• Regeln für den Video-Bereich:

    In den Börsenbereich gehören nur Angebote die bereits den Allgemeinen Regeln entsprechen.

    Einteilung

    - Folgende Formate gehören in die angegeben Bereiche:
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    Aufbau des Angebots und Threadtitel

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    Quelle
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    Releases

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    - Im Serien-Bereich gilt speziell: Wenn ein Retail vor Abschluss einer laufenden Staffel erscheint, darf diese Staffel noch zu Ende gebracht werden.62
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Englische Tutorials

Complete Prediction And Detection Model Building With Python

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Complete Prediction And Detection Model Building With Python
Last updated 2/2019
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 12.36 GB | Duration: 18h 18m

Build data handling & manipulation projects with machine learning. Learn Java, Python & stock market prediction. & More!



What you'll learn
Learn how to code in Java, including all the fundamentals on superclasses, operations, and axis modifiers.
Build user interfaces for Android apps, including connecting all the features and implementing the backend
Code in Python is one of the Top 3 coding languages in demand this year.
Use Tensorflow, the #1 open source software library for dataflow programming.
Build hands-on projects and use source code to check your work and expand.
Meet the Mammoth Interactive community.
And more.

Requirements
All Levels Welcome

Description
Build 9 projects while learning to code and build machine learning models. Experience the power of cutting edge frameworks and learn to handle all types of data.With crystal-clear audio, HD screencasts, and over 120 lectures, this is a course you do not want to miss.You'll build Image Recognition apps that have powerful features. You'll learn topics that include
Stock Market PredictionRetrieving Data via RESTful API CallParsing JSON Data, Pycharm-StyleProcessing Text DataSetting up Vocab DictionaryWeather PredictionFirst: A Thorough Introduction For BeginnersLearn to download and install Android Studio and explore the interface. You'll get all source code and project files for the 9 hands-on projects in this course.You'll learn how to code in Java, including all the fundamentals on superclasses, operations, and axis modifiers. You'll learn how to build a user interface for an Android App, including connecting all the features and implementing the backend. Included in this course is material for beginners to get comfortable with the interfaces. Please note that we reuse this content in similar courses because it is introductory material. You can find some material in the course Hands-On Machine Learning: Learn TensorFlow, Python, & Java!Code In The Top Languages Of The YearYou'll learn how to code in Python, which we will show you through Pycharm. Python is one of the Top 3 coding languages in demand this year, alongside Java and Javascript. Python is used by companies big and small like YouTube, Instagram, and Google.Use The Top Software For ProgrammingYou will learn how to use Tensorflow, the #1 open source software library for dataflow programming. Tensorflow is a symbolic math library, and we will use it for machine learning applications.And MORE Data Handling And Manipulation ProjectsFormatting DatasetsBuilding Computational GraphExploring the CIFAR 10 DatasetLoading and Displaying ImagesLoading Face and Non Face ImagesEmotions Detection Project

Overview

Section 1: Introduction to Machine Learning + Software

Lecture 1 Projects Overview

Lecture 2 Prediction and Detection Project Resources - Mammoth Interactive

Section 2: Android Studio

Lecture 3 Downloading and Installing Android Studio

Lecture 4 Exploring Interface

Lecture 5 Setting up an Emulator and Running Project

Lecture 6 Code

Section 3: Introduction to the Java Programming Language

Lecture 7 Introduction to the Java Programming Language

Lecture 8 Variable Types

Lecture 9 Operations on Variables

Lecture 10 Array and Lists

Lecture 11 Array and List Operations

Lecture 12 If and Switch Statements

Lecture 13 While Loops

Lecture 14 For Loops

Lecture 15 Functions

Lecture 16 Parameters and Return Values

Lecture 17 Classes and Objects

Lecture 18 Superclass and Subclasses

Lecture 19 Static Variables and Axis Modifiers

Section 4: App Development

Lecture 20 Intro To Android App Development

Lecture 21 Building Basic UI

Lecture 22 Connecting UI to Backend

Lecture 23 Implementing Backend and Tidying UI

Section 5: Machine Learning Concepts

Lecture 24 Machine Learning Explained

Lecture 25 Pycharm Files - Mammoth Interactive

Section 6: Pycharm Projects Overview

Lecture 26 Project Overview

Lecture 27 Pycharm Source Files - Mammoth Interactive

Section 7: Introduction to PyCharm

Lecture 28 Downloading and Installing Pycharm and Python

Lecture 29 Exploring Pycharm

Section 8: Python Language Basics

Lecture 30 Introduction to Variables

Lecture 31 Variables Operations and Conversions

Lecture 32 Collection Types

Lecture 33 Collections Operations

Lecture 34 Control Flow If Statements

Lecture 35 While and For Loops

Lecture 36 Functions

Lecture 37 Classes and Objects

Section 9: Beginner's Tensorflow Project

Lecture 38 Project Demo

Lecture 39 Topics List

Lecture 40 Installing TensorFlow

Lecture 41 Importing Tensorflow to Pycharm

Lecture 42 FAQ: Help with TensorFlow Installation

Lecture 43 Constant Nodes and Sessions

Lecture 44 Variable Nodes

Lecture 45 Placeholder Nodes

Lecture 46 Operation nodes

Lecture 47 Loss, Optimizers, and Training

Lecture 48 Building a Linear Regression Model

Lecture 49 Tensorflow Project Files - Mammoth Interactive

Section 10: Build Image Recognition Apps

Lecture 50 Introduction to Upcoming Projects

Lecture 51 Source Code - Mammoth Interactive

Section 11: Stock Market Prediction

Lecture 52 Project Demo

Lecture 53 Project Overview

Lecture 54 If Receiving JSON Parsing Error

Lecture 55 Retrieving Data via RESTful API Call

Lecture 56 Parsing JSON Data Pycharm Style

Lecture 57 Formatting Data

Lecture 58 Building the Model

Lecture 59 Training and Testing The model

Lecture 60 Freezing Graph

Lecture 61 Setting up Android Project

Lecture 62 Building UI

Lecture 63 Requesting Data Via AsyncTask

Lecture 64 Parsing JSON Data Android Style

Lecture 65 Running Inference and Displaying Results

Lecture 66 Stock Market Prediction Project Files - Mammoth Interactive

Section 12: Text Prediction

Lecture 67 Project Demo

Lecture 68 Project Overview

Lecture 69 Processing Text Data

Lecture 70 Building Data Sets and Model Builder Function

Lecture 71 Building Computational Graph

Lecture 72 Writing Training and Testing Code

Lecture 73 Training, Testing, and Freezing Graph

Lecture 74 Setting up Android Project

Lecture 75 Setting Up a User Interface

Lecture 76 Setting up Vocab Dictionary

Lecture 77 Formatting Input and Running Through Model

Lecture 78 Interpreting Results and Summary

Lecture 79 Text Prediction - Mammoth Interactive

Section 13: Weather Prediction

Lecture 80 Project Demo

Lecture 81 Project Overview

Lecture 82 Retrieving the Data

Lecture 83 Formatting Datasets

Lecture 84 Building Computational Graph

Lecture 85 Writing Training, Testing, and Evaluating Functions

Lecture 86 Training, Testing, and Freezing the Model

Lecture 87 Setting up Android Project

Lecture 88 Building the User Interface

Lecture 89 Build App Backend and Project Summary

Lecture 90 Weather Prediction - Mammoth Interactive

Section 14: Build Scientific Analysis Apps

Lecture 91 Introduction to Upcoming Projects

Lecture 92 Source Code - Mammoth Interactive

Section 15: Simple CIFAR10

Lecture 93 Project Demo

Lecture 94 Project Overview

Lecture 95 Exploring CIFAR 10 Dataset

Lecture 96 CIFAR 10 Android Fix

Lecture 97 Formatting Input Data

Lecture 98 Building the Model

Lecture 99 Freezing Graph and Training Model

Lecture 100 Setting up the Android Project

Lecture 101 Setting up UI

Lecture 102 Loading and Displaying Images

Lecture 103 Formatting Image Data for Model Input

Lecture 104 Predicting and Displaying Results

Lecture 105 Project Summary

Lecture 106 CIFAR 10 Project Files - Mammoth Interactive

Section 16: Face Detection

Lecture 107 Project Demo

Lecture 108 Project Overview

Lecture 109 Loading Face and Non Face Images

Lecture 110 Reformatting Input Data

Lecture 111 Building Model and Writing Train and Test Scripts

Lecture 112 Freezing Graph and Training and Testing Model

Lecture 113 Setting up Android Project

Lecture 114 Setting up User Interface

Lecture 115 Loading and Display Images

Lecture 116 Formatting Data and Running Inference

Lecture 117 Displaying Results and Summary

Lecture 118 Facial Detection Project Files - Mammoth Interactive

Section 17: Emotions Detection

Lecture 119 Project Demo

Lecture 120 Project Overview

Lecture 121 Loading and Formatting Data

Lecture 122 Building Train and Test Data Sets

Lecture 123 Building the Model

Lecture 124 Building Train, Test, and Prediction Functions

Lecture 125 Training and Testing the Model

Lecture 126 Setting up Android Project

Lecture 127 Importing and Displaying Images

Lecture 128 Convert Images and Running Inference

Lecture 129 Displaying Results and Summary

Lecture 130 Detecting Emotions Project Files - Mammoth Interactive

Lecture 131 Bonus Lecture Community Newsletter

Take this course if you want to create Stock Market and Weather Prediction models, code, process data, and much more.

Homepage


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Build & 3D Model Huge And Complete Unity® Games From Scratch

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Build & 3D Model Huge And Complete Unity® Games From Scratch
Last updated 12/2018
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 53.28 GB | Duration: 64h 48m

Create full 3D environments. Animate characters to wield weapons and run a muck. Survive your own battle royale.



What you'll learn
Learn to code for game development in Unity C#
Create your own unique Battle Royale system.
Build a platform shooter game in Unity®
Navigate the Unity® editor.
Design large environments for your character to explore in.
Build 3D models for the game in Blender.
Integrate the art from Blender into Unity®.

Requirements
Unity® and Blender are free to download. Please download and install Unity® and Blender before purchasing this course
This course was recorded on a Mac computer, but you can use Unity® and Blender on a PC.

Description
Best Unity Course: Game Developer Training VideosA runaway success of a Kickstarter funded this Mammoth Interactive courseGame development & design. Learn how to use Unity in C#.Build 3D games like Super Mario in UnityLearn what Photoshop is used for in game developmentThe game development process step by step for beginnersMake your own shooter game in UnityBuild a battle royale game like FortniteAdd multiplayer functionality to game programmingLearn the foundations of Blender 3DThe best coding program online. Beginner's guide for aspiring game developers. Learn C# and programming fundamentals. Create epic 2D and 3D games using Unity® and Blender! This course is unique because we make both the code and the art for the game from scratch. ​We teach you the fundamentals of designing, coding, and modeling a 3D game.First you design the game and its functionality in Unity®. You learn how to code in C# and build video game levels. Don't worry if you've never coded before. We start simple and add more to the game as the course goes on.Complete your first Unity games for web, Mac & PC. Learn all about game development more efficiently YouTube tutorials.Unity® is one of the most popular platforms in game development. You can use Unity® to build 2D and 3D games. Unity® is cross-platform, which means it is easy to use with other platforms.Then you create the 3D models for the game in Blender. You build all the art assets for the game. You learn how to integrate your art from Blender into Unity®.Learn the Foundations of BlenderBlender, like Unity®, is a popular production suite that is free to download. Blender is a revolutionary tool for making 3D art digitally. With Blender, you can make art assets for games, like we do in this course.We answer every question within two business days. We want to hear from you. Watch the free lectures and amazing trailer, then jump right in and start participating with the Mammoth community.

Overview

Section 1: PROJECT 1 - Gameplay

Lecture 1 Gameplay

Section 2: Introduction to Unity

Lecture 2 Introduction to Unity - Part 1

Lecture 3 Introduction to Unity - Part 2

Lecture 4 Unity Support

Section 3: Movement

Lecture 5 Movement - Part 1

Lecture 6 Movement - Part 2

Lecture 7 Movement - Part 3

Section 4: Building Blocks

Lecture 8 Blocks - Part 1

Lecture 9 Blocks - Part 2

Section 5: Speed Blocks and Enemies

Lecture 10 Speed Blocks and Enemies - Part 1

Lecture 11 Speed Blocks and Enemies - Part 2

Lecture 12 Speed Blocks and Enemies - Part 3

Section 6: More Enemies

Lecture 13 More Enemies - Part 1

Lecture 14 More Enemies - Part 2

Section 7: Powerup and Finish Line

Lecture 15 Powerup and Finish Line - Part 1

Lecture 16 Powerup and Finish Line - Part 2

Section 8: Background and Interface

Lecture 17 Background and Interface - Part 1

Lecture 18 Background and Interface - Part 2

Lecture 19 Background and Interface - Part 3

Section 9: Fine Tuning the Game

Lecture 20 Fine Tunings - Part 1

Lecture 21 Fine Tunings - Part 2

Lecture 22 Fine Tunings - Part 3

Section 10: Level Design

Lecture 23 Level Design - Part 1

Lecture 24 Level Design - Part 2

Section 11: Introduction to Blender

Lecture 25 Download and Install Blender

Lecture 26 Setting Up Blender

Lecture 27 Camera Controls

Lecture 28 Emulated Numbpad Camera

Lecture 29 Basic Object Manipulation

Lecture 30 Frequently Used Tools

Lecture 31 Mirror Modifier

Section 12: Artwork in Blender

Lecture 32 Artwork in Blender - Part 1

Lecture 33 Artwork in Blender - Part 2

Lecture 34 Artwork in Blender - Part 3

Lecture 35 Artwork in Blender - Part 4

Lecture 36 Artwork in Blender - Part 5

Section 13: Integrating the Art

Lecture 37 Integrating Art - Part 1

Lecture 38 Integrating Art - Part 2

Lecture 39 Integrating Art - Part 3

Section 14: Finishing the Game

Lecture 40 Integrating the Character

Lecture 41 Adding Model to Player

Lecture 42 Jumping and Running

Lecture 43 Movement Stutter

Lecture 44 Wall jumping

Lecture 45 Power Up

Lecture 46 Swapping Background Art

Lecture 47 Background Adjustments

Lecture 48 Transparency Order

Lecture 49 Challenge Time!

Section 15: RESOURCES - Marlo Runner Game

Lecture 50 Marlo Run Art Assets

Lecture 51 Marlo Source

Section 16: Unity

Lecture 52 Downloading and Installing Unity

Lecture 53 Starting Your Project

Lecture 54 Unity Interface - View the Game

Lecture 55 Unity Interface - Hierarchy and Game Objects

Lecture 56 Unity Interface - Project and Console

Section 17: Coding

Lecture 57 Intro to Coding

Lecture 58 The Basic Script

Lecture 59 Hello World

Lecture 60 Variables

Lecture 61 Access Modifiers

Lecture 62 Boolean Values

Lecture 63 Loops

Lecture 64 Checkpoint

Section 18: Input

Lecture 65 Input

Lecture 66 Player Parameters

Lecture 67 Player Movement

Lecture 68 Update vs. Fixed Update

Lecture 69 Players Input

Lecture 70 Third Person Character

Lecture 71 Camera Look

Lecture 72 Camera Move

Lecture 73 Checkpoint

Lecture 74 Cursor Lock Mode

Lecture 75 Mouse Look

Lecture 76 Animation Movement

Lecture 77 Strafing in the Animator

Lecture 78 Side Look

Lecture 79 Changing the Focal Point Side

Lecture 80 Focal Smoothness

Lecture 81 Vertical Look

Lecture 82 Rotation Point

Lecture 83 Camera Improvement

Lecture 84 Camera Improvements

Section 19: Battle Arena

Lecture 85 Level Design Basics

Lecture 86 Center Zone

Lecture 87 Sniping Tower

Lecture 88 Reward Vs. Punishment

Lecture 89 Simple House

Lecture 90 Opening Door

Lecture 91 Raycasts

Lecture 92 Interacting with Doors

Lecture 93 Villa

Lecture 94 Terrains

Lecture 95 Creating an Interesting Terrain

Lecture 96 Grass

Lecture 97 Terrain Bounds

Lecture 98 Checkpoint

Lecture 99 Canvas

Lecture 100 Anchors and Pivots

Lecture 101 Text

Lecture 102 Updating Resources Text

Lecture 103 Tool Selection Interface

Lecture 104 Tool Switching

Lecture 105 Tool Selector Improvements

Lecture 106 Resource Objects

Lecture 107 Collection Cooldown

Lecture 108 Smooth Collection Animations

Lecture 109 Checkpoint

Lecture 110 Adding Obstacle Tools to List

Lecture 111 Obstacle Prefabs

Lecture 112 Cycling Between Obstacles

Lecture 113 Preserving the Obstacle Rotation

Lecture 114 Placing Obstacles in the Screen

Lecture 115 Using Resources

Lecture 116 Obstacles Transparency

Lecture 117 Checkpoint

Section 20: Weapons

Lecture 118 Weapon Base Class

Lecture 119 Inheritance

Lecture 120 Abstract Classes

Lecture 121 Item Box

Lecture 122 Awarding Ammunition

Lecture 123 Weapon Inventory

Lecture 124 Weapon Interface

Lecture 125 Selecting Weapons

Lecture 126 Checkpoint

Lecture 127 Player-Weapon Communication

Lecture 128 Shooting Logic

Lecture 129 Reloading Logic

Lecture 130 Reload Bars

Lecture 131 Adding New Weapons

Lecture 132 Shooting Raycasts

Lecture 133 Correct Shooting Rays

Lecture 134 Weapon Accuracy

Lecture 135 Destroying Obstacles

Lecture 136 Shotgun

Lecture 137 Checkpoint

Lecture 138 Improving the Aim Variation

Lecture 139 Sniper

Lecture 140 Zoom Interface

Lecture 141 Rocket Launcher

Lecture 142 Make The Rocket Fly

Lecture 143 Explosion

Lecture 144 Damaging Things

Lecture 145 Checkpoint

Section 21: Targets

Lecture 146 Static Enemy

Lecture 147 Flying Enemies

Lecture 148 Searching for a Player

Lecture 149 Chasing Logic

Lecture 150 Hitting the Player

Lecture 151 Destroying the Player

Lecture 152 Game Over Screen

Lecture 153 Reloading the Scene

Lecture 154 Reloading with the Scene Controller

Lecture 155 Checkpoint

Section 22: Multiplayer

Lecture 156 Networking Intro

Lecture 157 Player Prefab

Lecture 158 Spawning Adjustments

Lecture 159 Start Positions

Lecture 160 Syncing Player Positions

Lecture 161 Fixing Network Conflicts

Lecture 162 Syncing Animations

Lecture 163 Networked Obstacles

Lecture 164 Spawning Items

Lecture 165 Collecting Boxes

Lecture 166 Network Player Hit

Lecture 167 Network Player Destroy

Lecture 168 Obstacle and Resource Health

Lecture 169 Network Collecting Resources

Lecture 170 Syncing Rockets

Lecture 171 Checkpoint

Lecture 172 Syncing Explosions

Lecture 173 Checkpoint

Section 23: Melee Weapons

Lecture 174 Pickaxe

Lecture 175 WoodCutter Axe

Lecture 176 Fireman's Axe

Lecture 177 Throwing Axe

Section 24: Deagle

Lecture 178 Placing Image Reference

Lecture 179 Deagle Basic Block (Keystroke)

