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SideFX Houdini FX v18

Bleed

Warez Upper
SideFX Houdini FX v18.5.672 (x64)

Englisch // Keygen // Anleitung // 64-Bit

sidef-rw1bkim.png


Beschreibung:

Houdini ist von Grund auf als prozedurales System aufgebaut, das es Künstlern ermöglicht, frei zu arbeiten, mehrere Iterationen zu erstellen und Arbeitsabläufe schnell mit Kollegen zu teilen.

FLEXIBEL
Knotenbasierter Workflow
In Houdini wird jede Aktion in einem Knoten gespeichert. Diese Knoten werden dann zu Netzwerken "verdrahtet", die ein "Rezept" definieren, das zur Verfeinerung des Ergebnisses optimiert und dann wiederholt werden kann, um ähnliche, aber einzigartige Ergebnisse zu erzielen. Die Fähigkeit von Knoten, gespeichert zu werden und Informationen in Form von Attributen entlang der Kette weiterzugeben, verleiht Houdini seinen prozeduralen Charakter.

INTUITIV
Künstlerfreundliche Tools
Während die Knoten Houdini einzigartig machen und ihm Leistung verleihen, gibt es viele Ansichtsfenster- und Regaltools, die künstlerfreundliche Ansichtsfenster-Interaktionen ermöglichen. Hinter den Kulissen baut Houdini die Knoten und Netzwerke für Sie auf. Houdini lässt Künstler verschiedene kreative Pfade erkunden, da es einfach ist, einen neuen Knoten abzweigen, um nach alternativen Lösungen zu suchen.

NÄCHSTE EBENE
VFX & Simulation
Visuelle Effektkünstler sind von Houdini begeistert, da der prozedurale Workflow ideal für die Erstellung anspruchsvoller Partikel- und dynamischer Simulationen ist. Die Effekte sind in der Regel so konzipiert, dass sie auf Aktionen reagieren, die in einer Aufnahme ausgeführt werden. Eine prozedurale Lösung „automatisiert“ diese Reaktionen und bietet den Studios eine kreativere Kontrolle und eine schnellere Abwicklung.

DIREKTIERBAR
Shots & Multiple Iterations
Mit Houdini können Sie tief in der Produktion kreative Entscheidungen treffen, da Änderungen an Houdini-Knoten über das Netzwerk kaskadiert werden, um ein neues und einzigartiges Ergebnis zu erzielen. Diese Richtbarkeit bleibt während des gesamten kreativen Prozesses erhalten und kann verwendet werden, um Entscheidungen in letzter Minute zu treffen, die in einer traditionellen CG-Pipeline zu kostspielig wären.

LEISTUNGSFÄHIG
Pipeline in einer Box
Unabhängig davon, ob Sie einen Schuss erstellen oder ein Spiellevel erstellen, können Sie mit Houdini Tools erstellen, die während des gesamten Projektlebenszyklus häufig wiederverwendet werden können. Anstatt einfach auf Probleme und Probleme zu reagieren, können Sie Ihre Pipeline vorausplanen und visualisieren und verfeinern.

ROBUST
Tools zur Asset-Erstellung
Ein großer Vorteil des knotenbasierten Ansatzes von Houdini ist die Fähigkeit, Knotennetzwerke in benutzerdefinierte Knoten zu kapseln, die gemeinsam genutzt werden können. Erstellen Sie diese digitalen Assets, ohne Code zu schreiben, und teilen Sie sie dann mit anderen Houdini-Künstlern.
Öffnen Sie mit der Houdini Engine Assets in anderen Anwendungen wie Autodesk Maya, Autodesk 3ds Max, C4D, UE4 und Unity.

_________________________________________________

Größe: 1.75 GB
Sprache: Englisch
Format: RAR/EXE
Plattform: Windows 7/8/8.1/10 (64-Bit)
Hoster: RapidGator|Ddownload|Nitroflare
________________________________________

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Zuletzt bearbeitet:
SideFX Houdini FX 18.0.348 || Englisch

bq9ck9ar.jpg


Houdini ist von Grund auf als prozedurales System aufgebaut, das es Künstlern ermöglicht, frei zu arbeiten, mehrere Iterationen zu erstellen und Arbeitsabläufe schnell mit Kollegen zu teilen.

FLEXIBEL
Knotenbasierter Workflow
In Houdini wird jede Aktion in einem Knoten gespeichert. Diese Knoten werden dann zu Netzwerken "verdrahtet", die ein "Rezept" definieren, das zur Verfeinerung des Ergebnisses optimiert und dann wiederholt werden kann, um ähnliche, aber einzigartige Ergebnisse zu erzielen. Die Fähigkeit von Knoten, gespeichert zu werden und Informationen in Form von Attributen entlang der Kette weiterzugeben, verleiht Houdini seinen prozeduralen Charakter.

