse:
    - Bei einem Sammelthread für eine Staffel entfällt aus dem Releasename natürlich der Name der Folge. Beispiel: Die Simpsons S21 German DVDRip XviD - ITG
    - Dementsprechend sind also u.a. verboten: Erweiterungen wie "Tipp", "empfehlenswert", "only", "reup", usw. / jegliche andere Zusatzinformation oder Ergänzung, welche nicht in obiger Beschreibung zu finden ist.

    Aufbau des Angebots und Threadtitel

    Der Titel nach folgendem Muster erstellt zu werden. <Name> [3D] [Staffel] [German] <Jahr> <Tonspur> [DL] [Auflösung] <Quelle> <Codec> - <Group>
    Beispiel: The Dark Knight German 2008 AC3 DVDRip XviD - iND
    Beispiel: The Dark Knight 2008 DTS DL BDRip x264 - iND
    Beispiel: The Dark Knight 2008 AC3 DL BDRip XviD - iND
    Beispiel: The Dark Knight German 2008 AC3 720p BluRay x264 iND
    Beispiel: The Dark Knight 2008 DTS DL 1080p BluRay x264 iND
    Beispiel: Die Simpsons S01 German AC3 DVDRip XviD iND
    Beispiel: Die Simpsons S20 German AC3 720p BluRay x264 iND
    Beispiel: Sword Art Online II Ger Sub 2014 AAC 1080p WEBRip x264 - peppermint
    Entsprechend sind also u.a. verboten: Sonderzeichen wie Klammern, Sterne, Ausrufezeichen, Unterstriche, Anführungszeichen / Erweiterungen wie "Tipp", "empfehlenswert", "only", "reup", usw. / jegliche andere Zusatzinformation oder Ergänzung, welche nicht in obiger Beschreibung zu finden ist
    Ausnahmen hiervon können in den Bereichen geregelt sein.

    Die Beiträge sollen wie folgt aufgebaut werden:
    Überschrift entspricht dem Threadtitel
    Cover
    kurze Inhaltsbeschreibung
    Format, Größe, Dauer sind gut lesbar für Downloader außerhalb des Spoilers zu vermerken
    Nfo sind immer Anzugeben und selbige immer im Spoiler in Textform.
    Sind keine Nfo vorhanden z.B. Eigenpublikationen, sind im Spoiler folgende Dateiinformationen zusätzlich anzugeben :
    Quelle
    Video (Auflösung und Bitrate)
    Ton (Sprache, Format und Bitrate der einzelnen Spuren)
    Untertitel (sofern vorhanden)
    Hosterangabe in Textform außerhalb eines Spoiler mit allen enthaltenen Hostern.
    Bei SD kann auf diese zusätzlichen Dateiinformationen verzichtet werden.

    Alle benötigten Passwörter sind, sofern vorhanden, in Textform im Angebot anzugeben.
    Spoiler im Spoiler mit Kommentaren :"Schon Bedankt?" sind unerwünscht.


    Releases

    - Sind Retail-Release verfügbar, sind alle anderen Variationen untersagt. Ausnahmen: Alle deutschen Retail-Release sind CUT, in diesem Fall sind dubbed UNCUT-Release zulässig.
    - Im Serien-Bereich gilt speziell: Wenn ein Retail vor Abschluss einer laufenden Staffel erscheint, darf diese Staffel noch zu Ende gebracht werden.62
    - Gleiche Releases sind unbedingt zusammenzufassen. Das bedeutet, es ist zwingend erforderlich, vor dem Erstellen eines Themas per Suchfunktion zu überprüfen, ob bereits ein Beitrag mit demselben Release besteht. Ist dies der Fall, ist der bereits vorhandene Beitrag zu verwenden.
    - P2P und Scene Releases dürfen nicht verändert oder gar unter einem iND Tag eingestellt werden.


    Support, Diskussionen und Suche

    - Supportanfragen sind entweder per PN oder im Bereich Talk zu stellen.
    - Diskussionen und Bewertungen sind im Talk Bereich zu führen. Fragen an die Uploader haben ausschließlich via PN zu erfolgen, und sind in den Angeboten untersagt.
    - Anfragen zu Upload-Wünschen sind nur im Bereich Suche Video erlaubt. Antworten dürfen nur auf Angebote von MyBoerse.bz verlinkt werden.


    Verbote

    - Untersagt sind mehrere Formate in einem einzigen Angebotsthread, wie beispielsweise das gleichzeitige Anbieten von DivX/XviD, 720p und 1080p in einem Thread. Pro Format, Release und Auflösung ist ein eigener Thread zu eröffnen.
    - Grundsätzlich ebenso verboten sind Dupes. Uploader haben sich an geeigneter Stelle darüber zu informieren, ob es sich bei einem Release um ein Dupe handelt.
    - Gefakte, nur teilweise lauffähige oder unvollständige Angebote sind untersagt. Dies gilt auch für eigene Publikationen, die augenscheinlich nicht selbst von z.B. einer DVD gerippt wurden. Laufende Serien, bei denen noch nicht alle Folgen verfügbar sind, dürfen erstellt und regelmäßig geupdatet werden.
    - Untersagt sind Angebote, welche nur und ausschließlich in einer anderen Sprache als deutsch oder englisch vorliegen. Ausnahmen sind VORHER mit den Moderatoren zu klären.


