• Regeln für den Dokumente-Bereich:

    In den Börsenbereich gehören nur Angebote die bereits den Allgemeinen Regeln entsprechen.

    Allgemeines:

    Nicht erlaubt im Dokumente-Bereich sind:

    - indizierte Titel (inkl. Comics)
    - extremistische Werke, Zeitschriften und Comics (egal, welche Richtung)
    - jegliche Art von Pornographie
    - Anleitungen zu kriminellen Handlungen, gleich welcher Art
    - sadistische, menschenverachtende oder ähnliche Werke

    Nutzt den "Bedanken"-Button, bei Sammelthreads führen jegliche Kommentare, positiv wie negativ, sehr schnell zu einer Unübersichtlichkeit des Threads. Downmeldungen sind an den Uploader zu richten

    Vor dem Einstellen zu beachten:

    - Suchfunktion

    Vergewissert euch, dass es euer Dokument noch nicht im Board gibt, Doppelposts werden kommentarlos gelöscht. Ist es schon vorhanden, tragt es als Mirror im bestehenden Post ein.

    - Threadtitel

    Idealerweise ist sofort zu erkennen um was es sich handelt. Verseht euren Titel mit den relevanten Informationen, das hilft euch und damit auch uns und allen Suchenden erheblich weiter.

    Beispiel: [Thriller] Dan Brown - Inferno oder bei Magazinen:

    Computerbild - 14/2014 (es muss ersichtlich sein, um welche Ausgabe und welches Magazin es sich handelt)

    Folgende Präfixe stehen im Unterforum "Unterhaltung" zur Verfügung:

    [Humor]
    [Drama]
    [Erotik]
    [Fantasy]
    [Krimi]
    [Roman]
    [Thriller]
    [Horror]
    [Science Fiction]

    Inhalt des Beitrags:

    Folgende Pflichtangaben gilt es einzuhalten:

    - Autor
    - Titel
    - Präfix
    - Cover
    - Genre
    - Inhaltsbeschreibung
    - enthaltene Formate
    - Gesamtgröße des Downloads
    - Hoster
    - ggf. Passwort

    Nicht erlaubt sind alle Dateien, die den Download unnötig aufblähen um eine Affiliategrenze zu erreichen, wie zB. mp3-files, übergroße Bilder, etc.

    Ebenso nicht erlaubt sind sämtliche Dateien mit DRM, persönlichen Daten, etc., diese werden kommentarlos zu eurem eigenem Schutz gelöscht.

    Achtet bitte bei der Konvertierung der Formate auf die Lesbarkeit, ein epub, was nur einfach durch Calibre gejagt wird um ein PDF zu erhalten, ist zu 99% eben nicht lesbar. Wenn ihr es nicht könnt, dann lasst es besser oder lest euch ein, wie man es richtig macht.


    Unterforum Comics:

    Threadtitel:

    Ähnlich, wie bei Unterhaltung und Magazinen, sollte der Titel alle relevanten Informationen enthalten, hier bitte

    - den Titel des Comics
    - den Verlag (einige Comics sind in verschiedenen Verlagen erschienen)
    - das Erscheinungsjahr

    Erlaubt sind folgende Formate:

    - CBR
    - CBZ

    Grundsätzlich gilt: jede Version eines Comics erhält einen eigenen Thread, Ersteller eines Comics können ihre Bände gerne mit dem Zusatz (Original-Release) versehen.

    Bei Unsicherheiten zur korrekten Benennung bitte die Informationen von www.comicguide.de nutzen.

    Inhalt des Beitrags:

    Pflichtangaben hier sind:

    - Titel des Bandes und ggf. Nummer
    - Cover
    - falls bekannt technische Daten (DPI, Breite, Speicherqualität)
    - Größe des Downloads
    - Hoster
    - ggf. Passwort
    - falls bekannt Releasenamen
  • Bitte registriere dich zunächst um Beiträge zu verfassen und externe Links aufzurufen.