Lecture 180 Deagle Trigger Guard (Keystrokes)

Lecture 181 Deagle Main Body Tweaks

Lecture 182 Deagle Back Grip

Lecture 183 Deagle Hammer

Lecture 184 Deagle Sights

Lecture 185 Deagle Profile

Lecture 186 Deagle Gun Barrel

Lecture 187 Deagle Hand Hold

Lecture 188 Deagle Trigger

Lecture 189 Deagle Materials

Section 25: Revolver

Lecture 190 Revolver Start

Lecture 191 Revolver Trigger Guard

Lecture 192 Revolver Sights

Lecture 193 Guard to Handle Fix

Lecture 194 Revolver Handle Basic

Lecture 195 Revolver Handle Fix

Lecture 196 Revolving Body Thinning

Lecture 197 Revolver Main Body Fixes

Lecture 198 Bullet Wheel

Lecture 199 Gun Mid Profile

Lecture 200 Revolver Front Sights

Lecture 201 Revolver Trigger Hammer

Lecture 202 Revolver Trigger

Lecture 203 Revolver Materials

Section 26: M40 Sniper

Lecture 204 M40 Reference

Lecture 205 Sniper Trigger

Lecture 206 Sniper Main Body

Lecture 207 Sniper Barrel

Lecture 208 Sniper Scope

Lecture 209 Sniper Scope Details

Lecture 210 Sniper Materials and Fix

Section 27: Rocket Launcher

Lecture 211 RPG Basic Block

Lecture 212 Rocket Sights

Lecture 213 Rocket Handles

Lecture 214 RPG Trigger

Lecture 215 RPG Materials

Lecture 216 Rocket Pieces

Section 28: AR Scar

Lecture 217 Scar Body

Lecture 218 Scar Railings

Lecture 219 Scar Barrel

Lecture 220 Scar Front Sights

Lecture 221 Scar Back Sights

Lecture 222 Scar Back Stock

Lecture 223 Scar Materials

Section 29: HK MP5

Lecture 224 MP5 Start

Lecture 225 Weapon Reorganization

Lecture 226 MP5 Main body

Lecture 227 MP5 Front Sights

Lecture 228 MP5 Front Sight (Part 2)

Lecture 229 MP5 Top Rails

Lecture 230 MP5 Back Sights

Lecture 231 MP5 Back Stock

Lecture 232 MP5 Materials and Finishing

Section 30: UMP

Lecture 233 MP5 to UMP

Lecture 234 Weapon Reshaping

Lecture 235 UMP Top Railing

Lecture 236 UMP Mid Body

Section 31: Battle Royale Basic Character

Lecture 237 Character Setup

Lecture 238 Character Head

Lecture 239 Character Body Base

Lecture 240 Character Legs

Lecture 241 Character Arms

Lecture 242 Flow Cleanups

Lecture 243 Characters Bones

Lecture 244 Setup For Textures

Lecture 245 Character UVing

Lecture 246 Texturing Setup

Lecture 247 Texture Painting

Section 32: Art and Sounds

Lecture 248 Art Intro

Lecture 249 Showing The New Level

Lecture 250 Checkpoint

Lecture 251 Changing Prefab Art

Lecture 252 Obstacle Art

Lecture 253 Particle Effects

Lecture 254 Rocket Sounds

Lecture 255 Interface Sounds

Lecture 256 2D vs 3D Sounds

Lecture 257 Weapons Sounds

Lecture 258 Shooting through the Network

Lecture 259 Network Authority for Audio

Lecture 260 Footstep Setup

Lecture 261 Networking Footstep Sounds

Lecture 262 Hit Sounds

Lecture 263 Checkpoint

Lecture 264 Integrating new Characters

Lecture 265 Animation Mask

Lecture 266 Animation Layering

Lecture 267 Integrating Top animations

Lecture 268 Checkpoint

Lecture 269 Adding Weapon Models

Lecture 270 Showing Models

Lecture 271 Syncing Animation Triggers

Lecture 272 Syncing Weapon Equip

Lecture 273 Initial Weapon Equip

Lecture 274 Checkpoint

Section 33: Energy State

Lecture 275 Energy State

Lecture 276 Script Control Of The Energy Ball

Lecture 277 Energy Spawning Logic

Lecture 278 Adjusting The Movement Speed

Lecture 279 Syncing The Energy Mode

Lecture 280 Server Screen

Lecture 281 Server Screen Integration

Lecture 282 Client Screen

Lecture 283 Allowing Client To Move

Lecture 284 Storm Manager

Lecture 285 Storm Visuals

Lecture 286 Storm Shrinking Logic

Lecture 287 Storm Damage

Lecture 288 Storm Details

Lecture 289 Checkpoint

Lecture 290 Storm Alert

Lecture 291 Minor Adjustments

Lecture 292 Spreading Weapons

Lecture 293 Checkpoint

Lecture 294 Player Adjustments

Lecture 295 Outside Terrain

Lecture 296 Post Processing

Lecture 297 Outside Lightning

Lecture 298 Custom Fonts

Lecture 299 Lock Tool Switching While Spawning

Lecture 300 Update Bounds

Lecture 301 Network Bullets

Lecture 302 Weapon Difficulty Adjustments

Lecture 303 Checkpoint

Section 34: Flat map

Lecture 304 New Train Setup

Lecture 305 Adding Mountains

Lecture 306 Adding Resources

Lecture 307 Checking the New Map

Lecture 308 Checkpoint

Lecture 309 Spreading Weapons

Lecture 310 Checkpoint

Lecture 311 Course Wrap Up

Section 35: Assets

Lecture 312 Assets

Lecture 313 Please rate this course

Lecture 314 Bonus Lecture - Mammoth Interactive Deals

Anyone who wants their start at making 3D video games.,People that want to create their own Battle Royale.,Anyone who wants to learn game development.,Beginners who want to learn how to use Blender.,Even if you have never coded before, you can use these lessons to get a headstart in the game-making realm! This course is targeted towards beginners to immediate.

Homepage


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Advance Your Coding Skills: Learn Swift And Xamarin

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Advance Your Coding Skills: Learn Swift And Xamarin
Last updated 5/2017
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 8.03 GB | Duration: 38h 1m

Become a professional in Swift and Xamarin.



What you'll learn
Learn how to Code in Swift 3.0.
Become a virtuoso programmer.
Design and code apps for iOS and Android in Xamarin.

Requirements
Must have a Mac Computer and Xcode 8.
PC is optional for Xamarin.

Description
Learn iOS 10 and Xamarin studio with this complete developers course!
One of the best features is that you can watch the courses at any speed you want. This means you can speed up the or slow down the video if you want to.
This course is project based so you will not be learning a bunch of useless coding practices. At the end of this course you will have real world apps to use in your portfolio. We feel that project based training content is the best way to get from A to B. Taking this course means that you learn practical, employableskills immediately.
You can use the projects you build in this course to add to your LinkedIn profile. Give your portfolio fuel to take your career to the next level.
Learning how to code is a great way to jump in a new career or enhance your current career. Coding is the new math and learning how to code will propel you forward for any situation. Learn it today and get a head start for tomorrow. People who can master technology will rule the future.
You will get full lifetime access to this course for a single one off fee. John Bura has created many games, apps and training courses so he is extremely qualified to teach you how to master technology. This is an instructor that does not only teach, he produces apps. This means you get the most relevant information on how to code. Most courses do not show you practical skills and real world examples.
What makes you a good teacher?
I have released over 40 games and apps that have done very well in the app store.I run a company called Mammoth Interactive so I am actively in the field building apps and making moneyI have been teaching since 2002I personally love learning online and my life is much better because I have learned online rather than a classroomI am one of the top 10 highest grossing Udemy teachersI have been a Udemy instructor since 2011.I make sure people learn how to make money from their creations.I have over 150k students worldwide
Who is this class for?
People who want to improve their technical skillsComplete beginnersPeople who want to make money. I show people the tools on how to make money through various methods of passive incomePeople who want to get ahead of the pack by learning online.
How you will make money by learning new skills
Learn practical skillsLearn about how leverage your new skills to greater wealthLearn through practical examples
Why should you learn online?
There is an online education revolution taking place. You may have heard about it in the news or heard it from a friend. Either-way, education is going to be changed forever. In this short course I talk about how Online Education has
Motivated meHelped my careerHelped me as a teacherImpacted several lives around the planet
I promise that this course will be better and more effective than reading books. I show how to master technology through the use of video. This course will give you everything you need to thrive in our technological society.

Overview

Lecture 1 Introduction

Section 1: Swift - Variables

Lecture 2 01. Introduction to Variables in Swift

Lecture 3 02. Boolean Variables

Lecture 4 03. Integers

Lecture 5 04. Floats and Doubles

Lecture 6 05. Characters and Strings

Lecture 7 06. Optional Variables

Lecture 8 07. Summary

Section 2: Swift - If Statements

Lecture 9 01. Introduction to If Statements in Swift

Lecture 10 02. Basic If Statements

Lecture 11 03. Multiple Conditions and Nested If Statements

Lecture 12 04. Else If Statements

Lecture 13 05. Else Statements

Lecture 14 06. If Let Statements

Lecture 15 07. Summary

Section 3: Swift - Arrays

Lecture 16 01. Introduction to Arrays in Swift

Lecture 17 02. Boolean Arrays

Lecture 18 03. Int, Float, and Double Arrays

Lecture 19 04. Character and String Arrays

Lecture 20 05. Accessing and Modifying Array Elements

Lecture 21 06. Adding Elements to Existing Arrays

Lecture 22 07. Insert and Remove Functions

Lecture 23 08. Summary

Section 4: Swift - For In Loops

Lecture 24 01. Introduction to For in Loops in Swift

Lecture 25 02. Increase Count by One with For In Loops

Lecture 26 03. Using Index Value to Perform Operations

Lecture 27 04. Combining Arrays and For In Loops

Lecture 28 05. Constructing Arrays Using For In Loops

Lecture 29 06. Combining For In Loops and If Statements

Lecture 30 07. Summary

Section 5: Swift - Functions

Lecture 31 01. Introduction to Functions in Swift

Lecture 32 02. No Parameters or Return Type Functions

Lecture 33 03. Functions with Return Types

Lecture 34 04. Functions with Multiple Return Values

Lecture 35 05. Functions with If Statements

Lecture 36 06. Functions with For In Loops

Lecture 37 07. Summary

Section 6: Swift - While Loops and Switch Statements

Lecture 38 01. Introduction to While Loops and Switch Statements

Lecture 39 02. Switch Statements

Lecture 40 03. Switch Statements Example

Lecture 41 04. While Loops

Lecture 42 05. While Loops with Game Example

Lecture 43 06. Continue, Break, and Run Statements

Lecture 44 07. Summary

Section 7: Swift - Enumerations, Classes, and Structures

Lecture 45 07a) Swift 3 - Enumerations, Classes, and Structures - Part 1

Lecture 46 07b) Swift 3 - Enumerations, Classes, and Structures - Part 2

Lecture 47 07c) Swift 3 - Enumerations, Classes, and Structures - Part 3

Lecture 48 07d) Swift 3 - Enumerations, Classes, and Structures - Part 4

Lecture 49 07e) Swift 3 - Enumerations, Classes, and Structures - Part 5

Section 8: Swift - Labels in Xcode

Lecture 50 01. Introduction to Labels

Lecture 51 02. Adding a Label to the Layout

Lecture 52 03. Initializing the Label in the Code

Lecture 53 04. Changing the Label Text

Lecture 54 05. Functions Used on Label Text

Lecture 55 06. Storing Current Text in a Constant

Lecture 56 07. Changing Text Alignment

Lecture 57 08. Changing Text Colour

Lecture 58 09. Dealing with Scaling Issues

Lecture 59 10. Summary

Section 9: Swift - Buttons in Xcode

Lecture 60 01. Introduction to Buttons

Lecture 61 02. Adding Buttons to the Layout

Lecture 62 03. Adding Buttons to the Code

Lecture 63 04. Changing Button Properties Within the Code

Lecture 64 05. Retrieving Button Attributes

Lecture 65 06. Implementing the Button Handler

Lecture 66 07. Summary

Section 10: Swift - Text Fields in Xcode

Lecture 67 01. Introduction to Text Fields

Lecture 68 02. Adding Text Fields to Layout

Lecture 69 03. Initializing Views

Lecture 70 04. Labels and Text

Lecture 71 05. Using Phone Keyboard

Lecture 72 06. Double Function on Text Input

Lecture 73 07. Attribute Inspector

Lecture 74 08. Modifying Attributes fro Within the Code

Lecture 75 09. Summary

Section 11: Swift - The Average Calculator

Lecture 76 01. Introduction

Lecture 77 02. Designing the Layout

Lecture 78 03. Adding Views

Lecture 79 04. Functionality - Part 1

Lecture 80 05. Functionality - Part 2

Lecture 81 06. Improving the UI

Lecture 82 07. Summary

Section 12: Xamarin - Variables

Lecture 83 Installing Xamarin for Windows

Lecture 84 Installing Xamarin for Mac

Lecture 85 01. Setting up Xamarin Studio

Lecture 86 02. Introduction to Variables

Lecture 87 03. Boolean Variables in iOS

Lecture 88 04. Boolean Variables in Android

Lecture 89 05. Integer Variables in iOS

Lecture 90 06.Integer Variables in Android

Lecture 91 07. Float and Double Variables in iOS

Lecture 92 08. Float and Double Variables in Android

Lecture 93 09. Character Variables in iOS

Lecture 94 10. Character Variables in Android

Lecture 95 11. String Variables in iOS

Lecture 96 12. String Variables in Android

Lecture 97 13. Summary of Variables

Section 13: Xamarin - Arrays

Lecture 98 01. Introduction to Arrays in Xamarin

Lecture 99 02. Boolean Arrays in iOS

Lecture 100 03. Integer Arrays in Android

Lecture 101 04. Floats and Double Arrays in iOS

Lecture 102 05. Character Arrays in Android

Lecture 103 06. String Arrays in iOS

Lecture 104 07. Access Elements in Number Arrays in Android

Lecture 105 08. Accessing Elements in Boolean, Character, and String Arrays in iOS

Lecture 106 09. Modifying Variables Within an Array in Android

Lecture 107 10. Multidimensional Int Arrays in iOS

Section 14: Xamarin - If Statements

Lecture 108 01. Introduction to If Statements in Xamarin

Lecture 109 02. Basic If Statements with Booleans in iOS

Lecture 110 03. Basic If Statements with Integers in Android

Lecture 111 04. Test Two Conditions with One If Statement in iOS

Lecture 112 05. Test Two Conditions Using Nested If Statements in Android

Lecture 113 06. Two If Statements With Different Outcomes in iOS

Lecture 114 07. Else If Statements in Android

Lecture 115 08. Else Statements in iOS

Lecture 116 09. Piecing It All Together And Recap in Android

Section 15: Xamarin - For Loops

Lecture 117 01. Introduction to For Loops in Xamarin

Lecture 118 02. For Loops That Increase Count by One in iOS

Lecture 119 03. Appending Strings Using For Loops in Android

Lecture 120 04. Printing Character Arrays in iOS

Lecture 121 05. Modifying Array Element Using For Loops in Android

Lecture 122 06. Different Ways to Index With a For Loop in iOS

Lecture 123 07. If Statements in For Loops in Android

Lecture 124 08. Access Elements by Testing It Rather Than Changing the Index in iOS

