• Regeln für den Video-Bereich:

    In den Börsenbereich gehören nur Angebote die bereits den Allgemeinen Regeln entsprechen.

    Einteilung

    - Folgende Formate gehören in die angegeben Bereiche:
    - Filme: Encodierte Filme von BluRay, DVD, R5, TV, Screener sowie Telesyncs im Format DivX, XviD und x264.
    - DVD: Filme im Format DVD5, DVD9 und HD2DVD.
    - HD: Encodierte Filme mit der Auflösung 720p oder darüber von BluRay, DVD, R5, TV, Screener sowie Telesyncs im Format x264.
    - 3D: Encodierte Filme von BluRay, die in einem 3D Format vorliegen. Dies gilt auch für Dokus, Animation usw.
    - Serien: Cartoon/Zeichentrick, Anime, Tutorials, Dokumentationen, Konzerte/Musik, Sonstiges sind demnach in die entsprechenden Bereiche einzuordnen, auch wenn sie beispielsweise im High Definition-Format oder als DVD5/DVD9/HD2DVD vorliegen. Ausnahme 3D.
    - Bereich Englisch: Englische Releases gehören immer in diesen Bereich.
    - Bereich Talk: Der Bereich, in dem über die Releases diskutiert werden kann, darf, soll und erwünscht ist.


    Angebot/Beitrag erstellen

    - Ein Beitrag darf erst dann erstellt werden, wenn der Upload bei mindestens einem OCH komplett ist. Platzhalter sind untersagt.
    - Bei einem Scenerelease hat der Threadtitel ausschließlich aus dem originalen, unveränderten Releasenamen zu bestehen. Es dürfen keine Veränderungen wie z.B. Sterne, kleine Buchstaben o.ä. vorgenommen werden. Ausnahme Serienbörse:
    - Bei einem Sammelthread für eine Staffel entfällt aus dem Releasename natürlich der Name der Folge. Beispiel: Die Simpsons S21 German DVDRip XviD - ITG
    - Dementsprechend sind also u.a. verboten: Erweiterungen wie "Tipp", "empfehlenswert", "only", "reup", usw. / jegliche andere Zusatzinformation oder Ergänzung, welche nicht in obiger Beschreibung zu finden ist.

    Aufbau des Angebots und Threadtitel

    Der Titel nach folgendem Muster erstellt zu werden. <Name> [3D] [Staffel] [German] <Jahr> <Tonspur> [DL] [Auflösung] <Quelle> <Codec> - <Group>
    Beispiel: The Dark Knight German 2008 AC3 DVDRip XviD - iND
    Beispiel: The Dark Knight 2008 DTS DL BDRip x264 - iND
    Beispiel: The Dark Knight 2008 AC3 DL BDRip XviD - iND
    Beispiel: The Dark Knight German 2008 AC3 720p BluRay x264 iND
    Beispiel: The Dark Knight 2008 DTS DL 1080p BluRay x264 iND
    Beispiel: Die Simpsons S01 German AC3 DVDRip XviD iND
    Beispiel: Die Simpsons S20 German AC3 720p BluRay x264 iND
    Beispiel: Sword Art Online II Ger Sub 2014 AAC 1080p WEBRip x264 - peppermint
    Entsprechend sind also u.a. verboten: Sonderzeichen wie Klammern, Sterne, Ausrufezeichen, Unterstriche, Anführungszeichen / Erweiterungen wie "Tipp", "empfehlenswert", "only", "reup", usw. / jegliche andere Zusatzinformation oder Ergänzung, welche nicht in obiger Beschreibung zu finden ist
    Ausnahmen hiervon können in den Bereichen geregelt sein.