INTUITIV
Künstlerfreundliche Tools
Während die Knoten Houdini einzigartig machen und ihm Leistung verleihen, gibt es viele Ansichtsfenster- und Regaltools, die künstlerfreundliche Ansichtsfenster-Interaktionen ermöglichen. Hinter den Kulissen baut Houdini die Knoten und Netzwerke für Sie auf. Houdini lässt Künstler verschiedene kreative Pfade erkunden, da es einfach ist, einen neuen Knoten abzweigen, um nach alternativen Lösungen zu suchen.

NÄCHSTE EBENE
VFX & Simulation
Visuelle Effektkünstler sind von Houdini begeistert, da der prozedurale Workflow ideal für die Erstellung anspruchsvoller Partikel- und dynamischer Simulationen ist. Die Effekte sind in der Regel so konzipiert, dass sie auf Aktionen reagieren, die in einer Aufnahme ausgeführt werden. Eine prozedurale Lösung „automatisiert“ diese Reaktionen und bietet den Studios eine kreativere Kontrolle und eine schnellere Abwicklung.

DIREKTIERBAR
Shots & Multiple Iterations
Mit Houdini können Sie tief in der Produktion kreative Entscheidungen treffen, da Änderungen an Houdini-Knoten über das Netzwerk kaskadiert werden, um ein neues und einzigartiges Ergebnis zu erzielen. Diese Richtbarkeit bleibt während des gesamten kreativen Prozesses erhalten und kann verwendet werden, um Entscheidungen in letzter Minute zu treffen, die in einer traditionellen CG-Pipeline zu kostspielig wären.

LEISTUNGSFÄHIG
Pipeline in einer Box
Unabhängig davon, ob Sie einen Schuss erstellen oder ein Spiellevel erstellen, können Sie mit Houdini Tools erstellen, die während des gesamten Projektlebenszyklus häufig wiederverwendet werden können. Anstatt einfach auf Probleme und Probleme zu reagieren, können Sie Ihre Pipeline vorausplanen und visualisieren und verfeinern.

ROBUST
Tools zur Asset-Erstellung
Ein großer Vorteil des knotenbasierten Ansatzes von Houdini ist die Fähigkeit, Knotennetzwerke in benutzerdefinierte Knoten zu kapseln, die gemeinsam genutzt werden können. Erstellen Sie diese digitalen Assets, ohne Code zu schreiben, und teilen Sie sie dann mit anderen Houdini-Künstlern.
Öffnen Sie mit der Houdini Engine Assets in anderen Anwendungen wie Autodesk Maya, Autodesk 3ds Max, C4D, UE4 und Unity.



FILEHOSTER:

Rapidgator

Alfafile



DOWNLOAD || 1270 MB || Format: exe




 

SideFX Houdini FX 18.0.416 x64


b560267c32563c2938ed118k6q.png




SideFX Houdini FX 18.0.416 x64 | 1.29 GB


SideFX Houdini FX - combines high performance and ease of use to provide powerful and affordable tools for visual effects artists to create feature films, commercials or computer games. With a node-based procedural workflow, Houdini allows you to create content more and faster to reduce timelines and gain increased flexibility in all creative tasks.


Houdini is ideal for visual effects artists and CTOs with its particle and dynamics systems. Houdini FX includes a complete set of tools for studios who want to use it for other tasks, such as lighting, animation or procedural modeling.

Key features:
• FILM / TV
Create more shots under tight deadlines while achieving feature film quality results. From Bullet Rigid Body destruction, to Pyro FX fire and smoke and FLIP fluid liquids, Houdini's procedural workflow lets you work at insanely high levels of detail to create bigger, more explosive visual effects. Houdini's artist-friendly node-based workflow makes it easy to respond to director feedback and make changes at any time, even deep into production.
• GAMES
The same procedural workflows that make Houdini such an industry leader for film and TV also make it an amazing addition to the game production environment. Game developers and artists love Houdini for its feature film-quality FX, procedural modelling, terrains and environments, asset placement, level building and rapid prototyping - and leverage Houdini Engine to deploy tools built as Houdini Digital Assets to artists throughout the studio.
• MODEL, RENDER, ANIMATE
Houdini FX includes end-to-end production-quality features - including modelling, animation, character rigging, lighting, rendering, compositing and volumes. Digital Assets created in Houdini FX can also be opened, animated and rendered in Houdini Core.
• FLUIDS & OCEAN FX
Create realistic sims using forces such as surface tension, viscosity, and visco-elasticity. Particle fluids can be surfaced at the geometry level to produce high quality splashes while fluid forces are used to create white water effects.
• PARTICLES
Whether you are creating dust and debris or a flocks of birds, the particle tools in Houdini let you define a clear set of rules using a simple node network made up of sources, forces, attractors and collision objects.
• PYRO FX
With Pyro FX, Fire and Smoke simulations look more realistic and are faster and easier to set up. Fast simulation speeds allow for more iterations. The ability to simulate using the GPU takes things to a whole new level and advances in volume rendering create an impressive final look.
• FINITE ELEMENTS
The Finite Element solver analyzes the stresses on an object then either bends or breaks it. FEM can also be used for soft body effects with volume preservation. This solver takes the simulation of digital destruction, and gooey slimy objects, to the next level.
• BULLET RBD
In Houdini FX, you can use the Bullet Rigid Body solver to create highly complex simulations of large data sets. This solver and Houdini's own solver work with various forces, constraints and collisions for complete control.
• SAND
Position-Based Dynamics is a multi-physics environment ideally suited to the creation of wet and dry sand. The PBD solver can run on the CPU or on the GPU using OpenCL. In addition to sand effects, artists can create solids, sheets or tethers to generate soft body, cloth and wire-like simulations.
• WIRE & FUR
Ideally suited to creating hair and fur simulations, the Wire solver in Houdini FX also can be used for other types of thin shapes. Control wires with attributes such as thickness, length, rigidity and curl for added control.
• CROWDS
The crowd tools use artist-friendly shelf tools along with a new packed agent primitive type, a Finite State Machine solver, hardware accelerated display of instanced crowds, controls for crowd layout, steering, collision avoidance, terrain adaptation, motion blending, and look-at targets.

