![1903272246270109.jpg](http://www.hostpic.org/images/1903272246270109.jpg)
OpenGL Superbible: Comprehensive Tutorial and Reference (7th Edition) by Graham Sellers
English | July 31, 2015 | ISBN: 0672337479 | 880 pages | AZW3 | 43 Mb
OpenGL® SuperBible, Seventh Edition, is the definitive programmer's guide, tutorial, and reference for OpenGL 4.5, the world's leading 3D API for real-time computer graphics. The best introduction for any developer, it clearly explains OpenGL's newest APIs; key extensions; shaders; and essential, related concepts. You'll find up-to-date, hands-on guidance for all facets of modern OpenGL development-both desktop and mobile. The authors explain what OpenGL does, how it connects to the graphics pipeline, and how it manages huge datasets to deliver compelling experiences. Step by step, they present increasingly sophisticated techniques, illuminating key concepts with worked examples. They introduce OpenGL on several popular platforms, and offer up-to-date best practices and performance advice. This revised and updated edition introduces many new OpenGL 4.5 features, including important ARB and KHR extensions that are now part of the standard. It thoroughly covers the latest Approaching Zero Driver Overhead (AZDO) performance features, and demonstrates key enhancements with new example applications. Coverage includes A practical introduction to real-time 3D graphics, including foundational mathCore techniques for rendering, transformations, and texturingShaders and the OpenGL Shading Language (GLSL) in depthVertex processing, drawing commands, primitives, fragments, and framebuffersCompute shaders: harnessing graphics cards for more than graphicsPipeline monitoring and controlManaging, loading, and arbitrating access to dataBuilding larger applications and deploying them across platformsAdvanced rendering: light simulation, artistic and non-photorealistic effects, and moreReducing CPU overhead and analyzing GPU behaviorSupercharging performance with persistent maps, bindless textures, and fine-grained synchronizationPreventing and debugging errorsNew applications: texture compression, text drawing, font rendering with distance fields, high-quality texture filtering, and OpenMP Bonus material and sample code are available at openglsuperbible.com.
Recommend Download Link Hight Speed | Please Say Thanks Keep Topic Live