++ Premium IPTV ++ 7000 Live Sender ++ UHD Qualität ++ Mediathek mit 18.000 Inhalten ++


VenneTV


Collection Download Ebooks Best Seller Updated Daily

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Approaches to Walter Benjamin's - The Arcades Project By Pawel Stachura; Piotr Śniedziewski; Krzysztof Trybuś
2018 | 180 Pages | ISBN: 3631736371 | EPUB | 1 MB
Walter Benjamin is one of the most important figures of modern culture. The authors focus within this book on Benjamin as a philosopher, or rather as a critic of modernism entangled in tradition (mainly Jewish), but also as a writer. Philosophical and philological readings are accompanied by essays presenting the complex biography of Benjamin and numerous, often unexpected, parallels which indicate traces of his reflections in works of other artists. In consequence, The Arcades Project, which can be described as Benjamin's opus vitae, is not only a picturesque history of Parisian arcades of the mid-19th century. It is also a polyphonic text, composed of quotations, commentaries and footnotes, a discussion of the sense of history and the literary work of art that surprises with its meandering quality.




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Peter Davey, "Architecture in Context: Helin & Co"
English | ISBN: 3034606044 | 2011 | 224 pages | PDF | 83 MB
Der finnische Architekt Pekka Helin gründete bereits 1979 in Helsinki sein erstes Büro. In seiner Entwurfshaltung knüpft das Büro in einer spezifisch skandinavischen Ausdrucksform sowohl an den Funktionalismus, als auch an die organische Architektur eines Aalvar Alto, Viljo Revell, Heikki Sirèn oder auch eines Arne Erve an. Das Material Holz spielt in dieser sehr klaren Architektur eine vordergründige Rolle. Das Büro kreiert Bauten im Bereich Wohnen - häufig direkt am Wasser gelegen, wo die Einbindung in die Natur in den Sichtachsen eine große Rolle spielt - , aber auch Bürobauten, wie etwa den Nokia Hauptsitz oder auch das Finnish Modular Office, der höchste Bürobau aus Holz innerhalb Europas. Auch öffentliche Bauten, wie etwa die finnische Botschaft in Moskau oder der Konzertsaal und die Bibliothek in Espoo, gehören zu den Realisierungen des Büros, wie auch gar städtebauliche, so etwa der Masterplan für die Umgestaltung des ehemaligen Areals des Flughafens von Oslo.

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Arduino: A quick start guide for beginners to Getting Started with Electronics and Coding
English | 2024 | ISBN: 1230008100351 | 110 pages | MOBI | 0.40 Mb
Gone are the days when you had to understand electrical theory and complex programming languages before you could even get an LED to blink.

Readers with no electronics knowledge may make their own devices rapidly with the aid of this beginner's tutorial.
This tutorial covers the fundamentals of hard work and software! includes step-by-step directions and photographs throughout, Real, practical examples and brief activities beside the text help you grasp.
With the aid of this beginner's guide, You'll learn how to connect your Arduino to the Internet and develop both client and server apps.
Many delighted readers have already been able to dive into the topic and enhance their own talents-see for yourself!
Featuring step-by-step directions and photographs throughout
Advantages of this book
Simply described, worded in a manner comprehensible for everyone
To the point: 216 pages in a convenient pocketbook format
Relevant to our daily lives-ggenuine practical examples
Clear and organized: essential observations and formulae are underlined.
What the book contains
Review of the most crucial electrical and programming foundations
The Arduino platform is described as having multiple models and usage scenarios.
The Arduino IDE explained: get started
Your First Projects: Three Genuine Practical Examples
Do not delay any longer; get the guide immediately, and soon you will learn the fundamentals of the Arduino platform!
This book is totally revised for the new Arduino Zero board and the latest improvements in supporting software and tools for the Arduino.
With this book, novices may rapidly join the international community of enthusiasts and professionals that use the Arduino to prototype and build entertaining, useful products.
What You Need
This is the entire list of all components you'd need for all projects in the book; some of them are given as part of different kits that are accessible on the web, or you may buy them separately. Sources include adafruit.com, makershed.com, radioshack.com, sparkfun.com, and mouser.com. Please note that we do not promote or recommend any of these suppliers, but we include them here as a convenience for you.
Arduino Zero (or Uno, Duemilanove, or Diecimila) board
USB cable
Half-size breadboard
Pack of LEDs (at least 3, 10 or more is a good idea)
Pack of 100 ohm, 10k ohm, and 1k ohm resistors
Four pushbuttons
Breadboard jumper wire / connection wire
Parallax Ping))) sensor
Passive Infrared sensor
An infrared LED
A 5V servo motor
Analog Devices TMP36 temperature sensor
ADXL335 accelerometer breakout board
6 pin 0.1" standard header (may be supplied with the ADXL335)
Nintendo Nunchuk Controller
Arduino Ethernet shield
Arduino Proto shield and a small breadboard (optional but recommended
Piezo speaker/buzzer (optional
Tilt sensor (optional)
A 25-30 Watts soldering iron with a tip (preferrably 1/16")
A soldering station and a sponge
A common 60/40 solder (rosin-core) spool for electronics work