Lecture 125 09. For Loops in the Mario Game in Android

Section 16: Xamarin - Functions

Lecture 126 01. Introduction to Functions in Xamarin

Lecture 127 02. Basic Void Function Without Parameters in iOS

Lecture 128 03. Void Function With Parameters in Android

Lecture 129 04. Number Return Type Functions in iOS

Lecture 130 05. Boolean and String Return Types in Android

Lecture 131 06. If Statements in Functions

Lecture 132 07. Functions Calling Other Functions

Section 17: Xamarin - Tip Calculator

Lecture 133 01. Setting up Xamarin

Lecture 134 02. Designing the Layout

Lecture 135 03. Adding IDs to the Design Template

Lecture 136 04. Initializing the Fields Used in the Layouts

Lecture 137 05. Implementing Main Functionality

Lecture 138 06. Running the App and Finishing the Design

Lecture 139 07. Setting Up Xamarin for iOS Development

Lecture 140 08. Designing the Layout in iOS

Lecture 141 09. Assigning Names and Improving Design

Lecture 142 10. Initializing the Button

Lecture 143 11. Implementing Functionality in iOS

Lecture 144 12. Running and Changing Appearances in iOS

Section 18: Xamarin - Compound Interest Calculator

Lecture 145 01. Intro and Set Up

Lecture 146 02. Designing the Layout in iOS

Lecture 147 03. Designing the Functionality in iOS

Lecture 148 04. Create Text Input Handlers in iOS

Lecture 149 05. Implementing Functionality in iOS

Lecture 150 06. Running the App and Making It Visually Appealing in iOS

Lecture 151 07. Designing the Layout in Android

Lecture 152 08. Designing Functionality in Android

Lecture 153 09. Initializing Variables to Contain Text Input in Android

Lecture 154 10. Implementing Functionality in Android

Lecture 155 11. Making the Calculator Look Good in Android

Lecture 0 01. Intro and Setup

Lecture 0 02. Designing the Layout in iOS

Lecture 0 03. Design the Skeleton of the Code in iOS

Lecture 0 04. Declaring Variables and Initializing our List of Quotes in iOS

Lecture 0 05. Implementing Functionality in iOS

Lecture 0 06. Running the App and Making it More Visually Appealing in iOS

Lecture 0 07. Designing the Layout in Android

Lecture 0 08. Declaring Methods and Understanding Flow in Android

Lecture 0 09. Declaring Variables in Android

Lecture 0 10. Implementing Final Functionality in Android

Lecture 0 11. Improving the Visual Appeal in Android

Section 19: Xamarin - True False Test

Lecture 156 01. Introduction

Lecture 157 02. Designing the Layout in Android

Lecture 158 03. Declaring Variables in Android

Lecture 159 04. Declaring Methods in Android

Lecture 160 05. Implementing Functionality in Android

Lecture 161 06. Improving Appearance in Android

Lecture 162 07. Designing the Layout in iOS

Lecture 163 08. Declaring Variables in iOS

Lecture 164 09. Declaring Functions in iOS

Lecture 165 10 Implementing the Functionality in iOS

Lecture 166 11. Improving the Design in iOS

Section 20: Xamarin - Multiple Choice Test

Lecture 167 01. Introduction

Lecture 168 02. Designing the Layout in iOS

Lecture 169 03. Declaring Variables in iOS

Lecture 170 04. Declaring Functions in iOS

Lecture 171 05. Implementing Methods in iOS

Lecture 172 06. Implementing Functionality in iOS

Lecture 173 07. Improving the Design in iOS

Lecture 174 08. Designing the Layout in Android

Lecture 175 09. Declaring Variables in Android

Lecture 176 10. Initializing Variables in Android

Lecture 177 11. Declaring Functions in Android

Lecture 178 12. Implementing Functionality in Android

Lecture 179 13. Fine Tuning the Design in Android

Section 21: Xamarin - Buoyancy Force Calculator

Lecture 180 01. Introduction

Lecture 181 02. Designing the Layout in Android

Lecture 182 03. Initializing Layout in Android

Lecture 183 04. Declaring Variables in Android

Lecture 184 05. Setting up the Spinner in Android

Lecture 185 06. Handling Spinner Sections in Android

Lecture 186 07. Handling Button Presses in Android

Lecture 187 08. Improving the Design in Android

Lecture 188 09. Designing the Layout in iOS

Lecture 189 10. Declaring Variables in iOS

Lecture 190 11. Creating a Picker in iOS

Lecture 191 12. Add Event Handler for Picker in iOS

Lecture 192 13. Implementing the Last of the Functionality in iOS

Lecture 193 14. Improving the Design in iOS

Section 22: Xamarin - Velocity Calculator

Lecture 194 01. Intro and Setup

Lecture 195 02. Designing the Layout in iOS

Lecture 196 03. Designing the Skeleton of the App in iOS

Lecture 197 04. Handling Text Input in iOS

Lecture 198 05. Switch Statement to Choose Appropriate Equation in iOS

Lecture 199 06. Implementing the Calculation and the Print Part in iOS

Lecture 200 07. Changing the Appearance in iOS

Lecture 201 08. Designing the Layout in Android

Lecture 202 09. Designing the Code Skeleton and Initializing Design Fields in Android

Lecture 203 10. Storing Text Input in Android

Lecture 204 11. Implementing Final Functionality in Android

Lecture 205 12. Fine Tuning the Appearance in Android

Section 23: Xamarin - Hangman

Lecture 206 01. Introduction

Lecture 207 02. Designing the Layout in Android

Lecture 208 03. Initializing Views in Android

Lecture 209 04. Declaring Global Variables in Android

Lecture 210 05. Implementing Set Up Functions in Android

Lecture 211 06. Check and Reveal Letter Functions in Android

Lecture 212 07. The Last Functionality in Android

Lecture 213 08. Improving Appearance in Android

Lecture 214 09. Designing the Layout in iOS

Lecture 215 10. Variables and Basic Functions in iOS

Lecture 216 11. The Last Three Functions in iOS

Lecture 217 12. Improving Appearance in iOS and Summary

Section 24: Xamarin - Kinematics Calculator

Lecture 218 01. Introduction

Lecture 219 02. Designing Layout in Android

Lecture 220 03. Initializing Widgets in Android

Lecture 221 04. Declaring Global Variables in Android

Lecture 222 05. Setting Up Spinners in Android

Lecture 223 06. Setting up the Choose Calculation Functions in Android

Lecture 224 07. Implementing the Choose Calculation Functions in Android

Lecture 225 08. Implementing the First of the Calculation Functions in Android

Lecture 226 09. Implementing the Last of the Functionality in Android

Lecture 227 10. Improving the Design in Android

Lecture 228 11. Designing the Layout in i OS

Lecture 229 12. Implementing Picker in iOS

Lecture 230 13. Creating New Picker Instances in iOS

Lecture 231 14. Adding Event Handlers to Pickers in iOS

Lecture 232 15. Adding Helper Functions in iOS

Lecture 233 16. Implementing the Last Functionality in iOS

Lecture 234 17. Improving the Design in iOS

Section 25: Xamarin - Average Calculator

Lecture 235 01. Introduction

Lecture 236 02. Designing the Layout in Android

Lecture 237 03. Adding Variables in Android

Lecture 238 04. Implementing Functionality in Android

Lecture 239 05. Improving the Design in Android

Lecture 240 06. Designing the Layout in iOS

Lecture 241 07. Implementing Functionality in iOS

Lecture 242 08. Improving the Design in iOS

Lecture 243 09. Moving the Code to myclass.cs and Summary

If you are an absolute beginner and want to learn to code.,If you are an absolute beginner and want to become an iOS developer.

Homepage


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5-Hour Piano For Beginners

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5-Hour Piano For Beginners
Last updated 2/2021
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 6.90 GB | Duration: 6h 21m

Learn to play the piano like Beethoven



What you'll learn
Complete beginners will be taken to an intermediate (or even higher) level of piano playing with a thorough understanding of music theory.
You will learn to read music, so that you can play from lead sheets, chord sheets and sheet music.
You will learn all the chords on the piano that will allow you to play all the songs you want.
You will start to improvise using the pentatonic and blues scales.

Requirements
A piano or electronic keyboard
A metronome (downloadable for free on smartphones)
No need for any knowledge of music nor skills at the piano.

Description
Brand new to music?Have some music theory gaps you need to fill?Always wanted to play the piano, but didn't know where to start?If any of these are true, take this course!I want you to learn piano and music theory quickly.That's why I worked hard to make this the most compact, engaging, and easy to follow piano and music theory course on Udemy.I cut out the fluff, logically structured lectures, and worked hard to lay out concepts clearly.By the end of this course you'll understandProper piano techniqueThe white and black notes of the piano keyboardThe elements of music (notes, intervals, chords, scales)The Major and Minor KeysRhythmic SubdivisionHow to read sheet music (the notes on a page)This will give you a solid foundation to pursue more advanced study. Whether that's with a private teacher, or more advanced piano courses on Udemy.Learning the keyboard / piano is also a great instrument to start with and will help you learn other instruments faster.I think you'll really enjoy this course and I look forward to seeing you on the inside!VERY QUICKLY, YOU WILL BE ABLE TO PLAY YOUR FIRST SONGS ON THE PIANO OR KEYBOARDAt a very early stage, you will already apply what you've learned and start playing songs. First playing the melody with your right hand, later also adding your left hand.And what makes it a real pleasure to practice, is that you play a song together with a band that accompanies you while you are playing on your piano or electronic keyboard.

Overview

Section 1: Introduction

Lecture 1 Introduction

Lecture 2 Source Files

Section 2: 02 Play Your First Notes

Lecture 3 Getting Started

Lecture 4 C Major Scale

Lecture 5 Tune In C Major

Lecture 6 Improv In C Major

Section 3: 03 Note Reading and Playing

Lecture 7 Intro To Sheet Music

Lecture 8 Largo

Lecture 9 More Rhythm

Lecture 10 Opening Gambit

Lecture 11 Ties, Phrases, Sharps And Flats

Lecture 12 If You Don't C# You Might Bb

Lecture 13 Dynamics, Articulation And Tempo

Lecture 14 Shave And A Haircut

Section 4: 04 Play More Scales

Lecture 15 G Major Scale

Lecture 16 Twisted Scale

Lecture 17 A Minor Scale

Lecture 18 Waltz In A Minor

Lecture 19 Waltz In A Minor (Adv)

Lecture 20 D Major Scale

Lecture 21 D Minor Scale

Section 5: 05 Play Chords

Lecture 22 Chord Structure

Lecture 23 I, Iv And V Chords

Lecture 24 Happy Birthday

Lecture 25 Chords In G

Lecture 26 Amazing Grace

Section 6: 06 Play Public Domain Pieces

Lecture 27 Fur Elise

Lecture 28 Swan Lake

Section 7: 07 Play Piano Exercises

Lecture 29 Two Octave Scales

Lecture 30 Arpeggios

Lecture 31 Hanon Exercises

Anyone curious about piano and music theory,Everyone interested in piano or keyboard, beginners and students at the basic level,Musicians who play other instruments but wish to learn piano and keyboards,Musical producers and DJs who need to know the language of music through keyboards

Homepage


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Learn Low Poly Modeling In Blender For Video Games!

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Learn Low Poly Modeling In Blender For Video Games!
Last updated 10/2015
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 7.55 GB | Duration: 12h 21m

Build models for your games with this easy to understand course.


What you'll learn
Learn to make low poly models in Blender
Learn about the power of 3D modeling

Requirements
You need to have an internet connection
Blender - A free 3D modeling program