    Die Beiträge sollen wie folgt aufgebaut werden:
    Überschrift entspricht dem Threadtitel
    Cover
    kurze Inhaltsbeschreibung
    Format, Größe, Dauer sind gut lesbar für Downloader außerhalb des Spoilers zu vermerken
    Nfo sind immer Anzugeben und selbige immer im Spoiler in Textform.
    Sind keine Nfo vorhanden z.B. Eigenpublikationen, sind im Spoiler folgende Dateiinformationen zusätzlich anzugeben :
    Quelle
    Video (Auflösung und Bitrate)
    Ton (Sprache, Format und Bitrate der einzelnen Spuren)
    Untertitel (sofern vorhanden)
    Hosterangabe in Textform außerhalb eines Spoiler mit allen enthaltenen Hostern.
    Bei SD kann auf diese zusätzlichen Dateiinformationen verzichtet werden.

    Alle benötigten Passwörter sind, sofern vorhanden, in Textform im Angebot anzugeben.
    Spoiler im Spoiler mit Kommentaren :"Schon Bedankt?" sind unerwünscht.


    Releases

    - Sind Retail-Release verfügbar, sind alle anderen Variationen untersagt. Ausnahmen: Alle deutschen Retail-Release sind CUT, in diesem Fall sind dubbed UNCUT-Release zulässig.
    - Im Serien-Bereich gilt speziell: Wenn ein Retail vor Abschluss einer laufenden Staffel erscheint, darf diese Staffel noch zu Ende gebracht werden.62
    - Gleiche Releases sind unbedingt zusammenzufassen. Das bedeutet, es ist zwingend erforderlich, vor dem Erstellen eines Themas per Suchfunktion zu überprüfen, ob bereits ein Beitrag mit demselben Release besteht. Ist dies der Fall, ist der bereits vorhandene Beitrag zu verwenden.
    - P2P und Scene Releases dürfen nicht verändert oder gar unter einem iND Tag eingestellt werden.


    Support, Diskussionen und Suche

    - Supportanfragen sind entweder per PN oder im Bereich Talk zu stellen.
    - Diskussionen und Bewertungen sind im Talk Bereich zu führen. Fragen an die Uploader haben ausschließlich via PN zu erfolgen, und sind in den Angeboten untersagt.
    - Anfragen zu Upload-Wünschen sind nur im Bereich Suche Video erlaubt. Antworten dürfen nur auf Angebote von MyBoerse.bz verlinkt werden.


    Verbote

    - Untersagt sind mehrere Formate in einem einzigen Angebotsthread, wie beispielsweise das gleichzeitige Anbieten von DivX/XviD, 720p und 1080p in einem Thread. Pro Format, Release und Auflösung ist ein eigener Thread zu eröffnen.
    - Grundsätzlich ebenso verboten sind Dupes. Uploader haben sich an geeigneter Stelle darüber zu informieren, ob es sich bei einem Release um ein Dupe handelt.
    - Gefakte, nur teilweise lauffähige oder unvollständige Angebote sind untersagt. Dies gilt auch für eigene Publikationen, die augenscheinlich nicht selbst von z.B. einer DVD gerippt wurden. Laufende Serien, bei denen noch nicht alle Folgen verfügbar sind, dürfen erstellt und regelmäßig geupdatet werden.
    - Untersagt sind Angebote, welche nur und ausschließlich in einer anderen Sprache als deutsch oder englisch vorliegen. Ausnahmen sind VORHER mit den Moderatoren zu klären.


    Verstoß gegen die Regeln

    - Angebote oder Beiträge, die gegen die Forenregeln verstoßen, sind über den "Melden"-Button im Beitrag zu melden.
  • Bitte registriere dich zunächst um Beiträge zu verfassen und externe Links aufzurufen.