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Chester G. Hearn - Army: An Illustrated History of the U.S. Army from 1775 to the 21st Century
Zenith Press | 2006 | ISBN: 0760326800 | English | 200 pages | PDF | 145.97 MB
From its Revolutionary War beginnings as the Continental Army to its leadership of the ?Coalition of the Willing in todays Iraq, for more than 200 years the United States Army has fulfilled its solemn charge: to provide for the common defense, at home and abroad. To a significant degree the U.S. Armys story is the story of the United States, as becomes clear in this absorbing, illustrated history of the U. S. Army from its beginnings in a rag-tag force of colonial militia to its current incarnation as the worlds most powerful and sophisticated land-combat force. With an emphasis on post-Vietnam operations and detailed information on the technological component of the forces military might, distinguished historian Chester Hearn follows the U. S. Army through its combat history?the American Revolution, the War of 1812, the Civil War, various Indian wars, the Spanish-American War, World Wars I and II, Korea, Vietnam, the first Gulf war, and Afghanistan and Iraq?offering a complete and thoroughly fascinating account of an armed force ever remaking itself to meet the challenges of an ever-changing world.




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Artificial Intelligence for Sustainable Development by Anandakumar Haldorai , Babitha Lincy R , Suriya Murugan , Minu Balakrishnan
English | EPUB (True) | 2024 | 492 Pages | ISBN : 3031539710 | 102.4 MB
This book delves into the synergy between AI and sustainability. This comprehensive guide illuminates the latest trends and cutting-edge techniques, offering invaluable insights for researchers, practitioners, and policymakers interested in the cross-section of AI and sustainability. The authors illustrate how AI-driven innovations are revolutionizing environmental conservation, urban planning, healthcare, and more. The book also considers the ethical considerations and governance frameworks crucial to harnessing AI's potential for global benefit. Whether a seasoned expert or a curious newcomer, this book empowers readers to navigate the dynamic landscape of AI and sustainability, paving the way for a more eco-conscious and equitable world.

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Asian Political Cartoons
by John A. Lent
English | 2023 | ISBN: 1496842529 | 317 Pages | PDF | 190 MB