Description
This course was funded through a massively successful Kickstarter campaign. Over 6000% funded! Learn how to build 3D models from scratch in Blender today!One of the best features is that you can watch the courses at any speed you want. This means you can speed up the or slow down the video if you a want to. This course is project based so you will not be learning a bunch of useless coding practices. At the end of this course you will have real world apps to use in your portfolio. We feel that project based training content is the best way to get from A to B. Taking this course means that you learn practical, employable skills immediately. You can use the projects you build in this course to add to your LinkedIn profile. Give your portfolio fuel to take your career to the next level. Learning how to code is a great way to jump in a new career or enhance your current career. Coding is the new math and learning how to code will propel you forward for any situation. Learn it today and get a head start for tomorrow. People who can master technology will rule the future. You will get full lifetime access to this course for a single one off fee. John Bura has created many games, apps and training courses so he is extremely qualified to teach you how to master technology. This is an instructor that does not only teach, he produces apps. This means you get the most relevant information on how to code. Most courses do not show you practical skills and real world examples. What makes you a good teacher? I have released over 40 games and apps that have done very well in the app store. I run a company called Mammoth Interactive so I am actively in the field building apps and making moneyI have been teaching since 2002I personally love learning online and my life is much better because I have learned online rather than a classroomI am one of the top 10 highest grossing Udemy teachersI have been a Udemy instructor since 2011.I make sure people learn how to make money from their creations. I have over 150k students worldwide Who is this class for? People who want to improve their technical skillsComplete beginnersPeople who want to make money. I show people the tools on how to make money through various methods of passive incomePeople who want to get ahead of the pack by learning online. How you will make money by learning new skills Learn practical skillsLearn about how leverage your new skills to greater wealthLearn through practical examples Why should you learn online? There is an online education revolution taking place. You may have heard about it in the news or heard it from a friend. Either-way, education is going to be changed forever. In this short course I talk about how Online Education has Motivated meHelped my careerHelped me as a teacherImpacted several lives around the planet I promise that this course will be better and more effective than reading books. I show how to master technology through the use of video. This course will give you everything you need to thrive in our technological society.
Overview
Section 1: Introduction
Lecture 1 Introduction
Lecture 2 02. Course requirements
Section 2: Let's learn to model in Blender
Lecture 3 03. Blender fundamentals
Lecture 4 04. Making an abstract object
Lecture 5 05. Making background objects
Lecture 6 06. Making a low poly abstract tree
Lecture 7 07. Making a robot
Lecture 8 08. Making a simple paintball gun
Lecture 9 09. Making a simple sword
Section 3: Learn to model something everyday in Blender
Lecture 10 01. Modeling a handgun for a game
Lecture 11 02. Modeling a Modern Lamp
Lecture 12 03. Modeling a simple desklamp
Lecture 13 04. Modeling a sniper rifle part 1
Lecture 14 05. Modeling a sniper rifle part 2
Lecture 15 06. Modeling a sniper rifle part 3
Lecture 16 07. Modeling a sniper rifle part 4
Lecture 17 08. Modeling a sniper rifle part 5
Lecture 18 09. Modeling a ancient greek warrior helmet
Lecture 19 10. Modeling a ancient greek warrior helmet part 2
Lecture 20 11. Modeling a ancient greek warrior helmet part 3
Lecture 21 12. Modeling a ancient greek warrior helmet part 4
Lecture 22 13. Making an ancient greek sword
Lecture 23 14. Making an ancient greek sword part 2
Lecture 24 15. Making an ancient greek sword part 3
Lecture 25 16. Making an ancient greek sword part 4
Lecture 26 17. Modeling a hoplite sheild.
Lecture 27 18. Modeling a hoplite shield part 2
Lecture 28 19. Modeling a hoplite shield part 3
Section 4: Model Spaceships in Blender
Lecture 29 02. Modeling a simple spaceship
Lecture 30 03. Modeling another ship
Lecture 31 04. Building another spaceship
Lecture 32 05. Building an irregular spaceship
Lecture 33 06. Making a cylinder spaceship part 1
Lecture 34 07. Making a cylinder spaceship part 2
Lecture 35 08. Making a cargo ship
Lecture 36 09. Making another big ship
Lecture 37 10. Making another cylindrical ship
Lecture 38 11. Making a shuttle craft
Lecture 39 12. Conclusion
Section 5: Learn to Model Swords in Blender
Lecture 40 02. Making a simple sword
Lecture 41 03. Using the bevel modifier
Lecture 42 04. Moding a bigger sword
Lecture 43 05. Modeling a roman sword
Lecture 44 06. Making a greek hoplite sword
Lecture 45 07. Making a big sword
Section 6: Rapid prototyping floor plans
Lecture 46 2. Setting up the scene
Lecture 47 3. Setting up a few walls
Lecture 48 4. Adding in the rest of the walls
Lecture 49 5. Adding in more gemoetry
Lecture 50 6. Chaning the geometry
Lecture 51 7. Adding in a loop cut
Lecture 52 8. Taking away some wall
Lecture 53 9. Making a face in blender
Lecture 54 10. Adding in more geometry
Lecture 55 11. Considering different environments
Lecture 56 12. Starting a new project
Lecture 57 13. Moving the faces to create interesting geometry
Lecture 58 14. Subtractive production and boolean modifier.
Lecture 59 15. Making the subtraction look better
Lecture 60 16. Adding a roof and more faces
Lecture 61 17. Finishing the roof
Lecture 62 18. Final thoughts on rapid prototyping and blender
Section 7: 02. Prototpying Curves
Lecture 63 3. Starting off a new project
Lecture 64 4. Centering the cursor
Lecture 65 5. Addin in a curve
Lecture 66 6. Common errors with spin
Lecture 67 7. More fun with the spin command
Lecture 68 8. Using circles for curves
Lecture 69 9. Adding in a wall to the circle
Lecture 70 10. Another way to make a circle
Lecture 71 11. Adding the mesh to another mesh
Lecture 72 12. Making a small room part 1
Lecture 73 13. Making a room part 2
Lecture 74 14. Making a dining room floor plan part 1
Lecture 75 15. Making a dining room part 2
Lecture 76 16. Making a dining room part 3
Lecture 77 17. Conclusion
Section 8: Arrays
Lecture 78 3. Adding an array
Lecture 79 4. Learning about the array
Lecture 80 5. Modifying the object in edit mode
Lecture 81 6. More about edit mode and arrays
Lecture 82 7. More about the array
Lecture 83 8. Setting up a small scene
Lecture 84 9. Adding in more geometry
Lecture 85 10. Adding in more geometry
Lecture 86 11. Adding in a building and some pillars
Lecture 87 12. Adding the building
Lecture 88 13. Learning how to stack arrays
Lecture 89 14. Adding in a road
Lecture 90 15. Setting up a gazebo
Lecture 91 16. Setting up an empty for rotation
Section 9: Modeling tables
Lecture 92 3. Making a simple table
Lecture 93 4. Geometry and subsurf
Lecture 94 5. The benifits of saving
Lecture 95 6. Making two models from one file
Lecture 96 7. Making a coffee table
Lecture 97 8. Modifying the coffee table
Lecture 98 9. Modifying the bottom shelf
Lecture 99 10. Adding in angles to a design
Lecture 100 11. Adding in angles and complimenting
Lecture 101 12. Modeling an office table
Lecture 102 13. Prototyping an office table
Lecture 103 14. Making a circular table
Lecture 104 15. Continuing to make the circular table
Lecture 105 16. Different objects in Blender
Lecture 106 17. Final thoughts on round objects
Section 10: Modeling computers
Lecture 107 02. Modling a simple monitor
Lecture 108 03. Making a very simple computer
Lecture 109 04. Making a simple desktop computer
Lecture 110 05. Making a laptop
Lecture 111 06. Adding in keys to the laptop
Lecture 112 07. Making a simple round computer
Lecture 113 08 Modeling a simple router
Lecture 114 09. Making a tablet part 1
Lecture 115 10. Using the boolean modifier to cut out objects
Lecture 116 11. Modeling a printer
Lecture 117 12. Prototyping a small scene
Lecture 118 13. Conclusion and talking about how to get better
Section 11: Making lamps in blender
Lecture 119 02. Making a simple lamp in blender
Lecture 120 03. Talking about complexity and different platforms
Lecture 121 04. Making another desklamp
Lecture 122 05. Making a themed lamp
Lecture 123 06. Making a square lamp
Lecture 124 07. Theming a square lamp
Lecture 125 08. Learning how to join vertices
Lecture 126 09. Making a simple scifi lamp
Lecture 127 10. Making a scifi light
Lecture 128 11. A sphericle lamp
Lecture 129 12. Making a lava lamp
Lecture 130 13. Conclusion
Section 12: Modeling floor lamps in blender
Lecture 131 02. Making a simple floor lamp
Lecture 132 03. Modling another floor lamp
Lecture 133 04. Making a square floor lamp
Lecture 134 05. Making another floor lamp
Lecture 135 06. Making a simple floor lamp
Lecture 136 07. The importance of prototyping
Lecture 137 08. Modeling a modern floor lamp
Lecture 138 09. Making a 3 headed lamp
Lecture 139 10. Using a torus to model a lamp
Lecture 140 11. Making a cool square lamp
Lecture 141 12. Making an experimental lamp
Lecture 142 13. Course conclusion
Section 13: Modeling dishes
Lecture 143 02. Making a small plate and talking about subdevision surface modifiers
Lecture 144 03. Talking about level of detail
Lecture 145 04. Making a low polly bowl
Lecture 146 05. Making a glass
Lecture 147 06. Making a square glass
Lecture 148 07. Making a small square plate
Lecture 149 08. Making a deep square plate
Lecture 150 09. Making a martini glass
Lecture 151 10. Making a champagne glass
Lecture 152 11. Making a red wine glass
Lecture 153 12. Making a margareta glass
Lecture 154 13. Making a jug of water
Lecture 155 14. Making one final glass
Lecture 156 15. Course conclusion
Section 14: Modeling obojects in a kitchen
Lecture 157 02. Modeling a kitchen sink
Lecture 158 03. Making a square faucet
Lecture 159 04. Making a faucet out of a cyinder
Lecture 160 05. Modeling a kitchen sink with a faucet
Lecture 161 06. making an island
Lecture 162 07. Making a kitchen shelf
Lecture 163 08. Creating a paper tower rack
Section 15: Making appliances in Blender
Lecture 164 02. Modeling a fridge
Lecture 165 03. Making a dishwasher
Lecture 166 04. Modeling another fridge
Lecture 167 05. Modeling a toaster
Lecture 168 06. Making a square coffee maker
Lecture 169 07. Making a cylindrical coffee maker
Complete beginners



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Apple macOS and iOS System Administration 2022

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Apple macOS and iOS System Administration 2022
Published 08/2022
Genre: eLearning | MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 5.49 GB | Duration: 84 lectures • 9h 55m



What you'll learn
You will learn the basics of Apple platform management including hardware troubleshooting, operating system installation, and advanced client management techniq
You will use Mosyle Manager, Apple Configurator, Apple's VPP and Enrollment Programs to configure and mass deploy Apple devices across the enterprise.
You will learn strategies for managing thousands of iOS and macOS endpoints.
You will use an industry leading MDM solution (Mosyle) to manage the user experience on macOS and iOS devices.

Requirements
Beginner or intermediate level of experience with iOS and macOS operating systems.
Internet Access
Access to an Apple Macintosh computer that can run macOS Monterey (12) or higher.
Access to an Apple iOS Device such as an iPad or iPhone that can run iOS/iPadOS 15 or higher.

Description
Apple macOS and iOS System Administration 2022 will teach you how to use Apple's first party software in conjunction with the popular Mosyle MDM (Mobile Device Management) platform to manage iOS and macOS devices easily and efficiently. If you have familiarity with Apple's operating systems from an end-user perspective but need to manage an organization of macOS or iOS endpoints, this course is for you. This course assumes no experience with system administration on Apple platforms so no prior experience is required.
If you are new to system administration or just new to administrating Apple operating systems, this course will introduce you to the basic concepts of managing a handful of devices and scales to how to provide effective support to thousands of devices. The course begins by introducing the basics of Apple hardware and local system management. Tools like Apple Remote Desktop, Screen Time and Apple Configurator are used to demonstrate how to manage a small number of devices.
As the course continues, you will be building a cloud-based Mobile Device Management environment using the Mosyle MDM platform. You will learn to configure over-the-air activation and device management for iPhone and iPad endpoints including device restrictions, managed AppleIDs, managed iOS Apps, and more. You will move on to macOS administration and learn to automate software installations, updates, and customize the user experience using configuration profiles.
Once you have completed this computer based training course, you will be fully capable of using macOS, Apple Device Enrollment, and Mosyle MDM to administer hundreds or thousands of endpoints across businesses big and small including the enterprise.
*Photo by Dmitry Chernyshov on Unsplash
Who this course is for
IT Professionals who have to manage some number of Macs or iOS devices.
Windows System Administrators who have to support Apple platforms in their environment.
Home users who have a number of Apple devices to manage and support with-in their household.



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The 10 Secrets To Creative Writing Success!

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The 10 Secrets To Creative Writing Success!
Published 8/2022
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 10.01 GB | Duration: 7h 57m

ENGAGE readers - PERFECT discipline - EDIT effectively - Find YOUR VOICE - Fiction, Screenplays, Blogs, Nonfiction


What you'll learn
This is a fun and practical creative writing course designed to get you excited about creating your own work!
Writing techniques, literary devices, and specialized skills.
How to discover, perfect, and share your own unique writer's voice.
How to become a successful and confident writer!
How to objectively edit your work with purpose and direction.
How to commit to the qualities that make you uniquely YOU when you write.
How to organize your writing project for success.
How to engage and excite a reader!

Requirements
A desire to improve the creative success of your work.
A willingness to implement the strategies and principles covered.
And, of course, an enthusiasm for writing!

Description
Course Overview:The 10 Secrets to Creative Writing Success is broken down into easy-to-digest elements designed to get you writing what you want, how you want it - immediately! Through the information you will learn from this course:You will become more organized, purposeful and intentional in your approach to the process of writing.The tips, techniques and activities we will cover will help you to hone your craft and improve your skills.The quality of your writing will improve and by the end of the class you will be creating work of which you are extremely proud.You will discover new and exciting ways to hook your reader through what you and only you can bring into this world.You will learn to approach your writing from the correct creative learning mindset and become more inspired by all of the writing ideas that surround you all of the time, if you just notice them.No matter if you are brand new to writing or are a seasoned veteran - with its focus on narrative, this course is designed to ensure that when you complete it, you will have become a better, bolder, and far more creatively successful writer.The Course Includes: 79 Video Lectures Each of the 10 Secrets is broken down into multiple video lectures that include:A series of lessons covering an area of course contentQuick writing tasks aligned with the lesson objectiveOr practical application projects to personalize your learning34 graphics, notes or assignment sheetsDesigned to reinforce and apply major concepts discussed in the classA suggested list of books for further exploration of the topic.Almost 8 hours of video lessons!
Overview
Section 1: Course Introduction
Lecture 1 Introduction
Lecture 2 How to Use this Course
Section 2: Secret #1 - Writing is Hard, So You have to Work Harder
Lecture 3 Show Up, Sit Down, and Start Writing
Lecture 4 Set Writing Goals
Lecture 5 Task 1: Take The Pledge
Lecture 6 How to Develop the Habit of DAILY Writing
Lecture 7 Task 2: Write - Meet Your Daily Goal
Lecture 8 Suspend Other Priorities
Lecture 9 It Will Always Be Difficult
Lecture 10 Task 3: Why do I Write?
Lecture 11 In Praise of the Vomit Draft
Lecture 12 A Few Thoughts About First Drafts...
Lecture 13 Task 4: Write a Vomit Draft - Choices
Lecture 14 Develop Your Work Ethic
Lecture 15 Task 5: A Workout for Your Work Ethic
Section 3: Secret #2 - Find the Things That Keep You Inspired
Lecture 16 Tips for Finding Your Creative Energy
Lecture 17 Define Your "Sphere of Creativity"
Lecture 18 Task 1: Design Your "Sphere of Creativity"
Lecture 19 Find (and FOLLOW) Your Bliss...
Lecture 20 Task 2: What has Sparked Joy in my Writer's Life?
Lecture 21 Always Be Learning
Lecture 22 Task 3: Learn Something New
Lecture 23 Writer Psychology - Which One Have You Been?
Section 4: Secret #3 - Outline! But Follow the Story Wherever it Takes You...
Lecture 24 I know, I know, But Trust Me - You Should Outline
Lecture 25 An Outline Needs to...
Lecture 26 There are Many Ways to Skin an Outline
Lecture 27 Task 1: Create an Outline
Lecture 28 Outline to Help the Idea Take Shape
Lecture 29 Allow Inspiration to Take You Places You Didn't Expect
Lecture 30 No One Plans to Fail - They Fail to Plan
Lecture 31 Task 2: Make a Timetable
Lecture 32 Let the Characters Brew
Lecture 33 The Basic Structure of Story
Lecture 34 Successful Story Structure #1
Lecture 35 Successful Story Structure #2
Lecture 36 Successful Story Structure #3
Lecture 37 Task 3: Apply the Hero's Journey
Lecture 38 Successful Story Structure #4
Section 5: Secret #4 - Grab the Reader!
Lecture 39 The Importance of Beninnings
Lecture 40 Task 1: Famous Opening Lines
Lecture 41 Successful Writing Exists to Serve the READER, not the Writer
Lecture 42 But YOU are a Reader, Too - Write what you Want to Read
Lecture 43 Tips for Writing a Successful Story
Section 6: Secret #5 - You Gotta Have Heart - Be YOU & Be FEARLESS
Lecture 44 Make Your Own Rules
Lecture 45 Write How ONLY YOU Can Write
Lecture 46 Task 1: Finding Your Writer's Voice
Lecture 47 Write Without Fear of Judgement / Believe in Yourself
Lecture 48 Know WHY You Write
Lecture 49 Task 2: Create a Writer's Manifesto
Section 7: Secret #6 - Edit Without Mercy... but with Purpose
Lecture 50 Everything MUST Advance Your Creation
Lecture 51 Get the Thoughts of Others You Trust
Lecture 52 Task 1: Who Do You Trust?
Lecture 53 Become an Agressive Editor
Lecture 54 How To Edit Your Work
Lecture 55 Task 2: Put Theory into Practice - Edit a Piece of Your Work
Section 8: Secret #7 - Develop Your Style
Lecture 56 Pay Attention to the Sound of your Language
Lecture 57 Task 1: Explore the Use of Tone
Lecture 58 Show, Don't Tell
Lecture 59 Task 2: Show, Don't Tell Activity
Lecture 60 Learn how to K.I.S.S.
Lecture 61 Don't Take Yourself so Seriously
Section 9: Secret #8 - Reading is Fundamental
Lecture 62 Read to Develop Style
Lecture 63 Read to Inform Yourself about your Chosen Genre
Lecture 64 Read to FILL Yourself! Learn, Get Inspired and Expand your Horizons
Lecture 65 Task 1: Be Like Bradbury
Section 10: Secret #9 - Embrace Failure
Lecture 66 The Benefits of Failure
Lecture 67 The Types of Failure
Lecture 68 Develop a Growth Mindset
Lecture 69 Task 1: What is Your Mindset?
Section 11: Secret #10 - Don't Wait to be Inspired!
Lecture 70 Go After it with a Club
Lecture 71 There's No Such Thing as Writer's Block
Lecture 72 Find Your FLOW
Lecture 73 Find Your FOCUS
Section 12: Not the 10 Secrets, but Still Some Pretty Good Ideas...
Lecture 74 Memory is Fleeting - Write It All Down (or at least record notes!)
Lecture 75 EVERYTHING is Material
Lecture 76 Task 1: Record Five Useful Things
Lecture 77 Deadlines Are a Writer's Best Friend
Section 13: Additional Resources - Read These Books!
Lecture 78 Read These Books!
Section 14: Course Conclusion
Lecture 79 Conclusion
Anyone with a creative streak, a nagging desire to write, and a drive to improve the quality of their writing and their creative output.



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Multithreading in Modern C++ | C++11 | C++14 | C++17

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Multithreading in Modern C++ | C++11 | C++14 | C++17
Published 08/2022
Genre: eLearning | MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 5.23 GB | Duration: 54 lectures • 9h 9m



What you'll learn
Students will be able to understand multithreading thoroughly concept wise and practically
As there are hands-on multiple programs with execution of it on IDE, students will learn multithreading in depth
As this is important topic, so learning it, will expertise in C++ multithreading.
It's not all about multithreading concept, it covers like race condition, locking mechanism, event handling, signaling and much more.
As have attached all the Code source for multithreading in different sessions, students can refer it.
Learn World's popular on-demand Technology
Crack any Interview in this huge IT Industry as Multithreading is Trending Topic to learn

Requirements
Computer running Microsoft Windows, Linux or Mac Operating systems.

Description
Did you anytime know how multiple task can be executed concurrently bringing in good performance and making application more efficient? ? If NO then Multithreading in C++11 is good to start with.
How does it goes if there is single resource and multiple threads to utilize it?
About this Course
1. This Course Covers in depth Multithreading concept wise and practically.
2. As there are hands-on multiple programs with execution of it on IDE, students will learn multithreading in depth.
3. As this is important topic, so learning it, will expertise in C++ multithreading.
4. It's not all about multithreading concept, it covers like race condition, locking mechanism, event handling, signaling and much more.
5. As have attached all the Code source for multithreading in different sessions, students can refer it.
It is great Technology to Add Plus Point to Your Resume.
Learning Multithreading will pay you more in today's IT Industry both value and money wise.
Why learn Multithreading ?
It is on demand Technology being continued till Now.
In addition to learn CPU architecture, memory space and various algorithms, you will be able to create efficient programs and will be in competitor list of good programmer in this IT Industry.
You will be able to crack any interview and will shine in this IT Industry as data structures is on-demand technology.
Why enrolling this Course will be the best decision for you?
1. You will get to know about Multithreading and will be able to sync it with real time examples
2. You will be able to write Multithreading Programs for race condition, locking mechanism, event handling, signaling and much more and will also be able to execute it on IDE
3. You will be able to develop skill power logical and verbal wise too.
4. You will be able to crack any interview in today's IT Industry.
This Course will cover all basic concepts of Multithreading with not only covering "how to code" but also putting light on details "Why it is required and How important it is" so that your all concepts will be cleared from scratch and you can crack any interview giving technical answers covering all the points.
Who this course is for
C Developers, C++ Developers, Java Developers, php Developers etc.
College Students/ Freshers, Trainers
In addition with all those who interested in cracking interview
Also Other Language Developers
Testers, Freelancers



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The Complete Ios9 Developer Course - Build 50 Swift Apps

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The Complete Ios9 Developer Course - Build 50 Swift Apps
Last updated 8/2015
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 8.99 GB | Duration: 24h 12m

Learn the secrets behind great apps like Uber, Tinder, Instagram and more! Learn develop apps in Swift today!



