• Regeln für den Video-Bereich:

    In den Börsenbereich gehören nur Angebote die bereits den Allgemeinen Regeln entsprechen.

    Einteilung

    - Folgende Formate gehören in die angegeben Bereiche:
    - Filme: Encodierte Filme von BluRay, DVD, R5, TV, Screener sowie Telesyncs im Format DivX, XviD und x264.
    - DVD: Filme im Format DVD5, DVD9 und HD2DVD.
    - HD: Encodierte Filme mit der Auflösung 720p oder darüber von BluRay, DVD, R5, TV, Screener sowie Telesyncs im Format x264.
    - 3D: Encodierte Filme von BluRay, die in einem 3D Format vorliegen. Dies gilt auch für Dokus, Animation usw.
    - Serien: Cartoon/Zeichentrick, Anime, Tutorials, Dokumentationen, Konzerte/Musik, Sonstiges sind demnach in die entsprechenden Bereiche einzuordnen, auch wenn sie beispielsweise im High Definition-Format oder als DVD5/DVD9/HD2DVD vorliegen. Ausnahme 3D.
    - Bereich Englisch: Englische Releases gehören immer in diesen Bereich.
    - Bereich Talk: Der Bereich, in dem über die Releases diskutiert werden kann, darf, soll und erwünscht ist.


    Angebot/Beitrag erstellen

    - Ein Beitrag darf erst dann erstellt werden, wenn der Upload bei mindestens einem OCH komplett ist. Platzhalter sind untersagt.
    - Bei einem Scenerelease hat der Threadtitel ausschließlich aus dem originalen, unveränderten Releasenamen zu bestehen. Es dürfen keine Veränderungen wie z.B. Sterne, kleine Buchstaben o.ä. vorgenommen werden. Ausnahme Serienbörse:
    - Bei einem Sammelthread für eine Staffel entfällt aus dem Releasename natürlich der Name der Folge. Beispiel: Die Simpsons S21 German DVDRip XviD - ITG
    - Dementsprechend sind also u.a. verboten: Erweiterungen wie "Tipp", "empfehlenswert", "only", "reup", usw. / jegliche andere Zusatzinformation oder Ergänzung, welche nicht in obiger Beschreibung zu finden ist.

    Aufbau des Angebots und Threadtitel

    Der Titel nach folgendem Muster erstellt zu werden. <Name> [3D] [Staffel] [German] <Jahr> <Tonspur> [DL] [Auflösung] <Quelle> <Codec> - <Group>
    Beispiel: The Dark Knight German 2008 AC3 DVDRip XviD - iND
    Beispiel: The Dark Knight 2008 DTS DL BDRip x264 - iND
    Beispiel: The Dark Knight 2008 AC3 DL BDRip XviD - iND
    Beispiel: The Dark Knight German 2008 AC3 720p BluRay x264 iND
    Beispiel: The Dark Knight 2008 DTS DL 1080p BluRay x264 iND
    Beispiel: Die Simpsons S01 German AC3 DVDRip XviD iND
    Beispiel: Die Simpsons S20 German AC3 720p BluRay x264 iND
    Beispiel: Sword Art Online II Ger Sub 2014 AAC 1080p WEBRip x264 - peppermint
    Entsprechend sind also u.a. verboten: Sonderzeichen wie Klammern, Sterne, Ausrufezeichen, Unterstriche, Anführungszeichen / Erweiterungen wie "Tipp", "empfehlenswert", "only", "reup", usw. / jegliche andere Zusatzinformation oder Ergänzung, welche nicht in obiger Beschreibung zu finden ist
    Ausnahmen hiervon können in den Bereichen geregelt sein.

    Die Beiträge sollen wie folgt aufgebaut werden:
    Überschrift entspricht dem Threadtitel
    Cover
    kurze Inhaltsbeschreibung
    Format, Größe, Dauer sind gut lesbar für Downloader außerhalb des Spoilers zu vermerken
    Nfo sind immer Anzugeben und selbige immer im Spoiler in Textform.
    Sind keine Nfo vorhanden z.B. Eigenpublikationen, sind im Spoiler folgende Dateiinformationen zusätzlich anzugeben :
    Quelle
    Video (Auflösung und Bitrate)
    Ton (Sprache, Format und Bitrate der einzelnen Spuren)
    Untertitel (sofern vorhanden)
    Hosterangabe in Textform außerhalb eines Spoiler mit allen enthaltenen Hostern.
    Bei SD kann auf diese zusätzlichen Dateiinformationen verzichtet werden.

