• Regeln für den Software-Bereich:


    Allgemeines:

    - In erster Linie sind unsere Boardregeln zu beachten, zu finden HIER.
    - Software zur Audiobearbeitung sollte ausschließlich im Unterforum "Audio" eingestellt werden.
    - Für Cracks, Keygens oder sonstige Freischaltungssoftware gibt es das Unterforum "Freischaltung".
    - Portable Software bitte im entsprechenden Unterforum "Portable Software" eintragen.
    - Diskussionen zur Installation und anderen Problemen mit der Software, bitte im enstprechenden Unterforum "Talk" führen.
    - Bei Unklarheiten und Fragen zu den Regeln bitte die Moderatoren kontaktieren.


    Angebot erstellen

    - Die Struktur des Threadtitels muss wie folgt umgesetzt werden: Herstellername - Softwarename - Versionsnummer
    - Unnötige Zusätze im Threadtitel wie "HOT", "NEW" oder Punkte zwischen den Wörtern sind nicht erlaubt.
    - Achtet darauf immer nur die Hauptversion und deren Updates in einem Thread zusammenfassen, konkretes Beispiel: SoftwareXY v3.12 gehört in den selben Thread mit SoftwareXY v3.13; SoftwareXY v.4.1 gehört in einen neuen eigenen Thread. Ausgenommen hiervon sind Sammelthreads und Dauerangebote.
    - Bei nicht bekannten Herstellern oder Angebote einer privaten Software, ist die Programmbezeichnung + Versionsnummer ausreichend.
    - Besondere Beachtung gilt für den ersten Beitrag eines Angebots. Dort muss eine kurze Beschreibung der Software in deutscher Sprache angegeben werden. Für offizielle Releases ist es Pflicht die NFO im Beitrag einzustellen(Spoiler, siehe nächster Punkt).
    - Weitere Informationen wie NFOs oder Changelogs, versteckt ihr bitte in einem Spoiler.


    Software Suche

    - Für Suchanfragen haben wir das Unterforum "Suche" erstellt.
    - Auch hier sollte vorher die Suchfunktion benutzt werden, um Doppelthreads vorzubeugen. Sollte es bereits eine Suchanfrage geben, könnt ihr den Thread gerne mit einem "Danke" pushen.


    Trojaner- und Virusalarm

    - Falls Euer Virenscanner bei einem Angebot Alarm schlägt, solltet ihr zunächst Ruhe bewahren. Viele Virenscanner erkennen Cracks/Keygens oft fälschlicherweise als Bedrohung.
    - Prüft die verdächtige Datei zuerst mit http://virustotal.com , sollte es sich hierbei wirklich um eine Bedrohung handeln, meldet den Beitrag und/oder wendet euch mit dem Bericht von VirusTotal.com an einen Moderator.


    Unerwünschte Angebote

    - Keylogger, Spionagetools, alles rund ums Thema Hacking/Cracking ist nicht erwünscht.
  • Bitte registriere dich zunächst um Beiträge zu verfassen und externe Links aufzurufen.




Pixologic Zbrush 2021

KAMAL

MyBoerse.bz Pro Member
Pixologic Zbrush 2021.1.1 Multilingual (MacOSX)


e55e35d4108680a0f283242059f41abd.jpg




Pixologic Zbrush 2021.1.1 Multilingual (MacOSX) | 1.39 GB | Language: Multilanguage


Pixologic is pleased to announce the availability of ZBrush 2021.1.1. The update includes a number of smaller fixes and workflow improvements.


Pixologic ZBrush 2021.1 - what's new

Enhancements/Updates

- Stability improved when using 'Transpose Cloth' and Firmness
- Preferences >> Gizmo 3D >> Tap to Exit Gizmo Mode now saves with Preferences >> Store Config
- Gizmo3D 'Go to Unmasked Mesh Center' now respects local symmetry
- Converting ZSpheres to adaptive skin no longer causes twisting on macOS
- ZModeler Point >> Move >> Snap to Surface will now save with custom ZModeler brushes
- SubTool function stability improved (scrolling, deleting, appending)
- Gizmo3D 'Inflate' functionality returned to 2020 settings
- Draw Draft Analysis rendering updated
- Improved Dynamic Subdivision Post SubDiv rendering
- Increased navigation speed when using models with PolyFrame and PolyPaint
- Transferring of texture detail to PolyPaint improved
- Improved SnapShot3D PolyGroup generation
- Plugin: Text 3D and Vector Shapes updated on macOS
- Plugin: TransPose Master updated

REVERSIONS:
- TrimRect brush functionality returned to normal
- Pinch brush returned to 2020 settings
- Blob brush returned to 2020 settings

Pixologic ZBrush is a digital sculpting and painting program that has revolutionized the 3D industry with its powerful features and intuitive workflows. Built within an elegant interface, ZBrush offers the world's most advanced tools for today's digital artists.