What you'll learn
Build apps
Code in Swift
Learn to build apps from Scratch
Learn how to use XCode
Learn how to design apps for optimum user experience

Requirements
A mac computer (not a PC)
XCode 7

Description
This course was funded through a massively successful Kickstarter campaign.
Do you want to learn how to make apps? This course is for you! In this course you will get to learn how to build real world apps through example. Learning by doing is the best way to become a rock star developer, producer and entrepreneur.
One of the best features is that you can watch the courses at any speed you want. This means you can speed up the or slow down the video if you want to.
This course is project based so you will not be learning a bunch of useless coding practices. At the end of this course you will have real world apps to use in your portfolio. We feel that project based training content is the best way to get from A to B. Taking this course means that you learn practical, employable skills immediately.
You can use the projects you build in this course to add to your LinkedIn profile. Give your portfolio fuel to take your career to the next level.
Learning how to code is a great way to jump in a new career or enhance your current career. Coding is the new math and learning how to code will propel you forward for any situation. Learn it today and get a head start for tomorrow. People who can master technology will rule the future.
You will get full lifetime access to this course for a single one off fee. John Bura has created many games, apps and training courses so he is extremely qualified to teach you how to master technology. This is an instructor that does not only teach, he produces apps. This means you get the most relevant information on how to code. Most courses do not show you practical skills and real world examples.
What makes you a good teacher?
I have released over 40 games and apps that have done very well in the app store. I run a company called Mammoth Interactive so I am actively in the field building apps and making money I have been teaching since 2002 I personally love learning online and my life is much better because I have learned online rather than a classroom I am one of the top 10 highest grossing Udemy teachers I have been a Udemy instructor since 2011. I make sure people learn how to make money from their creations. I have over 150k students worldwide
Who is this class for?
People who want to improve their technical skills Complete beginners People who want to make money. I show people the tools on how to make money through various methods of passive income People who want to get ahead of the pack by learning online.
How you will make money by learning new skills
Learn practical skills Learn about how leverage your new skills to greater wealth Learn through practical examples
Why should you learn online?
There is an online education revolution taking place. You may have heard about it in the news or heard it from a friend. Either-way, education is going to be changed forever. In this short course I talk about how Online Education has
Motivated me
Helped my career
Helped me as a teacher
Impacted several lives around the planet
I promise that this course will be better and more effective than reading books. I show how to master technology through the use of video. This course will give you everything you need to thrive in our technological society.

Overview

Section 1: Introduction

Lecture 1 Introduction

Section 2: 01. Learn Swift 2 in 1 hour

Lecture 2 02. Course Requirements

Lecture 3 03. Talking about Xcode projects

Lecture 4 04. Setting up the Xcode environment

Lecture 5 05. Adding items to the main story board

Lecture 6 06. Hooking up the swift file

Lecture 7 07. Using the swift file

Lecture 8 08. Changing the button text

Lecture 9 09. Adding in functions

Lecture 10 10. Variables

Lecture 11 11. If Statements

Lecture 12 12. Multiple condition if statements

Lecture 13 13. Else if statements

Lecture 14 14. Printing a user selected number

Lecture 15 15. Apple UI and interactivity

Lecture 16 16. Course conclusion

Section 3: 02. Learn SpriteKit for iOS9 in 1 hour

Lecture 17 02. Course Requirements

Lecture 18 03. Introduction to spritekit

Lecture 19 04. Running the app on the simulator. Test early and often

Lecture 20 05. Talking about the GamScene file

Lecture 21 06. Talking about the touches began

Lecture 22 07. Learning about moving code to functions

Lecture 23 08. Talking about feature scope

Lecture 24 09. Talking about variables

Lecture 25 10. Setting and pritning variables

Lecture 26 11. Breaking up functions into smaller functions

Lecture 27 12. Talking about classes and removing objects

Lecture 28 13. Talking about images and nodes

Lecture 29 14. Conclusion

Section 4: 03. Tip Calculator for iOS9

Lecture 30 01. Starting a new project for the tip calculator

Lecture 31 02. Setting up the main Storyboard

Lecture 32 03. Designing the app

Lecture 33 04. Testing early and often on the iPhone

Lecture 34 05. Hooking up the outlets to the swift file

Lecture 35 06. Hooking up the Actions to the siwft file

Lecture 36 07. Setting up the variables

Lecture 37 08. Separating the app into functions

Lecture 38 09. Taking in the user inputed text

Lecture 39 10. Converting the strings into Floats

Lecture 40 11. Calculating the tip

Lecture 41 12. Printing the variables

Lecture 42 13. Formatting to two Decimal Places

Lecture 43 14. Adding the clear button to the app

Lecture 44 15. Changing the keyboard input type

Lecture 45 16. Hiding the keyboards

Lecture 46 17. Designing the app

Lecture 47 18. Challenge - Build a new app and design it differently

Section 5: 04. Make a letter counting app with arrays for iOS9

Lecture 48 01. Introduction to the name changing app

Lecture 49 02. Designing the app

Lecture 50 03. Hooking up the swift code

Lecture 51 04. Adding functions to the app

Lecture 52 05. Enterting the name data

Lecture 53 06. Making the app count the characters

Lecture 54 07. Putting the characters into an array

Lecture 55 08. Adding in the clear button functionality

Lecture 56 09. Hiding the keyboard

Lecture 57 10. Designing the app

Lecture 58 11. Challenge - Make a 4 box character counting app

Section 6: 05. Reversing words app for iOS9

Lecture 59 01. Introduction to the word reverser

Lecture 60 02. Designing the app

Lecture 61 03 Hooking up the actions and the outlets

Lecture 62 04. Adding in functions to the app

Lecture 63 05. Setting up variables

Lecture 64 06. Setting up the user input and testing the app

Lecture 65 07. Reversing the characters

Lecture 66 08. Talking about user experience and code

Lecture 67 09. Designing the app and adding the clear function

Lecture 68 10. Hiding the keyboard

Lecture 69 11. Challenge - Count the characters of the reversed word

Section 7: 06. Inspirational Quote App for iOS9

Lecture 70 01. Introduction to the motivational quote app

Lecture 71 02. Designing the app

Lecture 72 03 Hooking up the Swift File

Lecture 73 04. Setting up the variables and the arrays

Lecture 74 05. Adding in the function to the app

Lecture 75 06. Printing the variable

Lecture 76 07. Selecting the random number

Lecture 77 08. Changing the button Text

Lecture 78 09. Adding in checking logic

Lecture 79 10. Designing the app

Lecture 80 11. Challenge - Add another array item box to the project

Section 8: 07. Making an innovative calculator for iOS9

Lecture 81 01. Introduction to the innovative calculator

Lecture 82 02. Talking about the main storyboard

Lecture 83 03. Adding in the other views

Lecture 84 04. Changing the names of the tabs

Lecture 85 05. Changing the colors of the slides

Lecture 86 06. Designing the first page

Lecture 87 07. Designing the first page for productivity

Lecture 88 08. Copying the items to the other view controller

Lecture 89 09. Setting up the outlets

Lecture 90 10. Hooking up the swift file

Lecture 91 11. Adding in the addition variables

Lecture 92 12. Taking in the user data

Lecture 93 13. Adding in the calculation and printing the answer

Lecture 94 14. Adding in the clear Button

Lecture 95 15. Hiding the keyboard

Lecture 96 16. Adding in the multiplication tab

Lecture 97 17. Setting up the division page

Lecture 98 18. Setting up the subtraction page

Lecture 99 19. Finding different solutions

Lecture 100 20. Putting final touches on the design

Lecture 101 21. Challenge add in two more tabs

Section 9: 08. Stock Price Calculator for iOS9

Lecture 102 01. Introduction to the stock price calculator

Lecture 103 02. Designing the app

Lecture 104 03. Hooking up the Swift code

Lecture 105 04. Setting up the variables

Lecture 106 05. Adding in functions to the app

Lecture 107 06. Taking in the user data

Lecture 108 07. Converting variables to floats

Lecture 109 08. Adding in the price and hiding the keyboard

Lecture 110 09. Fixing the percent error

Lecture 111 10. Calculating the profit

Lecture 112 11. Rounding to two decimal places

Lecture 113 12. Clearing the app

Lecture 114 13. Designing the app

Lecture 115 14. Challenge - Limit the amount of characters in the profit section

Section 10: 09. Savings app for iOS9

Lecture 116 01. Introduction to the savings app

Lecture 117 02. Designing the labels to the app

Lecture 118 03. Hooking up the swift file

Lecture 119 05. Setting up the functions

Lecture 120 06. Taking in the data

Lecture 121 07. Calculating the income

Lecture 122 08. Calculating the savings

Lecture 123 09. Printing the variables

Lecture 124 10. HIding the keyboard and testing the app

Lecture 125 11. Finxing the bugs

Lecture 126 12. Testing and setting up the clear functionality

Lecture 127 13. Designing the app

Lecture 128 14. Final bugs in the app

Lecture 129 15. Challenge - Add more financial items to the app

Section 11: 10. Savings visualizer for iOS9

Lecture 130 01. Introduction to the savings visualizer

Lecture 131 02. Designing the app

Lecture 132 03. Hooking up the Swift file

Lecture 133 04. Setting up the variables

Lecture 134 05. Adding in the functions

Lecture 135 06. Taking in the data

Lecture 136 07. Performing the math of the equation

Lecture 137 08. Printing the variables

Lecture 138 09. Testing the app and adding in the clear button

Lecture 139 10. Checking to see if the textbox has text

Lecture 140 11. Formating the decimal places

Lecture 141 12. Designing the app

Lecture 142 13. Challenge - add another slider to the app

Section 12: 11. Score counter for iOS9

Lecture 143 01. Introduction to the sports counter app

Lecture 144 02. Designing the app

Lecture 145 03. Hooking up the swift file.

Lecture 146 04. Adding in the variables

Lecture 147 05. Adding in the functions

Lecture 148 06. Adding in the score modifier

Lecture 149 07. Testing the app

Lecture 150 08. Setting up the print function

Lecture 151 09. Designing the app part 1

Lecture 152 10. Sending items to the back

Lecture 153 11. Challenge - Set the score limit to 100

Section 13: 12. Making a two button quiz for kids for iOS9

Lecture 154 01. Introduction to the simple quiz app

Lecture 155 02. Desiging the app

Lecture 156 03. Hooking up the swift file

Lecture 157 04. Setting up the variables and the arrays

Lecture 158 05. Setting up the functions

Lecture 159 06. Setting up the random numbers and printing the variable

Lecture 160 07. Setting up the button logic

Lecture 161 08. Adding in the incorrect answer logic

Lecture 162 09. Breaking up the functions into more specific functionality

Lecture 163 10. Setting up the total correct logic and testing the app

Lecture 164 11. Resetting the app

Lecture 165 12. Designing the app

Section 14: 13. Addition game for iOS9

Lecture 166 01. Introduction to the Algebra addition game

Lecture 167 02. Designing the app

Lecture 168 03. Hooking up the Swift file

Lecture 169 04. Adding in the variables

Lecture 170 05. Randomizing the numbers

Lecture 171 06. Printing the variables

Lecture 172 07. Printing the buttons and setting up the incorrect answers

Lecture 173 08. Adding in the other incorrect answers

Lecture 174 09. Adding in the random number check logic

Lecture 175 10. Setting up the correct answer logic

Lecture 176 11. Printing the stats

Lecture 177 12. Adding in the reset logic

Lecture 178 13. Fixing the reset logic

Lecture 179 14. Designing the app

Lecture 180 15. Challenge - Make 3 different apps for 3 different ages

Section 15: 14. Multiplication game for iOS9

Lecture 181 01. Introduction to the multiplication game

Lecture 182 02. Designing the app

Lecture 183 03. Hooking up the Swift file

Lecture 184 04. Adding in the variables

Lecture 185 05. Randomizing the numbers

Lecture 186 06. Adding in the button logic

Lecture 187 07. Printing the buttons

Lecture 188 08. Adding in the random number checks

Lecture 189 09. Setting up the correct logic

Lecture 190 10. Reseting the app and designing the app

Lecture 191 11. Challenge - Add in 3 different difficulty levels for 3 different ages

Section 16: 15. Subtraction game for iOS9

Lecture 192 01. Introduction to the subtraction game for iOS

Lecture 193 02. Designing the app

Lecture 194 03. Hooking up the Swift File

Lecture 195 04. Setting up the variables

Lecture 196 05. Setting up the random buttons

Lecture 197 06. Setting up the button logic

Lecture 198 07. Setting up the random number checks

Lecture 199 08. Setting up the correct button logic

Lecture 200 09. Desingning the app

Lecture 201 10. Challenge - Make answers have no negative numbers

Section 17: 16. Algebra Addition game for iOS9

Lecture 202 01. Introduction to the algebra addition game

Lecture 203 02. Designing the app

Lecture 204 03. Hooking up the swift file

Lecture 205 04. Setting up the variables

Lecture 206 05. Adding in the random numbers logic

Lecture 207 06. Adding in the button logic

Lecture 208 07. Adding in the random number checks

Lecture 209 08. Adding in the answers

Lecture 210 09. Testing the app

Lecture 211 10. Designing the app

Lecture 212 11. Challenge - First 5 random numbers different than the next

Section 18: 17. Algebra multiplication game for iOS9

Lecture 213 01. Introduction to the algebra addition game

Lecture 214 02. Designing the app

Lecture 215 03. Hooking up the Swift file

Lecture 216 04. Adding in the variables

Lecture 217 05. Adding in the random number logic

Lecture 218 06. Adding in the button logic

Lecture 219 07. Adding in the correct logic

Lecture 220 08. Testing the app

Lecture 221 09. Designing the app

Lecture 222 10. Challenge - Make the y variable change spots

Section 19: 18. Playing a video in iOS 9

Lecture 223 01. Making a simple video player app

Lecture 224 02. Adding in the media player framework

Lecture 225 03. Adding in a video file

Lecture 226 04. Adding in the playing variables

Lecture 227 05. Adding in the player logic

Lecture 228 06. Playing the video when the app starts

Lecture 229 07. Playing a video from a server

Lecture 230 08. Challenge - Play the video with the press of a button

Section 20: 19. Compound interest calculator for iOS9

Lecture 231 01. Introduction to the compound interest calculator

Lecture 232 02. Designing the app

Lecture 233 03. Hooking up the Swift Code

Lecture 234 04. Adding in the variables

Lecture 235 05. Taking in the user data

Lecture 236 06. Calculating the compound interest

Lecture 237 07. Printing the answer and hiding the keyboard

Lecture 238 08. Testing the app

Lecture 239 09. Clearing the app

Lecture 240 10. Designing the app

Lecture 241 11. Challenge - Add in the amount of money made

Section 21: 20. Number Divisor app for iOS9

Lecture 242 01. Introduction to the number divsor app

Lecture 243 02. Designing the app

Lecture 244 03. Hooking up the Swift file

Lecture 245 04. Adding in variables

Lecture 246 05. Taking in the user data

Lecture 247 06. Calculating the division number

Lecture 248 07. Hiding the keyboard

Lecture 249 08. Adding checks to make sure your app does not crash

Lecture 250 09. Cleaning up the app and clearing the text

Lecture 251 10. Designing the app

Lecture 252 11. Conclusion

Section 22: 21. Coffee Decider for iOS9

Lecture 253 01. Talking about the coffee Decider app

Lecture 254 02. Designing the app

Lecture 255 03. Hooking up the Swift file

Lecture 256 04. Adding in the arrays

Lecture 257 05. Setting up the coffe array numbers

Lecture 258 06. Setting the array to maximum

Lecture 259 07. Randomizing the numbers

Lecture 260 08. Printing the arrays

Lecture 261 09. Testing the app and auto resizing the size

Lecture 262 10. Designing the app

Lecture 263 11. Challenge - Add more items to have with your coffee

Section 23: 71. Using animations and text for iOS9

Lecture 264 01. Making a magic 8 app

Lecture 265 02. Setting up the animation

Lecture 266 03. Expanding on the animation

Section 24: 72. Color Picker for iOS9

Lecture 267 01. Introduction to th color picker

Lecture 268 02. Hooking up the code

Lecture 269 03. Adding in the color function

Lecture 270 04. Setting the colors

Lecture 271 05. Printing the labels

Lecture 272 06. Rounding the variables

Lecture 273 07. Designing the app and conclusion

Section 25: 73. Color filters on images for iOS 9

Lecture 274 01. Introduction to the color filter app

Lecture 275 02. Making the app

Lecture 276 03. Adding an image

Lecture 277 04. Designing the app

Section 26: 74. Image opacity app for iOS9

Lecture 278 01. Setting up the image opacity app

Lecture 279 02. Setting up the opacity logic

Lecture 280 03. Setting the float and CGFLoat values

Section 27: 75. HSB Color changer for iOS9

Lecture 281 01. Introduction to the HSB slider app

Lecture 282 02. Adding in the floats and CGFloats

Lecture 283 03. Printing the values

Lecture 284 04. Designing the app

Lecture 285 05. Changing the text color with the brightness

Section 28: 76. Changing numbers with text fields for iOS9

Lecture 286 01. Introduction to textbox and colors

Lecture 287 02. Setting the colors

Lecture 288 03. Settin up the variable logic

Lecture 289 04. Adding in the clear button

Lecture 290 05. Setting up the button color

Section 29: 77. To do CheckList for iOS9

Lecture 291 01. Introduction to the checklist

Lecture 292 02. Hiding the keyboard

Lecture 293 03. Setting up the button functions

Lecture 294 04. Disabling the text box

Lecture 295 05. Adding in the clear button

Lecture 296 06. Designing the app

Lecture 297 07. Setting the switches to off

Section 30: 78. Introduction to filters with CI Filter for iOS9

Lecture 298 01. Introduction to CIFilter

Lecture 299 02. Setting up the images

Lecture 300 03. Adding in more filters

Lecture 301 04. Other filters and conclusion

Section 31: 79. Hue Filter changer for iOS9

Lecture 302 01. Setting up the Hue changer image

Lecture 303 02. Dropping in an image and setting up the slider hue

Lecture 304 03. Setting up the CIFilter part 1

Lecture 305 04. Setting the hue programatically with a slider

Lecture 306 05. Talking about technical limitations and changing designs to accomidate