    Alle benötigten Passwörter sind, sofern vorhanden, in Textform im Angebot anzugeben.
    Spoiler im Spoiler mit Kommentaren :"Schon Bedankt?" sind unerwünscht.


    Releases

    - Sind Retail-Release verfügbar, sind alle anderen Variationen untersagt. Ausnahmen: Alle deutschen Retail-Release sind CUT, in diesem Fall sind dubbed UNCUT-Release zulässig.
    - Im Serien-Bereich gilt speziell: Wenn ein Retail vor Abschluss einer laufenden Staffel erscheint, darf diese Staffel noch zu Ende gebracht werden.62
    - Gleiche Releases sind unbedingt zusammenzufassen. Das bedeutet, es ist zwingend erforderlich, vor dem Erstellen eines Themas per Suchfunktion zu überprüfen, ob bereits ein Beitrag mit demselben Release besteht. Ist dies der Fall, ist der bereits vorhandene Beitrag zu verwenden.
    - P2P und Scene Releases dürfen nicht verändert oder gar unter einem iND Tag eingestellt werden.


    Support, Diskussionen und Suche

    - Supportanfragen sind entweder per PN oder im Bereich Talk zu stellen.
    - Diskussionen und Bewertungen sind im Talk Bereich zu führen. Fragen an die Uploader haben ausschließlich via PN zu erfolgen, und sind in den Angeboten untersagt.
    - Anfragen zu Upload-Wünschen sind nur im Bereich Suche Video erlaubt. Antworten dürfen nur auf Angebote von MyBoerse.bz verlinkt werden.


    Verbote

    - Untersagt sind mehrere Formate in einem einzigen Angebotsthread, wie beispielsweise das gleichzeitige Anbieten von DivX/XviD, 720p und 1080p in einem Thread. Pro Format, Release und Auflösung ist ein eigener Thread zu eröffnen.
    - Grundsätzlich ebenso verboten sind Dupes. Uploader haben sich an geeigneter Stelle darüber zu informieren, ob es sich bei einem Release um ein Dupe handelt.
    - Gefakte, nur teilweise lauffähige oder unvollständige Angebote sind untersagt. Dies gilt auch für eigene Publikationen, die augenscheinlich nicht selbst von z.B. einer DVD gerippt wurden. Laufende Serien, bei denen noch nicht alle Folgen verfügbar sind, dürfen erstellt und regelmäßig geupdatet werden.
    - Untersagt sind Angebote, welche nur und ausschließlich in einer anderen Sprache als deutsch oder englisch vorliegen. Ausnahmen sind VORHER mit den Moderatoren zu klären.


    Verstoß gegen die Regeln

    - Angebote oder Beiträge, die gegen die Forenregeln verstoßen, sind über den "Melden"-Button im Beitrag zu melden.
  • Bitte registriere dich zunächst um Beiträge zu verfassen und externe Links aufzurufen.




Building Chess & Tic Tac Toe Game With Pygame

LeeAndro

MyBoerse.bz Pro Member
9fe5e040-f736-46a3-aa2e-763c145d4d57.png

Published 4/2024
MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz
Language: English | Size: 1.32 GB | Duration: 2h 50m​

Build interactive chess and tic tac toe games using Pygame. Train your Chess with Monte Carlo Tree Search algorithm

What you'll learn
Learn how to build interactive chess game using Pygame
Learn how to build interactive tic tac toe game using Pygame
Learn how to create Monte Carlo Tree Search algorithm and implement it to the chess game
Learn how to create chess game logics, create event handling, and input handling
Learn how to create tic tac toe game logics, create event handling, and input handling
Learn how to initialize Pygame window, set the size, load images, create event handling, and input handling
Learn how to create function to make random chess move
Learn how to implement chess move logics
Learn how to create function to check if a player has won the game
Learn the the basic fundamentals of Pygame, such as getting to know its use cases, main features, and some game project ideas that can be built using Pygame
Learn the basic rules of chess and tic tac toe game. Additionally, learn how to implement the games logics into code
Learn about four game testing objectives, functionality testing, user interface testing, compatibility testing, and performance testing