Englische Tutorials

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Qlik Sense For Beginner + Intermediate + Advanced(All in 1)
Genre: eLearning | MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 2.68 GB | Duration: 5h 35m
Qlik Sense Load Script + Visualizations

What you'll learn
Qlik Sense Load Script
Qlik Sense Set Analysis
Qlik Sense Visualizations
Qlik Sense Expression
ETL
Requirements
Understand basic functionality in Qlik Sense
Description
In the Intermediate session, you will be exposed to the load script where we load our data into Qlik Sense.
And also did some of the basic transformations.
Once we have all the tables transformed and saved into QVD formats, we will load all the QVDs back into the load script.
And finally, we will load the data model into our final application, which is the dashboard layer.
Next, we will go into the Sheets to expose ourselves to visualization expressions, how to create buttons, and also the idea of having master dimension, master expressions, and master visualizations in the dashboard.
For the Advanced session, we will guide you on how to build our load scripts with Master Calendar and Fiscal Calendar, YTD tables, and so on.
Once the load script is completed, we will move on to the sheets to know how do we apply the flags created in the load script into the visualization expression.
A more simplified way to create MTD/YTD logic will be introduced at this session as well.
Functions such as Rank and AGGR are also introduced in the advanced session.
Together with all the knowledge that we learned so far, we will create a 100% chart which will be an interesting chart to showcase the distribution of the specific dimensions that we are interested in.
Thanks for enrolling and Happy Qliking!
Who this course is for
Beginner in BI
IT Fresh Graduate
Beginner in Data Analytics
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Small Business Guide to Logo File Formats
Duration: 19m | Video: .MP4, 1280x720, 30 fps | Audio: AAC, 48 kHz, 2ch | Size: 156 MB
Genre: eLearning | Language: English​

Are you planning on hiring a freelance graphic designer to design your small business' logo? Are you having a hard time understanding all the different logo file formats and what you might need for your small business? Maybe you already have received your logo package from your designer and feel overwhelmed. This class is for small business owners who don't have experience with managing their graphic files. In this class, Joanne Lesk, will teach you all about different graphic file formats and break down what uses they have.
In this class, you will learn the*following
Colour Profiles*The 3 main colour profiles and how important they are to your logo. CMYK, RGB and PMS are the 3 colour profiles that she works with creating a logo.
Bitmap*vs. Vector FilesBitmap and vector images and the differences, pros, and cons of each.
Vector FilesWe*will go more into detail about vector images and all the specific file formats like EPS, PDF, AI and SVG.
Bitmap FilesWe*will be*explaining more*about bitmap images like JPG, GIF, PNG and TIFF.
Print vs. DisplayWe will talk about*print and display resolutions. We will learn about resolution, pixels, PPI and DPI.
Branding GuidelinesWe will*talk about branding guidelines and how they can help your business and if you need them. We will go on a walkthrough of*Barre & Soul's branding guidelines. You can follow along here.
Joanne's goal is to take away any overwhelming feelings around talking to your designer or looking thru your logo package. If there's one thing, we hope you take away from the class it's that you don't have to be a designer to understand the basics of logo file formats.
In this class, you will be creating a unique logo file format specific to your small business. Joanne provides a downloadable checklist that you can find in the project resources.
Homepage
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The Agile Samurai Bootcamp
Last Update: 8/2018
Duration: 3h 8m | Video: .MKV, 1280x720 30 fps | Audio: AAC, 48 kHz, 2ch | Size: 539 MB
Genre: eLearning | Language: English​