    Verstoß gegen die Regeln

    - Angebote oder Beiträge, die gegen die Forenregeln verstoßen, sind über den "Melden"-Button im Beitrag zu melden.
  • Bitte registriere dich zunächst um Beiträge zu verfassen und externe Links aufzurufen.


Englische Tutorials

Computing Fundamentals

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Computing Fundamentals
MP4 | Video: AVC 1280x720 | Audio: AAC 44KHz 2ch | Duration: 5 Hours 15M | 8.88 GB
Genre: eLearning | Language: English

The Computer Fundamentals course is an entry-level training course which targets to develop basic computer literacy among the candidates. The course is oriented towards enabling the candidates to learn the basic concepts of operating system, personal computer, computer networking and to troubleshoot common day-to-day problems that may arise in a very small office or personal setup. This course is designed for staff members of an organization who are transitioning to personal computers from manual work. The course helps the organization to reduce unnecessary burden on their IT team by enabling the non-IT staff to take care of the very basic issues they may face while using personal computers at their workplaces.

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Gabriel Beltran - The Ecom Millionaire Miami Mastermind

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Gabriel Beltran - The Ecom Millionaire Miami Mastermind
WEBRip | English | MP4 | 1280 x 720 | AVC ~1515 Kbps | 29.970 fps
AAC | 128 Kbps | 44.1 KHz | 2 channels | ~20 hours | 12.45 GB
Genre: eLearning Video / Business, Sales, Marketing

In this private 2-Day workshop you will learn how the experts scale big on Facebook Ads. Get to spend time with Gabriel Beltran and your coaches on a 2 Day workshop amazing session. Learn how to scale massively on FB ads with campaigns that can yield 6-figures a day. Lear how to build brands and take your business to the next level.

We will have hot seats and Q&A's with 8 figure earners, so make sure you have questions ready. We encourage everyone to bring their laptops. For hotels, you can stay at the Hyatt Regency Brickell or look up for hotels in Miami Downtown & Brickell. You don't want to miss this out! We have a special surprise before we kickoff the event. Get your ticket now, and secure your seat (Limited Availability)

The Ecom Millionaire Miami Mastermind DAY 1

Stories From Other Online Entrepreneurs.
The Lessons Learned In The Last Three Years
Creating A Real And Sustainable Business
Guest Speaker- Miguel Lozano, Teaches SEO Secrets
First Steps To Branding Your Winning Product
The Importance Of A Subscription Business Model Around Your Funnel
Guest Speaker- Liz Herrera, How To Dominate With Youtube Ads
Setting Up Your Subscription To Make MORE Sales!!!

The Ecom Millionaire Miami Mastermind DAY 2

Recap Q&A From The First Day.
The Hottest And Latest FB Strategies
How To Overcome Your Challenges
HOT SEATS!!!!!! Let's Help A Store LIVE
Guest Speaker- Richard Telf, The GOOGLE Shopping KING!
Guest Speaker- Dave Miz, The Email WIZARD Craft!
Gabriel- Closing Remarks.

More Info: COST: $1997

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Java University: From Beginner to Expert in Java [10 in 1]

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Java University: From Beginner to Expert in Java [10 in 1]
MP4 | Video: AVC 1280x720 | Audio: AAC 44KHz 2ch | Duration: 9 Hours | Lec: 337 | 7.28 GB
Genre: eLearning | Language: English

The best course to learn Java, OOP, JDBC, Servlets, JSPs, Java EE, Web Services, JSF, EJB, JPA, Struts, Spring,Hibernate

The Java University course is already a Best Seller at UDEMY Spanish [Universidad Java], and NOW the Java University is also published in English. All the videos are in English and include subtitles (generated manually not automatically). And every Video has it's corresponding PDF or eBook. So you can study Online or Offline. This is just great!!!

This course is a specialization in Java technology. We will start from the Java Fundamentals, and take you step by step to become a Java expert in record time and so you can create Web and Enterprise Java applications, including topics and technologies such as Java Basics, Object Oriented Programming (OOP), Design Patterns, JDBC, HTML, CSS and JavaScript, Servlets and JSPs, Struts Framework, Hibernate Framework, Spring Framework, Java Enterprise (Java EE now Jakarta EE), including EJB's, JPA, Web Services, Security and much much more.

With all the above, you will have the bases to prepare several certifications as a Java programmer, in addition to acquiring the knowledge to be able to apply to several job vacancies to start working as a Java programmer in record time.

Java University has spent years in the market training Java professionals ready to enter the Java labor market. And now the Java University is at UDEMY to provide the full array of Java tools and technologies you need for the real world and professional Java.