Requirements
No previous experience in game development is required
Basic knowledge in Python

Description
Welcome to Building Chess & Tic Tac Toe Game with Pygame course. This is a comprehensive project based course where you will learn step by step on how to build engaging chess and tic tac toe games using Pygame. This course is a perfect combination between Python and game development, making it an ideal opportunity for you to exercise your programming skills by building interactive game projects. Throughout this course, you'll learn essential skills needed by a game developer, laying a solid groundwork for your future projects. In the introduction session, you will learn the basic fundamentals of Pygame, such as getting to know its use cases, main features, and some game project ideas that can be built using Pygame. Then, in the next section, you will learn about the rules of chess and tic tac toe game and most importantly understand how to implement the logic into the code. Before starting the projects, we will also learn how to operate Pygame and get to know some basic concepts, for example, you will learn how to initialize a Pygame window, you will learn how to set the size of the Pygame window, and you will also learn how to change background color. After learning those basic concepts, we will start the project section. In the first project, we will build an interactive chess game using Pygame. In this section, you will learn how to create a graphical user interface for the chess game, incorporating features like piece movement and piece elimination. Additionally, you'll delve into implementing game logic to enforce rules such as check, checkmate, and stalemate, culminating in a fully functional and interactive chess experience. After completing the first project, we will move on to the second project where you will build an engaging tic tac toe game using Pygame. In this section, you will learn how to develop the game logic for Tic Tac Toe, including checking for win conditions and managing the game state. Additionally, you'll explore methods for handling player input, designing intuitive user interfaces, and refining the game mechanics to ensure a seamless and enjoyable Tic Tac Toe experience. After building a chess and tic tac toe game, we will be conducting testing to make sure that the game has been fully functioning and the game is easy to use. We will be mainly focusing on four testing objectives, those are functionality testing, user interface testing, compatibility testing, and performance testing.First of all, before getting into the course, we need to ask ourselves this question: why should we build a chess and tic tac toe game Well, here is my answer. These classic games do not only provide entertainment but also serve as excellent educational tools for improving your problem-solving skills and understanding fundamental game mechanics. By creating these game projects from scratch, you will gain valuable insights into programming logic, user interface design, and game development principles, which will set a solid foundation for more complex projects in the future. Additionally, mastering these skills can open doors to freelance gigs or employment opportunities in the game development industry.Below are things that you can expect to learn from this course:Learn the the basic fundamentals of Pygame, such as getting to know its use cases, main features, and some game project ideas that can be built using PygameLearn the basic rules of chess and tic tac toe game. Additionally, learn how to implement the games logics into codeLearn how to initialize Pygame window, set the size, load images, create event handling, and input handlingLearn how to build interactive chess game using PygameLearn how to create function to make random chess moveLearn how to create chess game logics, create event handling, and input handlingLearn how to implement chess move logicsLearn about four game testing objectives, functionality testing, user interface testing, compatibility testing, and performance testingLearn how to create Monte Carlo Tree Search algorithm and implement it to the chess gameLearn how to build interactive tic tac toe game using PygameLearn how to create tic tac toe game logics, create event handling, and input handlingLearn how to create function to check if a player has won the game