Lecture 307 06. Talking about how the hue works

Lecture 308 07. Conclusion

Section 32: 80. Sketch an image with Swift in Xcode for iOS9

Lecture 309 01. Introduction to the overlay _ sketch image generator

Lecture 310 02. Setting up the Swift File

Lecture 311 03. Adding in the filter

Lecture 312 04. Setting up the slider values

Lecture 313 05. Setting up the sliders

Lecture 314 06. Adding in the specific filter values

Lecture 315 07. Fixing some bugs

Lecture 316 08. Fixing the app and conclusion

Section 33: 81. Hexagon Image Generator for iOS9

Lecture 317 81. Hexagon Image Generator for iOS9

Lecture 318 02. Setting up the size in images

Lecture 319 03. Testing the app and conclusion

Section 34: 82. Turn an image into a painting for iOS9

Lecture 320 01. Setting up a pointalist generator

Lecture 321 02. Setting up the app

Lecture 322 03. Testing the app and conclusion

Section 35: 83. Comic book iamge generator for iOS9

Lecture 323 01. Comic book generator

Lecture 324 02. Testing the app and talking about efficiency

Section 36: 84. Glowing image generator for iOS9

Lecture 325 01. Glowing image generator

Lecture 326 02. Printing the labels and setting up the filter

Lecture 327 03. Testing and polishing the app

Section 37: 85. Mosaic Generator for iOS9

Lecture 328 01. Mosaic Generator

Lecture 329 02. Setting up the image

Lecture 330 03. Testing the app

Section 38: 86. Kaleidoscope Image Generator for iOS9

Lecture 331 01. Introduction to the kaleidoscope generator

Lecture 332 02. Adding in the filter code

Lecture 333 03. Testing the app and the settings

Section 39: 87. Inverting an image with CIFilter for iOS9

Lecture 334 01. Invert and image

Lecture 335 02. Setting up the switch to be on or off

Lecture 336 03. Testing the app and conclusion

Section 40: 88. Adding a color monochrome filter to your app for iOS9

Lecture 337 01. Introduction to the monochrome filter app

Lecture 338 02. Setting up the filter

Lecture 339 03. Testing the app and color

Section 41: 89. Learn to use a chrome brighten filter for your images for iOS9

Lecture 340 01. Introduction to the chrome filter app

Lecture 341 02. Testing the app

Section 42: 90. Add a cool black and white filter to your pictures for iOS9

Lecture 342 01. Introduction to noir filter

Lecture 343 02. Testing the app

Section 43: 91. Adding in a blur to your image

Lecture 344 01. Introduction to motion blur

Lecture 345 02. Setting up the filter

Lecture 346 03. Fixing the sliders

Section 44: 92. Sepia tone Image generator for iOS9

Lecture 347 01. Sepia tone image generator

Lecture 348 02. Testing the app with different settings

Section 45: 93. CIVibrance filter for iOS9

Lecture 349 01. Introduction to CIVibrance

Lecture 350 02. Cyling the images

Lecture 351 03. Testing and conclusion

Section 46: 94. Circle crop images and filter images for iOS9

Lecture 352 01. Introduction to filter and circle image crop

Lecture 353 02. Setting up the filter and the circle crop

Lecture 354 03. Testing and conclusion

Section 47: 95. Twirl distortion image generator for iOS9

Lecture 355 01. Setting up the twirl Distortion

Lecture 356 02. Setting the slider value

Lecture 357 03. Setting up the filter

Lecture 358 04. Testing and setting the fonts

Section 48: 96. Generate a border around an image for iOS9

Lecture 359 01. Introduction to rounding images and adding a border

Lecture 360 02. Setting up the border

Lecture 361 03. Setting up the color change logic

Lecture 362 04. Optimizing the color

Section 49: 97. Adding an image on the screen when you touch it for iOS9

Lecture 363 01. Introduction to creating images on the screen

Lecture 364 02. Setting up the if statement and touches logic

Lecture 365 03. Conclusion and talking about image productivity

Section 50: 98. Use a filter to pixellate an Image for iOS9

Lecture 366 01. Introduction to pixelization

Lecture 367 02. Setting up the pixel filter

Lecture 368 03. Adding in the pixel specific code

Lecture 369 04. Adding in the pixel code

Section 51: 99. Reduce noise in your app

Lecture 370 01. How to reduce noise in images programatically

Lecture 371 02. Testing the app

Section 52: 100. Instagram filter selection for iOS9

Lecture 372 01. Introduction to the 3 filter app

Lecture 373 02. Changing the filter

Lecture 374 03. Setting up the segmented control functions

Lecture 375 04. Setting up the if statements and conclusion

Section 53: Bonus

Lecture 376 Inspirational Quotes

Complete Beginners ,Not advanced programmers,People who want to learn Swift and XCode

Homepage


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The Amazing Ios9 Course - Over 84 Hours Of Content!

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The Amazing Ios9 Course - Over 84 Hours Of Content!
Last updated 6/2016
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 18.52 GB | Duration: 83h 36m

Learn how to use XCode and Swift. Start a programming career today!



What you'll learn
Code in Swift
Design apps
Make games
Learn the secrets of iPhone development

Requirements
Need a mac, not PC
Xcode (mac only)
Internet

Description
Learn how to code in the amazing iOS9 course!
One of the best features is that you can watch the courses at any speed you want. This means you can speed up the or slow down the video if you want to.
This course is project based so you will not be learning a bunch of useless coding practices. At the end of this course you will have real world apps to use in your portfolio. We feel that project based training content is the best way to get from A to B. Taking this course means that you learn practical, employable skills immediately.
You can use the projects you build in this course to add to your LinkedIn profile. Give your portfolio fuel to take your career to the next level.
Learning how to code is a great way to jump in a new career or enhance your current career. Coding is the new math and learning how to code will propel you forward for any situation. Learn it today and get a head start for tomorrow. People who can master technology will rule the future.
You will get full lifetime access to this course for a single one off fee. John Bura has created many games, apps and training courses so he is extremely qualified to teach you how to master technology. This is an instructor that does not only teach, he produces apps. This means you get the most relevant information on how to code. Most courses do not show you practical skills and real world examples.
What makes you a good teacher?

I have released over 40 games and apps that have done very well in the app store.
I run a company called Mammoth Interactive so I am actively in the field building apps and making money
I have been teaching since 2002
I personally love learning online and my life is much better because I have learned online rather than a classroom
I am one of the top 10 highest grossing Udemy teachers
I have been a Udemy instructor since 2011.
I make sure people learn how to make money from their creations.
I have over 150k students worldwide

How you will make money by learning new skills

Learn practical skills
Learn about how leverage your new skills to greater wealth
Learn through practical examples

Why should you learn online?
There is an online education revolution taking place. You may have heard about it in the news or heard it from a friend. Either-way, education is going to be changed forever. In this short course I talk about how Online Education has

Motivated me
Helped my career
Helped me as a teacher
Impacted several lives around the planet

I promise that this course will be better and more effective than reading books. I show how to master technology through the use of video. This course will give you everything you need to thrive in our technological society.

Overview

Section 1: Let's learn about Swift

Lecture 1 Amazing iOS9 face intro

Lecture 2 Amazing iOS9 Course requirements

Lecture 3 01a. Learn Swift 2.0 in 1 hour - Part 1

Lecture 4 01b. Learn Swift 2.0 in 1 hour - Part 2

Lecture 5 01c. Learn Swift 2.0 in 1 hour - Part 3

Lecture 6 01d. Learn Swift 2.0 in 1 hour - Part 4

Lecture 7 02a. Learn SpriteKit for iOS9 in 1 hour - Part 1

Lecture 8 02b. Learn SpriteKit for iOS9 in 1 hour - Part 2

Lecture 9 02c. Learn SpriteKit for iOS9 in 1 hour - Part 3

Lecture 10 03a. Tip Calculator for iOS9 - Part 1

Lecture 11 03b. Tip Calculator for iOS9 - Part 2

Lecture 12 03c. Tip Calculator for iOS9 - Part 3

Lecture 13 04a. Make a letter counting app with arrays for iOS9 - Part 1

Lecture 14 04b. Make a letter counting app with arrays for iOS9 - Part 2

Lecture 15 05a. Reversing Words App for iOS9 - Part 1

Lecture 16 05b. Reversing Words App for iOS9 - Part 2

Lecture 17 06a. Inspirational Quote App for iOS9 - Part 1

Lecture 18 06b. Inspirational Quote App for iOS9 - Part 2

Lecture 19 07a. Making an innovative calculator for iOS9 - Part 1

Lecture 20 07b. Making an innovative calculator for iOS9 - Part 2

Lecture 21 07c. Making an innovative calculator for iOS9 - Part 3

Lecture 22 07d. Making an innovative calculator for iOS9 - Part 4

Lecture 23 08a. Stock Price Calculator for iOS9 - Part 1

Lecture 24 08b. Stock Price Calculator for iOS9 - Part 2

Lecture 25 08c. Stock Price Calculator for iOS9 - Part 3

Lecture 26 09a. Savings App for iOS9 - Part 1

Lecture 27 09b. Savings App for iOS9 - Part 2

Lecture 28 09c. Savings App for iOS9 - Part 3

Lecture 29 10a. Savings Visualizer for iOS9 - Part 1

Lecture 30 10b. Savings Visualizer for iOS9 - Part 2

Lecture 31 11a. Score Counter for iOS9 - Part 1

Lecture 32 11b. Score Counter for iOS9 - Part 2

Lecture 33 12a. Making a Two Button Quiz for Kids for iOS9 - Part 1

Lecture 34 12b. Making a Two Button Quiz for Kids for iOS9 - Part 2

Lecture 35 13a. Addition Game for iOS9 - Part 1

Lecture 36 13b. Addition Game for iOS9 - Part 2

Lecture 37 13c. Addition Game for iOS9 - Part 3

Lecture 38 14a. Multiplication Game for iOS9 - Part 1

Lecture 39 14b. Multiplication Game for iOS9 - Part 2

Lecture 40 15a. Subtraction Game for iOS9 - Part 1

Lecture 41 15b. Subtraction Game for iOS9 - Part 2

Lecture 42 16a. Algebra Addition Game for iOS9 - Part 1

Lecture 43 16b. Algebra Addition Game for iOS9 - Part 2

Lecture 44 17a. Algebra Multiplication Game for iOS9 - Part 1

Lecture 45 17b. Algebra Multiplication Game for iOS9 - Part 2

Lecture 46 17b. Algebra Multiplication Game for iOS9 - Part 2

Section 2: Continue Mastering Swift

Lecture 47 18a. Playing a Video in iOS9 - Part 1

Lecture 48 18b. Playing a Video in iOS9 - Part 2

Lecture 49 19a. Compound Interest Calculator for iOS9 - Part 1

Lecture 50 19b. Compound Interest Calculator for iOS9 - Part 2

Lecture 51 20a. Number Divisor App for iOS9 - Part 1

Lecture 52 20b. Number Divisor App for iOS9 - Part 2

Lecture 53 21a. Coffee Decider for iOS9 - Part 1

Lecture 54 21b. Coffee Decider for iOS9 - Part 2

Lecture 55 22a. Tip Calculator for OSX - Part 1

Lecture 56 22b. Tip Calculator for OSX - Part 2

Lecture 57 22c. Tip Calculator for OSX - Part 3

Lecture 58 23a. Character Counter With an Array for OSX - Part 1

Lecture 59 23b. Character Counter With an Array for OSX - Part 2

Lecture 60 24a. Making a Word Reverser for OSX - Part 1

Lecture 61 24b. Making a Word Reverser for OSX - Part 2

Lecture 62 25a. Inspirational Quote App for OSX - Part 1

Lecture 63 25b. Inspirational Quote App for OSX - Part 2

Lecture 64 26a. Innovative Calculator for OSX - Part 1

Lecture 65 26b. Innovative Calculator for OSX - Part 2

Lecture 66 27a. Stock Price App for OSX - Part 1

Lecture 67 27b. Stock Price App for OSX - Part 2

Lecture 68 28a. Savings App for OSX - Part 1

Lecture 69 28b. Savings App for OSX - Part 2

Section 3: Learn the fundamentals of Swift

Lecture 70 29a. Savings Visualizer for OSX - Part 1

Lecture 71 29b. Savings Visualizer for OSX - Part 2

Lecture 72 30a. Score Counter for OSX - Part 1

Lecture 73 30b. Score Counter for OSX - Part 2

Lecture 74 31a. Build a Simple Quiz App for Kids for OSX - Part 1

Lecture 75 31b. Build a Simple Quiz App for Kids for OSX - Part 2

Lecture 76 32a. Make an Addition App for OSX - Part 1

Lecture 77 32b. Make an Addition App for OSX - Part 2

Lecture 78 33a. Multiplication Game for OSX - Part 1

Lecture 79 33b. Multiplication Game for OSX - Part 2

Lecture 80 34a. Subtraction Game for OSX - Part 1

Lecture 81 34b. Subtraction Game for OSX - Part 2

Lecture 82 35a. Algebra Addition Game for OSX - Part 1

Lecture 83 35b. Algebra Addition Game for OSX - Part 2

Lecture 84 36a. Algebra Multiplication Game for OSX - Part 1

Lecture 85 36b. Algebra Multiplication Game for OSX - Part 2

Lecture 86 37b. Compound Interest Calculator for OSX - Part 2

Lecture 87 38a. Divisor App for OSX - Part 1

Lecture 88 38b. Divisor App for OSX - Part 2

Lecture 89 39a. Coffee Decider App for OSX - Part 1

Lecture 90 39b. Coffee Decider App for OSX - Part 2

Section 4: Let's continue learning Swift

Lecture 91 40a. Circular Distortion Generator

Lecture 92 41a. Introduction to the Apple Watch - Part 1

Lecture 93 41b. Introduction to the Apple Watch - Part 2

Lecture 94 41c. Introduction to the Apple Watch - Part 3

Lecture 95 41d. Introduction to the Apple Watch - Part 4

Lecture 96 42a. Flip a Coin for the Apple Watch - Part 1

Lecture 97 42b. Flip a Coin for the Apple Watch - Part 2

Lecture 98 43a. Coffee Decider App - Part 1

Lecture 99 43b. Coffee Decider App - Part 2

Lecture 100 44a. Tip Calculator - Part 1

Lecture 101 44b. Tip Calculator - Part 2

Lecture 102 44c. Tip Calculator - Part 3

Section 5: Learn how to master Swift

Lecture 103 045a. Timers in XCode for Apple Watch - Part 1

Lecture 104 045b. Timers in XCode for Apple Watch - Part 2

Lecture 105 046a. Make a Dice Random Number Generator - Part 1

Lecture 106 046b. Make a Dice Random Number Generator - Part 2

Lecture 107 047a. Boy Girl Name Generator - Part 1

Lecture 108 047b. Boy Girl Name Generator - Part 2

Lecture 109 049a. Emoji Generator - Part 1

Lecture 110 049b. Emoji Generator - Part 2

Lecture 111 050a. Quote of the Day App - Part 1

Lecture 112 050b. Quote of the Day App - Part 2

Lecture 113 051a. Making a Pushup Counter

Section 6: Let's learn how to use the apple watch

Lecture 114 052a. Making a Productivity Counter

Lecture 115 053a. Making a Simple Score Counter

Lecture 116 054a. Roman Numeral Watch App - Part 1

Lecture 117 054b. Roman Numeral Watch App - Part 2

Lecture 118 060a. Learn Spanish on Your Watch - Part 1

Lecture 119 060b. Learn Spanish on Your Watch - Part 2

Lecture 120 070c. Hour SpriteKit OSX - Part 3

Lecture 121 071a. Using Animation and Text for IOS9

Lecture 122 072a. Colour Picker for iOS9 - Part 1

Lecture 123 072b. Colour Picker for iOS9 - Part 2

Lecture 124 073a. Colour Filter on Images for IOS9

Lecture 125 074a. Image Opacity App for IOS9

Lecture 126 075a. HSB Colour Changer for iOS9 - Part 1

Lecture 127 075b. HSB Colour Changer for iOS9 - Part 2

Lecture 128 076a. Changing Numbers With Text Fields for iOS9 - Part 1

Lecture 129 076b. Changing Numbers With Text Fields for iOS9 - Part 2

Lecture 130 077a. To Do Checklist for iOS9 - Part 1

Lecture 131 077b. To Do Checklist for iOS9 - Part 2

Lecture 132 078a. Introduction to Filters With CI Filer for iOS9

Lecture 133 079a. Hue Filter Changer for iOS9 - Part 1

Lecture 134 079b. Hue Filter Changer for iOS9 - Part 2

Lecture 135 080a. Sketch an Image with Swift in Xcode for iOS9 - Part 1

Lecture 136 080b. Sketch an Image with Swift in Xcode for iOS9 - Part 2

Lecture 137 081a. Hexagon Image Generator for iOS9

Lecture 138 082a. Turning an Image into a Painting for iOS9

Lecture 139 083a. Comic Book Image Generator for iOS9

Lecture 140 084a. Glowing Image Generator for iOS9

Lecture 141 085a. Mosaic Generator for iOS9

Lecture 142 086a. Kaleidoscope Image Generator for iOS9

Lecture 143 087a. Inverting an Image with CI-Filter for iOS9

Lecture 144 088a. Adding a Colour Monochrome Filter to Your App for iOS9

Lecture 145 089a. Learn to Use a Chrome Brighten Filter for your Images for iOS9(2)