Features and Houdini:
-Three-dimensional modeling of characters and objects
-Keyframe-based animation company, CHOP
-Support for camera movements to create unique scenes
-Suitable power dynamic simulation of materials such as clothing, water, body dynamics and ...
-Powerful lighting shading with careful and clever
-Rendering engine, built and efficient
-You can add application functionality by plugins

HomePage:


DOWNLOAD LINKS:



 
SideFX Houdini FX 18.0.416 (x64)

cphsdu6l.png


SideFX Houdini FX - combines high performance and ease of use to provide powerful and affordable tools for visual effects artists to create feature films, commercials or computer games. With a node-based procedural workflow, Houdini allows you to create content more and faster to reduce timelines and gain increased flexibility in all creative tasks.

Houdini is ideal for visual effects artists and CTOs with its particle and dynamics systems. Houdini FX includes a complete set of tools for studios who want to use it for other tasks, such as lighting, animation or procedural modeling.

Key features :
• FILM / TV
Create more shots under tight deadlines while achieving feature film quality results. From Bullet Rigid Body destruction, to Pyro FX fire and smoke and FLIP fluid liquids, Houdini’s procedural workflow lets you work at insanely high levels of detail to create bigger, more explosive visual effects. Houdini’s artist-friendly node-based workflow makes it easy to respond to director feedback and make changes at any time, even deep into production.
• GAMES
The same procedural workflows that make Houdini such an industry leader for film and TV also make it an amazing addition to the game production environment. Game developers and artists love Houdini for its feature film-quality FX, procedural modelling, terrains and environments, asset placement, level building and rapid prototyping — and leverage Houdini Engine to deploy tools built as Houdini Digital Assets to artists throughout the studio.
• MODEL, RENDER, ANIMATE
Houdini FX includes end-to-end production-quality features – including modelling, animation, character rigging, lighting, rendering, compositing and volumes. Digital Assets created in Houdini FX can also be opened, animated and rendered in Houdini Core.
• FLUIDS & OCEAN FX
Create realistic sims using forces such as surface tension, viscosity, and visco-elasticity. Particle fluids can be surfaced at the geometry level to produce high quality splashes while fluid forces are used to create white water effects.
• PARTICLES
Whether you are creating dust and debris or a flocks of birds, the particle tools in Houdini let you define a clear set of rules using a simple node network made up of sources, forces, attractors and collision objects.
• PYRO FX
With Pyro FX, Fire and Smoke simulations look more realistic and are faster and easier to set up. Fast simulation speeds allow for more iterations. The ability to simulate using the GPU takes things to a whole new level and advances in volume rendering create an impressive final look.
• FINITE ELEMENTS
The Finite Element solver analyzes the stresses on an object then either bends or breaks it. FEM can also be used for soft body effects with volume preservation. This solver takes the simulation of digital destruction, and gooey slimy objects, to the next level.
• BULLET RBD
In Houdini FX, you can use the Bullet Rigid Body solver to create highly complex simulations of large data sets. This solver and Houdini’s own solver work with various forces, constraints and collisions for complete control.
• SAND
Position-Based Dynamics is a multi-physics environment ideally suited to the creation of wet and dry sand. The PBD solver can run on the CPU or on the GPU using OpenCL. In addition to sand effects, artists can create solids, sheets or tethers to generate soft body, cloth and wire-like simulations.
• WIRE & FUR
Ideally suited to creating hair and fur simulations, the Wire solver in Houdini FX also can be used for other types of thin shapes. Control wires with attributes such as thickness, length, rigidity and curl for added control.
• CROWDS
The crowd tools use artist-friendly shelf tools along with a new packed agent primitive type, a Finite State Machine solver, hardware accelerated display of instanced crowds, controls for crowd layout, steering, collision avoidance, terrain adaptation, motion blending, and look-at targets.