With an arsenal of features that have been developed with usability in mind, ZBrush creates a user experience that feels incredibly natural while simultaneously inspiring the artist within. With the ability to sculpt up to a billion polygons, ZBrush allows you to create limited only by your imagination.

The 2021 release added an interesting set of cloth sculpting and dynamics-based features, and updates to instancing workflow. Pixologic doesn't put any figures on the speed boost, but 2021 is noticeably faster.

Official Pixologic ZBrush 2021 Stream Event - Full Broadcast
Pixologic, Inc. develops, markets, and supports software tools for film and video, games, graphic design, and illustration markets. The company offers ZBrush, a graphic application aimed at simplifying the science behind generating computer graphics by providing tools that give digital artists intuitive and visual control over the digital images they create. Its application synthesizes 2D and 3D capabilities in a single stand-alone tool, which enables users to sculpt and paint with various polygons. The company sells its solution through authorized resellers, as well as online for Windows and Mac platforms. Its solution is used in movies and VFX, games, illustration, advertising, 3D printing.


Product: Pixologic ZBrush
Version: 2021.1.1
Supported Architectures: x64
Website Home Page : Language: multilanguage (Languages: English, Japanese, Korean, Chinese, Spanish, German, French.)
System Requirements: macOs *
Size: 1.39 Gb

Highly Recommended Specifications:
OS: Mac OSX: 10.10 or above.
CPU: Intel i5/i7/Xeon technology or AMD equivalent.
RAM: 8 GB required for working with multi-million poly models. (16+ GB preferred.)
HDD: 100 GB of free hard drive space for ZBrush and its scratch disk. (SSD drive highly recommended.)
Pen Tablet: Wacom or Wacom compatible. (Carbon API.)
Monitor: 1920x1080 monitor resolution or higher with 32-bit color.
Video card: Most cards manufactured 2008 or newer. Must support OpenGL 3.3 or higher.

Minimum System Requirements:
OS: Mac OSX: 10.10 or above.
CPU: Core2duo or AMD equivalent with SSE2 technology or better.
RAM: 4 GB (6+ GB strongly recommended)
HDD: 8 GB of free hard drive space for ZBrush and its scratch disk.
Pen Tablet: Mouse or Wacom compatible (Carbon API) pen tablet.
Monitor: 1280x1024 monitor resolution with 32-bit color.
Video card: Most cards manufactured 2008 or newer. Must support OpenGL 3.3 or higher.




DOWNLOAD LINKS:



 

Pixologic ZBrush 2021.6.6 (MacOSX)


89ee238b978c6a8b1c9a4f2302f260fb.jpg




Pixologic ZBrush 2021.6.6 (MacOSX) | 1.88 GB | Language: English


ZBrush sets the industry standard for digital sculpting and painting. Its features enable you to use customizable brushes to shape, texture and paint virtual clay in a real-time environment that provides instant feedback. When you use ZBrush you'll be empowered by the same tools employed by film studios, game developers, toy/collectible makers, jewelry designers, automotive/aviation designers, illustrators, advertisers, scientists and other artists the world over.


In fact, we have even received an Academy Award for the technology that powers ZBrush. In short, ZBrush is an art tool created by artists, for artists. It allows you to create models and illustrations limited only by your imagination, at a speed that allows you to stand out in today's fast paced industry.


Base Mesh Generation
As with anything else in life, where you can go is usually determined by where you begin. Having a great finished model requires a quality base mesh. ZBrush provides an arsenal of tools to assist with this task, ensuring that no matter what you have in mind, there is a way to get the perfect base to then take to the next level. The best known of these systems are explained here.

Sculptris Pro
Ignore the constraints of polygon distribution and simply - sculpt! Sculptris Pro will dynamically add (tesselate) and remove (decimate) polygons wherever and whenever needed. It does this during your brush stroke in a real-time process called Tessimation. This frees you to focus entirely on the look you're trying to achieve.

Dynamesh
DynaMesh is a perfect solution for free-form sculpting because it removes all need for focusing on topological constraints. Change the overall shape of the model by pushing or pulling, adding various pieces of geometry to combine into one, or even remove geometry in a manner similar to what can be done with Boolean operations. Where Sculptris Pro dynamically adjusts the triangles in your mesh as you sculpt, DynaMesh redistributes the model's polygons as quads on command.

Mesh Detailing
Whether created in ZBrush or imported from elsewhere, once you have your base mesh it is time to start detailing. ZBrush features a robust suite of tools to accomplish this. Those listed below are just the tip of the iceberg.

