• Regeln für den Video-Bereich:

    In den Börsenbereich gehören nur Angebote die bereits den Allgemeinen Regeln entsprechen.

    Einteilung

    - Folgende Formate gehören in die angegeben Bereiche:
    - Filme: Encodierte Filme von BluRay, DVD, R5, TV, Screener sowie Telesyncs im Format DivX, XviD und x264.
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    - 3D: Encodierte Filme von BluRay, die in einem 3D Format vorliegen. Dies gilt auch für Dokus, Animation usw.
    - Serien: Cartoon/Zeichentrick, Anime, Tutorials, Dokumentationen, Konzerte/Musik, Sonstiges sind demnach in die entsprechenden Bereiche einzuordnen, auch wenn sie beispielsweise im High Definition-Format oder als DVD5/DVD9/HD2DVD vorliegen. Ausnahme 3D.
    - Bereich Englisch: Englische Releases gehören immer in diesen Bereich.
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    Angebot/Beitrag erstellen

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    - Bei einem Sammelthread für eine Staffel entfällt aus dem Releasename natürlich der Name der Folge. Beispiel: Die Simpsons S21 German DVDRip XviD - ITG
    - Dementsprechend sind also u.a. verboten: Erweiterungen wie "Tipp", "empfehlenswert", "only", "reup", usw. / jegliche andere Zusatzinformation oder Ergänzung, welche nicht in obiger Beschreibung zu finden ist.

    Aufbau des Angebots und Threadtitel

    Der Titel nach folgendem Muster erstellt zu werden. <Name> [3D] [Staffel] [German] <Jahr> <Tonspur> [DL] [Auflösung] <Quelle> <Codec> - <Group>
    Beispiel: The Dark Knight German 2008 AC3 DVDRip XviD - iND
    Beispiel: The Dark Knight 2008 DTS DL BDRip x264 - iND
    Beispiel: The Dark Knight 2008 AC3 DL BDRip XviD - iND
    Beispiel: The Dark Knight German 2008 AC3 720p BluRay x264 iND
    Beispiel: The Dark Knight 2008 DTS DL 1080p BluRay x264 iND
    Beispiel: Die Simpsons S01 German AC3 DVDRip XviD iND
    Beispiel: Die Simpsons S20 German AC3 720p BluRay x264 iND
    Beispiel: Sword Art Online II Ger Sub 2014 AAC 1080p WEBRip x264 - peppermint
    Entsprechend sind also u.a. verboten: Sonderzeichen wie Klammern, Sterne, Ausrufezeichen, Unterstriche, Anführungszeichen / Erweiterungen wie "Tipp", "empfehlenswert", "only", "reup", usw. / jegliche andere Zusatzinformation oder Ergänzung, welche nicht in obiger Beschreibung zu finden ist
    Ausnahmen hiervon können in den Bereichen geregelt sein.

    Die Beiträge sollen wie folgt aufgebaut werden:
    Überschrift entspricht dem Threadtitel
    Cover
    kurze Inhaltsbeschreibung
    Format, Größe, Dauer sind gut lesbar für Downloader außerhalb des Spoilers zu vermerken
    Nfo sind immer Anzugeben und selbige immer im Spoiler in Textform.
    Sind keine Nfo vorhanden z.B. Eigenpublikationen, sind im Spoiler folgende Dateiinformationen zusätzlich anzugeben :
    Quelle
    Video (Auflösung und Bitrate)
    Ton (Sprache, Format und Bitrate der einzelnen Spuren)
    Untertitel (sofern vorhanden)
    Hosterangabe in Textform außerhalb eines Spoiler mit allen enthaltenen Hostern.
    Bei SD kann auf diese zusätzlichen Dateiinformationen verzichtet werden.

    Alle benötigten Passwörter sind, sofern vorhanden, in Textform im Angebot anzugeben.
    Spoiler im Spoiler mit Kommentaren :"Schon Bedankt?" sind unerwünscht.


    Releases

    - Sind Retail-Release verfügbar, sind alle anderen Variationen untersagt. Ausnahmen: Alle deutschen Retail-Release sind CUT, in diesem Fall sind dubbed UNCUT-Release zulässig.
    - Im Serien-Bereich gilt speziell: Wenn ein Retail vor Abschluss einer laufenden Staffel erscheint, darf diese Staffel noch zu Ende gebracht werden.62
    - Gleiche Releases sind unbedingt zusammenzufassen. Das bedeutet, es ist zwingend erforderlich, vor dem Erstellen eines Themas per Suchfunktion zu überprüfen, ob bereits ein Beitrag mit demselben Release besteht. Ist dies der Fall, ist der bereits vorhandene Beitrag zu verwenden.
    - P2P und Scene Releases dürfen nicht verändert oder gar unter einem iND Tag eingestellt werden.


    Support, Diskussionen und Suche

    - Supportanfragen sind entweder per PN oder im Bereich Talk zu stellen.
    - Diskussionen und Bewertungen sind im Talk Bereich zu führen. Fragen an die Uploader haben ausschließlich via PN zu erfolgen, und sind in den Angeboten untersagt.
    - Anfragen zu Upload-Wünschen sind nur im Bereich Suche Video erlaubt. Antworten dürfen nur auf Angebote von MyBoerse.bz verlinkt werden.


    Verbote

    - Untersagt sind mehrere Formate in einem einzigen Angebotsthread, wie beispielsweise das gleichzeitige Anbieten von DivX/XviD, 720p und 1080p in einem Thread. Pro Format, Release und Auflösung ist ein eigener Thread zu eröffnen.
    - Grundsätzlich ebenso verboten sind Dupes. Uploader haben sich an geeigneter Stelle darüber zu informieren, ob es sich bei einem Release um ein Dupe handelt.
    - Gefakte, nur teilweise lauffähige oder unvollständige Angebote sind untersagt. Dies gilt auch für eigene Publikationen, die augenscheinlich nicht selbst von z.B. einer DVD gerippt wurden. Laufende Serien, bei denen noch nicht alle Folgen verfügbar sind, dürfen erstellt und regelmäßig geupdatet werden.
    - Untersagt sind Angebote, welche nur und ausschließlich in einer anderen Sprache als deutsch oder englisch vorliegen. Ausnahmen sind VORHER mit den Moderatoren zu klären.


