Create a Mobile Driving Game in Unreal Engine
Published 9/2026
Created by Indie Game Publishing Academy
MP4 |
Video: h264, 1920x1080 |
Audio: AAC, 44.1 KHz, 2 Ch
Level: Beginner |
Genre: eLearning |
Language: English |
Duration: 13 Lectures ( 3h 17m ) |
Size: 3.1 GB
Learn Vehicle Systems, Blueprints, Level Design, UI, 3D Assets, and Mobile Performance Optimization in Unreal Engine 4
What you'll learn

Build a complete playable mobile driving game in Unreal Engine 4 using Blueprints, including vehicles, driving controls, levels, gameplay systems, and UI.

Create and configure a vehicle system with vehicle physics, controls, collisions, and driving gameplay suitable for a mobile game.

Optimize 3D assets, materials, textures, lighting, levels, and Blueprints to improve performance on mobile devices.

Use Unreal Engine profiling and performance tools to identify FPS drops, expensive assets, draw-call problems, and other mobile performance bottlenecks.

Apply LODs, asset optimization, lighting optimization, and other mobile-focused techniques to reduce unnecessary performance costs.

Test and optimize an Unreal Engine 4 project for lower-end and mid-range mobile hardware before packaging and release.
Requirements

A Windows PC capable of running Unreal Engine 4.

Unreal Engine 4 installed on your computer.

Basic familiarity with the Unreal Engine editor is recommended.

Basic understanding of Blueprints is helpful, but advanced programming is not required.

Basic understanding of 3D game development is helpful but not required.

No advanced C++ programming experience is required.

do not need previous experience developing a mobile driving game.
Description
Create & Optimize a Mobile Driving Game in Unreal Engine 4
Want to learn how to build a
mobile driving game in Unreal Engine 4 while keeping it optimized for mobile devices?
In this practical, project-based course, you will learn how to create a complete mobile driving game from the ground up. We will work with
3D meshes, characters, vehicles, levels, Blueprints, UI, gameplay systems, and optimization to build a playable project while focusing on performance throughout the development process.
The course is inspired by the simple and accessible gameplay style found in popular mobile driving and parking games, but we will build our
own original game, assets, systems, and gameplay in Unreal Engine 4.
What will you learn?
You will learn how to

Set up a mobile game project in
Unreal Engine 4

Import and properly configure
3D meshes

Optimize meshes, materials, textures, and assets

Set up
characters and skeletal meshes

Understand basic rig and animation setup

Create and configure a
driving/vehicle system

Work with vehicle physics and controls

Build gameplay mechanics using
Blueprints

Design and optimize game levels

Create roads, environments, and gameplay areas

Set up collision and interaction systems

Create
UI, HUD, menus, buttons, and gameplay interfaces

Optimize lighting and environment performance

Reduce unnecessary draw calls and expensive assets

Use LODs and other optimization techniques

Identify performance bottlenecks

Profile your game and analyze FPS/performance

Optimize Blueprints and gameplay logic

Prepare your project for
mobile devices

Test your game on lower and mid-range hardware

Perform a final optimization pass before packaging
A Practical Approach to Game Optimization
Optimization is not something you should leave until the end of development.
Throughout this course, we will look at how different parts of a game affect performance
3D Assets → Materials → Lighting → Level Design → Blueprints → UI → Mobile Performance
You will learn not only
what to optimize, but also
why something is causing a performance problem and how to identify the appropriate solution.
Who is this course for?
This course is designed for

Beginner and intermediate Unreal Engine developers

Indie game developers

Solo developers

Students learning Unreal Engine 4

Developers interested in mobile game development

Developers who want to learn practical game optimization

Developers who want to understand how to optimize Unreal Engine projects for mobile hardware
What do you need?
You should have

Unreal Engine 4 installed

A Windows PC

Basic knowledge of Unreal Engine

Basic understanding of Blueprints
You don't need to be an advanced programmer. The course focuses on practical development and explains the important systems step by step.
By the end of the course
You will have experience building and optimizing a
complete mobile driving game project in Unreal Engine 4.
More importantly, you will understand a repeatable workflow for optimizing your own Unreal Engine games
Build → Test → Profile → Find the Problem → Optimize → Test Again
Whether you're creating a driving game, simulation, arcade game, or another mobile project, the optimization techniques covered in this course can be applied to many different types of Unreal Engine projects.
Who this course is for

Beginner and intermediate Unreal Engine developers who want to build a practical mobile game.

Indie and solo game developers who want hands-on experience creating a driving game in Unreal Engine 4.

Mobile game developers who want to learn practical optimization techniques for mobile hardware.

Unreal Engine developers who want to understand how 3D assets, lighting, Blueprints, levels, and UI can affect mobile performance.

Game development students who want to learn through a complete, project-based example instead of only studying individual features.

Developers interested in driving, parking, simulation, or arcade-style mobile games who want to understand the development workflow behind them.

Developers who want to improve their Unreal Engine optimization skills and learn how to identify and solve common performance problems.
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