This is the best Online course to learn Java. The content is divided into perfectly structured levels, each level supported by the previous one, with the aim of adding Java knowledge incrementally and so you can focus on mastering the issues little by little and gradually. So ensure the success of your Java training.

We will offer support of any doubt of the didactic material included in this Java specialization.

To make matters worse, we manage a new teaching methodology that we have called Speed Learning. This methodology consists of concise videos that go directly to the point to be studied, complemented by eBooks with explanations and step-by-step images (which you can print, or search for any text you need, or use for your offline study), since As we know we can not do text search within video. In addition, our methodology includes perfectly structured and very didactic exercises that will allow you to accelerate your eLearning learning. No loss of time in videos where you have to watch the instructor codify an exercise, too much theory, little practice or anything like that. Our Speed Learning methodology guarantees that in the shortest possible time you will acquire the necessary knowledge for the Java professional and working world.

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Learn Complete Oracle 11g Developer Training For Beginners

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Learn Complete Oracle 11g Developer Training For Beginners
MP4 | Video: AVC 1280x720 | Audio: AAC 44KHz 2ch | Duration: 27.5 Hours | Lec: 41 | 14.6 GB
Genre: eLearning | Language: English

Learn Complete DDL, DML, Views, Joins, Synonyms, Sub Queries, Cursors, Procedures, Functions, Packages and Collections

What you'll learn
To Understand Complete Oracle SQL Topics
To Understand Complete Oracle PLSQL Topics
To Understand how to work with Views
To Understand how to work with Joins
To Understand how to work with Synonyms
To Understand how to work with DDL & DML Statements
To Understand how to work with Sub Queries
To Understand how to work with Cursors
To Understand how to work with Procedures
To Understand how to work with Functions
To Understand how to work with Packages
To Understand how to work with Triggers
To Understand how to work with Collections

Requirements
Basic knowledge on Business Process
Basic Knowledge on Flow of Business
Basin Knowledge on Data Base System

Description
About SQL:

SQL is used to interact with Database Systems. As per ANSI (American National Standards Institute), SQL is the standard language for Relational Database Management Systems.

SQL has been the prominent language to interact with various Database Systems for many decades. While many languages that existed two decades ago are extinct now, SQL has always maintained its supremacy in the RDBMS world. Over the time, it has only advanced with new features and standards. And it seems to stay that way for years to come.

Who this course is for:
Any one who want to become a Professional in Oracle
Any one who want become a Technical Consultant in Oracle
Any one who want become a Developer in Oracle.
Any one who want become a Master in Oracle.

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Unity Certified Programmer Exam Courseware

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Unity Certified Programmer Exam Courseware
MP4 | Video: AVC 1920 x 1080 | Audio: AAC 48 KHz 2ch | Duration: 08:41:00 | 31 GB
Genre: eLearning | Language: English

Estimated: 8 hours of video instruction

Overview

This course will help you prepare for the Unity Certified Programmer exam, the professional certification for entry to mid-level Unity programmers. Unity is used to create real-time 3D applications for many industries, including video games, automotive, architecture, film, training, and more. In this course, you will be challenged to solve realistic Unity programming problems that are aligned to topics covered on the exam. Throughout the course, you will build the foundation for a 2D action video game: AsteraX. In doing so, you will practice many of the skills covered in the exam, including evaluating scripting needs from a project requirements document, implementing the three "C's" of an interactive applications (Character, Controls, Camera), providing user feedback through basic UI elements, and applying professional programming practices like developer testing.

Description

Over 8 hours of video instruction. This series of courses covers six topic areas distributed over four courses. These topics include programming core interactions, working in the art pipeline, developing application systems, programming for scene and environment design, optimizing for performance and platforms, and working in professional software development teams. The format of these courses are project and activity based and participants will need to feel comfortable individually programming in Unity. Participants will be challenged to build two complete Unity projects, implementing core interactivity, supporting systems, and platform optimizations.

About the Instructor

Unity Technologies is the creator of the worlds most widely used real-time 3D (RT3D) development platform, giving developers around the world the tools to create rich, interactive 2D, 3D, VR and AR experiences. Our 1000 person engineering team keeps Unity at the bleeding-edge of technology by working alongside partners such as Facebook, Google, Microsoft, and Oculus to ensure optimized support for the latest releases and platforms. Experiences made with Unity reach nearly 3 billion devices worldwide, and were installed 24 billion times in the last 12 months. Unity is powering RT3D in architecture, automotive, construction, engineering, film, games, and more.

By successfully completing the projects in all four courses, participants will have had extensive, guided practice in the programming skills needed to pass the Unity Certified Programmer exam.

Skill Level

Intermediate
What You Will Learn

Asset creation and management
Working in the art pipeline
Developing application systems
Programming for scene and environment design
Optimizing for performance and platforms
Working in professional software development teams
Who Should Take This Course

Primary: This series of courses is for Unity programmers with 1-2 years of experience who are ready to bring their existing skills up to a professional standard.