Everything you need to setup, execute, and successfully deliver your own Agile project.
What you'll learn:
A thorough understanding of how Agile works, how it's different from traditional Waterfall, and the mindset necessary to transformation your organization and team
A deep, thorough, understanding of how Agile User stories, Estimation and Planning work
How to form effective Agile teams, and what to look for in quality players
Complete description of roles typically seen on Agile projects including the Agile Customer, Business Analyst, Programmer, Tester, UX Designer, and Project Manager
In depth discussion on topics not typically covered in other Agile course like Agile Teams, How to Create Visual Works Spaces, Communication Plans, and the mechanics behind the Agile Iteration
The rhythm and ritual necessary for delivering something of value every week
Covers important concepts not covered in Scrum training like production readiness, and software engineering
A primer on essential software engineering practices like automated Unit Testing, Refactoring, Test-Driven Design, and Continuous Integration
Techniques and methods to ensure your project works within it's means, while delivering phenomenal value to your customer (The Way of the Spartan Warrior)
Requirements
Pen, paper, and fierce desire to learn
Description
Get ready to kick some software project butt.
Enter the world of the Agile Samurai, where the most dire of software projects are dispatched with ease and grace. By learning the ways of the Agile Samurai you will discover:
What Agile is, how it works, and the mindset necessary for working iteratively
Common myths and pitfalls and how to choose the right Agile method for you
How to build a good Agile team
How from traditional waterfall roles (like developer, analyst, tester, and project manager) change on Agile project
How to create a plan you and your customer can believe in
How to gather requirements in a fraction of the time using Agile User Stories
How to deliver something of value every week
What to do when the schedule is wrong, and how to look like a pro correcting it, and
The four essential Agile Engineering practices*and why they are so important for Agility.
By the end of this course you'll have everything you need to successfully set up, execute, and deliver your own Agile project.
Course Outline
Agile In a Nutshell
What Agile is, how it works, and how to choose the right Agile method for you.
Agile Teams
What makes the Agile team tick. Characteristics of good Agile teams. And how to find quality players.
User Stories
In this session we break down what user stories are, how they work, what effective user stories look like for your project, and how to host great story gathering work shops.
Estimation
By learning how to estimate the Agile way, you'll stop trying to get something your up-front estimates can't give (precision and accuracy) and instead focus on what really matters-building a plan you and your customer can believe in.
Planning
In this session, you're going to learn how to create plans you can believe in and follow through on commitments you and your team make.
Iteration Mechanics
This session shows teams how to set the iterations up for success, breaks down what actually occurs during an iteration, and how to setup an agile communication plan for you and your team.
Visible Workspaces
By learning how to create a visual workspace, you and the team will never be at a loss for what to do next or where you can add the greatest value.
Engineering
Agile doesn't work on planning alone. That would be wishful thinking. Only by apply these core software engineering practices can you reduce the time it takes to test, ensure you always have a good design, and confidently make necessary changes with speed.
Unit Testing - Automated tests proving your software works
Refactoring - Paying down technical debt, while continuously improving your design
Test-Driven Development - Write the tests first to help improve your design
Continuous Integration - Maintaining a culture of production readiness, and deploying at a moments notice
Intended Audience
This is an introductory level course on Agile software delivery.
Course Requirements
No previous experience with Agile expected or necessary.
Instructional Level
All Levels
Update NEW*FAQ Section April 2017
New FAQ section added answering most commonly asked questions
New templates section added containing downloadable examples of burn down charts
Update NEW Cheat Sheet Section August 2018
New section summarizing key concepts in downloadable pdf
Who this course is for
Beginners
Assumes no prior knowledge of Agile of software development
Homepage
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Understanding Track Mattes inside After Effects
Duration: 30m | Video: .MP4, 1280x720, 30 fps | Audio: AAC, 48 kHz, 2ch | Size: 272 MB
Genre: eLearning | Language: English​

This class*will give you a good understanding of what Track Mattes are, teach you how to apply them and*will show you the potential of effectively using Alpha and Luma Mattes.
Homepage
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Web 3.0 Portfolio - ReactJs, Spline 3D & Framer Motions
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz, 2 Ch
Genre: eLearning | Language: English + srt | Duration: 10 lectures (1h 49m) | Size: 1.1 GB