Features and Houdini:
-Three-dimensional modeling of characters and objects
-Keyframe-based animation company, CHOP
-Support for camera movements to create unique scenes
-Suitable power dynamic simulation of materials such as clothing, water, body dynamics and ...
-Powerful lighting shading with careful and clever
-Rendering engine, built and efficient
-You can add application functionality by plugins

1.3 GB
rar archive

Download Link:
 
SideFX Houdini FX 18.0.460 x64


efd9181950c0de631c91d17af7bb835f.jpg




SideFX Houdini FX 18.0.460 x64 | 1.4 GB


SideFX has released a new sneak peek for Houdini FX 18.0.460, the next update to its 3D animation and FX software withen delivers a powerful and accessible 3D experience with its procedural node-based workflow, while providing tools for simulating fluids, destruction fx, pyro fx, grains, cloth and crowds.


Houdini Main Changelogs - version 18.0.460 - Date: May 7, 2020
- Fixed a bug that would cause the TOP progress badge to display wrong data
- The Curve SOP will now handle multiple relative references in a sensible fashion.
- Fixed a bug that prevented per-point scaling of the offset when with 0 or 1 divisions.
- Corrected some undesirable offsets in corner meshes in the crease mode. Also, removed some memory waste.
- Fixed a double color transform issue when flipbooking the viewport with an OpenColorIO view that contained Look transforms.
- Reverted a fix with optransform() that allowed getting OBJ transform from SOP. It introduced regressions and will have to be reworked.
- Saving and loading .vdb files will now preserve vec4 and mat4 metadata types.
- The scene graph details pane's metadata tab will now show the metadata associated with value clips.

SideFX has unveiled the new features in Houdini 18, the next major update to its procedural 3D animation and effects software.

The release will introduce new artist-focused modelling tools, add a new Substance integration plugin, and overhaul Houdini's key simulation toolsets, including the Vellum, FEM, Pyro and FLIP fluid solvers.

Solaris, SideFX's much-anticipated look dev and shot layout system, will also ship as part of Houdini 18.

Solaris: a complete new USD-based look dev and layout toolset.
The biggest new feature in Houdini 18 - and one to which half of the presentation at the launch event was devoted - is Solaris: a new USD-based lighting, look development and shot layout environment. The toolset is designed to enable less technically minded artists to use Houdini as a look dev and layout tool, using a non-destructive drag-and-drop workflow.
New Karma renderer set to become a replacement for Mantra in production.

Another interesting announcement from the launch event is that Karma, the new render engine developed for Solaris, is set to become a full replacement for Houdini's Mantra renderer. Although Karma was initially intended as a tool for visualising dense production scenes during look dev and layout, SideFX emphasised that it is "a full production renderer ... not just a preview renderer".

Another interesting feature shown in the presentation is the set of Hydra render delegates, which enable users to choose which render engine Solaris will use to display assets in the 3D viewport.

As well as Solaris's native Karma renderer, and the previously announced support for RenderMan, there are delegates for both Arnold and, less predictably, AMD's Radeon ProRender. Support for V-Ray, Redshift and 3Delight is also planned.

New artist-focused modelling tools, plus updates to key SOPs for procedural modelling.
The modelling tools get one of the longest changelogs, with the update continuing the trend established in recent releases of exposing Houdini's existing functionality in more artist-friendly ways. Examples include new options to slide points, edges and faces around manually when using the interactive modelling tools; and a new interactive Point Weld tool for merging vertices in geometry.

For procedural modelling, there are updates to several of Houdini's key SOP (Surface OPerator) nodes. The Bend SOP has been overhauled to make workflow more accessible, including more intuitive control handles and hotkeys for operations like snapping. The Bevel SOP - previously PolyBevel - gets support for convex bevels, plus better collision recognition.

For artists using Houdini to generate terrain, the HeightField Terrace SOP has also been updated, including the option to use a custom profile graph to control the sizes of the steps it generates.

More accurate Vellum simulations for soft bodies and cloth.
Houdini's principal simulation toolsets have also been updated, improving the realism of complex simulations, and reducing simulation times.

Vellum, the cloth/multiphysics solver introduced in Houdini 17, gets support for velocity blending. Users can control how velocity is transferred to the simulation, making it possible to tone down physically accurate, but visually distracting, secondary motion of cloth.

There is also a new sliding constraint for the solver, which enables the point of constraint to move freely across the surface of geometry: for example, enabling the constrained object to move under gravity.

SideFX also says that the resolution-independence of simulations has been improved, so low-resolution test sims should be more representative of the final high-res output. In addition, the Vellum solver is now 64-bit.

Faster fluid simulations - both for FLIP liquids and Pyro smoke and fire.
Changes to fluid simulation include support for adaptive pressure projection when using FLIP fluids. The system adjusts the size of simulation grid cells automatically, focusing computational effort on key areas, such as the liquid surface and areas of contact with rigid bodies.