Course Requirements

Prerequisites:

1-2 years of programming interactive experiences with Unity; Proficient in C#
Table of Contents

Course 1: Core Interaction Programming

Introduction to Course 1
Challenge 1: Scripting Needs
Solution 1: Scripting Needs
Version Control with Collaborate
Challenge 2: Player movement and firing
Solution 2A: PlayerShip
Solution 2B: Turret Movement and Firing Bullets
Solution 2C: Screen Wrap
C# Best Practices for Collaboration: Best Practices for Working with others
Challenge 3: Spawning and Destroying Asteroids
Solution 3A: Spawning Asteroids
Solution 3B: Collisions and Bullets
Solution 3C: Bonus: Fixing OffscreenWrapper
Developer Testing and Debugging in Unity
Challenge 4: Points Jumps and UI
Solution 4A: Playership and Jumps
Solution 4B: Points and UI
Course 1 Summary
Course 2: Application Systems Programming

Introduction to Course 2
Challenge 1: Particles and Explosions
Solution 1A: Particles and Explosions
Solution 1B: Particles and Explosions: Bonus
Challenge 2: Multiple Levels and Pause
Solution 2A: Pause
Solution 2B: Multiple Levels
Solution 2C: Bonus Challenge: Animated LevelAdvancePanel
Challenge 3: Achievements
Solution 3: Achievements
Challenge 4: Saving Game Information Locally
Solution 4
Analytics and Remote Settings Setup
Challenge 5: Player Ship Customization and UI
Solution 5A: Player Ship Customization and UI-UI Implementation
Solution 5B: Player Ship Customization and UI-UI Implementation
Challenge 6: Unity Analytics and Remotesettings
Solution 6: Unity Analytics and Remotesettings
Debugging and Profiling
Challenge 7: Mobile Edition
Solution 7: Mobile Edition
Course 2 Summary
Course 3: 3D Interactions and Navigation

Challenge 1: Enemy Navigation
Solution 1A: Enemy Navigation
Solution 1B: Enemy Navigation (Bonus)
Challenge 2: Character Animation
Solution 2A: Character Animation
Solution 2B: Character Animation (Bonus)
Challenge 3: Camera Control
Solution 3 and Bonus: Camera Control
Challenge 4: Environmental Interactions
Solution 4A: Environmental Interactions (Desk)
Solution 4B: Environmental Interactions (Light Cones and Security Camera Timeline Playable)
Challenge 5: Minimap
Solution 5: Minimap
Course 3 Summary
Course 4: 3D Art and Audio Pipeline

Challenge 1: Matching Concept art
Solution 1A: Camera Control
Solution 2A: Concept Art: Post-Processing and Toon Lighting
Challenge 2: Red Alert
Solution 2: Red Alert
Challenge 3: Audio
Solution 3: Audio
Challenge 4: Multiple Levels
Solution 4: Multiple Levels
The Unity Frame Debugger
Networking and Multiplayer
VR Best Practices
AR Best Practices
Summary

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Unity Expert Gameplay Programmer Certification Courseware

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Unity Expert Gameplay Programmer Certification Courseware
MP4 | Video: AVC 1920 x 1080 | Audio: AAC 48 KHz 2ch | Duration: 07:50:07 | 29 GB
Genre: eLearning | Language: English

Estimated 10 hours of video instruction

Overview

This series of courses help prepare you to take the Expert Gameplay Programmer Certification exam, and covers six topics areas distributed over five lessons. These topics include Rapid Gameplay Prototyping and Unity Services Implementation; NPC Design programming and User Interface Implementation; Level Design Programming and Performance Optimization. The format of these courses are project and activity based and participants will need to feel comfortable individually programming a game in Unity. Participants will be challenged with a series of realistic programming problems in Unity video-game projects, the kind true gameplay programming experts face every day. Each challenge is inspired by one or more of the topics covered in the exam.

Description

This course is exam preparation for Unity's Expert Gameplay Programmer Certification Exam. This course will challenge you with a series of realistic programming problems in Unity video-game projects, inspired by one or more of the topics covered in the Expert Gameplay Programmer Exam. Throughout this course, you will work on a 2D "infinite platformer" game project and 3D "Dual-Stick Survivor" game project. This will help you practice prototyping core gameplay mechanics, including scripting GameObjects and their components, coordinating UI systems, and implementing UI scripting. This will also include configuring GameObject physics, spawning Prefabs, designing level logic and behavior, scripting animation systems and events, and working with in-game cinematics.

Throughout this course, you will learn Unity Services Implementation techniques, including: streamlining your project management with Unity Cloud Build, monetization with Unity Ads and in-app purchases, and Unity Analytics. By the end of this course, you will implement in-app purchases for a 3D "Dual-Stick Survivor" game project.