Personal Portfolio with Custom Framer motion Animation effects & 3d Spline designs
What you'll learn
How to create modern UI using React Js
learn how to use 3D Spline designs?
Learn how to use Framer Motion Animations in your websites
Learn how build a modern UI and deploy it into firebase freely
Requirements
Need some programming knowledge about core fundamentals
Description
I will show you how simple it is to create a full stack, PORTFOLIO using React, Firebase & Material-UI... ?
Course Module
1. Project Overview - Setup & Configurations
2. Styling Home Component
3. Styling Services, About, Clients - Components
4. Styling Projects, Contact, Footer - Components
5. Animating the components using GSAP & Scrollreveal
6. Storing data in Firebase Realtime Cloud Database
7. Deploying Project in Cloud
What is Firebase ?
Firebase is a platform developed by Google for creating mobile and web applications. It was originally an independent company founded in 2011. In 2014, Google acquired the platform and it is now their flagship offering for app development.
What is React?
React is a free and open-source front-end JavaScript library for building user interfaces based on UI components. It is maintained by Meta and a community of individual developers and companies. React can be used as a base in the development of single-page or mobile applications.
What is spline in design?
Spline, a 3D design tool, was launched towards the end of 2020. As you probably know, it's not your typical 3D environment like Blender, 3D Max, or Cinema 4D. For instance, it doesn't allow you to edit meshes. You could say Spline is more like three. js editor, but unlike this tool, Spline is codeless.
What is Framer Motion?
Framer Motion is a new open source, production-ready motion library for React on the web.
What is Framer used for?
Framer is primarily a design and prototyping tool. It allows you to design interactive prototypes of websites and applications using production components and real data.
Who this course is for
Students who are willing to start their carrier as UI developer
Homepage









 
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Writing for a Living: Survival Guide
Duration: 2h 28m | Video: .MP4, 1280x720, 30 fps | Audio: AAC, 48 kHz, 2ch | Size: 2.12 GB
Genre: eLearning | Language: English​

What every writer needs to know! A*practical guide to the business side of writing, covering everything from the mechanics of the publishing industry to copyright laws, how to deal with rejection, literary agents, self-publishing, promotion, writing queries, press releases and much more.
Homepage
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Build a classic Snake game for Android
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 1.68 GB | Duration: 2h 42m​

Remake one of your favourite classic mobile games in Android
What you'll learn
Build a game in Android
Snake
Build a classic game
Requirements
Basic understanding of Android development
Description
This course is simply created as a fun weekend project, to help you build a classic Snake game in Android.
I will go through the building process line by line to explain and help you understand how to build this fun game. We begin from scratch, creating an empty application and building our game step by step.
I will not explain the fundamentals like what a function or a variable are, but I will explain each line of code to show you what it does and why.
We will build a simple game engine, simple graphics and simple gameplay, enough for this game to work fine on all devices out there. At the end, you will have a working, playable game that you can enjoy. Also, you will have a better idea of how games are implemented on a basic level on Android, what a game engine is and how to structure your code.
Not only do we build the game and you have a working application at the end, but you also get to enjoy the classic game of snake that was very popular back in the day. You can also publish it as an app if you like.
So if you enjoy a bit of nostalgia and are interested in building this game, sign up for this course and let's get started.
Who this course is for
Beginner developers
Students who enjoy development projects
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C++ And PHP Programming Complete Course 2022
Genre: eLearning | MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 1.73 GB | Duration: 4h 39m
Learn C++ Programming And PHP Programming With Practical Demonstrations In One Complete Course