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Englische Tutorials

Blender 2.8 Model Texture Animate & Simulate Complete Guide

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Blender 2.8 Model Texture Animate & Simulate Complete Guide
Video: .MP4, 1920x1080 30 fps | Audio: AAC, 48kHz, 2ch | Duration: 13:09:44
Genre: eLearning | Language: English | Size: 12.4 GB

Learn to Model Texture Animate and Simulate a Complete Medieval Catapult 3D Model From Start to Finish What you'll learn
Following through a complete guide on creating a 3D model of a medieval catapult
Using Blender 2.8 and understand its interface
Complete guide on marking seams & texture resolutions
UV mapping and UV unwrapping your model
Applying hard- and soft-edges
Explore and have fun with texturing and material creation
creating a fire & smoke shader within Blender
create a full armature from scratch
complete guide to animate your 3D model
Thorough work through of a working fire simulation
Learn how to use the powerful Blender 2.8 video editor

Requirements
Blender 2.76 and above, Free to download Via the official Blender website
A basic working knowledge of the Blender UI

Description
Blender 2.8 Model Texture Animate & Simulate Complete Guide
Course Description
Hi and welcome to this new 3D Tudor course, 'Blender 2.8 Model Texture Animate & Simulate Complete Guide'. This is my most exciting course on the date. The focus of this course is to show you how to make realistic models, to a real-world scale. Enroll in this course and experience 30 hours of content, full of learning opportunities to take your 3D modeling, animation and simulations skills to the next level. By completing this course, you will walk away with a comprehensive view of how to model from the ground up, with a super-fast workflow.
Modeling
We will be creating a medieval catapult - the ultimate war-time machinery for ultimate casualty numbers. You will be familiar with those from your war simulation games, and this course will help you recreate this engineering masterpiece on your own. We will be creating a fully functioning medieval catapult, including the bolts and beams needed for everything to work in a hyper-realistic way. As this is part of my Blender 2.8 courses, we will be going through all the new shortcuts to model, texture, animate, and simulate a model. Advanced modeling techniques are included in this course.
Texturing
Texturing is perhaps the most important part of any 3D model. I will show you the most efficient and quickest ways of preparing a mesh for adding materials. We will be going over how to mark seems, how to correct texture resolutions, and how to UV unwrap. All these course components would be a course in their own right, so by enrolling, you will be able to develop your skills in a multi-faceted way. To save time on your usual trial and error process, I will show you the right and wrong way of doing this to fully prepare you and give you the skills to clean a 3D model mesh to industry standard.
Freebies
You will be glad to know that this course comes with a library of resources that you are free to download and reuse in your other projects, or in the catapult project you upload as part of this course. I created all these textures and resources using Substance Designer, all custom made, specifically for this course.
Bones
This course will show you basic to intermediate skills of animating using Blender 2.8 software. We will be completing a complete armature from scratch, and you will learn how to place bones to help you make animating feel like a breeze. Using the techniques I will teach you, you will be able to export your animations into game engines like Unreal Engine 4 (UE4) and Unity. To help you keep up with the course progress, we will break down parts of the armature creation process, and I will show you how to organize everything efficiently.
Animation
Have you ever wanted to learn how to build a full animation cycle? The learning outcomes of this course include creating a complete animation cycle in Blender 2.8. As part of animating this medieval catapult, we will be working on making it's propelling motion realistic, working hard to make each individual component move in a hyper-real way. You can apply these skills to any animations you decide to make in the future, and I would be excited to see you upload animations of other models as part of this course project. You will also be shown how to keyframe, and advanced components of this course within a course will show to create rope where the textures change as the animation rolls.
Simulation
Fire is an essential component in every medieval catapult, and this course will also show you how to simulate a boulder's flames. We will be simulating realistic fire and smoke using nothing more than Blender 2.8 to make a fully operable war machine. You will also learn how to create materials from scratch using the Blender 2.8 nodes system. We will be combining this fire simulation with your animation to create a medieval catapult model you can be proud of.
Rendering
Finally, after all the preparations for making a hyper-realistic medieval catapult model, truly worthy for a gruesome battlefield, we will be rendering the animation into a short film. You will learn how to use lighting from three high-dynamic-range images (HDRIs) - also include in this course for you to use, as a freebie. We will be setting up cameras and I will be going through different techniques to help improve the quality of your renders. Our render will be set out in the Blender 2.8 video editor.
Who this course is for:
Beginners to Blender or 3D modelling up to all levels of 3D artists

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Procedural Race Tracks - Houdini 17.5 and Houdini Engine

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Procedural Race Tracks - Houdini 17.5 and Houdini Engine
Genre: eLearning | MP4 | Video: h264, 1280x720 | Audio: aac, 44100 Hz
Language: English | VTT | Size: 9.9 GB | Duration: 17.5 hours

Create a full Procedurally built Level with Houdini 17.5, Houdini Engine, Unity 3D & Unreal Engine 4

Description
Have you ever wanted to speed up your level creation using Procedural Techniques? Have you ever tried to use Houdini or the Houdini Engine but hit road blocks that prevented you from being productive with the two applications? Then this course is for you!

Throughout this course we are going walk through every step of the way so it is not confusing at all. You will gain the confidence to begin building your own procedural race track tools for use inside of Unity 3d and Unreal Engine 4.

The course starts out by giving individuals new to Houdini, a quick start guide to using Houdini by teaching the basics of navigation, UI, modeling and creating Houdini Digital Assets. Once armed with that new knowledge we move onto the next level and start building out our Track tools.

With the Track tools we will learn how to effectively build a set of HDAs that will generate a Track complete with UV's, the Track bumpers, and the Track Guard Rails. Through that section of the Course we will see how we can detect the direction of a turn in the Track so we can place either a Track Bumper or a Track Guard Rail. This will begin to open up the power of using Proceduralism in your game productions.

With the Track in place we will walk through the process of creating Procedural Terrains with Houdini and the Houdini Engine. We will learn how to hook up terrain layers so we can texture our terrains in Unity and in Unreal.

Once our Terrains are ready to go we will walk through the process of efficiently creating and Scattering foliage using the Houdini Engine. We look at how to utilize Unity's Detail object system with Houdini Engine and how to use Unreal's grass system.

To conclude the course we build out a couple more procedural props and learn how to create textures with Houdini using its own Compositing Operators.