In the test scenes shown, activating adaptive projection cuts simulation times by 30-40%: in the case of a fairly complex shot of a submerged craft surfacing, from 41 hours 13 minutes to 26 hours 50 minutes.

The Pyro solver, used for simulating gaseous fluids, also gets a big update. SideFX described Houdini 18's 'sparse' Pyro solver, which focuses computation on active parts of the fluid container, as "basically ... completely new", although parts of the old code base have been reused.

In the demo scenes shown, the new solver cuts both simulation times and file sizes to around a third compared to the previous implementation - although interestingly, voxel count actually rises. In addition, the entire Pyro pipeline, including post-processing, is now available in SOPs.

New art-directable fracturing tools for destruction sims.
Houdini 18 also introduces a number of improvements to the destruction toolsets.
When fracturing geometry, the chipping algorithm has been improved, generating chips more selectively in the places where they should occur, such as the sharp ends of larger fragments. There are also new options to control which fracture lines are shown when visualising fractured geometry. The entire fracturing process is now more art-directable, including the option to use custom cutter objects to break up the base geometry.

Destruction sims can also now be driven by the Bend SOP or FEM solver, resulting in some pretty crazy effects, such as the skyscraper being cleaved by a giant axe shown above. Again, the "entire destruction pipeline" is now available in SOPs
New Neo-Hookean material model preserves volume better in the FEM solver.

The FEM solver itself, often used for simulating organic tissue, gets a new Neo-Hookean material model, which should preserve volume better than the previous Corotational model. Another interesting aspect of the solver shown in the launch event was the option to set the properties of the surface independently of the main volume of the simulation.
Support for blendshapes in crowd simulations, plus improved export to other DCC software.

The update adds support for blendshape animation in crowd agents, which should make it easier to give crowd characters unique facial expressions. For pipeline integration, Houdini now supports USDSkel when exporting characters in USD format; and there are improvements when round-tripping crowd animations with other DCC tools in FBX format.
Other changes: workflow improvements, new Substance plugin and Python 3 support.

Other highlights from the Houdini 18 feature list include a "redesigned, stroke-based" Attribute Paint SOP for 3D painting objects in the viewport. Workflow improvements include the option to use hotkeys for radial menu controls, and to perform 2D pans and zooms when navigating the 3D viewport.

In addition, the update introduces "initial support" for Python 3, ahead of its introduction in next year's industry-wide VFX Reference Platform specification.
Outside the core software, there is a new Substance integration plugin, for editing procedural materials in .sbsar format. You can find full details in our original story.
The launch event also showed plugins for other third-party tools - some new, some already released - including RealityCapture, ZBrush bridge GoZ, retopology tool QuadRemesher, and UV app RizomUV.

Other useful-sounding add-ons include an Extract Silhouette SOP, a MTL file format importer for OBJ models, and a Quadrangulate SOP for converting triangular meshes to all-quad geometry.

Check out the latest additions to Houdini - including Solaris - the USD-native layout, lookdev and lighting platform. Plus learn about the other new Houdini features and enhancements in Vellum, fluids, pyro, destruction, modelling and more.

Side Effects Software. is a world leader in the development of Houdini, our advanced 3D animation and special effects software for use in film, commercials and video games. Side Effects Software has been recognized three times with Scientific and Technical awards from the Academy of Motion Picture Arts and Sciences. The Houdini family of animation software offers digital artists an unprecedented level of power, flexibility and control based on award-winning procedural technology. The comprehensive feature set includes: modeling, rigging, animation, particle effects, dynamics, compositing, integrated rendering, and more. All Houdini applications work together seamlessly and are available for the (Mac OSX), Linux and Windows operating systems.


Product: SideFX Houdini FX
Version: 18.0.460
Supported Architectures: x64
Website Home Page : Language: english
System Requirements: PC *
Supported Operating Systems: *
Size: 1.4 Gb

Operating System - 64bit only - Windows 10 (64 bit)
- Windows 8.1
- Windows 8
- Windows 7 SP1 (future versions of Houdini will not be supported on Win7)
- Windows Server (any version) is NOT supported
Memory- 4 GB required
- 8 GB or higher and 64GB strongly recommended for fluid simulations
Processor
- Intel or AMD x64 CPU with SSE 4.2 required. Houdini 17.0 will not run on a system with an instruction set lower than SSE 4.2.
Disk Space
- 2GB required for installation
Input Devices
- 3 Button mouse required
- Scroll wheel used where present
- Wacom tablet recommended for Houdini's brush-based tools
Graphics Cards
A GL4.0 compliant graphics card is required. GL3.3 cards will have missing features and lower GL versions will not run Houdini 17 at all.
4GB VRAM or more is required. Less than this can result in display errors such as blank windows. High DPI displays (4K, 5K) or multiple monitors require a minimum of 4GB.
Graphics card must support OpenCL version 1.2.
The OptiX Denoiser requires a Kepler or later Nvidia GPU (K, P, M, V prefixes).
It is VERY important that you install the latest driver for your graphics card. Failing to do so may result in display issues and/or slow performance:
Windows
- NVidia GeForce GPUs: 390.77 or higher (don't use 376.xx - you'll have slow performance and crashes)
- NVidia Quadro GPUs: 390.77 or higher
- AMD: 19.Q1 or higher
- Intel 10.18.10.3958 or higher.