What you'll learn
Introduction to C++ Programming And PHP Programming In general
Practical demonstrations of C++ And PHP Concepts
Learn about C++ programming In software's interface
In C++ Programming, learn how to read complex data, create applications and graphic user interfaces by learning C++ programming language
Learn C++ Arrays, Lists and Structured Data Class , Discovering its Power Class
PHP Arrays, Lists and Structured Data Class
PHP Operators, PHP conditional statements, PHP loops
Requirements
Basic Computer Knowledge
No programming knowledge required to learn C++ And PHP programming.
Description
C++ And PHP Programming Complete Course
1) C++ Complete Course
This course is an introduction to the C++ programming language and its subset, the C++ programming language. Program structure, block, storage types, console and file I/O, functions, arrays, strings, pointers, call-by-reference, call-by-value, and dynamic memory allocation will be discussed. The concept and use of classes will be covered in some detail. The differences between C++ will also be discussed.
Course Rationale: This course is designed to teach students the C++ programming language and introductory and intermediate programming concepts with examples and applications using the C++ language. The course builds and extends topics covered in the prerequisite course, COSC 1315 and prepares students for more advanced programming courses such as ITSE 2431 (Advanced C++ Programming) and COSC 2415 (Data Structures) as well as for entry level programming employment. The course is required for an Associate Degree in several Computer Information Systems and Computer Science degree areas.
STUDENT LEARNING OUTCOMES/LEARNING OBJECTIVES
Course Objectives/Learning Outcomes
Demonstrate a thorough understanding of modular programming by designing programs that require the use of programmer-defined functions.
Demonstrate a thorough understanding of arrays by designing and implementing programs that search and sort arrays.
Demonstrate a thorough understanding of the object-oriented programming concepts of encapsulation, data abstraction and composition by designing and implementing classes including the use of overloaded functions and constructors.
Demonstrate a thorough understanding of the concept of pointers and dynamic memory allocation by designing and implementing programs using pointers and dynamic memory allocation.
Demonstrate a thorough understanding of the implementation of programmer-defined functions and classes by writing code, performing unit testing and debugging of multiple complex programs.
Demonstrate good documentation style in all of the programs written in this course.
Demonstrate proficiency in implementing data validation code, performing unit testing, and developing test plans while implementing robust solutions to the assignments in this course.
Demonstrate a thorough understanding of stream input/output for both console and files.
Demonstrate an understanding of the differences between C++ in the areas of strings, pass by reference/passing pointers, and structs by designing and implementing programs that use C++ strings, C++ language structs and classes.
Learn in this Course
To learn the fundamental programming concepts and methodologies which are essential to building good C++ programs.
To practice the fundamental programming methodologies in the C++ programming language via laboratory experiences. ...
To code, document, test, and implement a well-structured, robust computer program using the /C++ programming language.
2) PHP Programming
Introduction To PHP Programming
This section will learn the basic structure of a web application and how a web browser interacts with a web server. You'll be introduced to the request/response cycle, including GET/POST/Redirect. You'll also gain an introductory understanding of Hypertext Markup Language (HTML), as well as the basic syntax and data structures of the PHP language, variables, logic, iteration, arrays, error handling, and superglobal variables, among other elements.
syllabus
Web concepts of Php
basic syntax
Arithmetic Operators
Assignment Operators
New php-7 features scalar type declaration
Class and objects
inheritance
Thank you and see you inside the course.
Who this course is for
For People New to C++ And Java And PHP
For People Who want to learn C++ Fundamentals and PHP and later Transition into Web development and software development
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Complete Drawing Course: Create Video Game Concept Art
Last Update: 8/2021
Duration: 13h 40m | Video: .MKV, 1280x720 30 fps | Audio: AAC, 48 kHz, 2ch | Size: 4.74 GB
Genre: eLearning | Language: English​