About the Instructor

Unity Technologies is the creator of the worlds most widely used real-time 3D (RT3D) development platform, giving developers around the world the tools to create rich, interactive 2D, 3D, VR and AR experiences. Our 1000 person engineering team keeps Unity at the bleeding-edge of technology by working alongside partners such as Facebook, Google, Microsoft, and Oculus to ensure optimized support for the latest releases and platforms. Experiences made with Unity reach nearly 3 billion devices worldwide, and were installed 24 billion times in the last 12 months. Unity is powering RT3D in architecture, automotive, construction, engineering, film, games, and more.

By successfully completing the projects in all four courses, participants will have had extensive, guided practice in the programming skills needed to pass the Unity Expert Gameplay Programmer exam.

Skill Level

Advanced
What You Will Learn

Interpret Game Design Document to determine basic game functionality
Build a prototype to illustrate basic game functionality
Identify conflicts and solutions during prototype stage to improve game play
Enable ads in the game to demonstrate knowledge of Unity Services
Demonstrate knowledge of NPC logic and behavior
Demonstrate knowledge of animation behavior systems
Develop a HUD to demonstrate knowledge of UI coordinate systems
Create an options menu to demonstrate knowledge of user interface scripting
Create a basic game world level to demonstrate knowledge of level design
Add characters to your level
Demonstrate knowledge of gameplay debugging
Demonstrate knowledge of platform optimization
Who Should Take This Course

Primary: Game Developers seeking extensive, guided practice in the programming skills needed to pass Gameplay Programmer Expert Certification

Course Requirements

Prerequisites: 2-3 years of experience developing games with Unity with advanced programming skills, particularly in the C# language

Table of Contents

Introduction

The Gameplay Programmer Specialization

The Expert Gameplay Programmer Exam

Course 1: Rapid Gameplay Programming

Core Gameplay Prototyping
Understanding What the GDD Wants
Converting the GDD to Unity
Let the User Move
Refining User Control
Getting the Basics Set Up for the Most Basic NPC
Inheritance and Polymorphism
A Zoo for NPCs
User Interface Coordinate Systems
Overlay, Camera, and the World
UI Coordinate Systems
What does the GDD Require?
Static Aspect Ratios
Dynamic Aspects Ratios
Configuring What Can be Hit
Masking the Graphic Raycaster
UI Scripting
What's important to the User
Any Feedback is Better Than None
Testing Through the UI
Adding a Mini-Map
Adding a Radar: Part 1
Adding a Radar: Part 2
The UI Profiler and Frame Debugger
UI Optimizations
Identifying Localization Needs: Part 1
Identifying Localization Needs: Part 2
Localization Implementation
Conflict and Solutions During Prototype
Defining Failure and Success
Making the Computer Provide Useful Feedback
On Paper
Course 2: Programming for Level Design

Introduction
Configuring Physics
Collider Types and Configuration
Choosing the Best Collider for the Job
RigidBodies and Colliders
Rigidbody Performance
Kinematic Rigidbodies
OnTrigger Configurations
OnCollision Configurations
Physics Mask Groupings
Physic Material Properties
Spawning Runtime Prefabs and Effects
When and Why to Spawn Objects
When and Why Not to Spawn Objects
Spawn Rates and Performance Impact
Reliable Particle Effect Placement
Dynamic Particle Effect Spawning
Evaluating Effects for Spawning and Placement
Dynamically Altering Wind Zones
Line Renderers
Trail Renderer
Level Logic and Behaviour
Triggered Interactions
Bringing Gameplay Together
Our Mighty Gameplay Overlord of Scene Management
Orchestrating Chaos
Loading and Unloading Scenes
Loading Scenes
Unloading Scenes
Steaming Limits
Cinematics
In-Engine Cinematic Parameters- Part 1
In-Engine Cinematic Parameters- Part 2
Cinematic Post Effects
When, Why, and at What Cost?
Course 3: NPC Design Programming

Course Introduction
NPC Logic and Behavior
Animation State Machines
Driving States Via Scripts
Animation Events
Adding State Machine Behaviors
Mapping NPC Logic
Scripting Logic into an NPC
Mapping Mob Mentality
Navigation and Pathfinding
NavMesh Methodology
Baking a Quality NavMesh
NavMesh Area Costs
Area Triggers
Off Mesh Links
Obstacle Avoidance Quality and Priority
Raycasting
Raycast Behavior
Debugging Raycast Masks
Optimizing Raycasts via Layers
NPC Spawning and Placement
Determining NPCs for Placement at Scene Load
Where to Dynamically place NPCs
Determining NPC Spawn Rates
Optimizing Spawn Rates per Platform
Course 4 Performance Optimization