Sculpting Brushes
The main workflow for creating with ZBrush is based on a system of brushes which can also be modulated using pen pressure from a graphics tablet. ZBrush will reproduce the natural feeling of a real paint brush or sculpting tool, using the pressure applied to the pen tip to transform your digital stroke in a variety of ways. There are brushes to pinch, move, build up the surface, chisel into it, slice through the model and much more. You can even use other 3D models as brushes, inserting their geometry into your surface.

Noisemaker
In addition to being able to add detail by hand, ZBrush provides a system for procedurally generating surface detail through noise patterns. Choose a detail type, adjust a few simple parameters, then apply that pattern to your model in its entirety or by restricting it to a certain region. You can even combine different noise types to create highly complex effects. The Noise system is ideal for both hard surface work and organic details.

PolyPaint
Because ZBrush works with tens of millions of polygons in real-time, you can paint directly on the surface of the model without first assigning a texture map or UV's. This offers significant advantages compared to a standard workflow. The resolution of the texture map does not need to be decided in advance. This is particularly valuable if you find you need more detailing on an area than you thought you would. Instead of repainting a new, larger texture map you can simply transfer the existing surface detail to that larger map without any reworking. You don't even need to do UV unwrapping before you begin this painting. In fact, thanks to the way that ZBrush can project details (both sculpted and painted) from one model to another you can have a fully painted model before you even have a finalized animation mesh. Instead, you can copy everything to the final base mesh once it has been signed off on.

UV Master
In order create or use a texture map, a model first needs UV's. These are 2D coordinates that tell all 3D applications how to apply a texture to your model. With most programs, creating those UV's has been a time consuming challenge that requires a high level of technical expertise and has little room for creativity. With UV Master you are able to create very efficient UV's for your model - in most cases with a single click. If you need more control over this automatic process there are features that refine where seams will be placed or increase the amount of pixel space given to certain regions of your model. It's both intuitive and fast, letting you get back to being creative with minimal fuss.

Rendering
Whether you are using ZBrush by itself as an illustration tool or as part of a production pipeline for animation, you will at some point want to show your work to others. ZBrush makes this possible through a powerful rendering system called BPR (Best Preview Render).

What's New?
- Added several new Chisel 3D brushes.
- VDM Brushes have been updated to work with Sculptris Pro.
- The mesh resolution for the CurveAlpha brush can now be adjusted using Brush >> Alpha and Texture >> Max Alpha to Mesh Size.
- Increased the alpha tolerance when using Mesh Extract. The cut-off level is now exactly 50% gray.
- Decimation Master has been updated to work on older macOS versions, matching the system requirements for ZBrush itself.
Install Note:
- Replace binary in : /Applications/ZBrush\ 2021/ZBrush.app/Contents/MacOS/

ZBrush - Macintosh System Requirement
Highly Recommended:

OS: Mac OS: 10.11 or above.
CPU: Intel i5/7/Xeon technology.
RAM: 8 GB required for working with multi-million polys. (16+ GB preferred.)
HDD: 100GB of free hard drive space ZBrush and its scratch disk. (SSD drive highly recommended.)
Pen Tablet: Wacom or Wacom compatible. (Carbon API.)
Monitor: 1920x1080 monitor resolution or higher with millions of colors.
Video card: Most cards manufactured 2008 or newer. Must support OpenGL 3.3 or higher.

Minimum System Requirements:
OS: Mac OS: 10.11 or above.
CPU: Core2duo with SSE2 technology or better.
RAM: 4 GB (6+ GB strongly recommended)
HDD: 8 GB of free hard drive space for ZBrush and its scratch disk.
Pen Tablet: Mouse or Wacom compatible (Carbon API) pen tablet.
Monitor: 1280x1024 monitor resolution with millions of colors.
Video card: Most cards manufactured 2008 or newer. Must support OpenGL 3.3 or higher.




Größe: 1.88 GB
Sprache: English
Format: .rar / .dmg
Medizin: Crack / Patch
Mac Plattform: Intel


HOSTER:

K2s.cc (Keep2share)

Rapidgator.net

Nitroflare.com

Uploadgig.com


DOWNLOAD

















 
zbrush2021macostykhb.png


Zbrush 2021.7

Format nach dem Entpacken: .dmg
Mac Plattform: Intel
Sprache: Multi|Deustch
Größe: 2.2 gb


krukm8sx6biv.png


Mit ZBrush 2021 können Künstler flexibler modellieren, indem sie das preisgekrönte Pinselsystem leistungsstark erweitern. Wir haben die Pinselbibliothek um die neuen Pinsel XTractor, HistoryRecall und DecoCurve erweitert. Außerdem können Sie Ihre Pinselstriche jetzt mit dem neuen Modifikator "Kein Hin und Her" auf Vorwärtsbewegungen beschränken.

OS X 10.10+​
 
Zuletzt bearbeitet:
Zurück
Oben Unten