Learn To Be An Artist From Scratch - Follow Along Digitally or With Pen and Paper.
What you'll learn:
We'll start with the basic fundamentals of Stroke, Shape, Size and Shade.
Lot's of practice creating quirky video game objects such as weapons, cars, castles and more.
Creating characters, learning dimensions, posing and more.
3D SHAPES to build-up an isometric drawing, your first foray into the third dimension.
One and two point perspective, along with saturation techniques to give a sense of DEPTH.
Practice flowing shapes into one-another to create natural looking FORM.
Along the way you'll learn ADVANCED techniques including pose, shading, lighting, stroke thickness and more.
Requirements
We're making it as much as possible about pencil & paper, and learning the fundamental skills.
We'll go through aspects of digital drawing (for those that have a graphics tablet) but it's not essential.
If you're going to use a PC or Mac then we recommend Krita. On iPad we suggest trying Procreate.
However, we stress you don't NEED anything but paper and coloured pencils.
Description
Even if you think you can't draw, don't have the time or talent - with our help you CAN DRAW.
This course focusses on practicing the fundamental concepts, but in a fun creative way. We'll draw characters, environments, objects, weapons, spaceships, game scenes and lots more. You'll be encouraged to draw without trying to be perfect. Learning to draw concept art is more about conveying your idea than it is about winning art awards!
You can follow along with this course even if you don't have a fancy graphics tablet. Every lecture is suitable for people with paper-and-pencil, as well as those folks who have a digital drawing set up.
So what topics will we cover?
We'll start with learning the basic fundamentals of Stroke, Shape, Size and Shade. Lot's of practice creating quirky video game objects such as weapons, cars, castles and more.
Then, while still learning the fundamentals, we'll have some fun creating characters, learning dimensions, posing and more.
Then on 3D SHAPES to build-up an isometric drawing, your first foray into the third dimension.
We'll teach you one and two point perspective, along with saturation techniques to give a sense of DEPTH.
Building on what we've learnt, we practice flowing shapes into one-another to create natural looking FORM.
Along the way you'll learn ADVANCED techniques including pose, shading, lighting, stroke thickness and more.
Each step of the way you'll be asked to use your creativity to draw things which are interesting to you, not just trying to replicate exactly what the instructor is drawing.
All with our secret sauce of regular challenges, and exquisitely paced learning.
At GameDev tv we've helped nearly 1m people get started in game development. With us you'll be supported by a vibrant community of 1000s of other students, as well as a dedicated teaching assistant to help you.
You will get full lifetime access for a single one-off fee.
Build skill levels methodically while still producing exciting game art.
Simple step by step approach.
Learn about: Stroke, Shape, Depth, Form, Proportion, Texture and other advanced techniques.
Hours of content, along with practice materials, gives you the opportunity to become skilled without the monotony of practice.
Dive in now, you won't be disappointed!
Who this course is for
Anyone interested in drawing (from beginners to intermediate).
People looking for a fun approach with lots of practical challenges.
Those interested in stylised game art.
Homepage
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Learn HTML5 & CSS3: Pure HTML & CSS From Scratch
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 3.28 GB | Duration: 7h 14m​

In this HTML & CSS Course you'll establish a set of website development skills to set you up for success! Whether you're an aspiring Website Developer, Experienced Developer, Website Designer, or HTML Email Developer, HTML and CSS skills are the starting point to a career path in Development & Design.
HTML & CSS is the foundation of all web pages and every website we browse on the internet as well as apps we use everyday! If you're interested in a career in development or design, HTML and CSS are the beginning of everything you need to know. From a career in Web Development, Web Design, HTML Email Development and Freelancing as a business or side-hustle, this course will give you the foundation you need with HTML & CSS.
This HTML5 & CSS3 course contains all of the key HTML elements and CSS properties you'll need to know in order to develop and design mobile first, responsive websites. You'll learn to use Media Queries to design websites for different mobile & tablet devices based on their widths and different breakpoints, as well as creating responsive website navigation menus. Receive countless tips, tricks, and resources to learn as quickly as possible and add your own styling customizations to real world projects.
Sign up to the course today and start learning HTML and CSS development to get your career or freelance business in development or design started!
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Scala Applied, Part 1
Last Update: 8/2018
Duration: 5h 44m | Video: .MKV, 1280x720 30 fps | Audio: AAC, 48 kHz, 2ch | Size: 2.08 GB
Genre: eLearning | Language: English​