Introduction
Rendering Optimization
Occlusion Culling
Optimizing Performance via Occlusion Culling
LOD Methodology
Evaluating LOD Distances
Analyzing Fill Rates
Rendering-Best Practices
Minimizing Frame Drops
Asset Bundles
Asset Bundle Strategies
Determining Optimal Configurations
Identifying Issues
Providing Asset Bundle Solutions
Using Asset Bundles
Gameplay Debugging
General Debugging Strategies
General Debugging Techniques
Isolating Level Issues
NPC Debugging
Isolating Scene Loading and Transition Issues
Finding the Best Solution
Low-Hanging Fruit
Game Killers
Platform Constraints
Platform Input/Controller Schemas
Platform System Resources
Optimizing Runtime Performance per Platform
Optimizing Storage per Platform
Platform Constraints
Platform Optimization
Using the Profiler
Managing your Short-term Memory
Long-term Memory Use
Hidden CPU Taxes
Assessing Capabilities per Platform
Targeting Build Targets
Course 5: Unity Services Implementation

Introduction
Unity's Ads
Simple Ad Placement
Simple Ads and the Player Experience
Supplementing Scene Loading with Ads
Rewarded Ad Placement
Rewarded Ads and Player Experience
Enhancing the Player Experience with Rewarded Ads
In App Purchases
Enabling an In App Purchases Store
Processing In App Purchases
Post Purchase
UI Elements for In App Purchases
Implementing an In App Purchase
Unity Analytics
Unity Analytics
Translating GDD Level Design to Data Collection Points
Custom Data Events for Player Behavior
Heatmap Data
Identifying User Pain Points from Heatmap Data
Using the Dashboard for Evaluating Analytics
Evaluating Analytics Raw Data
Performance Reporting
Analyzing Performance Reports
Unity Cloud Build
Setting up Cloud Build
Test Build Logs
Assessing your Target Build Platforms

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J.R. Fisher - Facebook Ads University

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J.R. Fisher - Facebook Ads University | 3.29 GB
OK J.R. Let Me In. I'm Ready To Start Right Now With Facebook Ads University
I Want To Create My Own Profitable Ad Campaigns

Here's What You'll Get.
The Best Facebook Ads Training
On The Planet
Easy To Follow Videos
FULL Video-Based Training - UNLIMITED ACCESS! Step-By-Step - 11 Module Video Course With Practical Applications
Real Life Examples
LIVE Examples - BEHIND THE SCENES LOOK AT MY BUSINESSES - You Will Have Access To The Actual Campaigns That I Use To Rake In Millions
Methods That Get Results
100% Practical Instruction - No Theory, Just Strategies That Are Working Right Now
PLUS ALL THESE BONUSES

BONUS #1: Live Coaching + Facebook Ad Reviews
PLUS FACEBOOK GROUP ACCESS
We Select A Few Stores, Review Your Progress, And Help You Increase Your ROI And Scale - Hands On
Weekly Coaching Sessions With Me Personally, A Bona-fide 8 Figure Business Owner
Get The Latest Strategies And Tweaks That Are Working Right Now
Typically I Charge $2,500/Hour For Consultations, But You Will Have Access To Me Live Every Week For As Long As Needed

BONUS #2: Mastermind Q & A Sessions
Over 50 Hours Of My Private Live Coaching Call Q & A Sessions
Hear People From Around The World In All Kinds Of Niches Get Their Problems Solved
Listen In On Real People Asking Questions About Every Part Of Facebook Ads

BONUS #3: Audience Analyzer Software
Find Thousands Of New Audiences With A Simple Click Of Your Mouse
Find Audiences At A Lower Cost Much Quicker To Skyrocket Your Profits
Allows Me To Scale My Campaigns Quickly By Literally Showing Me What Audiences I Should Target To Get More Sales
Uncover New Niches That You Never Knew Existed

BONUS #4: Instant Facebook Ad Creator Tool
Instantly Create Stunning Facebook Ads - Includes Free Images And Text Designs
No Need To Hire Expensive Graphics Designers - Saves You Thousands Of Dollars!
No Need For Expensive Picture Editing Software - Make Your Own Images For Ads In Minutes

BONUS #5: Facebook Fan Page Research Tool
Custom software that allows you to spy on any of your competitors Fan Pages
Learn how they build their sudience
Find their most popular posts
See the successful ads they are currently running

BONUS #6: Facebook Campaign Spy Software
Custom software that allows you to spy on any of your competitors Fan Pages
Allows you to see their top performing posts
Reveals the top pages in your niche within seconds
Built in page reporter to analyze any fan page

HOmepage:

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Brandon Belcher - CPA Marketing University

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Brandon Belcher - CPA Marketing University | 2.09 GB
Everything you need to know about CPA Content Locking
CPA Marketing University will help you MASTER the art of CPA Content Locking. This form of marketing is not only most kept secret, but it's also the #1 most powerful way to earn online period.

HOmepage:

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Java & Python common practices for absolute beginners!

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Java & Python common practices for absolute beginners!
.MP4 | Video: 1280x720, 30 fps(r) | Audio: AAC, 44100 Hz, 2ch | 9.95 GB
Duration: 26.5 hours | Genre: eLearning Video | Language: English

Absolute beginner guide to learning and mastering Java & Python programming by implementing simple projects from scratch.