Lecture 146 089a. Learn to Use a Chrome Brighten Filter for your Images for iOS9

Lecture 147 090a. Add a Cool Black and White Filter to your Pictures for iOS9

Lecture 148 091a. Adding in a Blur to your Images

Lecture 149 092a. Sepia Tone Image Generator for iOS9

Lecture 150 093a. CI-Vibrance Filter for iOS9

Lecture 151 094a. Circle Crop Images and Filter Images for iOS9

Lecture 152 095a. Twirle Distortion Image Generator for iOS9

Lecture 153 096a. Generate a Border Around an Image for iOS9

Lecture 154 097a. Adding an Image on the Screen when you Touch it for iOS9

Lecture 155 098a. Use a Filter to Pixellate an Image for iOS9

Lecture 156 099a. Reduce Noise in your App

Lecture 157 100a. Instagrm Filter Selection for iOS9

Section 7: Let's learn about SpriteKit

Lecture 158 01a. Make a Simple Space Shooter - Part 1

Lecture 159 01b. Make a Simple Space Shooter - Part 2

Lecture 160 01c. Make a Simple Space Shooter - Part 3

Lecture 161 01d. Make a Simple Space Shooter - Part 4

Lecture 162 01e. Make a Simple Space Shooter - Part 5

Lecture 163 01f. Make a Simple Space Shooter - Part 6

Lecture 164 01g. Make a Simple Space Shooter - Part 7

Lecture 165 02a. Make a Simple Avoid Game for iPad - Part 1

Lecture 166 02b. Make a Simple Avoid Game for iPad - Part 2

Lecture 167 02c. Make a Simple Avoid Game for iPad - Part 3

Lecture 168 02d. Make a Simple Avoid Game for iPad - Part 4

Lecture 169 02e. Make a Simple Avoid Game for iPad - Part 5

Lecture 170 02f. Make a Simple Avoid Game for iPad - Part 6

Lecture 171 02g. Make a Simple Avoid Game for iPad - Part 7

Lecture 172 02h. Make a Simple Avoid Game for iPad - Part 8

Lecture 173 02i. Make a Simple Avoid Game for iPad - Part 9

Lecture 174 03a. Avoid Spikes Game - Part 1

Lecture 175 03b. Avoid Spikes Game - Part 2

Lecture 176 03c. Avoid Spikes Game - Part 3

Lecture 177 03d. Avoid Spikes Game - Part 4

Lecture 178 03e. Avoid Spikes Game - Part 5

Lecture 179 03f. Avoid Spikes Game - Part 6

Lecture 180 04a. Chroma Avoid - Part 1

Lecture 181 04b. Chroma Avoid - Part 2

Lecture 182 04c. Chroma Avoid - Part 3

Lecture 183 04d. Chroma Avoid - Part 4

Lecture 184 04e. Chroma Avoid - Part 5

Lecture 185 04f. Chroma Avoid - Part 6

Lecture 186 05a. Touch the Right Colour - Part 1

Lecture 187 05b. Touch the Right Colour - Part 2

Lecture 188 05c. Touch the Right Colour - Part 3

Lecture 189 05d. Touch the Right Colour - Part 4

Lecture 190 06a. Click as Fast as You Can - Part 1

Lecture 191 06b. Click as Fast as You Can - Part 2

Lecture 192 06c. Click as Fast as You Can - Part 3

Lecture 193 07a. Collecting Square Game - Part 1

Lecture 194 07b. Collecting Square Game - Part 2

Lecture 195 07c. Collecting Square Game - Part 3

Lecture 196 07d. Collecting Square Game - Part 4

Lecture 197 08a. Collect the Colour Blocks - Part 1

Lecture 198 08b. Collect the Colour Blocks - Part 2

Lecture 199 08c. Collect the Colour Blocks - Part 3

Lecture 200 08d. Collect the Colour Blocks - Part 4

Lecture 201 09a. Touch the Right Square - Part 1

Lecture 202 09b. Touch the Right Square - Part 2

Lecture 203 09c. Touch the Right Square - Part 3

Lecture 204 10a. Block Spawning Game - Part 1

Lecture 205 10b. Block Spawning Game - Part 2

Lecture 206 10c. Block Spawning Game - Part 3

Lecture 207 10d. Block Spawning Game - Part 4

Lecture 208 10e. Block Spawning Game - Part 5

Lecture 209 11a. Whack-a-Mole Game - Part 1

Lecture 210 11b. Whack-a-Mole Game - Part 2

Lecture 211 11c. Whack-a-Mole Game - Part 3

Lecture 212 12a. Collect the Right Colour Blocks - Part 1

Lecture 213 12b. Collect the Right Colour Blocks - Part 2

Lecture 214 12b. Collect the Right Colour Blocks - Part 2

Lecture 215 12c. Collect the Right Colour Blocks - Part 3

Lecture 216 12d. Collect the Right Colour Blocks - Part 4

Lecture 217 13a. Collecting Random Blocks - Part 1

Lecture 218 13b. Collecting Random Blocks - Part 2

Lecture 219 13c. Collecting Random Blocks - Part 3

Lecture 220 14a. Memory Colour Game - Part 1

Lecture 221 14b. Memory Colour Game - Part 2

Lecture 222 14c. Memory Colour Game - Part 3

Lecture 223 14d. Memory Colour Game - Part 4

Lecture 224 15a. Avoid Mine Field - Part 1

Lecture 225 15b. Avoid Mine Field - Part 2

Lecture 226 15c. Avoid Mine Field - Part 3

Lecture 227 15d. Avoid Mine Field - Part 4

Lecture 228 16a. Place then Collect - Part 1

Lecture 229 16b. Place then Collect - Part 2

Lecture 230 16c. Place then Collect - Part 3

Lecture 231 17a. Educational Game - Part 1

Lecture 232 17b. Educational Game - Part 2

Lecture 233 18a. Change Gravity Game - Part 1

Lecture 234 18b. Change Gravity Game - Part 2

Lecture 235 19c. Making a Collecting Game - Part 3

Lecture 236 20a. Follow the Leader - Part 1

Lecture 237 20b. Follow the Leader - Part 2

Lecture 238 20c. Follow the Leader - Part 3

Lecture 239 20d. Follow the Leader - Part 4

Lecture 240 18c. Change Gravity Game - Part 3

Lecture 241 18d. Change Gravity Game - Part 4

Lecture 242 19a. Making a Collecting Game - Part 1

Lecture 243 19b. Making a Collecting Game - Part 2

Section 8: Learn how to make iPhone Games with SpriteKit

Lecture 244 00a. Introduction to Swift - Part 1

Lecture 245 00b. Introduction to Swift - Part 2

Lecture 246 00c. Introduction to Swift - Part 3

Lecture 247 00d. Introduction to Swift - Part 4

Lecture 248 01a. Introduction to SpriteKit - Part 1

Lecture 249 01b. Introduction to SpriteKit - Part 2

Lecture 250 01c. Introduction to SpriteKit - Part 3

Lecture 251 01d. Introduction to SpriteKit - Part 4

Lecture 252 01e. Introduction to SpriteKit - Part 5

Lecture 253 02a. Building a Space Shooter - Part 1

Lecture 254 02b. Building a Space Shooter - Part 2

Lecture 255 02c. Building a Space Shooter - Part 3

Lecture 256 02d. Building a Space Shooter - Part 4

Lecture 257 02e. Building a Space Shooter - Part 5

Lecture 258 02f. Building a Space Shooter - Part 6

Lecture 259 02g. Building a Space Shooter - Part 7

Lecture 260 02h. Building a Space Shooter - Part 8

Lecture 261 02i. Building a Space Shooter - Part 9

Lecture 262 03a. Circle Avoid - Part 1

Lecture 263 03b. Circle Avoid - Part 2

Lecture 264 03c. Circle Avoid - Part 3

Lecture 265 03d. Circle Avoid - Part 4

Lecture 266 03e. Circle Avoid - Part 5

Lecture 267 03f. Circle Avoid - Part 6

Lecture 268 03g. Circle Avoid - Part 7

Lecture 269 03h. Circle Avoid - Part 8

Lecture 270 04a. Avoid Spikes - Part 1

Lecture 271 04b. Avoid Spikes - Part 2

Lecture 272 04c. Avoid Spikes - Part 3

Lecture 273 04d. Avoid Spikes - Part 4

Lecture 274 04e. Avoid Spikes - Part 5

Lecture 275 05a. Chroma Avoid - Part 1

Lecture 276 05b. Chroma Avoid - Part 2

Lecture 277 05c. Chroma Avoid - Part 3

Lecture 278 05d. Chroma Avoid - Part 4

Lecture 279 05e. Chroma Avoid - Part 5

Lecture 280 05f. Chroma Avoid - Part 6

Lecture 281 06a. Block Spawn then Collect - Part 1

Lecture 282 06b. Block Spawn then Collect - Part 2

Lecture 283 06c. Block Spawn then Collect - Part 3

Lecture 284 06d. Block Spawn then Collect - Part 4

Lecture 285 06e. Block Spawn then Collect - Part 5

Lecture 286 07a. Click as Fast as You Can - Part 1

Lecture 287 07b. Click as Fast as You Can - Part 2

Lecture 288 09a. Collecting the Right Colours - Part 1

Lecture 289 09b. Collecting the Right Colours - Part 2

Lecture 290 09c. Collecting the Right Colours - Part 3

Lecture 291 09d. Collecting the Right Colours - Part 4

Lecture 292 10a. Touch the White Square - Part 1

Lecture 293 10b. Touch the White Square - Part 2

Lecture 294 10c. Touch the White Square - Part 3

Lecture 295 11a. Touch the Right Square - Part 1

Lecture 296 11b. Touch the Right Square - Part 2

Lecture 297 11c. Touch the Right Square - Part 3

Lecture 298 12a. Place Then Collect - Part 1

Lecture 299 12b. Place Then Collect - Part 2

Lecture 300 12c. Place Then Collect - Part 3

Lecture 301 13a. Place the Correct Block - Part 1

Lecture 302 13b. Place the Correct Block - Part 2

Lecture 303 13c. Place the Correct Block - Part 3

Lecture 304 13d. Place the Correct Block - Part 4

Lecture 305 13e. Place the Correct Block - Part 5

Lecture 306 08a. Collect Squares Game - Part 1

Lecture 307 08b. Collect Squares Game - Part 2

Lecture 308 08c. Collect Squares Game - Part 3

Lecture 309 08d. Collect Squares Game - Part 4

Lecture 310 14a. Collecting Blocks - Part 1

Lecture 311 16c. Avoid Mines - Part 3

Lecture 312 16d. Avoid Mines - Part 4

Lecture 313 17a. Whack-a-Mole - Part 1

Lecture 314 17b. Whack-a-Mole - Part 2

Lecture 315 17c. Whack-a-Mole - Part 3

Lecture 316 18a. Math Educational Game - Part 1

Lecture 317 18b. Math Educational Game - Part 2

Lecture 318 18c. Math Educational Game - Part 3

Lecture 319 19a. Gravity Flip Game - Part 1

Lecture 320 19b. Gravity Flip Game - Part 2

Lecture 321 19c. Gravity Flip Game - Part 3

Lecture 322 19d. Gravity Flip Game - Part 4

Lecture 323 14b. Collecting Blocks - Part 2

Lecture 324 15a. Colour Memory Game - Part 1

Lecture 325 15b. Colour Memory Game - Part 2

Lecture 326 15c. Colour Memory Game - Part 3

Lecture 327 16a. Avoid Mines - Part 1

Lecture 328 16b. Avoid Mines - Part 2

Lecture 329 20a. Move Blocks to Goal - Part 1

Lecture 330 20b. Move Blocks to Goal - Part 2

Lecture 331 20c. Move Blocks to Goal - Part 3

Lecture 332 21a. Follow the Leader - Part 1

Lecture 333 21b. Follow the Leader - Part 2

Lecture 334 21c. Follow the Leader - Part 3

Lecture 335 21d. Follow the Leader - Part 4

Lecture 336 21e. Follow the Leader - Part 5

Section 9: Introduction to SceneKit

Lecture 337 01a. Introduction to Scene Kit and Metal - Part 1

Lecture 338 01b. Introduction to Scene Kit and Metal - Part 2

Section 10: Learn Phaser.io in 1 hour!

Lecture 339 01a. Phaser - Part 1

Lecture 340 01b. Phaser - Part 2

Lecture 341 01c. Phaser - Part 3

Lecture 342 01d. Phaser - Part 4

Section 11: Learn Create.js in 1 hour!

Lecture 343 01a. Create JS in 1 hour - Part 1

Lecture 344 01b. Create JS in 1 hour - Part 2

Lecture 345 01c. Create JS in 1 hour - Part 3

Lecture 346 01d. Create JS in 1 hour - Part 4

This course is for complete beginners,Not for advanced programmers

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Deluge on a Luge: Learn Zoho Programming

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Deluge on a Luge: Learn Zoho Programming
h264, yuv420p, 1280x720 |ENGLISH, aac, 44100 Hz, 2 channels | 5h 25mn | 2.32 GB

Learn how to program for Zoho CRM, Zoho Creator and other Zoho apps


What you'll learn
What is Deluge script
Data types
Logic
Fetching external data
Clean coding principles

Requirements
Internet access + a computer
Willingness to learn to code

Description
If you use Zoho CRM, Zoho Creator, Zoho Flow or any of the myriad of Zoho apps, you'll be able to achieve much more if you can use Deluge script (Zoho's programming language). Deluge script allows you to set up complex automation logic to update data and integrate all the zoho apps together. This course teaches you Deluge programming assuming you have no knowledge of any other programming languages before.
The course goes deep into the language, explaining the data types, logical structures, fetching external data and other tips. Because the best way to learn to code is by coding, the course has over 25 exercises which will gradually build up your knowledge until you're ready to tackle the toughest challenges out there.

Who this course is for:

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Make Games And Web Apps: Unity®, React And Redux Masterclass

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Make Games And Web Apps: Unity®, React And Redux Masterclass
Last updated 12/2017
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 5.93 GB | Duration: 35h 7m

​*includes FREE book! Build a SUPER MARLO RUN game in Unity®.​ Learn to code & 3D model. Make web apps in React & Redux.