DOWNLOAD LINKS:



 
SideFX Houdini FX 18.0.499 x64


d1fe63d28ecc9094929dd6340a536af9.jpeg




SideFX Houdini FX 18.0.499 x64 | 1.36 GB | Language: English


SideFX has released a new sneak peek for Houdini FX 18.0.499, the next update to its 3D animation and FX software withen delivers a powerful and accessible 3D experience with its procedural node-based workflow, while providing tools for simulating fluids, destruction fx, pyro fx, grains, cloth and crowds.


Houdini Main Changelogs - version 18.0.499 - Date:June 15, 2020
- Rectangle lights in LOPs now project the texture in GL, either as a 2D texture (spotlight) or a cubemap (omni). In Objects, all area lights now support projection maps except geometry lights. The LOPs restriction for rectangle lights from the USD spec.
- Fixed bugs where closing a pane with a textport or python shell with keyboard focus could result in accessing freed memory.
- Fixed bugs where textports and python shells destroyed feels in an unsafe order.
- Fix for HAPI_GetTotalCookCount crashing when node is deleted.
- Added snippets to the tractorscheduler Python parm.
- Improvements to PDGMQ script - print timestamped logging output and allow the override of the initial connection timeout with environment variable

PDG_MQ_FIRST_CONNECTION_TIMEOUT.
- hou.TopNode.getPDGNode() will now cook the TOP node if it is a scheduler node that has never been cooked before (so that the pdg.Scheduler will be created and returned)
- Improved description of CookedCache entries in submit-graph-as-job jobs.
- Changed the default Draw Mode value in the Configure Primitives LOP from an empty string to "default", since an empty string is not a legal value.

SideFX has unveiled the new features in Houdini 18, the next major update to its procedural 3D animation and effects software.
The release will introduce new artist-focused modelling tools, add a new Substance integration plugin, and overhaul Houdini's key simulation toolsets, including the Vellum, FEM, Pyro and FLIP fluid solvers.

Solaris, SideFX's much-anticipated look dev and shot layout system, will also ship as part of Houdini 18.

Solaris: a complete new USD-based look dev and layout toolset.
The biggest new feature in Houdini 18 - and one to which half of the presentation at the launch event was devoted - is Solaris: a new USD-based lighting, look development and shot layout environment. The toolset is designed to enable less technically minded artists to use Houdini as a look dev and layout tool, using a non-destructive drag-and-drop workflow.
New Karma renderer set to become a replacement for Mantra in production.

Another interesting announcement from the launch event is that Karma, the new render engine developed for Solaris, is set to become a full replacement for Houdini's Mantra renderer. Although Karma was initially intended as a tool for visualising dense production scenes during look dev and layout, SideFX emphasised that it is "a full production renderer ... not just a preview renderer".

Another interesting feature shown in the presentation is the set of Hydra render delegates, which enable users to choose which render engine Solaris will use to display assets in the 3D viewport.

As well as Solaris's native Karma renderer, and the previously announced support for RenderMan, there are delegates for both Arnold and, less predictably, AMD's Radeon ProRender. Support for V-Ray, Redshift and 3Delight is also planned.

New artist-focused modelling tools, plus updates to key SOPs for procedural modelling.
The modelling tools get one of the longest changelogs, with the update continuing the trend established in recent releases of exposing Houdini's existing functionality in more artist-friendly ways. Examples include new options to slide points, edges and faces around manually when using the interactive modelling tools; and a new interactive Point Weld tool for merging vertices in geometry.

For procedural modelling, there are updates to several of Houdini's key SOP (Surface OPerator) nodes. The Bend SOP has been overhauled to make workflow more accessible, including more intuitive control handles and hotkeys for operations like snapping. The Bevel SOP - previously PolyBevel - gets support for convex bevels, plus better collision recognition.

For artists using Houdini to generate terrain, the HeightField Terrace SOP has also been updated, including the option to use a custom profile graph to control the sizes of the steps it generates.

More accurate Vellum simulations for soft bodies and cloth.
Houdini's principal simulation toolsets have also been updated, improving the realism of complex simulations, and reducing simulation times.
Vellum, the cloth/multiphysics solver introduced in Houdini 17, gets support for velocity blending. Users can control how velocity is transferred to the simulation, making it possible to tone down physically accurate, but visually distracting, secondary motion of cloth.