2023 CHOICE Outstanding Academic Title
2024 Eisner Award Nominee for Best Academic/Scholarly Work
In Asian Political Cartoons, scholar John A. Lent explores the history and contemporary status of political cartooning in Asia, including East Asia (China, Hong Kong, Japan, North and South Korea, Mongolia, and Taiwan), Southeast Asia (Brunei, Cambodia, Indonesia, Malaysia, Myanmar, Philippines, Singapore, Thailand, and Vietnam), and South Asia (Bangladesh, India, Iran, Nepal, Pakistan, and Sri Lanka).
Incorporating hundreds of interviews, as well as textual analysis of cartoons; observation of workplaces, companies, and cartoonists at work; and historical research, Lent offers not only the first such survey in English, but the most complete and detailed in any language. Richly illustrated, this volume brings much-needed attention to the political cartoons of a region that has accelerated faster and more expansively economically, culturally, and in other ways than perhaps any other part of the world.
Emphasizing the "freedom to cartoon," the author examines political cartoons that attempt to expose, bring attention to, blame or condemn, satirically mock, and caricaturize problems and their perpetrators. Lent presents readers a pioneering survey of such political cartooning in twenty-two countries and territories, studying aspects of professionalism, cartoonists' work environments, philosophies and influences, the state of newspaper and magazine industries, the state's roles in political cartooning, modern technology, and other issues facing political cartoonists.
Asian Political Cartoons encompasses topics such as political and social satire in Asia during ancient times, humor/cartoon magazines established by Western colonists, and propaganda cartoons employed in independence campaigns. The volume also explores stumbling blocks contemporary cartoonists must hurdle, including new or beefed-up restrictions and regulations, a dwindling number of publishing venues, protected vested interests of conglomerate-owned media, and political correctness gone awry. In these pages, cartoonists recount intriguing ways they cope with restrictions―through layered hidden messages, by using other platforms, and finding unique means to use cartooning to make a living.



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Assessing the Impact of Severe Economic Recession on the Elderly: Summary of a Workshop By National Research Council; Division of Behavioral and Social Sciences and Education; Committee on Population; Steering Committee on the Challenges of Assessing the Impact of Severe Economic Recession on the Elderly; Malay Majmundar
2011 | 52 Pages | ISBN: 0309209692 | EPUB | 1 MB
The economic crisis that began in 2008 has had a significant impact on the well-being of certain segments of the population and its disruptive effects can be expected to last well into the future. The National Institute on Aging (NIA), which is concerned with this issue as it affects the older population in the United States, asked the National Research Council to review existing and ongoing research and to delineate the nature and dimensions of potential scientific inquiry in this area. The Committee on Population thus established the Steering Committee on the Challenges of Assessing the Impact of Severe Economic Recession the Elderly to convene a meeting of experts to discuss these issues. The primary purpose of the workshop was to help NIA gain insight into the kinds of questions that it should be asking, the research that it should be supporting, and the data that it should be collecting. Attendees included invited experts in the fields of economics, sociology, and epidemiology; staff from NIA and the Social Security Administration (SSA); and staff from the National Academies. This report highlights the major issues that were raised in the workshop presentations and discussion.




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Susan Cressy, "Beauty Therapy Fact File 5th Edition"
English | 2010 | pages: 497 | ISBN: 043503202X | PDF | 131,1 mb
- Fully updated in line with the new National Occupational Standards and current trends bringing it totally up to date .

- Well-structured, easy-to-follow content and new improved design allow quick and easy reference.
- Features new topics including Stone Therapy , Intimate Waxing and The History of Beauty Therapy so learners can be confident they are fully supported.
- Features a mapping grid to show how the book supports a range of qualifications.
- Colour-coded tabs allow learners and tutors to see at a glance what level they are working at.
- Colourful design with new photos and detailed illustrations make complex scientific concepts to all.



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Beginning C++ Game Programming: Learn C++ from scratch by building fun games by John Horton
English | May 31, 2024 | ISBN: 1835081746 | 648 pages | PDF | 6.80 Mb
Get to grips with programming and game development techniques using C++ libraries and Visual Studio 2022 with this updated edition of the bestselling series.