This course gives you a complete look at how to build a procedural pipeline for your games productions using Houdini 17.5, the Houdini Engine 3.4 and the Game Engine of your choice!

If you are looking to learn Houdini and Houdini Engine for Games Development then this Course is for you!

Note: Creating HDAs in the Apprentice version of Houdini will not work with Houdini Engine. An Indie License or above is required. But all the modeling and workflows still apply, will just have to export the Track pieces from Houdini Apprentice to OBJ.

What you'll learn
Procedural Modeling in Houdini 17.5
Houdini Engine for Unity 3D and Unreal Engine 4
Create Houdini Digital Assets in a Production proven way for Games
How to use Houdini to create Procedural models to save you time during you game productions
How to Set up HDA's in Unity and Unreal so you procedurally generate Collision Meshes, Materials, UVs, and more!
How to Scatter large amounts of Foliage onto your Terrains
How to use Houdini Engine and Unity's Tree Prototypes

Homepage

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The Complete 2019 Flutter Development Bootcamp with Dart

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The Complete 2019 Flutter Development Bootcamp with Dart
HIGHEST RATED | Created by Angela Yu | Video: h264, 1280x720 | Audio: AAC 48KHz 2ch | Duration: 26:46 H/M | Lec: 185 | 13.7 GB | Language: English | Sub: English [Auto-generated]

Officially created in collaboration with the Google Flutter team.

What you'll learn
Build beautiful, fast and native-quality apps with Flutter
Become a fully-fledged Flutter developer
Build iOS and Android apps with just one codebase
Build iOS and Android apps using just one programming language (Dart)
Build a portfolio of beautiful Flutter apps to impress any recruiter
Understand all the fundamental concepts of Flutter development
Become proficient in one of the fastest growing technologies

Requirements
A Computer that has admin privileges
Have 10GB of free space on your hard drive.
All software we'll be using is free to download and install.
Although you can build iOS apps on a Windows computer with Flutter, if you want to test it, you will need a Mac.

Description
Welcome to the Complete Flutter App Development Bootcamp with Dart - created in collaboration with the Google Flutter team.

Now includes a brand new module on Flutter State Management!

Covering all the fundamental concepts for Flutter development, this is the most comprehensive Flutter course available online.

We built this course over months, perfecting the curriculum together with the Flutter team to teach you Flutter from scratch and make you into a skilled Flutter developer with a strong portfolio of beautiful Flutter apps.

Our complete Flutter development bootcamp teaches you how to code using Dart and build beautiful, fast, native-quality iOS and Android apps. Even if you have ZERO programming experience.

I'll take you step-by-step through engaging and fun video tutorials and teach you everything you need to know to succeed as a Flutter developer.

The course includes 23+ hours of HD video tutorials and builds your programming knowledge while making real world apps. e.g. Whatsapp, QuizUp and Yahoo Weather.

By the end of this course, you will be fluently programming in Dart and be ready to build your own Flutter apps and become a fully fledged Flutter developer.

You'll also have a portfolio of over 15 apps that you can show off to any potential employer.

Sign up today, and look forwards to:

Over 23 hours of HD 1080p video content, everything you'll ever need to succeed as a Flutter developer.

Building over 15 fully-fledged apps including ones that use Firebase Cloud Firestore, StreamBuilder, ListView, networking, external APIs and much much more.

All the knowledge you need to start building any app you want

$8000+ Flutter development bootcamp course materials and curriculum

From Beginner to Flutter Developer with Just One Course

We know that you're here because you value your time. If you wanted to watch someone program for hours and hours without explaining what they're doing, you'd be on YouTube.

By getting this course, you can be rest assured that the course is carefully thought out and edited. There are beautiful animations that explain all the difficult concepts and we're always on hand to answer student questions.

So by the end of the course, you'll completely understand:

Fundamental Flutter concepts e.g. Stateful vs. Stateless Widgets, Widget tree, state management, animations, themes and much more.

Fundamental Dart concepts e.g. lists, maps, enums, loops, futures, streams, mixins, classes, and much more.

Concepts of Object Oriented Programming (OOP): The type system, variables, functions and methods, inheritance, classes and protocols.

Control Structures: Using If/*Else clauses, Switch statements and logic to control the flow of execution.

Data Structures: How to work with collections, such as Lists and Maps.

Software Design: How to organise and format code for readability and how to implement the Model *View* Controller (MVC) design pattern.

Networking: How to make asynchronous API calls, store and retrieve data from the cloud, and use the JSON format for server communication.

Data Storage: How to use Firebase Cloud Firestore to act as a backend for your Flutter apps.

Authentication: How to use log in and register users for your Flutter apps.

State Management: How to use setState, prop drilling, lifting state up, callbacks and the Provider package to manage app state.

Don't waste your time

Don't waste another minute of your precious life on poor quality videos on YouTube. Or instructors who you can't understand. Or teachers who have no real world in-person teaching experience. Your time is precious. Take this course and find out why everybody is raving about it and why over 35,000 students rated my courses 5 stars!

Don't waste your money

Inside this course, you're getting exactly the same course materials and curriculum as our 12 week in-person programming bootcamp. Instead of spending $8000+ dollars and taking time off work, save loads of money by getting this course and do it at your own pace!

Who this course is for?
If you have never programmed before, then take this course to learn Dart and build iOS and Android apps.
If you know how to code, but are new to mobile development, then take this course to build apps with just one codebase.
If you are a native app developer, then take this course to see how much time you can save building native-quality iOS and Android apps with Flutter.
If you've tried Flutter before, then take this course to get a comprehensive curriculum that covers all the important aspects of Flutter development

Homepage

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Create your own Hulk - Gold Pack

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Create your own Hulk - Gold Pack
Video: .MP4, 1920x1080 15fps | Audio: AAC, 44.1 kHz, 2ch | Duration: 27.5h
Genre: eLearning | Language: English | Size: 5.28 GB

In this Pack you receive 4 volumes: Vol.1- BODY MODELING, Vol.2 - ARMOR MODELING, VOL.3 - FULL TEXTURING and VOL.4 - FINAL FIGHT

In this Pack you receive 4 volumes:
VOL.1- BODY MODELING: In this volume, I will teach you how to sculpt realistic muscles, taking care of shapes and details in order to create the incredible Hulk body fan art. This course is in Pre-sale, so the content will be available in October 05/2017.