There is also a new sliding constraint for the solver, which enables the point of constraint to move freely across the surface of geometry: for example, enabling the constrained object to move under gravity.

SideFX also says that the resolution-independence of simulations has been improved, so low-resolution test sims should be more representative of the final high-res output. In addition, the Vellum solver is now 64-bit.

Faster fluid simulations - both for FLIP liquids and Pyro smoke and fire.
Changes to fluid simulation include support for adaptive pressure projection when using FLIP fluids. The system adjusts the size of simulation grid cells automatically, focusing computational effort on key areas, such as the liquid surface and areas of contact with rigid bodies.

In the test scenes shown, activating adaptive projection cuts simulation times by 30-40%: in the case of a fairly complex shot of a submerged craft surfacing, from 41 hours 13 minutes to 26 hours 50 minutes.

The Pyro solver, used for simulating gaseous fluids, also gets a big update. SideFX described Houdini 18's 'sparse' Pyro solver, which focuses computation on active parts of the fluid container, as "basically ... completely new", although parts of the old code base have been reused.

In the demo scenes shown, the new solver cuts both simulation times and file sizes to around a third compared to the previous implementation - although interestingly, voxel count actually rises. In addition, the entire Pyro pipeline, including post-processing, is now available in SOPs.

New art-directable fracturing tools for destruction sims.
Houdini 18 also introduces a number of improvements to the destruction toolsets.
When fracturing geometry, the chipping algorithm has been improved, generating chips more selectively in the places where they should occur, such as the sharp ends of larger fragments. There are also new options to control which fracture lines are shown when visualising fractured geometry. The entire fracturing process is now more art-directable, including the option to use custom cutter objects to break up the base geometry.

Destruction sims can also now be driven by the Bend SOP or FEM solver, resulting in some pretty crazy effects, such as the skyscraper being cleaved by a giant axe shown above. Again, the "entire destruction pipeline" is now available in SOPs
New Neo-Hookean material model preserves volume better in the FEM solver.

The FEM solver itself, often used for simulating organic tissue, gets a new Neo-Hookean material model, which should preserve volume better than the previous Corotational model. Another interesting aspect of the solver shown in the launch event was the option to set the properties of the surface independently of the main volume of the simulation.
Support for blendshapes in crowd simulations, plus improved export to other DCC software.

The update adds support for blendshape animation in crowd agents, which should make it easier to give crowd characters unique facial expressions. For pipeline integration, Houdini now supports USDSkel when exporting characters in USD format; and there are improvements when round-tripping crowd animations with other DCC tools in FBX format.
Other changes: workflow improvements, new Substance plugin and Python 3 support.

Other highlights from the Houdini 18 feature list include a "redesigned, stroke-based" Attribute Paint SOP for 3D painting objects in the viewport. Workflow improvements include the option to use hotkeys for radial menu controls, and to perform 2D pans and zooms when navigating the 3D viewport.

In addition, the update introduces "initial support" for Python 3, ahead of its introduction in next year's industry-wide VFX Reference Platform specification.
Outside the core software, there is a new Substance integration plugin, for editing procedural materials in .sbsar format. You can find full details in our original story.
The launch event also showed plugins for other third-party tools - some new, some already released - including RealityCapture, ZBrush bridge GoZ, retopology tool QuadRemesher, and UV app RizomUV.

Other useful-sounding add-ons include an Extract Silhouette SOP, a MTL file format importer for OBJ models, and a Quadrangulate SOP for converting triangular meshes to all-quad geometry.

Check out the latest additions to Houdini - including Solaris - the USD-native layout, lookdev and lighting platform. Plus learn about the other new Houdini features and enhancements in Vellum, fluids, pyro, destruction, modelling and more.

Side Effects Software. is a world leader in the development of Houdini, our advanced 3D animation and special effects software for use in film, commercials and video games. Side Effects Software has been recognized three times with Scientific and Technical awards from the Academy of Motion Picture Arts and Sciences. The Houdini family of animation software offers digital artists an unprecedented level of power, flexibility and control based on award-winning procedural technology. The comprehensive feature set includes: modeling, rigging, animation, particle effects, dynamics, compositing, integrated rendering, and more. All Houdini applications work together seamlessly and are available for the (Mac OSX), Linux and Windows operating systems.