Overview
Section 1: Introduction

Lecture 1 Introduction to the Course

Lecture 2 Table of Contents

Lecture 3 Whom This Course is Intended for

Section 2: Tools, IDE, and Libraries

Lecture 4 Tools, IDE, and Libraries

Section 3: Introduction to Pygame

Lecture 5 Introduction to Pygame

Section 4: Chess & Tic Tac Toe Game Logics

Lecture 6 Chess & Tic Tac Toe Game Logics

Section 5: Installing Pygame & Chess

Lecture 7 Installing Pygame & Chess

Section 6: Pygame Tutorial

Lecture 8 Pygame Tutorial

Section 7: Downloading Chessboard & Chess Piece Images

Lecture 9 Downloading Chessboard & Chess Pieces Images

Section 8: Loading Chessboard & Chess Piece Images

Lecture 10 Initializing Pygame & Loading Chessboard Image

Lecture 11 Loading Chess Piece Images

Section 9: Creating Function to Make Random Chess Move

Lecture 12 Creating Function to Make Random Chess Move

Section 10: Creating Chess Game Logics, Event Handling, and Input Handling

Lecture 13 Creating Chess Game Logics, Event Handling, and Input Handling

Section 11: Implementing Chess Move Logics

Lecture 14 Implementing Chess Move Logics

Section 12: Testing Chess Game

Lecture 15 Testing Chess Game

Section 13: Creating Monte Carlo Tree Search Algorithm

Lecture 16 Creating Monte Carlo Tree Search Algorithm

Section 14: Implementing Monte Carlo Tree Search Algorithm to Chess Game

Lecture 17 Implementing Monte Carlo Tree Search Algorithm to Chess Game

Section 15: Creating Tic Tac Toe Board

Lecture 18 Creating Tic Tac Toe Board

Section 16: Creating Function to Check If Player Has Won

Lecture 19 Creating Function to Check If Player Has Won

Section 17: Creating Tic Tac Toe Game Logics, Event Handling, and Input Handling

Lecture 20 Creating Tic Tac Toe Game Logics, Event Handling, and Input Handling

Section 18: Testing Tic Tac Toe Game

Lecture 21 Testing Tic Tac Toe Game

Section 19: Conclusion & Summary

Lecture 22 Conclusion & Summary

People who are interested in building interactive chess and tic tac toe game using Pygame,People who are interested in developing Monte Carlo Tree Search algorithm



HomePage:


DOWNLOAD
rapidgator
nitroflare
 
e70741b1264696131c3b108301f3e005.jpg


Building Chess & Tic Tac Toe Game With Pygame
Published 4/2024
MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz
Language: English
| Size: 1.32 GB
| Duration: 2h 50m
Build interactive chess and tic tac toe games using Pygame. Train your Chess with Monte Carlo Tree Search algorithm

What you'll learn

Learn how to build interactive chess game using Pygame

Learn how to build interactive tic tac toe game using Pygame

Learn how to create Monte Carlo Tree Search algorithm and implement it to the chess game

Learn how to create chess game logics, create event handling, and input handling

Learn how to create tic tac toe game logics, create event handling, and input handling

Learn how to initialize Pygame window, set the size, load images, create event handling, and input handling

Learn how to create function to make random chess move

Learn how to implement chess move logics

Learn how to create function to check if a player has won the game

Learn the the basic fundamentals of Pygame, such as getting to know its use cases, main features, and some game project ideas that can be built using Pygame

Learn the basic rules of chess and tic tac toe game. Additionally, learn how to implement the games logics into code

Learn about four game testing objectives, functionality testing, user interface testing, compatibility testing, and performance testing