Introduction to programming in the Scala language. Core syntax and concepts.
What you'll learn:
Use the REPL (the Scala Interactive Shell) for experimentation and fun
Understand the basics of Scala syntax, including val, var, def, if, while, try, for and more
Create classes, objects and instances
Define and use function literals and higher order functions
Understand the basics of Scala's type inference and how to use it
Write custom control structures to augment those built into the language
Start down the path of a more functional style of programming
Be ready for Part 2 of Stairway to Scala Applied, which will dig into some of the differences between Scala and other languages
Requirements
Knowledge of at least one other programming language, along with the fundamentals of computer programming is assumed
Student should complete the free Stairway to Scala - Setup Instructions also available on Udemy to be ready to take this course.
Description
After taking Scala Applied part 1, you will be able to
Use the REPL (the Scala Interactive Shell) for experimentation and fun
Understand the basics of Scala syntax, including val, var, def, if, while, try, for and more
Create classes, objects and instances
Define and use function literals and higher order functions
Understand the basics of Scala's type inference and how to use it
Write custom control structures to augment those built into the language
Start down the path of a more functional style of programming
Be ready for Part 2 of Stairway to Scala Applied, which will dig into some of the differences between Scala and other languages
The course is half theory, half practice with hands on coding exercises built around test driven development examples. If you complete all three parts, with all the exercises, you will find that in addition to a strong grounding in the language theory, you will have the practical skills and comfort to code in Scala, as well as having the tools necessary to do so.
Unlike many other courses that teach a specific aspect of the Scala language, for example reactive programming or functional concepts, Stairway to Scala Applied provides a balanced and thorough introduction to the whole language and its concepts, including libraries like Actors and Collections. It is intended to accelerate your Scala learning curve and make you able to use Scala productively by the end of the course.
The course is taught by two highly experienced Scala developers who use Scala on a daily basis for real world commercial projects, and have done so for several years each.
Most of the lectures are practical demonstrations accompanied by a slide. You can download the slide deck and follow along on your computer, but the lectures are also presented using Udemy mashups, so the slide and practical demo can be switched between at will. If you hear typing, it's best to bring up the practical demo screencast instead of the slide in order to follow along.
Who this course is for
Anyone interested in programming using the Scala programming language
Students should have some programming experience in another language, but no prior Scala language knowledge is assumed.
Developers wanting to get to a good working knowledge of Scala as quickly as possible
Homepage
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Pencil Drawing Product Drawing Design with Perspective

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Pencil Drawing Product Drawing Design with Perspective
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 7.42 GB | Duration: 5h 42m

advanced three-dimensional industrial product and object drawing with perspective techniques, pencil sketching course,



What you'll learn
drawing advanced objects
sketching techniques used while designing
rules of perspective
analysis and drawing of objects
light shadow and line value in the product
thinking in three dimensions and transferring it to paper
the drawing processes of objects in an easy way
smoother straight line and ellipse drawing conveniences
Requirements
paper
pencil
drawing motivation

Description
Hello.. (This is the third course of the series, which consists of three stages.)

When we examine our daily life, perspective and proportion are everywhere in our lives. On the streets, in the products, in the places, in short, everywhere. Third and end of perspective trainings

In addition to drawing from a different perspective, it is aimed to make conscious observations in this course.

In this training;

- Seeing the rules of perspective with academic and advanced perspective fundamentals and looking complicated

We will apply it on objects.

- You will have learned the general drawing logic of the most difficult objects very well.

- How should we start first when drawing objects? What rules should be in the technical infrastructure? Which

Where should we use the technique? How do we adjust the surfaces of the object drawn in different perspectives?

We will find answers to questions such as

- The general principle of this training is to learn the drawing techniques of all objects by going from certain basic rules.

is to teach.

- Different movements on the surfaces, starting from the prisms, which are the basis of the product drawing

you can.

- While drawing the products, we will see not only the visible and clear areas, but also the inside and invisible parts of the drawing.

- To draw the drawing of complex objects at the extreme point very easily,

- How to focus the actual lines of the object among many lines,

- How contrasts are captured with the line value,

- How to show the drawn objects more effectively and strikingly,

- The reactions of the line values ​​according to the direction of the light,

- Toning (light - shadow)

- How the line value and the tone value should be in harmony,

- Where we tone so that the perception of depth can be felt on the paper,

- Where we should increase to the darkest values.

- How we can more clearly show that it is in contact with the ground,

We will see all these issues not only theoretically, but also practically through product examples. Since we will deal with these two main topics together, we will see much more permanent results. At the end of the training, you will be able to draw all objects and architectural structures with the right perspective foundations. In this course, which is the last training of the series, we will see products that are very intense and consist of many parts. You will be able to create professional product drawings, starting from scratch, even in the most intense details. In this training, you will learn the techniques that should be used in product-oriented drawings, even when drawing any composition. To learn the techniques that an architect, industrial designer or hobbyist drawing must know, you can watch the training videos and start developing quickly.

Who this course is for
anyone who wants to learn drawing

Homepage


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