What you'll learn
Code in C#
Make 3D models in Blender
Unwrap UV's and perform simple texturing of 3D art assets
Build a simple game that is easy to expand on
Lay out a web app in a logical way
Use JSX, a pre-processor that adds XML syntax to JavaScript
Build a single-page app using React Router
Code in ES6 and JavaScript
Use Web Pack, a bundler for code
Transition from webpack 1.0 to webpack 2.0
Write modular CSS
Use Redux, a predictable state container for JavaScript apps
Refactor code (alter code to make it simpler and more efficient)
Fix bugs and handle errors

Requirements
To follow along with the Unity® section, you will need the following programs: Blender (for 3D modeling), Photoshop or a free program like Gimp (for 2D art/texturing), and Unity® (for coding).
The tutorials were recorded on a Mac, but Blender, Photoshop, and Unity® can be used with a PC.
Please download and install Unity® and Blender before purchasing this course.
For the React and Redux section, please have a modern web browser
Basic HTML/CSS knowledge

Description
Want to be a web or game developer? Even if you have never coded before, with this course you can learn the foundations of making a 3D game and coding for the web!"This was a good match for me, I have some programming background. Might be a bit heavy for people without any programming experience. Good overall starter project with great examples of how to code properly from the start."
In Part 1 of this course, we build a 3D SUPER MARLO RUN game in Unity® - from scratch.
This course does not assume any prior knowledge and is perfect for beginners. In fact, we begin with an introduction to Unity® for those who have never used it before.
This course is unique because you will learn how to make your own 3D art, models, and textures in Blender. We will show you how to integrate the art into Unity.
By the end of Part 1, you will have a functioning runner game that you can build on to add your own project ideas!
In Part 2, you learn how to build beautiful, well-functioning web apps. Join web developer Chris Veillette to start coding for the Internet.
Included in this course is material for beginners to get comfortable with the interfaces. Please note that we reuse this material in similar courses because it is introductory material. You can find some material in this course in the following related courses
Build 43 Models & a 3D Runner Game in Unity® with C# Code Ultimate Guide to Blender & Unity: Game Design & DevelopmentMake a Fully Featured Game: Code in C#, Make Low Poly Models Build and model a Super MARLO runner clone in UnityMake a Unity Platform Game & Low Poly Characters in BlenderMake Games and Web Apps: Unity, React and Redux MasterclassIntroduction to React and Redux. Code Web Apps in JavaScriptComplete Modern Developer: React JS with Redux & SpriteKitComplete Developers Guide: Ruby on Rails & React with Redux
Why React?
React is an efficient and flexible JavaScript library for building user interfaces. Many popular websites including Instagram, Facebook, Netflix, and Imgur use React.
You can build your own web apps! This course is full of practical examples.
We teach you theory while also building real projects that you can put in your web development portfolio.
Your purchase includes the ebook "Build a Super Marlo Runner Game in Unity®" by Mammoth Interactive. Sign up right now to join the Mammoth community

Overview

Section 1: Introduction to the Course

Lecture 1 Course Trailer

Lecture 2 Gameplay from the Marlo Game

Section 2: 1. Introduction to Unity

Lecture 3 01 - Introduction

Lecture 4 02 - Unity Editor

Lecture 5 03 - Hello world!

Lecture 6 04 - Variables

Lecture 7 05 - Methods

Lecture 8 06 - Loops

Lecture 9 07 - Movement

Section 3: 2. Movement

Lecture 10 01 - Movement

Lecture 11 02 - Acceleration

Lecture 12 03 - Camera follow

Lecture 13 04 - Jumping

Lecture 14 05 - Jump higher

Lecture 15 06 - Jumping area

Lecture 16 07 - Multiple jumps

Lecture 17 08 - Wall jumping

Lecture 18 09 - Materials

Lecture 19 10 - Sticking to the wall

Section 4: 3. Blocks

Lecture 20 01 - Coins

Lecture 21 02 - Score

Lecture 22 03 - User interface

Lecture 23 04 - Bricks

Lecture 24 05 - Coin brick

Lecture 25 06 - Pause block

Section 5: 4. Speed blocks and enemies

Lecture 26 01 - Arrow design

Lecture 27 02 - Prefabbing the speed area

Lecture 28 03 - Speed area collision

Lecture 29 04 - Changing the player's movement speed

Lecture 30 05 - Property attributes

Lecture 31 06 - Long jump block

Lecture 32 07 - Simple enemy

Lecture 33 08 - Killing the player

Lecture 34 09 - Restarting the game

Section 6: 5. More enemies

Lecture 35 01 - Killing enemies

Lecture 36 02 - Designing the shell enemy

Lecture 37 03 - Shell

Lecture 38 04 - Shell movement

Lecture 39 05 - Designing the plant enemy

Lecture 40 06 - Plant movement

Section 7: 6. Power up and finish line

Lecture 41 01 - Adjusting shell collision

Lecture 42 02 - Designing a powerup

Lecture 43 03 - Powerup collection effect

Lecture 44 04 - Invincibility

Lecture 45 05 - Blinking effect

Lecture 46 06 - Different player models

Lecture 47 07 - Finish line

Section 8: 7. Background and interface

Lecture 48 01 - Background elements

Lecture 49 02 - Building the parallax logic

Lecture 50 03 - Mountain parallax

Lecture 51 04 - Cloud layer

Lecture 52 05 - Moving backgrounds

Lecture 53 06 - Jumping area adjustment

Lecture 54 07 - Main menu

Lecture 55 08 - UI Anchors

Lecture 56 09 - Game instructions

Section 9: 8. Fine Tuning

Lecture 57 01 - Smoothing box collisions

Lecture 58 02 - Changing the gravity

Lecture 59 03 - Wall jumping speed

Lecture 60 04 - Brick jumping

Lecture 61 05 - Shell collisions

Lecture 62 06 - Destroying the shell

Lecture 63 07 - Enemy jumping speed

Lecture 64 08 - Shell physics

Lecture 65 09 - Shell gravity

Lecture 66 10 - Horizontal shell adjustment

Lecture 67 11 - Horizontal shell adjustment 2

Section 10: 9. Level Design

Lecture 68 01 - Singleton

Lecture 69 02 - Saving current level

Lecture 70 03 - Level progression

Lecture 71 04 - Object consistency

Lecture 72 05 - Level 1-1

Lecture 73 06 - Level 1-2

Lecture 74 07 - Level 1-3

Lecture 75 08 - Maximum level

Section 11: Artwork in Blender

Lecture 76 Introduction to Blender

Lecture 77 001. Cube Block Unwrapping

Lecture 78 002. Texture Brick Block

Lecture 79 003. Textures Coin Block

Lecture 80 004. Textures Direction Blocks

Lecture 81 005. Grass Block

Lecture 82 006. Coin

Lecture 83 007. Pipe

Lecture 84 008. Flag

Lecture 85 009. Mushroom

Lecture 86 010. Plant Enemy001

Lecture 87 011. Plant Enemy002

Lecture 88 012. Shroom Enemy Model

Lecture 89 013. Shroom Enemy Unwrap 001

Lecture 90 014. Shroom Enemy Texture

Lecture 91 015. Shroom Enemy Display

Lecture 92 016. Shell Enemy Hat

Lecture 93 017. Shell Enemy Hat Unwrap

Lecture 94 018. Shell Enemy Body

Lecture 95 019. Shell Enemy Body Unwrap

Lecture 96 020. Shell Enemy Texture

Lecture 97 021. Background Parallax Images

Lecture 98 022. Background Parallax Images Upgrade

Lecture 99 023. Marlo Basic Model 001

Lecture 100 024. Marlo Basic Model 002

Lecture 101 025. Marlo Uv Unwrapping

Lecture 102 026. Marlo Texture

Lecture 103 027. Marlo Rigging

Section 12: 10. Integrating Art

Lecture 104 01 - Importing the art

Lecture 105 02 - Coins

Lecture 106 03 - Finish line

Lecture 107 04 - Grass block

Lecture 108 05 - Plant enemies

Lecture 109 06 - Walls

Lecture 110 07 - Enemies

Lecture 111 08 - Patrolling rotation

Lecture 112 09 - Long jump and speed areas

Lecture 113 10 - Brick and pause block

Lecture 114 11 - Coin bricks

Lecture 115 12 - Background

Section 13: 11. Finishing Art

Lecture 116 01 - Integrating the character

Lecture 117 02 - Adding model to player

Lecture 118 03 - Jumping and running

Lecture 119 04 - Movement stutter

Lecture 120 05 - Wall jumping

Lecture 121 06 - Power up

Lecture 122 07 - Swapping background art

Lecture 123 08 - Background adjustments

Lecture 124 09 - Transparency order

Lecture 125 10 - Challenge time

Section 14: Unity Resources

Lecture 126 Source Code

Lecture 127 ($32.79 value!) FREE BOOK

Section 15: Introduction to React and Redux Section

Lecture 128 Common Pitfalls

Lecture 129 Quick Win Example

Lecture 130 Top 10 Things You Will Learn

Lecture 131 Webpack Version Explanation (To Be Watched Before Starting)

Section 16: 1 - Introduction to React and JSX

Lecture 132 React and JSX Intro Part 1

Lecture 133 React and JSX Intro Part 2

Lecture 134 React and JSX Intro Part 3

Lecture 135 React and JSX Intro Part 4

Section 17: 2 - Components

Lecture 136 React Virtual Dom and Classes

Lecture 137 ES6 Webpack Dev Server

Lecture 138 React Components

Lecture 139 Splitting Another Component

Lecture 140 React Component Validators

Lecture 141 Source Code

Section 18: React States

Lecture 142 Introduction

Lecture 143 Extracting Button into Separate Component

Lecture 144 Reusing a Component

Lecture 145 Splitting Component into Sub-Components

Lecture 146 Creating a Timer

Lecture 147 componentWillUnmount

Lecture 148 Webpack Hot Reloading

Lecture 149 Source Code

Section 19: React Event Handling

Lecture 150 Introduction

Lecture 151 Simple Event Handling

Lecture 152 Getting Values

Lecture 153 Using Events to Influence App Display

Lecture 154 Splitting Function into Components

Lecture 155 Source Code

Section 20: React Routers

Lecture 156 Props.children

Lecture 157 Introduction to React Router

Lecture 158 Direct URL

Lecture 159 Wildcard

Lecture 160 IndexRoute

Lecture 161 Making a Name Profile

Lecture 162 Nested Routes

Lecture 163 User Profile

Lecture 164 React Router Redirects

Lecture 165 Making Params Optional

Lecture 166 Making Profile and Calling on History

Lecture 167 Back Button

Lecture 168 activeClassName

Lecture 169 Active Inline Styles

Lecture 170 Navlinks Components

Lecture 171 Source Code

Section 21: React Slight Refactoring

Lecture 172 Improving Layout

Lecture 173 Additional Refactoring

Section 22: React Product Components

Lecture 174 Making a Web Store Example

Lecture 175 Building out the Project

Lecture 176 Routing to Products

Lecture 177 Rendering Product Profile

Lecture 178 Adding Images to the Web App

Lecture 179 Reusing Component

Lecture 180 Source Code

Section 23: React CSS

Lecture 181 Basic CSS Framework

Lecture 182 Organizing Information with CSS Grids

Lecture 183 CSS Modules

Lecture 184 CSS Styling

Lecture 185 Adding a Menu in the Navigation Bar

Lecture 186 Making a Background

Lecture 187 Adding Margins to Products

Lecture 188 Styling the Name List

Lecture 189 React CSS Styling Part 6

Lecture 190 React CSS Extract to Separate file

Lecture 191 React CSS Extract to Separate file (Cont'd)

Lecture 192 Source Code

Section 24: Chapter 9: Introduction to Redux

Lecture 193 9.1 Intro to Redux Part 1

Lecture 194 9.2 Intro to Redux Part 2

Lecture 195 9.3 Intro to Redux Part 3

Lecture 196 9.4 Intro to Redux Part 4

Lecture 197 9.5 Redux Store

Lecture 198 9.6 Redux Store (Cont'd)

Lecture 199 9.7 Redux Store Subscribe

Lecture 200 9.8 Redux Store Subscribe (Cont'd)

Lecture 201 9.9 Redux Combine Reducers

Section 25: Chapter 10: Adding Redux to React

Lecture 202 10.1 Adding Redux to React Part 1

Lecture 203 10.2 Adding Redux to React Part 2

Lecture 204 10.3 Adding Redux to React Part 3

Lecture 205 10.4 Adding Redux to React Part 4

Lecture 206 10.5 Delete Names

Lecture 207 10.6 Babel and Spread Operators

Lecture 208 Source Code

Section 26: Chapter 11: Redux Action Creator and Product Refactor

Lecture 209 11.1 Action Creators

Lecture 210 11.2 Profile Page

Lecture 211 11.3 Dispatch and onEnter

Lecture 212 11.4 Refactor into Separate Files

Lecture 213 11.5 Refactor into Separate Files (Cont'd)

Lecture 214 11.6 Product Page

Lecture 215 11.7 Product Profile Page

Lecture 216 Source Code

Section 27: Chapter 12: Redux State in createStore

Lecture 217 12.1 Initial State in createStore

Lecture 218 12.2 Initial State in createStore (Cont'd)

Lecture 219 12.3 Adding Generated Names with Faker

Lecture 220 Source Code

Section 28: Chapter 13: Redux Middleware and Async Dispatching

Lecture 221 13.1 Fake Backend and Middleware

Lecture 222 13.2 Thunk Middleware

Lecture 223 13.3 Thunk Checking State

Lecture 224 13.4 Get Profile Part 1

Lecture 225 13.5 Get Profile Part 2

Lecture 226 13.6 Get Profile Part 3

Lecture 227 13.7 Get Profile Part 4

Lecture 228 13.8 Get Names Refactor

Lecture 229 13.9 Add Random Name

Lecture 230 13.10 Add Random Name (Cont'd)

Lecture 231 Source Code

Section 29: Chapter 14: Redux Refactoring, Logging, and Error Handling

Lecture 232 14.1 Refactor Name Reducers

Lecture 233 14.2 Using Actions

Lecture 234 14.3 Error Handling Part 1

Lecture 235 14.4 Error Handling Part 2

Lecture 236 14.5 Error Handling Part 3

Lecture 237 Source Code

Section 30: Chapter 15: Products Lists and Profiles

Lecture 238 15.1 Product List

Lecture 239 15.2 Product List (Cont'd)

Lecture 240 15.3 Product Profile

Lecture 241 15.4 Product Profile (Cont'd)

Lecture 242 15.5 Error Handling Refactor

Lecture 243 15.6 Error Handling Refactor (Cont'd)

Lecture 244 Source Code

Section 31: Chapter 16: Loading Spinner and Error Component

Lecture 245 16.1 Loading Spinner

Lecture 246 16.2 Loading Spinner (Cont'd)

Lecture 247 16.3 Error Component

Lecture 248 Source Code

Section 32: Chapter 17: Adding User-Written Reviews

Lecture 249 17.1 Adding Reviews Part 1

Lecture 250 17.2 Adding Reviews Part 2

Lecture 251 17.3 Adding Reviews Part 3

Lecture 252 17.4 Adding User Reviews

Lecture 253 17.5 Refining Review Containers Part 1

Lecture 254 17.6 Refining Review Containers Part 2

Lecture 255 17.7 Refining Review Containers Part 3

Lecture 256 Source Code

Section 33: Chapter 18: Prototypes and Refactoring Error Handling

Lecture 257 18.1 Adding Prototypes

Lecture 258 18.2 Adding Prototypes (Cont'd)

Lecture 259 18.3 Action Types

Lecture 260 18.4 Refactoring Error Handling

Lecture 261 18.5 Refactoring Error Handling (Cont'd)

Lecture 262 Source Code

Section 34: Chapter 19: Updating to Webpack 2 And Building Production Abundle

Lecture 263 19.1 Migrating to Webpack2

Lecture 264 19.2 Hot Reloading

Lecture 265 19.3 Hot Reloading (Cont'd)

Lecture 266 19.4 HTML Webpack Plugin

Lecture 267 19.5 Simple Production Build

Lecture 268 19.6 Dev Config File Update

Lecture 269 Source Code

Section 35: Chapter 20: Styling the App

Lecture 270 20.1 Final Styling Part 1

Lecture 271 20.2 Final Styling Part 2

Lecture 272 20.3 Final Styling Part 3

Lecture 273 20.4 Final Styling Part 4

Lecture 274 20.5 Final Styling Part 5

Lecture 275 20.6 Styling NavBar

Lecture 276 20.7 Styling Product List Part 1

Lecture 277 20.8 Styling Product List Part 2

Lecture 278 20.9 Styling Product List Part 3

Lecture 279 20.10 Styling Product Profile

Lecture 280 20.11 Styling Product Profile (Cont'd)

Lecture 281 20.12 Styling Review

Lecture 282 20.13 Styling Review (Cont'd)

Lecture 283 20.14 Styling Continued

Lecture 284 20.15 Styling Namelist Part 1

Lecture 285 20.16 Styling Namelist Part 2

Lecture 286 20.17 Styling Namelist Part 3

Lecture 287 20.18 Styling Layout Footer

Lecture 288 20.19 Styling Layout Footer (Cont'd)

Lecture 289 20.20 General Layout Styling

Lecture 290 20.21 General Layout Styling (Cont'd)

Lecture 291 20.22 Font Work and More Styling

Lecture 292 Source Code

Section 36: Chapter 21: Epilogue

Lecture 293 Final Thoughts

Lecture 294 Bonus Lecture: Please leave us a rating!

Beginner to intermediate game developers.,Developers who want to learn about React and Redux.,Coders who want to learn to build web apps.,Coders who want to learn JavaScript.

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