VOL.2 - ARMOR MODELING: In this volume I will teach you how to generate the shape of each piece of the Hulk Gladiator's armor. This course is in Pre-sale, so the content will be available in October 25/2017.

VOL.3 - FULL TEXTURING: In this volume I will teach you how to generate the color and texture of each piece of the Hulk Gladiator's armor. This course is in Pre-sale, so the content will be available in November 20/2017.

VOL.4 - FINAL FIGHT: In this volume I will teach you how to generate the Hulk pose, his intense gestures, set him in a battle with Thor and show you how to render the scene in a HQ video. You will receive the "Thor" posed model for free! This course is in Pre-sale, so the content will be available in December 15/2017.

Homepage

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Computer Architecture Beginner to Advanced - 45 Hours (Updated)

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Computer Architecture Beginner to Advanced - 45 Hours (Updated)
.MP4 | Video: 1280x720, 30 fps(r) | Audio: AAC, 44100 Hz, 2ch | 18.8 GB
Duration: 44.5 hours | Genre: eLearning Video | Language: English


What you'll learn

Language of Bits
Assembly Language
ARM Assembly Language
x86 Assembly Language
Digital Logic
Computer Arithmetic
Processor Design
Memory Systems

Requirements

Beginners are welcome

Description

So, let us distinguish between two kinds of terms that are used for the study of computers; the first is computer architecture, and the second is computer organization. So, computer architecture is a view of a computer; that is presented to

software designers, which essentially means, that it is an interface or a specification that the software designers see, it is a view that they see, of this is how the computer works and this is how they should write, software for it, whereas computer organization, is the actual implementation of a computer in hardware.

Oftentimes, the terms computer architecture and computer organization, are actually confused or computer architecture is used for both. So, that is common, but we should keep in mind that there are two separate terms; one of them is computer architecture, and the other is computer organization.

So, what again is a computer? We have computers everywhere, we have a computer on the desktop over here, we have a computer in a laptop or phone, an iPad. So, we can define a computer, as a general purpose device, that can be programmed, to process information, and yield meaningful results. So, mind you this definition has several facets to it; the first is, that a computer you should be able to program it. So, circuit that does a specific action is actually not a computer.

So, for example, let us say that you have small thermometers on top of the room, which is showing what the current temperature is? That is not a computer even though you know is showing it is temperature on a nice screen. The reason is that this device cannot be programmed. Second, it needs to be able to process some information that is given from outside; like you enter some information via a keyboard or a mouse. It is processing

that information; it needs to yield meaningful results. So, all these three facets are important for defining what a computer is.

So, how does the computer work? A computer has a program which tells the computer what needs to be done; that is because, the way that we have defined a computer, is that it should be possible to instruct it to do something. So, having a program is point number one. Second there needs to be some information that the program will work on. For example, let us say you are trying to you clicked the photograph, and the photograph has some red eyes. So, we are trying to remove the red eye effect in photographs. So, in this case the photograph will be the information stored, and the program will be the piece of code; that is working on the information, photographs in this example, and then the finished good looking photographs is the result.

So, what is the program again, it is a list of instructions given to the computer. The information store is all the data image images, files, videos that a computer might process, and the computer once again is an intelligent device that can be instructed to do something, on the basis of the instructions, it processes some known information, to generate new and better and meaningful results.

So, let us take the lid off a desktop computer and see what is over there. So, if you take, if you open a desktop computer, the first thing that you see over here, is a green board, and this is called the motherboard. So, this is a circuit board for the rest of the circuit is r. The two most important circuits is that at least we are interested in at the moment, is the CPU the central processing unit, which is the main brain of the computer. This is the CPU. You would also see a small fan on top of it the job of the fan is to remove heat, and it is the other rectangle over here which is called the memory of the main memory. So, this temporarily stores the information that the CPU the processor is going to use, and the computer processor reads data from main memory processes it and writes it back.

We also another very important unit over here which is the hard disk, this also saves information. What are the key differences between the memories in the hard disk; number one, the memory storage capacity is small. Maybe in today's day and age it might be like 32 gigabytes, whereas, the hard disk storage capacity might be 10 times more or 20 times more. So, so we will get into the definition of how much what is a kilobyte or megabyte or gigabyte in chapter two, but essentially it is a unit of storage. So, the hard disk can typically store 10 times more data, but it is also significantly slower.

The other advantage of a hard disk is that if I turn the power off, all the data in the memory will get erased, whereas the data in the hard disk will remain. So, those are the differences. So, in this course, we will primarily be interested in these three unit is which

are the CPU the memory and the hard disk, but mind you there are many other smaller processors all over the motherboard. So, will not have a chance to talk to them, but we will have a chance to at least discuss some of them, in the last chapter, in chapter 12 not at the moment though.

So, what does a simple computer look like? Simple computer, like the one that we looked at right now, has a computer a CPU, which does the processing; it has a memory and a hard disk. So, the hard disk maintains all the information's, when a computer is powered off. When it is powered on, some of the information comes to the memory, then the computer reads information from the memory, works on it, and again writes the results back.

What more do we need to add to make this a full functioning system. We need to add I O devices, input output devices. This can include a keyboard a mouse for entering information. And for displaying information, it can be a monitor or a printer, to display the kind of information that a computer has computed. It can be other media also; like the network or a USB port, but we will gradually see what these are, at the moment let us confine ourselves to a very- very simple system.

Who this course is for:

Students curious about Computer Arhitecture

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Startup Selling: Sell More Stuff

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Startup Selling: Sell More Stuff
Genre: eLearning | MP4 | Video: h264, 1280x720 | Audio: aac, 48000 Hz
Language: English | VTT | Size: 7.94 GB | Duration: 5 hours

What you'll learn
Improve sales performance by better understanding your customer's needs and creating an infinite sales cycle for every client.
Identify Customer Needs and Buyer Types involved with the purchasing decision, then learn how to develop Value Statements to meet these buyer needs.
Develop strategies to identify and overcome objections, obstructions, and obstacles in the sales process.
Create an Implementation Plan that you can use during the sales process to instill confidence in your prospective customer.
Identify Stages of the Sale, then develop Milestones & Metrics with you customer to insure that you're progressing through the sale process.
Avoid debilitating stalls during the sales cycle. "Yeah... can you call me back in a few weeks..."
Develop creative Work Agreements that match both your customer's needs, and yours.