Key FeaturesCreate fun games in C++, with this up-to-date guide covering the latest features of C++20 and VS2022Build clones of popular games such as a Timberman clone, a Pong game, a Zombie Survival Shooter, and a platform endless runner gameDiscover tips to expand your finished games by thinking critically, technically, and creativelyBook Description
Always dreamed of creating your own games? With the third edition of Beginning C++ Game Programming, you can turn that dream into reality! This beginner-friendly guide is updated and improved to include the latest features of VS 2022, SFML, and modern C++20 programming techniques. You'll get a fun introduction to game programming by building four fully playable games of increasing complexity. You'll build clones of popular games such as Timberman, Pong, a Zombie survival shooter, and an endless runner.
The book starts by covering the basics of programming. You'll study key C++ topics, such as object-oriented programming (OOP) and C++ pointers and get acquainted with the Standard Template Library (STL). The book helps you learn about collision detection techniques and game physics by building a Pong game. As you build games, you'll also learn exciting game programming concepts such as vertex arrays, directional sound (spatialization), OpenGL programmable shaders, spawning objects, and much more. You'll dive deep into game mechanics and implement input handling, levelling up a character, and simple enemy AI. Finally, you'll explore game design patterns to enhance your C++ game programming skills.
By the end of the book, you'll have gained the knowledge you need to build your own games with exciting features from scratch.
What you will learnSet up your game project in VS 2022 and explore C++ libraries such as SFMLBuild games in C++ from the ground up, including graphics, physics, and input handlingImplement core game concepts such as game animation, game physics, collision detection, scorekeeping, and game soundImplement automatically spawning objects and AI to create rich and engaging experiencesLearn advanced game development concepts, such as OpenGL shaders, texture atlases, and parallax backgroundsScale and reuse your game code with modern game programming design patternsWho this book is for
This book is perfect for you if you have no C++ programming knowledge, you need a beginner-level refresher course, or you want to learn how to build games or just use games as an engaging way to learn C++. Whether you aspire to publish a game (perhaps on Steam) or just want to impress friends with your creations, you'll find this book useful
Table of ContentsWelcome to Beginning C++ Game Programming Third Edition!Variables, Operators & Decisions: Animating SpritesC++ Strings, SFML Time : Player Input & HUDLoops, Arrays, Switch, Enumerations & Functions: Implementing Game MechanicsCollisions, Sound & End Conditions: Making The Game PlayableObject Oriented Programming: Starting the Pong gameDynamic collision detection and physics: Finishing the Pong GameSFML Views: Starting the Zombie Shooter GameC++ References, Sprite sheets & Vertex ArraysPointers, Standard Template Library & Texture ManagementCollision Detection, Pickups & BulletsLayering Views & Implementing The HUDSound Effects, File I/O & Finishing the Game(N.B. Please use the Read Sample option to see further chapters)



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Beginning iOS 18 Programming with Swift and UIKit: Learn UIKit and Swift by Building a Real World iOS App. Fully supports Xcode 16, Swift 6, and iOS 18. by Simon Ng
English | January 22, 2024 | ISBN: N/A | ASIN: B0CT464JFJ | 1129 pages | PDF | 119 Mb
Are you aspiring to become an iOS app developer? If so, we have just the book for you. Designed with beginners in mind, this book is your comprehensive guide to learning UIKit, the essential framework for iOS app development. Whether you're starting from scratch or looking to enhance your skills, this book covers the entire process of iOS app development using the Swift programming language and the UIKit framework.