Requirements

No previous experience in game development is required

Basic knowledge in Python

Description

Welcome to Building Chess & Tic Tac Toe Game with Pygame course. This is a comprehensive project based course where you will learn step by step on how to build engaging chess and tic tac toe games using Pygame. This course is a perfect combination between Python and game development, making it an ideal opportunity for you to exercise your programming skills by building interactive game projects. Throughout this course, you'll learn essential skills needed by a game developer, laying a solid groundwork for your future projects. In the introduction session, you will learn the basic fundamentals of Pygame, such as getting to know its use cases, main features, and some game project ideas that can be built using Pygame. Then, in the next section, you will learn about the rules of chess and tic tac toe game and most importantly understand how to implement the logic into the code. Before starting the projects, we will also learn how to operate Pygame and get to know some basic concepts, for example, you will learn how to initialize a Pygame window, you will learn how to set the size of the Pygame window, and you will also learn how to change background color. After learning those basic concepts, we will start the project section. In the first project, we will build an interactive chess game using Pygame. In this section, you will learn how to create a graphical user interface for the chess game, incorporating features like piece movement and piece elimination. Additionally, you'll delve into implementing game logic to enforce rules such as check, checkmate, and stalemate, culminating in a fully functional and interactive chess experience. After completing the first project, we will move on to the second project where you will build an engaging tic tac toe game using Pygame. In this section, you will learn how to develop the game logic for Tic Tac Toe, including checking for win conditions and managing the game state. Additionally, you'll explore methods for handling player input, designing intuitive user interfaces, and refining the game mechanics to ensure a seamless and enjoyable Tic Tac Toe experience. After building a chess and tic tac toe game, we will be conducting testing to make sure that the game has been fully functioning and the game is easy to use. We will be mainly focusing on four testing objectives, those are functionality testing, user interface testing, compatibility testing, and performance testing.First of all, before getting into the course, we need to ask ourselves this question: why should we build a chess and tic tac toe game? Well, here is my answer. These classic games do not only provide entertainment but also serve as excellent educational tools for improving your problem-solving skills and understanding fundamental game mechanics. By creating these game projects from scratch, you will gain valuable insights into programming logic, user interface design, and game development principles, which will set a solid foundation for more complex projects in the future. Additionally, mastering these skills can open doors to freelance gigs or employment opportunities in the game development industry.Below are things that you can expect to learn from this course:Learn the the basic fundamentals of Pygame, such as getting to know its use cases, main features, and some game project ideas that can be built using PygameLearn the basic rules of chess and tic tac toe game. Additionally, learn how to implement the games logics into codeLearn how to initialize Pygame window, set the size, load images, create event handling, and input handlingLearn how to build interactive chess game using PygameLearn how to create function to make random chess moveLearn how to create chess game logics, create event handling, and input handlingLearn how to implement chess move logicsLearn about four game testing objectives, functionality testing, user interface testing, compatibility testing, and performance testingLearn how to create Monte Carlo Tree Search algorithm and implement it to the chess gameLearn how to build interactive tic tac toe game using PygameLearn how to create tic tac toe game logics, create event handling, and input handlingLearn how to create function to check if a player has won the game

Overview

Section 1: Introduction

Lecture 1 Introduction to the Course

Lecture 2 Table of Contents

Lecture 3 Whom This Course is Intended for?

Section 2: Tools, IDE, and Libraries

Lecture 4 Tools, IDE, and Libraries

Section 3: Introduction to Pygame

Lecture 5 Introduction to Pygame

Section 4: Chess & Tic Tac Toe Game Logics

Lecture 6 Chess & Tic Tac Toe Game Logics

Section 5: Installing Pygame & Chess

Lecture 7 Installing Pygame & Chess

Section 6: Pygame Tutorial

Lecture 8 Pygame Tutorial

Section 7: Downloading Chessboard & Chess Piece Images

Lecture 9 Downloading Chessboard & Chess Pieces Images

Section 8: Loading Chessboard & Chess Piece Images

Lecture 10 Initializing Pygame & Loading Chessboard Image

Lecture 11 Loading Chess Piece Images

Section 9: Creating Function to Make Random Chess Move

Lecture 12 Creating Function to Make Random Chess Move

Section 10: Creating Chess Game Logics, Event Handling, and Input Handling

Lecture 13 Creating Chess Game Logics, Event Handling, and Input Handling

Section 11: Implementing Chess Move Logics

Lecture 14 Implementing Chess Move Logics

Section 12: Testing Chess Game

Lecture 15 Testing Chess Game

Section 13: Creating Monte Carlo Tree Search Algorithm

Lecture 16 Creating Monte Carlo Tree Search Algorithm

Section 14: Implementing Monte Carlo Tree Search Algorithm to Chess Game

Lecture 17 Implementing Monte Carlo Tree Search Algorithm to Chess Game

Section 15: Creating Tic Tac Toe Board

Lecture 18 Creating Tic Tac Toe Board

Section 16: Creating Function to Check If Player Has Won

Lecture 19 Creating Function to Check If Player Has Won

Section 17: Creating Tic Tac Toe Game Logics, Event Handling, and Input Handling

Lecture 20 Creating Tic Tac Toe Game Logics, Event Handling, and Input Handling

Section 18: Testing Tic Tac Toe Game

Lecture 21 Testing Tic Tac Toe Game

Section 19: Conclusion & Summary

Lecture 22 Conclusion & Summary

People who are interested in building interactive chess and tic tac toe game using Pygame,People who are interested in developing Monte Carlo Tree Search algorithm







Free search engine download: Building Chess Tic Tac Toe Game with Pygame
 
Zurück
Oben Unten