Requirements
Enthusiasm and need to improve sales performance.
While it is helpful to have specific sales opportunities in mind when taking this course, it's not necessary.
Description
Most sales courses, training, and workshops focus on "selling" when in fact, you need to know your customer's buying process. That's what you'll learn in this class.

By identifying the components of the buying and selling process, you can increase your conversion rates and accelerate your time-to-sale. Enterprise sales (i.e. business-to-business), purchasing decisions can take 3, 6, or 12 months (or more!) with many decision-makers, influencers, and individual buyers involved.

We use the Sales Model Canvas as your framework to achieve these objectives. The Sales Model Canvas is a simple process to follow starting from the first conversation with your prospective customer all the way through the sales and buying process, and to successful implementation your solution with your new client.

The course includes case studies from various industries and solutions, including:

Software-as-a-Service (SaaS), Data-as-a-Service (DaaS), Platform-as-a-Service (Paas)
University & college educational products and sales
Government and Request-for-Proposal (RFP) sales situations
Clean Tech & Renewable Energy
Services-based companies, including consulting and web development services.
Examples from both startups and established companies.
All of the materials, course lectures, and case studies have been presented at live, in-person workshops with startup and technology groups including:

The 2012 Lean Startup Conference
Startup Grind
The Lean Startup Circle-San Francisco
The Lean Startup-Orange County
The Lean Startup-Portland
Bootstrapper's Breakfast
Entrepreneur's Organization
SARTA
Workshop Testimonials

"I attended a live workshop for this course. I have this stuff on my desk. It's our sales compass - where are we on each deal? Are we on track? Where are we going?"

- Arthur Bart-Williams, Founder, Canogle, Speaker & Mentor at the Lean Startup Conference

"Very practical Quickstart for a non-salesperson to do lead discovery and conversion. I'd previously read Solution Selling to overcome a feeling that I'm an engineer not a salesperson, but found the book too theoretical to help. This workshop was a hit-the-ground-running introduction where I left feeling that I can do sales. Highly recommend it."

- Riaz Rizvi, Principal at Kickstart Platforms

"Scott was instrumental in developing our enterprise sales process by teaching us how to navigate through target prospects and developing sales experiments to optimize our process."

- Patrick White, CEO at Synata, Best New Enterprise Product at LAUNCH 2013

Book Reviews for "Startup Selling" and "52 Sales Questions Answered" (by the course author)

"I found this book useful as we all sell something to someone no matter what our job is. The customer could be your manager or co-workers, and you might be selling your new idea rather than a product. No matter what you sell, you bound to pick up useful ideas in this book."

- Ali Julia, Amazon #1 Reviewer, Review of "Startup Selling"

"There is a wealth of information here - the book makes the reader feel like being in attendance at one of his seminars. Sambucci is bright, witty, focused, and right there on the front lines of success. Just buy into it."

- Grady Harp, Amazon Top 50 Reviewer, Review of "52 Sales Questions Answered"

"If you are an entrepreneur who wants to get up to speed quickly on selling to business, in particular selling software, the book belongs on your short list of must reads."

- Sean Murphy, Founder SKMurphy, Review of "Startup Selling"

Who this course is for:
Startup CEOs
Sales Reps at startups
Sales Development Reps
Sales Team Leaders & Sales Managers
Technical leaders & engineering teams looking for more visibility in the enterprise sales process.

Homepage

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"Write. Publish. Repeat" Conversations

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"Write. Publish. Repeat" Conversations
Genre: eLearning | MP4 | Video: h264, 1280x720 | Audio: aac, 48000 Hz
Language: English | VTT | Size: 9.06 GB | Duration: 8 hours

What you'll learn
Make a living writing (HINT: it's about hard work and math, not luck!)
Avoid getting lumped in with the "self publishing ghetto" by taking a few small steps to look like a professional
Create a viable income-producing business out of what most struggling writers erroneously see as "just art"
Produce great books (fiction or nonfiction) -- from pre-production planning to publishing like a pro
Learn which sales and promotion techniques and strategies work for full-time successful authors
Find out why some authors succeed while others fail
Discover what's changed in indie publishing, and how you can benefit
Learn how to write fast, produce a lot of books, and give yourself a bigger "footprint" for readers to find you
Understand how email marketing, blogging, social media, podcasting, and other promotional avenues can easily fit into any smart artist's strategies
Know how to set up your website and grow your email list (creating a repository of people eager to buy your next book)
Find out how to get more reviews (and deal with the good and the bad ones)
Get the Cliffs Notes on what the authors of the #1 bestseller "Write. Publish. Repeat." have learned in the trenches, running their six-imprint publishing business since the book was originally released (UPDATES AND LATEST INFO!)

Requirements
You will need a means to write. We highly recommend Scrivener software, but any word processor will do
You must be willing to set aside dedicated time to write and work on your writing business. It doesn't matter how much at first, but you must make it a priority and be willing to close your door to the world while you work. (Basically, you must be willing to take writing seriously, and sometimes make other things wait.)
You must possess a strong work ethic, a thick skin, and a willingness to work hard at writing even at the inevitable times in which results aren't immediate
Description
At the end of 2013, the crew behind the top-rated Self Publishing Podcast released their book Write. Publish. Repeat. WPR went on to become a #1 bestseller, hailed as an addition to the "must have" book list for writers. This 30-part video series, in which the three authors (Johnny, Sean, and Dave) expound on all of WPR's key pointsa year later, is the next step for forward-thinking, smart indie publishers.

Write. Publish. Repeat. Conversations is the video companion to Write. Publish. Repeat. We not only go into more depth on the book's content as it applies to our day-to-day business, but the series also updates the book with all we've learned after another year publishing at Sterling & Stone, our cutting-edge company that runs six imprints across the publishing spectrum.

Students of this course will learn how to take take their art and make a viable business from it. The e-book age is a golden time for writers ... and Write. Publish. Repeat. shows you how to take advantage of it, and profit from your creativity.