The book is fully updated for Xcode 16, Swift 6.0, and iOS 18.
What you will learn
This comprehensive book takes you through the entire process of Swift programming, guiding you in building a real-world app from scratch. Starting with the fundamentals of Swift, each chapter focuses on prototyping an app and gradually introducing new features. By the end of the book, you will have developed a fully functional app.
Throughout the journey, you will learn valuable skills such as displaying data in table views, customizing the appearance of cells, designing user interfaces using Stack Views, creating engaging animations, working with maps, building adaptive user interfaces, saving data in a local database, uploading data to iCloud, and utilizing TestFlight for beta testing arrangements.
This new book features a lot of hands-on exercises and projects. You will get the opportunities to write code, fix bugs and test your app. Most importantly, you will be able to develop an app and release it on App Store.
Who is this book for
This book is written for beginners without any prior programming experience and those who want to learn Swift programming. Whether you are a programmer who wants to learn a new programming language or a designer who wants to turn your design into an iOS app or an entrepreneur who wants to learn to code, this book is written for you.
Table of Content
Chapter 1 - The Development Tools, the Learning Approach, and the App Idea
Chapter 2 - Your First Taste of Swift with Playgrounds
Chapter 3 - Hello World! Build Your First App in Swift
Chapter 4 - Hello World App Explained
Chapter 5 - Introduction to Auto Layout
Chapter 6 - Designing UI Using Stack Views
Chapter 7 - Introduction to Prototyping
Chapter 8 - Creating a Simple Table-based App
Chapter 9 - Customize Table Views Using Prototype Cell
Chapter 10 - Interacting with Table View and Using UIAlertController
Chapter 11 - Table Row Deletion, Custom Action Button and MVC
Chapter 12 - Introduction to Navigation Controller and Segue
Chapter 13 - Introduction to Object-Oriented Programming
Chapter 14 - Detail View Enhancement and Navigation Bar Customization
Chapter 15 - Navigation Bar Customization, Extensions and Dynamic Type
Chapter 16 - Working with Maps
Chapter 17 - Basic Animations, Visual Effects and Unwind Segues
Chapter 18 - Working with Static Table Views, Camera and NSLayoutConstraint
Chapter 19 - Working with SwiftData and Managing Databases
Chapter 20 - Search Bar and UISearchController
Chapter 21 - Building Walkthrough Screens with UIPageViewController and Container Views
Chapter 22 - Exploring Tab Bar Controller and Storyboard References
Chapter 23 - Getting Started with WKWebView and SFSafariViewController
Chapter 24 - Exploring CloudKit
Chapter 25 - Localizing Your App to Reach More Users
Chapter 26 - Deploying and Testing Your App on a Real iOS Device
Chapter 27 - Beta Testing with TestFlight and CloudKit Production Deployment
Chapter 28 - Submit Your App to App Store
Chapter 29 - Adopting 3D Touch, Haptic Touch and Context Menus
Chapter 30 - Developing User Notifications in iOS
Appendix - Swift Basics
What's included
On top of the ebook, all the source code are available for download. You are free to use the code for your personal/commercial projects.



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William T. O'Donohue, "Behavioral Integrative Care: Treatments That Work in the Primary Care Setting"
English | ISBN: 0415949467 | 2005 | 410 pages | PDF | 2 MB
Integrated care is arguably one of the most important developments in the delivery of health care over the last few years. This new approach to health care, roughly defined as the provision of behavioral or mental health care in a way that is more coordinated with the primary medical healthcare setting, has the focused goal of providing a more complete care for the patient. This book focuses on three main content areas. Firstly, the treatment of psychological problems in the context of primary medical care will be addressed in several chapters. Secondly, several chapters address co-morbid psychological factors that play a key role in the effective medical management of physical diseases, either acute or chronic. Finally, several chapters address issues relevant to the overall practice of integrated care. This book is intended to extend and bridge the existing literatures of integrated care, behavioral medicine, consultation-liaison psychiatry, medical cost offset, and healthcare economics, by providing a comprehensive and current handbook of the clinical protocols that might be applied to the practice of integrated care.

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John S. Wodarski, "Behavioral Medicine: A Social Worker's Guide"
English | ISBN: 0789029162 | 2009 | 240 pages | PDF | 2 MB
Health care costs and the effective management of health care are of primary importance and concern to federal, state, and local governments. Consequently, it is necessary to develop innovative, successful, and integrated cost-effective treatments and procedures. Behavioral Medicine presents a new model to address these needs.

Behavioral Medicine discusses the composition of effective psychosocial treatment and presents a cost analysis of social work and its services. By defining the problems that need to be addressed in health care costs and management, applying research and using studies, this text presents an effective model for health care organizations. It also presents a profile of the Behavioral Social Worker, which defines the abilities needed to be effective in the role and looks at the key impact areas for a behavioral health model. This is a comprehensive guide for social workers preparing to work in health care organizations, and for existing social workers, academics, and practitioners of behavioral medicine in health settings.
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