What you'll learn

You will implement programs to master loop systems such as for loop, while loop and do while loop
You will implement programs to master decision statements such as if statement, if else statement, else if statement etc
You will implement programs to master operators such as Arithmetic, Relational, Logical, Bitwise operators and so on
You must build lots of projects that will help to strengthen your skill in Java and Python language programming in this course
Go through the course curriculum to see the rich projects you will execute in this course
You will start by creating basic projects to master Java and Python programming
You will create projects under decision making statements
You will create numerous projects using for loop, while loop and do while loop systems
You will create lots of projects using Arrays
You will create projects under Matrices
You will strengthen your skill by creating advanced projects
You will build different pattern designs from scratch

Requirements

Due to very high volume of intro clip on every lecture, the use of earphone to listen to lecture videos may be injurious to the ear
You must have a computer to follow the instructor and practice every thing thought by the instructor
This course is too basic for advanced students. This is for absolute beginners only

Description

Welcome to Java & Python common practices for absolute beginners! This is a comprehensive and Practical guide that is designed to pick up every interested student from the state of "zero-knowledge" to a state of "Hero-knowledge" in Java and Python Language programming. As a senior software developer and an instructor with many years of experience in the industry, I have mastered the best way to give my students packages that will help them to learn and understand Java and Python Language programming in one course without the need to waste their hard earned money on different courses that will limit them to one side of Java and Python Language programming and forcing them to pay to learn the other sides.

Why Must I Take This Course And What Benefit Is It To ME As Java and Python Developer?

This is the only course on the internet that will help you to become a successful Java and Python developer with an in-depth knowledge of the entire aspect of Java and Python programming and prepare you with the required skills necessary to build you to face job interviews and get employed as a full stack Java and Python developer.

Moreover, the instructor is a very high experienced teacher, software developer and have also worked with some reputable companies. He has also been teaching computer programming since 2014 and have mastered the art of conveying information for better understanding which have made many of his student to excel with less stress in computer programming. Students are advised to follow this course step by step so that they would understand it very well because every lecture is filled with vital information which should not be missed.

Who this course is for:

Absolute Beginners in Java and Python programming
Junior software developers
Free Thinkers
Ambitious Students

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Genius Webinars with Jason Fladlien

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Jason Fladlien - Genius Webinars | 18.2 GB
GENIUS WEBINARS from Rapid Crush empowers you with the skills and methodology
that we have used to create more than $100 million in sales, in multiple markets.
The GENIUS WEBINARS course enables you to discover everything you need to utilize
the most effective media for sales and communications - WEBINARS!

What's Inside Genius Webinars
While what you're offering and the audience you're presenting to is important to the success of a webinar. what makes or breaks a webinar is the presentation itself.
The goal of every webinar presentation is to create a behavioral change in your audience that allows them to do something that they couldn't do before. If you give someone more options than they had when they showed up for your presentation, they will be much more open to saying yes to an offer that is consistent with that newfound behavior.

This is the simplest way to make your webinars more effective and impactful.

Jason has spent 10 years studying, testing, tweaking, and perfecting his webinar process to make creating effective webinars easier and more enjoyable. When you sign up today, you'll get access to everything you need to understand and implement Jason's proven webinar strategy to create your own webinars.

Module Breakdown
Inside the member's area, you'll have access to 11 Hi-Def Professional Recorded Sessions covering the Rapid Crush webinar framework and methodology. The training goes in-depth on every element needed for creating a webinar that is more valuable to your audience, and as a result, improves your conversions.

Module 1: Offer, Price & Bonuses
Discover why you should start with your offer, how to price your product or service (and create perceived value with how you present it), and include bonuses that will push your audience over-the-edge to say "yes."

Module 2: Guarantee, Scarcity & Objections
Learn the importance of a guarantee, and what type will work best, how and when to use scarcity to motivate your audience, and the only way you should handle any objections potential buyers will throw at you.

Module 3: Defined Outcome & Step By Step
Define the outcome you want to achieve with your webinar, and how to break down your content using a step-by-step process to help your audience achieve that result.

Module 4: Context, Vision, Strategy & Commitment
Discover how to set up your content so your audience understands why it's important, create a vision so the audience will believe it, the best way to teach your steps, and how to create micro and macro-commitments to set up your pitch.

Module 5: Transition
This portion is to put you into the right mindset as you go into your Close and make you comfortable asking for the YES. Learn the correct way to execute a transition that will create the momentum you need to effectively sell your offer.

Module 6: Authority
Learn how to cement your authority status during your introduction, so the audience will know why they should listen to you and believe everything that you share and show during your webinar.

Module 7: Commitment, Hope, Objections & Intrigue
Find out how to get the audience to commit to do what you teach them, how to handle objections in advance, create hope for a future that will be better for them after the webinar is over, and hook your audience right from the start.

Module 8: Putting It All Together
Discover the importance of creating your presentation while in the right mindset, and our best-practices for putting the pieces you've created together and optimizing them into a webinar that gets results.