Who this course is for:
This is for writers who are willing to work hard to produce and sell quality books
This is for writers willing to think of writing as a business as well as an art
This is for writers who love to write, rather than those who see writing as some sort of a way to get rich quickly
This is NOT for anyone seeking a "get rich quick" scheme or anyone who believes an "ebook gold rush" mentality
This is NOT for hobbyists (who don't really care about selling their work) or pure artists who feel that "adding business to art" somehow sullies it (HINT: it most certainly does not)
This is NOT for lazy people, people who complain, or people who make excuses. Basically, it's not for any writer unwilling to take responsibility for her own success

Homepage

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Complete C# Unity Developer 2D: Learn to Code Making Games (Updated)

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Complete C# Unity Developer 2D: Learn to Code Making Games (Updated)
.MP4 | Video: 1280x720, 30 fps(r) | Audio: AAC, 48000 Hz, 2ch | 23.3 GB
Duration: 35 hours | Genre: eLearning | Language: English

Game development & design. Learn Unity 2018 in C#. Your first 7 2D Unity games for web, Mac & PC. Includes Tilemap.

What you'll learn

Learn C#, a powerful modern language, from scratch. No prior programming experience is necessary.
Become excellent at using the Unity game engine.
Build a solid foundation for game design and game development that will help you build your own games.
Learn how object oriented programming works in practice.
Create playable game projects - good for your portfolio, or just for your own sense of achievement.
Transfer your knowledge from this course to .NET, other languages, and more.
Develop highly transferable coding problem solving skills.
Be part of an amazing and supportive community of people similar to you.

Requirements

Mac or PC capable of running Unity 2018.
Optional: A free download of Unity 5 to review the original content of the course.
A passion and willingness to learn how to code.

Description

The course has been remastered in Unity 2018!

This course started as a runaway success on Kickstarter and has gone on to become the most popular and most watched Unity game development course on Udemy. The course has full English closed-captions throughout.

Learn how to create video games using Unity, the world-leading free-to-use game development tool. We start super simple so you need no prior experience of Unity or coding! With our online tutorials, you'll be amazed what you can achieve right from the first moment you start the course.

Benefit from our world-class support from both other students, and the GameDevtv team who are regularly engaged in the forums and Q&A section. Go on to build several games including:

Laser Defender: A Top-Down Space Shooter with enemies to shoot and dodge;

Glitch Garden: A Tower Defense game with different tower types and enemy types, and a basic resources system;

TileVania: A fast-paced classic Side-Scrolling Platformer using Unity's Tilemap tool;

Block Breaker: A basic "Breakout" style game which introduces Unity's built in physics engine.

Prefer to start with 3D games? Check-out our sister course, the Complete C# Unity Developer 3D. Already have some Unity knowledge, and want something more challenging? Check-out our epic RPG Core Combat Creator. More interested in creating 3D models from scratch? Start with our Complete Blender Creator course. Our green leaf logo is a symbol of passion and quality.

You will have access to a course forum where you can discuss topics on a course-wide basis, or down to the individual video. Our thriving discussion forum will help you learn and share ideas with other students. Check out our reviews to see how people love this feature.

The course is project-based as we believe this is the best way to learn Unity and C#. You will not just be learning dry programming concepts, but applying them immediately to real indie games as you go. All the project files will be included, as well as additional references and resources - you'll never get stuck. There are talking-head videos, powerful diagrams, quality screencasts and more.

Oh, and it's just bigger and better than other Unity courses you will find online. See the course length and the reviews.

For each demo game you build you will follow this process.

Be challenged to build the entire game yourself.

Be shown step-by step how to build it.

Be challenged to apply, and re-apply your knowledge regularly.

You will get full lifetime access for a single one-off fee. The creators are qualified and experienced coders and avid gamers, so are able to explain complex concepts clearly, as well as entertain along the way.

You will learn C#, and in turn build a solid foundation for Object Oriented Programming. By the end of the course you'll be very confident in the basics of coding and game development, and hungry to learn more.

What this course DOESN'T cover.

Whereas this course is already huge, we can't possibly cover everything in that time. Here are some things we will not be covering.

Performance optimization.

Editor plugins or modifications.

Physics engine modification*

* Separate mini-course to cover these this now available.

Anyone who wants to learn to create games: Unity is a fantastic platform which enables you to make production-quality games. Furthermore these games can be created for Windows, MacOS, iOS, Android and Web from a single source!

If you're a complete beginner, we'll teach you all the coding and game design principles you'll need. If you're an artist, we'll teach you to bring your assets to life. If you're a coder, we'll teach you game design principles.

Note: access to this course comes with an optional, free community site where you can share games and art assets, as well as connect with other students.

Dive in and learn Unity now, you won't be disappointed!

Who this course is for:

Competent and confident with using a computer.
Artists who want to learn to bring their assets into games.
Some programming experience helpful, but not required.
Complete beginners who are willing to work hard.
Developers who want to re-skill across to game development.

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How to Become an Alpha Male

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How to Become an Alpha Male
Genre: eLearning | MP4 | Video: h264, 1920x1080 | Audio: aac, 48000 Hz
Language: English | VTT | Size: 5.21 GB | Duration: 3 hours

What you'll learn
Reprogram your mind to increase your confidence, self esteem, influence, dominance, assertiveness, attraction, and magnetism to help you in all social situations!
Attract women - without memorising fake chat up lines
Get women attracted by saying LESS, not more (and why talking too much about yourself and being too funny actually sabotages you)
Use presence to naturally attract women without needing to chase
How to effortlessly come across as dominant, and free of outcome without putting any thought or effort into it.
Use awkward silences as a tool to make women chase

Requirements
No prerequisites requirements
Description
Are you a shy, introverted guy who's frustrated with the lack of women in his life?
Do you lack assertiveness because of your fear of rejection?
Do you struggle figuring out how to ask out a girl?
Do you want more confidence and social skills to attract women?
At times, do you feel like you're not Man enough?
Wouldn't you love to learn how to make women chase you without having to put in all the effort?
The Alpha Male is the dominant leader of the group, he always gets what he wants! He exudes confidence, dominates any group, and always has options with women. You too can adopt the characteristics, behaviors, and attitudes of the Alpha Male using this course, "How to become an alpha male." Here is what you'll gain:

Reprogram your mind to increase your confidence, self esteem, influence, dominance, assertiveness, attraction, and magnetism to help you in all social situations!

how to attract women women - without memorizing fake chat up lines
Attract women by saying LESS, and not more (and why talking too much about yourself and being too funny actually sabotages you)
Use presence to naturally attract women without needing to chase

Gain the confidence to "be yourself" - live in the moment, say what's on your mind, and stop over thinking.