Product: SideFX Houdini FX
Version: 18.0.499
Supported Architectures: x64
Website Home Page :
Language: english
System Requirements: PC *
Supported Operating Systems: *
Size: 1.4 Gb

Operating System - 64bit only - Windows 10 (64 bit)
- Windows 8.1
- Windows 8
- Windows 7 SP1 (future versions of Houdini will not be supported on Win7)
- Windows Server (any version) is NOT supported
Memory- 4 GB required
- 8 GB or higher and 64GB strongly recommended for fluid simulations
Processor
- Intel or AMD x64 CPU with SSE 4.2 required. Houdini 17.0 will not run on a system with an instruction set lower than SSE 4.2.
Disk Space
- 2GB required for installation
Input Devices
- 3 Button mouse required
- Scroll wheel used where present
- Wacom tablet recommended for Houdini's brush-based tools
Graphics Cards
A GL4.0 compliant graphics card is required. GL3.3 cards will have missing features and lower GL versions will not run Houdini 17 at all.
4GB VRAM or more is required. Less than this can result in display errors such as blank windows. High DPI displays (4K, 5K) or multiple monitors require a minimum of 4GB.
Graphics card must support OpenCL version 1.2.
The OptiX Denoiser requires a Kepler or later Nvidia GPU (K, P, M, V prefixes).
It is VERY important that you install the latest driver for your graphics card. Failing to do so may result in display issues and/or slow performance:
Windows
- NVidia GeForce GPUs: 390.77 or higher (don't use 376.xx - you'll have slow performance and crashes)
- NVidia Quadro GPUs: 390.77 or higher
- AMD: 19.Q1 or higher
- Intel 10.18.10.3958 or higher.


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DOWNLOAD LINKS:



 
SideFX Houdini FX v18.0.499

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SideFX Houdini FX v18.0.499

Größe: 1330 MB
Sprache: Englisch
Format: Exe
Plattform: Windows

Besonderer Hinweis Diese Produktanimation für das Verfahren unterscheidet sie von anderen Softwarefamilien. Diese Anwendung hat die bekanntesten Animationsstudios wie Disney, Frozen, Zootopia, Rio, Ant Bully und hat ihre Fähigkeiten auf diesem Gebiet unter Beweis gestellt. Es ist auch bekannt als Houdini Apprentice kostenlose Version für den nichtkommerziellen Gebrauch und den freien Markt.
Houdini jede Anstrengung, die auf einen Produktfehler in der Animationsbranche angewendet wurde, war daher in jeder Version einer Vielzahl neuer Funktionen, die auf den Benutzeranforderungen basieren, darauf ausgerichtet, die Qualität zu verbessern und den Prozess der Animationserstellung zu beschleunigen. Houdini ist eine offene Plattform, die eine Reihe von Skripten für erweiterte Funktionen verwendet. Beispielsweise verwenden Benutzer Python zunehmend zum Erstellen von Skripten für die von ihnen verwendete Software, sodass selbst eine in Hscript integrierte Skriptsoftware die Skriptsprache in dieser Anwendung unterstützt.

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SideFX Houdini FX 18.0.532 x64


86ac01e5e0a7e68f3165764153af8ee3.jpeg




SideFX Houdini FX 18.0.532 x64 | 1.37 GB | Language: English


Side Effects Software. is a world leader in the development of Houdini, our advanced 3D animation and special effects software for use in film, commercials and video games. Side Effects Software has been recognized three times with Scientific and Technical awards from the Academy of Motion Picture Arts and Sciences. The Houdini family of animation software offers digital artists an unprecedented level of power, flexibility and control based on award-winning procedural technology. The comprehensive feature set includes: modeling, rigging, animation, particle effects, dynamics, compositing, integrated rendering, and more. All Houdini applications work together seamlessly and are available for the (Mac OSX), Linux and Windows operating systems.


Product: SideFX Houdini FX
Version: 18.0.532
Supported Architectures: x64
Website Home Page : Language: english
System Requirements: PC *
Supported Operating Systems: *
Size: 1.37 Gb

Operating System - 64bit only - Windows 10 (64 bit)
- Windows 8.1
- Windows 8
- Windows 7 SP1 (future versions of Houdini will not be supported on Win7)
- Windows Server (any version) is NOT supported
Memory- 4 GB required
- 8 GB or higher and 64GB strongly recommended for fluid simulations
Processor
- Intel or AMD x64 CPU with SSE 4.2 required. Houdini 17.0 will not run on a system with an instruction set lower than SSE 4.2.
Disk Space
- 2GB required for installation
Input Devices
- 3 Button mouse required
- Scroll wheel used where present
- Wacom tablet recommended for Houdini's brush-based tools
Graphics Cards
A GL4.0 compliant graphics card is required. GL3.3 cards will have missing features and lower GL versions will not run Houdini 17 at all.
4GB VRAM or more is required. Less than this can result in display errors such as blank windows. High DPI displays (4K, 5K) or multiple monitors require a minimum of 4GB.
Graphics card must support OpenCL version 1.2.
The OptiX Denoiser requires a Kepler or later Nvidia GPU (K, P, M, V prefixes).
It is VERY important that you install the latest driver for your graphics card. Failing to do so may result in display issues and/or slow performance:
Windows
- NVidia GeForce GPUs: 390.77 or higher (don't use 376.xx - you'll have slow performance and crashes)
- NVidia Quadro GPUs: 390.77 or higher
- AMD: 19.Q1 or higher
- Intel 10.18.10.3958 or higher.


5a523ad23e857ce331c145da4f1fa9ee.jpeg




DOWNLOAD LINKS:



 
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