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Engineering Practices for Continuous Delivery

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Engineering Practices for Continuous Delivery
MP4 | Video: AVC 1920 x 1080 | Audio: AAC 48 KHz 1ch | Duration: 08:08:51 | 8.46 GB
Genre: eLearning | Language: English

Releasing software to actual users can be a painful, risky, and time-consuming process. With this video workshop, experienced developers, testers, and operations engineers learn the principles and technical practices that enable rapid, incremental delivery of new, high-quality, valuable functionality to users.

This video from Neal Ford (and guest experts Tim Brown, Rachel Laycock, and Ryan Murray) demonstrates the engineering practices that allow you to get fast feedback on the production readiness of your application every time there is a change to the code, infrastructure, or configuration.

You'll learn that, through automation of the build, deployment, and testing processes-and improved collaboration among developers, testers and operations engineers-delivery teams can get changes released in a matter of hours (sometimes even minutes), no matter how large or complex the project is.

Topics include:

Introduction to deployment pipelines
Deployment pipeline best practices with Cruise Go
Testing practices
Continuous integration
Trunk-based development
Incremental deployment strategies
Data management and migration
DevOps impact on all facets of a project
Continuous delivery for architects
Contract tests
Engineering practices for microservices
Metrics and monitoring
Details on setting up deployment pipelines
How continuous delivery works with Fan-in and Fan-out integration
How to ensure automated backwards compatibility among evolving services
Neal Ford is Director, Software Architect, and Meme Wrangler at ThoughtWorks, a global IT consultancy. Proficient in a variety of languages, paradigms, and architectural styles, his primary consulting focus is the design and construction of large-scale enterprise applications.

About the O'Reilly Software Architecture Series

Clearing a path from developer to architect and enriching that path once you arrive

Software architecture is a massive multidisciplinary subject, covering many roles and responsibilities, and it is a fast-moving discipline where entire suites of "best practices" become obsolete practically overnight-yesterday's best practice is tomorrow's anti-pattern. No single path or curriculum exists; different types of architecture-application, integration, enterprise-require different subject emphasis. And yet, year after year, the job "software architect" places in the top ten of most Best Jobs surveys.

Keeping up with new approaches is challenging because you must maintain both technical depth and breadth. Whether you are at the outset of a career as an architect or in the midst of such a career, the O'Reilly Software Architecture series brings together a rich variety of topics, deep dives, innovative thinking, practical tips, and unfettered access to expert know-how that you can incorporate into a path that makes sense for you.

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C & Java common practices for absolute beginners!

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C & Java common practices for absolute beginners!
.MP4 | Video: 1280x720, 30 fps(r) | Audio: AAC, 44100 Hz, 2ch | 12.1 GB
Duration: 34 hours | Genre: eLearning Video | Language: English

Absolute beginners guide to learning and mastering C and Java programming by implementing simple projects from scratch.

What you'll learn

You will implement programs to master loop systems such as for loop, while loop and do while loop
You will implement programs to master decision statements such as if statement, if else statement, else if statement etc
You will implement programs to master operators such as Arithmetic, Relational, Logical, Bitwise operators and so on
You must build lots of projects that will help to strengthen your skill in C and Java language programming in this course
Go through the course curriculum to see the rich projects you will execute in this course
You will start by creating basic projects to master C and Java programming
You will create projects under decision making statements
You will create numerous projects using for loop, while loop and do while loop systems
You will create lots of projects using Arrays
You will create projects under Matrices
You will strengthen your skill by creating advanced projects
You will build different pattern designs from scratch

Requirements

Due to very high volume of intro clip on every lecture, the use of earphone to listen to lecture videos may be injurious to the ear
You must have a computer to follow the instructor and practice every thing thought by the instructor
This course is too basic for advanced students. This is for absolute beginners only

Description

Welcome to C & Java common practices for absolute beginners! This is a comprehensive and Practical guide that is designed to pick up every interested student from the state of "zero-knowledge" to a state of "Hero-knowledge" in C and Java Language programming. As a senior software developer and an instructor with many years of experience in the industry, I have mastered the best way to give my students packages that will help them to learn and understand C and Java Language programming in one course without the need to waste their hard earned money on different courses that will limit them to one side of C and Java Language programming and forcing them to pay to learn the other sides.

Why Must I Take This Course And What Benefit Is It To ME As C and Java Developer?

This is the only course on the internet that will help you to become a successful C and Java developer with an in-depth knowledge of the entire aspect of C and Java programming and prepare you with the required skills necessary to build you to face job interviews and get employed as a full stack C and Java developer.

Moreover, the instructor is a very high experienced teacher, software developer and have also worked with some reputable companies. He has also been teaching computer programming since 2014 and have mastered the art of conveying information for better understanding which have made many of his student to excel with less stress in computer programming. Students are advised to follow this course step by step so that they would understand it very well because every lecture is filled with vital information which should not be missed.

Who this course is for:

Absolute Beginners in C and Java language programming
Junior software developers
Free Thinkers
Ambitious Students

00677e1d.jpg




...
 
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