Effortlessly project dominance, and freedom of outcome without thought or effort.

Use awkward silences as a tool to make women chase

How to attract women without talking

how to get a girl to notice you
And much more!
Stop being second in line! Become the alpha male and claim what should be yours!

The "How to become an alpha male course" will enable you to develop the mindset, the subcommunication and beliefs of how to become a natural alpha male, how to flirt with girls naturally, and change your life for the better!

Oh and it's a 100%, take it or leave it, money back guarantee! You have nothing to lose. So click on the "Enroll Now" button, and see you inside!

Who this course is for:
Introverted guys who have zero to no experience meeting women
Guys who can get numbers and get them laughing, but with no dates to show for

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Become a Product Manager | Learn the Skills & Get the Job

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Become a Product Manager | Learn the Skills & Get the Job
BESTSELLER | Created by Cole Mercer, Evan Kimbrell | Video: h264, 1280x720 | Audio: AAC 48KHz 2ch | Duration: 12:50 H/M | Lec: 144 | 11.3 GB | Language: English | Sub: English

The most complete course available on Product Management. 13+ hours of videos, activities, interviews, & more

What you'll learn
Understand the varying role of a Product Manager through different types and sizes of companies
Decide which type of Product Manger best fits one's goals and personality
Understand the Product Lifecycle and how it applies to every product
Understand the modern Product Development Process that both Fortune 500s and Startups adhere to
Know how to identify ideas worth pursuing and dedicating resources to
Understand how to get at the root of customer pain points
Understand and communicate customer pain by type and frequency
Assess the core problem of a product
Find and compare competitors and competing products
Differentiate between Direct, Indirect, Substitute, and Potential competitors
Understand the process of Customer Development and how it relates to being a Product Manager
How to find potential interviewees for product interviews, user tests, and exploratory interviews
How to structure and run a customer interview
How to model interview questions correctly while avoiding bias
Navigate the four different types of customer interviews
Find potential interviewees both internally and externally
Write emails that will get users and potential customers to respond
Build user personas based on both qualitative and quantitative data
Understand the difference between a wireframe, a mockup, and a prototype
Sketch out a wireframe with just a pen and paper
Use Balsamiq to create wireframes at an intermediate level
Use a sketch system called POP for digitizing product sketches
Create specs for epics and user stories
Properly apply acceptance criteria
Run a variety of MVP experiments, such as pitch experiments, redirects, shadow buttons, and more
Correctly evaluate which product metrics to track and which to ignore
Apply the AARRR framework to your product
Apply the HEART framework to your product
Track your metrics using a variety of software
Create a product and feature roadmap
Create a product backlog and properly prioritize features
Calculate team velocity and build estimations for product delivery
Understand the difference between Agile and Waterfall development
Understand the difference between two popular Agile frames: Scrum and Kanban
Learn software development concepts like APIs, mobile development, Front End, Back End, MySQL, programming frameworks, and more
Communicate effectively with all the stakeholders of a product
Communicate effectively with engineers in a way they will appreciate and understand
Communicate effectively with designers by focusing on the things they care about most
Communicate effectively with executives and higher-ups
Understand the role of technology in modern Startups and Fortune 500s
Understand the basics of "The Cloud" and Servers vs. Clients
Understand the basics of front-end vs. back-end technology, tech stacks, and how they integrate together
Understand the basics of APIs, what they do, what they look like, and how your team might use them
Understand how to obtain relevant experience to set up for a transition to Product Management
Build a portfolio that will assist in a hiring application
How to self-brand online and build a following pre-hire
What to look for in Product Management jobs and what to ignore
How to apply insider tips and tricks to getting hired as a Product Manager
Craft a resume that appeals to a hiring manager for Product Management placement
Ace the Product Manager interview
Excel beyond getting hired

Requirements
No pre-requisites, although familiarity with basic business concepts is helpful

Description
**Updated August 2019: Over 1,020 students who have taken this course have gotten jobs as Product Managers! Students now work at companies like Google, Zynga, Airbnb, Wal-Mart, Dell, Booking. com, Jet. com, Vodafone, HomeAway, Boeing, Freelancer. com, Wayfair, & more!**

The most updated and complete Product Management course on Udemy! You'll learn the skills that make up the entire Product Management job and process: from ideation to market research, to UX wireframing to prototyping, technology, metrics, and finally to building the product with user stories, project management, scoping, and leadership. We even have interviews with real life PMs, Q&A sessions with students, and a comprehensive guide to preparing and interviewing for a Product Management job.

Right now, there are over 3,000+ job listings worldwide that are looking for Product Managers, that pay on average $100,000 / year.

The demand for Product Management is increasing at an insane rate. More and more companies are finally figuring out how important this discipline and this role is to their success.

But how exactly do you get into the field? There aren't any degrees in Product Management & there are no certifications. Most Product Managers get into the field through luck or connections. That ends here - we'll get you up to date on ALL the skills you need to learn Product Management AND have the best chance at getting the job you want. There's no more ambiguity to it. We'll show you what you need to know and what you have to do - all taught from a Product Management insider.

Students aren't required to know anything beforehand - we'll teach you the fundamentals, how to apply them, how to develop into an advanced product manager, and finally how to maximize your chances to get a job as a Product Manager.

Your instructors:

Cole Mercer has been a Senior Product Manager at Soundcloud, Bonobos, Mass Relevance, and has taught the Product Management course at General Assembly in Manhattan, NYC.

Evan Kimbrell is a Top rated Udemy instructor with 11 courses on everything Entrepreneurship. His courses have over 35,000 students, 1,000+ 5 star reviews, and an average rating of 4.9 / 5.0.

Who this course is for?
Anyone looking to get a job in Product Management
Anyone wanting to transition into Product Management
Already established Product Managers who want to advance their skillset
Entrepreneurs looking to master the product development process

Homepage
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Build an app with React, Redux and Firestore from scratch (Updated 6/2019)

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Build an app with React, Redux and Firestore from scratch (Updated 6/2019)
HIGHEST RATED | Created by Neil Cummings | Video: h264, 1280x720 | Audio: AAC 48KHz 2ch | Duration: 28:45 H/M | Lec: 253 | 11.3 GB | Language: English | Sub: English [Auto-generated]

Learn how to build a web app with React, Redux and Firestore from beginning to publishing

What you'll learn
Students will be able to create an application using React, Redux and Firestore by the end of this course.
Students will improve their javascript

Requirements
Students should be familiar with HTML, CSS and Javascript
A computer with either Windows, Mac OSX or Linux is required
We will make use of (free) Google services so a Google account is necessary

Description
*** Re-recorded and fully up to date as at June 2019***

Do you want to learn React and Redux in the context of building a complete application? Do you want to learn about Firestore, the new Database offering from Google that provides 'live data' to our application? Are you the type of learner who gets most out of actually building an application rather than watching endless slides about how something is supposed to work? If so then this course is for you!

