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Solid Angle Maya to Arnold v4

KAMAL

MyBoerse.bz Pro Member
Solid Angle Maya to Arnold 4.0.3


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Solid Angle Maya to Arnold 4.0.3 | 852 MB


The Arnoldrenderer product team is pleased to announce the availability of Arnold (or MtoA) 4.0.3 for Autodesk Maya. This version uses the Arnold 6.0.3.0 core.


4.0.3 - Release Date: 20 Apr 2020
MtoA 4.0.3 is a feature release, that is binary compatible with 4.0.* versions. It includes the following improvements :
Enhancements
USD Export: Added the ability to export the Arnold scene data as USD format, either from the File > Export All / Selected menu or the Arnold > Scene Export menu
Bifrost render large files: You can now render Bifrost scenes that contain geometry larger than 4GB
Overriding alembic instances with operators: A new parameter use_instance_cache enabled by default has been added to the aiStandin node to control the internal cache that shares instances between alembic nodes. This parameter can be disabled when using operators to override the procedural contents while make_instance is enabled.
aiStandIn optimizations: The contents of the aiStandin is now cached top make it faster to load large assets, and only need to query the contents a single time. The contents are now only loaded when the tree is expanded by the user.
Batch Render Dialog: there is now a basic dialog that is displayed when clicking the option box next to "Batch Render" in the Render menu
Support for custom orthographic camera: Developers can now expose their custom orthographic camera on the camera attribute editor by adding the metadata orthographic = true in the node entry
Empty aiVolume render as box: If no file is given to the aiVolume node then it will render as a simple box volume
Solved slowdown caused by swatches: Render swatches were constantly loading arnold resources when editing attributes, even when swatches were disabled. This was solved and optimized.
Parenting / unparenting is fixed in IPR sessions: Parenting and unparenting nodes was not being updated properly in the IPR.
Fixed regression with aiToon's lights lists: The light names in attributes "Rim Light" and "Stylized Higlight" were not translated properly to Arnold.

#4159 Windows: MtoA master (for Maya PR 2021) doesn't contain xgen_procedural
#4163 selection of objects in .ass aiStandins not working from ARV
#3838 Grouping an object and then hiding the object inside the group does not update in the IPR
#4110 ARV: grouping/parenting fails in IPR
#4131 Export shaders to ass fails with shading engine selection
#4145 Remove the Composite shader
#4148 Export selected should always export selected Dependency Nodes
#4149 Expose missing arnold shaders
#4153 Maya 2020, Bifrost & Caching: Arnold IPR does not update non-simulated animated Bifrost geometry on time changes when Cached Playback is enabled
#4156 Don't create an arnold session for swatches
#4158 delay loading .ass and usd contents until treeview is expanded
#4160 Use the new AiSceneWrite API
#4162 Sheen (Toon) appears in the wrong place
#4165 Toon rim light not supported properly with full paths
#4166 Toon stylized highlight not supported with full paths
#4171 Update Scons version
#4185 Extra Attributes moved under Arnold tab on bifShape
Solid Angle Maya to Arnold is the high-quality rendering engine in Maya. Realistic rendering is easier than ever with this brute force Monte Carlo ray tracer. Physically-based rendering in Arnold accurately simulates light in the real world, but allows breaking physical laws to achieve artistic styles.
Arnold is one of the leading render plugins in the world of 3D graphics. The realism that it delivers, added to the simplicity of its interface, is what made Solid Angle's masterpiece so popular.
Introduction to Solid Angle's Arnold Renderer

Solid Angle SL is the technology company behind the Arnold rendering software, with offices in Madrid and London and customers throughout the world including Framestore, DreamWorks, ILM, Sony Pictures Imageworks, MPC, The Mill, Mikros Image and Rising Sun Pictures. Arnold was designed from the ground up to efficiently raytrace the complex geometric datasets required for feature-length CGI animation and big budget visual effects, while at the same time simplifying the pipeline, reducing the number of passes, minimizing storage requirements and greatly enhancing interactivity for lighting artists.


Product: Solid Angle Maya to Arnold
Version: 4.0.2
Supported Architectures: x64
Website Home Page :
Language: english
System Requirements: PC
Supported Operating Systems: *
Software Prerequisites: *
Size: 852 MB

Requirements & Platforms
- Compatible with Maya 2018, 2019, 2020
- Windows 7 and later
- Linux RHEL6 equivalent (glibc 2.12) and later
- CPU with at least SSE 4.1 instructions (2006 and later Intel CPUs, and 2011 and later AMD CPUs)




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Solid Angle Maya to Arnold v4.0.3

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Solid Angle Maya to Arnold v4.0.3

Größe: 1400 MB
Sprache: ENG
Format: Exe
Plattform: Windows

Das Arnoldrenderer-Produktteam freut sich, die Verfügbarkeit von Arnold (oder MtoA) 4.0.3 für Autodesk Maya bekannt zu geben. Diese Version verwendet den Arnold 6.0.3.0-Kern.