In this course we build a complete application from start to finish.

Every line of code is demonstrated and explained. We warm up by building a CRUD application in React, we then enhance it by adding Redux and following that we add in Firestore to provide the persistence layer for the application.

Here are just some of the things you will learn about in this course:

Setting up the developer environment

Creating a React application using the create-react-app utility from Facebook

Login and Register functionality using Firebase authentication

Adding social login for Facebook and Google into the application

Google maps and Places autocomplete integration

Photo uploading using drag and drop, with resizing and cropping of the images before upload

Adding a live chat system

Paging, Sorting and Filtering with Firestore

Infinite scroll for the pagination

Firestore database design

Creating reusable form components with Redux forms

Building a great looking application with Semantic UI

Many more things as well

Tools you need for this course

In this course all lessons are demonstrated using Visual Studio Code, a free (and really good) cross platform code editor. You can of course use your preferred IDE or Code editor of choice and any operating system you like... well as long as it's either Max OSX, Windows or Linux.

Is this course for you?

This course is extremely practical. About 90% of our time is spent actually building the application. If you are the type of person who gets the most out of learning 'by doing', then this course will be for you.

Please note that we do not start from zero coding knowledge. Whilst this is aimed at beginner/intermediate level, you will need to have some basic javascript knowledge (not a lot is needed) or if you are coming from another programming language then you should be fine with this course. It's designed to take you from beginner level to having the skills to build a much more significant application.

What do we do on this course

We are building a social events application, much like Facebook events or Meetup. Building a social application gives us opportunity to build more than just a simple CRUD application.

Who this course is for?
Beginner developers who have familiarity with HTML, CSS and JS who want to learn about React and Redux
Beginner developers who want to learn about Firestore, Google's new database service

Homepage

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Complete C# Unity Developer 3D: Learn to Code Making Games (Updated 10/2019)

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Complete C# Unity Developer 3D: Learn to Code Making Games (Updated 10/2019)
BESTSELLER | Created by Ben Tristem, Rick Davidson, GameDev.tv by Ben Tristem | Video: h264, 1280x720 | Audio: AAC 48KHz 2ch | Duration: 33:45 H/M | Lec: 216 | 13.7 GB | Language: English | Sub: English [Auto-generated]

Game development & design. Learn C# using Unity Engine. Your first 3D Unity games for web, Mac & PC.

What you'll learn
Learn C# from scratch. A powerful modern language.
Get experience using Unity 2017 - a very versatile 3D tool.
Gain an excellent general knowledge of video game design.
Make 2.5D and 3D games in Unity.
Transfer your knowledge to .NET, other languages, and more.
Learn how object oriented programming works in practice.
Develop a positive attitude to problem solving.
Practical exercises EVERY VIDEO to build actual skills.
Learn good coding and design patterns.
Learn to use source control, a valuable tool for working in small teams.

Requirements
Free disc space (5GB on PC, 10GB on Mac) to install Unity, Visual Studio, and our projects.
PC or Mac capable of running Unity 2017 (free Personal version).
Regular internet access for Q&A and community.
That's it... you're good to go!

Description
This is the long-awaited sequel to the Complete Unity Developer - one of the most popular e-learning courses on the internet! Completely re-worked from scratch with brand-new projects and our latest teaching techniques. You will benefit from the fact we have already taught over 350,000 students programming and game development, many shipping commercial games as a result.

Unity is an incredible 3D package used for making video games, architectural and medical imaging and more. The challenge is that it's big and complicated to use, especially for complete beginners to coding and game development. We make learning to code easy and fun by leading you step-by-step through the process of creating exciting games.

The projects in the course use a mix of Unity 2017, 2018 and 2019. All sections are 100% compatible with the newer Unity 2019 software updates.

This course has full professional-produced English closed-captions.

If you're reading this you probably already have everything you need to get started. Unity is a free download. With regular access to an internet connection you'll be able to engage in our thriving community. Even if you have no experience with coding, or with 3D packages, we will guide you through everything from first principles. Starting slow, then building on what you learn, you'll soon have a very solid working knowledge of Unity.

Don't take our word for it, please see the amazing reviews students have taken the time to write. We are proud to be transforming lives, and equipping 1000s of people with valuable new skills. We would love you to become one of them now.

The course is project-based, so you will not just be learning dry programming concepts, but applying them immediately to real indie games as you go. All the project files will be included, as well as additional references and resources - you'll never get stuck. There are "talking heads", powerful diagrams, quality screencasts and more.

For each demo game you build you will follow this process...

Be challenged to build the entire game yourself.

Be shown step-by step how to build it.

Be challenged to apply, and re-apply your knowledge regularly.

Prefer to focus on 2D? Check-out our Complete Unity Developer 2D course. Want something a little more advanced? Check-out our epic Unity RPG course. Want to get certified, get a job, or learn environment art - we've got you covered. The green leaf logo is your sign of quality.

You will get full lifetime access for a single one-off fee. The creators are qualified and experienced coders and avid gamers, so are able to explain complex concepts clearly, as well as entertain along the way.

What this course DOESN'T cover...

Here are some things we will not be covering in detail...

Art asset creation (assets provided but not made on-screen).

Advanced performance optimization.

Editor plugins or modifications.

Physics engine modification.

Anyone who wants to learn to create games: Unity 3D is a fantastic platform which enables you to make production-quality games. Furthermore these games can be created for Windows, MacOS, iOS (even iOS 9), Android and Web from a single source!

Note: access to this course comes with an optional, free community site where you can share games and connect with 1000s of other students.

Dive in now, you won't be disappointed!

Who this course is for?
Anyone who wants to learn to code the fun way - by making games.
Existing coders (especially C#) who want to re-skill to game development.
People who want to learn to make their video games, learning code as they go.

Homepage

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