4.0.3 - Erscheinungsdatum: 20. April 2020
MtoA 4.0.3 ist eine Feature-Version, die binär kompatibel mit 4.0. * -Versionen ist. Es enthält die folgenden Verbesserungen:

Verbesserungen
USD-Export: Es wurde die Möglichkeit hinzugefügt, die Arnold-Szenendaten als USD-Format zu exportieren, entweder über das Menü Datei> Alle exportieren / Ausgewählt oder über das Menü Arnold> Szenenexport

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Solid Angle Maya to Arnold 4.0.4 x64


d60d2321432728734a3048dfcc023a49.jpeg




Solid Angle Maya to Arnold 4.0.4 x64 | 890 MB | Language: English


Solid Angle Maya to Arnold is the high-quality rendering engine in Maya. Realistic rendering is easier than ever with this brute force Monte Carlo ray tracer. Physically-based rendering in Arnold accurately simulates light in the real world, but allows breaking physical laws to achieve artistic styles.

Arnold is one of the leading render plugins in the world of 3D graphics. The realism that it delivers, added to the simplicity of its interface, is what made Solid Angle's masterpiece so popular.

Introduction to Solid Angle's Arnold Renderer
Solid Angle SL is the technology company behind the Arnold rendering software, with offices in Madrid and London and customers throughout the world including Framestore, DreamWorks, ILM, Sony Pictures Imageworks, MPC, The Mill, Mikros Image and Rising Sun Pictures. Arnold was designed from the ground up to efficiently raytrace the complex geometric datasets required for feature-length CGI animation and big budget visual effects, while at the same time simplifying the pipeline, reducing the number of passes, minimizing storage requirements and greatly enhancing interactivity for lighting artists.


Product: Solid Angle Maya to Arnold
Version: 4.0.4
Supported Architectures: x64
Website Home Page : Language: english
System Requirements: PC
Size: 890 MB

Requirements & Platforms
- Compatible with Maya 2018, 2019, 2020
- Windows 7 or later, with the Visual Studio 2015 redistributable
- CPUs need to support the SSE4.1 instruction set
- Optix denoiser requires an NVidia GPU with CUDA Compute Capability 5.0 and above
- Arnold GPU works on Linux and Windows and requires an NVIDIA GPU of the Turing, Volta, Pascal, or Maxwell architecture. We recommend using the 450.57 or higher drivers on Linux and 451.77 or higher on Windows.




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Solid Angle Maya to Arnold v4.2.3 (x64)


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Solid Angle Maya to Arnold v4.2.3 (x64) | 1.05 GB | Language: English


The software developer Solid Angle is pleased to announce the availability of Arnold (or MtoA) 4.2.3 for Autodesk Maya. This release introduces Arnold 6.2.1.1 and is a minor feature release bringing fixes and improvements to OCIO and USD support.


Arnoldis an advanced cross-platform rendering library, or API, used by a number of prominent organizations in film, television, and animation, including Sony Pictures Imageworks. It was developed as a photo-realistic, physically-based ray tracing alternative to traditional scanline based rendering software for CG animation.

Arnold uses cutting-edge algorithms that make the most effective use of your computer's hardware resources: memory, disk space, multiple processor cores, and SIMD/SSE units.

The Arnold architecture was designed to easily adapt to existing pipelines. It is built on top of a pluggable node system; users can extend and customize the system by writing new shaders, cameras, filters, and output driver nodes, as well as procedural geometry, custom ray types and user-defined geometric data. The primary goal of the Arnold architecture is to provide a complete solution as a primary renderer for animation and visual effects.

Introducing Arnold 6
Arnold for Mayais an advanced Monte Carlo ray tracing renderer built for the demands of feature-length animation and visual effects. It uses the Open Shading Language to define the materials and textures. Arnold for Maya (or MtoA) provides a bridge to the Arnold renderer from within Maya's standard interface.

Introduction to Solid Angle's Arnold Renderer
Solid Angleis leading provider of rendering software for animation and visual effects. The Arnold team believe that accurately and efficiently computing light transport in CG scenes is the best way to create stunning imagery for films and TV. Developers strive to provide clients with the best rendering tools to efficiently create realistic images.
Solid Angle is a wholly owned subsidiary of Autodesk Inc, and has its offices in Madrid and London.

Product: Solid Angle Maya to Arnold
Version: 4.2.3
Supported Architectures: x64
Website Home Page : Languages Supported: english
System Requirements: PC *
Size: 1.05 Gb


System Requirements:
- Maya 2019, 2020 or 2022
- Windows 10 or later, with the Visual Studio 2019 redistributable.
- CPUs need to support the SSE4.1 instruction set.
- GPU rendering works on Windows and Linux only and requires an NVIDIA GPU of the Ampere, Turing, Volta, Pascal, or Maxwell architecture. We recommend using the 460.39 or higher drivers on Linux and 461.40 (Quadro), 461.40 (GeForce), or higher on Windows. See Getting Started with Arnold GPU for more information.
- Optix denoiser requires an NVidia GPU with CUDA Compute Capability 5.0 and above.
Maya Plugins Compatibility
MtoA 4.2.3 works with the following Maya plugins
- Bifrost Extension for Maya 2.2.1.1
- MayaUSD 0.9.0





Größe: 1.05 GB
Sprache: English
Format: .rar / .exe
Medizin: Crack / Patch
Plattform: Windows 10
Bit depth: 64bit


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Solid Angle Maya to Arnold v4.2.4 (x64)


bf291c245c61e6c619c106c616fcd2c2.jpeg




Solid Angle Maya to Arnold v4.2.4 (x64) | 1.09 GB | Language: English


Homepage:



Größe: 1.09 GB
Sprache: English
Format: .rar / .exe
Medizin: Present
Plattform: Windows 10
Bit depth: 64bit


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